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ETIA. - Claiomh Solais

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Zexous

Lust wrote:

[Zexous's Insane]
Great map as always Oh why thank you Lustypoo
  1. 00:01:271 - green line delete k
  2. 00:44:515 (3,4) - Lower the spacing here, I know you are trying to put emphasis on the beat here, but the jump is simply too big to be outside a main section of the song. You can have a jump here, but I think 4.75x is a bit much Lowered but still 4.12x because I really think that the meaning becomes irrelevant below that
http://puu.sh/9hdDx/a76e9cca39.osu
Norb

Lust wrote:

[Dubu's Easy]
  1. 00:26:164 (6,2) - Wow this is pretty nazi but you can avoid this lap easily, and you should because its pretty unnecessary lol - fixed
  2. 01:05:100 (1,2,3,4) - This seems a bit stressful for an easy, maybe mix a slider in there - sorry, disagree
  3. 01:22:973 (2) - This is pretty cool - thx
  4. 02:03:824 (7,8) - Eh you can make 7's slider shape blanket 8 or something more neat - fixed, my blankets are ugz :D
http://puu.sh/9hsnu.osu
Jenny
[Eternal]

General reoccuring themes, pointing a few examples out as usual.


  1. 00:15:951 (4) - I'd rather have this as two circles since it's taking away a click of the pattern at 00:16:111
  2. 00:17:068 (2,3) - would rather see this less jumpy into 2 as that takes away from the strength that is between 2-3 rather than 1-2
  3. 00:18:664 (4,5,6) - like here, that's way more natural
  4. 00:31:271 (7,8,9) - doesn't feature the drumpattern properly for me; would rather see this with only circles as currently, 7's end is taking the second drumhit away - I can see why you would go back and forth here but I feel the ascending theme is more dominant throughout the drums rather than the back-and-forth momentum
  5. 00:33:824 (6) - another slider taking pressure from the start of a pattern, would rather see those changed
  6. 00:42:122 (1) - would probably shorten the slider by 1/4 and have a jump of sorts on the redtick it currently ends on as that'd feature the strength in these beats better
  7. 00:45:313 (4) - these beats feel like they have the same amount of pressure on them at this point, so I'd replace this with two circles as that goes more natural with the drumsample for me
  8. 00:47:068 (2,3,4) - not too much into having this sudden tripple after the breaktime; I'd suggest you could try with making 1 a very slow slider leading into it or replacing 2 with an 1/4 slider and combining it with an angled jump
Topic Starter
Zare
quality modding right there, fixes coming up

edit:I fixed/changed stuff everywhere except the last mentioned triple, want to keep that as the beats sound equally strong in the music and judging from testplays it's not hard to 300 these circles.

