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Nishiura Tomohito - Shop

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Topic Starter
samplefish

h0lyK0T wrote:

Hello! hello! o/
Easy
00:38:371 I think this long slider is better to divided into slider 00:38:371-00:39:371 and a hit circle at 00:39:871. Sound ends at 00:39:371 i think. okay i changed it!
Normal
00:00:371-00:03:871 If sliders have to be in form of circle, fix pls a bit. If not then fine. its ok
Shopping
Maybe add slider at 00:11:496-00:11:871 and remove a hit circle at 00:11:871. its ok
thanks for your mod!
[ PhiL ]
I like that Beatmap =)
Kazuya
Hello, from #modreqs. Sorry, my english is shit.

all diff: uncheck: letterbox during breaks

[Easy]
00:24:371 (1) - CTRL+SHIFT+R and rotate 4° (check the "Selection centre" function). Result: http://puu.sh/8bUEU.jpg
after (^if yes):
00:25:371 (2) - move: x: 272 y: 52 (distance fix)
00:26:871 (3) - x: 224 y: 272 (distance)
00:27:871 (4) - x: 380 y: 324 (distance)
00:28:371 (1) - x: 436 y: 256 ^

Okay, good

[Normal]

00:12:371 (1) - replace: two 1/2 slider ? Multi repeat little hard for normal.
00:15:371 (2) - move circle here: 00:15:121 ?
00:15:871 (3) - remove circle, and put 1/1 slider here: 00:15:371 (start), 00:15:871 (end) ?
00:20:371 (1) - replace: two 1/2 slider ? Multi repeat little hard for normal.
00:29:371 (3) - little blanket fix? Slider 2nd white tick: x: 76 y: 56, and last tick: x: 132 y: 68 ?
00:30:371 (1) - replace: two 1/2 slider ?
00:38:371 (4) - move here: x: 424 y: 188? if yes:
Off grid snap, and slider 2nd white tick (center point) x: 363 y: 93 and last (3rd) tick x: 244 y: 96?

[Hard]

Please rename diff. Custom diff is unrankable :(

00:19:371 (3) - Ohh. It's little ugly slider shape. :/
00:21:371 (4) - ^
00:22:246 (1) - move: x: 168 y: 92 ?
----------

Good Luck!
Topic Starter
samplefish

Kazuya-sama wrote:

Hello, from #modreqs. Sorry, my english is shit. o/

all diff: uncheck: letterbox during breaks okay!

[Easy]
00:24:371 (1) - CTRL+SHIFT+R and rotate 4° (check the "Selection centre" function). Result: http://puu.sh/8bUEU.jpg okay!
after (^if yes):
00:25:371 (2) - move: x: 272 y: 52 (distance fix) alright!
00:26:871 (3) - x: 224 y: 272 (distance)
00:27:871 (4) - x: 380 y: 324 (distance)
00:28:371 (1) - x: 436 y: 256 ^

fixed everything here!

Okay, good

[Normal]

00:12:371 (1) - replace: two 1/2 slider ? Multi repeat little hard for normal.
00:15:371 (2) - move circle here: 00:15:121 ? i think its okay
00:15:871 (3) - remove circle, and put 1/1 slider here: 00:15:371 (start), 00:15:871 (end) ? i think its okay
00:20:371 (1) - replace: two 1/2 slider ? Multi repeat little hard for normal.
00:29:371 (3) - little blanket fix? Slider 2nd white tick: x: 76 y: 56, and last tick: x: 132 y: 68 ?
00:30:371 (1) - replace: two 1/2 slider ?
00:38:371 (4) - move here: x: 424 y: 188? if yes:
Off grid snap, and slider 2nd white tick (center point) x: 363 y: 93 and last (3rd) tick x: 244 y: 96?

changed everything but the orange!

[Hard]

Please rename diff. Custom diff is unrankable :( i think its ok, we'll see!

00:19:371 (3) - Ohh. It's little ugly slider shape. :/
00:21:371 (4) - ^
00:22:246 (1) - move: x: 168 y: 92 ?

fixed everything!

----------

Good Luck!
very well done mod, thank you!!
sheela
Hey.

Easy

  1. 00:07:871 (4) - Move it to x:36 y:108 for a better flow. But this will consist 00:08:371 (1,2,3) to get moved.
  2. 00:33:371 (2) - Make the curve more round.

Normal

  1. 00:04:371 (1,2,3,4) - I don't agree on having this pattern in a normal difficulty. Try to make another pattern.
  2. 00:29:371 (3) - Little stuff. Move the last tick down to one grid.
  3. 00:41:371 (3) - Curve it in the opposite way to have a better flow.

Hard

  1. 00:10:871 (2) - Curve this to a have a blanket?
  2. 00:12:871 (3,4) - Make them parallel with 00:12:371 (1,2) , or the opposite.
  3. 00:22:246 (1) - It kind of makes 00:22:371 (2) unreadable. I suggest to move the note at x:164 y:48.
  4. 00:32:121 (6) - This note is too far from 00:32:371 (1) .
  5. 00:34:121 (3) - The distance is too far. Move it to x:340 y:312.
Actually, when I test this difficulty, the pattern with jumps are quite passable. But it's your choice.

You can ask me questions if you want. Good Luck on ranking this map.
Topic Starter
samplefish

sheela901 wrote:

Hey. hi!

Easy

  1. 00:07:871 (4) - Move it to x:36 y:108 for a better flow. But this will consist 00:08:371 (1,2,3) to get moved. alright, i changed it up!
  2. 00:33:371 (2) - Make the curve more round.changed it up!

Normal

  1. 00:04:371 (1,2,3,4) - I don't agree on having this pattern in a normal difficulty. Try to make another pattern. i think its okay
  2. 00:29:371 (3) - Little stuff. Move the last tick down to one grid. okay!
  3. 00:41:371 (3) - Curve it in the opposite way to have a better flow. changed

Hard

  1. 00:10:871 (2) - Curve this to a have a blanket? okay
  2. 00:12:871 (3,4) - Make them parallel with 00:12:371 (1,2) , or the opposite. done!
  3. 00:22:246 (1) - It kind of makes 00:22:371 (2) unreadable. I suggest to move the note at x:164 y:48. i think it was okay, but i like your idea
  4. 00:32:121 (6) - This note is too far from 00:32:371 (1) . i think its ok
  5. 00:34:121 (3) - The distance is too far. Move it to x:340 y:312. i think its okay
Actually, when I test this difficulty, the pattern with jumps are quite passable. But it's your choice.

You can ask me questions if you want. Good Luck on ranking this map.

thank you for your mod!!
Winek
Hello There! Coming from my queue.
Wow, taking a 40 sec song? Fastrank ahoy.

General

  1. As I see in the source, this song come from Dark Cloud 2, right? A touhou Background is quite unfitting here. But if you searched and got no other picture that is related ; Then it's fine.
  2. The source "Dark Cloud 2" should be "Dark Chronicle", I think. I've checked a wiki: this page, where they writed this: and also this:
  3. I'd rather have for preview point something like 00:08:121 since the actual is sooo near the ending.
  4. The BG's size is rather shit, ye. I'll give you his one instead: Your new BG!! Also, Don't forget to uncheck widescreen support. It only have it use when the BG's size is 1366x768, or there is a storyboard.

