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ClariS - STEP (TV Size) [Taiko|Osu]

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Konei

Kodora wrote:

  1. Remove kz from tags - search on site don't work for words with less than 2 characters anyway Works totally fine in game though.
[Konei's Normal]

*Up your Stack Leniency here - keeping it that low would confuse beginners a lot, especially with stacks what you used here Played though the whole map twice and don't see a reason to do so.

  1. 00:25:695 (2) - A single note follow vocals would work much better here. 1/4 sliders are too fast for beginners to react I'm trying to follow the instruments in this difficulty, I think a small 1/4 Slider could help to prepare the player for the Hard difficulty.
  2. 00:26:723 - 00:36:175 - All this 1/1 section was very boring rhytmically. Spruce it up a bit - going with the vocals here would give a nice variation. See above.
  3. 00:34:942 (3,4) - This single stack at this section looks rather out of place and would confuse beginners due to your Stack Leniency choice. Unstack it please You were talking about variation, right? That's what I was trying to do.
  4. 00:52:819 (1,1) - Add a break or spinner here, please don't use drain sections at low diffs A break would be odd. I think like this it's quite cool since this is already a Normal difficulty and the player can relax a bit.
  5. 01:07:819 - 01:13:572 - Too much 1/1 once again I already have some 1/2 notes to back up more prominent beat phrases, I think that's enough.
  6. 01:27:134 (3,4) - They would work better as slider - it would be easier to catch for beginners Going from the repeat to another Slider feels worse for me than circles. I think it's better like this.
Good luck!

Thanks for modding and sorry for denying everything. Fixed some hitsound and spacing stuff by myself, however. Also; should Climbb not be in the tags aswell?

Update
osu file format v12

[General]
AudioFilename: STEP.mp3
AudioLeadIn: 2000
PreviewTime: 53435
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:STEP (TV Size)
TitleUnicode:STEP (TV Size)
Artist:ClariS
ArtistUnicode:ClariS
Creator:No_Gu
Version:Konei's Normal
Source:Nisekoi
Tags:銉嬨偦銈炽偆kz livetune Kenezz
BeatmapID:408587
BeatmapSetID:165480

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,400,"NisekoiOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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79326,-117.647058823529,4,2,1,70,0,1
80969,-100,4,2,1,70,0,0
87442,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,255,128
Combo3 : 128,255,128
Combo4 : 255,128,128

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KanaRin
GU仔用錯BG了

http://puu.sh/8qWpC.jpg


KPY的
Hollow Wings
m4m

General

  1. aimod打开看一下吧,一大片

Insane

  1. 00:16:860 (1) - 太外面了点。。。和00:18:504 (1) - 一起移进来点吧
  2. 00:46:243 (12,1) - nc移动
  3. 00:57:545 (5,6) - 总觉得ds还可以再大点
  4. 01:24:874 (2,3,4,5,6) - 反向
  5. 种草小天使

Mochi's Hard

  1. 00:15:011 - why miss this vocal beat?
  2. 00:41:723 (3,4) - blanket perfect?
  3. 00:51:791 (2,3) - ^, truely
  4. 01:25:079 (3,4,1) - ctrl+g?
  5. 01:27:134 (3,1) - ^
  6. good

Konei's Normal

  1. really well done

Kenezz's Easy

  1. 1 unsnap
  2. 00:13:572 (1,1,2,3,1,2,3,1,2,3,1) - why set nc like this... can't understand thou orz, shouldn't it be set at 00:16:860 (3) - ,00:20:148 (3) - and 00:23:435 (3) - only? objs after these have same sets like this lol, i'm confused ;w;
  3. others r fine
0.0.0

good luck
CrystilonZ
m4m from your queue

[Kanezz's Easy]
00:49:737 (1) - Try this >> move to 320/236 mid point to 244/268 and end at 180/228
01:17:682 (3) - actually, there should be hole in the middle, but it's fine to me
00:57:134 (1,2) & 01:10:285 (1,2) - try this
01:20:969 (1,2,3) - try this
good one !

[Konei's Normal]
I think this diff is a bit too hard for normal.
Some part notes are too stable like 00:26:723 (1,2,3,4,1,2,3,4,1,2,3,4)
and some part are too unstable like 00:25:079 (1,2,3)

01:06:380 (3,4) - try
01:26:517 (2) - move the end to 436/260
00:31:449 - add a circle here should be good
00:51:586 (3) - nc here and remove nc at 00:52:819 (1) -

Before I mod hard and insane, I want to tell you that I'm bad with modding high dif sry :(

[Mochi's Hard]
00:34:942 (1) - move the end to 340/300 parallel wth 00:35:764 (3)
00:51:791 (2,3) - r u sure about this = =

