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Map Setting Customizer (HP/CS/OD/AR Changer)

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Ajo Joestar
I can't make it
it stop working immediately

:!: EDIT: okay, working well now. gj :D
Zare
Works like a charm now that the fixes have been applied.
Thanks a lot ♥
go3001
osu! training camp this holidays~

Ermagawd it's Zare :D
Omgforz
I want to have your babies.
Pro1337Elite
Wow, this is epic!

Good work!
Howl
GJ on that!
tsundoll
This is a lot quicker than creating AR10 copies of things by hand. Good job.
Tari
Great Job!, People can optimize to the settings of their choice now :D
tsundoll
So I had it make AR10 versions of my AR 8 and 9 maps. And it did, I can see the files in the song folders. But they won't show up in osu. Only one or two showed up after doing an F5 full beatmap process

Edit:
Seems like it might just need to run a long time to recognize them.
Purple
Thanks

You should add an option to skip the maps that have already been modified
Xiipher
this is GODLIKE
Topic Starter
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Purple wrote:

Thanks

You should add an option to skip the maps that have already been modified
It actually does that automatically, it ignores any .osu files made by the program (map files ending with "__].osu")

Or do you mean skip the original difficulties that already have a custom copy?
1xmiss
Help ;_;
When I open this application, I got this message People said this is because I open OS 32-bit applicaton on OS 64-bit
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-baka25- wrote:

Help ;_;
When I open this application, I got this message People said this is because I open OS 32-bit applicaton on OS 64-bit
Hmm, do you have the latest .NET framework installed? Link here

If you do then I'm not sure what the problem might be. I'm using a 64-bit OS as well and it works fine for me.
1xmiss

Dubu wrote:

-baka25- wrote:

Help ;_;
When I open this application, I got this message People said this is because I open OS 32-bit applicaton on OS 64-bit
Hmm, do you have the latest .NET framework installed? Link [url]http://www.microsoft.com/en-nz/download/details.aspx?id=30653]here[/url]

If you do then I'm not sure what the problem might be. I'm using a 64-bit OS as well and it works fine for me.
I already have it, must I download all of .NET framework? i really want to use this ;_;
Topic Starter
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-baka25- wrote:

I already have it, must I download all of .NET framework? i really want to use this ;_;
Oops didn't see the broken link I sent. And I'm not sure, doesn't hurt to try? Maybe try running the program in compatibility mode? The type of error that you get has nothing to do with my code, the problem is concerning either your OS or .NET framework, I'm sorry that I can't help you with this ;w;
1xmiss

Dubu wrote:

-baka25- wrote:

I already have it, must I download all of .NET framework? i really want to use this ;_;
Oops didn't see the broken link I sent. And I'm not sure, doesn't hurt to try? Maybe try running the program in compatibility mode? The type of error that you get has nothing to do with my code, the problem is concerning either your OS or .NET framework, I'm sorry that I can't help you with this ;w;
I already do that too but still same ;_;

well, I will searching again and find the solve for this problem because I really need this ~_~


edit : I redownload this .exe and its work =_______=
What the.....Well sorry for my mistake m(_ _)m and thanks for the reply :D
Topic Starter
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Ohhh thats great news :) no worries, glad it works for you
1xmiss
Sorry but I got new problem, the problem is like this ;_;

tsundoll wrote:

So I had it make AR10 versions of my AR 8 and 9 maps. And it did, I can see the files in the song folders. But they won't show up in osu. Only one or two showed up after doing an F5 full beatmap process
Topic Starter
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-baka25- wrote:

Sorry but I got new problem, the problem is like this ;_;

tsundoll wrote:

So I had it make AR10 versions of my AR 8 and 9 maps. And it did, I can see the files in the song folders. But they won't show up in osu. Only one or two showed up after doing an F5 full beatmap process
This is quite common and I'm not exactly sure why it does this. But I found that the best way to use the program is to keep osu! open during the time the program is processing all maps (sitting on the main menu, not song selection). That way osu! counts all the changes (I think that's how it works, I'm not peppy and I didn't write osu! so I can only guess) and once you open the songs menu again it will do a full refresh for all of those maps. Sometimes I find myself pressing F5 for each song individually but that gets annoying.
Yuunee
This is really cool! :D Thank you so much! It works very well for me.
Asystole
Will this be updated to include the new 0.1 increment changes?
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Asystole wrote:

Will this be updated to include the new 0.1 increment changes?
I will once I find time. Probably at the end of June. Also the program already supports that. Just save a batch file and edit it to your own preference.

