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Envy - Uprise [Taiko|Osu]

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- Love1yV1ruS -
Ummm... From my modding queue ;)

Guest Oni
00:10:885 (42) - this note, and also 00:14:578 (59) - very strange note for me(as a player). I checked the song and cannot understand why put a single k here after 'dk dk'. May change this single k to 'dk'?(just like former two dk) or make it to be 'dkd'?
00:28:308 (136,137,138,139) - rhythm here is completely different from former ones, there for no need to force it to be 'kd dk'. I think you want to make more variaty for this map, but this is not a good attemption.
00:30:731 (151,152,153,154) - some mapper told me never use 'ddkk' or 'kkdd' in your map, its not good for player. so i recommand you change it to 'dddk'?
00:37:539 (185,186,187,188,189,190,191) - not a good choice. THE MAIN RHYTHM IS 'x x x xx xx x x x x x xx xx x' in you map, so i think all change should be based on this main rhythm.
00:41:231 (203,204,205,206,207) - 'kd dk d' to 'k kd dk' (reason is the same as above)
00:43:078 (214,215,216,217,218) - 'kd dd d' to 'k dd dd' (^)
About the main rhythm, you can have a look on you map: all part of rhythm must has note at the postion given above(blue one)
And remaining part is awesome.

Muzukashii
00:30:616 (105) - 1/4 forward (the melody of song is sooooooo strong!)
00:38:001 (133) - 1/4 forward
00:45:385 (163) - 1/4 forward
01:41:231 (354) - d to k?
01:55:539 (404) - 1/4 forward
01:57:385 (413) - 1/4 forward
02:02:924 (436) - 1/4 forward
02:28:770 (533) - 1/4 forward

Good futsuu. No need to change anything

Question after modding:
See balabalaZoda again. Who is the mapper? Ok its Gezo. I found it at the first page..

Enjoy ;)
Topic Starter
Aldwych
Hi love, currently i'm a bit busy and i cannot correct your mod, but take your cookie. :D

Good futsuu. No need to change anything
FUUUUU GEZO TITCH ME HOW2MAPTAIKO PLZ! :'(

Edit:

- Love1yV1ruS - wrote:

Ummm... From my modding queue ;)

Muzukashii
00:30:616 (105) - 1/4 forward (the melody of song is sooooooo strong!)
00:38:001 (133) - 1/4 forward
00:45:385 (163) - 1/4 forward
01:41:231 (354) - d to k? it's a muzukashi, so i won't do ddk pattern coz players have to learn simple triplet pattern.
01:55:539 (404) - 1/4 forward
01:57:385 (413) - 1/4 forward
02:02:924 (436) - 1/4 forward Noop, here a i prefer follow the finish hitsound.
02:28:770 (533) - 1/4 forward

For the others 1/4, these were applied coz you riht, it fits much better.
Thank you for the mod :D
~Updated
SkyDevil
Soo recently they added a custom song mode on Geometry Dash and someone made a level of this song too which reminded me of this map

thus I checked this map and noticed you didn't add a soft-slidertick yet for normal .w. so uh have a link http://puu.sh/daaQP/c2b8aa254a.wav
Totoro le Pacha
Thanks, I remapped the beginning, I took your opinions in considerations and remapped the first 50 seconds

