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daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania]

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Topic Starter
Midge

litoluna wrote:

for m4m
[General]
  1. not KIAI TIME? I think in KIAI TIME had better. kiai doesnt fit anywhere, so i didn't put it in :S
[Easy]
  1. 00:21:114 (5) - move at x:136y:12 done
[Normal]
  1. 00:44:353 (4) - this overlap is hard for normal diff.i diasgree
  2. 00:47:734 (4) - more beautiful blanket done
  3. 01:28:297 (5,6) - this effect in back sound. I think slider is better done
[Hard]
  1. 00:49:001 (1,2,3,4) - hidden 00:49:424 (3,4) - I think hard to see. changed a little
  2. 00:50:903 (9) - NC (similarly 00:57:663 (1) - ) done
  3. 01:18:367 - add note done
[Insane]
  1. 00:37:170 (1) - this unrankedble slider i asked a bunch of people, it's fine
    you should use chage bpm slider.
  2. 01:12:452 (1) - move at x:100 y:144? nah
    overlap 01:11:818 (1,2,3,4,5) - I think hard to see.
  3. 01:17:100 (3) - move at x:160 y:52 changed a little
    I think a over near 01:16:888 (2) -
    I want more spacing..
[Ex]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:23:015 (1) - ^
    both are fine :S
sorry bad english
gl~ ;)
Thanks! o/
Seijiro
Mod request from my Modding queue :)

[Exnya~]

I didn't find nothing at all :)

[Collab Insanya~]

Remove Widescreen Support: you don't have a SB for your mapset

[Nukdenya~'s Hard]

00:07:804 (6) - Stack this note properly

[Normanya~]

Nothing to say :)

[Easnya~]

The same as above :)

[Ruminya~ MX]

*.* Wonderful :D

[Nessienay~ HD]

Nothing to say here again :)

[Pewrakonya~ NM]

Please, let me do something xD

[KKnya~ EZ]

Alright, nothing to do here again xD

It looks like I didn't much on your map. Maybe I'm a noob or maybe you really have a perfect map :)
Since I love this map (and SOUND VOLTEX) I'll give you a star :)

Good Luck ;)
Mismagius
that fadeout :[

[Easy]
  1. 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it.
  2. 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.
  3. 00:35:480 (1) - same as 00:20:269
  4. 00:43:086 (2) - Maybe make it blanket with (1)?
  5. 00:51:959 (6,1,2) - where did the hitsounds go lol
  6. 01:11:818 (4) - spacing slightly wrong here
[Normal]
  1. 00:16:043 (3) - Shouldn't there be a finish at the end of this slider?
  2. 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
  3. 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this
  4. 01:28:719 (6) - maybe add hitsounds here?
[Hard]
  1. 00:17:522 (8) - New combo? This combo seems a bit too big lol
  2. 00:20:480 (7) - Same as ^
  3. 00:23:649 (6) - ^
  4. 00:27:029 (6) - ^
  5. 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192
  6. 00:30:410 (6) - Same NC issues
  7. 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
  8. 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it.
  9. 01:02:100 (8) - Finish at the end sounds good here
[Insane]
  1. 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.
  2. 01:14:142 (1,1) - Not sure about the rankability of these either.

    Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
[Extra]
  • I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do
Alarido
M4M upon in-game request (:
Map to mod: osu.ppy.sh/s/183570 (modded)


Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow / playability.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments/Greetings !
* → Comments (lines marked with * aren't mods).

[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.

[Collab Insanya~]
:!: 01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider).

[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement.

[Normanya~]
♥ It feels good (: thence, no complaints.

[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here.
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2).
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.

That's it ^^

Att.
Satella
this is too good
Satella
Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason
Topic Starter
Midge

Blue Dragon wrote:

that fadeout :[

[Easy]
  1. 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it. done
  2. 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.done
  3. 00:35:480 (1) - same as 00:20:269 done
  4. 00:43:086 (2) - Maybe make it blanket with (1)?done
  5. 00:51:959 (6,1,2) - where did the hitsounds go lol
  6. 01:11:818 (4) - spacing slightly wrong here done
[Normal]
  1. 00:16:043 (3) - Shouldn't there be a finish at the end of this slider? eh, we'll see
  2. 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
  3. 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this fixed kdnshgghfsghfsh
  4. 01:28:719 (6) - maybe add hitsounds here? done
[Hard]
  1. 00:17:522 (8) - New combo? This combo seems a bit too big lol done
  2. 00:20:480 (7) - Same as ^
  3. 00:23:649 (6) - ^
  4. 00:27:029 (6) - ^ changed the ncs :I
  5. 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192 done
  6. 00:30:410 (6) - Same NC issues
  7. 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
  8. 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it. keeping for now to stay consistent with ds
  9. 01:02:100 (8) - Finish at the end sounds good here forgot hs, clap :S
[Insane]
  1. 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.done
  2. 01:14:142 (1,1) - Not sure about the rankability of these either. done

    Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
[Extra]
  • I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do i absolutely fuckign hate this mapset, but im in too far and i cant turn back now.
Thanks :I

Alarido wrote:

M4M upon in-game request (:
Map to mod: osu.ppy.sh/s/183570 (modded)


[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.

we'll see :S

[Collab Insanya~]
:!: 01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider). yea, fixed in bd's mod

[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement. fixed

[Normanya~]
♥ It feels good (: thence, no complaints.

