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daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania]

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[ Setsuna ]
Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL


[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly....
*01:07:593 (3,4,5) - Not symmetrical.

Notes: I think it's rankable :)

[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider?
*00:52:804 (2,3) - Replace these two with a single reverse slider.

Notes: Same as Easynya :)

[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC.
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard.
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC.
**01:14:776 (2) - Add a beat on the red tick after this.
*01:29:565 (1) - No NC

Notes: A bit rougher than the first two diffs but still good :D

[Collab Insanya~]

*By here my ears are bleeding :o

*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place.
*00:18:367 (1) - No NC
*00:27:029 (1) - No NC
*00:27:452 (1,1) - No NC DDDDD;
*00:28:931 (1) - No NC
*00:33:367 (1) - No NC
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is :D.

Notes: Other than the NC's I see no problems.

[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Topic Starter
Midge

[ Setsuna ] wrote:

Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL


[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly.... fine imo
*01:07:593 (3,4,5) - Not symmetrical. fine .-.

Notes: I think it's rankable :)

[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider? eeehh fine imo
*00:52:804 (2,3) - Replace these two with a single reverse slider. nah

Notes: Same as Easynya :)

[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC. NCs meant to be on the white tick, will change if it comes up again though
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard. i think so :S i'll change if it becomes an issue
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC. same
**01:14:776 (2) - Add a beat on the red tick after this. done
*01:29:565 (1) - No NC nah

Notes: A bit rougher than the first two diffs but still good :D

[Collab Insanya~]

*By here my ears are bleeding :o

*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place. intentional, ds increases
*00:18:367 (1) - No NC done
*00:27:029 (1) - No NC done
*00:27:452 (1,1) - No NC DDDDD; signifies sv changes
*00:28:931 (1) - No NC ^
*00:33:367 (1) - No NC ^
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is :D.

Notes: Other than the NC's I see no problems.

[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Thanks for the mod o/
Moo-Chan
Hay~ M4M that I requested : D
Les go

[General]
  1. I would highly suggest adding hit sounds

[Nukednya~'s Hard]
  1. 00:08:649 (2,3) - Blanket is off
  2. 00:15:198 (1,2) - Make these the same shape
  3. 00:16:043 (3,4) - Blanket is off
  4. 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi)
  5. 00:24:917 (6,1) - ^
  6. 01:11:713 (5) - Maybe move to x:324 y:188?
  7. 01:29:353 (4) - NC
  8. 01:29:565 (1) - Remove NC
[Collab Insanya~]
  1. 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound
  2. 00:14:565 (6) - Make this into 2 different sliders?
  3. 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276)
  4. 00:21:536 (1) - Higher SV?
  5. 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps
  6. 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227)
  7. 01:29:565 (1) - In my opinion, I would remove NC
[Exnya~]
  1. 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219

Interesting map~ And here, have a star c:
Hope I helped
Topic Starter
Midge

Moo-Chan wrote:

Hay~ M4M that I requested : D
Les go

[General]
  1. I would highly suggest adding hit sounds but there are :c

[Nukednya~'s Hard]
  1. 00:08:649 (2,3) - Blanket is off fixed
  2. 00:15:198 (1,2) - Make these the same shape fixed
  3. 00:16:043 (3,4) - Blanket is off fixed
  4. 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi) fixed, it's fine lol
  5. 00:24:917 (6,1) - ^ fixed
  6. 01:11:713 (5) - Maybe move to x:324 y:188? fixed
  7. 01:29:353 (4) - NC fixed
  8. 01:29:565 (1) - Remove NC fixed, we'll try both :L
[Collab Insanya~]
  1. 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound eh, fine imo
  2. 00:14:565 (6) - Make this into 2 different sliders? ^
  3. 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276) fixed
  4. 00:21:536 (1) - Higher SV? nah, trying to keep them the same size
  5. 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps fixed
  6. 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227) fixed
  7. 01:29:565 (1) - In my opinion, I would remove NC all are nc'd so it's fine
[Exnya~]
  1. 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219 i disagree, sorry :S

Interesting map~ And here, have a star c:
Hope I helped
Thanks for the mod o/
pooptartsonas
Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.

[Exnya~]

00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe?
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png).
00:13:508 (1) - ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward.
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either.
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change.
00:38:860 (1,1) - Try increasing the spacing here.
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes.
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here.
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well.

That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!

[Collab Insanya~]

00:13:931 (2,3,4) - Move up a bit?
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk.
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable.
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra.
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see.
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1).

Lovely diff!

[Nukednya~'s Hard]

00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier.
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder.
01:23:438 (3,4,5) - Again, this triple is too close to the note after it.

[Normanya~]

00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2.

I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;

Overall, nice mapset, good luck!!
jtd1
Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.

Easnya

Mostly aesthetic stuff here - all my opinion of course.

00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192?
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ?
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ?
00:16:888 (3) - (^) Move to x:288 y:264 ?
00:18:579 (1) - Move to x:336 y:80
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle?
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360

Normanya

Love the sliders for the sound effects and whatnot :D
Just some aesthetic touches from me here.

00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276

Nukednya's Hardnyan or whatever it's called :p

Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p

00:09:494 (4) - Move to x:264 y:188
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal?
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick?
00:40:128 (5) - ^
01:13:508 (4) - Move to x:120 y:252
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236
01:15:621 (5) - Move to x:484 y:216

Note - The mods on the next 2 difficulties won't be so great - I can't mod Insanes

Collab Insanya

00:08:438 (1,2,3) - Control+G (2,3)
00:15:198 (1,2,3) - ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar?
01:15:621 (1,2,3) - ^
01:29:142 (1,1,1) - Make a better pattern?

Exnya

Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!
Nozhomi
Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Uninherited timing points conflict with Nukednya's Hard.
- Exnya~
  1. HP7.
  2. 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here.
- Collab Insanya~
  1. 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
  2. 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
  3. 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy.
  4. 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map.
  5. 00:41:607 (1) - ^
  6. 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside".
  7. 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it.
  8. 01:11:396 (1,1) - Remove NC.
  9. 01:29:353 (1) - ^
- Nukednya's Hard :
  1. 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly.
  2. 00:34:635 (3,4) - Bad flow here. Maybe try this
  3. 00:39:283 (3,5) - Little overlap.
  4. 00:50:480 (4,2) - Maybe find a way to stack them ?
  5. 01:05:903 (1,3) - Center it correctly.
  6. 01:08:015 (3,4) - You can perfect this blanket.
- Normanya~ :
  1. Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this !
  2. 00:06:748 (5) - NC ?
  3. 00:53:649 (5) - ^
  4. 01:10:973 (4) - ^
- Easnya~ :
  1. 00:05:057 (1,2) - Maybe blanket ?
  2. 00:06:748 (3) - NC
  3. 00:10:128 (4) - ^
  4. 00:13:508 (3) - ^
  5. 00:20:269 (3) - ^
  6. 00:21:536 (6,1) - Improve blanket.
  7. 00:27:029 (3) - NC
  8. 00:37:170 (4) - ^
  9. 00:54:494 (2) - Would CTRL+G it to improve flow here.
  10. 01:07:593 (3) - NC
  11. 01:21:114 (5,6) - Improve blanket.

