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MimimemeMIMI - Sayonara Usotsuki (TV Size) [Taiko|Osu]

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Topic Starter
Effy

Demmon wrote:

Flemme de mod mais euh 'fin voilà, y'a ce truc là

[Easy]

Change Romanised Artist to : MimimemeMIMI ('cause artist conflicts with the other diff)
Thanks lazy boy. <3
Maruyu
Hey~ mod by baka Shina's request owo

I don't mod Taiko, so standard it is~

[General]

  1. Make your offset 00:01:008 instead of 00:00:-310 ??? .
  2. Unless you have an official source for your mp3 file, then you must remove (TV Size) from the song title and add tv size to your tags. You might also want to add mmorpg to the tags, since the anime is based on the korean mmorpg.
  3. Combo colour 4 seems way too dark to me. You could change combo colour 4 and 3 to RGB 160 240 130 and 140 240 139, respectively. They're not too similar, 3 is still brighter than 4 and they're not as dark as before.
  4. Your map does not have any breaks in any of the difficulties, so disable "Letterbox between breaks".
  5. Your map does not have a storyboard, so disable "Widescreen Support".
  6. I'd rather have you disable countdown as well, that's a personal opinion and I think it doesn't fit to have a countdown on this song.
  7. Consider adding a minimum of 1000ms of Audio Lead-in to all your difficulties, preferably 2000ms. The song starts in less than a second, leaving the player with a short time to react to the first notes.
  8. Try to use this as normal-hitclap and see if you like it. I personally think it fits better.
Now, onto the maps~

[Kin's Insane]

  1. The way you've positioned the previous objects in a kind of facing the opposite of the center (00:00:679 (1,2,3,4,1,2) - ) would lead one to think 00:03:646 (1) - this wouldn't be pointy but curved instead. Consider keeping the pattern.
  2. 00:04:140 (2,3,1) - I'm pointing these out because the tails are stronger than the heads, which makes me feel like the tails should actually be clickable. I personally would make a change like http://puu.sh/aleeI/cb55af5d76.jpg to make it better.
  3. 00:05:459 - I can't find a reason for the scaling volume, also 70% seems a bit too loud. I'd recomment you to make it 60% until the section where it lowers again.
  4. 00:07:931 (6) - Is there any reason as for why this slider completely ignores the beat on 00:08:096 and goes for 3/4 length? It makes no sense to me, I advise you to fix it.
  5. 00:11:228 (1,2,3,4) - The whole previous 1/1 has a stream in it. Extend this stream to this: http://puu.sh/alnSB/5e63131c5b.jpg
  6. 00:12:711 (4,5,6,7,8) - I personally thing that the vocals + the drum sounds on the white ticks are far stronger than the rhythm of these notes, and it can be misleading. You can keep 00:12:711 (4) but you should move 00:12:876 (5,6,7,8) - 1/2 back.
  7. 00:15:679 (6,7,8,9) - ^
  8. 00:17:986 (5,6,7,8,9) - This rhythm is also very confusing. Beats like 00:18:151 00:18:481 00:18:810 00:19:140 not being played might distract the player's attention from the sound you're trying to map, so I'd go with following those primarily instead of that instrument on 00:17:986 (5,6,7,8,9). Also note that you were following the rhythm I indicated with 00:16:832 (1,2,3,4) but you changed to the other instrument just because the volume increases which is not enough to disrupt the rhythm you were using with 00:16:832 (1,2,3,4). Not sure if that was clear, if you need me to explain my thought process again let me know.

    These three points above share the same rhythm, so I'd advise you to take the same course of action to all of them.
  9. 00:20:624 (6,8) - These two once again have the same problem as the patterns above: you're following something and then you drop it because something new appears, which isn't enough to just change the rhythm. With this, you should totally make 00:20:788 and 00:21:448 clickable.
  10. 00:23:426 - ^
  11. 00:23:755 (9,10,11,12) - Here again a very sudden change of rhythm. For this one, I'd suggest deleting 00:23:755 (9) , moving all the sliders 1/2 early and then place a circle on 00:24:580 (12) 's previous end.
  12. 00:25:733 (3,4) - Swap these, as in make the rhythm be Slider > circle, instead of circle > slider. The sound on 00:26:063 is way too strong to be filled with a slider tail
  13. 00:27:052 (9) - Same as in for 00:07:931 (6), it's ignoring the sound on 00:27:217, shorten it preferably.
  14. 00:34:470 - You should avoid ignoring these beats, and also 00:34:635 (9) could be clickable. I'd shorten 00:34:305 (8) and add a circle.
  15. 00:36:777 (7) - Don't ignore this beat either, do something like https://osu.ppy.sh/ss/1842827 with it, looks good to me
  16. 00:42:382 (1) - You might want to replace this slider with 2 circles, just because the previous part had streams, and the 1/4 looks out of place to be because of such.
  17. 00:42:876 (4) - ^
  18. 00:59:030 (1,2,3,4,5,6,7) - I believe it sounds better in this order: http://puu.sh/aloVA/3fe53e3799.jpg
  19. 01:01:668 (6) - This slider works well previously but this time it misses the red tick vocals which are strong. I'd recommend http://puu.sh/alp7T/d39837aebf.jpg for that section.
  20. 01:13:453 - add a circle to match 01:12:135 (5) since the rhythm is the same
  21. 01:20:294 (1,2,3,4,5,6) - Try this rhythm: http://puu.sh/alpjr/d191fc3802.jpg
  22. 01:27:135 (1) - This one ends more accurately on the blue tick, but no need to change if you don't feel like it.
In terms of aesthetics nothing really pops out to me, and most rhythm changes aren't really big so shouldn't influence much there. I'm also not very good with hitsounds, so can't really help you there.