[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here. fixed
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2). fixed on my own T~T
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.fixed

That's it ^^

Att.
Thanks T~T
Topic Starter
Midge

SnickarN wrote:

Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason

Exnya is fine for now, unless people have suggestions :S
[ Joey ]
Hello! m4m here
Sorry I can only mod Osu std

General
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.
Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) -
00:27:029 (1) - Ugly slider =/
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion
00:30:410 (1,2,3,4) - I think all of these should have claps on them
00:57:452 (1,2,3,4) - ^
00:39:917 (5,6,7) - This distance should be consitant
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40%
01:07:646 - Spinner in this gap?
01:15:621 (6) - NC
01:19:212 (8) - NC
01:19:635 - Remove NC
01:26:607 (2,1) - Hitsounds should be decreased on these notes also

Collab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) -
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 -
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 -
00:24:072 (3,4) - Bad spacing
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) -
01:03:578 (2,1,2) - Hitsound volume should be decreased here
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap?

Nukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) -
00:55:339 (9) - ctrl + g
01:01:888 (7,8) - Can blanket slightly better
01:03:579 (2,3,4) - Decrease hitsound volume
01:25:128 - A note should be here
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find:

  • 00:08:860 -
    00:09:705 -
    00:11:396 -
    00:12:241 -
    00:13:931 -
    00:18:156 -
    00:19:846 -
    00:20:691 -
    00:21:536 -
    00:21:748 -
    00:23:227 -
    00:26:607 -
    00:32:945 -
    00:35:058 -
    00:37:593 - (Replace the finish)
    00:55:339 - (Add finish, not clap)
    00:59:142 - (Remove clap)
    01:02:100 -
Also consider adding the claps I suggest in General

Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) -
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg

Easnya~
00:42:663 (1,2) - Can blanket better
01:00:410 (2,3) - ^
01:01:677 (4,1) - ^

That's all I could find :)
It's a fun mapset, I hope it gets ranked.
Good luck!
Topic Starter
Midge

[ Joey ] wrote:

Hello! m4m here
Sorry I can only mod Osu std

General
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.
Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) - nah should be fine
00:27:029 (1) - Ugly slider =/ fixed
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion i like how it as :S
00:30:410 (1,2,3,4) - I think all of these should have claps on them put claps on 3 and 4

00:57:452 (1,2,3,4) - ^ ^
00:39:917 (5,6,7) - This distance should be consitant nah
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg fixed
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something fixed
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40% eh should be fine
01:07:646 - Spinner in this gap? nah, i like the pause more
01:15:621 (6) - NC fixed
01:19:212 (8) - NC fixed
01:19:635 - Remove NCnah
01:26:607 (2,1) - Hitsounds should be decreased on these notes also nah

Collab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) - i disagree :S
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 - fixed
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 - mm triplet instead
00:24:072 (3,4) - Bad spacing fixed
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg yea fixed
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg fixed
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg fixed
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) - i don't have it here becuase if i did it in the other one, the circle would be completely covered, whereas here, it wouldnt
01:03:578 (2,1,2) - Hitsound volume should be decreased here you know what, i changed my mind, im redoing the hs and adding this in
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap? nah

Nukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.fixed
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) - fixed
00:55:339 (9) - ctrl + gfixed
01:01:888 (7,8) - Can blanket slightly better fixed
01:03:579 (2,3,4) - Decrease hitsound volume gfdsgf
01:25:128 - A note should be here fixed
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find: redoing hs

  • 00:08:860 -
    00:09:705 -
    00:11:396 -
    00:12:241 -
    00:13:931 -
    00:18:156 -
    00:19:846 -
    00:20:691 -
    00:21:536 -
    00:21:748 -
    00:23:227 -
    00:26:607 -
    00:32:945 -
    00:35:058 -
    00:37:593 - (Replace the finish)
    00:55:339 - (Add finish, not clap)
    00:59:142 - (Remove clap)
    01:02:100 -
Also consider adding the claps I suggest in General

Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) - fixed?
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal fixed in earlier mod
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg mmmm i disagree

Easnya~
00:42:663 (1,2) - Can blanket better fixed
01:00:410 (2,3) - ^ fixed
01:01:677 (4,1) - ^fixed

That's all I could find :)
It's a fun mapset, I hope it gets ranked.
Good luck!
Thank you :3
NemousuSP

arviejhay wrote:

I love this song !!!

Column:
1,2,3,4,5,6,7


[Nessienya~HD]
00:15:198 (15198|1) - move it to 2 moved
00:17:100 (17100|0,17205|6) - move first note to 1 and move second note to 7 moved
00:37:698 (37698|0,37698|1) - i think this notes is early . remove it no remove :o

thank you mod~
Kritikally
Reciprocating M4M from last night... thanks btw ♥

[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion.

[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider.
00:27:029 (2)- Try to get the slider bend similar to (4).
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better.
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1).
00:45:621 (1)- Flip vertically -- flows better.
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about.

[Nukednya~'s Hard]
Couldn't find anything worth noting.

[Collab Insanya~]
00:28:297 (1)- Does this need to be NC?

[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo.
01:26:396(1)- The bend in this slider seems unnecessary.

[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.