That's all.
Good luck Mukyu~
Chaoslitz
NM from my queue :3

[Easnya]
  1. 00:35:480 (1) - Move it a bit upper
  2. 00:45:621 (1) - Fix the blanket
  3. 01:14:353 (5) - ^

[Normanya]
No problem~

[Nukednya's Hard]
  1. 00:35:480 (1) - Move this a bit downward
  2. 00:49:846 (1,2,3) - Equal DS for this three
  3. 00:56:607 (1,2,3) - ^

[Collab Insanya]
  1. 00:31:255 (1) - Change the shape x.x
  2. 00:34:001 (2,3,4) - Equal DS
  3. 01:14:565 (1,2,3) - ^

[Exnya]
Skipped, I am not good at mod Extra diff
Ritzeh
#12th page hype

#RapAirhorn

8-)
Topic Starter
Midge

pooptartsonas wrote:

Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.

[Exnya~]

00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe? i disagree. it's fine like this
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png). i've gotten a ton of complaints about this, so 'm gonna reduce the sv to 1.5 and move it back a bit
00:13:508 (1) - ^ ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward. ^
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either. removed the overlap
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change. tentative no. this part is pretty questionable, so i'll probably change it until something fits
00:38:860 (1,1) - Try increasing the spacing here. i like the antijumps :S
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes. fixed?
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here. eh, fine imo
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well. i've been told to do this before, but i reeeaally want to keep it as is. the purpose of this part is to have the notes circle around, and if that circle isn't there, it's just another slider

That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!

[Collab Insanya~]

00:13:931 (2,3,4) - Move up a bit? done
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk. fine for now, although i did improve the slider shape a little
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png i like it, done
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable. turned it into a slider, idk if that fixed it, but we'll try it for now
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra. this is fine for now imo
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see. fixed
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1). fixed, although the 2nd 1 is fine

Lovely diff!

[Nukednya~'s Hard]

00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.done
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier. gonna keep this
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder. idk, i think it's fine, but if it becomes an issue, i'll change it
01:23:438 (3,4,5) - Again, this triple is too close to the note after it. fixed

[Normanya~]

00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2. o sht

I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;

Overall, nice mapset, good luck!!

jtd1 wrote:

Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.

Easnya

Mostly aesthetic stuff here - all my opinion of course.

00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192? fine imo
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ? mmm nah
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ? mmm fixed a little
00:16:888 (3) - (^) Move to x:288 y:264 ? nah
00:18:579 (1) - Move to x:336 y:80 nope, don't wanna break ds
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle? done
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360

fixed some of the movements, but too lazy to write them down :S

Normanya

Love the sliders for the sound effects and whatnot :D
Just some aesthetic touches from me here.

00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276

same lol

Nukednya's Hardnyan or whatever it's called :p

Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p

00:09:494 (4) - Move to x:264 y:188 done
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal? eee fine imo
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100 fine imo
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick? nah
00:40:128 (5) - ^ yea, changed to 1/2
01:13:508 (4) - Move to x:120 y:252 done
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236 ^
01:15:621 (5) - Move to x:484 y:216 fixed a bit

Note - The mods on the next 2 difficulties won't be so great - I can't mod Insanes

Collab Insanya

00:08:438 (1,2,3) - Control+G (2,3) nah
00:15:198 (1,2,3) - ^ ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar? mmm fine imo
01:15:621 (1,2,3) - ^ nah
01:29:142 (1,1,1) - Make a better pattern? i like it doh :c

Exnya

Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!

Nozhomi wrote:

Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Uninherited timing points conflict with Nukednya's Hard. whoops, accidentally slipped that into there .-.
- Exnya~
  1. HP7. nope, hp drains pretty fast already
  2. 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here. i disagree
- Collab Insanya~
  1. 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
  2. 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
  3. 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy. **
  4. 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map. fixed
  5. 00:41:607 (1) - ^ ^
  6. 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside". they flip, nah
  7. 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it. done in one of the earlier mods
  8. 01:11:396 (1,1) - Remove NC. done
  9. 01:29:353 (1) - ^ gonna keep these
- Nukednya's Hard :
  1. 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly. wha? looks fine to me
  2. 00:34:635 (3,4) - Bad flow here. Maybe try this fixed differently
  3. 00:39:283 (3,5) - Little overlap. fixed in an earlier mod
  4. 00:50:480 (4,2) - Maybe find a way to stack them ? done
  5. 01:05:903 (1,3) - Center it correctly. fixed
  6. 01:08:015 (3,4) - You can perfect this blanket. done
- Normanya~ :
  1. Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this ! ssshhh no one saw anything .-.
  2. 00:06:748 (5) - NC ? done
  3. 00:53:649 (5) - ^ nah, nc on every other big white tick
  4. 01:10:973 (4) - ^ ^
- Easnya~ :
  1. 00:05:057 (1,2) - Maybe blanket ? done
  2. 00:06:748 (3) - NC done
  3. 00:10:128 (4) - ^
  4. 00:13:508 (3) - ^
  5. 00:20:269 (3) - ^
  6. 00:21:536 (6,1) - Improve blanket. fine imo T~T
  7. 00:27:029 (3) - NC
  8. 00:37:170 (4) - ^
  9. 00:54:494 (2) - Would CTRL+G it to improve flow here. can't, it would break ds
  10. 01:07:593 (3) - NC
  11. 01:21:114 (5,6) - Improve blanket. fine imo
all nc's in the normal and hard are supposed to be on every other big white tick

That's all.
Good luck Mukyu~

Chaoslitz wrote:

NM from my queue :3

[Easnya]
  1. 00:35:480 (1) - Move it a bit upper done
  2. 00:45:621 (1) - Fix the blanket done
  3. 01:14:353 (5) - ^ done

[Normanya]
No problem~

[Nukednya's Hard]
  1. 00:35:480 (1) - Move this a bit downward done
  2. 00:49:846 (1,2,3) - Equal DS for this three fine imo
  3. 00:56:607 (1,2,3) - ^ fine imo

[Collab Insanya]
  1. 00:31:255 (1) - Change the shape x.x yea, fixed earlier
  2. 00:34:001 (2,3,4) - Equal DS fixed? idk
  3. 01:14:565 (1,2,3) - ^ ds is on the diagonal

