Hashimoto Jin - STAND PROUD (TV Size)

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R801

Ringating wrote:

random background mod:

I noticed that the bg was 1024x768 (4:3), but the max allowed resolution is 1366x768 (16:9), so I made the bg 1366x768 with a bit of editing (this change won't affect people who play at 4:3, because the bit i added will be cropped off for them). I also increased the contrast of the image a bit, cause it seemed rather faded. There was also a smoothing filter added so it would appear cleaner. Here is the final product:

De lo que uno se entera o.o
No creo que 70 KB de diferencia hagan tanto daño. Y, no puedo negar que se ve mejor o.o Podrías considerarlo :D

Nice job, Ringating! :)

pishifat wrote:

(you can thank me for telling ringating to make you a background too :P)
Thanks for the help, pishifat! :D
Topic Starter
Atsuro

Ringating wrote:

random background mod:

I noticed that the bg was 1024x768 (4:3), but the max allowed resolution is 1366x768 (16:9), so I made the bg 1366x768 with a bit of editing (this change won't affect people who play at 4:3, because the bit i added will be cropped off for them). I also increased the contrast of the image a bit, cause it seemed rather faded. There was also a smoothing filter added so it would appear cleaner. Here is the final product:

Thanks for the background :D


pishifat wrote:

random mod here. mentioning a lot of basic things, so it's not too in depth (you can thank me for telling ringating to make you a background too :P)

general:
- you've got a lot of unsnapped inherited timing sections (green ticks), might want to snap those
- combos seem random at times, keeping them consistent (like one new combo near every large white tick) is the best way to go
- distance snapping on hard/normal/easy needs to be more utilized

insane:

00:01:387 (1,2,3,4,5) - based on the spacing from the first four notes here, you'd think the slider speed would be faster. make the stream closer in a way like this:

00:09:023 (6) - NC (new combo) to maintain combo consistency. try to make a new combo once between each white tick, since that's what you did for most of the map
00:10:114 (12,13,14) - compared to previous triples, spacing is off. this happens on a lot of other streams, so i won't mention them more than this. find them yourself :P
00:12:841 (5) - maybe move this down to keep a better curved flow:

00:13:387 (9) - NC for combo consistency. i won't mention every time this happens anymore, so just fix that on your own :P
00:28:660 (2,3,4,5) - keep your squares at exactly 90 degrees, or else it looks messy. use ctrl+shift+D for automatic squares
00:45:387 (1,2,3,4,1,2,3,4) - ^
00:52:841 (3) - sudden slider velocity change, so make it a NC
01:20:660 (4,6) - flows a lot nicer of you ctrl+G these

hard: overall, the difficulty is pretty hard in comparison to most "hards" nowadays. especially when it gets to where the preview point is. distance spacing is also not used as much as it should be (or as strictly i guess). you're missing the kiai time on this difficulty for some reason too.
00:21:751 (9) - would be better to change the direction of this, so you'll know the next object is to the right:

this also happens a lot of times, so i'd consider changing accordingly for the rest too

00:33:023 (9) - make this line up vertically with 7 and 8, it seems off
00:38:478 (6) - this should be stacked with 00:37:023 (2)
00:50:660 (9) - vertically line up with 7 and 8 too
00:52:841 (1) - make this in the exact center so it doesn't look out of place compared to the spinner:
vs
the objects stacked here also will need some moving

01:02:841 (1,2,3,4,5,6) - spacing is definitely too confusing for a hard difficulty :P
01:19:205 (5) - move this to the left so it lines up with this T shape:

01:22:841 (1,2,3,4) - this kind of spacing is too sudden, needs a definite change

normal: needs to follow exact distance spacing 99% of the time, so i'd suggest going through the entire map with 1.0x distance spacing and re-adjust the positions of things (gonna be a lot of work, but it's necessary). that being, i'm not really gonna say anything about this diff.

easy: what i said about the normal difficulty applies here too

anyway good luck with the map :D if you have any questions pm me and i'll definitely respond :D
Thanks for the mod :) fixed everything you said (i think)
Should i reduce the difficulty in hard? :?
xVirtualNinjax
[Easy]

00:29:387 (2,3,4,5) - I wouldn't use long strings of circles like this since new players play Easy diffs, and they will usually end up jumping the gun on strings like these. Try using 2 sliders instead, one from 2 to 3, and one from 4 to 5.


[Normal]

00:03:205 (2) - I would make this more symmetrical by making the tilt/bump/whatever happening halfway through the slider, in the center.