Good luck getting ranked :)
Kihhou
aaaaa i never imagined i would see something like this on osu lol

[Easnya?]
  1. 00:18:156 (4) - this seems out of place o-o move to 421, 132?
  2. 00:39:705 (2,3) - increase distance to .90x from .80x
    01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo
  3. 01:18:579 (5) - set it up like this so if flows a bit better to the next note?
[Norm...nya]
  1. circles feel a bit small for such low object density. circle size to 3.5?
  2. 00:19:424 (2,3) - blanket?
  3. 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o
  4. 01:05:480 (7) - have this face the other direction for a bit better flow?
  5. 01:28:719 (6) - not too important nor necessary but personal preference lol. NC?
[haaardrdd]
  1. uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
  2. 00:09:494 (4,5) - increase spacing a bit
[Collab Insan-]
  1. 01:11:184 (2) - NC to indicate anti jump
  2. 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
  1. 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out
  2. 01:23:015 (1) - ^
  3. 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reason. wow why did i cut off here o-o i think i forgot about this. anyways idk maybe just make them the same length sliders or separate them so theyre opposite each other and easier to read without it being so clumped
i guess thats all ._." ill msg you when my sets pretty much done for the m4m :o

good luck~
Rumia-

arviejhay wrote:

[Ruminya~MX]
00:37:698 (37698|3) - remove no nyan sound lol


Good luck getting this ranked :)
there is a sound
Topic Starter
Midge

Kritikally wrote:

Reciprocating M4M from last night... thanks btw ♥

[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion. nah

[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider. nope, would ruin flow
00:27:029 (2)- Try to get the slider bend similar to (4). fixed
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better. nah, fine imo
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1). nah
00:45:621 (1)- Flip vertically -- flows better.wha
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about. i know, but there's not much i can do here :S

[Nukednya~'s Hard]
Couldn't find anything worth noting.

[Collab Insanya~]
00:28:297 (1)- Does this need to be NC? fixed

[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo. fine imo
01:26:396(1)- The bend in this slider seems unnecessary. i disagree, it conveys that wob sound quite well

[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.

Good luck getting ranked :)
thanks for the mod

Kihhou wrote:

aaaaa i never imagined i would see something like this on osu lol

[Easnya?]
  1. 00:18:156 (4) - this seems out of place o-o move to 421, 132? fixed
  2. 00:39:705 (2,3) - increase distance to .90x from .80x fixed
    01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo mmm i disagree, tentative no
  3. 01:18:579 (5) - set it up like this so if flows a bit better to the next note? fixed
[Norm...nya]
  1. circles feel a bit small for such low object density. circle size to 3.5? yea, fixed
  2. 00:19:424 (2,3) - blanket? can't wuthout breaking ds, it kinda blankets with the tail
  3. 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o fixed differently
  4. 01:05:480 (7) - have this face the other direction for a bit better flow? nah
  5. 01:28:719 (6) - not too important nor necessary but personal preference lol. NC? fixed
[haaardrdd]
  1. uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
  2. 00:09:494 (4,5) - increase spacing a bit fixed
[Collab Insan-]
  1. 01:11:184 (2) - NC to indicate anti jumpfixed
  2. 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup fixed
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
  1. 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out they are rankable
  2. 01:23:015 (1) - ^
  3. 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reaso kinda fixed
i guess thats all ._." ill msg you when my sets pretty much done for the m4m :o

good luck~
thank yooou
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
For o!m :
Column |1|2|3|4|5|6|7|

[Normanya~]
Clear

[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6
00:04:160 ^
00:04:670 Move --> 00:04:635
00:12:029 Move to 7
00:48:579 Move to 2
00:57:452 Move from 3 to 2
01:17:311 Move to 6
01:32:945 Add one more note?

[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^

[Nessienya~ HD ( o!m )]
00:03:719 Use 1/6 then Move --> 00:03:719
00:18:473 Add a note
00:20:163 ^
00:36:219 ^
00:37:593 Add one more note
00:37:698 (37698|0,38698|1) Remove
01:06:959 Move to 3
01:29:565 Add one more note
01:32:945 ^

That's All . :)
Good Luck~
Topic Starter
Midge

xLoupGarou wrote:

[Normanya~]
Clear

[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^
All are fine, thanks for the mod :S
Pew_old_1

xLoupGarou wrote:

Column |1|2|3|4|5|6|7|

[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6It sounds fine on 25%
00:04:160 ^^
00:04:670 Move --> 00:04:635 The note goes out of sync if i change it to that time
00:12:029 Move to 7Moved
00:48:579 Move to 2Moved
00:57:452 Move from 3 to 2Moved
01:17:311 Move to 6Moved
01:32:945 Add one more note?An earlier mod said i should remove 1 note cause of the fadeout, so no thanks
Ty for the mod \o/
[Shi-Ra]
Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
Topic Starter
Midge

[Shi-Ra] wrote:

Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
aaaaaaAAAAAAAA YES THANK YOU
lovehina99
You need to change easynya to an easy star or aimods going to be up your ass about that.
Topic Starter
Midge

lovehina99 wrote:

You need to change easynya to an easy star or aimods going to be up your ass about that.
It should be fine. I literally can't make it any easier without reducing CS, and that would fuck up my DS and shitty blankets :S
NemousuSP

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue





Nyan~MOD
For o!m :
Column |1|2|3|4|5|6|7|



[Nessienya~ HD ( o!m )]
00:03:719 Use 1/6 then Move --> 00:03:719 moved
00:18:473 Add a note fix
00:20:163 ^
00:36:219 ^
00:37:593 Add one more note
00:37:698 (37698|0,38698|1) Remove no remove
01:06:959 Move to 3 moved
01:29:565 Add one more note fixed
01:32:945 ^
thank you mod! :D
hehe
i might be a little blunt. m4m

[GENERAL]

'pop tart cat meme' , but not 'poptart' nor 'nyancat'. 2/10 would not mod, jk lol
2 things about the BG: can be smaller(png -> jpg), and half of nyancat's face is cut in 4:3 res.
you can play with htisounds more, right now everything is at 80% and it's kinda boring. also it's a little too loud. maybe 60% or 70%. also there are SDVX hitsounds available, i think i've played them here. in fact, a lot of the hitsounding can be learnt from this map, it does it very well. since your song isn't as intricate as 'snow storm' (literally the same shit for 1.5mins lol), it should be much simpler.

