I wonder why you don't have your own raked map..Awww aren't you a sweetheart KSHR <3
it's cause i'm lazy as fuck
[Normal]I additionally changed a spinner on the easy which was too close to the circle after it
00:19:219 (1,2) - could you move this to x172 y228? tbh I would rather not have an overlap/stack like that for readabilty reasons, I kinda improved the visuals tho, I guess?
01:06:453 (5,6) - suggestion overlaps like these don't really look nice but they play just fine but perhaps you can adjust the position to a more visually pleasing format? okay
00:19:219 (1,2,3,4) - have the two notes after the slider attempt to blanket? blanket what?
01:42:836 (5) - I'm sure you could use a less confusing shape here. sure
the diff spike in this is kinda large from the hard but that just might be me.
00:25:602 (2,3,4,5,6) - these pretty much stack why not just stack them? I would assume Zexous did this to make sure the stack is working as he intended even when mods are in place, they also imply a certain "flow" right now, tho, ofc not notable in gameplay because the difference is really miniscule. I'd keep these
the scaling from insane to this one is mostly just (physical difficulty) meaning the required arm movment. settings see about the same.
00:40:921 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would personally avoid sharp turns in longer streams, but this plays fine just a suggestion.yeah these sharp turns are mapped on the strong beats in the music, so I'd like to keep them here (also they look cool </3)
01:07:331 (12,13,14,15,16,1,2,3,1,2) - this get clustered quite a bit not a big deal if using the default skin tho, will hurt others that just large hitbursts for 300s tho. just about any streamy map would get clustered if one were to use gigantic 300's
01:30:868 (2,3,4,5,6,7,8) - I would try to make this more readable as the small gap made me think it was two sets of triples. okay i guess
01:35:336 (6,7,8,9,10,11,1) - I can't say i agree to much with the spacing increase during a stream pattern here. tbh this is barely noticeable, both the compressed and the higher-spaced part are rather short and the circle-movement can be done with very little motion too, so the actual cursor speed doesnt change too much
01:36:453 (5,6,7,8,9,10,11,12,1) - same as above that is rather tough to play that being said anyone that could get this far in the map would most likely have no issues doing this, just a suggestion and view on it as a player tho. seeing as it only happens a few times it doesn't really feel consistent. this one is a lot less clustered than the previous one, which makes it easier to read and play, so I guess it's about equal difficulty despite being a bit longer and the spacing change having a bigger impact