ETIA. - Claiomh Solais

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Total Posts
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Winek
teach me how to rank maps
Jenny

Winek wrote:

teach me how to rank maps
Topic Starter
Zare
it's not even bubbled yet, complain when I actually find BATs
69653863
Finally it's here.
Might not be as epic as you expect, but oh well.

sprites, just extract to song folder
No osb, everything's put specifically in each .osu file

//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,80,209,102
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,80,209,102,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,80,209,102
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,80,209,102,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,80,209,102
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,80,209,102
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,80,209,102
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,80,209,102
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,80,209,102
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,80,209,102
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,80,209,102
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,80,209,102
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,85,140,242
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,85,140,242,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,85,140,242
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,85,140,242,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,85,140,242
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,85,140,242
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,85,140,242
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,85,140,242
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,85,140,242
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,85,140,242
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,85,140,242
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,85,140,242
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,255,94,55
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,255,94,55,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,255,94,55
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,255,94,55,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,255,94,55
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,255,94,55
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,255,94,55
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,255,94,55
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,255,94,55
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,255,94,55
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,255,94,55
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,255,94,55
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,166,29,26
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,166,29,26,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,166,29,26
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,166,29,26,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,166,29,26
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,166,29,26
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,166,29,26
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,166,29,26
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,166,29,26
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,166,29,26
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,166,29,26
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,166,29,26
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,148,34,202
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,148,34,202,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,148,34,202
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,148,34,202,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,148,34,202
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,148,34,202
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,148,34,202
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,148,34,202
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,148,34,202
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,148,34,202
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,148,34,202
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,148,34,202
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0

Turn off widescreen storyboard in song setup. No epilepsy warning needed.
I can also provide matching BGs for each diffs if you want.

Oh and one more thing, these are not storyboard. Technically it is, but theoritically it's not. I prefer to call these motion graphics or somewhat
Enjoy.
Topic Starter
Zare
Zexous
INVERNESS IS THE BEST
Avena
Combo Colors~

Easy

[Colours]
Combo1 : 65,199,141
Combo2 : 175,254,129
Combo3 : 123,211,3
Combo4 : 145,249,197

Normal

[Colours]
Combo1 : 46,207,203
Combo2 : 165,204,248
Combo3 : 85,169,253
Combo4 : 141,218,222

Hard

[Colours]
Combo1 : 253,207,123
Combo2 : 254,101,35
Combo3 : 255,159,136
Combo4 : 252,169,95

Insane

[Colours]
Combo1 : 255,157,157
Combo2 : 235,67,71
Combo3 : 255,102,114
Combo4 : 251,38,118

Eternal

[Colours]
Combo1 : 241,131,250
Combo2 : 201,13,240
Combo3 : 190,152,233
Combo4 : 241,7,224
KSHR
Yo.

[General]
  1. This song gets calmed after the last kiai part, but hit sounds are still added at 90% in all difficulties. Consider reducing.
  2. This is not a big problem, but resnap the preview point in all difficulties please.


[StoryBoard]
  1. 19:55 (inverness) Inb4 my sb unrankable because ugly
    it is but because of another reason lol
    Please refer to RankingCriteria for more detail. 960*720 is not an acceptable size.
  2. EDIT: Cool! Awesome!


[Dubu’s Easy]
  1. Sorry if I offend you, but the way of adding combos kinda looks awkward to me (Some of them are just a bit too long). I wrote down new combo suggestions in the spoilerbox below.
    1. 00:14:112 (3,5) - Add
    2. 00:24:325 (4) - ^
    3. 00:29:432 (3) - ^
    4. 00:34:538 (1) - ^
    5. 00:39:644 (3) - ^
    6. 00:46:027 (4) - I prefer to add as well, but probably it’s your call.
    7. 01:02:623 (4) - Add
    8. 01:07:729 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - I’m sure this combo-ing is conflicting with stresses in the song. Consider adding only to 01:07:729 (1,4) - 01:12:836 (2,5) - 01:17:942 (2,4) - 01:23:049 (1) - .
    9. 01:33:261 (5) - Add
    10. 01:46:027 (3) - ^
    11. 02:01:347 (1) - ^
  2. 00:39:644 (3) - Missing a whistle at both the head and the end.
  3. 00:39:644 (3,4,5) - This transition doesn’t look that good to me. I don’t know if this suggestion suits you, but I’d rearrange (2,3,4,5) like this if I were you. https://osu.ppy.sh/ss/1912833 https://osu.ppy.sh/ss/1912836
    Use the code below if you like it.
    156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
    404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
    504,160,40602,1,10,0:0:0:0:
    436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:
  4. 00:46:027 (4) - An inaudible object. Increase the volume of this slider’s head or it’s unrankable. Around 30% is my recommendation.
  5. 01:41:878 (4,5,6) - Considering this is an Easy difficulty that is the easiest one in this mapset, it’d be much better if this pattern gets toned down by simplifying the rhythm. It’s currently not friendly for beginners to play. e.g. ↓


[Normal]
  1. 01:01:985 - Adding a whistle to follow the (piano? synthesizer?) stress here sounds good.
  2. 01:23:049 (1,1,2) - This rhythm doesn’t fit with not only the song but also the sound that is mainly followed in this difficulty in my opinion. Try my rhythm suggestion below once. it should be more fitting, sounds cooler than the current one to me. (Well it might take you time to fix this though..)



