[Easy]
00:03:871 (4) - Get a better blanket here?
00:20:371 (1) - Move a bit to the right for a better blanket again.
00:29:371 (2) - Are you sure about the overlap here? Looks a bit messy.
00:32:371 (1) - ^ but this one is worse, I'd really get rid of it.
[Normal]
00:14:371 (4) - What about a NC here? Would emphasize the really high tone well - even if it breaks your pattern, I think once is ok.
00:20:371 (1,2,3) - Looks a bit messy, same reasons as in easy.
00:27:371 (4) - I'm not sure how readable this is for a normal.. might be ok tho
00:28:871 (2) - somewhere around 24 232 for a better flow?
00:30:371 (4,5,6) - ew.
00:33:371 (2) - Hm... well I might think it's ok if you get a better blanket here.
[Hard]
00:00:371 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - No hitsounds? I also think the comboing sux a bit here, I would shorten them
00:14:121 (6,7,8) - There is actually no 1/4 here, but rather a 1/6 or whatever later, I would probably go for 1/2 here to be save.
00:19:371 (10) - I'm sure you can get a more interesting slider here, I mean you've done this so well so far.
00:20:371 (1) - increase DS.
00:27:371 (5) - blanket
00:29:371 (2) - why did you stack that?
I mean it's ok if you have a reason.
00:32:371 (1) - That jump might be a bit too hard for this diff.
00:36:371 (1,2,3,4,5) - Try to get aproper star pattern with ctrl shift d (and then adjust it with ctrl + g)
00:38:371 (7) - nc?
00:42:371 (8) - nc
Uh some notes, I think the NCing actually isn't so good here bc the Combos are always so high. About the map itself; it's okay, but you could improve some parts refering to how proper it was done, for example a curvy circle pattern should be a curve and not smth straight and curvy and so on. Like this 00:30:121 (3,4,5,6) -
After you've made your map neater you can call me back~