For insane, I can't find any spot to mod sry :(
Nice song
GL ! :)
Hinsvar
Hello; modding for M4M!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Kenezz's Easy
  1. 00:33:298 (3) - Make it look like this? It'll create a better flow since it goes with the positioning of 00:31:654 (1,2).
  2. 01:07:408 (3,1) - Uh, I think you are trying to make a blanketing pattern for this? If yes, it's still not perfect, IMO. Try to move (1) to (368,196) (although this will break the spacing consistency at 01:07:819 (1,2), and you'll have to reshape (2) to make it symmetrical), or just play with the node of the slider?
  3. 01:11:517 (2,3,4,1) - The flow is quite weird here. I think you shouldn't force yourself to use symmetrical patterns in this case since it's difficult to make a nice flowing pattern without it.
>Konei's Normal
  1. 00:13:572 (1) - Add a finish? There's a quite noticeable sound of a cymbal being played here; a whistle won't be enough to emphasize it.
  2. 01:17:476 (5) - Since you've followed the instruments consistently up until this point, it's weird to see you only following the vocal here with a circle. Replace this circle with a 1/2 slider to follow the instrument at 01:17:682?
>Mochi's Hard
  • !switch-language Indonesian
  1. 00:00:422 - Kenapa gak ada whistle di sini? Di downbeat beberapa stanza setelah ini selalu ada whistle dan bunyi instrumennya sama aja kok. Yah, buat konsistensi aja.
  2. 00:00:422 - 00:03:709 - Gak tertarik buat nambah whistle di tick merah ketiga tiap stanza (00:01:449 (2); 00:03:093 (2); 00:04:737)? Gak penting sih, cuma terasa kosong karena ada bunyi instrumen yang relatif bisa dirasain tapi gak diberi penekanan apa-apa pake hitsound.
  3. 00:16:860 (1,2) - Gedein spacing sampai sekitar 1,8x (pindahin 00:18:298 (2,3) ke (257,52) mungkin...)? Di bagian ini, susah untuk ngerasain ritmenya (kapan kita harus nge-hit object yang ada). Dan karena spacing dua objek ini mirip dengan 00:15:216 (2,3), tapi gap di timeline-nya beda, dikhawatirkan bakal bikin pemain bingung. Apalagi yang satu ngikut instrumen, yang satu ikut vokal... Minimal perubahan spacing bisa ngebantu lah.
  4. 01:15:011 (2,4) - Geser ke (336,239)? Di editor bakal nampak gak rapi karena jarak 01:14:394 (1,2) lebih deket dari 01:15:011 (2,3), tapi nanti jaraknya bakal sama waktu main karena efek stacking dari 01:15:011 (2,4) yang bikin posisi objek di sini dikit melenceng. Dan mungkin bakal perlu dikit pengaturan spacing di 01:15:627 (4,1).
>Insane
  1. Try AR8 maybe? I personally have an easier time reading the notes with AR8 than when using AR9. I'd say that it's because there is no pattern that can be classified as an intense one, to the point of needing AR9.
  2. 00:42:339 (8,9) - Move them to (168,316) so the spacing of 00:41:723 (2,3,4,5,6,7,8) will be consistent? The spacing will be inconsistent in editor, but while playing, it'll be consistent due to the stacking effect at 00:42:339 (8,9) which makes (8) misplaced a bit.
>Muzukashii
  1. 00:06:078 (13,14) - Swap? I think the instrument's sound at 00:06:181 has a higher pitch than 00:06:078, so a dk will fit with them.
  2. 00:12:345 (37,38) - ^
  3. 01:01:044 (66,67) - ^
>Kanpakyin's Taiko Oni
  1. 00:12:859 (55,56) - Swap? I think the pitch at 00:12:551 (52,53,54,55,56,57,58) fluctuates every 1/4 beats, and a continuous stream of kats and dons alternating with each other every 1/4 beats will fit the song more.
>Climmbb & Kana's Taiko Oni
  1. Forgot to resnap the objects here after an offset shift, I guess?
  2. 00:11:523 (50) - Change to a kat? The instrument here sounds similar to 00:10:695 (46), and the pitch here is noticeably higher than 00:11:312 (49) anyway.
  3. 00:46:249 (29,30,31) - Umm, I can't really see how dkd goes along with the song. Maybe try kkd to go along with the vocal, like what you've done for the next three triplets?
  4. 00:57:140 (16) - Change to a kat, too? This one also has a noticeably higher vocal and instrumental pitch than 00:56:934 (15), and using the don for the both of them just don't work out.
...I've been modding too many good maps lately.

Goddammit, life.

Have a star for the good map (and song; ClariS yay)!

Good luck on the way 8-)
Konei

Hinsvar wrote:

>Konei's Normal
  1. 00:13:572 (1) - Add a finish? There's a quite noticeable sound of a cymbal being played here; a whistle won't be enough to emphasize it. Already done but Gu didn't seem to have it updated ;_;
  2. 01:17:476 (5) - Since you've followed the instruments consistently up until this point, it's weird to see you only following the vocal here with a circle. Replace this circle with a 1/2 slider to follow the instrument at 01:17:682? There's a bass aswell this note follows
Thanks!
Momochikun

Hinsvar wrote:

Hello; modding for M4M!


>Mochi's Hard
  • !switch-language Indonesian
  1. 00:00:422 - Kenapa gak ada whistle di sini? Di downbeat beberapa stanza setelah ini selalu ada whistle dan bunyi instrumennya sama aja kok. Yah, buat konsistensi aja. ud kukasi aslinya, cmn gara" hitsound baru jadi ilang. blame gu.
  2. 00:00:422 - 00:03:709 - Gak tertarik buat nambah whistle di tick merah ketiga tiap stanza (00:01:449 (2); 00:03:093 (2); 00:04:737)? Gak penting sih, cuma terasa kosong karena ada bunyi instrumen yang relatif bisa dirasain tapi gak diberi penekanan apa-apa pake hitsound. added
  3. 00:16:860 (1,2) - Gedein spacing sampai sekitar 1,8x (pindahin 00:18:298 (2,3) ke (257,52) mungkin...)? Di bagian ini, susah untuk ngerasain ritmenya (kapan kita harus nge-hit object yang ada). Dan karena spacing dua objek ini mirip dengan 00:15:216 (2,3), tapi gap di timeline-nya beda, dikhawatirkan bakal bikin pemain bingung. Apalagi yang satu ngikut instrumen, yang satu ikut vokal... Minimal perubahan spacing bisa ngebantu lah. bkn problem gede kok, kan ada AR
  4. 01:15:011 (2,4) - Geser ke (336,239)? Di editor bakal nampak gak rapi karena jarak 01:14:394 (1,2) lebih deket dari 01:15:011 (2,3), tapi nanti jaraknya bakal sama waktu main karena efek stacking dari 01:15:011 (2,4) yang bikin posisi objek di sini dikit melenceng. Dan mungkin bakal perlu dikit pengaturan spacing di 01:15:627 (4,1). really, i think this one was fine -_-


Good luck on the way 8-)

CrystilonZ wrote:

m4m from your queue


[Mochi's Hard]
00:34:942 (1) - move the end to 340/300 parallel wth 00:35:764 (3) fixed stuffs by myself
00:51:791 (2,3) - r u sure about this = = yeah


GL ! :)

Kodora wrote:

as requested

[Mochi]

*Increase OD by 1 tick for more balanced settings (and since Insane have OD8) Keep it for now, OD 7 is more like an Insane imo

  1. 00:00:422 (1) - Add whistle to repeat next 1/1 instead -w-
  2. 00:01:654 (3) - Whistle to this note.
  3. 00:15:216 (2) - New combo follow lyrics & new part of music? I don't really think it's needed orz
  4. 00:23:435 (1,2) - Swapping NC would made next note easier to read following the stanza atm
  5. 00:43:778 (3) - make better wave slider pls www orz.. this is how i like a wave slider. but yeah arranged a bit
  6. 00:51:791 (2,3) - This overlap doesn't looks good here and works rather confusing than improving playability. Try something like this: Ok !