Easy

00:20:371 (1,2) - I think, like the next slider, this could be a 3/1. It has same tune as in 00:22:371 (3) .00:25:371 (2,3,4) - I tried something, And I think it fits more the sounding of the music. Reduce 1/1 (2), and Nudge Backward (3) of 1/1 tick, then add a note at the empty space. If you don't understand, here goes~00:31:121 (4) - The 1/2 is unfitting. It's the only one in the entire mapset. If there were more, then it would have been more understandable. Also, It might be confusing, since the circle are reallly big, CS2, so they might wonder what can be this. I'd suggest to simply remove it. There are many other part with 1/2 sound, but you skipped them, of course.00:33:371 (2) - Unsure if it was on purpose, but I think there is a missing whistle.00:34:371 (3,4) - Try this, maybe? Might match more the music.00:42:371 (4,5) - The whistle here are very faint, we can barely hear them. I'd suggest instead a long 3/1 slider.

Normal

Many 1/2 beats were ignored... 00:09:121 place like these. Even if you might think it'll make the map "harder"00:22:371 (4) - To be consistent with the other part, this ntoe need a NC as well.00:27:371 (2) - Why isbn't that slider a 3/2 as well, like 00:25:371 (2) ?00:30:121 (4) - I don't think really that the note fits the music well.00:40:121 (1) - The time where the note will hit is undefined, and confusing, so maybe add a note at 00:39:871?

Hard

AR 7 would fit more a soft song like this, plus the S.V isn't really high.00:04:121 (1,2,3,1,2,3) - Tha spacing is way too confusing here. It can esily be confused with 1/4's. Plus, in both of the case one of the note got 0,54 spacing while other 0,60 .00:14:246 (6,1) - What did you intend to do here? Maybe make either a triplet or simple remove the note. Same for other part like 00:22:246 (1,2) . These are confusing. The player, even experimentedd, can tell if it's a 1/2 or 1/4.00:28:371 (1,2) - Little stackfail here, be sure to review your map :P00:37:371 (5,6,7) - These are unfitting, this soft song doesn't have much 1/4. Rather make them 1/2. Plus they are forever alone, this is the only time you will see sliders like these in your map.00:40:121 (1) - I've got the same problem here, as in normal. The note's timing is hard to read. Maybe add a note at 00:39:871.
Good luck with your map!
Topic Starter
samplefish

Winek wrote:

Hello There! Coming from my queue.
Wow, taking a 40 sec song? Fastrank ahoy.

General

  1. As I see in the source, this song come from Dark Cloud 2, right? A touhou Background is quite unfitting here. But if you searched and got no other picture that is related ; Then it's fine.
  2. The source "Dark Cloud 2" should be "Dark Chronicle", I think. I've checked a wiki: this page, where they writed this: and also this:
    i think its okay, i have chronicle in the tags, and ive always called it dark cloud 2, so yeah
  3. I'd rather have for preview point something like 00:08:121 since the actual is sooo near the ending. i changed it up a little
  4. The BG's size is rather shit, ye. I'll give you his one instead: Your new BG!! Also, Don't forget to uncheck widescreen support. It only have it use when the BG's size is 1366x768, or there is a storyboard.okay thanks! i dont know whats wrong with the bg's size but okay

Easy

00:20:371 (1,2) - I think, like the next slider, this could be a 3/1. It has same tune as in 00:22:371 (3) . i like this better, no change00:25:371 (2,3,4) - I tried something, And I think it fits more the sounding of the music. Reduce 1/1 (2), and Nudge Backward (3) of 1/1 tick, then add a note at the empty space. If you don't understand, here goes~ changed!00:31:121 (4) - The 1/2 is unfitting. It's the only one in the entire mapset. If there were more, then it would have been more understandable. Also, It might be confusing, since the circle are reallly big, CS2, so they might wonder what can be this. I'd suggest to simply remove it. There are many other part with 1/2 sound, but you skipped them, of course. originally i had a ton, but my friend told me to cut them down, and now i think ill just take it out instead of adding the others back00:33:371 (2) - Unsure if it was on purpose, but I think there is a missing whistle. fixed00:34:371 (3,4) - Try this, maybe? Might match more the music. changed!00:42:371 (4,5) - The whistle here are very faint, we can barely hear them. I'd suggest instead a long 3/1 slider. changed!

Normal

Many 1/2 beats were ignored... 00:09:121 place like these. Even if you might think it'll make the map "harder" i think its ok00:22:371 (4) - To be consistent with the other part, this ntoe need a NC as well. changed it up00:27:371 (2) - Why isbn't that slider a 3/2 as well, like 00:25:371 (2) ? changed00:30:121 (4) - I don't think really that the note fits the music well. took it out00:40:121 (1) - The time where the note will hit is undefined, and confusing, so maybe add a note at 00:39:871? added a note

Hard

AR 7 would fit more a soft song like this, plus the S.V isn't really high. changed00:04:121 (1,2,3,1,2,3) - Tha spacing is way too confusing here. It can esily be confused with 1/4's. Plus, in both of the case one of the note got 0,54 spacing while other 0,60 . changed00:14:246 (6,1) - What did you intend to do here? Maybe make either a triplet or simple remove the note. Same for other part like 00:22:246 (1,2) . These are confusing. The player, even experimentedd, can tell if it's a 1/2 or 1/4. changed to triplets00:28:371 (1,2) - Little stackfail here, be sure to review your map :P fixed00:37:371 (5,6,7) - These are unfitting, this soft song doesn't have much 1/4. Rather make them 1/2. Plus they are forever alone, this is the only time you will see sliders like these in your map. changed00:40:121 (1) - I've got the same problem here, as in normal. The note's timing is hard to read. Maybe add a note at 00:39:871. added a note
Good luck with your map!
thank you for your mod!
Winek

samplefish wrote:

Winek wrote:

  1. The BG's size is rather shit, ye. I'll give you his one instead: Your new BG!! Also, Don't forget to uncheck widescreen support. It only have it use when the BG's size is 1366x768, or there is a storyboard.okay thanks! i dont know whats wrong with the bg's size but okay
Oops. I should have told it. A BG's Size should either be 1024x768 or 1366x768. 1366x768 is the better, widescreen. Otherwise you can have 1024x768.
Maruyu
Hey~ From modding queue.

Normal
1- 00:01:371 (2) - You should adjust the curve of this slider so that it goes into 00:02:371 (3). But it might not be an appealing pattern, since you're just making a circle with four sliders. If you want to keep it, then change 00:01:371 (2). Else, just open with another pattern.
2- 00:04:371 (1,2,3,4) - I also kind of don't like this. First, I don't really think it's snapped at first sight (might be wrong, recheck it). Second, it's kind of similar to the previous pattern, because the starting points form a circle if you draw a curve through them. Third, it's also an ugly pattern imo. Change it, please.
3- 00:18:371 (4,5,6,1,2) - Tricky part. First, you should point 00:18:371 (4) at 00:19:371 (5). This'll mean you'll have to move down 00:20:371 (1,2). Which is also nice, since they were pretty much on top of 00:18:371 (4). If you do it correctly, you can make a pattern (that looks great to me) like this: https://osu.ppy.sh/ss/1534760.
4- 00:24:371 (1) - Slightly adjust this curve to have it go into 00:25:371 (2).

If you take these changes, your normal is good to go in my opinion. Good luck~
Topic Starter
samplefish

Yuzu- wrote:

Hey~ From modding queue.