[Exnya]
Skipped, I am not good at mod Extra diff
Thanks for mods o/
#12thpagehype
[ BJ ]
the headache is real
Topic Starter
Midge

[ BJ ] wrote:

the headache is real
IT'S REAL BECAUSE THE ONLY REPLY I GET FROM BATS ARE "it needs more work"
Shinsekai-
OMG i can create a GD in taiko (?) inner or oni (?)
Topic Starter
Midge

[_Chichinya_] wrote:

OMG i can create a GD in taiko (?) inner or oni (?)
Sorry, I won't be taking GDs, since I'd have to wait for that mode to get modded, too.
pkk
cool stuff

good effort

consider renaming collab to 'nyansane', unless you want to keep the naming pattern with nya being on the end. imo nyansane looks better than 'collab ___', pretty sure ranking criteria requires you to put the creator of the GDs in the map description anyways so people will still know it's a collab.

keep up the good work
Oracle
don't really feel like touching a hybrid set but i hope these helps

hm
21:19 Midge: um, i read your mod policy and i'm wonder if i could get some help with a map :>
21:19 Oracle: sure
21:19 Oracle: what's the problem?
21:20 Midge: this thing
21:20 *Midge is listening to [http://osu.ppy.sh/b/455241 daniwellP feat. Momone Momo - Nyan Cat]
21:21 Midge: idk how to get mods anymore since ive asked literally everyonew
21:21 Oracle: 71sp
21:22 Midge: ye
21:22 *Oracle is playing [http://osu.ppy.sh/b/455235 daniwellP feat. Momone Momo - Nyan Cat [Exnya~]]
21:22 Oracle: is this diff made by you?
21:23 Midge: mmm yea
21:23 Oracle: i will have a try then
21:23 Midge: i made the majority of collab too
21:28 Oracle: good stuff
21:28 Midge: o thanks :>
21:29 Oracle: while sadly i can't touch hybrid set :<<
21:29 Oracle: this has the potential
21:30 Midge: rip :L
21:30 Midge: mania diffs are piano'd though, but thanks for the input
21:30 Oracle: do you still want to improve your standard ones?
21:31 Midge: yea
21:31 Midge: ive gone through a couple times and improved a little
21:31 Oracle: i will try to... ehh
21:31 Oracle: offer some suggestions
21:31 Oracle: if you want
21:31 Oracle: :3
21:31 Midge: oo yea :3
21:32 Midge: i updated the extra just now though, so update before you do
21:32 Oracle: alright let's see
21:35 Oracle: you don't really need to put such large spacing
21:35 Oracle: i mean your general 1/4 streams are in low spacing
21:36 Oracle: like 1.0x
21:36 Oracle: then when it comes to sliders
21:36 Oracle: http://puu.sh/bS3Yy/0824f051aa.jpg
21:36 Oracle: D:
21:36 Oracle: 00:10:973 (1,2,3,4) - could decrease the spacing a bit
21:36 Midge: ok
21:37 Oracle: feels really forced after those 1.0x streams
21:38 Oracle: 00:15:198 (1,2) - too farrr apart
21:38 Midge: ok
21:38 Oracle: you need to develop your estimated feeling about spacing, could be done by testing
21:39 Oracle: 00:21:114 (1) - the slow down feels quite out of place to me
21:40 Oracle: how about a slider with red-dots of ordinary SV?
21:41 Oracle: 00:37:170 (1) - i mean something like this
21:42 Midge: mmm
21:42 Oracle: 01:26:396 (1,2,1,2) - have no idea why the SV is different
21:43 Oracle: since you're aiming for symmetry here
21:43 Oracle: do not vary SV
21:43 Midge: actually, i was slowing down sv up to the last one
21:43 Midge: but ill keep sv consistent
21:43 Oracle: 01:27:452 (2) - slow sliders like this one
21:43 Oracle: shoule be carefully considered before using
21:44 Midge: ok
21:44 Midge: should it be changed?
21:44 Oracle: they sometimes break the flow of your cursor movement
21:44 Oracle: like i was mostly doing large jumps then suddenly be stopped by a slow sliders
21:45 Midge: o i have to brb, but if you have any more suggestions, just type them and ill look at them later :S
21:45 Oracle: try to replace that slider with rhythm like this
21:45 Oracle: http://puu.sh/bS4Bq/3c2dbbbaac.jpg
21:46 Oracle: anything other than these are fine
ProfessionalBox
Hello! The m4m ~

General

-The constant use of hitfinish is in my opinion a bit too much - consider changing this to hitwhistle or reduce the amount of hitfinishes

Easnya~

>00:31:255 (5,1,2) - Whats up with the DS here?
>00:49:001 (1,2) - The blanket here could be a tiny bit improved

Really clean

Collab Insanya~

Overall this difficulty has really high amount of NC and while some of them make sense there are quite many which dont make so much sense - pointing some of these out

>00:13:825 - There should be a circle here imo
>00:17:734 (7) - This NC could be removed
>00:28:719 (7) - NC
>00:28:931 (1) - Remove NC
>00:28:931 (1,3) - Not properly stacked
>00:29:353 (1,2,3,4,1,2,3,4,1) - This stream isnt properly blanketing the circles
>00:31:255 (1,1) - Why not just put the Later circle under the sliders tail? The distance is really big atm
>00:37:593 (3) - Remove NC
>00:39:072 (3,4) - this overlap is ugly (nazi)
>00:41:818 (3) - Remove NC
>00:47:945 - There should be a circle here for consistancy imo
>01:20:903 (1,2) - This distance is really high, consider lowering it
>01:21:114 (1) - NC
>01:26:818 (3) - Remove NC
>01:29:353 (1,1) - Consider removing these

Normanya~

>00:54:494 (6) - This might be nazi but move the beginning of this slider down 1 grid for better blanket
>01:10:128 (2,4) - Maybe reduce the curve on these just a bit for better visuals
>01:26:184 (1) - I'd reduce the curve here too

Can't see any other problems here, clean diff

Extranya~

>00:10:339 (1) - Remove NC
>00:30:198 (5,1) - Why suddenly overlap these when you have had more spacing until this point?
>00:31:255 (1,1) - I'd put the circle at the tail of the slider for better visuals
>00:58:297 (1,1) - ^
>01:27:452 (1) - NC because of the sv change
>01:28:086 (2) - Remove NC

Nukednya~'s Hard

>00:15:198 (1,2,3) - These finishes dont fit here at all, atleast reduce some of them
>00:31:677 (6) - This slider should have 1 more repeat to follow the music better, it would need to be repositioned if this is done though
>00:57:452 (1,3) - Not properly stacked
>01:20:269 (4,5) - This could easily be blanketed
>01:26:818 (2,3,4,5,6) - This pattern could easily be blanketed with the earlier slider too
>01:29:353 (4) - Remove NC

Good luck with this mapset :) !
Oracle
i saw your post on reddit and understand your situation here. honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
2 maps which are possible to be the references of your map:
https://osu.ppy.sh/s/31419
https://osu.ppy.sh/s/33192
i wanted to help, but bubbling/qualifying your map directly is not considered helping in my eyes.
good luck then.
Topic Starter
Midge

Oracle wrote:

honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.
Oracle

Midge wrote:

Oracle wrote:

honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.
okay, as you consider it's a waste of time, i'm not spending time as well~
good luck finding someone to help with the set! ^^
SeNoZinD
From my modding queue~ (hey its that guy from ruddut)

General
Its err.... unique. this mapping style... HanzeR is that you?