also i updated the guest diffs
cheesiest
mod for the hot bod
07:27 Zare: will you mod my map now
07:27 cheesiest: yeah
07:27 cheesiest: /np it
07:27 Zare: Yay
07:28 *Zare is listening to [http://osu.ppy.sh/b/435707 ETIA. - Claiomh Solais]
07:29 *cheesiest begrudgingly goes through your mapset
07:29 Zare: begrudgingly?
07:30 cheesiest: http://puu.sh/9k9nH/983cb9a72c.png
07:30 Zare: also keep it easy on the Easy, the guy isn't used to ranking and mods an shit
07:30 Zare: lol
07:30 cheesiest: umm i intend to go full force on the Easy now
07:30 Zare: ;;
07:32 cheesiest: 00:59:116 (3,4) - eat a fucking brick
07:32 *cheesiest is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
07:32 Zare: <3
07:33 cheesiest: same shit here too 01:02:148 (3,4) -
07:33 cheesiest: <3 u 2
07:34 Zare: 1/8 -> 1/6 -> 1/4
07:34 Zare: ETIA. best
07:34 cheesiest: im not lieke thise pair of 3 patterns
07:35 cheesiest: staritng at 01:07:653 (1) -
07:35 cheesiest: for the msot part they ahve the same flow
07:35 Zare: the jumppart?
07:35 cheesiest: kidna
07:35 Zare: yeah
07:35 cheesiest: but they kinda veer off
07:35 Zare: well ofc
07:35 cheesiest: whiel the sound is sitll the same
07:35 Zare: it's a repeating soundpattern
07:35 cheesiest: yeah ofc
07:35 cheesiest: perhaps
07:35 cheesiest: 01:12:600 (3) -
07:35 cheesiest: you stack!?!? on 1
07:35 cheesiest: becuase
07:35 cheesiest: soundpattern change
07:36 Zare: ???
07:36 cheesiest: or umm maybe stack 2 on 1!!?! w/e idk
07:36 cheesiest: this is really just a suggestion
07:36 Zare: nah
07:36 Zare: it's a triangle after all D:
07:37 cheesiest: ok so like
07:37 cheesiest: 01:13:239 (1,2,3) -
07:37 cheesiest: this i feel is a weird change in flow
07:37 cheesiest: i think perhaps maybe you can try like
07:37 cheesiest: moveing the 3 in that
07:37 cheesiest: to have the same position as::
07:37 cheesiest: 01:12:600 (3) -
07:37 cheesiest: and move the 2
07:38 Zare: i have patterns like that all over the place tho
07:38 cheesiest: https://osu.ppy.sh/ss/1691991
07:38 Zare: i don't want straight lines
07:39 cheesiest: ok w/e
07:39 cheesiest: 01:40:526 (10) -
07:39 cheesiest: why
07:39 cheesiest: thislooks so bad
07:40 Zare: the 2 sliderpoints are redundant yes
07:40 Zare: i can change that
07:40 cheesiest: remove the point closest to the red line
07:40 cheesiest: that should be better
07:41 cheesiest: od 8 hahhahaaa
07:42 Zare: 9*
07:43 cheesiest: the rest is okay i suppsoe
07:43 Zare: cooll
07:43 *cheesiest is editing [http://osu.ppy.sh/b/434988 ETIA. - Claiomh Solais [Hard]]
07:43 cheesiest: 00:14:515 (6) - fix your blanket
07:44 Zare: really this is good enough
07:44 cheesiest: ok w/e i guess
07:44 cheesiest: no one will like really notice it
07:45 cheesiest: 00:42:122 (1,2) - fixblanket
07:46 cheesiest: and yeah same 00:43:398 (3,4) -
07:47 cheesiest: 00:59:994 (1,2) - can you hear me groaning
07:47 cheesiest: rotate (2) by -2 degrees
07:47 cheesiest: and use the "selection center" thing
07:47 cheesiest: 01:16:271 (4,5) - etc etc
07:47 Zare: usrs
07:47 Zare: lol
07:47 cheesiest: there's really not much of a problem
07:48 cheesiest: except for the off blankets
07:48 cheesiest: 01:18:185 (2) - etc etc
07:48 cheesiest: 01:19:143 (4) - etc etc
07:48 cheesiest: 01:35:100 (7) -
07:48 Zare: in my recent mapping i stopped caring so much for pixelperfect blankets
07:48 cheesiest: obviously
07:49 Zare: since they don't really add anything to the feeling or gameplay
07:49 cheesiest: they add a feeling of finesse B)
07:49 cheesiest: and sparkle and glamour
07:50 Zare: bla blabla
07:50 cheesiest: tbh i kinda of like
07:50 Zare: nothing players care about
07:50 cheesiest: don't like your direct blankets
07:50 cheesiest: since
07:50 cheesiest: they play weird
07:50 cheesiest: by direct blankets i mean that the object being blanketed is directly before or after
07:50 cheesiest: they're got weird flow to them and at some parts I feel they don't fit
07:51 cheesiest: 00:42:122 (1,2,3,4) -
07:51 Zare: that one's symmetry
07:51 cheesiest: that's not my point
07:51 Zare: so yeah
07:51 Zare: lol
07:52 cheesiest: they both feel weird because like
07:52 cheesiest: they're drop-offish? idk
07:52 Zare: i understand your point
07:52 Zare: because they're techincally antiflowing
07:52 Zare: oh you mean that
07:52 Zare: yeah well
07:53 Zare: that's somewhat intended
07:53 Zare: to release strain
07:53 cheesiest: ok
07:53 Zare: that's the reason i rarely ever use blankets in peak diffs but a lot in hard diffs
07:54 cheesiest: B) have u ever tried delayed blanketing
07:54 cheesiest: <3 it
07:54 cheesiest: okay so that's it for hard
07:54 cheesiest: those were really my only issues
07:54 cheesiest: 00:11:483 (1,2,3,4,1) -
07:54 cheesiest: B)
07:54 cheesiest: we can make this symmetrical but why bother
07:54 cheesiest: right?
07:55 Zare: how so you ,meaoh u in normal
07:55 Zare: ahh
07:55 Zare: meh
07:55 *cheesiest is editing [http://osu.ppy.sh/b/435642 ETIA. - Claiomh Solais [Normal]]
07:55 cheesiest: ya whoops
07:55 Zare: lolol
07:56 cheesiest: B) wanna make it symmetrical!?!? it'd be great hahaa because
07:56 cheesiest: no one will notice it
07:56 Zare: ...
07:56 Zare: lol
07:56 cheesiest: and its something you can laugh about later on
07:57 Zare: nah
07:57 cheesiest: 00:44:675 (6) -
07:57 cheesiest: this slider end feels a bit empty
07:58 Zare: is consistent with other diffs
07:58 cheesiest: 00:45:951 (1) - perhaps increase spacing
07:58 cheesiest: ah
07:58 Zare: uh yeah
07:58 Zare: look who used the 1/2 spacing
07:58 cheesiest: :3 u
07:58 cheesiest: 01:25:526 (2) - ):
07:59 Zare: <3
07:59 Zare: yeah I didn't exactly try that one
07:59 Zare: lemme fix that
07:59 cheesiest: 01:48:185 (4) - you should umm move the 4 so that it's further
07:59 cheesiest: like
07:59 cheesiest: http://puu.sh/9kaSV/d9be02dd8f.png
08:01 cheesiest: 01:49:781 (1,2) -
08:01 cheesiest: i think maybe if you move 1 down
08:01 cheesiest: so that it like angles into 2
08:01 cheesiest: or w/e
08:02 cheesiest: that is it i suppose
08:02 cheesiest: for normal
08:03 Zare: okay
08:04 Zare: yea the gd stuff needs to be put in the thread i guess
08:04 cheesiest: are you sure