Normal
1- 00:01:371 (2) - You should adjust the curve of this slider so that it goes into 00:02:371 (3). But it might not be an appealing pattern, since you're just making a circle with four sliders. If you want to keep it, then change 00:01:371 (2). Else, just open with another pattern.okay, i made a new pattern!
2- 00:04:371 (1,2,3,4) - I also kind of don't like this. First, I don't really think it's snapped at first sight (might be wrong, recheck it). Second, it's kind of similar to the previous pattern, because the starting points form a circle if you draw a curve through them. Third, it's also an ugly pattern imo. Change it, please. made a new pattern!
3- 00:18:371 (4,5,6,1,2) - Tricky part. First, you should point 00:18:371 (4) at 00:19:371 (5). This'll mean you'll have to move down 00:20:371 (1,2). Which is also nice, since they were pretty much on top of 00:18:371 (4). If you do it correctly, you can make a pattern (that looks great to me) like this: https://osu.ppy.sh/ss/1534760. tried to fix it! a little distance snap discrepancy after the last slider, but it shouldnt be too bad... i hope
4- 00:24:371 (1) - Slightly adjust this curve to have it go into 00:25:371 (2).tried my best!

If you take these changes, your normal is good to go in my opinion. Good luck~
thank you for your mod!!
Ozato Fumika
Hi

[General]
  1. Your Easy has different KIAI ending. make them consistent
  2. Consider adding at least 2000 audio lead in
  3. I don't know if it's the offset or bpm, but it sounds off. It's very noticeable with whistle sound

[Easy]
  1. Consider reducing AR to 2, as it would go better with the music
  2. 00:46:871 - I would end the spinner here, as the music pretty much stops here. No need to make this spinner longer and make players spin with no bgm

[normal]
  1. 00:14:371 (4) - check distance here. Changing distance for no reason in easier diff is not a good idea most of the time.
  2. 00:17:371 (3) - try to move this a little bit to the right to make circular flow instead of linear
  3. 00:21:371 (3) - here too
  4. 00:22:371 (4) - I see what you did here, but it looks a bit weird to me. I'd prefer if you try this.
  5. 00:25:371 (2,3) - Try to make make this overlap look better
  6. 00:26:371 (3,4) - Improve blanket?
  7. 00:41:371 (3) - check spacing here as well
  8. 00:44:371 (1) - same opinion on the spinner as i mentioned in Easy

[Hard]
  1. Overall, NC pattern is inconsistent considering how the music never changes. And they are way too short considering the HP 5 setting.
    Unless you inteded to make this light hard, but i doubt that with the spacing and jumps.
  2. 00:08:371 (1,3) - stack error
  3. 00:44:371 (1) - as i mentioned above

Everything seems fine to me. flow is good, nice job with blankets.

I encourage you to work on your NC on hard.
Ringating
from my bg modding queue:

your bg was 4:3 (1024x768), so I made it 16:9 (1366x768) and added a sort of reflective edge effect in order to make the new area that 16:9 players would see. Here is the new bg:I also made an alternate version that has a color smoothing filter over it in order to make the image a bit sharper overall at the cost of some details (sounds counter intuitive, but that's just how it seems). So here's that:
The reflective effect (left and right) will only be seen by those playing at 16:9. 4:3 users will still have basically the same bg as before due to cropping.
Topic Starter
samplefish

No Dap wrote:

Hi hey!

[General]
  1. Your Easy has different KIAI ending. make them consistent fixed
  2. Consider adding at least 2000 audio lead in changed!
  3. I don't know if it's the offset or bpm, but it sounds off. It's very noticeable with whistle sound ill see if i can get someone to help me on that

[Easy]
  1. Consider reducing AR to 2, as it would go better with the music changed
  2. 00:46:871 - I would end the spinner here, as the music pretty much stops here. No need to make this spinner longer and make players spin with no bgm changed!

[normal]
  1. 00:14:371 (4) - check distance here. Changing distance for no reason in easier diff is not a good idea most of the time. fixed! dont think it was intentional, nice catch!
  2. 00:17:371 (3) - try to move this a little bit to the right to make circular flow instead of linear changed!
  3. 00:21:371 (3) - here too alright!
  4. 00:22:371 (4) - I see what you did here, but it looks a bit weird to me. I'd prefer if you try this. changed
  5. 00:25:371 (2,3) - Try to make make this overlap look better tried!
  6. 00:26:371 (3,4) - Improve blanket? tried!
  7. 00:41:371 (3) - check spacing here as well took a look.
  8. 00:44:371 (1) - same opinion on the spinner as i mentioned in Easy changed

[Hard]
  1. Overall, NC pattern is inconsistent considering how the music never changes. And they are way too short considering the HP 5 setting.
    Unless you inteded to make this light hard, but i doubt that with the spacing and jumps. NC every 2 stanzas now!
  2. 00:08:371 (1,3) - stack error fixed
  3. 00:44:371 (1) - as i mentioned above yes

Everything seems fine to me. flow is good, nice job with blankets.

I encourage you to work on your NC on hard.
thanks for your mod!! (tldr fixed everything)
Topic Starter
samplefish

Ringating wrote:

from my bg modding queue:

your bg was 4:3 (1024x768), so I made it 16:9 (1366x768) and added a sort of reflective edge effect in order to make the new area that 16:9 players would see. Here is the new bg:I also made an alternate version that has a color smoothing filter over it in order to make the image a bit sharper overall at the cost of some details (sounds counter intuitive, but that's just how it seems). So here's that:
The reflective effect (left and right) will only be seen by those playing at 16:9. 4:3 users will still have basically the same bg as before due to cropping.
really awesome stuff youre doing! thanks for the bg's, im going to use the first one!
Irreversible
[Easy]

00:03:871 (4) - Get a better blanket here?
00:20:371 (1) - Move a bit to the right for a better blanket again.
00:29:371 (2) - Are you sure about the overlap here? Looks a bit messy.
00:32:371 (1) - ^ but this one is worse, I'd really get rid of it.

[Normal]

00:14:371 (4) - What about a NC here? Would emphasize the really high tone well - even if it breaks your pattern, I think once is ok.
00:20:371 (1,2,3) - Looks a bit messy, same reasons as in easy.
00:27:371 (4) - I'm not sure how readable this is for a normal.. might be ok tho
00:28:871 (2) - somewhere around 24 232 for a better flow?
00:30:371 (4,5,6) - ew.
00:33:371 (2) - Hm... well I might think it's ok if you get a better blanket here.

[Hard]

00:00:371 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - No hitsounds? I also think the comboing sux a bit here, I would shorten them
00:14:121 (6,7,8) - There is actually no 1/4 here, but rather a 1/6 or whatever later, I would probably go for 1/2 here to be save.
00:19:371 (10) - I'm sure you can get a more interesting slider here, I mean you've done this so well so far.
00:20:371 (1) - increase DS.
00:27:371 (5) - blanket
00:29:371 (2) - why did you stack that? :o I mean it's ok if you have a reason.
00:32:371 (1) - That jump might be a bit too hard for this diff.
00:36:371 (1,2,3,4,5) - Try to get aproper star pattern with ctrl shift d (and then adjust it with ctrl + g)
00:38:371 (7) - nc?
00:42:371 (8) - nc

Uh some notes, I think the NCing actually isn't so good here bc the Combos are always so high. About the map itself; it's okay, but you could improve some parts refering to how proper it was done, for example a curvy circle pattern should be a curve and not smth straight and curvy and so on. Like this 00:30:121 (3,4,5,6) -

After you've made your map neater you can call me back~
Topic Starter
samplefish

Irreversible wrote:

[Easy]

00:03:871 (4) - Get a better blanket here?
00:20:371 (1) - Move a bit to the right for a better blanket again.
00:29:371 (2) - Are you sure about the overlap here? Looks a bit messy.
00:32:371 (1) - ^ but this one is worse, I'd really get rid of it.

fixed everything

[Normal]

00:14:371 (4) - What about a NC here? Would emphasize the really high tone well - even if it breaks your pattern, I think once is ok.
00:20:371 (1,2,3) - Looks a bit messy, same reasons as in easy.
00:27:371 (4) - I'm not sure how readable this is for a normal.. might be ok tho ill try my luck
00:28:871 (2) - somewhere around 24 232 for a better flow?
00:30:371 (4,5,6) - ew.
00:33:371 (2) - Hm... well I might think it's ok if you get a better blanket here.

