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Hanatan - Palette

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Total Posts
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Topic Starter
Smoothie
This beatmap was submitted using in-game submission on Donnerstag, 12. November 2015 at 12:02:38

Artist: Hanatan
Title: Palette
Tags: meola Megurine Luka VOCALOID Solitude Freak Irreversible EvilElvis ユリカ YURiCa ゆよゆっぺ Yuyoyuppe
BPM: 180
Filesize: 8715kb
Play Time: 03:43
Difficulties Available:
  1. Easy (1,24 stars, 128 notes)
  2. Hard (3 stars, 333 notes)
  3. Insane (4,2 stars, 451 notes)
  4. Irrelvis' Extra (4,94 stars, 596 notes)
  5. Normal (1,77 stars, 194 notes)
Download: Hanatan - Palette
Information: Scores/Beatmap Listing
---------------



Irrelvis' Extra ~ By: Irreversible & EvilElvis
Insane ~ Done
Hard ~ Done
Normal ~ Done
Easy ~ Done

wetdog123
From #Modreqs id like an M4M but if you don't want to its fine ( M4M: http://osu.ppy.sh/s/158750 )

[General]
Add the epilepsy warning

[Insane]
01:05:388 (1) - Move this slider away from 01:04:722 (1) -

[Hard]
Add circles at 00:32:722 and 00:33:055
01:08:722 (2) - Change this to 1/2 slider and circle
01:14:722 (2) - Move this slider away from 01:13:722 (3) -
03:05:386 (3) - Shorten this slider by a 1/2

[Normal]
I cant see anything



I don't think you have to m4m because I did a really small mod but i would be happy if you did
Topic Starter
Smoothie

Endemic wrote:

From #Modreqs id like an M4M but if you don't want to its fine ( M4M: http://osu.ppy.sh/s/158750 ) I posted my mod in the thread :)

[General]
Add the epilepsy warning Whoops... added

[Insane]
01:05:388 (1) - Move this slider away from 01:04:722 (1) - I moved it up a bit and changed the shape. It should be fine now

[Hard]
Add circles at 00:32:722 and 00:33:055 I'd rather not. I want to keep it consistend with the other diffsl.
01:08:722 (2) - Change this to 1/2 slider and circle The slider is following the vocals. So i'd like to keep it the way it is.
01:14:722 (2) - Move this slider away from 01:13:722 (3) - I moved it up a bit.
03:05:386 (3) - Shorten this slider by a 1/2 That would sound and play kinda weird.

[Normal]
I cant see anything



I don't think you have to m4m because I did a really small mod but i would be happy if you did Done:P
Thank you!
Indeed_old_1
Hi! from #modreqs here

[General]
I really like this mapset, I would only change the hitsound audio for when Kiai is on to 80% just because the chorus is so powerful.
On the insane, don't overuse streams, in this song there are lots of opportunities for them but try not to do them so much

[Normal]
00:41:722 (5,1) - I would delete these and make slider new combo (I added it down there vvv)
00:42:388 (2) - new combo
01:41:722 (4) - I would shorten this and make it a reverse slider, like this
02:06:722 (4) - add a break after this slider
02:37:386 (4) - I would move this slider (and the ones that follow) up a bit, it looks better if they don't go off the grid on the bottom imo.
02:49:386 (4) - keep the same distance between sliders in this part to make it more uniform
02:53:386 (1) - move it up a bit
03:00:386 (1) - doesn't need to be a new combo, but eh
03:35:469 (1) - your spinner is way too close to your last note, either move it or delete the last note and just have the spinner

[Hard]
01:11:722 (1) - no need for new combo
01:13:722 (3) - move this slider closer
02:06:722 (5) - add a break after slider
02:43:386 (1) - try using something other than just 1/1 sliders because right about here the map gets a little boring, try using some reverse slider to change it up
02:53:386 (5) - make the slider velocity slower here to make it more dramatic, looks cool!
03:02:386 (1,2,3) - instead of stacking these, try separating them in a line, like this http://puu.sh/8ayvT.jpg
03:18:385 (4) - new combo

[Insane]
03:18:385 (4) - new combo
00:53:722 (7) - new combo
01:00:388 (7) - ^
01:09:722 (4) - ^
sorry my mods for insanes suck :D
Topic Starter
Smoothie

Indeed wrote:

Hi! from #modreqs here Hello~
Changes
[General]
I really like this mapset, I would only change the hitsound audio for when Kiai is on to 80% just because the chorus is so powerful.
On the insane, don't overuse streams, in this song there are lots of opportunities for them but try not to do them so much I increased the volume on the Kiai sections.