thank you for the KD zare
Topic Starter
Zare


also for future modders I could actually need both a timing and a hitsound check
cheesiest
mudu for dubu
08:39 cheesiest: i haev a mod to do for you
08:39 *cheesiest is editing [http://osu.ppy.sh/b/435707 ETIA. - Claiomh Solais [Dubu's Easy]]
08:39 cheesiest: can we do it irc?
08:39 Dubu: i supose
08:40 Dubu: gz on food network star
08:41 cheesiest: ok
08:41 cheesiest: here weg o
08:41 cheesiest: 00:45:951 (4) - spacing?!?!
08:42 cheesiest: like
08:43 cheesiest: it feels and looks rather spacious
08:43 cheesiest: considering that: it's a long ways from 3's start
08:43 cheesiest: generally, you have your objects bunched close to each other or w/e
08:43 cheesiest: although it could just be me
08:44 Dubu: uh
08:44 cheesiest: 01:22:973 (2) -
08:44 cheesiest: this is not symmetrical
08:44 Dubu: oh wow
08:44 Dubu: which point
08:44 cheesiest: and neither is this: 00:57:441 (1) -
08:44 cheesiest: well
08:45 cheesiest: in the first one i linked
08:45 cheesiest: the points are symmetrical
08:45 cheesiest: but!!!!!!!
08:45 cheesiest: the slider doesn't end at the last point
08:45 Dubu: gotcha
08:45 Dubu: didn't notice it, thanks
08:45 cheesiest: and for the 2nd one
08:45 cheesiest: the points aren't symmetrical lol
08:45 cheesiest: even the middle point doesn't land on the middle line
08:46 Dubu: you're right
08:47 cheesiest: and that's it really
08:47 cheesiest: those are what you have to fix
08:47 Dubu: one sec
08:47 Dubu: what would the solution be
08:47 Dubu: for the first one you mentioned
08:47 Dubu: 00:45:951 (4) -
08:47 Dubu: its consistently snapped
08:48 cheesiest: hmm
08:48 cheesiest: y'know what
08:48 cheesiest: just leave that
08:48 cheesiest: that's alright lol
08:48 Dubu: ahh
08:48 Dubu: alright thanks
08:49 Dubu: i know how to fix the other two, thanks for pointed them out
08:49 cheesiest: np
kd if u want
Yoeri
[Dubu's Easy]
00:11:483 (1,2) - This could be blanketed better.
00:17:866 (6) - Remove the clap from the end, it doesn't fit.
00:30:313 (4,5) - Why is this distance different from all the other 1/1s?
01:03:824 (5,6) - I think this would work better as a return slider.
02:03:824 (7,8) - Add a point in the upper curve to make it rounder. Would make the blanket look better.

[Normal]
00:13:079 (3,4) - Passive, switch them around. (2 and 3 works too)
00:15:632 (3,4) - ^
00:58:717 (2,1) - Blanket is messy.
01:37:653 (4,5) - This doesn't seem like a good idea.

[Hard]
00:26:643 (5,1,2) - These blankets could be improved.
00:34:462 (1,2) - Why aren't these the other way around?
00:45:313 (1) - Why's the NC here instead of at 00:44:675?
01:06:856 (6) - Start at 01:07:015 and put two circles in front of it.
01:12:760 (1,2) - Blankets could be better.

[Zexous's Insane]
Change diff name to Zexous' Insane because grammar.
00:13:558 (1,2) - Switch there around. (Or 7 and 1)
00:45:632 (4,5,6) - Make this a stream of 5 and make the hitsounds less loud.
01:44:036 (1,2) - Make the ends point at the next object or put them closer together, I'd read these as triples otherwise.
01:49:780 (4,5,6,1) - (4,5,6) and (6,1) should not be the same distance.
01:58:079 (4,5,6,7,1) - This isn't 1/4 in the music.

[Eternal]
00:59:036 (2,3,4) - I would never be able to tell (3) is a slider.
I gave up here lol

Alright gl etc have a star
Topic Starter
Zare
Topic Starter
Zare

Yoeri wrote:

[Normal]
00:13:079 (3,4) - Passive, switch them around. (2 and 3 works too)
00:15:632 (3,4) - ^
00:58:717 (2,1) - Blanket is messy.
01:37:653 (4,5) - This doesn't seem like a good idea. why? it's rhythmically consistent with previous parts and shouldn't be hard to read for that reason

[Hard]
00:26:643 (5,1,2) - These blankets could be improved.
00:34:462 (1,2) - Why aren't these the other way around? uh...why would they?
00:45:313 (1) - Why's the NC here instead of at 00:44:675?
01:06:856 (6) - Start at 01:07:015 and put two circles in front of it. nah, I don't want that kind of "stress" on the player I guess
01:12:760 (1,2) - Blankets could be better.

[Eternal]
00:59:036 (2,3,4) - I would never be able to tell (3) is a slider. well it's a really short one so it doesn't really matter, sicne you don't have to hold it or anything, it effectively plays like a cirle with a bit more leeway to get tp the next object
I gave up here lol

Alright gl etc have a star thanks man!
i fixed all i didn't mention
Zexous

Zare wrote:


Zexous is a proper noun.
I'm telling you man, it's Zexous'.
Yoeri
Where the fuck did you get that info

It's the boss' wife. You don't add an s when the noun already ends with one.

