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Sota Fujimori - WOBBLE IMPACT [Osu|Taiko|CatchTheBeat]

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Mao
IRC Check for Kenterz C:
2014-04-30 18:29 Mao: was really enjoyable
2014-04-30 18:30 Mao: watch your stacks
2014-04-30 18:30 Mao: some of them hurt my eyes in play test
2014-04-30 18:30 Mao: especially the 1/4 ones
2014-04-30 18:31 Kenterz9: like ?
2014-04-30 18:31 Mao: lemme search the one that bothered me the most
2014-04-30 18:32 Mao: 00:31:113 (2,3) - this was really noticable in play
2014-04-30 18:32 Mao: but most of them are messed up
2014-04-30 18:32 Mao: I don't like modding stacks though :V
2014-04-30 18:33 Mao: 00:07:508 (1) - I didn't expect the slider slow down here to be honest
2014-04-30 18:33 Mao: I thought it was a 1/2 slider or so
2014-04-30 18:34 Mao: I also don't see the point of some 3/4 sliders since you would have been able to map a 1/1 slider because the note for the end mostly doesn't need the emphasis due to the next note being stronger in my eyes
2014-04-30 18:36 Mao: 00:15:087 (1) - Well this is my personal opinion I guess, but I would have mapped 1/4 here since it's stronger than the background sound you've mapped here. At leat t
2014-04-30 18:36 Mao: *least since the sound is so loud and fast
2014-04-30 18:37 Kenterz9: Okey
2014-04-30 18:37 Mao: 00:20:771 (1) - Why does this end on a 1/3 tick? :c
2014-04-30 18:37 Kenterz9: I haven't got any idea xD
2014-04-30 18:37 Mao: xDD
2014-04-30 18:39 Mao: The white tick at 00:53:297 - beining
2014-04-30 18:39 Mao: *beiing
2014-04-30 18:39 Mao: ignpor
2014-04-30 18:40 Mao: *ignored
2014-04-30 18:40 Mao: aaaaah i always hit enter
2014-04-30 18:40 Mao: ;____;
2014-04-30 18:40 Mao: well the white tick beiing ignored feels kinda weird
2014-04-30 18:40 Mao: since it's so loud and strong
2014-04-30 18:40 Mao: http://puu.sh/8tCp2.jpg
2014-04-30 18:41 Mao: that would be my suggestion
2014-04-30 18:41 Mao: or wait
2014-04-30 18:42 Mao: if you want the blue tick being mapped just do a stream or circle + 1/4 slider
2014-04-30 18:42 Kenterz9: It was just bad rythming
2014-04-30 18:44 Mao: 00:57:165 (7,8) -
2014-04-30 18:44 Mao: uuuhmn
2014-04-30 18:44 Mao: http://puu.sh/8tCDB.jpg
2014-04-30 18:44 Mao: you wanted this?
2014-04-30 18:44 Mao: xD
2014-04-30 18:45 Kenterz9: xDDDD
2014-04-30 18:45 Kenterz9: Done
2014-04-30 18:45 Mao: aaaaalso the distances of the heads should be done in a better curve
2014-04-30 18:45 Mao: when I do it with circles
2014-04-30 18:45 Mao: it looks like
2014-04-30 18:45 Mao: http://puu.sh/8tCBe.jpg
2014-04-30 18:46 Mao: a smoother curve could increase playability
2014-04-30 18:46 Mao: since this actually plays like a 1/4 stream but most people will be like DAFUQ OMG IT'S FATS WTF
2014-04-30 18:46 Mao: *FAST
2014-04-30 18:46 Mao: so a smooth curve could be better here
2014-04-30 18:49 Kenterz9: http://puu.sh/8tCUX.jpg ?
2014-04-30 18:49 Mao: 01:15:087 (1,2) - Make them parallel pleaaase :c
2014-04-30 18:49 Mao: wait
2014-04-30 18:49 Mao: yeah seems fine C:
2014-04-30 18:50 Mao: 01:52:350 (1,2,3,4,1,2,3,4) - This played horrible
2014-04-30 18:50 Mao: thought it were 2 4-notes stacks
2014-04-30 18:50 Mao: xDD
2014-04-30 18:50 Mao: but you can keep it
2014-04-30 18:50 Mao: :V
2014-04-30 18:51 Kenterz9: And what about the hitsounds ?
2014-04-30 18:51 Mao: seems fine
2014-04-30 18:51 Kenterz9: Don't you think it's random or something else ?
2014-04-30 18:54 Mao: nothing bothering me
2014-04-30 18:54 Mao: :D

It was really enjoyable diff. It's flow was nice and it has some amazing structures and slider design! Everything fits together and creates a nice diff to play along with that awesome song. I hope more people will share my opinion and good luck C:
AruOtta
Here is the update : http://puu.sh/8tDUk.osu

Thank you Mao for not being stupid =P

EDIT (I don't want to double post) : Another update because of someone's tips : http://puu.sh/8tYAF.osu
http://puu.sh/8uGtq.osu (Another change)


Diff. deleted (idk why)
Spectator
DenoisoGoiso
your combo color is not fit
poor
shit

try this (match background):


[Colours]
Combo1 : 255,51,51
Combo2 : 173,255,95
Combo3 : 0,196,196
Combo4 : 255,255,111

I can make Hyper if you want, check first, still wip.
Topic Starter
Avena

DenoisoGoiso wrote:

your combo color is not fit
poor
shit

try this (match background):


[Colours]
Combo1 : 255,51,51
Combo2 : 173,255,95
Combo3 : 0,196,196
Combo4 : 255,255,111

I can make Hyper if you want, check first, still wip.
Sorry, I prefer the current combo colors.
As for the Hyper, I personally found it not fitting into the spread I wanted, its pretty well made, I gotta admit, but its too challenging compared to what I hoped for.
DenoisoGoiso
Oh, okay gl well

late edit: Artist = 藤森崇多.
AruOtta
Why did you removed my diff. Priti ?
Charles445