[Normal]
00:41:722 (5,1) - I would delete these and make slider new combo (I added it down there vvv) i'd like to keep it. These two fit pretty good there IMO.
00:42:388 (2) - new combo
01:41:722 (4) - I would shorten this and make it a reverse slider, like this I try to keep it consistend with the rest of the Kiai section.
02:06:722 (4) - add a break after this slider Done
02:37:386 (4) - I would move this slider (and the ones that follow) up a bit, it looks better if they don't go off the grid on the bottom imo. Done
02:49:386 (4) - keep the same distance between sliders in this part to make it more uniform Eh... I will see about that.
02:53:386 (1) - move it up a bit Done
03:00:386 (1) - doesn't need to be a new combo, but eh Fixed
03:35:469 (1) - your spinner is way too close to your last note, either move it or delete the last note and just have the spinner I moved the spinner a bit... Though, I don't think that this one would have been a problem

[Hard]
01:11:722 (1) - no need for new combo Ooops... removed.
01:13:722 (3) - move this slider closer Done... I guess
02:06:722 (5) - add a break after slider Done
02:43:386 (1) - try using something other than just 1/1 sliders because right about here the map gets a little boring, try using some reverse slider to change it up will do if it gets mentioned again.
02:53:386 (5) - make the slider velocity slower here to make it more dramatic, looks cool! I will consider doing that.
03:02:386 (1,2,3) - instead of stacking these, try separating them in a line, like this http://puu.sh/8ayvT.jpg I'd like to keep it consistend with 01:25:722 (1,2,3) -
03:18:385 (4) - new combo Done

[Insane]
03:18:385 (4) - new combo Done
00:53:722 (7) - new combo Done
01:00:388 (7) - ^ Done
01:09:722 (4) - ^ Done
sorry my mods for insanes suck :D

Thank you!
Kibbleru
M4M here i guess

[Hard]
  1. 00:40:722 (4) - hmm this might look a bit better? or make them parallel?
  2. 00:41:055 (5,1) - these aren't quite parallel, if they're suppose to be
  3. 00:43:722 (5,6) - ^ if these aren't meant to be parallel make them a bit more different please
  4. 00:45:222 - add note here pls. could stack with (7) like you did with (1 and 2)
  5. 00:51:555 (5,6) - blanket? might look better imo
  6. 00:54:388 (4) - hmm how does this look to u :D. or something similar
  7. 00:52:722 (1) - ^
  8. 01:01:555 (2,3) - how come these are stacked when the other similar rhythms are not stacked? you should unstack for consistency
  9. 01:09:722 (4,5,6) - make the angle offset consistent please. use the ctrl shift r for this
  10. 01:19:222 (2,3) - blanket a bit better here
  11. 01:21:222 (2) - try this?
  12. 02:23:387 (4) - kinda nazi but i managed to make this slider more symmetrical lol ill give u the locations of the points since i suck with osu code
    1st point &slider 184|92
    2nd point 256|155
    3rd point 327|92
  13. 02:30:387 (5,1) - blanket (5) a bit with (1) or try something like this
  14. 03:31:052 (3,1) - could blanket better
[Insane]
  1. 00:41:222 (10) - i think would be easier to hit if you ctrl g
  2. 01:21:722 (3,4,1) - mm are all these 3 sliders the same? for some reason (3) looks different than the rest
  3. 01:11:222 (3,6) - move up to here? so it looks more symmetrical with the sliders?
  4. 01:24:722 (2,3) - nazi but this could be blanketed better
  5. 01:26:055 (5,1) - blanket here? i don't see why not
  6. 01:34:554 (6) - stack this with 01:34:722 (1) to emphasize 01:34:387 (5,6) - like you did at 01:32:722 (6,7) - ?
  7. 01:41:722 (4,5) - this stack kinda feels weird to play
  8. 02:27:387 (1,3) - lol these aren't perfectly on top of each other
  9. 02:36:386 (2,3) - (3) could blanket (2)'s tail better
  10. 02:46:386 (3,1) - not perfectly parallel here
  11. 02:56:386 (3) - this flows better honestly. then ofc change (4) too
  12. 03:15:053 (1,3) - you could stack?
  13. 03:19:886 (2,3) - when you stack like this, try to make them a bit more consistent and stack a few other parts with the similar rhythm?
[Normal]
  1. 01:26:722 (5,1) - hmm could blanket better sry lol
  2. 01:28:722 (2) - use a ctrl hj from (3)?
  3. 02:46:386 (1,2) - might be a confusing stack for normal diff
  4. 03:09:386 (3,4,5) - ^
  5. 03:18:385 (4,5) - ^
Great mapset! take a star too!
Topic Starter
Smoothie