EDIT: Fuck English is hard man
Topic Starter
Zare
you decide then, zexous, it's your diff

stop editing your posts to make me look stupid
Norb

Yoeri wrote:

[Dubu's Easy]
00:11:483 (1,2) - This could be blanketed better. -fixed
00:17:866 (6) - Remove the clap from the end, it doesn't fit. -sorry about that, slider was accidentally shifted by 1/2 so the clap wasn't meant to be there, fixed?
00:30:313 (4,5) - Why is this distance different from all the other 1/1s? -fixed
01:03:824 (5,6) - I think this would work better as a return slider. -sorry, rejected
02:03:824 (7,8) - Add a point in the upper curve to make it rounder. Would make the blanket look better. -thanks, fixed
Thanks slider police! :D
http://puu.sh/9oF2Y.osu
Topic Starter
Zare
blame me
Norb
go back to the days of "Zexsane"
Zexous

Dubu wrote:

go back to the days of "Zexsane"
This actually sounds kinda cool but never happened and maybe never will because it doesn't fit the feel of the overall mapset

Zare wrote:

stop editing your posts to make me look stupid
If you're talking about my edit, I edited a few seconds after I posted it so I don't think I made you look stupid

Will edit this after I apply mod jk will new post because fanzhen
fanzhen0019
General
  • Wow there's nothing in tags.
    Your .mp3 is 320kbps.

Eternal

Hitsounds
  • Clear!
Arrangement & Design
  1. 00:16:590 (1) - Ctrl+G plays better.
  2. 00:19:143 (7) - and 00:19:622 (8) - ^
  3. 00:37:653 (4) - and 00:37:973 (5) - ^

Zexous' Insane

Hitsounds
  1. 00:18:505 (7) - Normal-hitnormal here.
Arrangement & Design
  1. 01:07:653 (1,2,3,1,2,3,1,2,3,1,2,3) - kkk i love it.
    well done!

ENH are all well mapped!
Norb

fanzhen0019 wrote:

Your .mp3 is 320kbps.
Converted to 192kbps MP3 <- Making Zare's life easier
Zexous

Yoeri wrote:

[Zexous's Insane]
Change diff name to Zexous' Insane because grammar. Mm hmm
00:13:558 (1,2) - Switch there around. (Or 7 and 1) No thank you both of those seem weird to me
00:45:632 (4,5,6) - Make this a stream of 5 and make the hitsounds less loud. Ok but made it 3 circles and a 1/4 slider cause fuck you ;B
01:44:036 (1,2) - Make the ends point at the next object or put them closer together, I'd read these as triples otherwise. Can't find a good way to do that, I'll leave it in for now as I think it's okay, maybe will change later because I do know that I mapped earlier in the map like that with actual triples so it is a bit misleading.
01:49:780 (4,5,6,1) - (4,5,6) and (6,1) should not be the same distance. Haha...I'm well aware of that, but it would look way too awkward to space 100% appropriately and I haven't seen a single testplayer have a problem with that yet.
01:58:079 (4,5,6,7,1) - This isn't 1/4 in the music. I'm assuming you meant 1/2 because there's no 1/4 either in the song or in the map at that point. Zare already raised this point so yeah I'll change that. Man this rhythm is fucked up.
kthx yoree

fanzhen0019 wrote:

Zexous' Insane

Hitsounds
  1. 00:18:505 (7) - Normal-hitnormal here. Ah yes thank you for catching that
Arrangement & Design
  1. 01:07:653 (1,2,3,1,2,3,1,2,3,1,2,3) - kkk i love it. <3
    well done!
thanks fanzhen

http://puu.sh/9tLAT/35ed983ff7.osu
Topic Starter
Zare
this new mp3 killed all offsets and shits
does anyone feel motivated to fix the timing because I suck too hard
Topic Starter
Zare
all hail Lach
Zexous

Zare wrote:

all hail Lach
Zexous
The offset is still fucked up btw, if indeed you did update it after Lachshit. If not, then yeah
Topic Starter
Zare
did you even redownload
Zexous

Zare wrote:

did you even redownload
yes
Cherry Blossom
I was bored.
My suggestions are more or less subjective, don't feel forced to apply them ;w;



Dubu's Easy

  1. 00:16:666 (5,6) - first polarity issue, the solution may be this
    or if you want to vary patterns, you also can add notes instead
  2. 00:26:878 (1,2) - same polarity issue as ^, you can try the same pattern as ^ to fix it. And many more.
  3. 00:42:198 (1,2) - the direction of the wave slider is at the top and the next object is below the wave slider. It is kind of flow breaking.
  4. 00:46:027 (4) - sliderticks are enough audible, they do not really follow something, try to make them calm.
  5. 01:01:985 (3) - finish hitsound here to emphasize what you can hear.
  6. 01:19:857 (3) - what did you do with spacing here ;w; Prev : 1.41, next 1.31, fix spacing please.
  7. 01:41:878 (4,6) - reverses 1/2 sliders looks a bit extreme for a Easy diff, consider using 1/1 sliders instead.

    Many polarity issues which can be fixed, but this might be unavoidable due to the nature of the song. Try to fix anyway, it will be better readable and playable.