  7. 01:05:969 (1,2,3) - That low distance for incoming notes would work rather confusing. Keep it 1.20 like you did before to make them more noticeable for players. Hmm.. not that confuse imo w

Hollow Wings wrote:

m4m

Mochi's Hard

  1. 00:15:011 - why miss this vocal beat? i following instrument
  2. 00:41:723 (3,4) - blanket perfect? on purpose
  3. 00:51:791 (2,3) - ^, truely ok done.
  4. 01:25:079 (3,4,1) - ctrl+g? hm.. nope
  5. 01:27:134 (3,1) - ^
  6. good


good luck


Thanks for the mod guys !
@Gu : Fix other general stuffs for me pls.

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256,190,87339,5,4,1:0:0:0:
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etc
Insane

00:26:723 (1) - move to x:368 y:184
00:27:442 (3) - move to x:160 y:232 然後把4蓋在下面

00:27:956 (5) - move to x:296 y:40
00:28:264 (6,1) - move to x:344 y:176
00:51:791 (2,5,7) - 試試加上whistle
00:45:832 (9) - 故意的?
01:21:997 (3) - 加whistle
01:24:874 (2,4,6) - ^

Hard

00:06:997 (1) - move to x:192 y:184
00:07:819 (3) - move to x:112 y:292
00:39:052 (4) - move to x:388 y:236

Normal
沒啥大問題

goodluck
moonlightleaf
M4M form your queue

[Easy]

00:35:764 (3) - try

01:17:682 (3) - unrankable

[Normal]

00:05:764 (5) - long slider to 00:06:380 will be better

00:25:695 (2) - change to note , now is so strange

00:26:517 add note , stack it on 00:26:723 (1)

00:30:011 (1,2) - maybe do like 00:33:298 (1,2) ?

00:42:750 add note

00:59:600 (3) - do shape like 01:01:243 (1)

[Hard]

00:08:846 (2,7) - try

00:12:750 (4,5) - maybe too far,ctrl+g?

00:21:380 add note like 00:23:024 (3,1)

01:24:874 (2,3) - maybe too far,try

01:26:517 (2,1) - try

[Insane]

00:12:750 这里开始连打起?

00:29:394 (6) -试试这样的

00:34:222 (4,6) - 删掉 我觉得

00:42:545 扔个⑨?

00:45:832 (9,11) - 删掉后你感受下

01:03:504 (3,5) - 试试

01:14:394 (1) - ctrl+g

good luck on ranked~ :)
Topic Starter
No_Gu
up up up
Kenezz

Hollow Wings wrote:

Kenezz's Easy

  1. 1 unsnap Whoops, fixed.
  2. 00:13:572 (1,1,2,3,1,2,3,1,2,3,1) - why set nc like this... can't understand thou orz, shouldn't it be set at 00:16:860 (3) - ,00:20:148 (3) - and 00:23:435 (3) - only? objs after these have same sets like this lol, i'm confused ;w; Let me explain you: 00:13:572 (1) - This one is because the sv has changed. 00:15:216 (1) - This obviously because the voice change. 00:18:504 (1) - Same here and here 00:21:791 (1).
  3. others r fine
Thanks fo checking o/

CrystilonZ wrote:

[Kanezz's Easy]
00:49:737 (1) - Try this >> move to 320/236 mid point to 244/268 and end at 180/228 No thanks
01:17:682 (3) - actually, there should be hole in the middle, but it's fine to me Eh?
00:57:134 (1,2) & 01:10:285 (1,2) - try this I like my pattern, sorry no
01:20:969 (1,2,3) - try this Same
good one !
Thanks

Hinsvar wrote:

  1. 00:33:298 (3) - Make it look like this? It'll create a better flow since it goes with the positioning of 00:31:654 (1,2). For me the flow is okay o3o
  2. 01:07:408 (3,1) - Uh, I think you are trying to make a blanketing pattern for this? If yes, it's still not perfect, IMO. Try to move (1) to (368,196) (although this will break the spacing consistency at 01:07:819 (1,2), and you'll have to reshape (2) to make it symmetrical), or just play with the node of the slider? Actually I'm not super nazi with my own shapes so I'll skip this.
  3. 01:11:517 (2,3,4,1) - The flow is quite weird here. I think you shouldn't force yourself to use symmetrical patterns in this case since it's difficult to make a nice flowing pattern without it.I just follow the voice, I think is okay
Thanks for modding o/

moonlightleaf wrote:

[Easy]
00:35:764 (3) - try I prefer my slider line
01:17:682 (3) - unrankable lol, why you suppose that?
Thanks

Kenezz's Easy
osu file format v12

[General]
AudioFilename: STEP.mp3
AudioLeadIn: 2000
PreviewTime: 53435
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STEP (TV Size)
TitleUnicode:STEP (TV Size)
Artist:ClariS
ArtistUnicode:ClariS
Creator:No_Gu
Version:Kenezz's Easy
Source:Nisekoi
Tags:ニセコイ kz livetune Kenezz Konei Momochikun kanpakyin KanaRin climbb65588
BeatmapID:407195
BeatmapSetID:165480

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
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kanpakyin

Mintong wrote:

服气

[Kanpakyin's Taiko Oni]
不如全程x1.2或者SV1.6? 本人表示觉得有点慢... //我kiai加快一點把

00:06:797 (24) - 换k吧? 由于violin的高音关系所以...嗯 //如果說是最高音我會選擇在big don上換成big kat
00:12:551 (52,53,54,55,56,57,58) - 这里我觉得kkddkkk会比较好听 //這個我還是保留一下..
00:26:112 (93,94,95) - kkd? 听鼓的话 //換成dkd
00:26:729 (97,98,99,100,101,102,103,104) - 不如d k k ddk k k? //換成類似的

Muzukashii 没什么.
加油~

Hinsvar wrote:

>Muzukashii
  1. 00:06:078 (13,14) - Swap? I think the instrument's sound at 00:06:181 has a higher pitch than 00:06:078, so a dk will fit with them.
  2. 00:12:345 (37,38) - ^ //I am following the drum here, so no change sorry.
  3. 01:01:044 (66,67) - ^ //^
>Kanpakyin's Taiko Oni
  1. 00:12:859 (55,56) - Swap? I think the pitch at 00:12:551 (52,53,54,55,56,57,58) fluctuates every 1/4 beats, and a continuous stream of kats and dons alternating with each other every 1/4 beats will fit the song more. //I think the current pattern would be better as they mainly follow the drum.
Thanks~
http://puu.sh/8uzXZ
Guy
Hi! sorry for late >.< request from forum PM~

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Please uncheck letterbox during breaks and widescreen support.