Kibbleru wrote:

M4M here i guess

changes
[Hard]
  1. 00:40:722 (4) - hmm this might look a bit better? or make them parallel? Alrighty
  2. 00:41:055 (5,1) - these aren't quite parallel, if they're suppose to be Fixed i'm kinda impressed that you noticed that, lol
  3. 00:43:722 (5,6) - ^ if these aren't meant to be parallel make them a bit more different please Fixed
  4. 00:45:222 - add note here pls. could stack with (7) like you did with (1 and 2) Done
  5. 00:51:555 (5,6) - blanket? might look better imo Nah, i'd like too keep it like that :3
  6. 00:54:388 (4) - hmm how does this look to u :D. or something similar Looks pretty nice~
  7. 00:52:722 (1) - ^ I actually like to keep it there
  8. 01:01:555 (2,3) - how come these are stacked when the other similar rhythms are not stacked? you should unstack for consistency I kinda try to fit the slider with the change of Hanatan's voice... compared to the previous sections where her voice is quite and calm, this one is getting more powerful.
  9. 01:09:722 (4,5,6) - make the angle offset consistent please. use the ctrl shift r for this I'm... not quite sure what you mean o_o
  10. 01:19:222 (2,3) - blanket a bit better here Alrighty
  11. 01:21:222 (2) - try this? Looks nice.
  12. 02:23:387 (4) - kinda nazi but i managed to make this slider more symmetrical lol ill give u the locations of the points since i suck with osu code Done... I guess
    1st point &slider 184|92
    2nd point 256|155
    3rd point 327|92
  13. 02:30:387 (5,1) - blanket (5) a bit with (1) or try something like this The wavy slider fits to vocal better.
  14. 03:31:052 (3,1) - could blanket better Fixed~


[Insane]
  1. 00:41:222 (10) - i think would be easier to hit if you ctrl g True that.
  2. 01:21:722 (3,4,1) - mm are all these 3 sliders the same? for some reason (3) looks different than the rest Yup, they are the same. It might be the angle.
  3. 01:11:222 (3,6) - move up to here? so it looks more symmetrical with the sliders? Oki
  4. 01:24:722 (2,3) - nazi but this could be blanketed better Fixed
  5. 01:26:055 (5,1) - blanket here? i don't see why not Alright
  6. 01:34:554 (6) - stack this with 01:34:722 (1) to emphasize 01:34:387 (5,6) - like you did at 01:32:722 (6,7) - ? It plays a bit odd when I do that.
  7. 01:41:722 (4,5) - this stack kinda feels weird to play I will change it when it gets mentioned again.
  8. 02:27:387 (1,3) - lol these aren't perfectly on top of each other Fixed
  9. 02:36:386 (2,3) - (3) could blanket (2)'s tail better Fixed
  10. 02:46:386 (3,1) - not perfectly parallel here Fixed
  11. 02:56:386 (3) - this flows better honestly. then ofc change (4) too I actually prefer it the way it is now.
  12. 03:15:053 (1,3) - you could stack? Done
  13. 03:19:886 (2,3) - when you stack like this, try to make them a bit more consistent and stack a few other parts with the similar rhythm? I'll see about that :3
[Normal]
  1. 01:26:722 (5,1) - hmm could blanket better sry lol Done :3
  2. 01:28:722 (2) - use a ctrl hj from (3)? Nah
  3. 02:46:386 (1,2) - might be a confusing stack for normal diff Huh... fixed.
  4. 03:09:386 (3,4,5) - ^ Fixed
  5. 03:18:385 (4,5) - ^ Fixed

Great mapset! take a star too!
Thanks a lot for the mod and star!
UndeadBananaz
Impressive map. I nearly shit myself at the storyboard ending, epic indeed.