everything needed a fix is fixed (as far as i can see)

[Hard]

00:00:371 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - No hitsounds? I also think the comboing sux a bit here, I would shorten them
00:14:121 (6,7,8) - There is actually no 1/4 here, but rather a 1/6 or whatever later, I would probably go for 1/2 here to be save.
00:19:371 (10) - I'm sure you can get a more interesting slider here, I mean you've done this so well so far.
00:20:371 (1) - increase DS.
00:27:371 (5) - blanket
00:29:371 (2) - why did you stack that? :o I mean it's ok if you have a reason. theres a bit of time between them, so i thought itd be easier to arrange if they were just stacked
00:32:371 (1) - That jump might be a bit too hard for this diff.
00:36:371 (1,2,3,4,5) - Try to get aproper star pattern with ctrl shift d (and then adjust it with ctrl + g)
00:38:371 (7) - nc?
00:42:371 (8) - nc

everything that needed a fix is fixed! (to the best of my abilities)

Uh some notes, I think the NCing actually isn't so good here bc the Combos are always so high. About the map itself; it's okay, but you could improve some parts refering to how proper it was done, for example a curvy circle pattern should be a curve and not smth straight and curvy and so on. Like this 00:30:121 (3,4,5,6) -

tried NC's every stanza with Hp6 up from 5, tried to fix what you were talking about in your example

After you've made your map neater you can call me back~
woop woop! thanks for the mod!
Lanturn
IRC mod for Easy/Normal. Mostly focuses on balance in the normal diff so the whole set feels more natural to play instead of cramping up everything near the end :P

SPOILER
15:10 Lanturn: Easy: HP1? :S
15:10 samplefish: i think youre probably thee one thats helped me the most on this anywyas <3
15:11 Lanturn: take the IRC mod :D
15:11 Lanturn: you have some long combos for easy
15:11 Lanturn: even a mistake <3
15:11 Lanturn: So HP1 for the newbies :D
15:11 samplefish: oh okay so i dont change the combo but just the hp1
15:11 Lanturn: yeah
15:11 Lanturn: combos like this are good for easy
15:11 Lanturn: but
15:12 Lanturn: 00:32:371 (4) -
15:12 Lanturn: NC there
15:12 samplefish: oh good catch
15:12 Lanturn: how are you for adding a bit of variety?
15:12 Lanturn: A note like 00:39:871 (5) -
15:12 samplefish: very good?
15:12 Lanturn: you can delete if you wanted to
15:13 Lanturn: and It'll still play well
15:13 samplefish: but then that one guy complained that
15:13 samplefish: no note there would have an uknown time of hit
15:13 samplefish: or something
15:13 Lanturn: oh
15:13 Lanturn: consistency XD
15:13 Lanturn: up to you :3
15:14 samplefish: i reeplaced 2 1/1 sliders with this guy 00:30:371 (3) -
15:14 samplefish: what do u think
15:14 samplefish: cause it wouldve been 1/1 for days
15:14 Lanturn: it works nice
15:14 samplefish: glovely
15:14 Lanturn: feels like something I did with sailor moon lol
15:15 Lanturn: but anyways
15:15 Lanturn: If you did want to do what I said about deleting the note
15:15 samplefish: oh hey irrev is offline \o/
15:15 Lanturn: 00:15:871 (4) -
15:15 Lanturn: delete this note as well
15:15 samplefish: you can do my mod now lol \o/
15:15 Lanturn: lol
15:15 Lanturn: IRC moddddddddd
15:15 Lanturn: take it ;_;
15:15 Lanturn: I'd rather mod talking to you <3
15:15 samplefish: okay \o/
15:17 Lanturn: random question
15:17 Lanturn: why did you end your spinner where you did? XD
15:18 Lanturn: 00:47:371 - ?
15:18 samplefish: http://puu.sh/8jswJ.png
15:19 Lanturn: hehe no dap
15:19 Lanturn: idk it feels better ending where I said it, but its up to you :3
15:21 samplefish: done
15:21 samplefish: !!
15:22 Lanturn: So for Normallll
15:22 Lanturn: 00:36:121 (6) - eh delete?
15:22 Lanturn: I think you can
15:23 Lanturn: ease off on a few more notes, but make other parts a little more harder
15:23 Lanturn: to balance the whole diff, instead of placing it all in one section
15:23 samplefish: i see isee
15:23 Lanturn: 00:32:121 (7) - delete this as well
15:23 samplefish: i sea i sea.
15:24 Lanturn: 00:09:121 - add circle?
15:24 Lanturn: 00:15:121 - Try adding one here as well
15:24 Lanturn: already back to even :3
15:24 Lanturn: 00:19:121 -
15:26 Lanturn: 00:23:121 -
15:26 Lanturn: is pretty much it
15:26 Lanturn: you've added 2 extra notes, but made the harder part easier ;)
15:27 Lanturn: Go test 00:39:871 (5,1,2) - and tell me if it feels strange to you? :P
15:28 Lanturn: actually it's fine
15:28 Lanturn: nvm :3
15:28 samplefish: hurray
15:28 samplefish: \o/
15:29 Lanturn: 00:13:371 (3) - Little bit of left curve?
15:30 Lanturn: http://puu.sh/8jtly.jpg I moved the (2) slightly as well to get this
15:32 samplefish: juanderful!
15:32 samplefish: i gotta get ready for class in a few minutes btw \o/
15:32 Lanturn: oh
15:32 Lanturn: :(
15:32 Lanturn: well there isn't much to say about your hard
15:32 samplefish: funny cause i think my hard needs the most work \o/
15:32 Lanturn: :3
15:33 Lanturn: 00:38:371 (1) - should be some custom slider :D
15:33 Lanturn: whatever, I'll mod your hard, and post these for normal/easy
15:33 Lanturn: ^^

Don't forget to fix the spinners in all diffs :3

[Hard]
  1. 00:00:371 (1,1) - and so on. Add whistles to all the big white ticks. Sounds and plays much better than just having them every second one.
  2. 00:02:121 (4,1) - Following your NC patterns. Swap these around.
  3. 00:11:871 (3) - Nazi. How about placing this lower for better flow? Try something like x254 y196
  4. 00:14:871 (2,3,1) - Try to get a better blanket. | http://puu.sh/8judd.jpg
    (search for 15371 in notepad, and replace the line with this if you are lazy)
    338,277,15371,2,0,B|321:244|327:209|340:187|355:173|355:173|344:143|348:119,1,160,0|2,0:0|0:0,0:0:0:0:
  5. 00:18:371 (1,2) - Make (2) a rotated copy of (1)?
  6. 00:30:121 (3) - Try a downward curve for this instead of an upward, it flows much better with the previous slider (even if it isn't that noticable)
  7. 00:34:121 (3,1) - Try increasing this to 2.00 spacing to match the upcoming notes. Much like you did with 00:36:121 (6,1) -
Nothing really to say. Map is good to go.