Unfinished, do not kd~
wasonz
From my queue

m1ng's Muzukashii
00:52:931 (1) - k 00:53:179 (3) - move to 00:53:508 (5) - and add d to 00:53:591 (6) - \\follow the guitar sound

00:54:415 (3) - add d and 00:54:744 (4) - \\I feel blank at here ~
you can also add d on 00:54:580 (4) - , 00:54:662 (5) - \\better fit to the drum

01:25:404 (1) - move to 01:25:239 (1) - and add d to 01:25:569 (2) -

01:26:146 (3) - move to 01:25:981 (2) - \\more fit imo

01:27:217 (1) - you can add spinner here ! to 01:29:195 (1) -

Oni
00:11:145 (32) - add d \\I hear the drum

00:25:073 (105,108) - k

00:39:579 (174,175) - k \\high pitch

00:40:403 (177) - , 00:40:486 (178) - add d \\drum
00:41:475 (187) - , 00:41:639 (189) - add d

00:50:788 (240) - k \\voice go high and snare

00:52:271 (245) - K \\better in my imo

00:54:744 (257) - k

00:56:145 (265) - d \\dkkkd look bad imo

00:56:887 (270) - k \\follow voice

01:00:348 (296) - k or K \\i suggest k

01:05:376 (326) - d \\drum !!

Good Luck ~ :)
mingmichael
thanks for the mods! :oops:

m1ng's Muzukashii
Topic Starter
Effy

[I]MMoRTal[S] wrote:

From my queue

Oni
00:11:145 (32) - add d \\I hear the drum

00:25:073 (105,108) - k

00:39:579 (174,175) - k \\high pitch

00:40:403 (177) - , 00:40:486 (178) - add d \\drum
00:41:475 (187) - , 00:41:639 (189) - add d

00:50:788 (240) - k \\voice go high and snare

00:52:271 (245) - K \\better in my imo

00:54:744 (257) - k

00:56:145 (265) - d \\dkkkd look bad imo

00:56:887 (270) - k \\follow voice

01:00:348 (296) - k or K \\i suggest k

01:05:376 (326) - d \\drum !!

Good Luck ~ :)
Thank you! fixed
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ Geneal]

*Mp3 --> File~LINK
-Audio Compression from 128 to 192 kbps
-Frequency to 48 kHz
-Increased Audio by 0.5 db ( 100% )


*BG --> Clear


*AudioLeadIn

Please change your AudioLeadIn from 0 to 2000 ( The song starts too early )



[ Noz's Easy]

Please Re-Snap All Notes because all of your objects aren't snapped also use a 1/2 Snap Divisor to avoid the objects to move on the blue tick . . .

[ Noz's Normal]
00:27:381 (1) - I suggest you remove the curve section ( not needed really )


00:39:250 (4) - Move ( x:264 y:264 )
00:52:766 (1) - End it here instead 00:54:084
01:16:173 (1) - Move ( x:160 y:140 )
01:17:492 (2) - Move ( x:84 y:248 )
01:20:953 (4) - Remove

[ Kin's Hard]
00:01:173 - Add a note
00:19:140 (2) - Move ( x:176 y:280 )
00:19:305 (3) - Move ( x:288 y:224 )
00:20:294 (2) - Move ( x:324 y:80 )
00:20:624 (3) - Move ( x:288 y:224 )
00:29:360 (1) - Move ( x:292 y:44 )
00:32:409 (2) - Move ( x:352 y:128 )
00:36:448 (7) - Move ( x:300 y:228 )
01:07:272 (1) - Apply blanket .


01:14:195 (4) - Move ( x:200 y:200 )
01:14:360 (5) - Move ( x:184 y:288 )
01:26:393 (7) - Add one more repeat?



Remarks :
That's All and Good Luck~
Nozhomi

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ Geneal]

*Mp3 --> File~LINK
-Audio Compression from 128 to 192 kbps 128 kpbs is authorised.
-Frequency to 48 kHz - not really a problem.
-Increased Audio by 0.5 db ( 100% ) - Normalized to -0.1dB


[ Noz's Easy]

Please Re-Snap All Notes because all of your objects aren't snapped also use a 1/2 Snap Divisor to avoid the objects to move on the blue tick . . . - Was a mistake from Shina with offset. All is fine now

[ Noz's Normal]
00:27:381 (1) - I suggest you remove the curve section ( not needed really ) - Fix


00:39:250 (4) - Move ( x:264 y:264 ) - No reason to move it !
00:52:766 (1) - End it here instead 00:54:084 - Ok why not.
01:16:173 (1) - Move ( x:160 y:140 )
01:17:492 (2) - Move ( x:84 y:248 ) - For these two, i make change but remember to check DS before ;)
01:20:953 (4) - Remove - Ok

Remarks :
That's All and Good Luck~
Thanks for mod.

Normal
osu file format v13

[General]
AudioFilename: Sayonara Usotsuki.mp3
AudioLeadIn: 0
PreviewTime: 43207
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1010,5459,6118,7602,11558,12876,15514,22107,32657,40569,43206,48481,55074,57052,59030,65624,65953,66283,72217,73536,74854,76173,78810,87052
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Sayonara Usotsuki (TV Size)
TitleUnicode:サヨナラ嘘ツキ (TV Size)
Artist:MimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shina
Version:Noz's Normal
Source:Blade and Soul
Tags:ブレイドアンドソウル kin nozhomi mingmichael mmorpg
BeatmapID:441613
BeatmapSetID:165633

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"baka_shina.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1008,329.67032967033,4,2,1,30,1,0
5459,-100,4,1,1,50,0,0
6118,-100,4,1,1,70,0,0
11558,-100,4,2,1,40,0,0
22107,-100,4,1,1,70,0,0
55074,-100,4,1,1,70,0,1
65624,-100,4,1,1,70,0,0
65953,-100,4,1,1,70,0,1
76173,-100,4,1,1,70,0,0
89525,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,0,74
Combo2 : 255,128,128
Combo3 : 255,47,47
Combo4 : 0,64,128

[HitObjects]
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336,310,74854,2,0,P|393:324|450:308,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
232,248,75843,1,8,0:0:0:0:
160,152,76173,6,0,B|232:100|232:100|308:152,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
84,244,77492,2,0,B|156:296|156:296|232:244,2,180,0|8|8,0:0|0:0|0:0,0:0:0:0:
72,124,78810,6,0,P|140:84|240:84,2,180,0|8|8,0:0|0:0|0:0,0:0:0:0:
20,232,80129,2,0,P|104:239|155:211,1,120,0|8,0:0|0:0,0:0:0:0:
252,192,80788,1,8,0:0:0:0:
252,192,81118,1,8,0:0:0:0:
256,312,81448,6,0,P|336:337|436:316,2,180,0|8|8,0:0|0:0|0:0,0:0:0:0:
148,264,82766,2,0,P|174:152|139:96,2,180,0|8|8,0:0|0:0|0:0,0:0:0:0:
56,184,84085,2,0,P|22:91|64:12,2,180,0|8|8,0:0|0:0|0:0,0:0:0:0:
141,101,85404,2,0,P|220:65|303:96,2,180,0|8|8,0:0|0:0|0:0,0:0:0:0:
224,188,86722,1,4,3:0:0:0:
256,192,87052,12,0,89525,0:0:0:0:
Kin