Normal


  1. 00:14:113 (1) - try to move it a bit up, to increase the angle. It should improve a bit the flow.
  2. 00:19:219 (1,2) - first polarity issue, to fix it, make this instead
  3. 00:46:028 (1) - same as easy "sliderticks are enough audible, they do not really follow something, try to make them calm."
  4. 00:57:517 (1) - i prefer a curve like this imo, there is a better flow
  5. 01:11:719 (2,3,4) - use the same reverse slider as 01:09:166 (2) - , the 3 notes make this pattern really weird to play due to the polarity issue.
  6. 01:12:836 (1,2) - The spacing used here is really confusing, make it consistent.
  7. 01:42:517 - an important note is missing here, you can't ignore any claps during kiai part ;w;

Hard

  1. 00:11:559 (1,2) - the transition between "U" and "V" slider looks weird imo, try to make 2 same sliders.
  2. 00:16:187 (3,4,5,6) - i really have doubts about how it flows, the curve looks a bit weird, make something neater like this
  3. 01:14:272 (5,6,1) - these object look a bit closed, move these objects like this
  4. 01:26:878 - this has to be clicked, it sounds like the most audible note.
  5. 01:58:155 (1) - what is this ? sound a bit offbeat

    Crying for jumps, you should add few jumps to add more difficulty, and it may will make the spread more balanced.

Zexous' Insane

  1. 00:13:474 (7,1) - stacking these notes may not be a good idea, if you want to emphasize the piano, it should be better if you unstack these objects.
  2. 00:18:740 (1) - same here ^
  3. 00:23:687 (5,1) - looks uncomfortable to play, this jump is surprising, to prevent players from sliderbreaking it should be better if the reversed slider's direction is :
  4. 00:34:378 (3,4) - this should be jumpy since you added a jump here 00:23:687 (5,1) -
  5. 00:44:112 (2) - there are both strong notes which have to be clicked, add 2 circles instead of a 1/2 slider, it will be better imo.
  6. 01:04:219 (3) - same as ^
  7. 00:45:948 (7) - this is not suitable, nothing here to force you to use a stream with 4 notes, so use 5.
  8. 00:54:325 (1,2) - it looks hard to read, make a little jump between (4) and (1,2), and it also emphasizes the louder note you can hear.
  9. 01:14:112 (3,1) - this is really overkill, this jump is really high, you need much aim to handle this jump pattern, you will make people ragequitting.
  10. 01:23:687 (3,4) - increase the spacing between these objects, spacing looks kinda random,
  11. 01:48:581 (5) - NC here to emphasize the strong note,
  12. 02:05:815 (5,1) - i heard that volume <25% on objects (spinner excluded). may be an unrankable issue, consider that.

Eternal

  1. OD 9 please ;w;
  2. 00:17:464 - this looks really empty without a note here, it surprised me a bit, you should add a note here.
  3. 00:26:878 (1,2,3,4) - if you compare spacing between 1's end-3 and 2-4 you see it is not the same, make them consistent ?
  4. 00:59:192 (3,4) - this is overkill, (3) could be considered as a 1/4 slider but it is note, make them overlapped. As you did here 01:00:549 (3,4) -
  5. 01:01:027 (5,6) - ^, even if they are overlapped, it is still confusing.
    for 01:01:187 (6) - add notes instead
  6. 01:13:793 (1,2,3) - The required movement is uncomfortable imo, try to make this instead
  7. 01:26:240 (8) - wrong jump placement, the jump is supposed to be here imo 01:26:081, not here 01:26:240

Well, great song, nice challenging diff.
Good Luck ~
Topic Starter
Zare

Cherry Blossom wrote:

I was bored.
My suggestions are more or less subjective, don't feel forced to apply them ;w;


Normal


  1. 00:14:113 (1) - try to move it a bit up, to increase the angle. It should improve a bit the flow. this kind of breakflow is used throughout several of my maps, I kinda like it ;;
  2. 00:19:219 (1,2) - first polarity issue, to fix it, make this instead ok
  3. 00:46:028 (1) - same as easy "sliderticks are enough audible, they do not really follow something, try to make them calm." yes
  4. 00:57:517 (1) - i prefer a curve like this imo, there is a better flow same as first
  5. 01:11:719 (2,3,4) - use the same reverse slider as 01:09:166 (2) - , the 3 notes make this pattern really weird to play due to the polarity issue. okay
  6. 01:12:836 (1,2) - The spacing used here is really confusing, make it consistent. whoops
  7. 01:42:517 - an important note is missing here, you can't ignore any claps during kiai part ;w; okay

Hard

  1. 00:11:559 (1,2) - the transition between "U" and "V" slider looks weird imo, try to make 2 same sliders. not good? ;w; ok
  2. 00:16:187 (3,4,5,6) - i really have doubts about how it flows, the curve looks a bit weird, make something neater like this yeah tried something
  3. 01:14:272 (5,6,1) - these object look a bit closed, move these objects like this that looks waaay to generic °^°
  4. 01:26:878 - this has to be clicked, it sounds like the most audible note. im following the background bassy thing
  5. 01:58:155 (1) - what is this ? sound a bit offbeat 1/12. This is 1/12 mixed with 1/3, so I simplified it a bit.

    Crying for jumps, you should add few jumps to add more difficulty, and it may will make the spread more balanced. [/color]

Eternal

  1. OD 9 please ;w; okay back up to 9
  2. 00:17:464 - this looks really empty without a note here, it surprised me a bit, you should add a note here. but there's nothing in the song?
  3. 00:26:878 (1,2,3,4) - if you compare spacing between 1's end-3 and 2-4 you see it is not the same, make them consistent ? nah this is fine
  4. 00:59:192 (3,4) - this is overkill, (3) could be considered as a 1/4 slider but it is note, make them overlapped. As you did here 01:00:549 (3,4) -
  5. 01:01:027 (5,6) - ^, even if they are overlapped, it is still confusing.
    for 01:01:187 (6) - add notes instead

    ^ did some general rework at the complex piano parts ^
  6. 01:13:793 (1,2,3) - The required movement is uncomfortable imo, try to make this instead yep
  7. 01:26:240 (8) - wrong jump placement, the jump is supposed to be here imo 01:26:081, not here 01:26:240
aye.