This is not really a mod since I thought the map was great, just a couple of personal opinions:

  • Insane

    • 01:32:722 (6) - I didn't like this note; it's stacked under the slider ending and the next object is 1/2 away and it's a kind of slight jump. You lose momentum from stopping and it feels kinda awkward. I think it would be better if you move the note closer to the next object, or make the jump in the opposite direction.
    • 03:09:053 (5,6,7) - I think this would be better as:
Good luck with the map!
Topic Starter
Smoothie
Haha, i'm glad you like it :3

These two suggestions are actually really nice!
Thank you, I applied both!
rEdo
Mostly hitsound nazis, since I've got an OCD because of inconsistencies in hitsounds.
[Normal]
AR-1 and OD-1, for it's the easiest difficulty in this mapset. Either this or consider mapping an Easy difficulty, I guess your Normal is quite harsh to be a mapset's easiest difficulty.
­­
01:18:722 (1) - Concerning all the finishes at all the choruses, I suggest you using one every 12/1. Fits just too well, you shouldn't avoid it I guess.
02:48:386 (3,4) - Oops, this jump wasn't expected at all. Move all the notes after (4) closer to (3).
03:35:719 (1) - Start it 1/2 earlier, I believe the gap between the note and this spinner will be easily noticeable even by the beginners.

[Hard]
00:33:389 (1) - Add a clap at its beginning, it plays way too null like it is now.
00:47:055 (4) - Missing a clap on its reverse?
01:18:722 (1) - Concerning all the finishes at all the choruses, I suggest you using one every 12/1. Fits just too well, you shouldn't avoid it I guess.
01:29:722 (4) - Wow, I'm sure a lot of players will mistake this with a 1/2 between (3,4). You should start it somewhere else, I guess breaking the distance snap will be acceptable here.
02:32:387 (2,3) - This jump is somewhat sudden. Consider moving (3) closer to (2) while leaving the distance snap.
03:25:385 (1) - Missing claps here.

[Insane]
00:36:389 (8) - A new combo here will signal about the approaching jump.
01:16:222 (1) - Delete NC, it seems overused here.
01:18:722 (1) - Concerning all the finishes at all the choruses, I suggest you using one every 12/1. Fits just too well, you shouldn't avoid it I guess.
01:20:388 (5,6,1) - Somewhat inconsistent spacing (1,19 to 1,10 for no real reason).
01:24:388 (1) - Missing a clap from your pattern here.
01:28:722 (2) - Overused finish here.
01:30:222 (5) - x:320 y:264 might work just fine, but that's just me.
01:45:722 (5,6) - Just for the future: you should avoid using a 1/2 note under a slider if you're not going to create a jump after it (unless it's something like 00:58:722 (7,1,2,3,4,5)­). Otherwise it's quite breaking the flow, just like it does here.
02:30:387 (1,2) - Swap new combos.
02:53:386 (4) - New combo?
02:56:720 (4,5,6) - Again, quite inconsistent.
02:59:053 (1) - Missing a clap at its beginning.
03:03:053 (6) - Like above.
03:10:720 (1,2,3,4) - I guess you should fill these with claps as well, just like you did in your previous chorus.


Looks sweet. The storyboarded background shake at the end was sexy as hell. Good luck~
Topic Starter
Smoothie

rEdo wrote:

Mostly hitsound nazis, since I've got an OCD because of inconsistencies in hitsounds.
Changes
[Normal]
AR-1 and OD-1, for it's the easiest difficulty in this mapset. Either this or consider mapping an Easy difficulty, I guess your Normal is quite harsh to be a mapset's easiest difficulty. Alright. I decreased both.
­­
01:18:722 (1) - Concerning all the finishes at all the choruses, I suggest you using one every 12/1. Fits just too well, you shouldn't avoid it I guess. I will consider this one.
02:48:386 (3,4) - Oops, this jump wasn't expected at all. Move all the notes after (4) closer to (3). Should be better now
03:35:719 (1) - Start it 1/2 earlier, I believe the gap between the note and this spinner will be easily noticeable even by the beginners. Done