Easynya~
Nothing to say :/


Normanya~
00:22:804 (2,3,4,5,6) - I feel like this would be slightly too hard for normal imo
nothing much to here either

Nukednya~'s Hard
00:05:903 (3) - Ctrl-g for better flow
00:49:846 (1,2,3) - Perhaps this is too hard? I dunno :/
00:56:607 (1,2,3) - ^Same goes for this
01:07:593 (1,4) - These shouldn't touch


Collab Insaneya~
00:06:959 (1) - Maybe move the NC from here to 00:06:748 (4) -
00:17:734 (1) - Random NC?
00:17:734 (1) - Also, move these closer together
00:26:818 (6) - Ctrl-g would make better flow
00:38:227 (2,3,4) - Spread these out more
00:37:170 (1,2,1,2,1) - I think its best if these all get moved to the left so the pattern above ^^ gets some more space http://puu.sh/bUE2j/832df4a41c.jpg something like this
00:43:086 (5,6,7) - imo a 1/4 slider that repeated once would be better
00:45:621 (1) - lol what is this ninja circle. move it up a bit for better vision :D
00:45:832 (2) - Ctrl-g for flow
00:46:466 (1) - ^^ same for this, move it so the start matches with 00:46:255 (4,5) - like http://puu.sh/bUEj7/3d8748958d.jpg
00:46:888 (1) - ^^ same stuff
00:47:734 (3,1) - Something something ctrl-g (separately ofc)
General note, a lot of patterns seem to be confusing/clustered (at least to me D:), consider revising some of them for more clarity.


Exnya~
00:10:128 (1,1) - Connect/move closer maybe?
00:17:311 (5) - Ctrl-g for teh flow
00:58:297 (1,1) - Perhaps separate these so they don't touch :S
I don't think I'm qualified enough to be modding this, especially since its pretty hard :/
Topic Starter
Midge

ProfessionalBox wrote:

Hello! The m4m ~

General

-The constant use of hitfinish is in my opinion a bit too much - consider changing this to hitwhistle or reduce the amount of hitfinishes yeeaaaaa

Easnya~

>00:31:255 (5,1,2) - Whats up with the DS here? whoops fixed :S
>00:49:001 (1,2) - The blanket here could be a tiny bit improved fixed

Really clean

Collab Insanya~

Overall this difficulty has really high amount of NC and while some of them make sense there are quite many which dont make so much sense - pointing some of these out

>00:13:825 - There should be a circle here imo fixed
>00:17:734 (7) - This NC could be removed meant to signify sv change though :c
>00:28:719 (7) - NC done
>00:28:931 (1) - Remove NCdone
>00:28:931 (1,3) - Not properly stacked wat
>00:29:353 (1,2,3,4,1,2,3,4,1) - This stream isnt properly blanketing the circles fixed yea
>00:31:255 (1,1) - Why not just put the Later circle under the sliders tail? The distance is really big atm fixed
>00:37:593 (3) - Remove NC done
>00:39:072 (3,4) - this overlap is ugly (nazi) fixed lol
>00:41:818 (3) - Remove NC done
>00:47:945 - There should be a circle here for consistancy imo nah, fine imo
>01:20:903 (1,2) - This distance is really high, consider lowering it yup, meant to be a jump
>01:21:114 (1) - NC nah
>01:26:818 (3) - Remove NC done
>01:29:353 (1,1) - Consider removing these nope, wanna keep it consistent

Normanya~

>00:54:494 (6) - This might be nazi but move the beginning of this slider down 1 grid for better blanket done
>01:10:128 (2,4) - Maybe reduce the curve on these just a bit for better visuals eh i disagree, i think it looks nice
>01:26:184 (1) - I'd reduce the curve here too done

Can't see any other problems here, clean diff

Extranya~

>00:10:339 (1) - Remove NC done
>00:30:198 (5,1) - Why suddenly overlap these when you have had more spacing until this point? they arent overlapped .-.
>00:31:255 (1,1) - I'd put the circle at the tail of the slider for better visuals yea i should probably do that
>00:58:297 (1,1) - ^ ye
>01:27:452 (1) - NC because of the sv change eh, i think it's conveyed in the circle before it
>01:28:086 (2) - Remove NC nah

Nukednya~'s Hard

>00:15:198 (1,2,3) - These finishes dont fit here at all, atleast reduce some of them i'm gonna redo hs ;n;
>00:31:677 (6) - This slider should have 1 more repeat to follow the music better, it would need to be repositioned if this is done though eeee we'll see how this goes
>00:57:452 (1,3) - Not properly stacked fixed
>01:20:269 (4,5) - This could easily be blanketed fixed
>01:26:818 (2,3,4,5,6) - This pattern could easily be blanketed with the earlier slider too done
>01:29:353 (4) - Remove NC ee yea done

Good luck with this mapset :) !

SeNoZinD wrote:

From my modding queue~ (hey its that guy from ruddut) hi .-.

General
Its err.... unique. this mapping style... HanzeR is that you?

