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posted
#modreqs

Red : must fix it.
Blue : Recommendation.
Black : In my opinon.
[General]
  1. Cheak Hyper diff 's Tag. not match other diff.
  2. How about change Normal diff 's name? To change my point of view, it is recommended that Medium or Advanced.


[Beginner]
  1. 01:41:297 (4,1) - I think it would be to put the object between. 01:42:245 From the point where the voice of the vocal starts.


[Normal]
  1. 00:11:297 (2) - change like 00:11:613 (3) this.
  2. 00:39:403 (2,3,4) - Follow the rhythm of the object do I seem to be abnormal.
  3. 01:41:297 (5,1) - same Easy.
  4. 01:45:087 (6) - add circle.


[wa's Hyper]
  1. 00:37:824 (2,3) - starnge for me.
  2. 00:52:982 (3,4) - ^


That's all.

GL
posted
Extra:
00:06:245 (3) - I know it's pretty ironic of me to say this, but is the00:23:613 (1) - re any way to change this so it's not overlapping, by creating a sort of jump?
00:08:771 (3) - This is super sudden, mostly because I already got confused by (2), and then (3) comes by so fast that I end up not seeing it.
00:09:403 (1,2,3,4,1,1,2,1) - Like it looks cool, but it's SUPER hard to read from all of the slider changes, and the lack of indication of a change.
00:22:034 (1,2,3) - This doesn't really go with the music nor is there any hitsounding that make this make sense o3o
00:23:613 (1) - aaa overlaps nooo
00:26:139 (2) - Sort of nazi slider end stacking with (2) of the previous pattern.
00:28:666 (1) - Would probably work out better as a jump rather than having this overlap
00:41:929 (1) - Either curve the notes previous to this or have this go in a straight line with the notes previously
00:53:297 (2) - Try to get rid of this overlap?
01:54:561 (1) - For a last note impact, I'd expect this to be a bit faster, and maybe a bit more interesting than just a straight line.

I'd complain about the whole fact that this map is pretty unreadable and sporadic, but Charles said that I'm not allowed to do that since I'm not good enough to play the map so yeah.

I guess you know who to ask for a bubble :P

also reminds me of this map a lot https://osu.ppy.sh/s/76662

Another:
00:28:824 (2,3) - Would you be able to possibly avoid this overlap? It's not a huge deal, but eh
01:05:613 (1,2,3,4,5,6) - Have this stream match the music and leave it as a longer 1/4, possibly.
01:07:034 (3) - These overlap </3
01:25:192 (1,2,3,4,5) - The accents are on the white ticks, so having the jumps on the 3rd triplet seems a bit odd from a musical standpoint.
01:52:982 (1,2,3,4,5) - It's an ok shape, but similar to the thing above, it doesn't make sense musically

I'm really surprised since there's actually a pretty big diff gap between this and fanzhen, which usually happens between the Insane and Hard rather than the Insane and Extra. I mean that in a good way, like, this map is actually playable without hurting my soul.

Wa:
00:04:982 (3) - Possibly avoid this overlap?
00:40:982 (1) - It looks nice, but compared to the rest of the map, following distance snap pretty nicely, this anti-jump plays weird.
01:05:613 (4) - Probably make this two sliders? There's an accent in the middle of this that hard players should be able to pick up.

Normal:
Yay

Easy:
Just a general thing instead of wall of texting it, even though the combos may seem really small, it's good to combo at the start of every musical phrase. You're gonna get a lot of 3-4 size combos, but it's an easy diff so it's not too big of a deal.
Other than that, it's cool

Yay.
posted

K i b i y a - wrote:

#modreqs

Red : must fix it.
Blue : Recommendation.
Black : In my opinon.
[General]
  1. Cheak Hyper diff 's Tag. not match other diff.
  2. How about change Normal diff 's name? To change my point of view, it is recommended that Medium or Advanced.


[Beginner]
  1. 01:41:297 (4,1) - I think it would be to put the object between. 01:42:245 From the point where the voice of the vocal starts. I really like the current effect the vocals create even though there aren't any notes on them, unchanged.


[Normal]
  1. 00:11:297 (2) - change like 00:11:613 (3) this. Don't like it tbh
  2. 00:39:403 (2,3,4) - Follow the rhythm of the object do I seem to be abnormal. Huh?
  3. 01:41:297 (5,1) - same Easy. Again, don't really like it.
  4. 01:45:087 (6) - add circle. I'd rather not ._.


That's all.

GL

CDFA wrote:

Another:
00:28:824 (2,3) - Would you be able to possibly avoid this overlap? It's not a huge deal, but eh Nuh, I likey
01:05:613 (1,2,3,4,5,6) - Have this stream match the music and leave it as a longer 1/4, possibly. I stopped it to emphasise the strong sound on 01:05:928 (5) - Better
01:07:034 (3) - These overlap </3 hue
01:25:192 (1,2,3,4,5) - The accents are on the white ticks, so having the jumps on the 3rd triplet seems a bit odd from a musical standpoint. It was actually designed so it's not as crazy thanks to slider leniency, but I'll see what other people say.
01:52:982 (1,2,3,4,5) - It's an ok shape, but similar to the thing above, it doesn't make sense musically This is a bit of an odd case due to it not being followed by any drums or anything, It's purely these wobble sounds and they have odd and inconsistent volume changes, I don't really know how to place a proper long 1/3 stream on this, so I just used a slider pattern.