[Hard]
  1. Seems fine as it is..


[Zexous’ Insane]
  1. 00:22:729 (1,2) - I personally don’t like this transition. How about rearranging 00:23:049 (2,4) - like this? Use the code above if you like it. https://osu.ppy.sh/ss/1921682 https://osu.ppy.sh/ss/1921685
    460,364,23049,2,0,L|439:281,1,85
    232,352,23527,1,0,0:0:0:0:
  2. 00:29:272 (2) - In order to emphasize a stress at 00:29:432 - , how about making a jump by move this note to 00:28:155 (1) - ‘s head?
  3. 00:44:591 (1) - This might be just me, but I think it’d be easier to read if you add a new combo here.
  4. 01:29:272 (4) - It looks like this stack makes the flow awkward to me. Consider moving it to somewhere like 01:27:995 (1) - and you can make it better easily in my opinion.
  5. 01:33:820 (6) - It sounds like this whistle makes the rhythm of 01:33:581 (5,6,7,8,9) - weird. Any hitsounds shouldn’t be added here considering how weak a sound here is in my opinion. Same goes for 01:34:139 (8) - 01:35:097 (6) - 01:35:416 (8) - . I’d remove a whistle from them and add one to 01:33:900 - 01:35:176 - if I were you.
  6. 01:58:155 (4,5,1) - Place objects in 1/12 beat as the song goes please.
  7. 02:06:453 - The volume is suddenly reduced by 65% here, this change sounds way too big.


[Eternal]
  1. Gonna check asap
69653863
Sprites are scrolling, which means I can use up to 1920 px for width and 1440 px for height.
also thank \B)/
KSHR

inverness wrote:

Sprites are scrolling, which means I can use up to 1920 px for width and 1440 px for height.
also thank \B)/

RankingCriteria wrote:

The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
The maximum dimension for tall scrolling image: 640x1440. The maximum dimension for wide scrolling image: 1920x480. Right? (not 640~1440, 1920~480) Or I'm mistaken about this rule?
69653863
If it's scrolling only vertically (tall scrolling) we can't use width more than 640. Same with wide scrolling, height cannot be more than 480. Here, images are scrolling diagonally (tall and wide, and it's not just scrolling, it's zooming and rotating too) so yeah, mine is ok.
KSHR

inverness wrote:

If it's scrolling only vertically (tall scrolling) we can't use width more than 640. Same with wide scrolling, height cannot be more than 480. Here, images are scrolling diagonally (tall and wide, and it's not just scrolling, it's zooming and rotating too) so yeah, mine is ok.
Ah, I got it.. Sorry for my misunderstanding!
Topic Starter
Zare

KSHR wrote:

Yo. Hi <3

[General]
  1. This song gets calmed after the last kiai part, but hit sounds are still added at 90% in all difficulties. Consider reducing. did
  2. This is not a big problem, but resnap the preview point in all difficulties please. did


[Normal]
  1. 01:01:985 - Adding a whistle to follow the (piano? synthesizer?) stress here sounds good. yeah why not
  2. 01:23:049 (1,1,2) - This rhythm doesn’t fit with not only the song but also the sound that is mainly followed in this difficulty in my opinion. Try my rhythm suggestion below once. it should be more fitting, sounds cooler than the current one to me. (Well it might take you time to fix this though..) Yep, took quite a bit od ajustment, but applied this.

Norb

KSHR wrote:

Yo.
[Dubu’s Easy]
  1. Sorry if I offend you, but the way of adding combos kinda looks awkward to me (Some of them are just a bit too long). I wrote down new combo suggestions in the spoilerbox below.
    1. 00:14:112 (3,5) - Add
    2. 00:24:325 (4) - ^
    3. 00:29:432 (3) - ^
    4. 00:34:538 (1) - ^
    5. 00:39:644 (3) - ^
    6. 00:46:027 (4) - I prefer to add as well, but probably it’s your call.
    7. 01:02:623 (4) - Add
    8. 01:07:729 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - I’m sure this combo-ing is conflicting with stresses in the song. Consider adding only to 01:07:729 (1,4) - 01:12:836 (2,5) - 01:17:942 (2,4) - 01:23:049 (1) - .
    9. 01:33:261 (5) - Add
    10. 01:46:027 (3) - ^
    11. 02:01:347 (1) - ^
  2. 00:39:644 (3) - Missing a whistle at both the head and the end.
  3. 00:39:644 (3,4,5) - This transition doesn’t look that good to me. I don’t know if this suggestion suits you, but I’d rearrange (2,3,4,5) like this if I were you. https://osu.ppy.sh/ss/1912833 https://osu.ppy.sh/ss/1912836
    Use the code below if you like it.
    156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
    404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
    504,160,40602,1,10,0:0:0:0:
    436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:
  4. 00:46:027 (4) - An inaudible object. Increase the volume of this slider’s head or it’s unrankable. Around 30% is my recommendation.
  5. 01:41:878 (4,5,6) - Considering this is an Easy difficulty that is the easiest one in this mapset, it’d be much better if this pattern gets toned down by simplifying the rhythm. It’s currently not friendly for beginners to play. e.g. ↓
Applied everything :D Thanks for your time!
Zexous