Kenterz wrote:

Why did you removed my diff. Priti ?
Priti, this needs a response.
Topic Starter
Avena

Charles445 wrote:

Kenterz wrote:

Why did you removed my diff. Priti ?
Priti, this needs a response.
To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
AruOtta

Priti wrote:

To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
I understand you didn't like it, but the goal of a beatmap is to be played by many people, so your opinion hasn't got many importance then, even if you're the mapper.
Topic Starter
Avena

Kenterz wrote:

Priti wrote:

To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
I understand you didn't like it, but the goal of a beatmap is to be played by many people, so your opinion hasn't got many importance then, even if you're the mapper.
So, I don't have any right to decide what's in my mapset and what isn't?
ok.jpg
yeahyeahyeahhh

Kenterz wrote:

Priti wrote:

To be completely honest?
I didn't like it, It wasn't fun for me, I didn't want it.
It's that simple.
I understand you didn't like it, but the goal of a beatmap is to be played by many people, so your opinion hasn't got many importance then, even if you're the mapper.
What? That makes 0 sense. Since he's the mapper so his opinion is of most importance. If he feels your map devalues his mapset or the quality of it does no suffice what he's looking for he has all the rights to remove your map from his mapset. Perhaps he could've told you first but he is not obligated to.
AruOtta

Priti wrote:

So, I don't have any right to decide what's in my mapset and what isn't?
ok.jpg
You haven't got all the rights when it's a GD because you're not the mapper.
It's totally disrespectful to delete someone's work since he worked for you, and that's what you've got in return.

But I don't care. You just created one new foe because you're not respectful towards other people.
DenoisoGoiso
blamethemappingstyle.exe runned
Serena-
From my modding queue :3
in korean

[Spec's Overdose]
00:35:613 (5) - Ctrl+H 해주시고 x:396 쯤으로 놓으시면 더 재밌을꺼같네여
00:36:561 (5) - 리턴슬라 없애시고 슬라끝부분에 노트 추가하시고 이런패턴은 어떤가요?(5번슬라는 움직이지않았습니다)
00:53:771 (2) - x:288
01:13:192 (3,4,5) - 이런패턴도 괜찮을꺼 같네요
01:41:376 (4) - 볼륨 5정도로 맞추고 뒤에 스핀넣어보시는게?


Nice map GL!
Sey

Kenterz wrote:

You haven't got all the rights when it's a GD because you're not the mapper.
It's totally disrespectful to delete someone's work since he worked for you, and that's what you've got in return.
If Priti doesn't want the diff in his mapset he doesn't need to implement it, it's simple as that.
It's his work and he can completely decide by himself if he wants it there or not, so please don't start any war here.

Also I will mod this later.

However. If a GD is not taken at least you could give him a KDS, that's how it is normally handled, I think. => I am not really sure about that anyway, better ask a BAT before.)
AruOtta

Sey wrote:

If Priti doesn't want the diff in his mapset he doesn't need to implement it, it's simple as that.
It's his work and he can completely decide by himself if he wants it there or not, so please don't start any war here.

Also I will mod this later.

However. If a GD is not taken at least you could give him a KDS, that's how it is normally handled, I think. => I am not really sure about that anyway, better ask a BAT before.)
I don't want to start a war xD
I just say it's a bit unfair he deleted it without telling me...

Also a kudosu isn't needed since it's reserved for mods, not for GDs things :3
Spectator

Serena- wrote:

From my modding queue :3
in korean

[Spec's Overdose]
00:35:613 (5) - Ctrl+H 해주시고 x:396 쯤으로 놓으시면 더 재밌을꺼같네여 fixed
00:36:561 (5) - 리턴슬라 없애시고 슬라끝부분에 노트 추가하시고 이런패턴은 어떤가요?(5번슬라는 움직이지않았습니다) sorry
00:53:771 (2) - x:288 칼점프 생겨서 너무 어렵네요... 좀더 오른쪽으로 해서 고쳤습니다~
01:13:192 (3,4,5) - 이런패턴도 괜찮을꺼 같네요 sorry
01:41:376 (4) - 볼륨 5정도로 맞추고 뒤에 스핀넣어보시는게? 죄송해요 노스핀맵으로 하고싶어서 ㅠㅠ


Nice map GL!

thank you~

http://puu.sh/8PeMe.osu
Xinely
as Spectator's request in game to mod CtB diff here ~




  • General
  1. change Normal diff name become Standard since you use beatmania name of diffs
  2. Artist : 藤森 崇多 , Romanised : Fujimori Sota (surname first before his first name)
  3. Add "ふじもり そうた" in tags since Fujimori Sota's name on Hiragana


  • Spec's Overdose
  1. 00:20:771 (1) - use S:C1 with 80 or 90% volume here and add clap for emphasize the music <3
  2. 00:31:508 (3,4,5,6) - since this is overdose, try give a little bit movement to ryuuta? somehow i feel a little bit weird with this one, i would suggest like https://osu.ppy.sh/ss/1613707
  3. 00:35:929 (1,2,3,4) - same explanation as above, https://osu.ppy.sh/ss/1613714
  4. 00:56:139 (1,2,3) - try give more spacing to make it more interesting to catch? https://osu.ppy.sh/ss/1613719
  5. 00:48:876 (2) - add whistle to consistency with 00:43:824 (2) - ?
  6. 00:53:929 (3) - ^
  7. 00:58:982 (2) - ^
  8. 01:00:876 (9) - since the music, i feel a little bit strong and need more emphasize with jump, x:116
  9. 01:06:245 (1) - maybe this part is too hard for player (just imo) try ctrl+G instead?
  10. 01:09:561 (4) - try give more movement, tail x:416
  11. 01:11:297 (1) - the music of 01:11:455 - is strong. imo slider's tail can't emphasize with well. i would say to use 2 circles here. 1 in x:260. other in x:448
  12. 01:14:455 (2) - maybe give more movement here x:384
  13. 01:15:192 (2,3) - ^ https://osu.ppy.sh/ss/1613739
  14. 01:20:455 (2,3) - give both circles with default(normal/soft) finish here. i heard cymbals
  15. 01:21:403 (1) - give default finish here. cymbal
  16. 01:28:982 (1,2,3,4,5,6,7,8) - just a suggestion, maybe try this pattern https://osu.ppy.sh/ss/1613751
  17. 01:35:297 (1,2,3,4) - i feel hitsound is empty here, try add whistles on every slider's head?
  18. 01:39:718 (5) - combo feel too long (12 combo) altho not unrankable but a little bit hard to see. NC here?
  19. 01:41:455 - kiai end here? it better imo
  20. 01:52:350 (9) - maybe need NC. since this is repeat. it gonna give so many fruits. overload than 15 fruits imo
  21. 01:54:561 (2) - default finish, cymbal
  22. Amazing ~