I'm really surprised since there's actually a pretty big diff gap between this and fanzhen, which usually happens between the Insane and Hard rather than the Insane and Extra. I mean that in a good way, like, this map is actually playable without hurting my soul. Yay~

Easy:
Just a general thing instead of wall of texting it, even though the combos may seem really small, it's good to combo at the start of every musical phrase. You're gonna get a lot of 3-4 size combos, but it's an easy diff so it's not too big of a deal. Fixed
Other than that, it's cool

Yay.

Thank you for the mods~
Updated.
posted

inverness wrote:

fanzhen
  1. SICK
  2. 00:09:087 (1) - I don't think the second red anchor is needed as this made the slidertail looks kinda weird okay
  3. 00:26:139 (2) - Slidertail not properly stacked fixed
  4. 00:42:403 (2,2) - HAHA oh lol u srs? it's ok though I like the way you map B) yeah
  5. 01:13:824 (1) - THIS IS THE REAL 2K14 MAPPING BABY cmon tsuka had made it years ago




awesome font

kd pls[/quote]

CDFA wrote:

Extra:
00:06:245 (3) - I know it's pretty ironic of me to say this, but is the00:23:613 (1) - re any way to change this so it's not overlapping, by creating a sort of jump? hmm i think it's okay now..
00:08:771 (3) - This is super sudden, mostly because I already got confused by (2), and then (3) comes by so fast that I end up not seeing it. simple 1/2 snap here..
00:09:403 (1,2,3,4,1,1,2,1) - Like it looks cool, but it's SUPER hard to read from all of the slider changes, and the lack of indication of a change. any better ideas.. ;A;
00:22:034 (1,2,3) - This doesn't really go with the music nor is there any hitsounding that make this make sense o3o idk how to change..
00:23:613 (1) - aaa overlaps nooo acceptable for me..
00:26:139 (2) - Sort of nazi slider end stacking with (2) of the previous pattern. done
00:28:666 (1) - Would probably work out better as a jump rather than having this overlap nono..imo what the music want here is not a jump
00:41:929 (1) - Either curve the notes previous to this or have this go in a straight line with the notes previously done~
00:53:297 (2) - Try to get rid of this overlap? no o.o
01:54:561 (1) - For a last note impact, I'd expect this to be a bit faster, and maybe a bit more interesting than just a straight line. here's a new part..so i think no need to speed up

I'd complain about the whole fact that this map is pretty unreadable and sporadic, but Charles said that I'm not allowed to do that since I'm not good enough to play the map so yeah.

I guess you know who to ask for a bubble :P

also reminds me of this map a lot https://osu.ppy.sh/s/76662
Thank you!!
http://puu.sh/8TFX2.osu
posted

inverness wrote:

Hyper
  1. 00:04:034 (1,3) - Eh please no, this is just bad. How about http://puu.sh/8S9Cd.jpg this kind of overlap looks better / looks nice o3o
  2. 00:05:613 (1,2) - What about http://puu.sh/8S9GX.jpg / nope
  3. 00:12:087 (4,2) - Stack it please / ok
  4. 00:28:034 (3,2) - Could you please not overlap? D: this would work http://puu.sh/8S9L5.jpg / done (a bit another way)
  5. 00:40:034 (3,1) - Why this spacing? Maybe try http://puu.sh/8S9OS.jpg / why not, done + reversed slider
  6. nice / ^3^

K i b i y a - wrote:

[wa's Hyper]
  1. 00:37:824 (2,3) - starnge for me. / i don't see anything strange here
  2. 00:52:982 (3,4) - ^ / k, changed

CDFA wrote:

Wa:
00:04:982 (3) - Possibly avoid this overlap? / already done
00:40:982 (1) - It looks nice, but compared to the rest of the map, following distance snap pretty nicely, this anti-jump plays weird. / ^
01:05:613 (4) - Probably make this two sliders? There's an accent in the middle of this that hard players should be able to pick up. idk, it would be nice, but have no idea about placement of these sliders D:
http://puu.sh/8TKN7.osu thanks 8-)
posted
Did you change your mp3? I'm getting 581 for offset now
posted

Charles445 wrote:

Did you change your mp3? I'm getting 581 for offset now
Not after I added fanzhen's diff.
Fixed it, sounds much better now!
posted