Yuzu- wrote:

Hey~ mod by baka Shina's request owo

I don't mod Taiko, so standard it is~

[General]

  1. Make your offset 00:01:008 instead of 00:00:-310 ??? . play this thanks http://puu.sh/apnoG/6f027b018b.osu
  2. Unless you have an official source for your mp3 file, then you must remove (TV Size) from the song title and add tv size to your tags. You might also want to add mmorpg to the tags, since the anime is based on the korean mmorpg.
  3. Combo colour 4 seems way too dark to me. You could change combo colour 4 and 3 to RGB 160 240 130 and 140 240 139, respectively. They're not too similar, 3 is still brighter than 4 and they're not as dark as before.
  4. Your map does not have any breaks in any of the difficulties, so disable "Letterbox between breaks".
  5. Your map does not have a storyboard, so disable "Widescreen Support".
  6. I'd rather have you disable countdown as well, that's a personal opinion and I think it doesn't fit to have a countdown on this song.
  7. Consider adding a minimum of 1000ms of Audio Lead-in to all your difficulties, preferably 2000ms. The song starts in less than a second, leaving the player with a short time to react to the first notes.
  8. Try to use this as normal-hitclap and see if you like it. I personally think it fits better. I feel like it's mainly a normal hit D:
Now, onto the maps~

[Kin's Insane]

  1. The way you've positioned the previous objects in a kind of facing the opposite of the center (00:00:679 (1,2,3,4,1,2) - ) would lead one to think 00:03:646 (1) - this wouldn't be pointy but curved instead. Consider keeping the pattern. curved or ponty, is it really a big deal ?
  2. 00:04:140 (2,3,1) - I'm pointing these out because the tails are stronger than the heads, which makes me feel like the tails should actually be clickable. I personally would make a change like http://puu.sh/aleeI/cb55af5d76.jpg to make it better. well, I personally prefer keep it, to make it "consistent" with the previous pattern
  3. 00:05:459 - I can't find a reason for the scaling volume, also 70% seems a bit too loud. I'd recomment you to make it 60% until the section where it lowers again. this is a strong beat
  4. 00:07:931 (6) - Is there any reason as for why this slider completely ignores the beat on 00:08:096 and goes for 3/4 length? It makes no sense to me, I advise you to fix it. kinda fix'd
  5. 00:11:228 (1,2,3,4) - The whole previous 1/1 has a stream in it. Extend this stream to this: http://puu.sh/alnSB/5e63131c5b.jpg I won't, since I follow the meoldy (previously and the 1/1 stream), it'll feel kinda weird to me
  6. 00:12:711 (4,5,6,7,8) - I personally thing that the vocals + the drum sounds on the white ticks are far stronger than the rhythm of these notes, and it can be misleading. You can keep 00:12:711 (4) but you should move 00:12:876 (5,6,7,8) - 1/2 back. no, I want to follow the piano
  7. 00:15:679 (6,7,8,9) - ^ ^
  8. 00:17:986 (5,6,7,8,9) - This rhythm is also very confusing. Beats like 00:18:151 00:18:481 00:18:810 00:19:140 not being played might distract the player's attention from the sound you're trying to map, so I'd go with following those primarily instead of that instrument on 00:17:986 (5,6,7,8,9). Also note that you were following the rhythm I indicated with 00:16:832 (1,2,3,4) but you changed to the other instrument just because the volume increases which is not enough to disrupt the rhythm you were using with 00:16:832 (1,2,3,4). Not sure if that was clear, if you need me to explain my thought process again let me know. it's still the piano sound

    These three points above share the same rhythm, so I'd advise you to take the same course of action to all of them.
  9. 00:20:624 (6,8) - These two once again have the same problem as the patterns above: you're following something and then you drop it because something new appears, which isn't enough to just change the rhythm. With this, you should totally make 00:20:788 and 00:21:448 clickable.
  10. 00:23:426 - ^ both are still the piano
  11. 00:23:755 (9,10,11,12) - Here again a very sudden change of rhythm. For this one, I'd suggest deleting 00:23:755 (9) , moving all the sliders 1/2 early and then place a circle on 00:24:580 (12) 's previous end. the rythm change is here 00:21:777 (9) -
  12. 00:25:733 (3,4) - Swap these, as in make the rhythm be Slider > circle, instead of circle > slider. The sound on 00:26:063 is way too strong to be filled with a slider tail
  13. 00:27:052 (9) - Same as in for 00:07:931 (6), it's ignoring the sound on 00:27:217, shorten it preferably. listen carefully the drum
  14. 00:34:470 - You should avoid ignoring these beats, and also 00:34:635 (9) could be clickable. I'd shorten 00:34:305 (8) and add a circle.
  15. 00:36:777 (7) - Don't ignore this beat either, do something like https://osu.ppy.sh/ss/1842827 with it, looks good to me it would be too much weird since I follow the piano, and then the 1/1 drum
  16. 00:42:382 (1) - You might want to replace this slider with 2 circles, just because the previous part had streams, and the 1/4 looks out of place to be because of such. I prefer to keep the 1/4 slider
  17. 00:42:876 (4) - ^ ^ + it won't fit with the jump
  18. 00:59:030 (1,2,3,4,5,6,7) - I believe it sounds better in this order: http://puu.sh/aloVA/3fe53e3799.jpg in term of sound it's the same
  19. 01:01:668 (6) - This slider works well previously but this time it misses the red tick vocals which are strong. I'd recommend http://puu.sh/alp7T/d39837aebf.jpg for that section. actually it was for drum, also I won't it'll break my blanket
  20. 01:13:453 - add a circle to match 01:12:135 (5) since the rhythm is the same at 1st I did it, but I don't think it's really good with the stream just after
  21. 01:20:294 (1,2,3,4,5,6) - Try this rhythm: http://puu.sh/alpjr/d191fc3802.jpg the red tick is on your 2 is strong than the white tick, so I prefer keep it
  22. 01:27:135 (1) - This one ends more accurately on the blue tick, but no need to change if you don't feel like it. I'll keep it for consistent with the other diff
In terms of aesthetics nothing really pops out to me, and most rhythm changes aren't really big so shouldn't influence much there. I'm also not very good with hitsounds, so can't really help you there.