00:05:057 - 00:08:332 - this portion can be lower since it's pretty 'empty', if you catch my drift. maybe 40%.
00:24:072 - 00:25:198 - same here. lower volume.
01:03:367 - 01:04:001 - obvious drop in volume
clearly there are a bunch more, i think it's better to find them and experiment yourself :)

slider help: t/208596

[EXNYA]

pretty solid playwise. there are some portions with really awkward 1/4 sldiers. i'm sure you realise sldiers are much easier to jump with, so in portions like 00:27:452 (3,1,3,1,2) - the spacing really throws me off.

00:19:635 (7) - up SV, NC, and lead it nearer to (8). song is a little different in this portion, and i see you abusing NCs a lot so why not :D. it is really hard to do jumps on 1/8 repeats, since there's almost no time to be late. although low bpm gives a little leeway.
00:25:339 (5) - NC.
00:31:255 (1) - this is really, really ugly. improve the shape, in fact there are a bunch of really ugly sliders. try not to spam sliderpoints, things like 01:27:452 (2) with 3 sliderpoints, placed like a triangle.
00:58:297 (1) - ^
01:08:649 (1,1,1) - terrible pattern in general, needs jumps. especially after the first 'fast slider'.
01:24:917 (1) - bad slider

[INSANYA]

same thing with ugly slider shapes.

00:08:332 (10) - this is very bad. passive slider right here. beat is so strong on big white tick, but its on a slider end. feels very very bad to play. whenever there is a strong beat, try not to have it on a slider end. its called passive sliders or something. it doesn't happen much in your map, but it's good to highlight it.
00:32:945 (1,2) - i try not to change your 'mapping style', but i disagree with this pattern. aesthetics-wise, it looks bland and overlap is iffy. playwise, the two sounds are noticeably different, second one going into a higher pitch. i suggest changing it up.
00:34:635 (1,2,1) - and for consistency's sake, maybe follow ^, since the same portion of music repeats.
00:37:170 (1) - lol, i like this :D
00:37:487 (2) - DS, because it's inconsistent with following patterns.
00:57:452 (1) - put this closer, maybe touching (4).
00:58:297 (1) - wat
01:01:043 (2) - NC
01:01:466 (4) - NC, remove NC after. also, turn this into a slider, maybe, with different SV.
01:15:198 (1) - very aggressive and scary x_x, lower SV pelase.
01:26:396 (2,1) - copy paste, then ctrl+h and ctrl+j
01:27:452 (1) - nope

[THE OTHER DIFFS BECAUSE I AM LAZY NYA]
did a testplay of normal, hard and ez. didn't find much other than a few blanketing and stack errors, which i honestly feel a a simple map recheck could fix. that is all :)

[OVERALL]

quite well done, with a few better mods, rank is not far away :D
Topic Starter
Midge

handsome wrote:

i might be a little blunt. m4m

[GENERAL]

'pop tart cat meme' , but not 'poptart' nor 'nyancat'. 2/10 would not mod, jk lol
2 things about the BG: can be smaller(png -> jpg), and half of nyancat's face is cut in 4:3 res.
you can play with htisounds more, right now everything is at 80% and it's kinda boring. also it's a little too loud. maybe 60% or 70%. also there are SDVX hitsounds available, i think i've played them here. in fact, a lot of the hitsounding can be learnt from this map, it does it very well. since your song isn't as intricate as 'snow storm' (literally the same shit for 1.5mins lol), it should be much simpler. the hs is simple because, yes, it is the same song for 1:30, so i want to keep the hitsounds the same. i'll play with the volume as you said though

00:05:057 - 00:08:332 - this portion can be lower since it's pretty 'empty', if you catch my drift. maybe 40%.
00:24:072 - 00:25:198 - same here. lower volume.
01:03:367 - 01:04:001 - obvious drop in volume
clearly there are a bunch more, i think it's better to find them and experiment yourself :)

slider help: t/208596

[EXNYA]

pretty solid playwise. there are some portions with really awkward 1/4 sldiers. i'm sure you realise sldiers are much easier to jump with, so in portions like 00:27:452 (3,1,3,1,2) - the spacing really throws me off.

00:19:635 (7) - up SV, NC, and lead it nearer to (8). song is a little different in this portion, and i see you abusing NCs a lot so why not :D. it is really hard to do jumps on 1/8 repeats, since there's almost no time to be late. although low bpm gives a little leeway. done, but no nc
00:25:339 (5) - NC. done
00:31:255 (1) - this is really, really ugly. improve the shape, in fact there are a bunch of really ugly sliders. try not to spam sliderpoints, things like 01:27:452 (2) with 3 sliderpoints, placed like a triangle. i disagree on the first slider, as it's conveying the sound quite well imo. i'll change the second one though
00:58:297 (1) - ^
01:08:649 (1,1,1) - terrible pattern in general, needs jumps. especially after the first 'fast slider'. k, fuck this spot, reworked
01:24:917 (1) - bad slider fixed? i wanna keep the same general idea

[INSANYA]

same thing with ugly slider shapes.