Vhy wrote:

hi hi ~
CtB mod as priti's request on my queue

[Spec's Deluge]
00:02:455 (6,7,8) - well this is just my personal taste but it looks better if you change those circles into a 1/4 slider combo. it fits well to follow the previous stream and the distance is really support this as well. if you do this then don't forget to add NC at 00:02:455 (6) sorry
00:15:087 (8) - having so many reverse would be fill up the ryuuta. it's better to NC this to avoid the ryuuta full with fruits fixed
00:27:718 (6) - NC this. because each of further notes all have a reverse fixed
00:29:929 (2,3) - decrease the distance of these note. a normal Dash is fits enough here fixed
00:31:508 (3) - NC this. because 00:30:876 (1) already have so many reverse fixed
00:35:297 (4,5) - move the slider to x:168 and then ctrl+g this to create a HDash at 00:35:297 (4) just like the other parts that have the same music with this fixed
00:37:824 (9) - NC here yeaaaaa yeaaaaa
00:42:876 (3) - ^ ^
00:47:929 (4) - ^ ^
00:49:192 (3,4) - ctrl+g these notes on timeline to create a better movement like this http://osu.ppy.sh/ss/1621846 sorry
00:50:771 (4) - NC here too yep
00:54:245 (4,5) - same reason as above. swap their position. it should be like this http://osu.ppy.sh/ss/1621855 sorry
00:56:376 (2,3) - i prefer a HDash on 00:56:376 (2) to match with the music. considering move the slider 00:56:455 (3) to x:48 and connect it to the stream i'm sorry, but i changed it with the other way
01:02:771 (2) - NC added
01:06:718 (2) - maybe rotate it and splay more down? quite hard to catch this zigzag after a HDash nope.. sorry
01:08:139 (4) - NC added
01:10:429 - i see you map the whole map and always fills every tick with a note but why you make it blank here? how about shorthen the slider at 01:10:192 (2) to 1/4 with a reverse and move further more to the right then move 01:10:350 on timeline. then longthen the slider at 01:09:876 (1) to 4/4. if you don't understand what i mean, it should be like this http://osu.ppy.sh/ss/1621899 instead of your suggestion, I added a note at 01:10:528 . anyway, thx!
01:14:455 (2) - NC added
01:24:561 (3) - ^ added
01:26:613 (2) - move the note to the left a bit to increase the movement here. same goes at 01:27:245 (5) if I increase them, It's too hard to pass them lol. sorry
01:29:771 (6,7) - why those circles is placed away from the others? you know that 01:28:982 (1,2,3,4,5,6,7,8) have similar sound I thought jumps are better than the normal pattern... anyway, I'm gonna think of this part ><
01:30:245 (1,2,3,4) - i'd really to see this placed like 01:24:561 (3,4,5,6) sorry, but I don't like the repetition of same patterns
01:30:876 (5) - NC added
01:39:718 (5) - ^ added
01:40:982 (3) - ^ added
01:48:561 (3) - ^ added
01:49:824 (2) - ^ added

so,, this is what deluge looks like. honestly i don't know how to mod deluge diff, im just new at CtB modding. and also my ears. this music is seriously way too loud ;w;

good luck :)
Thank you!

http://puu.sh/921rC.osu
posted
:cry:
posted
*Mod Time

Spec's Deluge

Note : Well, the overall pattern is truly shows your mapping stlye :D . but there's some stream part that you should check.

=============================================================================================
{G} = a suggestion that not too important to change
{Y} = a suggestion that seems need to be change
{R} = You Should Change it !!


00:14:554 (1,2,3,4,5,6,7) - nah , raise stream distance *pic it'll suits with the next pattern {Y}
00:17:633 (1,2,3,4,5,6,7,8) - well, using a straight stream like that after hyperjump i think it's bad idea because it will easily fail to catch.
imo , i suggest you should try this pattern *pic, it'll make a nicer flow after hyperjump & the next part [b]{Y}


00:18:265 (1,2,3) - *just an extra to adjust the distance if you apply the changes above. ^ {G}
00:19:212 (4) - move it a bit to left ( like x = 428) to make the next jump nicer to catch {Y}
00:24:344 (4,5,6) - raise the stream distance like the part i've pointed before. (It just a little suggestion because it feels a bit trolling because it looks easied to catch withot moving) {G}

00:30:265 (4,5) - imo , it feels nicer to catch if you make the slider a bit curved {G}
00:34:686 (1,2,3) - *High Chain Red jump Detected* ,I suggest , you should move 00:34:923 (2) - to right (like X = 128) because if you keep this part, it'lll make your diff bad {R}

00:35:949 (1,2,3,4) - imo, it feels better to using slider here instead of circle{G}
00:37:212 (1,2,3,4,5,6,7,8) - *same case like 00:14:554 (1,2,3,4,5,6,7) {G}
00:40:054 (2) - i suggest you should ctrl+g this slider to make the next part a bit nicer to catch {Y}
00:44:791 (1,2) - well, i think you should make this part like the next one (00:49:844 (1,2) - ) because it'll fit better. {Y}
00:58:528 (5) - * change it into normal beat instead of repeated slider[b]{Y}

01:10:212 (2) - try this placement ,to make a nicer effect *Pic {G}
01:13:212 (3,4,5) - well it's a bit tricky to catch this part generally (especialy this 01:13:370 (4) - slider) i suggest you should adjust the pattern to make that a bit easier to catch{Y}
01:25:212 (1,2,3,4,5,6,7,8,9) - uhmm, i think you should make this part more vary, {G}
01:54:265 (1,2) - *too far distance (it's ok to me to make a bitter ending , but at least make the distance not too long) {G}


well I think you should try to find 1 mods again for ctb & I'll check it again
posted

ursa wrote:

*Mod Time

Spec's Deluge

Note : Well, the overall pattern is truly shows your mapping stlye :D . but there's some stream part that you should check.

