07:27 Zare: will you mod my map now
07:27 cheesiest: yeah
07:27 cheesiest: /np it
07:27 Zare: Yay
07:28 *Zare is listening to [http://osu.ppy.sh/b/435707 ETIA. - Claiomh Solais]
07:29 *cheesiest begrudgingly goes through your mapset
07:29 Zare: begrudgingly?
07:30 cheesiest:
http://puu.sh/9k9nH/983cb9a72c.png07:30 Zare: also keep it easy on the Easy, the guy isn't used to ranking and mods an shit
07:30 Zare: lol
07:30 cheesiest: umm i intend to go full force on the Easy now
07:30 Zare: ;;
07:32 cheesiest: 00:59:116 (3,4) - eat a fucking brick
07:32 *cheesiest is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
07:32 Zare: <3
07:33 cheesiest: same shit here too 01:02:148 (3,4) -
07:33 cheesiest: <3 u 2
07:34 Zare: 1/8 -> 1/6 -> 1/4
07:34 Zare: ETIA. best
07:34 cheesiest: im not lieke thise pair of 3 patterns
07:35 cheesiest: staritng at 01:07:653 (1) -
07:35 cheesiest: for the msot part they ahve the same flow
07:35 Zare: the jumppart?
07:35 cheesiest: kidna
07:35 Zare: yeah
07:35 cheesiest: but they kinda veer off
07:35 Zare: well ofc
07:35 cheesiest: whiel the sound is sitll the same
07:35 Zare: it's a repeating soundpattern
07:35 cheesiest: yeah ofc
07:35 cheesiest: perhaps
07:35 cheesiest: 01:12:600 (3) -
07:35 cheesiest: you stack!?!? on 1
07:35 cheesiest: becuase
07:35 cheesiest: soundpattern change
07:36 Zare: ???
07:36 cheesiest: or umm maybe stack 2 on 1!!?! w/e idk
07:36 cheesiest: this is really just a suggestion
07:36 Zare: nah
07:36 Zare: it's a triangle after all D:
07:37 cheesiest: ok so like
07:37 cheesiest: 01:13:239 (1,2,3) -
07:37 cheesiest: this i feel is a weird change in flow
07:37 cheesiest: i think perhaps maybe you can try like
07:37 cheesiest: moveing the 3 in that
07:37 cheesiest: to have the same position as::
07:37 cheesiest: 01:12:600 (3) -
07:37 cheesiest: and move the 2
07:38 Zare: i have patterns like that all over the place tho
07:38 cheesiest:
https://osu.ppy.sh/ss/169199107:38 Zare: i don't want straight lines
07:39 cheesiest: ok w/e
07:39 cheesiest: 01:40:526 (10) -
07:39 cheesiest: why
07:39 cheesiest: thislooks so bad
07:40 Zare: the 2 sliderpoints are redundant yes
07:40 Zare: i can change that
07:40 cheesiest: remove the point closest to the red line
07:40 cheesiest: that should be better
07:41 cheesiest: od 8 hahhahaaa
07:42 Zare: 9*
07:43 cheesiest: the rest is okay i suppsoe
07:43 Zare: cooll
07:43 *cheesiest is editing [http://osu.ppy.sh/b/434988 ETIA. - Claiomh Solais [Hard]]
07:43 cheesiest: 00:14:515 (6) - fix your blanket
07:44 Zare: really this is good enough
07:44 cheesiest: ok w/e i guess
07:44 cheesiest: no one will like really notice it
07:45 cheesiest: 00:42:122 (1,2) - fixblanket
07:46 cheesiest: and yeah same 00:43:398 (3,4) -
07:47 cheesiest: 00:59:994 (1,2) - can you hear me groaning
07:47 cheesiest: rotate (2) by -2 degrees
07:47 cheesiest: and use the "selection center" thing
07:47 cheesiest: 01:16:271 (4,5) - etc etc
07:47 Zare: usrs
07:47 Zare: lol
07:47 cheesiest: there's really not much of a problem