[Normal]
  1. 00:32:371 (7) - sample please ;_;
If you wanted to. You could add a tags like Playstation and RPG so people can find the song easier ;)

Crappy mod~
Topic Starter
samplefish

Lanturn wrote:

IRC mod for Easy/Normal. Mostly focuses on balance in the normal diff so the whole set feels more natural to play instead of cramping up everything near the end :P

SPOILER
15:10 Lanturn: Easy: HP1? :S
15:10 samplefish: i think youre probably thee one thats helped me the most on this anywyas <3
15:11 Lanturn: take the IRC mod :D
15:11 Lanturn: you have some long combos for easy
15:11 Lanturn: even a mistake <3
15:11 Lanturn: So HP1 for the newbies :D
15:11 samplefish: oh okay so i dont change the combo but just the hp1
15:11 Lanturn: yeah
15:11 Lanturn: combos like this are good for easy
15:11 Lanturn: but
15:12 Lanturn: 00:32:371 (4) -
15:12 Lanturn: NC there
15:12 samplefish: oh good catch
15:12 Lanturn: how are you for adding a bit of variety?
15:12 Lanturn: A note like 00:39:871 (5) -
15:12 samplefish: very good?
15:12 Lanturn: you can delete if you wanted to
15:13 Lanturn: and It'll still play well
15:13 samplefish: but then that one guy complained that
15:13 samplefish: no note there would have an uknown time of hit
15:13 samplefish: or something
15:13 Lanturn: oh
15:13 Lanturn: consistency XD
15:13 Lanturn: up to you :3
15:14 samplefish: i reeplaced 2 1/1 sliders with this guy 00:30:371 (3) -
15:14 samplefish: what do u think
15:14 samplefish: cause it wouldve been 1/1 for days
15:14 Lanturn: it works nice
15:14 samplefish: glovely
15:14 Lanturn: feels like something I did with sailor moon lol
15:15 Lanturn: but anyways
15:15 Lanturn: If you did want to do what I said about deleting the note
15:15 samplefish: oh hey irrev is offline \o/
15:15 Lanturn: 00:15:871 (4) -
15:15 Lanturn: delete this note as well
15:15 samplefish: you can do my mod now lol \o/
15:15 Lanturn: lol
15:15 Lanturn: IRC moddddddddd
15:15 Lanturn: take it ;_;
15:15 Lanturn: I'd rather mod talking to you <3
15:15 samplefish: okay \o/
15:17 Lanturn: random question
15:17 Lanturn: why did you end your spinner where you did? XD
15:18 Lanturn: 00:47:371 - ?
15:18 samplefish: http://puu.sh/8jswJ.png
15:19 Lanturn: hehe no dap
15:19 Lanturn: idk it feels better ending where I said it, but its up to you :3
15:21 samplefish: done
15:21 samplefish: !!
15:22 Lanturn: So for Normallll
15:22 Lanturn: 00:36:121 (6) - eh delete?
15:22 Lanturn: I think you can
15:23 Lanturn: ease off on a few more notes, but make other parts a little more harder
15:23 Lanturn: to balance the whole diff, instead of placing it all in one section
15:23 samplefish: i see isee
15:23 Lanturn: 00:32:121 (7) - delete this as well
15:23 samplefish: i sea i sea.
15:24 Lanturn: 00:09:121 - add circle?
15:24 Lanturn: 00:15:121 - Try adding one here as well
15:24 Lanturn: already back to even :3
15:24 Lanturn: 00:19:121 -
15:26 Lanturn: 00:23:121 -
15:26 Lanturn: is pretty much it
15:26 Lanturn: you've added 2 extra notes, but made the harder part easier ;)
15:27 Lanturn: Go test 00:39:871 (5,1,2) - and tell me if it feels strange to you? :P
15:28 Lanturn: actually it's fine
15:28 Lanturn: nvm :3
15:28 samplefish: hurray
15:28 samplefish: \o/
15:29 Lanturn: 00:13:371 (3) - Little bit of left curve?
15:30 Lanturn: http://puu.sh/8jtly.jpg I moved the (2) slightly as well to get this
15:32 samplefish: juanderful!
15:32 samplefish: i gotta get ready for class in a few minutes btw \o/
15:32 Lanturn: oh
15:32 Lanturn: :(
15:32 Lanturn: well there isn't much to say about your hard
15:32 samplefish: funny cause i think my hard needs the most work \o/
15:32 Lanturn: :3
15:33 Lanturn: 00:38:371 (1) - should be some custom slider :D
15:33 Lanturn: whatever, I'll mod your hard, and post these for normal/easy
15:33 Lanturn: ^^

Don't forget to fix the spinners in all diffs :3

[Hard]
  1. 00:00:371 (1,1) - and so on. Add whistles to all the big white ticks. Sounds and plays much better than just having them every second one.
  2. 00:02:121 (4,1) - Following your NC patterns. Swap these around.
  3. 00:11:871 (3) - Nazi. How about placing this lower for better flow? Try something like x254 y196
  4. 00:14:871 (2,3,1) - Try to get a better blanket. | http://puu.sh/8judd.jpg
    (search for 15371 in notepad, and replace the line with this if you are lazy)
    338,277,15371,2,0,B|321:244|327:209|340:187|355:173|355:173|344:143|348:119,1,160,0|2,0:0|0:0,0:0:0:0:
  5. 00:18:371 (1,2) - Make (2) a rotated copy of (1)?
  6. 00:30:121 (3) - Try a downward curve for this instead of an upward, it flows much better with the previous slider (even if it isn't that noticable)
  7. 00:34:121 (3,1) - Try increasing this to 2.00 spacing to match the upcoming notes. Much like you did with 00:36:121 (6,1) -
Nothing really to say. Map is good to go.

[Normal]
  1. 00:32:371 (7) - sample please ;_;
If you wanted to. You could add a tags like Playstation and RPG so people can find the song easier ;)

Crappy mod~
yes.
kirinokirino
Offset: 360? no kd
desudesud
Although technically your not accepted for my queue round, imma still do yours :D

[Easy]

00:21:371 (2,3) - I would prefer to blanket 2 to 3, because right now it looks a bit ugly with the transition of slider form.

00:24:371 (1) - Try moving this to x:118 y:87 (will have to take grid snap off) and see if you like the slightly fixed blanket.

[Normal]

00:11:371 (7) - Try something like this to make the slider a bit more fun and unique than just a plain linear slider.


00:17:371 (3) - I would probably Ctrl + J this, as it doesn't flow well right now as it is.

[Hard]

00:14:371 (1) - Would probably try to blanket this with 4 to keep a good flow and also look nicer and more organized.
Topic Starter
samplefish

xVirtualNinjax wrote:

Although technically your not accepted for my queue round, imma still do yours :D hi!

[Easy]

00:21:371 (2,3) - I would prefer to blanket 2 to 3, because right now it looks a bit ugly with the transition of slider form. i like this better, no change

00:24:371 (1) - Try moving this to x:118 y:87 (will have to take grid snap off) and see if you like the slightly fixed blanket. fixed

[Normal]

00:11:371 (7) - Try something like this to make the slider a bit more fun and unique than just a plain linear slider. i think its okay, but i did fix how it lines up with the next slider, generally no change


00:17:371 (3) - I would probably Ctrl + J this, as it doesn't flow well right now as it is. i think its alright

[Hard]

00:14:371 (1) - Would probably try to blanket this with 4 to keep a good flow and also look nicer and more organized. not sure how to do this without having to greatly change the pattern that comes after, so no change ;_;
thanks for the mod!
Irreversible
Hi! I've had a look through again, and I think it would be nice if you could get another 2 good mods! I think there are some spots which you can easily improve even more, sometimes it just doesn't look so neat, but no worries, nothing really problematic~

Write me a pm then!
Midge
here for m4m :3

[Easy]
00:03:871 (4,1) - Overlaps are hard to read for new players imo :S
00:30:371 (3) - Should put the anchor point here (matches with the song) http://puu.sh/8qbe5.jpg
00:34:371 (3) - Same as ^ http://puu.sh/8qbiX.jpg