[Hard]
00:33:389 (1) - Add a clap at its beginning, it plays way too null like it is now. Done
00:47:055 (4) - Missing a clap on its reverse? Oops
01:18:722 (1) - Concerning all the finishes at all the choruses, I suggest you using one every 12/1. Fits just too well, you shouldn't avoid it I guess.
01:29:722 (4) - Wow, I'm sure a lot of players will mistake this with a 1/2 between (3,4). You should start it somewhere else, I guess breaking the distance snap will be acceptable here. Should be better now
02:32:387 (2,3) - This jump is somewhat sudden. Consider moving (3) closer to (2) while leaving the distance snap. Done
03:25:385 (1) - Missing claps here. Fixed

[Insane]
00:36:389 (8) - A new combo here will signal about the approaching jump. Added
01:16:222 (1) - Delete NC, it seems overused here. oops. This one wasn't meant to be there
01:18:722 (1) - Concerning all the finishes at all the choruses, I suggest you using one every 12/1. Fits just too well, you shouldn't avoid it I guess.
01:20:388 (5,6,1) - Somewhat inconsistent spacing (1,19 to 1,10 for no real reason). Fixed
01:24:388 (1) - Missing a clap from your pattern here. Fixed
01:28:722 (2) - Overused finish here. Removed~
01:30:222 (5) - x:320 y:264 might work just fine, but that's just me. Seems nice
01:45:722 (5,6) - Just for the future: you should avoid using a 1/2 note under a slider if you're not going to create a jump after it (unless it's something like 00:58:722 (7,1,2,3,4,5)­). Otherwise it's quite breaking the flow, just like it does here. Hum... I see.
02:30:387 (1,2) - Swap new combos. k
02:53:386 (4) - New combo? Sure
02:56:720 (4,5,6) - Again, quite inconsistent. Fixed
02:59:053 (1) - Missing a clap at its beginning.
03:03:053 (6) - Like above.
03:10:720 (1,2,3,4) - I guess you should fill these with claps as well, just like you did in your previous chorus. Alright

Looks sweet. The storyboarded background shake at the end was sexy as hell. Good luck~ Thank you!
Thanks a lot for the mod! :3
desudesud
Queue mod

[General]

Storyboard file shift .png is missing, most likely due to a typo from the storyboard setup. Will want to fix it

[Normal]

01:01:055 (4,5) - DS error, fix ASAP

01:20:722 (3,4) - Maybe try blanketing the end of 3 to 4?

01:33:055 (5,6,1) - I wouldn't use stacks more than just a circle on top of a circle/slider since more noobish normal players won't know how to deal with the multiple approach circles and the stack as a whole, and will end up jumping the gun or missing it entirely. I would separate 6 and 1 from 5, and stack 6 to where 1 would be if you separated it from 5.

02:57:386 (3) - This slider feels a bit boring. Perhaps try making it a bit of a wavy slider?

[Insane]

00:51:055 (5) - Slider feels boring. Perhaps make it blanket with the end of 4

00:54:388 (3) - ^^, perhaps curve it so that it would blanket with the end of the upcoming slider

01:08:722 (2) - ^^, perhaps curve it so that it would blanket with the head of the upcoming slider

01:12:722 (1) - ^^, perhaps curve it so that it would blanket with the head of the upcoming slider

01:14:388 (1,2,3,4) - I would prefer a short stream here rather than a huge stack. You've already been using streams for transitions into sliders, so it would be awkward for the player to sudddenly deal with a large stack for a transition.