Good Luck~
Spectator

Xinely wrote:

as Spectator's request in game to mod CtB diff here ~




  • General
  1. change Normal diff name become Standard since you use beatmania name of diffs
  2. Artist : 藤森 崇多 , Romanised : Fujimori Sota (surname first before his real name)
  3. Add "ふじもり そうた" in tags since Fujimori Sota's name on Hiragana


  • Spec's Overdose
  1. 00:20:771 (1) - use S:C1 with 80 or 90% volume here and add clap for emphasize the music <3 fixed
  2. 00:31:508 (3,4,5,6) - since this is overdose, try give a little bit movement to ryuuta? somehow i feel a little bit weird with this one, i would suggest like https://osu.ppy.sh/ss/1613707 sorry
  3. 00:35:929 (1,2,3,4) - same explanation as above, https://osu.ppy.sh/ss/1613714 sorry again ;w;
  4. 00:56:139 (1,2,3) - try give more spacing to make it more interesting to catch? https://osu.ppy.sh/ss/1613719 nope.. sorry
  5. 00:48:876 (2) - add whistle to consistency with 00:43:824 (2) - ? fixed!
  6. 00:53:929 (3) - ^ fixed
  7. 00:58:982 (2) - ^ again, fixed :p
  8. 01:00:876 (9) - since the music, i feel a little bit strong and need more emphasize with jump, x:116 fixed
  9. 01:06:245 (1) - maybe this part is too hard for player (just imo) try ctrl+G instead? great, fixed
  10. 01:09:561 (4) - try give more movement, tail x:416 fixed
  11. 01:11:297 (1) - the music of 01:11:455 - is strong. imo slider's tail can't emphasize with well. i would say to use 2 circles here. 1 in x:260. other in x:448 sorry
  12. 01:14:455 (2) - maybe give more movement here x:384 I'm sorry, but i want to keep a hyperdash between 01:14:455 (2) and 01:14:771 (3)
  13. 01:15:192 (2,3) - ^ https://osu.ppy.sh/ss/1613739 sorry
  14. 01:20:455 (2,3) - give both circles with default(normal/soft) finish here. i heard cymbals added~
  15. 01:21:403 (1) - give default finish here. cymbal also, added
  16. 01:28:982 (1,2,3,4,5,6,7,8) - just a suggestion, maybe try this pattern https://osu.ppy.sh/ss/1613751 umm.. I have to think more about this suggestion lol
  17. 01:35:297 (1,2,3,4) - i feel hitsound is empty here, try add whistles on every slider's head? awesome
  18. 01:39:718 (5) - combo feel too long (12 combo) altho not unrankable but a little bit hard to see. NC here? added
  19. 01:41:455 - kiai end here? it better imo fixed
  20. 01:52:350 (9) - maybe need NC. since this is repeat. it gonna give so many fruits. overload than 15 fruits imo fixed
  21. 01:54:561 (2) - default finish, cymbal added
  22. Amazing ~ Thank you :D

Good Luck~

http://puu.sh/8PhDl.osu
Topic Starter
Avena

Xinely wrote:

as Spectator's request in game to mod CtB diff here ~




  • General
  1. change Normal diff name become Standard since you use beatmania name of diffs No, The official naming IS Normal but people call it Standard in osu for some reason.
  2. Artist : 藤森 崇多 , Romanised : Fujimori Sota (surname first before his first name) The ingame name isn't written in japanese and written as Sota Fujimori.
  3. Add "ふじもり そうた" in tags since Fujimori Sota's name on Hiragana Is that actually needed?
I added his japanese name to tags.
Thank you for modding Spec's diff~
Xinely
i forgot to give source, http://vgmdb.net/artist/744 maybe this page can be reference ><
Secretpipe
Heyo !

M4M as promise u nuts <3

[General]
Fix Letterbox shit

[Beginner]
00:04:034 (4) - I'd like to see that note here :x:100 y:76
00:11:139 (1,2) - You can better blanket ! Click
00:15:718 (1) - Kinda boring ! Curv it a biiiiit
00:20:771 (1) - Expand it to 00:22:666 -
00:30:876 (3) - Move the red anchor point like this : Click
00:46:034 (4,5) - Maybe blanket ?
01:05:297 - Add a note here ?
01:54:245 - Stop spinner here !

[Normal]
You called the Easy →Beginner !
Rename this diff into Light or Medium ?

00:20:771 (1) - Same as Beginner!
00:24:561 (3) - Less curv please !
00:26:455 (2) - ^
00:34:508 (3) - I can't hear that note . Is it me ?
00:42:245 (3) - Curv this slider like 00:42:876 (4) -
00:58:350 (7,1,2) - You can blanket imo ! Just curv well (2)
01:12:245 (2,3) - Weird flow
01:41:297 (5) - This slider finish on a blue tick ! Be careful !
01:52:982 (1) - Same as Beginner !