Unfinished, do not kd~
thanks for mod \o
Aldwych
Hi, mod req by TS.

[General]

Réglez vos confits entre chaque diff sur les tags et tout²

[Easy]

00:40:569 : Stack le sur le slider n°1 du précédent combo.
01:00:349 : Ces sliders semblent être trop haut, le second lui touche la HP bar avec son reverse, les abaisser seraient un bon choix
01:20:129 : Soulève le afin que ce slider continue le précédent.

[Normal]

00:12:876 : Copie / Colle le précédent puis Ctrl - G + Ctrl - H, il sera mieux aligné
00:24:085 : Idem, centre le slider précédent par rapport à l'axe verticale, refais la meme manoeuvre cité plus haut et repositionne les deux.
00:27:381 : Ce slider n'est pas correctement courbé par rapport au cercle suivant, une petite rotation s'impose.
00:43:206 : Stack le sur le précédent slider.
01:26:722 : Cette note ne devrait pas exister ou devrait etre non-entendue imo.

[Futsuu]

Je comprends pas ton début, faire du 1/1 ici est je trouve useless, surtout que la suite, tu suit le piano et la batterie et la non.
Je verrais plutot quelque chose comme ceci : http://puu.sh/aqpe3/1c55b1536a.PNG

00:22:106 : K
00:28:260 : un septuplé sur du futsuu? Hmmm non.
00:53:755 : J'aurrais plus vu un k * 2
01:01:339 : Idem septuplé.
01:07:271 : Idem septuplé.

Sinon c'est pas mal, je suis plutôt d'accord pour le reste de la futsuu.

[Muzukashii]

00:19:799 : Missing of k?

Else, that's correct, i found nothing particular (and i'm not a pro taiko modder lal).

[Hard]

00:02:821 : Ca manque d'un NC ici.
01:19:964 : Ces jumps ici m'ont surpris mais pourquoi pas.

Sinon la diff est cool, ca bouge bien, le rythme est bien fait, juste la baisse de vitesse couplé à l'AR élevée, m'a un peu choqué mais rien de grave.

Pour le reste je sais pas modder! :D
Bye-ni!
Nozhomi

Aldwych wrote:

Hi, mod req by TS.

[General]

Réglez vos confits entre chaque diff sur les tags et tout² - Shiiiiiiiiiiinaaaaaaa~ ^^

[Easy]

00:40:569 : Stack le sur le slider n°1 du précédent combo. - Fix
01:00:349 : Ces sliders semblent être trop haut, le second lui touche la HP bar avec son reverse, les abaisser seraient un bon choix - j'espère que c'est bon.
01:20:129 : Soulève le afin que ce slider continue le précédent. - Fix

[Normal]

00:12:876 : Copie / Colle le précédent puis Ctrl - G + Ctrl - H, il sera mieux aligné - Ok mais ça me semblait bon.
00:24:085 : Idem, centre le slider précédent par rapport à l'axe verticale, refais la meme manoeuvre cité plus haut et repositionne les deux. - Fix normalement.
00:27:381 : Ce slider n'est pas correctement courbé par rapport au cercle suivant, une petite rotation s'impose. - Fix
00:43:206 : Stack le sur le précédent slider. - Fix
01:26:722 : Cette note ne devrait pas exister ou devrait etre non-entendue imo. - Supprimé !

Bye-ni!
Arigato Aldwych :)
Kin

Aldwych wrote:

[Hard]

00:02:821 : Ca manque d'un NC ici. fix'd
01:19:964 : Ces jumps ici m'ont surpris mais pourquoi pas.

Sinon la diff est cool, ca bouge bien, le rythme est bien fait, juste la baisse de vitesse couplé à l'AR élevée, m'a un peu choqué mais rien de grave.
Pourtant la SV est en 1,40, quoi que, c'est surtout mes jumps en fait
Pour le reste je sais pas modder! :D
Bye-ni!
merci \o
Yuzeyun
BAAAAAAAAAAAAAAAAAAAKA

[Futsuu]
Je te conseille vivement de nerf un peu ta diff histoire d'avoir un spread convenable, car la difficulté et la densité de cette dernière est quasi égale à la Muzu de ming. C'est très important. Essaie de changer d'approche sur ta map ou bouger des notes selon ce que tu trouves juste. Dès que c'est fait tu m'appelles.

[Muzukashii]
00:11:393 (1,2,3) - I don't really hear a 1/4 and this is a cue point of the calm mapping part you've made afterwards. If you apply this, try to put notes 00:10:898 - where a quick drumming can be heard.
00:28:371 (1,1,1,1) - There, a small vocal/pattern mapping can be done; as it felt a bit empty compared to previously.
00:32:657 (6) - ~ 00:43:206 (2) - I find the approach weird: You map to the lyrics; with kats supposedly every 2 beats but that makes it pretty weird as some higher pitched syllables are to d and thus the skeleton feels a bit... wobbly.