=============================================================================================
G = a suggestion that not too important to change
Y = a suggestion that seems need to be change
R = You Should Change it !!


00:14:554 (1,2,3,4,5,6,7) - nah , raise stream distance *pic it'll suits with the next pattern Y sorry, but I think it's ok
00:17:633 (1,2,3,4,5,6,7,8) - well, using a straight stream like that after hyperjump i think it's bad idea because it will easily fail to catch.
imo , i suggest you should try this pattern *pic, it'll make a nicer flow after hyperjump & the next part Y fixed!

00:18:265 (1,2,3) - *just an extra to adjust the distance if you apply the changes above. ^ G fixed!
00:19:212 (4) - move it a bit to left ( like x = 428) to make the next jump nicer to catch Y moved
00:24:344 (4,5,6) - raise the stream distance like the part i've pointed before. (It just a little suggestion because it feels a bit trolling because it looks easied to catch withot moving) G

00:30:265 (4,5) - imo , it feels nicer to catch if you make the slider a bit curved G fixed
00:34:686 (1,2,3) - *High Chain Red jump Detected* ,I suggest , you should move 00:34:923 (2) - to right (like X = 128) because if you keep this part, it'lll make your diff bad R moved to X = 112

00:35:949 (1,2,3,4) - imo, it feels better to using slider here instead of circle G you're right, fixed~
00:37:212 (1,2,3,4,5,6,7,8) - *same case like 00:14:554 (1,2,3,4,5,6,7) G sorry
00:40:054 (2) - i suggest you should ctrl+g this slider to make the next part a bit nicer to catch Y I want to keep those red jumps, sorry!
00:44:791 (1,2) - well, i think you should make this part like the next one (00:49:844 (1,2) - ) because it'll fit better. Y great
00:58:528 (5) - * change it into normal beat instead of repeated slider Y changed it something like this
01:10:212 (2) - try this placement ,to make a nicer effect *Pic G thanks
01:13:212 (3,4,5) - well it's a bit tricky to catch this part generally (especialy this 01:13:370 (4) - slider) i suggest you should adjust the pattern to make that a bit easier to catch Y umm.. I should think more about this pattern to make it easier. thanks~
01:25:212 (1,2,3,4,5,6,7,8,9) - uhmm, i think you should make this part more vary, G sorry
01:54:265 (1,2) - *too far distance (it's ok to me to make a bitter ending , but at least make the distance not too long) G sorry, but I think it's not too long for me

well I think you should try to find 1 mods again for ctb & I'll check it again
thank you :)

http://puu.sh/9bMif/dcf568c407.osu
posted
*SUPER QUICK RANDOM SPECIAL MOD*
I used .osu file of the above for mod.
It's Korean mod, so don't be confused.

[Spec's Deluge]
00:18:265 (1,3) - 이거 두개 모양을 비슷하게 만들어주심 좋을거같아요. ctrl+g ctrl+h를 적절히 섞어서 괜찮은 모양을 만들어보시길.
(제 추천패턴은 https://osu.ppy.sh/ss/1669549 이러함)
00:28:054 (5,6) - 이건 \ / 형태로 만들어주시는게 더 나아보이는데 굳이 원하시면 안고치셔도 됩니다.
01:20:159 (1,2,3) - ctrl+h. 더 씡남
01:25:738 (6,7) - 여기 사이에 점프 하나 넣어주세요.
01:25:844 (7,8,9) - 제 블화에 나오는 1/3 와리가리 연타 넣으셔도 되염

I think this map is the best map of spec's diffs, just.. awesome. Nice Jumps Nice Flows.... Swag.

How2ModSpec
posted

CLSW wrote:

*SUPER QUICK RANDOM SPECIAL MOD*
I used .osu file of the above for mod.
It's Korean mod, so don't be confused.