[wa's Hyper]
00:04:034 (1,3) - Maybe stack them ? C:
00:23:297 (1,2) - You can better blanket !
00:28:034 (3,1) - ^ Click
00:34:508 - Maybe add a circle ?
00:52:982 (3) - Kind of useless imo! You can remove it !
01:43:508 (3) - ^
01:54:245 (1,2) - Maybe stack ?

[Another]
00:07:824 (1) - Stack :D
00:15:087 (1,1) - ^
00:17:613 (1,1) - ^
00:27:087 (1,2,3,4,1,2,3,4,5) - Why suddenly the spacing increase ?
00:37:508 (1) - Remove NC
01:46:982 (1) - ^
01:54:245 (1,2) - Stack them in the centre of star !

I skipped fanzhen's Extra cause I dunno how to mod it !


Brilliant mapset !
Keep going bebeh o3o
Topic Starter
Avena

Secretpipe wrote:

Heyo !

M4M as promise u nuts <3

[General]
Fix Letterbox shit There's no actual conflict, AiMod is just a derp.

[Beginner]
00:04:034 (4) - I'd like to see that note here :x:100 y:76 Done
00:11:139 (1,2) - You can better blanket ! Click How did I manage to fuck it up so hard? fixed
00:15:718 (1) - Kinda boring ! Curv it a biiiiit Nuh
00:20:771 (1) - Expand it to 00:22:666 - No, short recovery time in an Easy is a really bad thing to do.
00:30:876 (3) - Move the red anchor point like this : Click What's da difference
00:46:034 (4,5) - Maybe blanket ? Woops, fixed
01:05:297 - Add a note here ? There's not much of a sound here, nty.
01:54:245 - Stop spinner here ! I'd rather have it end on the last beat.

[Normal]
You called the Easy →Beginner !
Rename this diff into Light or Medium ? no

00:20:771 (1) - Same as Beginner! The recovery time is needed, unchanged.
00:24:561 (3) - Less curv please ! luv curve though ;~;
00:26:455 (2) - ^
00:34:508 (3) - I can't hear that note . Is it me ? There's blunt 1/4 here.
00:42:245 (3) - Curv this slider like 00:42:876 (4) - Nuh
00:58:350 (7,1,2) - You can blanket imo ! Just curv well (2) Don't want a blanket here, unchanged.
01:12:245 (2,3) - Weird flow Changed it up a bit.
01:41:297 (5) - This slider finish on a blue tick ! Be careful ! There's enough recovery time after it to not affect the rhythm of playing.
01:52:982 (1) - Same as Beginner ! Nuh

[Another]
00:07:824 (1) - Stack :D These are all manual unstacks and I want to keep them as that, unchanged
00:15:087 (1,1) - ^
00:17:613 (1,1) - ^
00:27:087 (1,2,3,4,1,2,3,4,5) - Why suddenly the spacing increase ? Musical emphasis
00:37:508 (1) - Remove NC It's there to emphasise the spacing change
01:46:982 (1) - ^
01:54:245 (1,2) - Stack them in the centre of star ! That would look ugly tbh

I skipped fanzhen's Extra cause I dunno how to mod it ! lol u


Brilliant mapset !
Keep going bebeh o3o
Thank you for the mod~
Updated.
wa_

Secretpipe wrote:

[wa's Hyper]
00:04:034 (1,3) - Maybe stack them ? C: / actually i like existing pattern (it flows better)
00:23:297 (1,2) - You can better blanket ! / hm, ok
00:28:034 (3,1) - ^ Click / yep
00:34:508 - Maybe add a circle ? / nonono
00:52:982 (3) - Kind of useless imo! You can remove it !/ i'm not sure about this, haven't changed yet
01:43:508 (3) - ^ same
01:54:245 (1,2) - Maybe stack ? not bad idea, but it would be a bit confusing
Thanks :3
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

General
  1. This track's volume is way too loud, no?
  2. Y u no add AudioLeadIn??!?!?!??!???!?!? use 1500
  3. 00:23:297 - This fucking part is epic so atleast give some kiai flash u
  4. 01:42:876 - here too
Beginner
  1. too good
Normal
  1. HP4
  2. 00:13:824 (3,4) - If you could merge this slider it'll look way better
  3. 00:46:034 (1) - The fuck is dis??? ugly B)
  4. 01:12:245 (2,3) - Eh stack pls it'll look better
  5. too good
Hyper
  1. 00:04:034 (1,3) - Eh please no, this is just bad. How about http://puu.sh/8S9Cd.jpg this kind of overlap looks better
  2. 00:05:613 (1,2) - What about http://puu.sh/8S9GX.jpg
  3. 00:12:087 (4,2) - Stack it please
  4. 00:28:034 (3,2) - Could you please not overlap? D: this would work http://puu.sh/8S9L5.jpg
  5. 00:40:034 (3,1) - Why this spacing? Maybe try http://puu.sh/8S9OS.jpg
  6. nice
Black Another
  1. 00:04:982 (1,2,1) - No please. What about http://puu.sh/8Sa28.jpg or something like that
  2. 00:15:718 (2,4) - Pls everytime you make ~slidercut~ like this a nigger gets killed in Africa
  3. 00:41:929 (5,1) - Please put the overlap on the center of the slider like http://puu.sh/8Saaz.jpg
  4. 00:45:324 - You could add a note here yknow
  5. 00:46:192 (2,3) - UGH
  6. 01:16:350 (1,2,3,4) - This spacing is meh
  7. 01:24:403 (2,1) - This stack is ruining flow, atleast start the kicksliders on 01:24:718 (2) - 's place and continue from there
  8. 01:25:192 (1,2,3,4,5) - Too forced to place here, at least put them somewhere else (don't stack it with these kickstreams)
  9. 01:28:350 (1,2,3,4,1,2,3,4,1,2,3,4) - this placement is UGHHHH i mean why you had to put everything in the same place sklhfdlkshf
  10. 01:30:245 (1,2) - ^ If you leave the cancerous placement untouched at least Ctrl+G this for better flow
  11. did you realized you just killed 21 niggers in africa shame on u
fanzhen
  1. SICK
  2. 00:09:087 (1) - I don't think the second red anchor is needed as this made the slidertail looks kinda weird
  3. 00:26:139 (2) - Slidertail not properly stacked
  4. 00:42:403 (2,2) - HAHA oh lol u srs? it's ok though I like the way you map B)
  5. 01:13:824 (1) - THIS IS THE REAL 2K14 MAPPING BABY
    REAL™
kd pls
69653863
i just broke the fucking post
nice