00:08:332 (10) - this is very bad. passive slider right here. beat is so strong on big white tick, but its on a slider end. feels very very bad to play. whenever there is a strong beat, try not to have it on a slider end. its called passive sliders or something. it doesn't happen much in your map, but it's good to highlight it. done
00:32:945 (1,2) - i try not to change your 'mapping style', but i disagree with this pattern. aesthetics-wise, it looks bland and overlap is iffy. playwise, the two sounds are noticeably different, second one going into a higher pitch. i suggest changing it up. done
00:34:635 (1,2,1) - and for consistency's sake, maybe follow ^, since the same portion of music repeats. i changed it with placement, so it should be fine
00:37:170 (1) - lol, i like this :D
00:37:487 (2) - DS, because it's inconsistent with following patterns. done
00:57:452 (1) - put this closer, maybe touching (4). ds increases, no :S
00:58:297 (1) - wat i like it :c
01:01:043 (2) - NC nah, it's part of the same pattern
01:01:466 (4) - NC, remove NC after. also, turn this into a slider, maybe, with different SV. fine imo
01:15:198 (1) - very aggressive and scary x_x, lower SV pelase. aggressive and scary because that sound is aggressive and scary :S
01:26:396 (2,1) - copy paste, then ctrl+h and ctrl+j different SVs though
01:27:452 (1) - nope YES

[THE OTHER DIFFS BECAUSE I AM LAZY NYA]
did a testplay of normal, hard and ez. didn't find much other than a few blanketing and stack errors, which i honestly feel a a simple map recheck could fix. that is all :)

[OVERALL]

quite well done, with a few better mods, rank is not far away :D
thanks for the mod o/
Low
[General]
- according to both Wikipedia and many youtube channels including the Konami Youtube channel, the correct title of the song is "Nyan Cat".

[Easy]
00:40:550 (3) - remove the clap from the end of this slider, but not the finish. it doesn't fit the song and also doesn't follow your hitsounding pattern.
00:42:663 (1) - there should be a clap here

[Normal]
00:10:973 (3) - ugly slider. you should make the smooth curves less drastic to avoid the ugly sharpness, like this
00:17:734 (5) - same as above. try to make the curves a little less sharp by bring the nodes closer to the center.
00:24:494 (7) - ^
00:50:691 (4) - ^
01:05:058 (6) - shift this a bit to the right to avoid an overlap with 01:03:367 (3).
01:05:903 (1) - curve this slider to the left instead of the right. it looks better paired with 01:05:480 (7) since having two sliders flow in the same direction looks kind of ugly.
01:24:917 (5) - try something like this. it's a lot smoother than what you have now while retaining the same general shape

[Hard]
00:10:128 (1) - curve this a bit to carry on the flow from the previous slider
00:24:494 (4,5,6) - these are a tad off in terms of all being placed in the same direction. (6) is a bit lopsided and i'm sure you'd be able to fix it quite easily.
00:39:283 (3,5) - these two sliders slightly overlap in an ugly way. shift the shape/position of (5) to fix this
00:42:241 (1) - you can make this a lot neater and more efficiently. for example:

[Collab Insane]
- this difficulty is missing the rainbow combo colors.
00:06:325 (1,2,3) - it's odd to play this because you're missing a beat between (3) and (4). i highly recommend adding a circle and creating a pattern such as this
00:08:860 (2,1) - space these out farther. it's easy for players to mistake these for being 1/4 apart rather than 1/2 because of the similar spacing you used at 00:08:227 (9,10).
00:10:128 (1) - make this a tight curve like this so the end of the slider is closer to the next circle. plus, it flows better than what you currently have
00:17:734 (1) - this isn't very visually pleasing due to the fact that it's a very short slider with very drastic curves. to make this smoother, i highly suggest moving the nodes in closer to the center of the slider.
00:19:635 (1,2,3,1) - really cluttered pattern. space the objects out farther to avoid this. example:
00:32:945 (1,1) - make the curves on these sliders less drastic.
01:28:086 (2) - add a finish here to follow the sounds in the music

[Extra]
- HP+1 and OD+1. these setting are both too low for an extra diff.
idk to say about this diff. there's a lot of weird and seemingly random spacing, unreadable SV changes, and clustered patterns. for example..
00:10:128 (1) - this is an unreadable SV change. on the first and second play, i missed the subsequent circle due to not expecting this sudden speedup.
00:13:508 (1) - ^
00:16:255 (1) - ^
00:17:100 (4,5,6) - bad flow. these seem jerky and randomly placed
00:27:029 (1) - unreadable. also, the 1/4 jumps before and after it add to the unpleasant/unreadable factor.
00:37:170 (1) - this slider shape is weird and doesn't really fit the song at all
01:09:705 (3,4) - it's easy to mistake these for 1/4 due to previous large 1/4 spacing similar to this in the map.
01:11:818 (4,5,6,7) - clustered and doesn't fit well. you can do better than this
01:23:015 (1) - this should just be 1/4

i'd say the diff is decently fun and playable besides the parts i mentioned, but it needs some work to me. good luck
Topic Starter
Midge

Low wrote:

[General]
- according to both Wikipedia and many youtube channels including the Konami Youtube channel, the correct title of the song is "Nyan Cat". done

[Easy]
00:40:550 (3) - remove the clap from the end of this slider, but not the finish. it doesn't fit the song and also doesn't follow your hitsounding pattern.
00:42:663 (1) - there should be a clap here both done

[Normal]
00:10:973 (3) - ugly slider. you should make the smooth curves less drastic to avoid the ugly sharpness, like this done
00:17:734 (5) - same as above. try to make the curves a little less sharp by bring the nodes closer to the center. done
00:24:494 (7) - ^ done
00:50:691 (4) - ^ fixed a little, but it's kinda fine
01:05:058 (6) - shift this a bit to the right to avoid an overlap with 01:03:367 (3). done
01:05:903 (1) - curve this slider to the left instead of the right. it looks better paired with 01:05:480 (7) since having two sliders flow in the same direction looks kind of ugly. nah, i wanna keep 3 mirroring 1
01:24:917 (5) - try something like this. it's a lot smoother than what you have now while retaining the same general shape fixed a little

[Hard]
00:10:128 (1) - curve this a bit to carry on the flow from the previous slider done
00:24:494 (4,5,6) - these are a tad off in terms of all being placed in the same direction. (6) is a bit lopsided and i'm sure you'd be able to fix it quite easily. fixed to make the randomness seem intentional lol
00:39:283 (3,5) - these two sliders slightly overlap in an ugly way. shift the shape/position of (5) to fix this done
00:42:241 (1) - you can make this a lot neater and more efficiently. for example: done

[Collab Insane]
- this difficulty is missing the rainbow combo colors. done
00:06:325 (1,2,3) - it's odd to play this because you're missing a beat between (3) and (4). i highly recommend adding a circle and creating a pattern such as this fine imo
00:08:860 (2,1) - space these out farther. it's easy for players to mistake these for being 1/4 apart rather than 1/2 because of the similar spacing you used at 00:08:227 (9,10). done
00:10:128 (1) - make this a tight curve like this so the end of the slider is closer to the next circle. plus, it flows better than what you currently have done
00:17:734 (1) - this isn't very visually pleasing due to the fact that it's a very short slider with very drastic curves. to make this smoother, i highly suggest moving the nodes in closer to the center of the slider. done
00:19:635 (1,2,3,1) - really cluttered pattern. space the objects out farther to avoid this. example: eehh, spaced it out instead
00:32:945 (1,1) - make the curves on these sliders less drastic. nah, they convey the sound well imo
01:28:086 (2) - add a finish here to follow the sounds in the music fine imo

[Extra]
- HP+1 and OD+1. these setting are both too low for an extra diff. +1 od, but hp drains pretty fast already imo
idk to say about this diff. there's a lot of weird and seemingly random spacing, unreadable SV changes, and clustered patterns. for example..
00:10:128 (1) - this is an unreadable SV change. on the first and second play, i missed the subsequent circle due to not expecting this sudden speedup. i disagree, there's a nc only on that one slider, and the next circle comes earlier than anticipated. it should be okay as long as the player can read approach circles
00:13:508 (1) - ^
00:16:255 (1) - ^
00:17:100 (4,5,6) - bad flow. these seem jerky and randomly placed fixed a bit?
00:27:029 (1) - unreadable. also, the 1/4 jumps before and after it add to the unpleasant/unreadable factor. reduced ds, but i like the general idea
00:37:170 (1) - this slider shape is weird and doesn't really fit the song at all nah, it fits the wobbled nyan sound
01:09:705 (3,4) - it's easy to mistake these for 1/4 due to previous large 1/4 spacing similar to this in the map. the song is well know, so the rhythm should be as well. even if it isnt, the same song is repeated in this second half, so this rhythm should be expected
01:11:818 (4,5,6,7) - clustered and doesn't fit well. you can do better than this i knoiw :c but fine for now. it fits the sounds
01:23:015 (1) - this should just be 1/4 nah, the wobble sound is conveyed through that

i'd say the diff is decently fun and playable besides the parts i mentioned, but it needs some work to me. good luck
I'm so lazy omfg. Thanks for the mod o/
Pho
Mod from modding queue~

[Easy]
00:21:959 (1,2,3) - nazi stuff, align objects better: http://puu.sh/aZbCQ/7b2fd23080.jpg
00:58:297 (6,1) - check the blankets again

[Normal]
00:08:438 (1,2) - nazi stuff, better blanket
00:19:424 (2,3) - this looks bad if you don't blanket them better
00:44:353 (4,1) - check blankets

[Nukednya's Hard]
00:11:818 (1,3) - check the bow again, it's not blanketed properly yet
00:25:339 (1) - nazi stuff, put the 2nd point of the slider down by 4 pixels
00:29:776 (5,1) - check blankets again
00:31:677 (6,1) - ^
01:05:903 (1,3) - ^
01:27:874 (1,2,3) - ^

These mini slider sections are pretty hard for a hard map, and fit much better to a light insane. Better rename your diff a bit.

[Collab]

00:08:438 (10,1) - too big jump here in my opinion, fix this maybe
00:32:100 (1,2,3,4) - i'd prefer equal distances here, there's no real indicator for the jump from 1->2
00:56:396 (1,2) - i don't like the stop here, but maybe it's just me complaining about this.

