Occult Kenkyuubu Girls - Lovely Devil

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Topic Starter
patrick12
This beatmap was submitted using in-game submission on Saturday, April 09, 2016 at 4:04:52 PM

Artist: Occult Kenkyuubu Girls
Title: Lovely Devil
Source: Highschool DxD NEW
Tags: highschool dxd new ending occult kenkyuubu lovely devil issei rias akeno koneko asia xenovia kiba
BPM: 165
Filesize: 5739kb
Play Time: 03:45
Difficulties Available:
  1. Hard (3.17 stars, 527 notes)
  2. Insane (4.11 stars, 864 notes)
  3. Normal (1.88 stars, 310 notes)


Download: Occult Kenkyuubu Girls - Lovely Devil
Information: Scores/Beatmap Listing
---------------
Lovely <3 Devil
Highschool DxD NEW ED2
Yuthuil
Normal:

00:49:795 Move the slider no.3 onto the white timeline marker.
00:02:525 Replace blue slider 2 with two hit circles, And place the first one where the white timeline marker is, and the second one an equal time away from it.
00:03:462 Move hit circles 4 & 5 back one notch on the timeline, aswell as the sixth slider.

Hard:
00:04:276 Move hitcircle 10 back on the timeline till it matches the sound dou shita II (till it matches with ee)
00:10:115 The yellow hitcircle 10's triple has no meaning to be there, remove it please :)

Insane:
00:48:607 to 00:53:887, I was thinking you could make this faster or harder, since it's kinda like a copy of hard mode.

I can't find much to mod in this map, since it's already very good (I'm jealous :cry: )
But I hope this post helped ;)
naxo93
i love this map <3
Fenek Alfa
It's nice, but a jumpy extra diff would make it perfect. Oh well.

Surprisingly, Sirzech's magic circle was easier to find than Rias', so have these.
SD - https://www.dropbox.com/s/e2v69bj9s5sa27e/sirzechs.png
HD - https://www.dropbox.com/s/5uroh35dr3v8g ... echs2x.png

Tell me if you want some more skin stuff.
neonat
General

First object is at 00:00:565 after the start of the song, you need at least 2000ms before the first object. add 1500 to AudioLeadIn in the .osu in Notepad for all difficulties

You need to lower the audio bitrate of your mp3 such that it is within 128~192kbps

PreviewTime: 147293 (Normal)
PreviewTime: 147292 (Hard)
PreviewTime: 147292 (Insane)

Fix the difference in Normal for ^

You need a difficulty with a star difficulty rating below 2.0, your easiest difficulty is 2.02, which is higher than the threshold, make a new difficulty or make Normal easier