[Spec's Deluge]
00:18:265 (1,3) - 이거 두개 모양을 비슷하게 만들어주심 좋을거같아요. ctrl+g ctrl+h를 적절히 섞어서 괜찮은 모양을 만들어보시길.
(제 추천패턴은 https://osu.ppy.sh/ss/1669549 이러함) fixed
00:28:054 (5,6) - 이건 \ / 형태로 만들어주시는게 더 나아보이는데 굳이 원하시면 안고치셔도 됩니다. fixed
01:20:159 (1,2,3) - ctrl+h. 더 씡남 씡나긴한데 점프 거리가 너무 기네요..
01:25:738 (6,7) - 여기 사이에 점프 하나 넣어주세요. sorry
01:25:844 (7,8,9) - 제 블화에 나오는 1/3 와리가리 연타 넣으셔도 되염 그것도 괜찮긴한데.. 여긴 유지하려구요

I think this map is the best map of spec's diffs, just.. awesome. Nice Jumps Nice Flows.... Swag. Thanks XD

How2ModSpec
http://puu.sh/9bNFg/73011adb34.osu

Thank you for the mod~
posted
mod request from PM

[Beginner]
  1. 00:14:159 (2,3) - Maybe make 3's slider track more angled with 2 or something
  2. 01:08:791 (1,2) - You have a similar sounding rhythm here to 01:03:738 (1,2) - . Maybe make the rhythm you mapped reflect this?


[Normal]
  1. 00:10:054 (3,1) - Priti pls, you know this blanket can be improved
  2. 00:14:475 (4,5,1) - ^
  3. 00:40:370 (5,1) - ^
  4. 00:58:686 (1,2,3) - This is really nice, it fits well with the music, interesting to play, and keeps the level of difficulty down!
  5. 01:12:265 (2,3) - Eh unstack these, you rarely stack things 1/2 distance in this diff anyway


[wa's Hyper]
This song is particularly difficult to map an effective hyper to transmit what the song has to offer, I think you did a great job expressing that!
  1. 00:06:896 (1,2) - I would make this here a 1/2 slider, because the volume of 2 doesnt really justify it being a circle, it is hard to click because it is hard to hear the rhythm you are mapping to. You can still keep that stack effect afterwards, but to a lesser degree. At least give it a try
  2. 00:25:528 (3,4) - ^ Will also keep the momentum going from the previous pattern
  3. 01:12:423 (1,2,1,2,1) - Awesome flow and great looking pattern here, enjoyed this part :D


[Another]
  1. 00:05:475 (2) - Maybe space this out a bit, I found it a bit hard to read after a big stream like that
  2. 01:06:028 - Add a note here? There is a beat there and I think it'll play better if it was a full stream. The added momentum will help a lot moving in to the next pattern!
  3. 01:10:686 (1,2,3,4) - Space this 1/3 like how you did with your other 1/3 streams, its kinda confusing seeing it the same distance as the 1/4
  4. 01:12:502 (1) - Move the spinner over a 1/4 so the player has time to react before the spinner fully starts. Never was truly a fan of a spinner 1/4 distance away from the last object anyway. If you move it over a 1/4 remember to subtract the remaining 1/4 left over. Although I say this, I feel as if the beat that this spinner is covering can be mapped out nicely, give it a try!
  5. 01:20:949 - I think you should add a note here or something to accent that little sound that goes on, and make it easier for the players to know that 01:21:107 (1) - is where it should be. Since that sound is a bit earlier than this note, it can cause confusion
  6. 01:25:212 (1,3,5) - Have this slider curve go the opposite way (invert it). This will allow the player to access the next pattern easier (from 01:25:054 (4,1) - is hard as it stands now because of the flow) and create smoother gameplay

    It makes the jump a bit bigger, but I don't think that really matters much since there has to be a lot of quick movement
  7. 01:27:738 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I have the square stuff you have going on here, however its a bit confusing and hard to read. The flow is also a bit awkward. The main gripe I have with it is the locations of 01:29:002 (1,2,3) - . This is what causes the most confusion and makes it the most hard to read. You have a lot going on here, I think it would be best if you could switch 01:29:002 (1) - with 01:29:317 (3) - (ctrl+g). After that switch 01:29:475 (4,1) - . Finally, move 01:29:791 (2) - to 129:171. This is soooo much smoother to play and read. I seriously recommend you do this, if you need help making this, feel free to poke me on IRC and I can go step by step with you (or I can also just give you the code...LOL)
  8. 01:53:002 (1,1,1,1,1,1) - Wow, cool way to end the diff! Its the little things like this that impresses the players