Well, great song, nice challenging diff.
Good Luck ~
Rumteen
omg this is amazing i love it ! really fun :)
MrPotato
This is amazing! going for rank on Eternal difficulty, always was a fan of your eternals!
Good luck on getting this ranked!
Topic Starter
Zare
you're making it sound like it's a project I've been working on for years when my Eternals are actually a rather young concept lol

but thank you nonetheless :p
Zexous

Cherry Blossom wrote:

Zexous' Insane

  1. 00:13:474 (7,1) - stacking these notes may not be a good idea, if you want to emphasize the piano, it should be better if you unstack these objects. I want the circle before the piano to play a passive role, hence the stacking.
  2. 00:18:740 (1) - same here ^ same here ^
  3. 00:23:687 (5,1) - looks uncomfortable to play, this jump is surprising, to prevent players from sliderbreaking it should be better if the reversed slider's direction is : Essentially the cursor goes in the same direction, the curve is not enough to change that is what I was saying until I realized that in modding I can't take a "don't fix it unless it's broken" stance so I guess I might as well change it
  4. 00:34:378 (3,4) - this should be jumpy since you added a jump here 00:23:687 (5,1) - Considering the stopgap motion of the reverse slider I think it's fine
  5. 00:44:112 (2) - there are both strong notes which have to be clicked, add 2 circles instead of a 1/2 slider, it will be better imo. Hmmm....I see arguments for both sides, I guess I'll see what I can do and change it
  6. 01:04:219 (3) - same as ^ As much as it agonizes me to map that passively, I also think the 1/4 right before that, while still having to be mapped because of being in the song, is unexpected, hence why I put a slider there for playability reasons. May change with more feedback.
  7. 00:45:948 (7) - this is not suitable, nothing here to force you to use a stream with 4 notes, so use 5. The fifth note is quiet and not really fit to be played actively, hence passive.
  8. 00:54:325 (1,2) - it looks hard to read, make a little jump between (4) and (1,2), and it also emphasizes the louder note you can hear. There isn't a gap between the next 4 and 1, and it plays fine, will leave it.
  9. 01:14:112 (3,1) - this is really overkill, this jump is really high, you need much aim to handle this jump pattern, you will make people ragequitting. Rather than overkill, I do agree to change it because the patterns are 3 on one curve and then one which is very unbalanced, so changed. Kinda messy. Will see to that when I am less tired.
  10. 01:23:687 (3,4) - increase the spacing between these objects, spacing looks kinda random, Fixed
  11. 01:48:581 (5) - NC here to emphasize the strong note, Fixed, and removed NC from following 1
  12. 02:05:815 (5,1) - i heard that volume <25% on objects (spinner excluded). may be an unrankable issue, consider that. Raised to 25%
Thanks!

http://puu.sh/9Hfkc/ed51fdeca1.osu
http://puu.sh/9Hfyv/2cac3aacdd.osu
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

firetruck

Dubu's Easy
  1. 00:26:878 (1,2) - blanket is slightly off somehow :V
  2. 00:43:474 (2,3) - this flow is not good imo, maybe try Ctrl+G in (3)? ya i know you had to readjust next notes but well
  3. 01:47:942 (6) - this triplet is kinda unneeded imo, although there are beats mapped in the back but still, if you could replace this with just one circle it'll fit better
nice diff

Hard
  1. 00:20:495 (3,4,1) - stack would work better i guess
  2. 00:22:410 (3,4) - merge into slider? maybe that'll work better
  3. 01:00:070 (1,2) - blanket could be done better i guess
ZEXYIUS
  1. 00:19:219 (2) - more curve pls!!!1! also place it this way http://puu.sh/9HI2s/5b646c1077.jpg
  2. 00:29:910 (4,5,1) - a Notice how these have different blanket spacing. try to unify so atleast it looks neater
  3. 00:57:517 (1,2,3,4,5,6,7,8) - hmm idk i can read the placement but idk about others, in a glance this looks kinda random so eh maybe you would consider to tune it a little eyecatching
  4. 01:28:155 (1) - after jumps, i think this normal spacing is kinda breaking the flow
  5. 01:42:198 (1,2,3,4) - what is this mAN
  6. 01:45:389 - could've add a note here, also on the next red tick too
  7. 01:53:687 (3,1) - maybe stack?!??!
  8. 01:58:155 (4,5) - not a good idea, maybe try a slider with 3 repeats?
  9. 02:03:900 (1,2) - maybe slider?!??!?!
eternal and normal diff is kinda ok for me i guess
this mod is super quality mod 0/10 pls 0.5kd
take my star
Topic Starter
Zare

inverness wrote:

Hard
  1. 00:20:495 (3,4,1) - stack would work better i guess ok
  2. 00:22:410 (3,4) - merge into slider? maybe that'll work better nah that would cause the end to be too weak :<
  3. 01:00:070 (1,2) - blanket could be done better i guess should be ok now
eternal and normal diff is kinda ok for me i guess yey
this mod is super quality mod 0/10 pls 0.5kd
take my star yey again
updated zexous diff with CB's mod
Norb

Cherry Blossom wrote:

Dubu's Easy

  1. 00:16:666 (5,6) - first polarity issue, the solution may be this thx fixed
    or if you want to vary patterns, you also can add notes instead
  2. 00:26:878 (1,2) - same polarity issue as ^, you can try the same pattern as ^ to fix it. And many more. thx, fixed
  3. 00:42:198 (1,2) - the direction of the wave slider is at the top and the next object is below the wave slider. It is kind of flow breaking. thx, just flipped the wave vertically
  4. 00:46:027 (4) - sliderticks are enough audible, they do not really follow something, try to make them calm. 5% volume will do fine? x.x
  5. 01:01:985 (3) - finish hitsound here to emphasize what you can hear. ty, sounds ok
  6. 01:19:857 (3) - what did you do with spacing here ;w; Prev : 1.41, next 1.31, fix spacing please. x.x fixed, hope its alright if these stack/overlap 01:19:857 (3,1) -
  7. 01:41:878 (4,6) - reverses 1/2 sliders looks a bit extreme for a Easy diff, consider using 1/1 sliders instead. i'll think about this but leaving this unchanged for now, I don't see how a reverse 1/2 is more extreme than a normal 1/1 slider, the way you play this only requires you to hold down the key, if anything the reverse 1/2 is easier/less extreme than a normal 1/1 slider because you don't need to move the cursor.

    Many polarity issues which can be fixed, but this might be unavoidable due to the nature of the song. Try to fix anyway, it will be better readable and playable.
Great mod, thanks for your time. I might consider changing that 1/2 reverse slider, not sure yet x.x

inverness wrote:

Dubu's Easy
  1. 00:26:878 (1,2) - blanket is slightly off somehow :V fixed it, sort of
  2. 00:43:474 (2,3) - this flow is not good imo, maybe try Ctrl+G in (3)? ya i know you had to readjust next notes but well agreed, fixed it :D
  3. 01:47:942 (6) - this triplet is kinda unneeded imo, although there are beats mapped in the back but still, if you could replace this with just one circle it'll fit better good point, it fits nicely, thx
Thanks, helped alot.

http://puu.sh/9Ic58.osu
Also one of the spinners was apparently "not a new combo" lol... fixed that too, thx AiMod.
nooblet
The offset feels really wrong ...

Shouldn't it be something around 1279? I'm not really good at timing, but I'm positive 1347 is wrong.
Topic Starter
Zare
changed mp3, you might need to redownload
nooblet

Zare wrote:

changed mp3, you might need to redownload
Ahhhh that feels much better :)

Thanks. Might wanna put it up on the song description, just played it in multi and it seems like lotsa people have the old mp3 as well.

Berry berry naisu map though :D
Winek
ok time to mod sorry so much for being late
Sorry for ugly banana skin
nice hitsounds btw

General

  1. Combo Color 2 & 3 are REALLY similar. Consider making 3 more orang-ey or 2 more pink-ish.

Dubu's Easy

00:17:623 (6) - You should honestly do like the other section, because you're skipping your own hitsound, the normal sample set on the downbeat which is ignored on this note. IT IS true we need variation, so have my idea.
00:40:921 (5) - I'd suggest a simple curve like you did at 00:30:708 (5) .00:42:198 (1) - I really like the sounding of the song here, it has a little "distorted" feeling, so really the wavy slider fits, so what about another wavy slider at 00:44:751 (3) ? There is a break just in front of the next note so it's rather easy to do that, if you actually want to do it. At the same time you can keep the blanket by doing something like this:
01:17:942 (2,4) - Not saying it fits bad ; But actually it's kind of weird, even if the rythm kinda changed, that you completely modified the slider to 1/1, because i really loved them 3/2 D: Yeah honestly consider making out something new here because it actually looks like it is easier for a more imposing part.01:36:772 (8) - This note could be removed: 1. It isn't really supported by music, in this constant 1/1 context, 2. There is also no other random circle like this in this part.02:03:900 (7) - I honestly think you should at least new combo this note. The combo is a bit exceding, and there is a strike of many 188 BPM 1/1 notes just before, so maybe newbs need to get up, who knows?


Normal

00:24:325 (1) - Somehow the 3/2 fits very bad because you ignored the 3/2 beat in the previous part 00:21:772 (1,2,3,4,5). I don't really know what to propose here, just consider making this note normal 1/2 or anything.01:31:028 (2) - The downbeat ignore is kind of bad here. Consider making the slider start at the downbeat.Not much stuff, pretty nice.