[Insane]
  1. 00:26:312 (6) - slider end sound a little weird for me. 00:26:620 - not sound in the song. so 00:26:620 - lower the volume of the green line?
  2. 00:50:353 (2) - a little bad flow. Change the angle of the slider?
  3. 00:50:969 (3) - if you changed above suggestion, move this note here.
  4. 01:04:942 (3) - you forgot to change sampleset normal to slider end?

[Mochi's Hard]
  1. 00:54:668 (2) - Add NC. I prefer add the NC start of Kiai-time
  2. 01:06:997 (1,2) - Change NC.

[Konei's Normal]
  1. Fine.

[Kenezz's Easy]
  1. claen map :3
not found issue x_x nice mapset~
Good luck! :)
Gamu
Hi everyone!

Request from in-game.

[General]

  1. As Guy said, please turn off the Letterbox and widescreen. It doesn't take effect in this map set and doesn't make sense.
  2. I recommend that you add "alice" and "clara" in the Tags. ClariS is the unit name, so i think you should add each name.
[Kenezz's Easy]

  1. 00:00:422 (1,1,1) - About whistle sound. Swap the end point and the middle point. Apparently there is a strong sound in the end point and it makes a better sound.
  2. 00:25:079 (1) - Please try the form of this slider! I think it looks very beautiful. If you prefer this slider, please use the code~
    code and image
    188,308,25079,2,0,P|256:336|324:308,2,150,8|8|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:44:804 (2) - Object's end is not snapped. AiMod has reported it.
  4. It's a very beautiful map :D
[Konei's Normal]

  1. 00:25:695 (2,3) - I think 1/4 slider is not so good in Normal diff because it is hard to grasp the rhythm for beginners. try this rhythm!
  2. 01:20:558 (1) - remove a new combo and 01:20:969 (2) - add a new combo? Back sound has changed from 01:20:969.
  3. Not bad map :3
[Muzukashii, Kanpakyin's Taiko Oni]
  1. 00:54:662 (T) - Kiai isn't snapped!
  2. 01:20:963 (T) - ^
  3. These occur in this two diffs and you should fix~
[Mochi's Hard]

  1. 00:54:668 (2) -Same as Guy.
  2. 01:06:997 (1,2) - ^
  3. 01:09:874 (2) - CTRL+G. I prefer this flow!
  4. 01:12:134 (2) - Move to x:253 y:84 (stack with (4))?
  5. omg awesome map *-*
[Insane]

  1. HP or OD -1 pls. I prefer the setting of HP7 AR9 OD8 or HP8 AP9 OD7.
  2. 00:00:422 (1) - whistle is missing in the middle point?
  3. 00:05:764 (2) - Move to x:128 y:260. It will narrow the spacing and it's easy to grasp the rhythm for players.
  4. 00:26:312 (6) - sound of slider's end is not heard D: I think it should be ends at 00:26:517.
  5. 01:10:182 (3) - Sampleset : Normal is strange sound. It would be a good change to Auto.
  6. 01:11:517 (2) - CTRL+G? I prefer this flow!
  7. 01:24:874 (2,3,4,5,6) - Change to reverse the flow?
  8. cool map ;)
good luck!
Chloe
wpcap 这图就不用摸了吧 快找Guy recheck啊
jonathanlfj
dont worry i got this
m4m weeee

[General]
taiko diffs has some unsnapped green lines, possibly due to timing change?
00:54:662 - snap to 00:54:668
01:20:963 - snap to 01:20:969

[Kenezz's Easy]
01:07:408 (3,1) - see if you can fix this blanket
good use of symmetry i like it

[Konei's Normal]
00:25:695 (2) - you sure you want to use a 1/4 slider on a Normal diff? See if you can use a simpler rhythm, something like this: 00:29:805 - you can add a note here to separate the two combos and add more variety to the constant 1/1
00:33:093 - same thing here
00:39:257 - raise this volume section to 20%, its silencing a tick over silenced slider slides which is unrankable
00:42:750 - there is another heavy beat here, so another note stacked with 00:42:339 (4) wont hurt
01:07:408 (5,1) - would be cool if you can blanket this

[Mochi's Hard]
use AR7, AR8 is too fast for a hard at this bpm
00:15:011 - add a note here, corresponds nicely with 00:18:298 (2)
00:54:668 (2) - NC here, since you just changed sv and entered kiai
01:07:819 (2) - NC here instead of 01:06:997 (1)
01:19:428 - use 20%, same reason as on Normal
01:24:874 (2,3,4,1) - this jump feels a bit challenging for the overall difficulty of this map, try an arrangement like this:
[Insane]
HP7? drain is pretty brutal during the slow sections
Also please raise the volume of the 5% sections that cover slider ticks, thats technically silencing both slider slide and slider tick which is unrankable. 20% volume would be fine
00:42:339 (8,9) - i find this stack a bit challenging to play, mostly because there is a sound at 00:42:545 but you decided to skip over it. a good alternative is to use a 1/2 slider in place of 00:42:339 (8), or add a note at 00:42:545
01:20:661 (2,3,4,1) - the timing for this stream is really hard to grasp, since you need to rely on the slider end at 01:20:558 to properly play this stream, yet the slider is very slow which loses the sense of conveying rhythm. Try something like this instead which will be a lot easier to play:
Thats all, let me know afterwards
Momochikun

jonathanlfj wrote:

dont worry i got this
m4m weeee



[Mochi's Hard]
use AR7, AR8 is too fast for a hard at this bpm Personally i feel some stack pattern would be messed up if i use Ar 7, but if you think it's fine. then ok
00:15:011 - add a note here, corresponds nicely with 00:18:298 (2 since it was long break. would be easier if i use white for new rhythm
00:54:668 (2) - NC here, since you just changed sv and entered kiai no change, it was how i arrange my NC pattern that has been worked until now to following the vocal
01:07:819 (2) - NC here instead of 01:06:997 (1) ^
01:19:428 - use 20%, same reason as on Normal ok
01:24:874 (2,3,4,1) - this jump feels a bit challenging for the overall difficulty of this map, try an arrangement like this: I prefer my pattern, since this is pretty low bpm and it was at the end part of the song, pretty challenging jump would be fine.