[fanzhen's Extra]
I was told by the powers that be to not take this too much in to depth. There is a lot going on here, and a lot to work with. Honestly I don't think what I will say will make much of a difference, but here are my thoughts for some of these things. You really brought the best of the song forth in your patterns! However some of these do need some work to add some more playability. Specifically parts like 00:24:265 (1,2,3,4) - which - although very cool and reflects the song very nicely - is a bit hard to hit without slider breaking. Same with patterns that resemble 00:25:212 (1,2,3,4) - . These are all very neat, and have a lot of thought put in to them, but they are very hard to play. I also love how a lot of these patterns flow, it lowers the difficulty a tad while also providing for some nice challenge! Well, enough talking about it; here are a few gripes I had while playing that probably won't mean much, but you can at least take in to consideration :D
  1. 00:24:265 (1,2,3,4) - I said before how these are a bit hard to hit unless you are expecting something like this. Maybe lowering the slider velocity will help make these easier to not slider break on or arranging it in such a way all slider heads can be hit in a more quick succession
  2. 00:25:212 (1,2,3,4) - Love the wub wub here, but I think the spacing is a bit much for the players to be able to hit all of these. Perhaps you can lower the spacing or slider velocity so all sliders can be hit effectively?
  3. 00:42:265 (1,2,1,2) - Cool table sliders, but I found the last one to be hard to not slider break on, because there is a lot of movement going on. Not quite sure how you can fix this, but at least give it some thought
  4. 01:06:896 (1,2) - To make the gap a bit lower but add some challenge, why not ctrl+g these two, and then afterwards ctrl+g 01:07:054 (2,3) - ? The movement here will reflect better of the song, and make for some nice structure with the previous patterns. Also the added momentum will help out in the following pattern as well
  5. 01:20:054 (4,1,2,3,4,1,1,2) - This is probably my favorite pattern of the entire song. It fits the music so well and provides a great entrance and jump in to the kiai! Well done here, its stuff like this that make me want to keep playing your maps :)
  6. 01:29:002 (1,2,1,2,1,2,1,2) - I would try lowering the spacing here, maybe do something similar to 01:27:107 (1,2,3,4,1,2,3,4,5,1,2,3,4) - or 01:22:054 (1,2,3,4,1,2,3) - . Its a bit confusing seeing the 1/2 spacing suddenly become so large

Well that about does it for now. I tried my best to offer suggestions but to not infringe too much on your style. I hope you take some of these in to consideration! If you have any questions feel free to poke me in game :D Great stuff here, just needs a bit more playtesting and fixing/trial and error

Good luck with the mapset!
posted

Lust wrote:

[Another]
  1. 00:05:475 (2) - Maybe space this out a bit, I found it a bit hard to read after a big stream like that It's in the same combo as the slowdown which should make it nicer to read, since it makes sense to have an antijump with lower spacing.
  2. 01:10:686 (1,2,3,4) - Space this 1/3 like how you did with your other 1/3 streams, its kinda confusing seeing it the same distance as the 1/4 It would mix too well with the 1/2 in this section, this is 4 notes and is spaced more than the 1/4, I think that people at this level already know the logic behind 1/3 Streams.
  3. 01:20:949 - I think you should add a note here or something to accent that little sound that goes on, and make it easier for the players to know that 01:21:107 (1) - is where it should be. Since that sound is a bit earlier than this note, it can cause confusion wat
  4. 01:25:212 (1,3,5) - Have this slider curve go the opposite way (invert it). This will allow the player to access the next pattern easier (from 01:25:054 (4,1) - is hard as it stands now because of the flow) and create smoother gameplay Uhmm, what? I find the current one to work much better flow wise.

    It makes the jump a bit bigger, but I don't think that really matters much since there has to be a lot of quick movement
  5. 01:27:738 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I have the square stuff you have going on here, however its a bit confusing and hard to read. The flow is also a bit awkward. The main gripe I have with it is the locations of 01:29:002 (1,2,3) - . This is what causes the most confusion and makes it the most hard to read. You have a lot going on here, I think it would be best if you could switch 01:29:002 (1) - with 01:29:317 (3) - (ctrl+g). After that switch 01:29:475 (4,1) - . Finally, move 01:29:791 (2) - to 129:171. This is soooo much smoother to play and read. I seriously recommend you do this, if you need help making this, feel free to poke me on IRC and I can go step by step with you (or I can also just give you the code...LOL) I really didn't like that idea, the current one is a bit confusing, but considering how many emphasis changes this song has, I find it fine to have confusing patterns like this
Fixed everything but what I commented on.
Thank you for the mod :3
posted
Double post bcuz rrtyui sweg.
posted
I should really think about adding my taiko difficulties here - ever since Spectator and fanzhen joined. :/

posted
Wobwobwobwob~

[Spec]
  1. Rename it to Spec's Overdose. Would be better labelled like that.
  2. 00:05:633 (1,2,3) - I'd think of something else for that part. It's kinda calm but you add that complicated pattern that doesn't fit that much. What about putting (2) closer to (1), to avoid at least the 1/4 HDash?
  3. 00:07:528 (7,8,1) - Kinda extreme to catch (1) after the HDash there. I'd avoid that HDash and add one between (8,1) instead, moving (8) more to the left.
  4. 00:10:686 (1) - Bring this slider slightly more to the right? That would avoid the kinda unexpected Dash with the previous slider.
  5. 00:33:107 (9,1,2,3,4) - Wawawawawa... the transition (2,3) is quite meany, since you don't realise you're dealing with 1/2 HDashes instead of 1/4s like with the other 2 sliders. Try this to let players know there's something changing (and also plays nice): https://osu.ppy.sh/ss/1677132
  6. 00:38:475 (1) - It's so mean to let this slider straight, cos you break the flow completely with the HDash later. There are lots of possibilities to either break the combo or break your fingers. Curve that slider like this: https://osu.ppy.sh/ss/1677168
  7. 01:10:212 (2) - You can also add a repetition to that slider, without problem.