Hard

00:15:229 - I'd suggest to add a beat here since there was a similar beat at 00:12:676. Plus without anything here it feels empty and unconsistent :< Also if you do apply, don't forget as well here: 00:17:78300:29:751 (2,3) - Maybe the blanket could be slighty improved hereby using 1/16 and moving last and middle anchor point, a bit like this delicious blanket 01:44:591 (2,3) .
00:34:538 (1) - Maybe reduce this slider to a 1/1, then add a note at 00:35:017? I mean that this part feels a bit empty in comparison to others like 00:31:985 (1,2,3,4,5,6) .01:42:836 (5) - The slider overlaps all on itself, so what about this:

Zexous is so Zexy today

Pretty nice diff, not much to say exept some part seems overmapped such as the many 1/4 reverse slider, and parts like 01:30:389 (7,8,9,10,1) and others.01:19:219 (1) - This is the only 1/4 slider in all this part being curved. Maybe you should do like its previous, 01:17:942 (1,1), and make it a straight.I'm constating that the first part at the beginning, you are trying t follow the snow-like sound in the music, but then you ignore many hitsounds, such as 00:14:591 (4) or 00:17:144 (4). You may get rid of this problem by removing th enormal sample from 00:12:198 (3) . This will make the hitsound constant. Seems fine for the rest, or maybe i just suck at modding insanes or ftw

Eternal

00:12:517 (4,5) - Shouldn't you make this a triplet as well? I think i understood which sound you are following at 00:15:070 (4,5,6) and 00:17:623 (4,5,6) . So consider also making this somwhat a triplet?00:17:464 - In the entire beginning part, this is like the only hole without any note. The only one.Its kind of weird, so you should consider adding some note here.Somehow the first kiai seems overmapped, i'm not sure. I see triplets everywhere, but can't find the music matching it. So in order to give it a sense, at least try to make the triplets pretty constant.00:40:283 (7,8,9,10,11,12,13,14) - With the use of my shitty ears, i can hear that the buildup start at 00:40:602 (11) , so maybe you should make the stream's beginning here.00:42:995 (4) - In order to make the shape of 00:42:836 (3,4,5,6) slighty better, wat about moving (4) somwhere around 228|245? It's maybe just me, but it looks just a bit off.00:57:517 - In this part i'd say the triplets looks overmapped hard. You also ignore some important part of the music where there should be triplets such as 00:58:793 (1), but instead you seems to put it off, at 00:59:112 (2,3), which i don't really understand.01:17:942 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Pretty unconsistent, here you have hella streams and then woosh "les get lezy yeeee ill just make lil circl" 01:20:495 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) . Yeah just to say that these huge amount of stream is followed by simple circles, which is pretty unconsistent.You should Share the streams between those parts.
End of the shitty mod, hopes i helped.
Topic Starter
Zare
modnek whoop whoop

Winek wrote:

ok time to mod sorry so much for being late
Sorry for ugly banana skin
nice hitsounds btw

General

  1. Combo Color 2 & 3 are REALLY similar. Consider making 3 more orang-ey or 2 more pink-ish.


Normal

00:24:325 (1) - Somehow the 3/2 fits very bad because you ignored the 3/2 beat in the previous part 00:21:772 (1,2,3,4,5). I don't really know what to propose here, just consider making this note normal 1/2 or anything. put 3/2 on the first part for consistency01:31:028 (2) - The downbeat ignore is kind of bad here. Consider making the slider start at the downbeat. how am I ignoring the downbeat?Not much stuff, pretty nice.

Hard

00:15:229 - I'd suggest to add a beat here since there was a similar beat at 00:12:676. Plus without anything here it feels empty and unconsistent :< Also if you do apply, don't forget as well here: 00:17:783 I dont want too much stuff going on the Hard diff00:29:751 (2,3) - Maybe the blanket could be slighty improved hereby using 1/16 and moving last and middle anchor point, a bit like this delicious blanket 01:44:591 (2,3) . improved00:34:538 (1) - Maybe reduce this slider to a 1/1, then add a note at 00:35:017? I mean that this part feels a bit empty in comparison to others like 00:31:985 (1,2,3,4,5,6) . this is following the piano, also what i wrote before.01:42:836 (5) - The slider overlaps all on itself i know, it's intended

[notice]

Eternal

00:12:517 (4,5) - Shouldn't you make this a triplet as well? I think i understood which sound you are following at 00:15:070 (4,5,6) and 00:17:623 (4,5,6) . So consider also making this somwhat a triplet? well, there's no sound here soooo00:17:464 - In the entire beginning part, this is like the only hole without any note. The only one.Its kind of weird, so you should consider adding some note here. blame the songSomehow the first kiai seems overmapped, i'm not sure. I see triplets everywhere, but can't find the music matching it. So in order to give it a sense, at least try to make the triplets pretty constant. it's not exactly overmapped, there's stuff goinf on in the BGM, anyway I used the Triples consistently in places where they feel natural following a strict pattern00:40:283 (7,8,9,10,11,12,13,14) - With the use of my shitty ears, i can hear that the buildup start at 00:40:602 (11) , so maybe you should make the stream's beginning here. hm idk, it doesn't really start where you said °^°00:42:995 (4) - In order to make the shape of 00:42:836 (3,4,5,6) slighty better, wat about moving (4) somwhere around 228|245? It's maybe just me, but it looks just a bit off. this is fine00:57:517 - In this part i'd say the triplets looks overmapped hard. You also ignore some important part of the music where there should be triplets such as 00:58:793 (1), but instead you seems to put it off, at 00:59:112 (2,3), which i don't really understand. piano, my dear friend. I'm following the piano.01:17:942 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Pretty unconsistent, here you have hella streams and then woosh "les get lezy yeeee ill just make lil circl" 01:20:495 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) . Yeah just to say that these huge amount of stream is followed by simple circles, which is pretty unconsistent.You should Share the streams between those parts.[added some things/notice]End of the shitty mod, hopes i helped.
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