[Oni]
00:02:491 - Ajoute une note là et retire 00:03:480 (14) - afin de garder un rythme consistent. Ensuite tu fais de 00:02:326 (8,9,10,11,12,13,14) - un "clone" de 00:01:008 (1,2,3,4,5,6,7) - en appliquant le même rythme de couleurs (1 - 2 - 2 - 1 - 2 - 2 - 1); soit le même soit l'inverse.
00:04:634 (18) - Bouge ça à 00:04:799 - afin de te caser sur le piano qui semble être le point central de ton mapping à cet instant.
Tu peux éventuellement rajouter une note à 00:03:975 - et changer 00:04:139 (16) - en k si tu appliques.
00:05:788 (2,3) - Inverse ces deux ? Ca me parait plus cohérent.
00:09:249 (19,20,21,22,23,24,25) - C'est un peu baka de ta part car les kats 21 et 25 ont largement de quoi être des big notes.
00:07:601 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Essaie de remplir un peu plus ce passage, il me semble bien vide..
00:10:898 (29,30,31,32,33,34) - Essaie => http://i.chiyozel.com/p0EDBnne // Le kkddk sera sur le drumming dont j'ai parlé sur la diff de ming; et le dd se rapporte aux lyrics.
De 00:11:557 (34) - à 00:22:106 (88) - Vu que la partie est en majorité piano + vocals (avec des sidesticks), essaie de focus piano ou vocals; et si t'as un doute essaie de mixer le tout. Y'a deux points intéressants que je peux noter :
00:12:051 - T'as les deux ici
00:18:150 - ^
Et ensuite essaie de faire suivre tes couleurs de notes selon la hauteur de ce que tu entends; ainsi que rajouter des petites pauses de manière à ce qu'un "calme" se ressente. (Perso je mettrais presque rien :D)
00:21:529 (83) - Change en k ?
00:22:436 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103) - Le pattern est un peu générique, essaie de l'agrémenter un peu ? J'ai ça en tête, si ça te plaît: http://i.chiyozel.com/LWXBkvnA
00:24:744 (103,104,105,106,107) - Je pense pas que des grosses notes fassent l'affaire ici, essaie de jouer sur ça http://i.chiyozel.com/uzpw1Mbm
00:27:216 - Ajoute un k ici ?
^ Si t'as appliqué ça change 00:27:381 (113) - en d afin d'avoir une continuité
00:28:370 (118,119,120,121,122,123,124,125,126,127,128) - Un peu comme avant, le pattern semble un peu bizarre, essaie de faire ça : http://i.chiyozel.com/v5gRjDpy. Ca change presque rien à ton pattern de base.
00:30:348 (128) - Change en K ? T'as un son de cymbale (un peu bizarre) ici bien clair.
00:31:667 (132) - Retire ça et change par des notes
00:32:821 (133,134,135,136,137,138) - Je conseille de changer ça en 1/2, y'a pas de 1/4 bien clair
00:34:304 (143) - Pareil que 132 baka
00:35:293 (144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165) - Gros overmap ici :( - J'te conseille http://i.chiyozel.com/SGxfgn8F (143 est la seule grosse note dans le lot)
00:39:579 (172,173) - k sur les deux pour illustrer ton vocalmapping ?
00:41:639 - Ajoute un d ici. Ou un k, mais dans ce cas lui aussi devra l'être : 00:41:557 (183) -
00:43:205 - Ajoute une note ici aussi ?
00:43:370 (191,192,193,194,195,196) - Mets du 1/2 ici, avec peut-être un 1/4 si tu penses que ça colle bien.
00:44:194 (197,198,199,200,201,202,203) - Change ton pattern pour mieux coller aux lyrics, je te propose ça http://i.chiyozel.com/eRJICZsj
Self-awareness that I had to generalize shit but actually no
00:46:008 (206,207,208,209,210,211) - Pareil que juste avant, passe en 1/2 et mets du 1/4 si tu trouves que c'est ok
00:47:986 (218,219,220,221,222,223) - d k d K ? Ca colle large mieux que ton double stream.
00:48:810 (224,225,226,227,228,229,230) - Et ça c'est une petite préférence personnelle mais fais-le kkdkkdk ?
00:50:128 (231,232,233,234,235,236) - Et ça toujours une préf perso je vois bien dkkdkk.
00:52:601 (241,242,243,244,245,246,247,248,249,250) - Ici tu peux caser un stream à 00:52:766 (242,243,244) - , 00:53:260 (245,246,247,248) -
00:55:074 - Change moi cette redpoint en une green espèce de baka, c'est pas rankable
00:56:145 (260) - Change en d ? (petite suggestion)
00:57:216 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289) - Ajoute des micro pauses de 1/1 afin de pas trop surcharger
00:59:854 (285,286,287,288,289,290,291) - Essaie de calmer un peu ce stream, j'te propose kkk d D (comme ça tu pourras aussi avoir une grosse note)
01:01:502 (297,298,299) - Passe le en 1/2 afin de faire de 01:01:667 (299) - une grosse note
01:02:986 (306) - K aussi ?
01:04:139 (312) - D ?
01:05:293 (318,319,320) - Et là tu peux mettre un stream ddddd, aucun problème ici.
01:05:623 (322,323,324,325,326,327,328,329,330) - Overmap total car t'as rien du tout à 01:05:705 (323,324,325) - ; ensuite 01:05:953 (326) - en K ; et retire 01:06:035 (327) - pour que le K soit possible.
01:07:106 (333,334) - Inverse? Ca a l'air de mieux correspondre à la musique.
01:07:766 (338,339,340) - Et là je peux te proposer un k k 1/2.
01:09:414 (349) - Map moi ça baka, c'est un roll qui part de nulle part ><
01:11:557 (356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372) - Essaie de calmer un peu ce passage ici aussi, afin de mettre plus l'accent sur 01:13:700 (373,374) - ; 01:14:359 (377,378,379) - qui eux devraient être des streams
01:15:183 (381,382,383,384,385) - Aucune de ces notes devrait être une grosse note, retire-leur le statut de grosse note
01:16:502 (387,388) - Au lieu de D k , c'est mieux d'avoir d K, suivant ton pattern
01:26:063 (446,447,448,449,450,451,452,453) - Ce pattern est très bizarre, passe en 1/2 et fais d d d k.
mingmichael
Aldwych
Hi, mod req by TS.
Muzukashii]

00:19:799 : Missing of k? nope. there's not any particular sounds on 00:19:799 - ><

Else, that's correct, i found nothing particular (and i'm not a pro taiko modder lal).

Pour le reste je sais pas modder! :D
Bye-ni!