Normal

00:13:656 (1) - object starts too soon after the end of a spinner, this isn't allowed as more time is needed to be given to players for recovery and anticipation
00:16:565 (1,4) - stack properly
00:19:111 (6,1) - spacing error, keep all spacing in Normal constant throughout the map
00:20:929 (5) - I will advice you not to have sliders with more than 1 repeat in Normal and below due to the difficulty of it for inexperienced players, unless really relevant
00:20:929 (5,1) - spacing error anyway
00:23:838 (5) - I will advice you not to have sliders with more than 1 repeat in Normal and below due to the difficulty of it for inexperienced players, unless really relevant
00:23:838 (5,1) - spacing error, weird rhythm as well
00:25:474 (2,3,1,2) - spacing error throughout this whole part, you shouldn't use sliders like 00:26:929 (2)
00:32:565 (4) - don't use more than 1 repeat
00:32:565 (4,1) - spacing error
00:35:474 (4,1) - ^ and don't use more than 1 repeat
00:39:474 (6,1) - spacing error
00:42:383 (6,1) - ^
00:42:929 (2,4) - don't use sliders with more than 1 repeat
00:42:929 (2,3) - spacing error
00:47:474 (1) - too many repeats, and it starts too soon after the end of a spinner
00:47:474 (1,2) - spacing error
00:48:565 (2,3) - ^
00:50:020 (3,4) - ^
00:51:474 (4,5) - ^
00:54:565 (1) - too close to previous slider when time between them is big
00:54:565 (1,2,3,4,1,2) - awkward rhythm to use for Normal, stick to beats starting on beat
01:01:656 (1) - starts too soon after a spinner
01:02:384 (2,3) - spacing error
01:03:474 (4,5) - ^
01:04:202 (6,1) - ^
01:04:565 (1,2) - ^
01:06:747 (4,1) - ^
01:07:293 (1,2) - ^
01:08:565 (3) - don't use more than 1 repeat
01:08:565 (3,4) - spacing error
01:09:838 (4,5) - ^ stick to 0.6x distance spacing all the way
01:10:202 (5,6) - spacing error
01:11:656 (6,1) - too close, spacing error
01:13:656 (2,3) - spacing error
01:14:384 (4,5) - ^
01:14:747 (5,1) - ^ and don't use more than 1 repeat in the sliders
01:14:747 (5,1,2,4,5,1) - all spacing errors
01:20:202 (3,4) - spacing error
01:23:474 (1) - too soon after the end of a spinner
01:24:202 (2) - don't use more than 1 repeat
01:26:565 (3) - ^
01:26:565 (3,4,5) - spacing error, spacing isn't constant

The list just goes on and on for the rest of the difficulty. You need to work on the basics of the difficulty, get the spacing right, make sure the rhythm is fine, don't over use the same rhythms over and over and use more creative ways of portraying the music, instead of using so many repeat slider. Spacing is all over the place and needs to be attended to, and honestly, the slider velocity is quite high for a difficulty without any others lower than this.. Pick a distance snap and stick to it all the way, distance snap switched on all the way will help you ensure you don't make any spacing mistakes. Keep an eye out for unrankable issues like the objects starting too soon after a spinner, make sure such errors are corrected. It would be nice if the patterns matched each other better, and it looked better, with sliders and circles overlapping nicely, or being in symmetry, as well as making blankets that look nice, I'm just not seeing it here, beeds more organisation.

Please work on ironing out issues on the simpler difficulty, and structure and order can help the rest of the difficulties

Good Luck in improving this
Artavia
From My Modding Queue

General

  1. Audio sample rate is higher that 192kbps. This is a problem. so, you must change audio pile.
  2. All difficulty is almost the same time should be. but your Insane diff is not. Please check it.
  3. Difficulty of Normal and Hard gap is very serious. Make Normal even more difficult. also, I suggest add easy diff.
  4. Try use the distance snap.

Normal

  1. 00:15:838 (6) - Ctrl+H,J
  2. 00:31:838 (3) - Ctrl+J
  3. 00:32:565 (4,5) - Stack
  4. 00:34:747 (3,4) - blanket
  5. 00:38:384 (3,4) - Perfectly stack, please. You need use the grid snap.
  6. 00:41:293 (3,4) - ^
  7. 00:47:474 (1,2) - blanket
  8. 00:50:020 (3,4) - ^
  9. 01:14:747 (5) - Try *this
  10. 01:16:202 (1) - Ctrl+J
  11. 01:42:020 (6,1) - Stack
  12. 01:48:687 - same as 00:38:384 -
  13. 01:50:929 (1) - Remove
  14. 02:39:838 (3,4) - same as 00:38:384 -
  15. 03:35:111 (5) - It is not appropriate Normal diff.