01:15:722 (1) - Slider feels boring. Perhaps curve it so that it would blanket with the end of the previous slider

02:21:387 (2) - ^^, try this:



[Hard]

00:58:222 (2) - Try moving the head of the slider to x:251 y:111 for a better blanket

Well done diff
Knotts
Hey, sorry for the late M4M. Your map looks pretty clean so I'm going to add nazi stuff so it looks like I actually did something if that's fine with you :(

[General]
  1. Looks clean to me
[Normal]
  1. 01:24:722 (3) - Overlaps a little with the health bar.
  2. 01:33:055 (5,6,1) - I don't think this stack is that fun to play :3
  3. 01:50:805 - Is this green line supposed to be here? It's not changing the volume of anything :3
  4. 02:54:386 (1) - Maybe add a clap to go with the finish
[Hard]
  1. 01:07:722 (2,3) - Fix stack
  2. 01:27:222 (2) - Tiny overlap with the health bar :3
  3. 01:37:722 (3) - Fix stack
  4. 01:50:805 - Same green line that doesn't change the volume of anything unless I'm missing something here.
  5. 02:58:386 (3,4) - Fix stack
[Insane]
  1. 00:38:388 (4,1) - Fix stack.
  2. 00:38:388 (4) - Missing a clap here
  3. 00:41:388 (1) - Maybe add a finish in addition to the clap
  4. 00:44:722 (6) - Tiny overlap with health bar.
  5. 01:22:388 (1,2) - Remove NC on (1) and start NC on (2).
  6. 01:41:722 (4,5) - Fix stack.
  7. 02:22:387 (3) - I think this needs to be moved one or two ticks to the right to be symmetrical
  8. 02:35:386 (1) - Maybe switch the finish out for a whistle since you have a whistle on the others that had this sound.
Sorry for the nazi mods, I had to at least have something for this to be somewhat of a M4M.
Good luck!
Topic Starter
Smoothie
Thanks for the mods, guys.
I will look into them tomorrow... I'm currently not at home.
Topic Starter
Smoothie
Alrighty...

xVirtualNinjax wrote:

Queue mod

xVirtualNinjax
[General]

Storyboard file shift .png is missing, most likely due to a typo from the storyboard setup. Will want to fix it I don't see any problem here o.O

[Normal]

01:01:055 (4,5) - DS error, fix ASAP Fixed

01:20:722 (3,4) - Maybe try blanketing the end of 3 to 4? Nah... I prefer it the way it is.

01:33:055 (5,6,1) - I wouldn't use stacks more than just a circle on top of a circle/slider since more noobish normal players won't know how to deal with the multiple approach circles and the stack as a whole, and will end up jumping the gun or missing it entirely. I would separate 6 and 1 from 5, and stack 6 to where 1 would be if you separated it from 5. I did somewhat pretty close to that.

02:57:386 (3) - This slider feels a bit boring. Perhaps try making it a bit of a wavy slider? I think this one is fine the way it is~

[Insane]

00:51:055 (5) - Slider feels boring. Perhaps make it blanket with the end of 4 That would look a bit weird.

00:54:388 (3) - ^^, perhaps curve it so that it would blanket with the end of the upcoming slider I want to keep it the way it is.

01:08:722 (2) - ^^, perhaps curve it so that it would blanket with the head of the upcoming slider ^

01:12:722 (1) - ^^, perhaps curve it so that it would blanket with the head of the upcoming slider You don't like straight sliders, hum? ^^'

01:14:388 (1,2,3,4) - I would prefer a short stream here rather than a huge stack. You've already been using streams for transitions into sliders, so it would be awkward for the player to sudddenly deal with a large stack for a transition. Alright

01:15:722 (1) - Slider feels boring. Perhaps curve it so that it would blanket with the end of the previous slider I'd rather not...^^

02:21:387 (2) - ^^, try this: I made a wavy slider.



[Hard]

00:58:222 (2) - Try moving the head of the slider to x:251 y:111 for a better blanket Alright

Well done diff

Knotts wrote:

Hey, sorry for the late M4M. Your map looks pretty clean so I'm going to add nazi stuff so it looks like I actually did something if that's fine with you :( Sure! I'm fine with that~