Easynya~
Nothing to say :/


Normanya~
00:22:804 (2,3,4,5,6) - I feel like this would be slightly too hard for normal imo nah, fine imo
nothing much to here either

Nukednya~'s Hard
00:05:903 (3) - Ctrl-g for better flow done
00:49:846 (1,2,3) - Perhaps this is too hard? I dunno :/ i'd like to think players know how to do kick sliders :c
00:56:607 (1,2,3) - ^Same goes for this
01:07:593 (1,4) - These shouldn't touch eeehhh they don't touch when playing, i think it's fine


Collab Insaneya~
00:06:959 (1) - Maybe move the NC from here to 00:06:748 (4) - done
00:17:734 (1) - Random NC? eee ok changed since probox asked to change it too
00:17:734 (1) - Also, move these closer together nah, ds increases
00:26:818 (6) - Ctrl-g would make better flow nope, they inverse :S
00:38:227 (2,3,4) - Spread these out more fixed differently :S
00:37:170 (1,2,1,2,1) - I think its best if these all get moved to the left so the pattern above ^^ gets some more space http://puu.sh/bUE2j/832df4a41c.jpg something like this eee fine imo when i fixed it lol
00:43:086 (5,6,7) - imo a 1/4 slider that repeated once would be better nah, i like the triplet :c
00:45:621 (1) - lol what is this ninja circle. move it up a bit for better vision :D fixed?
00:45:832 (2) - Ctrl-g for flow nah
00:46:466 (1) - ^^ same for this, move it so the start matches with 00:46:255 (4,5) - like http://puu.sh/bUEj7/3d8748958d.jpg
00:46:888 (1) - ^^ same stuff
00:47:734 (3,1) - Something something ctrl-g (separately ofc) same34 ;n;
General note, a lot of patterns seem to be confusing/clustered (at least to me D:), consider revising some of them for more clarity.


Exnya~
00:10:128 (1,1) - Connect/move closer maybe? nah, the space indicates that it's a kick slider
00:17:311 (5) - Ctrl-g for teh flow nah
00:58:297 (1,1) - Perhaps separate these so they don't touch :S changed from probox's mod
I don't think I'm qualified enough to be modding this, especially since its pretty hard :/
Thanks for the mods o/
-Mo-
Hey there, doing a M4M from your queue. Only modding standard since my Mania ability is non-existant.

Easnya~

00:18:579 (1,2) - Fix the flow of these sliders perhaps? Move slider 2 down+right a bit.
00:25:339 (1,2) - Same as above, but rotating might be a better idea to keep the blanket neat.

Normanya~

00:06:748 (1,2) - I think flow can be improved a bit here. Move 2 and 3 further up, and then rotate 00:08:438 (1) .
00:24:494 (7,1) - Flow could be improved by moving circle 1, but keeping this is fine.
00:53:649 (5,6) - Why not have these the same shape?

Nukednya~'s Hard

01:13:931 (6) - Make this blanket with 01:13:086 (3) a bit better.

Collab Insanya~

00:30:410 (1,2,3,4,1) - Could make a more regular star out of this formation.
00:53:966 (1) - Remove the New Combo and put it on 00:54:283 (3) instead, since this is a blue tick.

Exnya~

00:15:410 (2,3,4) - These jumps seem a bit extensive, and I don't believe the music is suitable to suggest such a jump.
00:53:227 (1,2,1) - Same as above.
01:04:001 (1) - The slider speed comes too suddenly in my opinion and can easily throw people off. Maybe have it loop around or repeat instead?

Pretty nice map overall, and quite fun to play. Good luck :)
Kawawa
Hello. :0

Mania modding..

i think

Pewrakonya~ NM
00:04:670 -> movement 00:04:635

because, other mania difficult also 00:04:635 all place the note. check it.

and i think also 00:04:670 is not cync.

good beat map!
Topic Starter
Midge

-Mo- wrote:

Hey there, doing a M4M from your queue. Only modding standard since my Mania ability is non-existant.

Easnya~

00:18:579 (1,2) - Fix the flow of these sliders perhaps? Move slider 2 down+right a bit. fine imo
00:25:339 (1,2) - Same as above, but rotating might be a better idea to keep the blanket neat. same

Normanya~

00:06:748 (1,2) - I think flow can be improved a bit here. Move 2 and 3 further up, and then rotate 00:08:438 (1) . eeehh, it's fine. i can't really fix it without breaking ds
00:24:494 (7,1) - Flow could be improved by moving circle 1, but keeping this is fine. mmm, don't wanna break ds
00:53:649 (5,6) - Why not have these the same shape? done

Nukednya~'s Hard

01:13:931 (6) - Make this blanket with 01:13:086 (3) a bit better. done

Collab Insanya~

00:30:410 (1,2,3,4,1) - Could make a more regular star out of this formation. done, good idea
00:53:966 (1) - Remove the New Combo and put it on 00:54:283 (3) instead, since this is a blue tick. nah, i want the nc on the next one because it kinda signifies the sv change in 1

Exnya~

00:15:410 (2,3,4) - These jumps seem a bit extensive, and I don't believe the music is suitable to suggest such a jump. done
00:53:227 (1,2,1) - Same as above. done
01:04:001 (1) - The slider speed comes too suddenly in my opinion and can easily throw people off. Maybe have it loop around or repeat instead? i like it doh :c

Pretty nice map overall, and quite fun to play. Good luck :)
Thanks T~T
Topic Starter
Midge

KawaEE wrote:

Hello. :0

Mania modding..

i think

Pewrakonya~ NM
00:04:670 -> movement 00:04:635

because, other mania difficult also 00:04:635 all place the note. check it.

and i think also 00:04:670 is not cync.

good beat map!
sorry, don't wanna apply this since i already have a piano :S
yurunneram
Yes I'm late ^^")7 But at least I came right? hehehehehehehe

Sorry had life :>

Easy

00:06:748 (1) - Bring DS down to 0.9x

00:13:508 (3) - ^

00:40:550 (3) - If you want to stack this perfectly, select 00:38:860 (1,2) and rotate by -4 degrees

00:35:480 (1) - Move up by 2 grid squares so that (4,5,1) makes a perfect triangle

nice job. Would have been better with more flow though

Normal

00:12:241 (1) - Why did you decrease the DS here?

00:20:269 (3) - Bring down to x430 y132

00:25:762 (1,3) - please stack

00:46:043 (2) - second node: x436 y104 third node: x408 y216 This improves blanket and makes the slider bend at a more accurate timing

00:59:353 (1) - Increase DS to 0.9x please

Don't change DS so much for normal

Lalalalalalalalala

Sorry ^^")7
Topic Starter
Midge

yurunneram wrote:

Yes I'm late ^^")7 But at least I came right? hehehehehehehe

Sorry had life :>

Easy

00:06:748 (1) - Bring DS down to 0.9x done

00:13:508 (3) - ^ done

00:40:550 (3) - If you want to stack this perfectly, select 00:38:860 (1,2) and rotate by -4 degrees done

00:35:480 (1) - Move up by 2 grid squares so that (4,5,1) makes a perfect triangle done

nice job. Would have been better with more flow though

Normal

00:12:241 (1) - Why did you decrease the DS here? done, osu just decides to change ds for no reason

00:20:269 (3) - Bring down to x430 y132 done

00:25:762 (1,3) - please stack done

00:46:043 (2) - second node: x436 y104 third node: x408 y216 This improves blanket and makes the slider bend at a more accurate timing done

00:59:353 (1) - Increase DS to 0.9x please done

Don't change DS so much for normal

Lalalalalalalalala

Sorry ^^")7
thanks for mod
Setz
holy tits this thing is still pending?