Hard

  1. 00:00:565 (1,2,3,4,5) - It is not appropriate Hard diff. also, I suggest use the 1/4 beat snap.
  2. 00:07:110 (9) - NC
  3. 00:09:110 (5,6,7) - Stack
  4. 00:10:747 (1) - Remove one reverse.
  5. 00:22:020 (1,2) - Stack
  6. 00:57:474 (5) - NC
  7. 01:05:838 (5) - blanket
  8. 01:08:565 (5) - NC
  9. 01:12:020 (1,2,3,4,5) - wrong spacing
  10. 01:17:474 (4) - I think you should use the curve slider.
  11. 01:24:384 (3,4) - wrong spacing
  12. 01:39:292 (1) - Remove NC and 01:39:656 (2) - NC here
  13. 02:26:201 (1,2,3,4,5,6) - You can change this pattern. so boring now.
  14. 02:34:383 (5) - NC here
  15. 02:40:383 (6) - blanket
  16. 02:46:020 (5) - NC here
  17. 02:49:292 (1,2,3,4,5,6,7,8) - You can make an interesting pattern. change it~
  18. 03:04:929 (1,2,3,4,5) - It is not appropriate Hard diff.
  19. 03:12:383 (1,2) - Remove and add spinner
  20. 03:21:656 (2,3,4) - wrong spacing
  21. 03:22:747 (7) - NC here
  22. 03:29:293 (7,1) - blanket
  23. 03:37:838 (2,3) - wrong jump spacing
JBHyperion
Thank you for getting me excited for HS:DxD Season 3! :D

In return, let's do some modding.

General Comments:
  1. There's about 8 seconds of "null" audio at the end of the music file, and while it's not exactly taking up too much space, it might be worth trimming this to keep things tidy.
  2. You've listed the romanised artist as Occult Kenkyuubu Girls, which is fine, but wiki lists the artist as Occult Research Club Girls, so it may be worth including this in the tags so more people can find it.
  3. Given that the AR of the Normal diff is 5, and AR for the Insane diff is already 9, it might be a good idea to reduce the AR of the Hard diff to 7 (or some other modification) to help even the difficulty spread.


Map Specific Comments:

00:23:838 (5) - I'd move this note to (x-233,y-216) to make it symmetrical with the other notes in the pattern. Also, his note could use some emphasis, like a whistle, since it's at the end of the combo and there's a time gap to the next note.

01:01:656 (1) - I'd like to see this slider start at 01:01:474 to match the vocals, and either extend the slider so it finishes at the same end point, or keep it the same length and place a hitcircle at 01:02:020.

01:46:747 (3) - This slider is (very slightly) slanted and relative to the following note at 01:47:838 (4), maybe you rotated it at some point? I feel it would look nicer if this was fixed.
01:56:020 (1,2) - As above.
02:07:656 (4,5) - ^

02:16:384 (3) - I think this would fit better with the vocals if moved to 02:16:202 .
02:19:111 (3) - As above, move to 02:19:111 .

02:20:384 (1,2,3,4) - This section doesn't sound quite right since the first slider is half the length of the others. The short slider fits well with the vocals, while the longer slider fits with the backing track, so both are fine to use in this situation as long as you're consistent. Pick one or the other.

02:27:474 (1) - Same situation as 01:01:656 (1), move slider start back to 02:26:384 .

03:24:020 (1) - I think you tried to make this a curved slider, but it ended up being straight with a "wobble". I think it would look nicer if you gave it a prettier and more distinguished curve, like the one at 03:25:474 (3) .

03:37:838 (2,4) - These notes have a much greater spacing than the repeat slider notes in this combo and the music doesn't justify a jump here. You could enforce say, distance snap 1.0-1.2x here, but it then becomes confusing as to which notes are singles and which are sliders since the notes are all stacked on top of each other. Since this is the easiest diff, it may be best to use just two sliders here, one from 03:37:293 to 03:37:838 and another from 03:38:020 to 03:38:565 (4) , both 4 notes long (i.e. three "repeats"). Bear in mind that you'd then need to adjust the gap to the start of the new combo at 03:39:111 (1) as there will be a large jump otherwise.
00:24:747 (3) - Move this note to (x-440,y-183) to make it symmetrical with the previous notes in the combo
00:37:656 (4) - As above, move slider start to (x-216,y-80).