[Normal]
00:19:371 (6,7) - Slider instead?
00:31:371 (6,1) - Add a circle between these

[Hard]
It's weird how there's no circle for the triangle dings, especially since it's there in the other diffs, but it's not a big deal.
00:28:371 (1,2) - This section is the same as 00:24:371 (1,2), so I don't think an overlap is good here.
00:38:371 (1) - Anchor point here? http://puu.sh/8qcdI.jpg

This is ready for rank imo, most of these were nitpicked hard :S
Good luck though!
Topic Starter
samplefish

Midge wrote:

here for m4m :3

[Easy]
00:03:871 (4,1) - Overlaps are hard to read for new players imo agreed, but i think ill let it go since its the only one in the song and theres pretty much nowhere else i can put it. would change if there was a quick fix, but overall it shouldnt be tht tough.:S
00:30:371 (3) - Should put the anchor point here (matches with the song) good point, but kinda tough to change this without changing a lot more stuff (oh im so lazy ;_;) no changehttp://puu.sh/8qbe5.jpg
00:34:371 (3) - Same as ^ changedhttp://puu.sh/8qbiX.jpg

[Normal]
00:19:371 (6,7) - Slider instead? once again, good idea, but itll be tough to have a slider while making it look nice AND keeping a 1.0 distance snap.
00:31:371 (6,1) - Add a circle between thesehad one in an earlier version, now that i put it back, i think it definitely sounds better. nice call!

[Hard]
It's weird how there's no circle for the triangle dings, especially since it's there in the other diffs, but it's not a big deal. should be okay.
00:28:371 (1,2) - This section is the same as 00:24:371 (1,2), so I don't think an overlap is good here. changed
00:38:371 (1) - Anchor point here? good idea, but not sure how to keep a blanket on the previous slider, have a good ds, and still point the slider to the next note, no changehttp://puu.sh/8qcdI.jpg

This is ready for rank imo, most of these were nitpicked hard :S
Good luck though!
thanks for the mod!
Eyenine
Yo.
From my modding queue. (Thread title is a lie.)
I don't think I'll be of any help to this map, but here goes.

[Easy]
00:02:371 (3,4,1) - (Low priority sugggestion) As Midge said, overlaps may be hard for new players. I tried to tweak (without changing sliders shapes), and here's what I came up.
"This miight be shit. If so, please ignore."
  1. 00:03:871 (4) - x: 508, y: 248
  2. 00:04:371 (1) - x: 448, y: 312 (Slider 3 is just mirror)
  3. 00:05:871 (2) - Place on "top" of sliders 1 and 3.
  4. With this series of tweaks, aesthetics might become a bit of a problem. Also, the proper flow for 00:07:871 (4,1,2) is a bit difficult for me to decide when I tried tweaking. But, oh well, this is just a low priority suggestion. Feel free to ignore. (And yes, I already feel that you're going to decline.)
A quick glimpse: http://puu.sh/8qMDP.jpg
00:13:871 (2,3) - Blanket can be better. Pretty obvious imo (Second node x: 264, y: 312 ; Third node x: 268, y: 352 ; 4th node move a bit to right to fix distance snap and length)

[Normal]
00:09:371 (3,4) - Change to slider? Feels a bit too silent and awkward with only two circles.
00:15:371 (3,4) - ^

[Hard]
00:14:246 - Add note here (same as 00:22:246 - )
00:16:121 (1,2) - 1.50x spacing?
00:31:371 (5) - Move third node down for better blanket with 00:32:121 (6) - and to better fit the "depression" of 00:32:371 (1) -

I suck at modding o.o
Sorry, my mod is mostly nazi. I found it difficult to find anything that needs fixing. This should be ranked already.
Good luck~ and advanced congratulations for first ranked map :D
WinglessAsura
here's my mod !! :)

i'm a beginner so don't expect any legit mod from me, mkay ? :)

GENERAL

1.add to tags : <artist> , <title> , dark ,cloud , <your nickname(optional)>
2. improve hitsound and add some claps and whistles.

EASY

1. object placing seems fine here.
2. OD2, CS3, HP DR3

NORMAL

don't know what to mod here. seems all just fine and perfect.

HARD

1.HP DR 7-8, AR 7-9, OD 7+
2.improve some hitsounds. adding claps appears to be good at this diff.
3.Hard SV should around 1,8 or higher. since normal SV is around 1,2 - 1,6.

well, thats all i can do. sorry if my mod is worst :o . you see, your mapping skill is much better than my modding skill. so, i'm sorry if there's isn't much help with my mod. i just hope this is helpful enough :D :)
Topic Starter
samplefish

Eyenine wrote:

Yo.
From my modding queue. (Thread title is a lie.)
I don't think I'll be of any help to this map, but here goes. yay!

[Easy]
00:02:371 (3,4,1) - (Low priority sugggestion) As Midge said, overlaps may be hard for new players. I tried to tweak (without changing sliders shapes), and here's what I came up. changed, really awesome idea! didnt do exactly what you did, but something close enough :D
"This miight be shit. If so, please ignore."
  1. 00:03:871 (4) - x: 508, y: 248
  2. 00:04:371 (1) - x: 448, y: 312 (Slider 3 is just mirror)
  3. 00:05:871 (2) - Place on "top" of sliders 1 and 3.
  4. With this series of tweaks, aesthetics might become a bit of a problem. Also, the proper flow for 00:07:871 (4,1,2) is a bit difficult for me to decide when I tried tweaking. But, oh well, this is just a low priority suggestion. Feel free to ignore. (And yes, I already feel that you're going to decline.) lol
A quick glimpse: http://puu.sh/8qMDP.jpg
00:13:871 (2,3) - Blanket can be better. Pretty obvious imo (Second node x: 264, y: 312 ; Third node x: 268, y: 352 ; 4th node move a bit to right to fix distance snap and length) done

[Normal]
00:09:371 (3,4) - Change to slider? Feels a bit too silent and awkward with only two circles. i want to keep these because i think though a slider does feel nicer, i wanted to balance out the parts that sounded like these parts, some with sliders and some with circles. plus it would be harder to make a new pattern if i were to put in a slider. (im so lazy ;-;)
00:15:371 (3,4) - ^ ^

[Hard]
00:14:246 - Add note here (same as 00:22:246 - ) nice catch! i originally had what you wanted, but..

Irreversible wrote:

00:14:121 (6,7,8) - There is actually no 1/4 here, but rather a 1/6 or whatever later, I would probably go for 1/2 here to be save.
00:16:121 (1,2) - 1.50x spacing? oo nice one, fixed
00:31:371 (5) - Move third node down for better blanket with 00:32:121 (6) - and to better fit the "depression" of 00:32:371 (1) - moved it a tad bit

I suck at modding o.o
Sorry, my mod is mostly nazi. I found it difficult to find anything that needs fixing. This should be ranked already.
Good luck~ and advanced congratulations for first ranked map :D
you give yourself too little credit! thanks for the mod! it was really good~
Topic Starter
samplefish

WinglessAsura wrote:

here's my mod !! :)

i'm a beginner so don't expect any legit mod from me, mkay ? :)

GENERAL

1.add to tags : <artist> , <title> , dark ,cloud , <your nickname(optional)> really no need, all the things you mentioned are already listed in the artist, title, and source. and i dont have a nickname :P
2. improve hitsound and add some claps and whistles. i dont think theres a need for claps and whistles

EASY

1. object placing seems fine here.
2. OD2changed, CS3 definitely no, HP DR3no change

NORMAL

don't know what to mod here. seems all just fine and perfect.