kd pls

Vhy
hi hi ~
CtB mod as priti's request on my queue

[Spec's Deluge]
00:02:455 (6,7,8) - well this is just my personal taste but it looks better if you change those circles into a 1/4 slider combo. it fits well to follow the previous stream and the distance is really support this as well. if you do this then don't forget to add NC at 00:02:455 (6)
00:15:087 (8) - having so many reverse would be fill up the ryuuta. it's better to NC this to avoid the ryuuta full with fruits
00:27:718 (6) - NC this. because each of further notes all have a reverse
00:29:929 (2,3) - decrease the distance of these note. a normal Dash is fits enough here
00:31:508 (3) - NC this. because 00:30:876 (1) already have so many reverse
00:35:297 (4,5) - move the slider to x:168 and then ctrl+g this to create a HDash at 00:35:297 (4) just like the other parts that have the same music with this
00:37:824 (9) - NC here yeaaaaa
00:42:876 (3) - ^
00:47:929 (4) - ^
00:49:192 (3,4) - ctrl+g these notes on timeline to create a better movement like this http://osu.ppy.sh/ss/1621846
00:50:771 (4) - NC here too
00:54:245 (4,5) - same reason as above. swap their position. it should be like this http://osu.ppy.sh/ss/1621855
00:56:376 (2,3) - i prefer a HDash on 00:56:376 (2) to match with the music. considering move the slider 00:56:455 (3) to x:48 and connect it to the stream
01:02:771 (2) - NC
01:06:718 (2) - maybe rotate it and splay more down? quite hard to catch this zigzag after a HDash
01:08:139 (4) - NC
01:10:429 - i see you map the whole map and always fills every tick with a note but why you make it blank here? how about shorthen the slider at 01:10:192 (2) to 1/4 with a reverse and move further more to the right then move 01:10:350 on timeline. then longthen the slider at 01:09:876 (1) to 4/4. if you don't understand what i mean, it should be like this http://osu.ppy.sh/ss/1621899
01:14:455 (2) - NC
01:24:561 (3) - ^
01:26:613 (2) - move the note to the left a bit to increase the movement here. same goes at 01:27:245 (5)
01:29:771 (6,7) - why those circles is placed away from the others? you know that 01:28:982 (1,2,3,4,5,6,7,8) have similar sound
01:30:245 (1,2,3,4) - i'd really to see this placed like 01:24:561 (3,4,5,6)
01:30:876 (5) - NC
01:39:718 (5) - ^
01:40:982 (3) - ^
01:48:561 (3) - ^
01:49:824 (2) - ^

so,, this is what deluge looks like. honestly i don't know how to mod deluge diff, im just new at CtB modding. and also my ears. this music is seriously way too loud ;w;

good luck :)
Topic Starter
Avena

inverness wrote:

General
  1. This track's volume is way too loud, no? ur faic is too loud o3o
  2. Y u no add AudioLeadIn??!?!?!??!???!?!? use 1500 k
  3. 00:23:297 - This fucking part is epic so atleast give some kiai flash u no
  4. 01:42:876 - here too no
Beginner
  1. too good
Normal
  1. HP4 k
  2. 00:13:824 (3,4) - If you could merge this slider it'll look way better done
  3. 00:46:034 (1) - The fuck is dis??? ugly B) fkjds
  4. 01:12:245 (2,3) - Eh stack pls it'll look better Done
  5. too good
Black Another
  1. 00:04:982 (1,2,1) - No please. What about http://puu.sh/8Sa28.jpg or something like that pls no
  2. 00:15:718 (2,4) - Pls everytime you make ~slidercut~ like this a nigger gets killed in Africa idgaf
  3. 00:41:929 (5,1) - Please put the overlap on the center of the slider like http://puu.sh/8Saaz.jpg Done
  4. 00:45:324 - You could add a note here yknow I dun wanna ;~;
  5. 00:46:192 (2,3) - UGH hue
  6. 01:16:350 (1,2,3,4) - This spacing is meh This section seems to be all about confusing the shit out of the player and ruining his life, this works well with the theme.
  7. 01:24:403 (2,1) - This stack is ruining flow, atleast start the kicksliders on 01:24:718 (2) - 's place and continue from there Changed the circle's location
  8. 01:25:192 (1,2,3,4,5) - Too forced to place here, at least put them somewhere else (don't stack it with these kickstreams) Don't really have any idea about what to do here..
  9. 01:28:350 (1,2,3,4,1,2,3,4,1,2,3,4) - this placement is UGHHHH i mean why you had to put everything in the same place sklhfdlkshf That's how I build my patterns, wanna fite me irl about it?
  10. 01:30:245 (1,2) - ^ If you leave the cancerous placement untouched at least Ctrl+G this for better flow Fixed
  11. did you realized you just killed 21 niggers in africa shame on u ye
kd pls no
Ty for the shitty and unhelpful mod inverness, you are the worst modder I ever met <3
Ujimatsu Chiya
#modreqs

Red : must fix it.
Blue : Recommendation.
Black : In my opinon.
[General]
  1. Cheak Hyper diff 's Tag. not match other diff.
  2. How about change Normal diff 's name? To change my point of view, it is recommended that Medium or Advanced.
[Beginner]
  1. 01:41:297 (4,1) - I think it would be to put the object between. 01:42:245 From the point where the voice of the vocal starts.
[Normal]
  1. 00:11:297 (2) - change like 00:11:613 (3) this.
  2. 00:39:403 (2,3,4) - Follow the rhythm of the object do I seem to be abnormal.
  3. 01:41:297 (5,1) - same Easy.
  4. 01:45:087 (6) - add circle.
[wa's Hyper]
  1. 00:37:824 (2,3) - starnge for me.
  2. 00:52:982 (3,4) - ^
That's all.