Knotts
[General]
  1. Looks clean to me
[Normal]
  1. 01:24:722 (3) - Overlaps a little with the health bar. Fixed~
  2. 01:33:055 (5,6,1) - I don't think this stack is that fun to play :3 Fixed~
  3. 01:50:805 - Is this green line supposed to be here? It's not changing the volume of anything :3 It's the end of the Kiai time :)
  4. 02:54:386 (1) - Maybe add a clap to go with the finish Sounds good~
[Hard]
  1. 01:07:722 (2,3) - Fix stack Fixed~
  2. 01:27:222 (2) - Tiny overlap with the health bar :3 Fixed~
  3. 01:37:722 (3) - Fix stack Fixed
  4. 01:50:805 - Same green line that doesn't change the volume of anything unless I'm missing something here. Kiai :3
  5. 02:58:386 (3,4) - Fix stack Fixed~
[Insane]
  1. 00:38:388 (4,1) - Fix stack. Fixed
  2. 00:38:388 (4) - Missing a clap here Oops. Fixed
  3. 00:41:388 (1) - Maybe add a finish in addition to the clap Nah~
  4. 00:44:722 (6) - Tiny overlap with health bar. Fixed~
  5. 01:22:388 (1,2) - Remove NC on (1) and start NC on (2). I prefer keeping it because of the change in the vocal.
  6. 01:41:722 (4,5) - Fix stack. Fixed
  7. 02:22:387 (3) - I think this needs to be moved one or two ticks to the right to be symmetrical Yup
  8. 02:35:386 (1) - Maybe switch the finish out for a whistle since you have a whistle on the others that had this sound. The finish is there as some short of transition to the next part with the claps.
Sorry for the nazi mods, I had to at least have something for this to be somewhat of a M4M. It's okay :D
Good luck! Thanks a lot!

Thanks, you two!
Saoji
Hi, from M4M (http://osu.ppy.sh/s/164155) (<- Not expecting more than I modded myself) (If you really don't like the song or something : http://osu.ppy.sh/s/132886 :x)

[Insane]

  1. 00:49:055 (9) - 2 slider 1/4 here maybe? as you did here 00:41:055 (9,10) -
  2. from 01:17:722 (1) - to 01:18:388 (1) - I guess a stream works, but the end sounds over to me since you can clearly hear 2 different notes... Why not adding 1/4 slider? http://puu.sh/8hNDM.jpg I think it looks awsome this way too.
  3. 01:18:388 (1) - You can also reduce slider velovity to 0.75 and make the slider finish on the blue tick but you'll have to change the next slider position (and probably the shape too) I would make something like this for example http://puu.sh/8hO1l.jpg (you're better than me about the shape though aha)
  4. 01:33:722 (1,2) - I would add a triple instead of 2 single notes
    01:34:055 (3,4) - Same here I thnk it sounds great too since those 2 01:34:387 (7,8) - are enough to prepare the 2nd part of the kiai time... you know what I mean?
  5. from 03:34:385 (1) - to 03:35:385 (1) - once more, i think some 1/4 sliders would be great you can start them here 03:34:719 (5) - to make something like this maybe http://puu.sh/8hPaz.jpg (the circle selected in blue is this last note 03:35:385 (1) - obivously.
I checked a bit normal and hard diffs, it sounds ok to me but I'm really bad at those diffs so...yes, sorry ! xD

That's it. It's already a really good map, good job *-* .
Topic Starter
Smoothie

Yales wrote:

Hi, from M4M (http://osu.ppy.sh/s/164155) (<- Not expecting more than I modded myself) (If you really don't like the song or something : http://osu.ppy.sh/s/132886 :x) I will look in to one of them soon~
Changes
[Insane]

  1. 00:49:055 (9) - 2 slider 1/4 here maybe? as you did here 00:41:055 (9,10) - there are already 2 1/4 sliders
  2. from 01:17:722 (1) - to 01:18:388 (1) - I guess a stream works, but the end sounds over to me since you can clearly hear 2 different notes... Why not adding 1/4 slider? http://puu.sh/8hNDM.jpg I think it looks awsome this way too. I don't really want to make this part unnecessary harder
  3. 01:18:388 (1) - You can also reduce slider velovity to 0.75 and make the slider finish on the blue tick but you'll have to change the next slider position (and probably the shape too) I would make something like this for example http://puu.sh/8hO1l.jpg (you're better than me about the shape though aha) The SV change might be a bit too sudden.
  4. 01:33:722 (1,2) - I would add a triple instead of 2 single notes I rather not. I'm following the guitar here~
    01:34:055 (3,4) - Same here I thnk it sounds great too since those 2 01:34:387 (7,8) - are enough to prepare the 2nd part of the kiai time... you know what I mean? ^
  5. from 03:34:385 (1) - to 03:35:385 (1) - once more, i think some 1/4 sliders would be great you can start them here 03:34:719 (5) - to make something like this maybe http://puu.sh/8hPaz.jpg (the circle selected in blue is this last note 03:35:385 (1) - obivously. I don't think 1/3 sliders fit here.
I checked a bit normal and hard diffs, it sounds ok to me but I'm really bad at those diffs so...yes, sorry ! xD

No changes... but thanks for the suggestions though!