[]
One of the most surprising maps I've tried in the last weeks by far. There are some innovative patterns which are very fun to play. Great job!

Prrrriti can stalk me again whenever you've checked this :p
posted

Lust wrote:

[fanzhen's Extra]
I was told by the powers that be to not take this too much in to depth. There is a lot going on here, and a lot to work with. Honestly I don't think what I will say will make much of a difference, but here are my thoughts for some of these things. You really brought the best of the song forth in your patterns! However some of these do need some work to add some more playability. Specifically parts like 00:24:265 (1,2,3,4) - which - although very cool and reflects the song very nicely - is a bit hard to hit without slider breaking. Same with patterns that resemble 00:25:212 (1,2,3,4) - . These are all very neat, and have a lot of thought put in to them, but they are very hard to play. I also love how a lot of these patterns flow, it lowers the difficulty a tad while also providing for some nice challenge! Well, enough talking about it; here are a few gripes I had while playing that probably won't mean much, but you can at least take in to consideration :D
  1. 00:24:265 (1,2,3,4) - I said before how these are a bit hard to hit unless you are expecting something like this. Maybe lowering the slider velocity will help make these easier to not slider break on or arranging it in such a way all slider heads can be hit in a more quick succession didnt change slider velocity,but i changed the place. it might be better when playing. (well puush sucks so i cant post screenshot
  2. 00:25:212 (1,2,3,4) - Love the wub wub here, but I think the spacing is a bit much for the players to be able to hit all of these. Perhaps you can lower the spacing or slider velocity so all sliders can be hit effectively? i have discussed this part with 445,he said the distance between 1 and 2 is quite big,but due to 2 3 4 are nearly in a line,it's not so bad.
  3. 00:42:265 (1,2,1,2) - Cool table sliders, but I found the last one to be hard to not slider break on, because there is a lot of movement going on. Not quite sure how you can fix this, but at least give it some thought at least i can combo here..
  4. 01:06:896 (1,2) - To make the gap a bit lower but add some challenge, why not ctrl+g these two, and then afterwards ctrl+g 01:07:054 (2,3) - ? The movement here will reflect better of the song, and make for some nice structure with the previous patterns. Also the added momentum will help out in the following pattern as well it will be really confusing imo
  5. 01:20:054 (4,1,2,3,4,1,1,2) - This is probably my favorite pattern of the entire song. It fits the music so well and provides a great entrance and jump in to the kiai! Well done here, its stuff like this that make me want to keep playing your maps :)haha thank you :)
  6. 01:29:002 (1,2,1,2,1,2,1,2) - I would try lowering the spacing here, maybe do something similar to 01:27:107(1,2,3,4,1,2,3,4,5,1,2,3,4) - or 01:22:054 (1,2,3,4,1,2,3) - . Its a bit confusing seeing the 1/2 spacing suddenly become so large
all 1 2 ctrl+g
Well that about does it for now. I tried my best to offer suggestions but to not infringe too much on your style. I hope you take some of these in to consideration! If you have any questions feel free to poke me in game :D Great stuff here, just needs a bit more playtesting and fixing/trial and error
Thank you!