Thats all, let me know afterwards
Thanks for the mod ! o/

SPOILER
osu file format v12

[General]
AudioFilename: STEP.mp3
AudioLeadIn: 2000
PreviewTime: 53435
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:STEP (TV Size)
TitleUnicode:STEP (TV Size)
Artist:ClariS
ArtistUnicode:ClariS
Creator:No_Gu
Version:Mochi's Hard
Source:Nisekoi
Tags:ニセコイ kz livetune Kenezz Konei Momochikun kanpakyin KanaRin climbb65588
BeatmapID:408522
BeatmapSetID:165480

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.42
SliderTickRate:1

[Events]
//Background and Video events
Video,246,"NisekoiOP2.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,255,128
Combo3 : 128,255,128
Combo4 : 255,128,128

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AdryanLuthfiF
Like this beatmap (Y) :) :) :) :) :) :) :) :)
Konei

jonathanlfj wrote:

[Konei's Normal]
00:25:695 (2) - you sure you want to use a 1/4 slider on a Normal diff? See if you can use a simpler rhythm, something like this: Okay, I surrender. ;_; 00:29:805 - you can add a note here to separate the two combos and add more variety to the constant 1/1 Nah, I like keeping it 1/1 for this calm part.
00:33:093 - same thing here Same for me.
00:39:257 - raise this volume section to 20%, its silencing a tick over silenced slider slides which is unrankable Alright.
00:42:750 - there is another heavy beat here, so another note stacked with 00:42:339 (4) wont hurt Good!
01:07:408 (5,1) - would be cool if you can blanket this Wasn't my intention and it doesn't fit with the feeling I wanted to give here.

Thank you!

Update
osu file format v12

[General]
AudioFilename: STEP.mp3
AudioLeadIn: 2000
PreviewTime: 53435
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:STEP (TV Size)
TitleUnicode:STEP (TV Size)
Artist:ClariS
ArtistUnicode:ClariS
Creator:No_Gu
Version:Konei's Normal
Source:Nisekoi
Tags:ニセコイ kz livetune Kenezz Konei Momochikun kanpakyin KanaRin climbb65588
BeatmapID:408587
BeatmapSetID:165480

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,400,"NisekoiOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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22,221,84257,5,4,1:0:0:0:
45,91,84668,1,10,0:0:0:0:
147,173,85079,1,2,1:0:0:0:
137,304,85490,1,2,0:0:0:0:
137,304,85695,6,0,P|195:319|268:296,1,120,4|2,1:0|1:0,0:0:0:0:
365,235,86517,2,0,L|437:262,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
295,212,87134,1,8,1:0:0:0:
226,188,87339,1,4,1:0:0:0:
256,192,87442,12,0,89189,0:0:0:0:
Topic Starter
No_Gu
Gamu

Gamu wrote:

[Insane]

  1. HP or OD -1 pls. I prefer the setting of HP7 AR9 OD8 or HP8 AP9 OD7.HP -1
  2. 00:00:422 (1) - whistle is missing in the middle point?[/color]
  3. 00:05:764 (2) - Move to x:128 y:260. It will narrow the spacing and it's easy to grasp the rhythm for players.ok imo
  4. 00:26:312 (6) - sound of slider's end is not heard D: I think it should be ends at 00:26:517.for a sense of streaming
  5. 01:10:182 (3) - Sampleset : Normal is strange sound. It would be a good change to Auto.if you hear clearly。you'll get it
  6. 01:11:517 (2) - CTRL+G? I prefer this flow!will consider
  7. 01:24:874 (2,3,4,5,6) - Change to reverse the flow? ^
  8. cool map ;)
    good luck!

Guy

Guy wrote:

[Insane]
  1. 00:26:312 (6) - slider end sound a little weird for me. 00:26:620 - not sound in the song. so 00:26:620 - lower the volume of the green line?k
  2. 00:50:353 (2) - a little bad flow. Change the angle of the slider?hmm K
  3. 00:50:969 (3) - if you changed above suggestion, move this note here.^
  4. 01:04:942 (3) - you forgot to change sampleset normal to slider end?ahh my mistake

jonathanlfj wrote:

dont worry i got this
m4m weeee

[General]
taiko diffs has some unsnapped green lines, possibly due to timing change?
00:54:662 - snap to 00:54:668k
01:20:963 - snap to 01:20:969yes

[Insane]
HP7? drain is pretty brutal during the slow sectionsyes
Also please raise the volume of the 5% sections that cover slider ticks, thats technically silencing both slider slide and slider tick which is unrankable. 20% volume would be finefixed except the last one.5% for spinner is ok imo
00:42:339 (8,9) - i find this stack a bit challenging to play, mostly because there is a sound at 00:42:545 but you decided to skip over it. a good alternative is to use a 1/2 slider in place of 00:42:339 (8), or add a note at 00:42:545in fact I prefer following the inst rather than the vocal.here is only one vocal so I don't add a note here.as for 00:45:832 (9) - ,00:45:935 (10,11) - are drums but if I only leave 2 1/4 notes.will be hard to hit.so I added for 00:45:832
01:20:661 (2,3,4,1) - the timing for this stream is really hard to grasp, since you need to rely on the slider end at 01:20:558 to properly play this stream, yet the slider is very slow which loses the sense of conveying rhythm. Try something like this instead which will be a lot easier to play:hm..maybe so,but if I stop the slider there,following one vocal.it will lose a complete sense for the inst.I don't want to break the completeness to follow a vocal.and since the spacing is small enough so it's easy to read it's 1/4.hmm maybe is there any better method?

Thats all, let me know afterwards
thanks jona
also updated all diffs
climbb65588
http://puu.sh/8CWID.rar