[Extranyan]
00:10:128 (1) - Way too fast SV change, it's like you're crashing into the following stream with highspeed, which has a much slower flow. Fix this up.
00:27:029 (1) - same here, slow down a bit
01:06:536 (3,4,5,1) - reposition this a bit better for better dropoffs (equal distances): http://puu.sh/aZdwy/441c718895.jpg
01:23:015 (1) - quite dangerous, since it has the same size as the following sliders on first look, so players may think this is a 1/4 beat slider. Take care.

That's all I have to say. Maps are fine, but this song gives me ear cancer ;-;

Greetings,
paseli
Don
Selamat Pagi!

[Easy]
00:11:818 (1,2) - Is this even a blanket?
00:19:424 (2) - Copypaste 1, rotate 180 and control g to make it symmetrical. You did it everywhere so far except here :(
00:24:917 - Add a note to map the I don't fucking know what these SDVX effects are called
00:28:297 (6) - Make this slider's reversearrow point to the next note
00:42:663 (1,2) - ^
00:42:663 (1,2) - Add a note to map to nyan (so vague)
01:05:058 (4,1) - Curve this blanket a lot more maybe?
01:22:804 (1,2) - Double blanket pls

[Normal]
00:19:424 (2,3) - Why isn't this blanketed?
00:44:353 (4,1) - Blanket the last part of 4 in 1
00:45:621 (1,2) - Create a fun blanket. Blankets are fun

[Hard]
00:11:184 (5,1) - Control G 5, stack with 1, I feel like that plays better, the jump feels too big atm.
00:19:212 (3,4) - This feels too hard at the moment, might want to change it into a repeat
00:29:776 (5) - Control G and repeat once more

[Collab Insane]
Might want to add a storyboard for who did the parts!
00:23:649 (1,2) - These sound more like jumpy jumps, maybe make them jumpy jumps
00:32:945 (1,1) - This slider change doesn't really make sense imo
00:48:790 (1,2,3) - Although hard, I feel like it's inappropriate for an insane. (flow)

Unable to do the extra. Sorry Midge! I'm a bad player. spank me
Topic Starter
Midge

paseli wrote:

Mod from modding queue~

[Easy]
00:21:959 (1,2,3) - nazi stuff, align objects better: http://puu.sh/aZbCQ/7b2fd23080.jpg fixed
00:58:297 (6,1) - check the blankets again fixed

[Normal]
00:08:438 (1,2) - nazi stuff, better blanket it's fine according to the approach circle
00:19:424 (2,3) - this looks bad if you don't blanket them better fixed a bit
00:44:353 (4,1) - check blankets it's fine

[Nukednya's Hard]
00:11:818 (1,3) - check the bow again, it's not blanketed properly yet it's fine
00:25:339 (1) - nazi stuff, put the 2nd point of the slider down by 4 pixels fixed
00:29:776 (5,1) - check blankets again fine accoring to approach circle
00:31:677 (6,1) - ^ fixed
01:05:903 (1,3) - ^ fine
01:27:874 (1,2,3) - ^ 01:27:874 (1) -

These mini slider sections are pretty hard for a hard map, and fit much better to a light insane. Better rename your diff a bit. fine imo

[Collab]

00:08:438 (10,1) - too big jump here in my opinion, fix this maybe intentional
00:32:100 (1,2,3,4) - i'd prefer equal distances here, there's no real indicator for the jump from 1->2 fixed
00:56:396 (1,2) - i don't like the stop here, but maybe it's just me complaining about this. yea, antijumps are intentional

[Extranyan]
00:10:128 (1) - Way too fast SV change, it's like you're crashing into the following stream with highspeed, which has a much slower flow. Fix this up. it's intentional
00:27:029 (1) - same here, slow down a bit ^
01:06:536 (3,4,5,1) - reposition this a bit better for better dropoffs (equal distances): http://puu.sh/aZdwy/441c718895.jpg fixed
01:23:015 (1) - quite dangerous, since it has the same size as the following sliders on first look, so players may think this is a 1/4 beat slider. Take care. the wobble in the slider is evident, so it should be fine

That's all I have to say. Maps are fine, but this song gives me ear cancer ;-; ikr god i hate this map

Greetings,
paseli

Don wrote:

Selamat Pagi!

[Easy]
00:11:818 (1,2) - Is this even a blanket? fixed
00:19:424 (2) - Copypaste 1, rotate 180 and control g to make it symmetrical. You did it everywhere so far except here :( i did that to blsnket with 3. it doesn't look the bad though
00:24:917 - Add a note to map the I don't fucking know what these SDVX effects are called nah
00:28:297 (6) - Make this slider's reversearrow point to the next note fine as is
00:42:663 (1,2) - ^
00:42:663 (1,2) - Add a note to map to nyan (so vague) wha
01:05:058 (4,1) - Curve this blanket a lot more maybe? eh, it's fine
01:22:804 (1,2) - Double blanket pls fixed

[Normal]
00:19:424 (2,3) - Why isn't this blanketed? it's complicated T~T
00:44:353 (4,1) - Blanket the last part of 4 in 1 nah, this is fine
00:45:621 (1,2) - Create a fun blanket. Blankets are fun man fuck blankets

[Hard]
00:11:184 (5,1) - Control G 5, stack with 1, I feel like that plays better, the jump feels too big atm. eh, ctrl+g'd but not stacked, i like it not stacked
00:19:212 (3,4) - This feels too hard at the moment, might want to change it into a repeat fixed
00:29:776 (5) - Control G and repeat once more nah, thin i'd have to stack it on 1

[Collab Insane]
Might want to add a storyboard for who did the parts! well, haneure did like, the first 16 seconds then she gave up lol
00:23:649 (1,2) - These sound more like jumpy jumps, maybe make them jumpy jumps eehh i like the antijumps
00:32:945 (1,1) - This slider change doesn't really make sense imo fine i think, tentative no
00:48:790 (1,2,3) - Although hard, I feel like it's inappropriate for an insane. (flow) fixed, incresed ds instead of stacking

Unable to do the extra. Sorry Midge! I'm a bad player. spank me
Thanks for the m4m, guys.
Tari
a little bit of irc.