Dubu wrote:

Decimal values
-take ApproachRate:8 -take ApproachRate:8.1 -take ApproachRate:8.2 -take ApproachRate:8.3 -take ApproachRate:8.4 -take ApproachRate:8.5 -take ApproachRate:8.6 -take ApproachRate:8.7 -take ApproachRate:8.8 -take ApproachRate:8.9 -take ApproachRate:9 -make ApproachRate:9.9
This would take all maps from AR8 to AR9 and make AR9.9 copies.
If it's too difficult that way, you'll have to wait until I find time to rework the interface x.x
formi
Awesome tool, love it!
Lapis-
This program causes my osu! to crash a lot when I search for all the maps I've changed within osu: Here is the error code

error
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at #ii.#pi.#IU(Int32 )
at #ii.#pi.#HU(Int32 , Boolean , Boolean )
at #ii.#pi.#GU(Object , Keys , Boolean )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #an.#In.#vhb(Keys , Boolean )
at #an.#In.#thb(Keys )
at #5m.#Rn.#gib(List`1 )
at #5m.#Rn.#Cdb()
at #Og.#Qg.#0r()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean )
MillhioreF
That's just this bug, which is already fixed on latest test.
Topic Starter
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PortalLife wrote:

This program causes my osu! to crash a lot when I search for all the maps I've changed within osu: Here is the error code

error
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at #ii.#pi.#IU(Int32 )
at #ii.#pi.#HU(Int32 , Boolean , Boolean )
at #ii.#pi.#GU(Object , Keys , Boolean )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #an.#In.#vhb(Keys , Boolean )
at #an.#In.#thb(Keys )
at #5m.#Rn.#gib(List`1 )
at #5m.#Rn.#Cdb()
at #Og.#Qg.#0r()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean )
I'm aware of these recent crashes. But I wouldn't say my program is causing them directly. It worked fine until the new/reworked song selection menu. I'm hoping peppy will fix this. Sorry about this but it's out of my control at the moment.

Edit: Oh right, thanks for the info MillhioreF.
Bungie2117
100% best program ever.
Doesn't get any better than this :P
-Ryosuke
Hello,

I have deleted all the maps edited I've made. Yet I still see them on my osu! (In-Game, not on my folder), I assume those are blank files but whenever I F2 and switch to any of those blank edited maps that should've been deleted, my osu! refreshes all my maps, and I have tons of maps.

Is there a way to fix that?
moph
Posting for Dubu

1. Stay in osu main menu (not song selection!) and recreate those same diffs again.
2. Open song selection, now it should refresh and re-load all those maps.
3. Go back to main menu (again, NOT song selection) and use the program to delete the copies.
4. Open song selection, it should now remove them from osu! client properly.

Sorry about this glitch, it just seems that the game behaves weirdly if you run the program while in song selection. Once my silence expires I will post a little warning on this thread so people don't keep making the same mistake.
-Ryosuke
Thanks a lot!
Phuture
Doesn't work for me quite unfortunate maybe outdated not sure :(
Topic Starter
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Phuture wrote:

Doesn't work for me quite unfortunate maybe outdated not sure :(
What seems to be the problem? Describe your situation and I might be able to help you fix it.
Phuture

Dubu wrote:

Phuture wrote:

Doesn't work for me quite unfortunate maybe outdated not sure :(
What seems to be the problem? Describe your situation and I might be able to help you fix it.
Well whenever i Create Maps it says like 130 maps, but whenever i try to look for them they're never there
StarDrive0
Thank you very much for the program, it is so helpful <3

I have noticed that I had to change the , to . for the output format in the .bat file. Else the value would be replaced with 10.

Example
SPOILER
ApproachRate 8,5 ---> 10
ApproachRate 8.5 ---> 8.5
The , doesn't seem to matter on the map input, still all maps with decimals have been processed.
Topic Starter
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StarDrive0 wrote:

Thank you very much for the program, it is so helpful <3

I have noticed that I had to change the , to . for the output format in the .bat file. Else the value would be replaced with 10.

Example
SPOILER
ApproachRate 8,5 ---> 10
ApproachRate 8.5 ---> 8.5
The , doesn't seem to matter on the map input, still all maps with decimals have been processed.
This is a result of specific system language locales as some countries use ',' instead of '.' for decimals and my application seems to be influenced by this. Thank you for pointing this out.
FINGERLOCK
Keeps saying " DONE! 0 Copies were made."
Help?
Topic Starter
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[ Raspberry ] wrote:

Keeps saying " DONE! 0 Copies were made."
Help?
Did you set the right path for osu! Songs folder?
Flanster
You may want to update your application to autodetect the osu! folder.
You can use this thread, from what I saw in OP you are using Visual Basic.
t/381311
Topic Starter
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LoliFlan wrote:

You may want to update your application to autodetect the osu! folder.
You can use this thread, from what I saw in OP you are using Visual Basic.
t/381311
That feature already exists. However some players purposely move their osu! files around so no matter what the registry says, the actual osu! path might be manually moved somewhere on their desktop or even music folder, etc.

Dubu wrote:

1. Choose the Songs directory. Use the "Find" button if you're lazy, it will try find the folder through the registry.
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