Fixed version of oni diff after aabc's mod.
kanpakyin
http://puu.sh/8DPCl

Fixed version of both diffs after aabc's mod.
Topic Starter
No_Gu
updated

also fixed for kenezz
Atrue
irc mod with the mapper
2014-05-08 22:19 No_Gu: 我来惹/.\
2014-05-08 22:20 Atrue: 恩恩..等等我下图
2014-05-08 22:20 Atrue: 这边网络太差了
2014-05-08 22:24 Atrue: Omg
2014-05-08 22:24 Atrue: 网络太差了
2014-05-08 22:25 Atrue: 你那边准备好了么
2014-05-08 22:25 No_Gu: 我这边也超级差
2014-05-08 22:25 No_Gu: OK
2014-05-08 22:26 No_Gu: 能看到就行
2014-05-08 22:26 No_Gu: 不挂VPN打都打不开
2014-05-08 22:26 Atrue: 我挂了vpn
2014-05-08 22:26 Atrue: 233
2014-05-08 22:26 No_Gu: 我也挂的
2014-05-08 22:26 No_Gu: 刚换了个
2014-05-08 22:27 Atrue: 真的这么急么
2014-05-08 22:27 No_Gu: 最好是尽快吧
2014-05-08 22:28 No_Gu: 主要是那边有人抢我还考试
2014-05-08 22:28 Atrue: 好的
2014-05-08 22:28 No_Gu: 不考试的话这周末一直在电脑边也就不差啥了orz
2014-05-08 22:28 Atrue: orz
2014-05-08 22:28 No_Gu: 这张图牵扯好多人了orz
2014-05-08 22:28 No_Gu: 麻烦你了
2014-05-08 22:28 Atrue: 好我先看一遍
2014-05-08 22:36 Atrue: Insane
2014-05-08 22:36 Atrue: 开始吧
2014-05-08 22:37 Atrue: 在吗?
2014-05-08 22:38 Atrue: hi?
2014-05-08 22:39 Atrue: 求反馈啊前辈。。
2014-05-08 22:41 Atrue: sad
2014-05-08 22:41 Atrue: 无法吐槽网络了。。
2014-05-08 22:41 No_Gu: sad
2014-05-08 22:41 No_Gu: 我这边还勉强能连上
2014-05-08 22:42 Atrue: 其实你的图完成度挺高了
2014-05-08 22:43 No_Gu: 恩。。
2014-05-08 22:43 Atrue: 233
2014-05-08 22:43 Atrue: Insane
2014-05-08 22:44 Atrue: 00:19:531 (2) -
2014-05-08 22:44 Atrue: 我都不知道啥时候会断
2014-05-08 22:44 Atrue: 这里的加速一点的感觉是特地营造的么
2014-05-08 22:44 Atrue: 间距会比较大,这里应该是慢速段跟后边对比
2014-05-08 22:44 No_Gu: 恩..不好读?
2014-05-08 22:44 Atrue: 不是不好读啦
2014-05-08 22:44 Atrue: 只是一点小小的讨论
2014-05-08 22:45 Atrue: 说不好读也是可以的,虽然我个人而言是可以pass
2014-05-08 22:46 Atrue: 你觉得呢,这一整小段都是慢速,只有这里忽然快了,是故意追求的感觉还是间距没有放好?
2014-05-08 22:46 No_Gu: 直观感觉吧
2014-05-08 22:46 Atrue: 嗯
2014-05-08 22:46 Atrue: 那就不改
2014-05-08 22:46 No_Gu: 而且我比较偏美观
2014-05-08 22:46 Atrue: 是的,放在一起会挤
2014-05-08 22:46 No_Gu: 这么长还叠一起肯定也不好看
2014-05-08 22:46 No_Gu: 感觉上来说也比叠起来舒服
2014-05-08 22:46 No_Gu: 而且AR足够读
2014-05-08 22:47 Atrue: 嗯
2014-05-08 22:47 Atrue: 00:42:750 (9) -
2014-05-08 22:47 Atrue: 刚才testplay坑了我一下
2014-05-08 22:47 Atrue: 233
2014-05-08 22:48 Atrue: 其实这个串摆的也是有点歪我感觉
2014-05-08 22:48 Atrue: 还好
2014-05-08 22:48 No_Gu: 啊..
2014-05-08 22:48 Atrue: 嗯,是一点坑
2014-05-08 22:48 No_Gu: jona也提过直观
2014-05-08 22:48 No_Gu: *这个
2014-05-08 22:48 Atrue: 你说呢
2014-05-08 22:48 No_Gu: 我个人比较偏向跟inst
2014-05-08 22:48 No_Gu: 这边空的地方是只有vocal的
2014-05-08 22:48 No_Gu: 所以故意空出来跟的inst
2014-05-08 22:49 No_Gu: 然后我习惯与1/1stack到一起 也算是style一部分吧
2014-05-08 22:49 Atrue: 我不是说节奏啦,你要是跟inst的话觉得稍微放开一点会怎样呢
2014-05-08 22:49 Atrue: 我是从play的角度讲的
2014-05-08 22:49 No_Gu: 放开一点?
2014-05-08 22:50 Atrue: 直接藏在串子下面我没读出来
2014-05-08 22:50 Atrue: http://puu.sh/8E7Di.jpg
2014-05-08 22:50 Atrue: 你看看这样的话会不会明显一点
2014-05-08 22:50 Atrue: 我还断了个nc
2014-05-08 22:52 No_Gu: 8加个NC吗
2014-05-08 22:52 Atrue: 嗯。。或许跟你的风格有违吧。。嗯我是9加的nc
2014-05-08 22:53 Atrue: 00:42:750 (1) -
2014-05-08 22:53 Atrue: 区别这个note
2014-05-08 22:53 Atrue: 然后不要全挡在下面
2014-05-08 22:53 No_Gu: 行
2014-05-08 22:53 No_Gu: 9加NC
2014-05-08 22:53 No_Gu: 不stack吗。。。
2014-05-08 22:53 Atrue: 没事其实都是建议,你要觉得不科学的话直接拒绝也可以
2014-05-08 22:54 Atrue: 嗯,不要完全stack的感觉吧
2014-05-08 22:54 No_Gu: 倒不是觉得不科学。。1/1 stack算是我一个习惯把
2014-05-08 22:54 No_Gu: 而且这里不stack的话也想不到放哪里好
2014-05-08 22:54 Atrue: 嗯。。玩过你的图,说出建议之后我就想到了
2014-05-08 22:54 Atrue: 是的,毕竟间距也是不好控制
2014-05-08 22:55 Atrue: 所以你要觉得stack的话也是可以的
2014-05-08 22:55 Atrue: (虽然我还是觉得有点坑
2014-05-08 22:59 Atrue: 00:55:490 -
2014-05-08 22:59 Atrue: whistle?
2014-05-08 22:59 Atrue: 我的感觉是前边这一小段你没有用whistle,后边开始用,不如就从这里接上
2014-05-08 23:00 No_Gu: 其实这张图kiai的whistle是跟inst加的。。
2014-05-08 23:00 No_Gu: 55那边好像伴奏没什么乐器音
2014-05-08 23:00 Atrue: 我也是没听出来
2014-05-08 23:00 Atrue: 嗯
2014-05-08 23:01 Atrue: 01:06:791 (5) - 这里我觉得有点难看,倾向于stack
2014-05-08 23:01 Atrue: 不过也行吧。。。
2014-05-08 23:01 Atrue: 你再想想这里
2014-05-08 23:02 No_Gu: 00:53:435 (1) - 大slider主要是迎合这里
2014-05-08 23:02 No_Gu: 小的就是我感觉放这里可以就放这里了。。
2014-05-08 23:02 No_Gu: 1/2我实在是不想stack
2014-05-08 23:02 Atrue: 嗯,好
2014-05-08 23:02 No_Gu: 感觉太丑。。
2014-05-08 23:03 Atrue: 01:10:182 (3,4) - 这两个normal是简单的听着违和
2014-05-08 23:03 Atrue: 要说理由的话我觉得突然来两个normal音,之前也是没怎么听到过
2014-05-08 23:04 Atrue: 你再看看
2014-05-08 23:04 No_Gu: 删掉开25%的话应该能听出来有音
2014-05-08 23:04 No_Gu: 其实我也不知道kz怎么回事
2014-05-08 23:04 No_Gu: 原来不这样编曲的
2014-05-08 23:04 No_Gu: 另外一首kz的曲子也是这样。。
2014-05-08 23:04 No_Gu: 第一段没有 第二段这边来个3/4 后面也没了
2014-05-08 23:04 No_Gu: 太突兀的话我把第一个降一点音量?
2014-05-08 23:04 Atrue: god
2014-05-08 23:05 Atrue: 嗯,降一点吧
2014-05-08 23:05 Atrue: 曲子还真这样。。
2014-05-08 23:06 Atrue: 好,hard
2014-05-08 23:06 Atrue: lol