22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: ABUSER
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
Topic Starter
Midge

Tari wrote:

a little bit of irc.

22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: ABUSER
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
i love you tari
MirinH
from modding team
sry for late
wow mania icon alredy
[Exnya~]
wpcap
u can use ds2 stream OwO
nothing gereral to say(idk how to mod
no kd and a star for u
Topic Starter
Midge

Alex Li wrote:

from modding team
sry for late
wow mania icon alredy
[Exnya~]
wpcap
u can use ds2 stream OwO
nothing gereral to say(idk how to mod
no kd and a star for u
Thanks for the star, lol
hootco
Topic Starter
Midge

hootco wrote:

dude nice
ShiraKai
hi :3 from queue!

[General]
none.

[Easnya~]
Good map :D

[Normanya~]
  1. 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful :)
  2. 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo
    if you use this suggestion,put also all diff ;)
  3. 01:28:719 (1) - i think this NC is not necessary :o
[Nukednya~'s Hard]
  1. 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo
  2. 01:26:818 (2,3,4,5) - ^
  3. 00:49:424 (1) - why put NC?
  4. 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent :?
[Collab Insanya~]
  1. 00:08:438 (10,1) - swap NC?
  2. 00:36:325 (2) - add NC?
  3. 01:01:255 (3) - move to x:228,y:270? too close imo :o
[Exnya~]
  1. 00:11:818 (1) - move to x:276,y:210? now is a little bad flow...
good luck :)
Topic Starter
Midge

ShiraKai wrote:

hi :3 from queue!

[General]
none.

[Easnya~]
Good map :D

[Normanya~]
  1. 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful :) done, good idea
  2. 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo nah, fine imo
    if you use this suggestion,put also all diff ;)
  3. 01:28:719 (1) - i think this NC is not necessary :o eh, i like it :S
[Nukednya~'s Hard]
  1. 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo done
  2. 01:26:818 (2,3,4,5) - ^ done, but used the above pattern
  3. 00:49:424 (1) - why put NC? to make it easier to read :S
  4. 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent :? nah, fine imo
[Collab Insanya~]
  1. 00:08:438 (10,1) - swap NC? done
  2. 00:36:325 (2) - add NC? done
  3. 01:01:255 (3) - move to x:228,y:270? too close imo :o done
[Exnya~]
  1. 00:11:818 (1) - move to x:276,y:210? now is a little bad flow... nah, fine imo
good luck :)
Thanks for mod o/
riffy
Yo, as requested.

[General]
  1. The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable.
[Easnya~]
  1. You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner.
  2. 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this?
    Note: 01:02:522 (1,3) - a very similar thing happens here.

    The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping. :)
[Normanya~]
  1. 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down?
  2. 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me.
  3. 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here.

    Pretty nice in terms of rhythm and playability.
[Nukednya~'s Hard]
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~
  1. I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe.
  2. 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this.
  3. 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead?
  4. 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff.
  5. 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to pass it easier.
  6. 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit?

    It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
[Collab Insanya~]
You should let us in some way who mapped the diff and where are their parts.
  1. AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced.
  2. 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this?
  3. 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please.
    Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns.
  4. 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider.

    Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!
[Exnya~]
  1. Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
    1. 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way.
    2. 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me.
    3. 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns.

      Based on these examples, you may get more opinions and work with the jumps in this diff.
      Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
    That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Midge

-Bakari- wrote:

Yo, as requested.

[General]
  1. The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable. done
[Easnya~]
  1. You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner. wh, fine imo
  2. 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this? tentative no, i think this is fine, but i will change if it becomes an issue
    Note: 01:02:522 (1,3) - a very similar thing happens here.

    The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping. :)
[Normanya~]
  1. 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down? done
  2. 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me. fixed?
  3. 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here. mmm fine imo

    Pretty nice in terms of rhythm and playability.
[Nukednya~'s Hard]
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~
  1. I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe. mmmmmm, 7.5
  2. 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this. moved the triplet down instead
  3. 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead? done
  4. 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff. eh, i disagree. i think quintuplets are ok in hards.
  5. 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to pass it easier. done
  6. 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit? done? idk we'll see

    It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
[Collab Insanya~]
You should let us in some way who mapped the diff and where are their parts.
okee
  1. AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced. tentative no, i like it as 9, but i will change if it becomes an issue
  2. 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this? done
  3. 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please. it was meant to increase in ds per slider. reduced a little.
    Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns. reduced a little
  4. 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider. done?

    Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!
[Exnya~]
  1. Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
    1. 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way. fine imo. it builds up into a higher-than-usual ds stream which follows the song quite well imo.
    2. 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me. reduced ds on the jump
    3. 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns. done

      Based on these examples, you may get more opinions and work with the jumps in this diff.
      Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
    That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks o/
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