GL
Shohei Ohtani
Extra:
00:06:245 (3) - I know it's pretty ironic of me to say this, but is the00:23:613 (1) - re any way to change this so it's not overlapping, by creating a sort of jump?
00:08:771 (3) - This is super sudden, mostly because I already got confused by (2), and then (3) comes by so fast that I end up not seeing it.
00:09:403 (1,2,3,4,1,1,2,1) - Like it looks cool, but it's SUPER hard to read from all of the slider changes, and the lack of indication of a change.
00:22:034 (1,2,3) - This doesn't really go with the music nor is there any hitsounding that make this make sense o3o
00:23:613 (1) - aaa overlaps nooo
00:26:139 (2) - Sort of nazi slider end stacking with (2) of the previous pattern.
00:28:666 (1) - Would probably work out better as a jump rather than having this overlap
00:41:929 (1) - Either curve the notes previous to this or have this go in a straight line with the notes previously
00:53:297 (2) - Try to get rid of this overlap?
01:54:561 (1) - For a last note impact, I'd expect this to be a bit faster, and maybe a bit more interesting than just a straight line.

I'd complain about the whole fact that this map is pretty unreadable and sporadic, but Charles said that I'm not allowed to do that since I'm not good enough to play the map so yeah.

I guess you know who to ask for a bubble :P

also reminds me of this map a lot https://osu.ppy.sh/s/76662

Another:
00:28:824 (2,3) - Would you be able to possibly avoid this overlap? It's not a huge deal, but eh
01:05:613 (1,2,3,4,5,6) - Have this stream match the music and leave it as a longer 1/4, possibly.
01:07:034 (3) - These overlap </3
01:25:192 (1,2,3,4,5) - The accents are on the white ticks, so having the jumps on the 3rd triplet seems a bit odd from a musical standpoint.
01:52:982 (1,2,3,4,5) - It's an ok shape, but similar to the thing above, it doesn't make sense musically

I'm really surprised since there's actually a pretty big diff gap between this and fanzhen, which usually happens between the Insane and Hard rather than the Insane and Extra. I mean that in a good way, like, this map is actually playable without hurting my soul.

Wa:
00:04:982 (3) - Possibly avoid this overlap?
00:40:982 (1) - It looks nice, but compared to the rest of the map, following distance snap pretty nicely, this anti-jump plays weird.
01:05:613 (4) - Probably make this two sliders? There's an accent in the middle of this that hard players should be able to pick up.

Normal:
Yay

Easy:
Just a general thing instead of wall of texting it, even though the combos may seem really small, it's good to combo at the start of every musical phrase. You're gonna get a lot of 3-4 size combos, but it's an easy diff so it's not too big of a deal.
Other than that, it's cool

Yay.
Topic Starter
Avena
K i b i y a -

K i b i y a - wrote:

#modreqs

Red : must fix it.
Blue : Recommendation.
Black : In my opinon.
[General]
  1. Cheak Hyper diff 's Tag. not match other diff.
  2. How about change Normal diff 's name? To change my point of view, it is recommended that Medium or Advanced.
[Beginner]
  1. 01:41:297 (4,1) - I think it would be to put the object between. 01:42:245 From the point where the voice of the vocal starts. I really like the current effect the vocals create even though there aren't any notes on them, unchanged.
[Normal]
  1. 00:11:297 (2) - change like 00:11:613 (3) this. Don't like it tbh
  2. 00:39:403 (2,3,4) - Follow the rhythm of the object do I seem to be abnormal. Huh?
  3. 01:41:297 (5,1) - same Easy. Again, don't really like it.
  4. 01:45:087 (6) - add circle. I'd rather not ._.
That's all.

GL

CDFA

CDFA wrote:

Another:
00:28:824 (2,3) - Would you be able to possibly avoid this overlap? It's not a huge deal, but eh Nuh, I likey
01:05:613 (1,2,3,4,5,6) - Have this stream match the music and leave it as a longer 1/4, possibly. I stopped it to emphasise the strong sound on 01:05:928 (5) - Better
01:07:034 (3) - These overlap </3 hue
01:25:192 (1,2,3,4,5) - The accents are on the white ticks, so having the jumps on the 3rd triplet seems a bit odd from a musical standpoint. It was actually designed so it's not as crazy thanks to slider leniency, but I'll see what other people say.
01:52:982 (1,2,3,4,5) - It's an ok shape, but similar to the thing above, it doesn't make sense musically This is a bit of an odd case due to it not being followed by any drums or anything, It's purely these wobble sounds and they have odd and inconsistent volume changes, I don't really know how to place a proper long 1/3 stream on this, so I just used a slider pattern.

I'm really surprised since there's actually a pretty big diff gap between this and fanzhen, which usually happens between the Insane and Hard rather than the Insane and Extra. I mean that in a good way, like, this map is actually playable without hurting my soul. Yay~

Easy:
Just a general thing instead of wall of texting it, even though the combos may seem really small, it's good to combo at the start of every musical phrase. You're gonna get a lot of 3-4 size combos, but it's an easy diff so it's not too big of a deal. Fixed
Other than that, it's cool

Yay.
Thank you for the mods~
Updated.
fanzhen0019

inverness wrote:

fanzhen
  1. SICK
  2. 00:09:087 (1) - I don't think the second red anchor is needed as this made the slidertail looks kinda weird okay
  3. 00:26:139 (2) - Slidertail not properly stacked fixed
  4. 00:42:403 (2,2) - HAHA oh lol u srs? it's ok though I like the way you map B) yeah
  5. 01:13:824 (1) - THIS IS THE REAL 2K14 MAPPING BABY cmon tsuka had made it years ago



awesome font

kd pls[/quote]