_Gezo_
BAAAAAAAAAAAAAAAAAAAKA

[Muzukashii]
00:11:393 (1,2,3) - I don't really hear a 1/4 and this is a cue point of the calm mapping part you've made afterwards. If you apply this, try to put notes 00:10:898 - where a quick drumming can be heard. i put the triplet on 00:11:228 - with kats~
00:28:371 (1,1,1,1) - There, a small vocal/pattern mapping can be done; as it felt a bit empty compared to previously. yeah agree. i tried to add kat on 00:29:195 -
00:32:657 (6) - ~ 00:43:206 (2) - I find the approach weird: You map to the lyrics; with kats supposedly every 2 beats but that makes it pretty weird as some higher pitched syllables are to d and thus the skeleton feels a bit... wobbly. uhm... well yah but i think my current pattern is alright. let i consider again from another mods later
thanks for the mods~!

m1ng's Muzukashii
Topic Starter
Effy

_Gezo_ wrote:

BAAAAAAAAAAAAAAAAAAAKA

[Futsuu]
Je te conseille vivement de nerf un peu ta diff histoire d'avoir un spread convenable, car la difficulté et la densité de cette dernière est quasi égale à la Muzu de ming. C'est très important. Essaie de changer d'approche sur ta map ou bouger des notes selon ce que tu trouves juste. Dès que c'est fait tu m'appelles.

[Muzukashii]
00:11:393 (1,2,3) - I don't really hear a 1/4 and this is a cue point of the calm mapping part you've made afterwards. If you apply this, try to put notes 00:10:898 - where a quick drumming can be heard.
00:28:371 (1,1,1,1) - There, a small vocal/pattern mapping can be done; as it felt a bit empty compared to previously.
00:32:657 (6) - ~ 00:43:206 (2) - I find the approach weird: You map to the lyrics; with kats supposedly every 2 beats but that makes it pretty weird as some higher pitched syllables are to d and thus the skeleton feels a bit... wobbly.

[Oni]
00:02:491 - Ajoute une note là et retire 00:03:480 (14) - afin de garder un rythme consistent. Ensuite tu fais de 00:02:326 (8,9,10,11,12,13,14) - un "clone" de 00:01:008 (1,2,3,4,5,6,7) - en appliquant le même rythme de couleurs (1 - 2 - 2 - 1 - 2 - 2 - 1); soit le même soit l'inverse.
00:04:634 (18) - Bouge ça à 00:04:799 - afin de te caser sur le piano qui semble être le point central de ton mapping à cet instant.
Tu peux éventuellement rajouter une note à 00:03:975 - et changer 00:04:139 (16) - en k si tu appliques.
00:05:788 (2,3) - Inverse ces deux ? Ca me parait plus cohérent.
00:09:249 (19,20,21,22,23,24,25) - C'est un peu baka de ta part car les kats 21 et 25 ont largement de quoi être des big notes.
00:07:601 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Essaie de remplir un peu plus ce passage, il me semble bien vide..
00:10:898 (29,30,31,32,33,34) - Essaie => http://i.chiyozel.com/p0EDBnne // Le kkddk sera sur le drumming dont j'ai parlé sur la diff de ming; et le dd se rapporte aux lyrics.
De 00:11:557 (34) - à 00:22:106 (88) - Vu que la partie est en majorité piano + vocals (avec des sidesticks), essaie de focus piano ou vocals; et si t'as un doute essaie de mixer le tout. Y'a deux points intéressants que je peux noter :
00:12:051 - T'as les deux ici
00:18:150 - ^
Et ensuite essaie de faire suivre tes couleurs de notes selon la hauteur de ce que tu entends; ainsi que rajouter des petites pauses de manière à ce qu'un "calme" se ressente. (Perso je mettrais presque rien :D)
00:21:529 (83) - Change en k ?
00:22:436 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103) - Le pattern est un peu générique, essaie de l'agrémenter un peu ? J'ai ça en tête, si ça te plaît: http://i.chiyozel.com/LWXBkvnA
00:24:744 (103,104,105,106,107) - Je pense pas que des grosses notes fassent l'affaire ici, essaie de jouer sur ça http://i.chiyozel.com/uzpw1Mbm
00:27:216 - Ajoute un k ici ?
^ Si t'as appliqué ça change 00:27:381 (113) - en d afin d'avoir une continuité
00:28:370 (118,119,120,121,122,123,124,125,126,127,128) - Un peu comme avant, le pattern semble un peu bizarre, essaie de faire ça : http://i.chiyozel.com/v5gRjDpy. Ca change presque rien à ton pattern de base.
00:30:348 (128) - Change en K ? T'as un son de cymbale (un peu bizarre) ici bien clair.
00:31:667 (132) - Retire ça et change par des notes
00:32:821 (133,134,135,136,137,138) - Je conseille de changer ça en 1/2, y'a pas de 1/4 bien clair
00:34:304 (143) - Pareil que 132 baka
00:35:293 (144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165) - Gros overmap ici :( - J'te conseille http://i.chiyozel.com/SGxfgn8F (143 est la seule grosse note dans le lot)
00:39:579 (172,173) - k sur les deux pour illustrer ton vocalmapping ?
00:41:639 - Ajoute un d ici. Ou un k, mais dans ce cas lui aussi devra l'être : 00:41:557 (183) -
00:43:205 - Ajoute une note ici aussi ?
00:43:370 (191,192,193,194,195,196) - Mets du 1/2 ici, avec peut-être un 1/4 si tu penses que ça colle bien.
00:44:194 (197,198,199,200,201,202,203) - Change ton pattern pour mieux coller aux lyrics, je te propose ça http://i.chiyozel.com/eRJICZsj
Self-awareness that I had to generalize shit but actually no
00:46:008 (206,207,208,209,210,211) - Pareil que juste avant, passe en 1/2 et mets du 1/4 si tu trouves que c'est ok
00:47:986 (218,219,220,221,222,223) - d k d K ? Ca colle large mieux que ton double stream.
00:48:810 (224,225,226,227,228,229,230) - Et ça c'est une petite préférence personnelle mais fais-le kkdkkdk ?
00:50:128 (231,232,233,234,235,236) - Et ça toujours une préf perso je vois bien dkkdkk.
00:52:601 (241,242,243,244,245,246,247,248,249,250) - Ici tu peux caser un stream à 00:52:766 (242,243,244) - , 00:53:260 (245,246,247,248) -
00:55:074 - Change moi cette redpoint en une green espèce de baka, c'est pas rankable
00:56:145 (260) - Change en d ? (petite suggestion)
00:57:216 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289) - Ajoute des micro pauses de 1/1 afin de pas trop surcharger
00:59:854 (285,286,287,288,289,290,291) - Essaie de calmer un peu ce stream, j'te propose kkk d D (comme ça tu pourras aussi avoir une grosse note)
01:01:502 (297,298,299) - Passe le en 1/2 afin de faire de 01:01:667 (299) - une grosse note
01:02:986 (306) - K aussi ?
01:04:139 (312) - D ?
01:05:293 (318,319,320) - Et là tu peux mettre un stream ddddd, aucun problème ici.
01:05:623 (322,323,324,325,326,327,328,329,330) - Overmap total car t'as rien du tout à 01:05:705 (323,324,325) - ; ensuite 01:05:953 (326) - en K ; et retire 01:06:035 (327) - pour que le K soit possible.
01:07:106 (333,334) - Inverse? Ca a l'air de mieux correspondre à la musique.
01:07:766 (338,339,340) - Et là je peux te proposer un k k 1/2.
01:09:414 (349) - Map moi ça baka, c'est un roll qui part de nulle part ><
01:11:557 (356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372) - Essaie de calmer un peu ce passage ici aussi, afin de mettre plus l'accent sur 01:13:700 (373,374) - ; 01:14:359 (377,378,379) - qui eux devraient être des streams
01:15:183 (381,382,383,384,385) - Aucune de ces notes devrait être une grosse note, retire-leur le statut de grosse note
01:16:502 (387,388) - Au lieu de D k , c'est mieux d'avoir d K, suivant ton pattern
01:26:063 (446,447,448,449,450,451,452,453) - Ce pattern est très bizarre, passe en 1/2 et fais d d d k.