Maybe i will try to mod this at some point soon even though every fiber of my being tells me not to because of how it sounds.
Topic Starter
Midge

Setz206 wrote:

holy tits this thing is still pending?
needsmoreworkneedsmoreworkneedsmoreworkneedsmorework

I fucking hate this map.
Vertify
From my ~Mod Que~

I guess you can call me Ms Distance Snap Anal Inspector lol. I like exact numbers =)

[Easnya]
  1. It's more noticeable in Easy diff (circle size wise); distance between notes keeps changing throughout the map. 0.1 difference is fine I guess, but any more than that, you can see a difference. You go from 88 to 91, just pick one for consistency (especially in Easy's). It also just makes things look neater ^^
  2. 00:16:888 (3,4,1) - Either move the tail end in a way where the cursor flows to the 4 naturally or move (4) and re-blanket it with (1).
  3. 00:20:269 (3) - this note is noticeably further than all the other notes (90 to 94 atm)
  4. 00:41:818 (4) - ^ Same reason (92 to 97)
[Normanya]
  1. 01:18:156 (4) - Spacing off by 0.9
[Hard]
This was done well, good job! Though I feel like it's too linear for me (I personally like a few jumps). Just a suggestion: when the song reaches this "lyrical" bit 00:37:593 (2,3) - You can do a little jumps here. Or here - 00:41:818 (4,1) -
  1. 00:44:776 (3) - Is this a jump or should this be equal ds? If it's a jump it's looks off compared to your very first one here 00:06:959 (1)
  2. 00:53:438 (6,7) - It felt awkward to play here (your judgement)
  3. 00:56:396 (3,1) - Too close.
  4. 01:12:874 (2) - Too close to the slider (comparing to your other blankets).
[Collab Insanya~]
  1. 00:16:888 (1,7) - Is the semi-spaced stream intentional between these two notes?
  2. 01:02:100 (1) - I think this one should be equal ds with 01:01:677 (1,2)
[Exnya]
  1. 00:32:734 (4,5) - Found this awkward to play. Again, your judgement.
  2. 00:41:501 (2,3,4,1) - This can be aesthetically more pleasing.
  3. 00:59:776 (4,1) - Same reason as the first point. [This is of course my opinion- I think it's because I'm expecting another jump (if you refer to it's previous notes (1), (2), (3)]
Enjoyable to play overall ^^
sheela
Hey Midge! M4M from your queue.

General

  1. The word "cat" in the tags can be safely removed, since there's the same word in the title.

Easnya~

  1. 00:06:748 (1) - Remove the new combo, so it could follow the consistency.
  2. 00:08:438 (1,2,3,4,5,6) - You should make the same rhythm as 00:15:198 (1,2,3,4) -, since they're similar, and I thought to would make a consistency to the rhythm.
  3. 00:51:959 - In my opinion, the slider (6)'s tail can't handle the strong beat, and sounded weird. What I would do is to remove the note (5), and move (6) to where (5) was. And if you move 00:52:382 (1,2,3) to the downbeat 00:52:381 -, it would sound more better, because I don't know what the slider was trying to follow.
  4. 00:57:452 (5) - I think the slider is too curved, because it doesn't follow the two notes earlier. I suggest to loosen the curve, so it could make a better flow.
  5. 01:14:353 (5) - The blanket is incompleted. Move the last node to x:330 y:186 to fix the blanket.

Normanya~

  1. I would say that 00:05:057 (1,2,3,4) has a pretty bad flowm since they going to the opposite. What you could is to rotate the slider to 90° clockwise, and move it where it could be.
  2. 00:10:973 (3) - I don't feel that the tail isn't fitting for a strong beat. I suggest to reduce the length of the slider by the half of it, then add a 1/1 slider on the downbeat. This would let (3) to end on the beat that will change a little part, and the new slider will restart the beat.
  3. 00:49:001 (1) - Try flipping it vertically, and move it more to the top of the earlier note. It would result a better flow.

Nukednya~'s Hard

  1. 00:05:057 (1) - Try copying the shape of 00:05:903 (3) -, and rotate it by -45° with a vertical flip, then move it to x:182 y:170. It would follow better the path, in my opinion.
  2. 00:24:494 (4,5,6) - I find that this pattern and rhythm is for an upper grade than this. I mean, two kick-sliders consecutive and a 1/6 repeat slider might be too hard for this difficulty. This also goes for 00:31:255 (4,5,6) and 00:51:536 (2,3,4) .
  3. 00:49:846 (1,2,3,4) - Don't you think that this pattern is too hard, due to the distance? I also find it a little confusing. I would stay on the path, where the kick-sliders are more closer to each other.
  4. 00:53:015 (2,3,4,5) - This is me, but in my opinion, the stream is "too" long. I would replace the notes for a repeat slider.
It feels that the difficulty spread isn't constant. The first part is easier, while the rest of the map is harder. It also feels really hard because of the kick-sliders.

Collab Insanya~

  1. 00:20:058 (2) - I feel that when the slider has the head down and the tail up, it would make a cool flow.
  2. 00:58:297 (1) - Hmm... I don't think that this long slider follows anything in the music. The beats that the slider lands on aren't long notes, like 01:27:452 (1) -, so I think it's useless if it doesn't follow anything, and make another rhythm.
Well, that's it! I have to skip the last difficulty, because this degree isn't "my thing". But, here's a star for a little boost for qualified! Good Luck!
Topic Starter
Midge

Vertify wrote:

From my ~Mod Que~

I guess you can call me Ms Distance Snap Anal Inspector lol. I like exact numbers =)

[Easnya]
  1. It's more noticeable in Easy diff (circle size wise); distance between notes keeps changing throughout the map. 0.1 difference is fine I guess, but any more than that, you can see a difference. You go from 88 to 91, just pick one for consistency (especially in Easy's). It also just makes things look neater ^^
  2. 00:16:888 (3,4,1) - Either move the tail end in a way where the cursor flows to the 4 naturally or move (4) and re-blanket it with (1). fine imo
  3. 00:20:269 (3) - this note is noticeably further than all the other notes (90 to 94 atm) done?
  4. 00:41:818 (4) - ^ Same reason (92 to 97) done
[Normanya]
  1. 01:18:156 (4) - Spacing off by 0.9done
[Hard]
This was done well, good job! Though I feel like it's too linear for me (I personally like a few jumps). Just a suggestion: when the song reaches this "lyrical" bit 00:37:593 (2,3) - You can do a little jumps here. Or here - 00:41:818 (4,1) - fine imo, lol
  1. 00:44:776 (3) - Is this a jump or should this be equal ds? If it's a jump it's looks off compared to your very first one here 00:06:959 (1) done
  2. 00:53:438 (6,7) - It felt awkward to play here (your judgement) it does. but i don't really know what else to do here
  3. 00:56:396 (3,1) - Too close. done
  4. 01:12:874 (2) - Too close to the slider (comparing to your other blankets). done
[Collab Insanya~]
  1. 00:16:888 (1,7) - Is the semi-spaced stream intentional between these two notes? yea :S
  2. 01:02:100 (1) - I think this one should be equal ds with 01:01:677 (1,2) done
[Exnya]
  1. 00:32:734 (4,5) - Found this awkward to play. Again, your judgement. fine imo
  2. 00:41:501 (2,3,4,1) - This can be aesthetically more pleasing. fine
  3. 00:59:776 (4,1) - Same reason as the first point. [This is of course my opinion- I think it's because I'm expecting another jump (if you refer to it's previous notes (1), (2), (3)] nah, plays fine imo :S
Enjoyable to play overall ^^