00:46:841 (8) - NC

01:25:387 (3,4) - DS error, fix the stacking or remove the stacking entirely

00:48:296 (10,11) - DS error, fix ASAP

[Hard]

00:22:296 (1,2,3,4,5,6,7,8,9,10,11) - The thing where the circes stack where 2 and 3 were is pretty hard to play and see due to the AR rate. I probably wouldn't stack them this way just so the player can actually see and expect the circles.

00:58:296 (1,2,3,4,5,6,7,8,9,10) - ^^
Topic Starter
Atsuro

xVirtualNinjax wrote:

[Easy]

00:29:387 (2,3,4,5) - I wouldn't use long strings of circles like this since new players play Easy diffs, and they will usually end up jumping the gun on strings like these. Try using 2 sliders instead, one from 2 to 3, and one from 4 to 5.


[Normal]

00:03:205 (2) - I would make this more symmetrical by making the tilt/bump/whatever happening halfway through the slider, in the center.

00:46:841 (8) - NC

01:25:387 (3,4) - DS error, fix the stacking or remove the stacking entirely

00:48:296 (10,11) - DS error, fix ASAP

[Hard]

00:22:296 (1,2,3,4,5,6,7,8,9,10,11) - The thing where the circes stack where 2 and 3 were is pretty hard to play and see due to the AR rate. I probably wouldn't stack them this way just so the player can actually see and expect the circles.

00:58:296 (1,2,3,4,5,6,7,8,9,10) - ^^
Thanks for the mod :)
pishifat

atsuro0 wrote:

Should i reduce the difficulty in hard? :?
i'd do it if i were you, but you could also wait for other modders to say something about it first
Okoratu


General

  1. Let's have a look into the rhythm of the insane and let's see how you manage to map 1/3s
Insane

  1. dude dude dude, the guitar part in the beginning is 1/3 lol
  2. 00:01:751 (5) - like everything hereafter up until 00:07:387 (1) - isn't really snapped to the sounds that you intend to map there so i'll give you a rough roadmap of the guitar sounds that are there in case you want to map them in this:


    place some circles on the 1/3 snap like this and see for yourself how you could redo this part :o
  3. 00:15:205 (9) - the stream starting here should be 1/6, making it 1/4 is like having unsnapped notes, either use a kickslider for this or think of a way to map these as 1/6 in a playable way?
  4. 00:36:569 - might consider mapping this sound?
  5. 00:49:569 (3) - would space this similarily to 00:48:841 (3) - (2.90x prev, 2.65x next)
  6. 01:14:114 (5,1) - consider CRTL+H ing these to have not that much of an antijump but a neat repeating pattern?
  7. 01:14:296 (1) - this part is 1/3 again, might look for the guitar sounds on the 1/3 lines again

Gl with your map!
Topic Starter
Atsuro

Okoratu wrote:



General

  1. Let's have a look into the rhythm of the insane and let's see how you manage to map 1/3s
Insane

  1. dude dude dude, the guitar part in the beginning is 1/3 lol Changed it
  2. 00:01:751 (5) - like everything hereafter up until 00:07:387 (1) - isn't really snapped to the sounds that you intend to map there so i'll give you a rough roadmap of the guitar sounds that are there in case you want to map them in this:


    place some circles on the 1/3 snap like this and see for yourself how you could redo this part :o
  3. 00:15:205 (9) - the stream starting here should be 1/6, making it 1/4 is like having unsnapped notes, either use a kickslider for this or think of a way to map these as 1/6 in a playable way? added a repeat slider there
  4. 00:36:569 - might consider mapping this sound? ok
  5. 00:49:569 (3) - would space this similarily to 00:48:841 (3) - (2.90x prev, 2.65x next) ok
  6. 01:14:114 (5,1) - consider CRTL+H ing these to have not that much of an antijump but a neat repeating pattern? ok
  7. 01:14:296 (1) - this part is 1/3 again, might look for the guitar sounds on the 1/3 lines again


Gl with your map!
Thanks for the mod!
Vyre
this needs to be approved XD
-[ Asuna ]-
yo! from Queue

[general]
add ジョジョの奇妙な冒険 , JoJo no Kimyou na Bouken , Jojolion , Kochira Katsushika-ku Kameari Kouen-mae Hashutsujoto , hirohiko haraki ,
shueisha to Tag coloum

[hard]
00:25:569 (13) - NC
01:17:205 (6) - extend slider by 1/2 ? so you can remove circle there
end spin here 01:28:660

[Normal]
Hp 4 , OD & AR 5
00:03:205 (3) - make keep 1.5x disnap.. Example:


00:15:932 - add 1/2 slider and remove note in 00:16:114
00:57:205 - add circle?

okay.. hope this helped...
plz write Fixed,changed,or added
so i can learning about modding from that..
GL with your map~~!
Topic Starter
Atsuro

Marinska wrote:

yo! from Queue

[general]
add ジョジョの奇妙な冒険 , JoJo no Kimyou na Bouken , Jojolion , Kochira Katsushika-ku Kameari Kouen-mae Hashutsujoto , hirohiko haraki ,
shueisha to Tag coloum added

[hard]
00:25:569 (13) - NC fixed
01:17:205 (6) - extend slider by 1/2 ? so you can remove circle there changed
end spin here 01:28:660 changed

[Normal]
Hp 4 , OD & AR 5 changed
00:03:205 (3) - make keep 1.5x disnap.. changed Example:


00:15:932 - add 1/2 slider and remove note in 00:16:114 changed
00:57:205 - add circle? added

okay.. hope this helped...
plz write Fixed,changed,or added
so i can learning about modding from that..
GL with your map~~!
Thanks for your mod :)
Bluuh
Really cool beatmap and song. Totally vouch for this!!!
senami
I hope that this map will be approved. :)
Moo-Chan
b]My mod for mod from your queue~/b]

[Insane]
  1. 00:01:751 (5,6) - You could blanket these better
  2. 00:04:478 (1,2) - ^
  3. 00:10:660 (1,2,3) - It feels like the triplet isn't flowing into 00:11:023 (4) - at all, I'd change the angle of the triplet to point towards the 4
  4. 00:11:205 (5,6,7) - If you do the above change, change this to make it symmetrical again
  5. 00:21:751 (5,6,7) - These aren't evenly spaced, the slider is closer
  6. 00:27:569 (7,8,9) - These aren't evenly spaced, the slider is further away
  7. 00:30:841 (1,2) - Could blanket these better
  8. 00:42:478 (4,5) - ^
  9. 00:43:751 (3,4) - ^
  10. 00:56:478 (1,2,3) - These aren't evenly spaced, slider is closer
  11. 01:17:266 (1,2) - Could blanket these better
  12. 01:20:114 (1,2,3) - These aren't evenly spaced, the slider is way closer
  13. 01:23:387 (2,3,4) - These aren't evenly spaced, slider is further away
  14. 01:23:932 (5,6,7) - ^
  15. 01:24:478 (1,2,3) - Last note is further away

Good luck with your map
Topic Starter
Atsuro

Moo-Chan wrote:

b]My mod for mod from your queue~/b]

[Insane]
  1. 00:01:751 (5,6) - You could blanket these better
  2. 00:04:478 (1,2) - ^
  3. 00:10:660 (1,2,3) - It feels like the triplet isn't flowing into 00:11:023 (4) - at all, I'd change the angle of the triplet to point towards the 4
  4. 00:11:205 (5,6,7) - If you do the above change, change this to make it symmetrical again
  5. 00:21:751 (5,6,7) - These aren't evenly spaced, the slider is closer
  6. 00:27:569 (7,8,9) - These aren't evenly spaced, the slider is further away
  7. 00:30:841 (1,2) - Could blanket these better
  8. 00:42:478 (4,5) - ^
  9. 00:43:751 (3,4) - ^
  10. 00:56:478 (1,2,3) - These aren't evenly spaced, slider is closer
  11. 01:17:266 (1,2) - Could blanket these better
  12. 01:20:114 (1,2,3) - These aren't evenly spaced, the slider is way closer
  13. 01:23:387 (2,3,4) - These aren't evenly spaced, slider is further away
  14. 01:23:932 (5,6,7) - ^
  15. 01:24:478 (1,2,3) - Last note is further away

Good luck with your map
Made all the changes
Thanks for your mod, i'll mod your map in a moment
[-Horo-]
Hey niece job with that map, but i found out few things you must change.
Insane:
00:03:205 (2,3,4) - try to change ryth on here, let slider end on red thick, you can also cahnge it like that. http://puu.sh/hCeqD/efb2901d77.jpg
00:05:266 (2) - s lot random placing try not do this
Aslo try offset 416. Soon i will mod other diffs
Vyander
revive this :(
Topic Starter
Atsuro
Ye xd
KoveGames
xd
Bleach_Crusader
Stamina needs to be more fair on hard, the normal is a bit too slow.
If you wanted the hard to be insane then you got the right idea.
The notes might be simple enough but the stamina makes the player HAVE to get an S or double S
Renckay
Nice map 10/10
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