CDFA wrote:

Extra:
00:06:245 (3) - I know it's pretty ironic of me to say this, but is the00:23:613 (1) - re any way to change this so it's not overlapping, by creating a sort of jump? hmm i think it's okay now..
00:08:771 (3) - This is super sudden, mostly because I already got confused by (2), and then (3) comes by so fast that I end up not seeing it. simple 1/2 snap here..
00:09:403 (1,2,3,4,1,1,2,1) - Like it looks cool, but it's SUPER hard to read from all of the slider changes, and the lack of indication of a change. any better ideas.. ;A;
00:22:034 (1,2,3) - This doesn't really go with the music nor is there any hitsounding that make this make sense o3o idk how to change..
00:23:613 (1) - aaa overlaps nooo acceptable for me..
00:26:139 (2) - Sort of nazi slider end stacking with (2) of the previous pattern. done
00:28:666 (1) - Would probably work out better as a jump rather than having this overlap nono..imo what the music want here is not a jump
00:41:929 (1) - Either curve the notes previous to this or have this go in a straight line with the notes previously done~
00:53:297 (2) - Try to get rid of this overlap? no o.o
01:54:561 (1) - For a last note impact, I'd expect this to be a bit faster, and maybe a bit more interesting than just a straight line. here's a new part..so i think no need to speed up

I'd complain about the whole fact that this map is pretty unreadable and sporadic, but Charles said that I'm not allowed to do that since I'm not good enough to play the map so yeah.

I guess you know who to ask for a bubble :P

also reminds me of this map a lot https://osu.ppy.sh/s/76662
Thank you!!
http://puu.sh/8TFX2.osu
wa_

inverness wrote:

Hyper
  1. 00:04:034 (1,3) - Eh please no, this is just bad. How about http://puu.sh/8S9Cd.jpg this kind of overlap looks better / looks nice o3o
  2. 00:05:613 (1,2) - What about http://puu.sh/8S9GX.jpg / nope
  3. 00:12:087 (4,2) - Stack it please / ok
  4. 00:28:034 (3,2) - Could you please not overlap? D: this would work http://puu.sh/8S9L5.jpg / done (a bit another way)
  5. 00:40:034 (3,1) - Why this spacing? Maybe try http://puu.sh/8S9OS.jpg / why not, done + reversed slider
  6. nice / ^3^

K i b i y a - wrote:

[wa's Hyper]
  1. 00:37:824 (2,3) - starnge for me. / i don't see anything strange here
  2. 00:52:982 (3,4) - ^ / k, changed

CDFA wrote:

Wa:
00:04:982 (3) - Possibly avoid this overlap? / already done
00:40:982 (1) - It looks nice, but compared to the rest of the map, following distance snap pretty nicely, this anti-jump plays weird. / ^
01:05:613 (4) - Probably make this two sliders? There's an accent in the middle of this that hard players should be able to pick up. idk, it would be nice, but have no idea about placement of these sliders D:
http://puu.sh/8TKN7.osu thanks 8-)
Charles445
Did you change your mp3? I'm getting 581 for offset now
Topic Starter
Avena

Charles445 wrote:

Did you change your mp3? I'm getting 581 for offset now
Not after I added fanzhen's diff.
Fixed it, sounds much better now!
Spectator

Vhy wrote:

hi hi ~
CtB mod as priti's request on my queue

[Spec's Deluge]
00:02:455 (6,7,8) - well this is just my personal taste but it looks better if you change those circles into a 1/4 slider combo. it fits well to follow the previous stream and the distance is really support this as well. if you do this then don't forget to add NC at 00:02:455 (6) sorry
00:15:087 (8) - having so many reverse would be fill up the ryuuta. it's better to NC this to avoid the ryuuta full with fruits fixed
00:27:718 (6) - NC this. because each of further notes all have a reverse fixed
00:29:929 (2,3) - decrease the distance of these note. a normal Dash is fits enough here fixed
00:31:508 (3) - NC this. because 00:30:876 (1) already have so many reverse fixed
00:35:297 (4,5) - move the slider to x:168 and then ctrl+g this to create a HDash at 00:35:297 (4) just like the other parts that have the same music with this fixed
00:37:824 (9) - NC here yeaaaaa yeaaaaa
00:42:876 (3) - ^ ^
00:47:929 (4) - ^ ^
00:49:192 (3,4) - ctrl+g these notes on timeline to create a better movement like this http://osu.ppy.sh/ss/1621846 sorry
00:50:771 (4) - NC here too yep
00:54:245 (4,5) - same reason as above. swap their position. it should be like this http://osu.ppy.sh/ss/1621855 sorry
00:56:376 (2,3) - i prefer a HDash on 00:56:376 (2) to match with the music. considering move the slider 00:56:455 (3) to x:48 and connect it to the stream i'm sorry, but i changed it with the other way
01:02:771 (2) - NC added
01:06:718 (2) - maybe rotate it and splay more down? quite hard to catch this zigzag after a HDash nope.. sorry
01:08:139 (4) - NC added
01:10:429 - i see you map the whole map and always fills every tick with a note but why you make it blank here? how about shorthen the slider at 01:10:192 (2) to 1/4 with a reverse and move further more to the right then move 01:10:350 on timeline. then longthen the slider at 01:09:876 (1) to 4/4. if you don't understand what i mean, it should be like this http://osu.ppy.sh/ss/1621899 instead of your suggestion, I added a note at 01:10:528 . anyway, thx!
01:14:455 (2) - NC added
01:24:561 (3) - ^ added
01:26:613 (2) - move the note to the left a bit to increase the movement here. same goes at 01:27:245 (5) if I increase them, It's too hard to pass them lol. sorry
01:29:771 (6,7) - why those circles is placed away from the others? you know that 01:28:982 (1,2,3,4,5,6,7,8) have similar sound I thought jumps are better than the normal pattern... anyway, I'm gonna think of this part ><
01:30:245 (1,2,3,4) - i'd really to see this placed like 01:24:561 (3,4,5,6) sorry, but I don't like the repetition of same patterns
01:30:876 (5) - NC added
01:39:718 (5) - ^ added
01:40:982 (3) - ^ added
01:48:561 (3) - ^ added
01:49:824 (2) - ^ added

so,, this is what deluge looks like. honestly i don't know how to mod deluge diff, im just new at CtB modding. and also my ears. this music is seriously way too loud ;w;

good luck :)

Thank you!

http://puu.sh/921rC.osu
Sister Jude
:cry:
ursa
*Mod Time

Spec's Deluge

Note : Well, the overall pattern is truly shows your mapping stlye :D . but there's some stream part that you should check.