sheela901 wrote:

Hey Midge! M4M from your queue.

General

  1. The word "cat" in the tags can be safely removed, since there's the same word in the title.

Easnya~

  1. 00:06:748 (1) - Remove the new combo, so it could follow the consistency. eh, it's the beginning, i'll keep this for now
  2. 00:08:438 (1,2,3,4,5,6) - You should make the same rhythm as 00:15:198 (1,2,3,4) -, since they're similar, and I thought to would make a consistency to the rhythm. that would be changing too much, sorry :S
  3. 00:51:959 - In my opinion, the slider (6)'s tail can't handle the strong beat, and sounded weird. What I would do is to remove the note (5), and move (6) to where (5) was. And if you move 00:52:382 (1,2,3) to the downbeat 00:52:381 -, it would sound more better, because I don't know what the slider was trying to follow. mmm fine imo
  4. 00:57:452 (5) - I think the slider is too curved, because it doesn't follow the two notes earlier. I suggest to loosen the curve, so it could make a better flow. done
  5. 01:14:353 (5) - The blanket is incompleted. Move the last node to x:330 y:186 to fix the blanket. done

Normanya~

  1. I would say that 00:05:057 (1,2,3,4) has a pretty bad flowm since they going to the opposite. What you could is to rotate the slider to 90° clockwise, and move it where it could be. fixed differently, we'll see how that plays out
  2. 00:10:973 (3) - I don't feel that the tail isn't fitting for a strong beat. I suggest to reduce the length of the slider by the half of it, then add a 1/1 slider on the downbeat. This would let (3) to end on the beat that will change a little part, and the new slider will restart the beat. fine imo
  3. 00:49:001 (1) - Try flipping it vertically, and move it more to the top of the earlier note. It would result a better flow. done, we'll see how it plays out for now, subject to change though :S

Nukednya~'s Hard

  1. 00:05:057 (1) - Try copying the shape of 00:05:903 (3) -, and rotate it by -45° with a vertical flip, then move it to x:182 y:170. It would follow better the path, in my opinion. tentative no, i kinda like it like this
  2. 00:24:494 (4,5,6) - I find that this pattern and rhythm is for an upper grade than this. I mean, two kick-sliders consecutive and a 1/6 repeat slider might be too hard for this difficulty. This also goes for 00:31:255 (4,5,6) and 00:51:536 (2,3,4) . i've seen hards do a lot harder than these.
  3. 00:49:846 (1,2,3,4) - Don't you think that this pattern is too hard, due to the distance? I also find it a little confusing. I would stay on the path, where the kick-sliders are more closer to each other. ^
  4. 00:53:015 (2,3,4,5) - This is me, but in my opinion, the stream is "too" long. I would replace the notes for a repeat slider. changed to kick sliders
It feels that the difficulty spread isn't constant. The first part is easier, while the rest of the map is harder. It also feels really hard because of the kick-sliders.

Collab Insanya~

  1. 00:20:058 (2) - I feel that when the slider has the head down and the tail up, it would make a cool flow. nah, it's fine
  2. 00:58:297 (1) - Hmm... I don't think that this long slider follows anything in the music. The beats that the slider lands on aren't long notes, like 01:27:452 (1) -, so I think it's useless if it doesn't follow anything, and make another rhythm. stays consistent with exnya :S
Well, that's it! I have to skip the last difficulty, because this degree isn't "my thing". But, here's a star for a little boost for qualified! Good Luck!
Thanks for mods o/
Halfslashed
Ello,
[General]
Throughout all the difficulties, I found it difficult to correct any errors involving the beginning and end of new combos since it seemed inconsistent as to whether or not new combos start every measure, two beats, or two measures.
[Exnya~]
00:31:255 (1) - This slider ends on the 32nd note before the next measure, which makes the end sound off beat when compared to the rest of the map. Consider ending it on the blue tick before 00:32:100. The other thing is that this slider folds in on itself in a way that you can't quite follow the pattern, which might be considered unrankable. Maybe change it to a more standard curve or something like this? http://puu.sh/cvTZ9/c821163b2a.jpg
00:58:297 (1) - ^
01:24:917 (1) - ^
[Collab Insanya~]
Just in general, I usually see names of people who map certain sections of maps of a collab on a storyboard. Perhaps consider incorporating something like this?
00:31:255 (1) - Try this: http://puu.sh/cvUoD/4329a27b8f.jpg
01:27:452 (1) - Try this: http://puu.sh/cvUCx/2483b139f8.jpg
[Nukednya~'s Hard]
01:10:128 (3) - Try this: http://puu.sh/cvURM/fb293a7b19.jpg
[Normanya~]
Fine.
[Easnya~]
Fine.

Can't wait to have this ranked, good luck!
Topic Starter
Midge

Halfslashed wrote:

Ello,
[General]
Throughout all the difficulties, I found it difficult to correct any errors involving the beginning and end of new combos since it seemed inconsistent as to whether or not new combos start every measure, two beats, or two measures.
[Exnya~]
00:31:255 (1) - This slider ends on the 32nd note before the next measure, which makes the end sound off beat when compared to the rest of the map. Consider ending it on the blue tick before 00:32:100. The other thing is that this slider folds in on itself in a way that you can't quite follow the pattern, which might be considered unrankable. Maybe change it to a more standard curve or something like this? http://puu.sh/cvTZ9/c821163b2a.jpg
00:58:297 (1) - ^
01:24:917 (1) - ^all of these are fine, sliders like this have been ranked before
[Collab Insanya~]
Just in general, I usually see names of people who map certain sections of maps of a collab on a storyboard. Perhaps consider incorporating something like this? informations is given in the description of the map. it's not long enough to sb, really.
00:31:255 (1) - Try this: http://puu.sh/cvUoD/4329a27b8f.jpg fixed a bit
01:27:452 (1) - Try this: http://puu.sh/cvUCx/2483b139f8.jpg fine
[Nukednya~'s Hard]
01:10:128 (3) - Try this: http://puu.sh/cvURM/fb293a7b19.jpg fine, it blankets the tail of 2
[Normanya~]
Fine.
[Easnya~]
Fine.

