[GENERAL]
'pop tart cat meme' , but not
'poptart' nor
'nyancat'. 2/10 would not mod, jk lol
2 things about the BG: can be smaller(png -> jpg), and half of nyancat's face is cut in 4:3 res.
you can play with htisounds more, right now everything is at 80% and it's kinda boring. also it's a little too loud. maybe 60% or 70%. also there are SDVX hitsounds available, i think i've played them
here. in fact, a lot of the hitsounding can be learnt from this map, it does it very well. since your song isn't as intricate as 'snow storm' (literally the same shit for 1.5mins lol), it should be much simpler.
the hs is simple because, yes, it is the same song for 1:30, so i want to keep the hitsounds the same. i'll play with the volume as you said though00:05:057 - 00:08:332 - this portion can be lower since it's pretty 'empty', if you catch my drift. maybe 40%.
00:24:072 - 00:25:198 - same here. lower volume.
01:03:367 - 01:04:001 - obvious drop in volume
clearly there are a bunch more, i think it's better to find them and experiment yourself
slider help:
t/208596[EXNYA]
pretty solid playwise.
there are some portions with really awkward 1/4 sldiers. i'm sure you realise sldiers are much easier to jump with, so in portions like 00:27:452 (3,1,3,1,2) - the spacing really throws me off. 00:19:635 (7) - up SV, NC, and lead it nearer to (8). song is a little different in this portion, and i see you abusing NCs a lot so why not
.
it is really hard to do jumps on 1/8 repeats, since there's almost no time to be late. although low bpm gives a little leeway. done, but no nc00:25:339 (5) - NC.
done00:31:255 (1) - this is really, really ugly. improve the shape, in fact there are a bunch of really ugly sliders. try not to spam sliderpoints, things like 01:27:452 (2) with 3 sliderpoints, placed like a triangle.
i disagree on the first slider, as it's conveying the sound quite well imo. i'll change the second one though00:58:297 (1) - ^
01:08:649 (1,1,1) - terrible pattern in general, needs jumps. especially after the first 'fast slider'.
k, fuck this spot, reworked01:24:917 (1) - bad slider
fixed? i wanna keep the same general idea[INSANYA]
same thing with ugly slider shapes.
00:08:332 (10) - this is very bad. passive slider right here. beat is so strong on big white tick, but its on a slider end. feels very very bad to play.
whenever there is a strong beat, try not to have it on a slider end. its called passive sliders or something. it doesn't happen much in your map, but it's good to highlight it. done00:32:945 (1,2) - i try not to change your 'mapping style', but i disagree with this pattern. aesthetics-wise, it looks bland and overlap is iffy. playwise, the two sounds are noticeably different, second one going into a higher pitch. i suggest changing it up.
done00:34:635 (1,2,1) - and for consistency's sake, maybe follow ^, since the same portion of music repeats.
i changed it with placement, so it should be fine00:37:170 (1) - lol, i like this
00:37:487 (2) - DS, because it's inconsistent with following patterns.
done00:57:452 (1) - put this closer, maybe touching (4).
ds increases, no :S00:58:297 (1) - wat
i like it :c01:01:043 (2) - NC
nah, it's part of the same pattern01:01:466 (4) - NC, remove NC after. also, turn this into a slider, maybe, with different SV.
fine imo01:15:198 (1) - very aggressive and scary x_x, lower SV pelase.
aggressive and scary because that sound is aggressive and scary :S01:26:396 (2,1) - copy paste, then ctrl+h and ctrl+j
different SVs though01:27:452 (1) - nope
YES[THE OTHER DIFFS BECAUSE I AM LAZY NYA]
did a testplay of normal, hard and ez. didn't find much other than a few blanketing and stack errors, which i honestly feel a a simple map recheck could fix. that is all
[OVERALL]
quite well done, with a few better mods, rank is not far away