=============================================================================================
{G} = a suggestion that not too important to change
{Y} = a suggestion that seems need to be change
{R} = You Should Change it !!


00:14:554 (1,2,3,4,5,6,7) - nah , raise stream distance *pic it'll suits with the next pattern {Y}
00:17:633 (1,2,3,4,5,6,7,8) - well, using a straight stream like that after hyperjump i think it's bad idea because it will easily fail to catch.
imo , i suggest you should try this pattern *pic, it'll make a nicer flow after hyperjump & the next part [b]{Y}


00:18:265 (1,2,3) - *just an extra to adjust the distance if you apply the changes above. ^ {G}
00:19:212 (4) - move it a bit to left ( like x = 428) to make the next jump nicer to catch {Y}
00:24:344 (4,5,6) - raise the stream distance like the part i've pointed before. (It just a little suggestion because it feels a bit trolling because it looks easied to catch withot moving) {G}

00:30:265 (4,5) - imo , it feels nicer to catch if you make the slider a bit curved {G}
00:34:686 (1,2,3) - *High Chain Red jump Detected* ,I suggest , you should move 00:34:923 (2) - to right (like X = 128) because if you keep this part, it'lll make your diff bad {R}

00:35:949 (1,2,3,4) - imo, it feels better to using slider here instead of circle{G}
00:37:212 (1,2,3,4,5,6,7,8) - *same case like 00:14:554 (1,2,3,4,5,6,7) {G}
00:40:054 (2) - i suggest you should ctrl+g this slider to make the next part a bit nicer to catch {Y}
00:44:791 (1,2) - well, i think you should make this part like the next one (00:49:844 (1,2) - ) because it'll fit better. {Y}
00:58:528 (5) - * change it into normal beat instead of repeated slider[b]{Y}

01:10:212 (2) - try this placement ,to make a nicer effect *Pic {G}
01:13:212 (3,4,5) - well it's a bit tricky to catch this part generally (especialy this 01:13:370 (4) - slider) i suggest you should adjust the pattern to make that a bit easier to catch{Y}
01:25:212 (1,2,3,4,5,6,7,8,9) - uhmm, i think you should make this part more vary, {G}
01:54:265 (1,2) - *too far distance (it's ok to me to make a bitter ending , but at least make the distance not too long) {G}


well I think you should try to find 1 mods again for ctb & I'll check it again
Spectator

ursa wrote:

*Mod Time

Spec's Deluge

Note : Well, the overall pattern is truly shows your mapping stlye :D . but there's some stream part that you should check.

=============================================================================================
G = a suggestion that not too important to change
Y = a suggestion that seems need to be change
R = You Should Change it !!


00:14:554 (1,2,3,4,5,6,7) - nah , raise stream distance *pic it'll suits with the next pattern Y sorry, but I think it's ok
00:17:633 (1,2,3,4,5,6,7,8) - well, using a straight stream like that after hyperjump i think it's bad idea because it will easily fail to catch.
imo , i suggest you should try this pattern *pic, it'll make a nicer flow after hyperjump & the next part Y fixed!

00:18:265 (1,2,3) - *just an extra to adjust the distance if you apply the changes above. ^ G fixed!
00:19:212 (4) - move it a bit to left ( like x = 428) to make the next jump nicer to catch Y moved
00:24:344 (4,5,6) - raise the stream distance like the part i've pointed before. (It just a little suggestion because it feels a bit trolling because it looks easied to catch withot moving) G

00:30:265 (4,5) - imo , it feels nicer to catch if you make the slider a bit curved G fixed
00:34:686 (1,2,3) - *High Chain Red jump Detected* ,I suggest , you should move 00:34:923 (2) - to right (like X = 128) because if you keep this part, it'lll make your diff bad R moved to X = 112

00:35:949 (1,2,3,4) - imo, it feels better to using slider here instead of circle G you're right, fixed~
00:37:212 (1,2,3,4,5,6,7,8) - *same case like 00:14:554 (1,2,3,4,5,6,7) G sorry
00:40:054 (2) - i suggest you should ctrl+g this slider to make the next part a bit nicer to catch Y I want to keep those red jumps, sorry!
00:44:791 (1,2) - well, i think you should make this part like the next one (00:49:844 (1,2) - ) because it'll fit better. Y great
00:58:528 (5) - * change it into normal beat instead of repeated slider Y changed it something like this
01:10:212 (2) - try this placement ,to make a nicer effect *Pic G thanks
01:13:212 (3,4,5) - well it's a bit tricky to catch this part generally (especialy this 01:13:370 (4) - slider) i suggest you should adjust the pattern to make that a bit easier to catch Y umm.. I should think more about this pattern to make it easier. thanks~
01:25:212 (1,2,3,4,5,6,7,8,9) - uhmm, i think you should make this part more vary, G sorry
01:54:265 (1,2) - *too far distance (it's ok to me to make a bitter ending , but at least make the distance not too long) G sorry, but I think it's not too long for me

well I think you should try to find 1 mods again for ctb & I'll check it again

thank you :)

http://puu.sh/9bMif/dcf568c407.osu
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