07:48 cheesiest: except for the off blankets
07:48 cheesiest: 01:18:185 (2) - etc etc
07:48 cheesiest: 01:19:143 (4) - etc etc
07:48 cheesiest: 01:35:100 (7) -
07:48 Zare: in my recent mapping i stopped caring so much for pixelperfect blankets
07:48 cheesiest: obviously
07:49 Zare: since they don't really add anything to the feeling or gameplay
07:49 cheesiest: they add a feeling of finesse B)
07:49 cheesiest: and sparkle and glamour
07:50 Zare: bla blabla
07:50 cheesiest: tbh i kinda of like
07:50 Zare: nothing players care about
07:50 cheesiest: don't like your direct blankets
07:50 cheesiest: since
07:50 cheesiest: they play weird
07:50 cheesiest: by direct blankets i mean that the object being blanketed is directly before or after
07:50 cheesiest: they're got weird flow to them and at some parts I feel they don't fit
07:51 cheesiest: 00:42:122 (1,2,3,4) -
07:51 Zare: that one's symmetry
07:51 cheesiest: that's not my point
07:51 Zare: so yeah
07:51 Zare: lol
07:52 cheesiest: they both feel weird because like
07:52 cheesiest: they're drop-offish? idk
07:52 Zare: i understand your point
07:52 Zare: because they're techincally antiflowing
07:52 Zare: oh you mean that
07:52 Zare: yeah well
07:53 Zare: that's somewhat intended
07:53 Zare: to release strain
07:53 cheesiest: ok
07:53 Zare: that's the reason i rarely ever use blankets in peak diffs but a lot in hard diffs
07:54 cheesiest: B) have u ever tried delayed blanketing
07:54 cheesiest: <3 it
07:54 cheesiest: okay so that's it for hard
07:54 cheesiest: those were really my only issues
07:54 cheesiest: 00:11:483 (1,2,3,4,1) -
07:54 cheesiest: B)
07:54 cheesiest: we can make this symmetrical but why bother
07:54 cheesiest: right?
07:55 Zare: how so you ,meaoh u in normal
07:55 Zare: ahh
07:55 Zare: meh
07:55 *cheesiest is editing [http://osu.ppy.sh/b/435642 ETIA. - Claiomh Solais [Normal]]
07:55 cheesiest: ya whoops
07:55 Zare: lolol
07:56 cheesiest: B) wanna make it symmetrical!?!? it'd be great hahaa because
07:56 cheesiest: no one will notice it
07:56 Zare: ...
07:56 Zare: lol
07:56 cheesiest: and its something you can laugh about later on
07:57 Zare: nah
07:57 cheesiest: 00:44:675 (6) -
07:57 cheesiest: this slider end feels a bit empty
07:58 Zare: is consistent with other diffs
07:58 cheesiest: 00:45:951 (1) - perhaps increase spacing
07:58 cheesiest: ah
07:58 Zare: uh yeah
07:58 Zare: look who used the 1/2 spacing
07:58 cheesiest: :3 u
07:58 cheesiest: 01:25:526 (2) - ):
07:59 Zare: <3
07:59 Zare: yeah I didn't exactly try that one
07:59 Zare: lemme fix that
07:59 cheesiest: 01:48:185 (4) - you should umm move the 4 so that it's further
07:59 cheesiest: like
07:59 cheesiest:
http://puu.sh/9kaSV/d9be02dd8f.png08:01 cheesiest: 01:49:781 (1,2) -
08:01 cheesiest: i think maybe if you move 1 down
08:01 cheesiest: so that it like angles into 2
08:01 cheesiest: or w/e
08:02 cheesiest: that is it i suppose
08:02 cheesiest: for normal
08:03 Zare: okay
08:04 Zare: yea the gd stuff needs to be put in the thread i guess
08:04 cheesiest: are you sure