01:14:565 (6) - I think this slider is supposed to represent the hold of "koto shika" in the lyrics? If so, I feel it would look better as a smooth slider to compliment this, since the note is smooth, rather than "rough" or "variable" as your current "zigzag" slider describes.

01:24:929 - The break here is less than 1.5 seconds long, and the warning arrows appear as soon as the last note in the previous combo is played so I don't think it's really necessary.

01:49:838 (7) - This short repeat slider doesn't really fit with the music, and is snapped to a very odd beat (5th note in a beat of 1/6?). If you want to keep a note there, it would be better to make it a regular slider of the same length, starting at 01:49:838 and finishing at 01:50:020, which sounds better in my opinion, and also makes it end on a white tick.

02:23:292 (6,7,8,9) - As it stands, this sequence looks a little untidy. If it could be made symmetrical like this:


with the 9th note in the combo at 02:24:201 (9) placed directly underneath note 7, I think it would look much more attractive.

02:49:292 (1,2) - I think it would look better if these sliders were aligned parallel to each other - as it is, the second slider is angled slightly more than the first.
00:46:626 (1) - This note is snapped to a 4th note of 1/6 and it makes a "stuttering" sound. Move to the preceding red tick at 00:46:565 .

01:00:383 (1,1,1,1,1,1) - I don't think all of these single notes need to be in a new combo. Also, I'd prefer it if they were spaced out or given some other pattern to make it more interesting, as opposed to the two "stacks" that they're currently in.

01:49:838 (7) - I'm undecided on this repeat slider. I can see where you got it from, as there is a slight "wobble" in the vocals at the corresponding point, but I'm not sure that it flows well with the surrounding notes. I can't quite put my finger on it though, so it's your call.

02:15:110 (3,5,8,9) - These notes have a "Finish" hitsound, which is a low tom in your hitsound set. While I don't mind this sound occasionally to mix things up, I think it's overused here. Consider removing finish from notes 3 and 5 and/or change to a whistle. The following combo starting at 02:17:292 (1) sounds much nicer in my opinion, so if you're not sure, stick with the pattern you used there.

02:26:201 (1,1,1,1,1,1) - As point [2].

03:43:292 (1,1,1,1,1,1,1,1,1,1,1,1,1) - I understand you want a "big" ending for the hardest difficulty, but this stream isn't really necessary, nor does it fit with the song. Better to leave it blank, or maybe even extend the length of the spinner to fill the gap.

I hope this helped! Feel free to make or ignore any of these changes, and if you have any questions about any of my comments, feel free to send me a message or pm me ingame. Best of luck getting it ranked! (:
Loughje
Oh man, the nostalgia of this. Great song. The Hype for BoRN is real!
You're killing me with the NC's that don't need to be there.
02:18:929 - Could add a note or slider here to match vocals.
03:18:202 (1) - Seems a bit far, could trow people off.
03:26:929 - I would do this.
03:38:020 (2) - Move this a bit closer to the slider before it.
03:42:202 (1,1) - No need for NC
HP 5.5
00:37:656 (4) - This could be a slider and not a reverse.
00:47:474 (1,2,3,4,5,6) - A bit too spread, consider editing this part.
00:51:293 (1) - No need for a NC.
01:10:747 (2) - Move this to X: 456 Y: 68
01:20:929 (1,1,1) - No need for NC.
01:27:474 (1,1) - ^
02:17:111 (1) - ^^
02:26:565 (3,4) - Have these switch places.
02:46:747 (1,1,1) - Again, no NC.
03:35:110 (1) - ^
00:13:110 (1) - NC
Pretty awesome insane!
Dude, you had neonat mod your map :o thats crazy haha, good luck on rankings! :D
rhalp10

Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Loughje
Eyyy updated
Yahuri
From my queue~

General
-the auto hits are barely audible. Make the hitsounds louder?