new .osu↓
osu file format v12

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[Metadata]
Title:WOBBLE IMPACT
TitleUnicode:WOBBLE IMPACT
Artist:Sota Fujimori
ArtistUnicode:Sota Fujimori
Creator:Priti
Version:fanzhen's Extra
Source:beatmania IIDX
Tags:21st SPADA DUBSTEP BEMANI Konami fanzhen0019 Spectator wa_ Loctav 藤森崇多
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76,204,108581,6,0,L|68:100,1,96,2|0,3:0|0:0,0:0:0:0:
184,52,108896,2,0,L|216:64,1,24,8|0,1:0|0:0,0:0:0:0:
204,72,108975,2,0,L|236:84,1,24
296,64,109054,2,0,L|328:52,1,24
316,44,109133,2,0,L|348:32,1,24
412,56,109212,5,0,1:0:0:0:
472,196,109370,2,0,P|492:144|480:96,1,96,0|8,0:0|1:0,0:0:0:0:
384,208,109686,1,2,0:0:0:0:
384,208,109765,1,2,0:0:0:0:
384,208,109844,6,0,B|364:272|364:272|384:316,1,96,2|0,3:0|0:0,0:0:0:0:
216,372,110159,2,0,B|236:308|236:308|216:264,1,96,8|0,1:0|0:0,0:0:0:0:
164,168,110475,6,0,P|64:160|32:264,1,216.000008239746,4|0,1:3|0:0,0:0:0:0:
100,332,110791,6,0,L|96:376,1,36.0000013732911,8|0,1:0|0:0,0:0:0:0:
52,224,110949,6,0,P|72:188|144:192,1,96,2|0,3:2|0:0,0:0:0:0:
208,232,111107,6,0,L|308:228,2,64,0|0|0,3:0|3:0|3:0,0:0:0:0:
332,104,111423,2,0,P|352:144|344:204,1,96,8|0,1:0|0:0,0:0:0:0:
316,360,111738,1,2,3:2:0:0:
208,232,111896,6,0,B|228:208|276:216|288:248|288:248|311:224|360:232|372:264,1,192,2|0,0:0|0:0,0:0:0:0:
220,344,112370,1,2,3:2:0:0:
208,232,112528,6,0,B|264:217|307:134|307:134|315:226|370:260|370:260,1,288.000010986329,2|0,0:0|0:0,0:0:0:0:
448,300,113002,6,0,L|444:372,2,64,0|0|0,3:0|3:0|3:0,0:0:0:0:
464,208,113317,2,0,L|460:280,2,64,0|0|0,3:0|3:0|3:0,0:0:0:0:
480,112,113633,6,0,L|476:176,1,48,0|0,3:0|2:0,0:0:0:0:
324,104,113791,2,0,L|320:168,1,48,0|0,3:0|2:0,0:0:0:0:
408,12,113949,6,0,L|400:172,1,144,12|0,1:2|0:0,0:0:0:0:
352,220,114265,6,0,B|288:252|288:252|356:292,1,144,4|0,3:0|0:0,0:0:0:0:
276,328,114581,6,0,L|184:332,1,72,12|0,1:0|2:0,0:0:0:0:
posted
[fanzhen's Extra]
00:02:002 (2,1,2,3) - The rhythm here is awkward because of 1/4 sliders on blue ticks.
A couple replacement rhythms could be used, maybe something like these -> http://puu.sh/9eVd3.jpg or https://osu.ppy.sh/ss/1677664
00:04:686 (3,4) - Switching these around could lead to more emphasis via a jump maybe? -> http://puu.sh/9eVz2.jpg
00:07:054 - These doubles streams have been showing up a lot on maps, but I'm not really sure they play that well. These could work for a lower BPM but in a map like this the player just wants to move down at a constant speed. -> https://osu.ppy.sh/ss/1677684
00:11:633 (1) - Make this slider 1.33x speed by itself, then move the 2 to 00:11:949 and add 2 repeats -> https://osu.ppy.sh/ss/1677704
00:14:159 - I was thinking about doing the same 1.33 thing here with the slider and adding a circle, but it actually plays really awkwardly if that gets done.
00:15:581 (1) - Make this a circle at x:148 y:212 instead. The sliderend isn't really visible and it plays just fine as a circle.
00:16:686 (1) - Make this slider 1.33x speed by itself, move 2 to 00:17:002 and add 2 repeats -> https://osu.ppy.sh/ss/1677720

00:17:633 (1,2,1,2,1,2,1,2) - These don't play that well lol, it's the doubles stream problem. I think another form of pattern would fit the music better, like the parts you did before. 00:17:633 - should be like 00:12:581 - or 00:07:528 - or 00:02:475 - since it's the same part in the music.
I have an idea for this part, look at https://osu.ppy.sh/ss/1677733 here, big beat at 00:17:633 - , the streams in music at 00:17:791 - , then an antijump at 00:18:107 - . I think the emphasis on these will feel good to play lol

00:24:265 (1,2,3,4) - 00:24:265 (1,2,3,4) - I don't think these need to be doubles, it's already harder because it's 1/8 sliders -> https://osu.ppy.sh/ss/1677774
00:34:370 - Same with these, moving 2 and 4 to the right 20 pixels will fix -> https://osu.ppy.sh/ss/1677783
00:39:502 (2,4) - To the left 24 pixels -> https://osu.ppy.sh/ss/1677785 . After that probably want to make 00:40:370 (1) - bend left instead of right so the slider track is visible
00:41:712 (2,3,4) - Previous parts have been 1/3 so this should also be 1/3. The player expects 1/3 here as well -> https://osu.ppy.sh/ss/1677790
00:47:317 - The rhythm here isn't quite right, take a look at this -> https://osu.ppy.sh/ss/1677813 See how the yellow combo is two 1/6 sliders and the circle before is on the red tick. Also I think this pattern plays cool lol
00:52:581 (2,2) - These circles actually should be snapping to 1/4. It makes the pattern more jittery but it sounds way better -> https://osu.ppy.sh/ss/1677807
00:56:791 (1,2) - These should technically be 1/4... but it plays bad as 1/4, so you can probably keep it 1/3 unless you have an idea for it
01:01:844 (1,2) - Same with this, it should be 1/4 but 1/3 plays better, so I don't know what to do lol
01:13:054 (2,1) - Lots of downwards movement here, so the streams after shouldn't be doubles lol -> https://osu.ppy.sh/ss/1677853
01:19:212 (2) - Make this slider end on the red tick at 01:19:370 - (speeding it up 1.33x will work too)
01:29:002 - AHH did you make this part harder? It feels like the jumps are REALLY big at the beginning. I'd reduce spacing so the jumps aren't 3x, that's really big.
01:43:844 (2,3,4,5) - Can't read these at all, make them consistent streams like the others lol
01:48:896 (2,3,4,5) - Same with these
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