Can't wait to have this ranked, good luck!
thanks for mod o/
WillTai
Hey there!

[KKnya~ EZ]
01:32:945 (92945|0) - might want to shorten the LN by half or remove.
01:32:945 (92945|5) - add a note here, possibly on column 5
01:33:367 (93367|3) - add a note here, possibly on column 3

Alternatively, remove the slider and finish the song at 01:32:522 (92522|3)

[Pewrakonya~ NM]
Good!

[Nukednya~'s Hard]
00:53:438 (5,6,7) - move them closer to each other and (5) closer to (4).

[Collab Insanya~]

00:17:417 (4,5,6) - they gradually become more spaced apart. Intentional?

00:48:790 (1,2,3,1,2,3) - the two stacks have different spacing. Intentional?

Overall enjoyable to play! :D Keep up the great work
Eni
Hi, mod as promised, sorry for late~

[General]
  1. Cool song + background
[Easnya~]
  1. A general play through of this map was rather nice; however, some overlapping does hinder the quality of the map.
  2. 00:10:128 (4,1) - Consider changing the pattern here to either A) Remove the overlap with the previous circle 4 or B) curve the slider 1 away from the circle 4.
  3. 00:59:987 - Here two objects (circle 2 and slider 3) are shown. This may be confusing as the novice user may aim towards the closer (newly created) slider first. Consider re-patterning.
  4. 01:10:973 (3,2) - As stacking would alter the distance snap here, I suggest that you re-pattern the circles altogether.
[Normanya~]
  1. Overall the difficulty is great. I do not recommend triple 1/2 circles but they are considered rankable as per 2014 ranking criteria.
  2. 00:32:311 (1) - You could totally blanket this slider's track with the previous slider 1.


    ~
  3. 00:37:593 (5) - I personally feel that this slider needs some "spazazz" or other stylish pattern.
  4. 00:54:494 (6,7) - The slider 7's end is too close to the slider 6's track. Consider violating the distance snap to a degree of ~+0.05.
[Nukednya~'s Hard]
  1. 1/4-based Hards aren't something you see everyday. It's pretty nice.
  2. Just personal preference, but you may want to diversify some of your sliders and add more interesting curves.
  3. I personally stack similar objects ( e.g: 01:02:945 (1,2) - ) but this is totally up to you and not required. If you like this concept, be sure to change all other similar patterns for consistency.
Personally, I find the Insane to be mapped in the form of an Extra with lower Distance Snap. Some 1/4 and 1/8 patterns seem a bit too hard for Insane. Consider using more 1/2, 3/4, and even 1/1 sliders instead.

Good luck~
byfar
m4m! t/255150
[Easnya]
no issues

[Normanya]
[list]
00:46:043 (2,4) - minor blanketing issue

[Hard]
01:02:100 (3) - blanket is not perfect as it should be here (just change slider shape a little bit)




[Collab Insanya~]


00:34:846 (2) - y168 to y164


[Exnya]
01:00:410 (3,4) - feel like you could rotate it slightly upwards so that the top slider is in line with the bottom slider and that it flows to the next note.

well done

sorry for short mod. either this is mapped too well or i'm just bad
Topic Starter
Midge

WillTai wrote:

Hey there!

[Nukednya~'s Hard]
00:53:438 (5,6,7) - move them closer to each other and (5) closer to (4). fixed

[Collab Insanya~]

00:17:417 (4,5,6) - they gradually become more spaced apart. Intentional? yea

00:48:790 (1,2,3,1,2,3) - the two stacks have different spacing. Intentional? yea

Overall enjoyable to play! :D Keep up the great work
not applying mania mods due to the piano

Project Railgun wrote:

Hi, mod as promised, sorry for late~

[General]
  1. Cool song + background
[Easnya~]
  1. A general play through of this map was rather nice; however, some overlapping does hinder the quality of the map.
  2. 00:10:128 (4,1) - Consider changing the pattern here to either A) Remove the overlap with the previous circle 4 or B) curve the slider 1 away from the circle 4. ar leaves enough time so that 4 does not overlap 5 ingame
  3. 00:59:987 - Here two objects (circle 2 and slider 3) are shown. This may be confusing as the novice user may aim towards the closer (newly created) slider first. Consider re-patterning. swapped 2 and 3
  4. 01:10:973 (3,2) - As stacking would alter the distance snap here, I suggest that you re-pattern the circles altogether. fine imo. there's no visible overlap
[Normanya~]
  1. Overall the difficulty is great. I do not recommend triple 1/2 circles but they are considered rankable as per 2014 ranking criteria.
  2. 00:32:311 (1) - You could totally blanket this slider's track with the previous slider 1. looks fine to me .-.


    ~
  3. 00:37:593 (5) - I personally feel that this slider needs some "spazazz" or other stylish pattern. fixed with somethign simple :S
  4. 00:54:494 (6,7) - The slider 7's end is too close to the slider 6's track. Consider violating the distance snap to a degree of ~+0.05. fixed
[Nukednya~'s Hard]
  1. 1/4-based Hards aren't something you see everyday. It's pretty nice.
  2. Just personal preference, but you may want to diversify some of your sliders and add more interesting curves.
  3. I personally stack similar objects ( e.g: 01:02:945 (1,2) - ) but this is totally up to you and not required. If you like this concept, be sure to change all other similar patterns for consistency. yea, fine imo :S
Personally, I find the Insane to be mapped in the form of an Extra with lower Distance Snap. Some 1/4 and 1/8 patterns seem a bit too hard for Insane. Consider using more 1/2, 3/4, and even 1/1 sliders instead. i agree, and it was kind of what I was going for. we'll see how it holds up

Good luck~

byfar wrote:

m4m! t/255150
[Easnya]
no issues

[Normanya]
[list]
00:46:043 (2,4) - minor blanketing issue fixed

[Hard]
01:02:100 (3) - blanket is not perfect as it should be here (just change slider shape a little bit) fine imo




[Collab Insanya~]


00:34:846 (2) - y168 to y164 wat


[Exnya]
01:00:410 (3,4) - feel like you could rotate it slightly upwards so that the top slider is in line with the bottom slider and that it flows to the next note. fine imo

well done

sorry for short mod. either this is mapped too well or i'm just bad
Thanks for mods o/
O2MasterFX
When does this map gets ranked?
I've been waiting for a month now. :(
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