Ok yeah, merci d'avoir mod tout ça même en sachant que c'était.. pathétique. xD Bon, j'avoue que mon mapping style est assez weird mais avec tes explications je pense vraiment pouvoir m'améliorer, oui >w< Donc pour être clair je pense que j'ai tout fix, même si je t'avoue qu'il y a des moments j'ai un peu eu du mal à comprendre parce que je suis totalement baka xD

Donc oui pour être honnête je sais pas trop quoi dire sur tout ça, parce que en fait j'ai rien à riposter/commenter tout simplement, donc voilà tout ce que je peux faire c'est te remercier et te promettre d'essayer de ne plus reproduire les mêmes erreurs que j'ai pu faire sur mes taikos diffs, blah.

Merci OAO
mintong89
Mod from your pm request, here you go:

[Oni]

00:06:612 - => 00:11:557 - Hmm, I'll suggest you to add more note here, because compare to the middle of the song (non-chorus, that 1/2 part.) is too easy. Chorus should be more hard than non-chorus imo. So I think you can make it hard by adding some note. Below are the this part's suggestion.
00:07:766 - & 00:08:260 - & 00:08:260 - & 00:08:755 - Consider add the note at here, there's no reason to break it and it's really fun!
00:09:249 (22,23,24) - I'll suggest you to put as d K but not ddk here, because the cymbal at 00:09:414 - here is loud like 00:08:920 (21) - this note's cymbal.
If you accept please apply at 00:09:909 (26,27,28) - these too.
00:15:678 (63) - Ahh the stream (or 1/2) is too long! But delete this note will help you to improve the diff spread.
00:20:953 - => 00:21:117 - Well, I'm still here 1/4 at here so I'll suggest you to add it, and it's already have a break you did at 00:19:634 - here.
00:23:425 - Even you follow the piano, but I'm still recommend you to add a note at here. The vocal is quite loud and it feel little "empty" if you ignore it.
00:24:744 (116,117,118,119,120,121,122) - If you did the big note at the vocal, please make these to D K D K D or just don't follow the vocal, because if you do that the drum kick sound at 00:25:568 - here and 00:26:227 - here are still loud and it's totally weird if you ignore it. But if you did D K D K D, it will show you're follow the vocal but not drum.

Below are 1/4 suggestion, it still have 1/4 drum but you completely ignore it which is not really good imo.
SPOILER
00:27:299 -
00:28:123 - & 00:28:205 -
00:28:947 -
00:29:606 -
00:29:936 -

00:30:018 (143,144,145,146,147) - Same as D K D K D suggestion.
00:38:755 (183) - k here to represent the pitch of the vocal.
01:15:183 (409) - I'm hear nothing with this and I'm don't get any reason why to put big note at here.
01:16:172 (414) - Hmm big note here, the cymbal.

Although I'm said it fun, but some place you are rigidly follow the vocal and ignore the drum sound is totally weird for some player and modder, and that 1/2 part isn't really sound great imo because it'll ruin the diff spread imo, if you really want to do that please make the chorus more hard than that 1/2 part.

[m1ng's Muzukashii]

01:01:338 (1,2,3) - Hmm I don't this is easy, it something make the player hard to switch the finger (or catch up 2 finger from 1 finger), so k k D will be more fit imo.
Ahh still solid diff :o

[Futsuu]

00:07:601 (23) - The cymbal at here is quite loud, so why don't to put big note here?
00:08:920 (28) - ^

Actually the diff is more like Muzukashii imo, because it's too many want to switch finger 1/2 pattern (like d k or k d or even k d d d k is really hard for Futsuu player imo), but it's really common on Muzukashii. So I think it's fine if you rename to Muzukashii. And lastly if you look at the diff spread, the ming's Muzukashii is just harder than your Futsuu diff about 0.3 to 0.5 star rating which is very close.

That's all, good luck.
Topic Starter
Effy

mintong89 wrote:

Mod from your pm request, here you go:

[Oni]

00:06:612 - => 00:11:557 - Hmm, I'll suggest you to add more note here, because compare to the middle of the song (non-chorus, that 1/2 part.) is too easy. Chorus should be more hard than non-chorus imo. So I think you can make it hard by adding some note. Below are the this part's suggestion.
00:07:766 - & 00:08:260 - & 00:08:260 - & 00:08:755 - Consider add the note at here, there's no reason to break it and it's really fun!
00:09:249 (22,23,24) - I'll suggest you to put as d K but not ddk here, because the cymbal at 00:09:414 - here is loud like 00:08:920 (21) - this note's cymbal.
If you accept please apply at 00:09:909 (26,27,28) - these too.
00:15:678 (63) - Ahh the stream (or 1/2) is too long! But delete this note will help you to improve the diff spread.
00:20:953 - => 00:21:117 - Well, I'm still here 1/4 at here so I'll suggest you to add it, and it's already have a break you did at 00:19:634 - here.
00:23:425 - Even you follow the piano, but I'm still recommend you to add a note at here. The vocal is quite loud and it feel little "empty" if you ignore it.
00:24:744 (116,117,118,119,120,121,122) - If you did the big note at the vocal, please make these to D K D K D or just don't follow the vocal, because if you do that the drum kick sound at 00:25:568 - here and 00:26:227 - here are still loud and it's totally weird if you ignore it. But if you did D K D K D, it will show you're follow the vocal but not drum.