KSHR wrote:

[Zexous’ Insane]
  1. 00:22:729 (1,2) - I personally don’t like this transition. How about rearranging 00:23:049 (2,4) - like this? Use the code above if you like it. https://osu.ppy.sh/ss/1921682 https://osu.ppy.sh/ss/1921685 Didn't exactly take your suggestion, but I moved the pattern away.
    460,364,23049,2,0,L|439:281,1,85
    232,352,23527,1,0,0:0:0:0:
  2. 00:29:272 (2) - In order to emphasize a stress at 00:29:432 - , how about making a jump by move this note to 00:28:155 (1) - ‘s head? Ok
  3. 00:44:591 (1) - This might be just me, but I think it’d be easier to read if you add a new combo here. Ok
  4. 01:29:272 (4) - It looks like this stack makes the flow awkward to me. Consider moving it to somewhere like 01:27:995 (1) - and you can make it better easily in my opinion. Um...kinda changed slightly
  5. 01:33:820 (6) - It sounds like this whistle makes the rhythm of 01:33:581 (5,6,7,8,9) - weird. Any hitsounds shouldn’t be added here considering how weak a sound here is in my opinion. Same goes for 01:34:139 (8) - 01:35:097 (6) - 01:35:416 (8) - . I’d remove a whistle from them and add one to 01:33:900 - 01:35:176 - if I were you. Ok
  6. 01:58:155 (4,5,1) - Place objects in 1/12 beat as the song goes please. Ok
  7. 02:06:453 - The volume is suddenly reduced by 65% here, this change sounds way too big. Ok did shit
Thanks!
KSHR
Recheck + mod on the hardest difficulty as I promised.
no kudos


[General]
  1. Make sure if the preview point are set at the same point in all difficulties before updating.


[Dubu's Easy]
  1. 00:16:666 (3) - Missing a new combo.
  2. 00:39:644 (3) - ^


[Hard]
  1. 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓
  2. 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
    124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:
  3. 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594
  4. 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
  5. 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
  6. 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.


[Zexous's Insane]
  1. 00:44:591 (4) - Missing a new combo, right?
  2. I wonder why you don't have your own raked map..


[Eternal]
  1. Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions.
  2. 00:19:219 (7) - I'm sure you forgot to add a new combo here!
  3. 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here.




Call me back when you are done. I prefer forum pm btw.


EDIT: Holy shit, forgot to mark this as a star..
Topic Starter
Zare

KSHR wrote:

Recheck + mod on the hardest difficulty as I promised.
no kudos


[General]
  1. Make sure if the preview point are set at the same point in all difficulties before updating. fixed, it was off in the Normal


[Dubu's Easy]
  1. 00:16:666 (3) - Missing a new combo.
  2. 00:39:644 (3) - ^

    did this for Dubu


[Hard]
  1. 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓


    To be honest I'd much rather stick to following the piano here as with the previous sliders, however I can make this slider longer to emphasize what i'm following?
  2. 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
    124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:

    sure
  3. 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594 That's barely a difference and I think my version looks a bit tidier
  4. 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
  5. 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
  6. 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.


^ Applied all that ^ (But I wont do the the whistles in the Eternal because it's following different rhythms)

[Zexous's Insane]
  1. 00:44:591 (4) - Missing a new combo, right? took the liverty of applying this, too
  2. I wonder why you don't have your own raked map..


[Eternal]
  1. Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions. meh. I'm a personal fan of high OD, and I want to keep it in order to distinguish really good players from stream mashers. I personally don't see high OD as a difficulty factor, but more of a reward when you do well on it
  2. 00:19:219 (7) - I'm sure you forgot to add a new combo here! yep
  3. 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here. changed




Call me back when you are done. I prefer forum pm btw.


EDIT: Holy shit, forgot to mark this as a star..
KSHR
don
Secretpipe
Yay \O/
Zexous

KSHR wrote:

I wonder why you don't have your own raked map..
Awww aren't you a sweetheart KSHR <3
it's cause i'm lazy as fuck
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