HARD

1.HP DR 7-8, AR 7-9, OD 7+ hpdrain is hard enough, ar is already 7, od doesnt need to be that high for 120bpm hard diff
2.improve some hitsounds. adding claps appears to be good at this diff. theres no claps in the song, i think theyll be a little too noisy :P
3.Hard SV should around 1,8 or higher. since normal SV is around 1,2 - 1,6. see below comments!

well, thats all i can do. sorry if my mod is worst :o . you see, your mapping skill is much better than my modding skill. so, i'm sorry if there's isn't much help with my mod. i just hope this is helpful enough :D :) :D
hi! thank you so much for your time and effort!! i did not make that many changes because many of the things you suggested (like cs3 on normal and changing my slider velocity on hard, meaning i would have to remap and get all new mods) were quite extreme, considering the following quote

Irreversible wrote:

Hi! I've had a look through again, and I think it would be nice if you could get another 2 good mods! I think there are some spots which you can easily improve even more, sometimes it just doesn't look so neat, but no worries, nothing really problematic~

still, thank you very much for your time!! i really appreciate you people that do normal mods ;)
Hinsvar
Yo; modding here randomly.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Uh, the BG is bigger than the mp3's size... It's not a must, but you can certainly reduce the size a lot to make sure the size of the package won't bloat. The mapset can be far smaller than how it is now, really.
  2. 00:32:371 - 00:39:371 - Do you think the kiai time here is necessary? There isn't any noticeable increase of the music's power here. It just feels like it pops suddenly, without any indication from the song itself.
>Easy
  1. 00:04:371 (1,2,3) - I'm being extremely picky here, alright, but... the blanket here can still be slightly better. Drag (1)'s second-to-last node to (336,340) and (3)'s second node to (176,344)?
  2. 00:09:371 (3,4) - The blanket here also looks kinda weird. It's hard to give coordinate values, though, with the last node acting strangely...
>Normal
  1. 00:17:121 (2,3) - Uh, 0.94x? The spacing at 00:16:371 (1,2,3) looks slightly uneven because of this (although it's admittedly not noticeable at first sight).
  2. 00:28:871 (2,3) - 1.08x DS?
  3. 00:33:371 (2,4) - Slightly touching each other. Might want to move them from each other.
  4. 00:43:371 (2) - Not a must, but make the curve even between the left and right sides? Looks neater that way, IMO.
>Hard
  1. 00:00:371 (1,2,3) - Don't you think the flow here is weird because of the curve and angle of the sliders? Maybe separately rotate (1) and (3) by 25 degrees anti-clockwise (selection centre) to improve the flow?
  2. 00:08:121 (5) - Add a whistle to emphasize the instrument here? It just feels empty here without anything... At least that's what I think. And a whistle can do it nicely!
  3. 00:14:121 (4,1) - Hmm, I think they're too close to each other. Maybe move (1) to (317,356)?
  4. 00:14:371 - Add a whistle here too? The instrument being played here is the same as 00:14:871, and it's weird for only one of them to be given a whistle. You know, consistency.
  5. 00:37:371 (5,6,1) - Increase the spacing here to 1.6x DS or something? After hitting the jumps at 00:36:371 (1,2,3,4), this decrease in spacing makes it a little hard to adjust your movement. Making the space wider would allow for a more natural motion.
...That's pretty much it. You can't really expect a big mod over a map like this. I guess it's indeed ready for a BAT check.

Good luck on the way 8-)
OblivioN
Hi~From my queue
[Hard]
00:06:121 (1) - why not blanket with 00:05:621 (6) - ?
00:08:371 (1) - you can make the head of 00:08:371 (1) - overlap with 00:06:621 (2) - 00:41:371 (5) - ummm……not beautiful……

[Other]
others are no problem,perfect good,and it's a pretty song,I love it.:3 Shoot star~★and I hope the map can be ranked /w\
Topic Starter
samplefish

Hinsvar wrote:

Yo; modding here randomly. <33333333

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Uh, the BG is bigger than the mp3's size... It's not a must, but you can certainly reduce the size a lot to make sure the size of the package won't bloat. The mapset can be far smaller than how it is now, really. done! ran it though MS paint :roll:
  2. 00:32:371 - 00:39:371 - Do you think the kiai time here is necessary? There isn't any noticeable increase of the music's power here. It just feels like it pops suddenly, without any indication from the song itself.taken out.
>Easy
  1. 00:04:371 (1,2,3) - I'm being extremely picky here, alright, but... the blanket here can still be slightly better. Drag (1)'s second-to-last node to (336,340) and (3)'s second node to (176,344)? fixed! tbh i could use a lot of these pointers, im too lazy to go through every last blanket to see if theyre exactly right. thank you for this (:
  2. 00:09:371 (3,4) - The blanket here also looks kinda weird. It's hard to give coordinate values, though, with the last node acting strangely... fixed (to the best of my abilities)
>Normal
  1. 00:17:121 (2,3) - Uh, 0.94x? The spacing at 00:16:371 (1,2,3) looks slightly uneven because of this (although it's admittedly not noticeable at first sight). unintentional, fixed!
  2. 00:28:871 (2,3) - 1.08x DS? ^
  3. 00:33:371 (2,4) - Slightly touching each other. Might want to move them from each other. nice catch.
  4. 00:43:371 (2) - Not a must, but make the curve even between the left and right sides? Looks neater that way, IMO. done!
>Hard
  1. 00:00:371 (1,2,3) - Don't you think the flow here is weird because of the curve and angle of the sliders? Maybe separately rotate (1) and (3) by 25 degrees anti-clockwise (selection centre) to improve the flow? chnged
  2. 00:08:121 (5) - Add a whistle to emphasize the instrument here? It just feels empty here without anything... At least that's what I think. And a whistle can do it nicely! done
  3. 00:14:121 (4,1) - Hmm, I think they're too close to each other. Maybe move (1) to (317,356)? moved the other notes around
  4. 00:14:371 - Add a whistle here too? The instrument being played here is the same as 00:14:871, and it's weird for only one of them to be given a whistle. You know, consistency. i think there are plenty of other instances where this sound occurs, so i think it should be okay without a whistle here
  5. 00:37:371 (5,6,1) - Increase the spacing here to 1.6x DS or something? After hitting the jumps at 00:36:371 (1,2,3,4), this decrease in spacing makes it a little hard to adjust your movement. Making the space wider would allow for a more natural motion. done! hopefully the new placing and spacing after the last slider wont warrant any problems.
...That's pretty much it. You can't really expect a big mod over a map like this. I guess it's indeed ready for a BAT check.

Good luck on the way 8-)
thank you so much for your AMAZING mod! it really helped the map out a lot. highlight of my night!
Topic Starter
samplefish

OblivioN wrote:

Hi~From my queue
[Hard]
00:06:121 (1) - why not blanket with 00:05:621 (6) - ?done
00:08:371 (1) - you can make the head of 00:08:371 (1) - overlap with 00:06:621 (2) - dont think its necessary, no change00:41:371 (5) - ummm……not beautiful…… actually ive been wanting to change this for a while, just needed an excuse to not be lazy, changed

[Other]
others are no problem,perfect good,and it's a pretty song,I love it.:3 Shoot star~★and I hope the map can be ranked /w\
thank you for your mod!!
Natsu
Hi~ from my Queue

General:

  1. Kiai should end in 00:39:871, to keep it a bit consistent with the song sections, actually it is ending in the middle of a combo
Hard:

  1. 00:06:121 (1,2) - this rhythm is not consistent with your previous ones, for example: 00:00:371 (1) - , 00:02:121 (1,2) - . As you can notice the emphasis in the music is in 00:06:371 - try to change the rhythm, like:
  2. 00:07:121 (3,4) - same as above ^
  3. 00:12:371 (1) - Nazi, move to x:91 y:120 for a perfect blanket with 00:12:871 (2) - (not necessary, but is better to have all perfect IMO)
  4. 00:13:371 (3,4) - spacing~ they are really close actually, try to spacing them properly to 1.0, like you was doing before
  5. 00:16:121 (1,2) - similar to 00:06:121 your rhythm is not even consistent with similars parts like: 00:18:121 (6,7,1) - , 00:22:121 (5,6,1) - , usually the stanzas (big white ticks) are the parts that you need to stress with click actions, consider to change this for consistency and better rhythm to:
    or you can do something similar to 00:30:121 (3,1,2,3,4) -
  6. 00:24:121 (4) - move (4) around x:213 y:201 , for better blanket with previous object
  7. 00:40:121 (1,2) - exactly the same as 00:16:121
Normal:

  1. 00:06:371 (3,4) - this objects look a bit strange to me, can't explain why, what about to make them symmetrical also try to improve the connection between the objects, like:
  2. 00:00:371 from here to 00:07:621 you are using whistles in every first and third downbeat in the hard difficult, but not in the normal difficult, can I know why?
  3. 00:08:121 maybe just my personal opinion, but adding a circle here will improve the rhythm, since you can notice this is the part where the music change a bit
  4. 00:15:871 (4,1) - this blanket can be a bit better, just move a bit the slider
  5. 00:26:371 (3,4) - not sure about the transition between the objects, I feel players will need to do a forced cursor movement here, but maybe just me
  6. 00:34:371 this is the place where the NC should be, since the kiai is starting here, even if don't have so much relevance here I guess it need a NC.
Easy:

  1. 00:00:371 from here to 00:07:621 same as normal diff
  2. 00:09:371 (3) - not a fan of ending sliders in strong beats like the one in 00:10:371 - if you agree with me, try this instead:
  3. 00:19:871 (4,1) - check the spacing here, little but noticeable
  4. 00:34:371 (3) - same as normal, this should be NC, since is the start of the chorus
Good luck nice mapset and song ;)
Topic Starter
samplefish

Natsu wrote:

Hi~ from my Queue

General:

  1. Kiai should end in 00:39:871, to keep it a bit consistent with the song sections, actually it is ending in the middle of a combo took out the kiai time as it didnt fit that much to begin with
Hard:

  1. 00:06:121 (1,2) - this rhythm is not consistent with your previous ones, for example: 00:00:371 (1) - , 00:02:121 (1,2) - . As you can notice the emphasis in the music is in 00:06:371 - try to change the rhythm, like: changed~
  2. 00:07:121 (3,4) - same as above ^ changed
  3. 00:12:371 (1) - Nazi, move to x:91 y:120 for a perfect blanket with 00:12:871 (2) - (not necessary, but is better to have all perfect IMO) fixed
  4. 00:13:371 (3,4) - spacing~ they are really close actually, try to spacing them properly to 1.0, like you was doing before fixed
  5. 00:16:121 (1,2) - similar to 00:06:121 your rhythm is not even consistent with similars parts like: 00:18:121 (6,7,1) - , 00:22:121 (5,6,1) - , usually the stanzas (big white ticks) are the parts that you need to stress with click actions, consider to change this for consistency and better rhythm to: dont think its too big of a problem, no change on this one
    or you can do something similar to 00:30:121 (3,1,2,3,4) -
  6. 00:24:121 (4) - move (4) around x:213 y:201 , for better blanket with previous object fixed
  7. 00:40:121 (1,2) - exactly the same as 00:16:121 changed
Normal:

  1. 00:06:371 (3,4) - this objects look a bit strange to me, can't explain why, what about to make them symmetrical also try to improve the connection between the objects, like: changed!
  2. 00:00:371 from here to 00:07:621 you are using whistles in every first and third downbeat in the hard difficult, but not in the normal difficult, can I know why? no special reason, how i mapped hard just made it so i couldnt put the whistles with the bells, so i had to put them somewhere else. these difficulties i can put my whistle with the bells, so i did.
  3. 00:08:121 maybe just my personal opinion, but adding a circle here will improve the rhythm, since you can notice this is the part where the music change a bit dont think it is needed, no change
  4. 00:15:871 (4,1) - this blanket can be a bit better, just move a bit the slider changed
  5. 00:26:371 (3,4) - not sure about the transition between the objects, I feel players will need to do a forced cursor movement here, but maybe just meits not just you, irreversible questioned its readability, but said it could be okay.
  6. 00:34:371 this is the place where the NC should be, since the kiai is starting here, even if don't have so much relevance here I guess it need a NC. no more kiai!
Easy:

  1. 00:00:371 from here to 00:07:621 same as normal diff
  2. 00:09:371 (3) - not a fan of ending sliders in strong beats like the one in 00:10:371 - if you agree with me, try this instead: i think its okay, no change
  3. 00:19:871 (4,1) - check the spacing here, little but noticeable fixed
  4. 00:34:371 (3) - same as normal, this should be NC, since is the start of the chorus
Good luck nice mapset and song ;)
thank you for the great mod! (:
Irreversible
Ok then :) Good luck with your first rank!!

Bubbled.
Topic Starter
samplefish

Irreversible wrote:

Ok then :) Good luck with your first rank!!

Bubbled.
Thank you for the bubble!
Lanturn
Yay! The Shop is almost ready to be opened!
alacat
Hey ~

[General]
  1. How about adding "LEVEL-5 Inc." to Tags ? This is development corporation of this game.
  2. 00:44:371 - Why don't you turn down the volume gradually at last spinner ? It would fit well with this kind of music.
[Easy]
  1. Overall Difficulty and HP Drain Rate +1 and approach Rate +1 ,AR 2 makes all objects appear less cramped.
  2. 00:21:371 (2) - Flow suggestion : I prefer to use a straight slider instead curve for flow. Consider remaking this part like this
[Normal]
  1. Overall Difficulty and HP Drain Rate +1.
  2. 00:25:371 (2) - ,00:27:371 (4) - I feel this part is empty. So It's better to use a whistle to the tail of the slider.
  3. 00:41:371 (3) - ,00:43:371 (2) - As you can see these sliders overlap while playing. if you can, please make these sliders not overlap.
[Hard]
  1. 00:42:371 (1,2,3,4) - a bit nazi mod, please try to make the equal spacing of this part since the new combo is still going. So it would look better to me.
Nice first map ! Call me back :)
Topic Starter
samplefish

alacat wrote:

Hey ~

[General]
  1. How about adding "LEVEL-5 Inc." to Tags ? This is development corporation of this game. done
  2. 00:44:371 - Why don't you turn down the volume gradually at last spinner ? It would fit well with this kind of music.i hope what I did works
[Easy]
  1. Overall Difficulty and HP Drain Rate +1 and approach Rate +1 ,AR 2 makes all objects appear less cramped. done, and do you mean AR3?
  2. 00:21:371 (2) - Flow suggestion : I prefer to use a straight slider instead curve for flow. Consider remaking this part like this I like this better, no change
[Normal]
  1. Overall Difficulty and HP Drain Rate +1. done
  2. 00:25:371 (2) - ,00:27:371 (4) - I feel this part is empty. So It's better to use a whistle to the tail of the slider. done
  3. 00:41:371 (3) - ,00:43:371 (2) - As you can see these sliders overlap while playing. if you can, please make these sliders not overlap.changed
[Hard]
  1. 00:42:371 (1,2,3,4) - a bit nazi mod, please try to make the equal spacing of this part since the new combo is still going. So it would look better to me.fixified
Nice first map ! Call me back :)
Thanks for the mod!
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