That's it. It's already a really good map, good job *-* .
Thanks~
[Kamiya]
HI~ from modreqs

[Insane]
02:55:386 (1,2) - from this beginning to the kiai over. maybe you can try this;w;
http://osu.ppy.sh/ss/1551411

That's all ;w;

new mapper
Don't scold me /w\

GJ and GL :) :)
Topic Starter
Smoothie
I prefer it the way it is now~
Thanks though!
waxman
QQQQQQQQQQQQQQQQQQQQQQ

[Insane]
What a beautiful map.

01:42:722 (7) - NC?

[Hard]

01:19:722 (3) - too high position. (Hige recommended)
01:42:722 (6) - NC
02:32:387 (2,3) - miss spacing? this spacing is far a bit.

Sorry, that's all.
Your map is so good, so I can't find anything to say. :D
(ノ≧∇≦)ノ
Good Luck!
Topic Starter
Smoothie

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQ

[Insane]
What a beautiful map. Thanks! :3

01:42:722 (7) - NC? Sure

[Hard]

01:19:722 (3) - too high position. (Hige recommended) Fixed~
01:42:722 (6) - NC I don't think a NC is needed~
02:32:387 (2,3) - miss spacing? this spacing is far a bit. fixed~

Sorry, that's all.
Your map is so good, so I can't find anything to say. :D
(ノ≧∇≦)ノ
Good Luck!
Thank you very much for the mod and the star!~
Irreversible
Oh wow, this song is beautiful.

Something I want to say: 00:59:055 (1,2,3,4,5) - In insane, These parts look really messed up ingame (you should give it a check), it's probably because of the stack there. (no kd)

Good luck!
Topic Starter
Smoothie
Oh... I didn't notice that at all.
It should be better now~

Thanks!
Xiaolin
From my Q ~ :3 (osu! needs more Hanatan)
[General]
-First Kiai time should end at 01:50:722 because all the spinner at every diff ends at that time
-You forgot to add an epilepsy warning, please add it.
-There's a file missing, SB/shift.png (You can't rank this map while there's a file missing)
-Ehh? Why the SB in Normal and Hard/Insane are different? Just look at the difference:
Please fix them all.
[Normal]
00:40:722 (2,3,4) - Its hard for normal players to keep clicking, you added too many circles at that part, its better to add a slider to make it comfortable for normal players:

00:44:055 - This should be like this:
01:05:722 (2,3) - Remove stack, its confusing~
01:33:055 (5,6,7) - Stack.
03:35:552 - Spinner should end at the big white tick.

Short mod, sorry ~
Topic Starter
Smoothie

Lapis Aoki wrote:

From my Q ~ :3 (osu! needs more Hanatan) \o/
SPOILER
[General]
-First Kiai time should end at 01:50:722 because all the spinner at every diff ends at that time Okay
-You forgot to add an epilepsy warning, please add it. Oops... added
-There's a file missing, SB/shift.png (You can't rank this map while there's a file missing) There is actually no file missing. AiMod tells you that there is one missing because of the file named "Shift0.png" <--- is actually the "missing" file.
-Ehh? Why the SB in Normal and Hard/Insane are different? Just look at the difference: Fixed
Please fix them all.
[Normal]
00:40:722 (2,3,4) - Its hard for normal players to keep clicking, you added too many circles at that part, its better to add a slider to make it comfortable for normal players: Okay

00:44:055 - This should be like this: I don't really see any difference. o.O
01:05:722 (2,3) - Remove stack, its confusing~ This should be fine
01:33:055 (5,6,7) - Stack. ^
03:35:552 - Spinner should end at the big white tick. I think it is better where it's currently ending

Short mod, sorry ~
Thank you!
Haya
Fuck this mod. You get Kudosu. Lots of em.
Topic Starter
Smoothie
Wow!
Thank you very much, Haya!
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