Below are 1/4 suggestion, it still have 1/4 drum but you completely ignore it which is not really good imo.
SPOILER
00:27:299 -
00:28:123 - & 00:28:205 -
00:28:947 -
00:29:606 -
00:29:936 -

00:30:018 (143,144,145,146,147) - Same as D K D K D suggestion.
00:38:755 (183) - k here to represent the pitch of the vocal.
01:15:183 (409) - I'm hear nothing with this and I'm don't get any reason why to put big note at here.
01:16:172 (414) - Hmm big note here, the cymbal.

Although I'm said it fun, but some place you are rigidly follow the vocal and ignore the drum sound is totally weird for some player and modder, and that 1/2 part isn't really sound great imo because it'll ruin the diff spread imo, if you really want to do that please make the chorus more hard than that 1/2 part.


[Futsuu]

00:07:601 (23) - The cymbal at here is quite loud, so why don't to put big note here?
00:08:920 (28) - ^

Actually the diff is more like Muzukashii imo, because it's too many want to switch finger 1/2 pattern (like d k or k d or even k d d d k is really hard for Futsuu player imo), but it's really common on Muzukashii. So I think it's fine if you rename to Muzukashii. And lastly if you look at the diff spread, the ming's Muzukashii is just harder than your Futsuu diff about 0.3 to 0.5 star rating which is very close.

That's all, good luck.

buuuh, mintong no baka, thank you >w<
Drafura
Sheenah?!
Topic Starter
Effy

Drafura wrote:

Sheenah?!


Kesta toi :q
happy30
[General]
Add video please
make tags in all diffs the same
make red timing points the same in all diffs

Maybe add some new combo colours, I personally dislike the superdark black and superlight pink :c

[Noz's Easy]
00:08:920 (1) - end this 1/2 earlier?
00:10:073 (2) - start this 1/2 earlier?
00:21:448 (2) - make prev/next equal
00:26:063 (2,2) - try to make these not overlap, it looks a bit messy
00:32:656 - ti l00:40:568 - I think the hitsounds are a bit too loud in this part, I wouldn't use normal-hitnormals if I were you.
00:52:436 (4) - move this 1/2 earlier?
00:52:766 (1) - remove the clap here? it doesnt really sound good.
01:02:986 (1) - end this 1/2 earlier?
01:04:304 (2) - move the whole slider 1/2 back?
01:05:953 - this strong beat here really needs a note
01:06:942 (1) - make this start 1/2 earlier?
01:09:579 (3) - move the whole slider 1/2 back?

[Noz's Normal]
00:08:920 (1,2,3,4,5) - can you redo this part to make it go with the rhythm of the song?
00:32:656 - ti l00:40:568 - I think the hitsounds are a bit too loud in this part, I wouldn't use normal-hitnormals if I were you.
00:52:436 (6) - move this 1/2 earlier?
00:52:766 (1) - remove clap?
00:55:074 (1,2,3,4) - get rid of that finish spam please, it hurts my ears
01:01:668 (4) - add finish
01:01:667 - add finish
01:04:304 (2) - move the whole slider 1/2 back

I think you might want to look over the hitsounds in both diffs. they sounds like they were put pretty lazily. the chorus could use some less hitnormalls and claps in my opinion.

[Kin's Hard]
00:31:997 (1,2) - pelase avoid starting repeat sliders on blue, make the second slider start on white.
00:41:640 (5) - ^
Nozhomi

happy30 wrote:

[Noz's Easy]
00:08:920 (1) - end this 1/2 earlier? - Fix
00:10:073 (2) - start this 1/2 earlier? - Fix
00:21:448 (2) - make prev/next equal - Fix
00:26:063 (2,2) - try to make these not overlap, it looks a bit messy - Fix
00:32:656 - ti l00:40:568 - I think the hitsounds are a bit too loud in this part, I wouldn't use normal-hitnormals if I were you. - I agree, soft hitsound fit better with this part.
00:52:436 (4) - move this 1/2 earlier?
00:52:766 (1) - remove the clap here? it doesnt really sound good. - Fix
01:02:986 (1) - end this 1/2 earlier? - Fix
01:04:304 (2) - move the whole slider 1/2 back? - Fix
01:05:953 - this strong beat here really needs a note - Remove circle and add a slider for this one.
01:06:942 (1) - make this start 1/2 earlier? - Fix
01:09:579 (3) - move the whole slider 1/2 back? - Fix

[Noz's Normal]
00:08:920 (1,2,3,4,5) - can you redo this part to make it go with the rhythm of the song? - Yep it's better now (I hope).
00:32:656 - ti l00:40:568 - I think the hitsounds are a bit too loud in this part, I wouldn't use normal-hitnormals if I were you. - Fix like Easy.
00:52:436 (6) - move this 1/2 earlier? - Fix
00:52:766 (1) - remove clap? - Fix
00:55:074 (1,2,3,4) - get rid of that finish spam please, it hurts my ears - Wow i agree fix ^^'
01:01:668 (4) - add finish
01:01:667 - add finish - 2 times same timing ? I hope i guessed well what you mean XD.
01:04:304 (2) - move the whole slider 1/2 back - Fix

I think you might want to look over the hitsounds in both diffs. they sounds like they were put pretty lazily. the chorus could use some less hitnormalls and claps in my opinion. - Okay I'll take a look again.
Thanks infinitely Happy30 <3

Easy : http://puu.sh/aSMXP/ca5c3d7276.osu
Normal : http://puu.sh/aSMZo/fc531db2fe.osu
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