Hard
-this might just be my mapping style, but I think a lot of the slider shapes can be improved. I would also refrain from doing any unintentional overlapping.
00:06:201 (6,8) - overlap
00:36:747 (1) - I think this would look better as a blanket
00:45:111 (4,5) - blanket?
00:45:111 (4,5) - blanket can be improved, lower the approach rate temporarily so you can use the approach circle
03:28:383 (6,8) - blanket?
03:31:292 (6,7) - blanket can be improved
03:39:292 (2) - I think this would be better as a derivative of a V shape instead of a tiny loop
-Sometimes the objects just feel uncomfortably close, such as here 00:26:565 (5,6,7)
00:35:656 (1,2) - ^
00:39:474 (1,2,3,4) - object spacing
00:47:838 (2,4) - ^
00:48:565 (1,2) - ^
00:49:838 (3,4) - ^
00:57:474 (1,2) - ^
01:01:474 (1,2) - ^
01:05:838 (5,6) - ^
I'm not going to point out any more, so make sure you check for anything that looks awkward.
00:04:201 (9) - you can make this a 1/2 beat slider, lyrics are held out
00:38:201 (6,7,8) - a reverse slider here might be cool
03:19:656 (5) - the stacking with this and slider 8 isn't exact
-the endings of spinners are really close to the next object. I would shorten the spinners or get rid of objects entirely.

Insane
-Same comments for hard also apply here.
00:18:383 (7,8) - blanket
00:25:110 (1), 00:25:838 (3) - 3 is NOT VISIBLE! the player has to guess if it is a circle or a slider, so use auto-stack here or change the slider position.
00:49:838 (4) - i think this would be better as a slider
00:50:747 (6) - ^
01:02:747 (6,7) - blanket
01:07:110 (12,1) - ^
01:42:201 (1,2) - ^
01:43:656 (6,8) - try wrapping 8 around the form of 6
02:45:656 (4,6,7) - you do a lot of manual stacking...try to keep the stacking style consistent
03:08:747 (2,3,4,5) - consistent DS would probably look better
03:15:110 (7,1) - blanket
03:35:838 (1,2,3), 03:36:565 (1,2,3) - visibility is meh

Keep the things I mentioned in mind while you edit the mapset. There are many things I didn't point out, and I think it'll make you a better mapper.
Good luck!
Xenocides
i love the map, and the song :D
XenoChan
Hi random little mod, because i like the anime and the song.. :D

[Hard]

00:06:565 (7) - reverse slider
00:06:928 (8) - remove
00:09:110 (5) - reverse slider up to here 00:09:474
00:09:292 (6) - remove
00:09:474 (7) - remove
00:09:656 (6) - slider up to here 00:09:838
00:40:747 (5) - slider up to 00:41:110
00:41:110 (6) - remove
00:41:838 (8) - slider up to 00:42:202
00:42:202 (9) - remove
00:42:565 (2) - slider up to 00:42:929
00:42:929 (3) - remove
01:12:020 (1) - lower this down a little bit
01:24:202 (2,3,4,5) - fix the positioning of these circles
01:52:383 (5) - http://puu.sh/jZDE6/ca8ddb3104.jpg
02:06:930 (6) - this is a little bit far from the (5) i think

I'll be waiting for this to be ranked, Good Luck... :D
P o M u T a
#modreqs

[Normal]
  1. All DS same please. it's least diff.
  2. 00:00:565 (1) - It's normal diff, so, blue tick bad imo.. try this.
  3. 00:35:474 (4,5) - overlaps here. looks bad!
  4. 00:42:929 (2) - two reverse is hard to read imo. try reduce one!
  5. 01:39:474 (1) - add finish!
  6. 03:35:838 (7) - add finish slider head?


[Hard]
  1. 01:49:777 - why 10% volume here?
  2. 02:11:292 (1) - add finish!
  3. 03:42:929 (1) - spinner end is 03:44:383 - better. and 03:45:110 - add circle.


[Insane]
  1. 01:39:474 - add circle here.
  2. 03:35:838 (1) - add finish!


good luck!
BanchoBot
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