2014-05-08 23:06 No_Gu: 好
2014-05-08 23:07 Atrue: 00:12:956 (5,6,1) - 稍微搞得跟前边近一点吧。。
2014-05-08 23:07 Atrue: 这里坑了我一下
2014-05-08 23:08 Atrue: 其实中间有漏音,我一下子没有反应过来
2014-05-08 23:08 No_Gu: 其实我觉得这里还好
2014-05-08 23:08 No_Gu: 跳起来挺舒服的
2014-05-08 23:08 Atrue: 好,你觉得舒服就还好
2014-05-08 23:08 No_Gu: 要不往右移一点?
2014-05-08 23:08 Atrue: 嗯
2014-05-08 23:08 Atrue: 都可以
2014-05-08 23:08 No_Gu: 其实咋样感觉都差不多
2014-05-08 23:09 No_Gu: 恩 往右一点吧
2014-05-08 23:09 Atrue: 是的,可能的话我觉得这里他空下来的两个音是比较重的,不是很倾向于在这里跳
2014-05-08 23:09 Atrue: 但是那样改也是改动太大了
2014-05-08 23:09 No_Gu: 恩
2014-05-08 23:10 Atrue: flow上而言这里也是突然拐一下,综合各种因素刚才坑了一下
2014-05-08 23:10 Atrue: 这里看你的意愿吧
2014-05-08 23:10 Atrue: 嗯
2014-05-08 23:11 Atrue: 00:32:476 - 这里
2014-05-08 23:11 Atrue: 我觉得是不是这里才应该是起滑条的位置
2014-05-08 23:11 Atrue: 比较重啊
2014-05-08 23:12 No_Gu: 其实我对滑条没什么太大的概念..虽然好像都说是重音起
2014-05-08 23:12 No_Gu: 而且这边反正也没跳就是正常spacing 改了的话会很麻烦 而且区别也不大
2014-05-08 23:13 Atrue: 我还是重音起滑条党,你看vocal和drum,后边明显小于前面,击打的感觉会比较奇怪
2014-05-08 23:13 Atrue: 我感觉
2014-05-08 23:13 Atrue: 嗯。。如果你觉得这样ok的话那也就pass吧
2014-05-08 23:13 Atrue: 不过你看这整整一段全是重音起滑条
2014-05-08 23:14 Atrue: 你要是觉得想要改我可以给一个参考意见
2014-05-08 23:14 Atrue: 摆上去也不会特别难我感觉 ><
2014-05-08 23:26 Atrue: 01:09:874 (2) - 有没觉得这里太挤
2014-05-08 23:27 No_Gu: 恩有点
2014-05-08 23:27 No_Gu: 稍微扭一下吧
2014-05-08 23:27 Atrue: rotate应该会好一点嗯
2014-05-08 23:28 Atrue: 你自己看着弄一下吧,位置也太高了怕出界
2014-05-08 23:29 No_Gu: http://osu.ppy.sh/ss/1586222
2014-05-08 23:29 No_Gu: 怎样
2014-05-08 23:29 Atrue: 行
2014-05-08 23:31 Atrue: 01:23:641 (4,5,6) - 我就吐槽一下他就不能放的直一点。。
2014-05-08 23:32 No_Gu: 恩 修了
2014-05-08 23:32 Atrue: 这都算nazi。。。
2014-05-08 23:32 No_Gu: 他好像是没开snap做
2014-05-08 23:32 Atrue: 嗯..
2014-05-08 23:32 No_Gu: 这个完事了?
2014-05-08 23:32 Atrue: 那个没法改
2014-05-08 23:32 Atrue: 我在看完
2014-05-08 23:32 No_Gu: 艾玛终于还剩俩了
2014-05-08 23:33 Atrue: ACTION is editing [http://osu.ppy.sh/b/408587 ClariS - STEP (TV Size) [Konei's Normal]]
2014-05-08 23:36 Atrue: 话说你看看aimod
2014-05-08 23:36 Atrue: 我觉得低难度的话还是aimod得看看
2014-05-08 23:37 Atrue: 01:19:326 (3) -
2014-05-08 23:37 No_Gu: 我这边aimod就只有letterbox和kiaitime
2014-05-08 23:38 Atrue: widescreen应该是不需要的吧
2014-05-08 23:38 Atrue: 我看着letterbox你的diff里面有啊
2014-05-08 23:39 Atrue: widescreen统一起来
2014-05-08 23:39 No_Gu: 算了还是统一下吧哪个打钩哪个不打
2014-05-08 23:39 Atrue: 我觉得不怎么用widescreen
2014-05-08 23:39 Atrue: 123不打4打
2014-05-08 23:40 Atrue: 检查一下每个diff都这么弄
2014-05-08 23:40 No_Gu: 哦了
2014-05-08 23:40 No_Gu: 01:19:326 (3) - 这个怎么了
2014-05-08 23:41 Atrue: 间距
2014-05-08 23:41 Atrue: 典型nazi
2014-05-08 23:42 Atrue: 01:21:586 (3) -
2014-05-08 23:42 No_Gu: 哦了
2014-05-08 23:42 Atrue: 再看这里
2014-05-08 23:42 Atrue: 往下弄一点
2014-05-08 23:42 Atrue: 这里不是一格两格了就
2014-05-08 23:42 Atrue: 不知道为何会偏这么多
2014-05-08 23:42 No_Gu: 好像是故意的
2014-05-08 23:42 No_Gu: 普通1.1
2014-05-08 23:42 No_Gu: 1/2的换成1.2
2014-05-08 23:43 Atrue: 这里有1.35了。。
2014-05-08 23:43 Atrue: 你觉得呢。。嘛不强求
2014-05-08 23:43 No_Gu: 尽量考了点到1.2吧
2014-05-08 23:44 Atrue: 嗯
2014-05-08 23:44 No_Gu: 好像slider和circle不太一样
2014-05-08 23:45 No_Gu: 不过1/1用1.1 1/2换1.2不overlap也不是差太多
2014-05-08 23:45 Atrue: 是的
2014-05-08 23:45 No_Gu: 打起来应该问题不大
2014-05-08 23:45 Atrue: 对的
2014-05-08 23:45 Atrue: 啊啊老是nazi。。
2014-05-08 23:45 No_Gu: 我觉得E和N不变速 不变spacing
2014-05-08 23:45 Atrue: +1
2014-05-08 23:45 No_Gu: 除非歌实在特殊
2014-05-08 23:46 Atrue: 00:30:011 (1,2) - 你看这个pattern我就觉得莫名的挤
2014-05-08 23:46 Atrue: 这一小段哪里都挺开阔的本来挺好看
2014-05-08 23:46 Atrue: 就这里突然靠近
2014-05-08 23:47 No_Gu: 多半没梗了
2014-05-08 23:47 Atrue: 吐槽向,你要是觉得想改就改,不改不要紧
2014-05-08 23:47 Atrue: 嗯
2014-05-08 23:47 No_Gu: 放这样的节奏就好这样
2014-05-08 23:47 No_Gu: 我原来也是
2014-05-08 23:48 No_Gu: 我觉得mapper一点一点变就行了 一次变太好可能性也不大
2014-05-08 23:49 Atrue: http://puu.sh/8Eb2y.jpg
2014-05-08 23:49 Atrue: 你觉得好看我就把代码贴给你
2014-05-08 23:49 Atrue: 不好看那就算了无所谓
2014-05-08 23:49 Atrue: 至少不会捉襟见肘
2014-05-08 23:50 No_Gu: 不错啊
2014-05-08 23:50 No_Gu: 贴过来吧
2014-05-08 23:50 Atrue: 282,192,30011,6,0,L|412:208,1,120,2|0,1:0|1:0,0:0:0:0:
2014-05-08 23:51 Atrue: 286,272,30832,2,0,L|416:288,1,120,0|0,1:0|1:0,0:0:0:0:
2014-05-08 23:52 No_Gu: normal还有吗
2014-05-08 23:53 Atrue: 嗯,我再看一遍
2014-05-08 23:54 Atrue: 就这样,kene的图我再看一遍
2014-05-09 00:00 Atrue: 这边没啥了
2014-05-09 00:00 Atrue: 我觉得其实有一个地方可以讨论一下不过改起来太麻烦
2014-05-09 00:00 No_Gu: 哇第二天了
2014-05-09 00:00 Atrue: 第二天啦~
2014-05-09 00:00 No_Gu: 快最后一diff
2014-05-09 00:00 Atrue: 嗯,就说的是kene的diff
2014-05-09 00:01 Atrue: 知道么,我昨天(应该是昨天了 )泡了一张
2014-05-09 00:01 Atrue: 就是kene ez mochi hard
2014-05-09 00:01 Atrue: 今天还是他
2014-05-09 00:01 Atrue: 233
2014-05-09 00:01 No_Gu: 233
2014-05-09 00:02 Atrue: 最后diff你就看好了那个箭头没问题就行了,123不勾4勾
2014-05-09 00:02 Atrue: 我再去查查title artist

IRC modded with the mapper, fixed some pattern, distance, NC, hitsound issues.


But Found 1 thing in my recheck:
[Mochi's Hard]
Placement
01:04:531 (1) - It's just touching the HP Bar.. Example: Fix it and call me for a recheck then. Sorry for the inconvenience... :(
aabc271
Modded all three taiko diffs with kpy and CBB in RC
Changed a bit hitsounds and added a x0.9 section for kpy's diffs

Overall not much have been changed, so I believe I can directly icon this
As usual, the diffs are nicely mapped. Great job ~



Good luck :)
Topic Starter
No_Gu

aabc271 wrote:

Modded all three taiko diffs with kpy and CBB in RC
Changed a bit hitsounds and added a x0.9 section for kpy's diffs

Overall not much have been changed, so I believe I can directly icon this
As usual, the diffs are nicely mapped. Great job ~



Good luck :)
thank you
and fixed for mochi's diff
Atrue
Ok~ Rechecked and every things looks fine~
:)
Good luck!
Bubbled~
Topic Starter
No_Gu
thank you very much!
Zero__wind
Ranked.
Umi don't eat me
Topic Starter
No_Gu

Zero__wind wrote:

Ranked.
Umi don't eat me
谢谢你啊教练我好感动
jonathanlfj
oh i was about to check it and then i got snaked
regardless congratz!
Atrue
wow 这速度… gratz!
Fycho

Zero__wind wrote:

Umi don't eat me
哈哈,有点想笑w
NewRulerNA
no....

Ranking Criteria wrote:

The video's offset must be correct and consistent between difficulties so that it follows the music how it was originally meant to be.

Easy, Hard and Insane wrote:

Video,246,"NisekoiOP2.avi"

Normal wrote:

Video,400,"NisekoiOP2.avi"
different video offsets
Scorpiour
unrank for inconsistent video offset

fix the video offset in Konei's Normal to 246 then i can rerank it directly
Zero__wind
:(
Topic Starter
No_Gu
orz sorry for the mistake...ok now
Scorpiour
Reranked~~
Topic Starter
No_Gu

Scorpiour wrote:

Reranked~~
谢谢T T
Umi

Zero__wind wrote:

Umi don't eat me
eat zero hardly !

Gratz no_gu ;3
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