SPOILER
osu file format v13

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AudioLeadIn: 2000
PreviewTime: 21847
Countdown: 0
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Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:Pacha's Taiko Oni
Source:Newgrounds
Tags:dance house electronic edm Gezo Totoro le Pacha Envy
BeatmapID:475469
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256,192,182924,1,8,0:0:0:0:
256,192,183155,1,0,0:0:0:0:
256,192,183385,1,0,0:0:0:0:
256,192,183501,1,8,0:0:0:0:
256,192,183616,1,8,0:0:0:0:
256,192,183731,1,0,0:0:0:0:
256,192,183962,1,0,0:0:0:0:
256,192,184078,1,8,0:0:0:0:
256,192,184308,1,0,0:0:0:0:
256,192,184770,1,4,0:0:0:0:
256,192,185001,1,8,0:0:0:0:
256,192,185231,1,0,0:0:0:0:
256,192,185462,1,8,0:0:0:0:
256,192,185693,1,0,0:0:0:0:
256,192,185924,1,8,0:0:0:0:
256,192,186039,1,8,0:0:0:0:
256,192,186155,1,0,0:0:0:0:
256,192,186270,1,0,0:0:0:0:
256,192,186385,1,8,0:0:0:0:
256,192,186616,1,0,0:0:0:0:
256,192,186847,1,8,0:0:0:0:
256,192,186962,1,8,0:0:0:0:
256,192,187078,1,0,0:0:0:0:
256,192,187308,1,8,0:0:0:0:
256,192,187539,1,0,0:0:0:0:
256,192,187770,1,8,0:0:0:0:
256,192,187885,1,8,0:0:0:0:
256,192,188001,1,0,0:0:0:0:
256,192,188116,1,0,0:0:0:0:
256,192,188231,1,8,0:0:0:0:
256,192,188462,1,0,0:0:0:0:
256,192,188578,1,0,0:0:0:0:
256,192,188693,1,8,0:0:0:0:
256,192,188924,1,0,0:0:0:0:
256,192,189155,1,8,0:0:0:0:
256,192,189385,1,0,0:0:0:0:
256,192,189501,1,0,0:0:0:0:
256,192,189616,1,8,0:0:0:0:
256,192,189847,1,0,0:0:0:0:
256,192,190078,1,8,0:0:0:0:
256,192,190308,1,8,0:0:0:0:
256,192,190424,1,0,0:0:0:0:
256,192,190539,1,8,0:0:0:0:
256,192,190770,1,0,0:0:0:0:
256,192,191001,1,8,0:0:0:0:
256,192,191231,1,0,0:0:0:0:
256,192,191462,1,8,0:0:0:0:
256,192,191578,1,0,0:0:0:0:
256,192,191693,1,0,0:0:0:0:
256,192,191808,1,0,0:0:0:0:
256,192,191924,1,8,0:0:0:0:
256,192,192155,1,0,0:0:0:0:
256,192,192385,1,8,0:0:0:0:
256,192,192501,1,8,0:0:0:0:
256,192,192731,1,8,0:0:0:0:
256,192,192847,1,8,0:0:0:0:
256,192,193078,1,0,0:0:0:0:
256,192,193308,1,0,0:0:0:0:
256,192,193539,1,8,0:0:0:0:
256,192,193655,1,8,0:0:0:0:
256,192,193770,1,0,0:0:0:0:
256,192,194001,1,8,0:0:0:0:
256,192,194231,1,0,0:0:0:0:
256,192,194347,1,8,0:0:0:0:
256,192,194578,1,0,0:0:0:0:
256,192,194693,1,8,0:0:0:0:
256,192,194924,1,0,0:0:0:0:
256,192,195155,1,0,0:0:0:0:
256,192,195385,1,8,0:0:0:0:
256,192,195501,1,0,0:0:0:0:
256,192,195616,1,8,0:0:0:0:
256,192,195847,1,0,0:0:0:0:
256,192,196308,1,8,0:0:0:0:
256,192,196770,1,0,0:0:0:0:
256,192,197001,1,0,0:0:0:0:
256,192,197231,1,8,0:0:0:0:
256,192,197693,1,0,0:0:0:0:
256,192,197924,1,8,0:0:0:0:
256,192,198039,1,8,0:0:0:0:
256,192,198155,1,8,0:0:0:0:
256,192,198385,1,0,0:0:0:0:
256,192,198616,1,8,0:0:0:0:
256,192,198731,1,0,0:0:0:0:
256,192,198847,1,8,0:0:0:0:
256,192,199078,1,0,0:0:0:0:
256,192,199308,1,8,0:0:0:0:
256,192,199539,1,4,0:0:0:0:
256,192,199770,1,8,0:0:0:0:
256,192,199885,1,0,0:0:0:0:
256,192,200001,1,8,0:0:0:0:
256,192,200231,1,8,0:0:0:0:
256,192,200462,1,0,0:0:0:0:
256,192,200693,1,0,0:0:0:0:
256,192,200924,1,8,0:0:0:0:
256,192,201385,1,0,0:0:0:0:
256,192,201847,1,8,0:0:0:0:
256,192,202078,1,0,0:0:0:0:
256,192,202539,1,0,0:0:0:0:
256,192,202770,1,8,0:0:0:0:
256,192,203231,1,0,0:0:0:0:
256,192,203462,1,0,0:0:0:0:
256,192,203693,1,8,0:0:0:0:
256,192,203808,1,8,0:0:0:0:
256,192,203924,1,8,0:0:0:0:
256,192,204155,1,0,0:0:0:0:
256,192,204385,1,0,0:0:0:0:
256,192,204616,1,8,0:0:0:0:
256,192,205078,1,8,0:0:0:0:
256,192,205308,1,0,0:0:0:0:
256,192,205539,1,8,0:0:0:0:
256,192,205655,1,0,0:0:0:0:
256,192,205770,1,8,0:0:0:0:
256,192,206001,1,0,0:0:0:0:
256,192,206231,1,0,0:0:0:0:
256,192,206462,1,8,0:0:0:0:
256,192,206693,1,8,0:0:0:0:
256,192,206924,1,0,0:0:0:0:
256,192,207385,1,8,0:0:0:0:
256,192,207616,1,0,0:0:0:0:
256,192,207847,1,0,0:0:0:0:
256,192,208078,1,0,0:0:0:0:
256,192,208308,1,8,0:0:0:0:
256,192,208539,1,0,0:0:0:0:
256,192,208770,1,8,0:0:0:0:
256,192,209231,1,8,0:0:0:0:
256,192,209462,1,0,0:0:0:0:
256,192,209693,1,0,0:0:0:0:
256,192,209924,1,0,0:0:0:0:
256,192,210155,1,8,0:0:0:0:
256,192,210385,1,0,0:0:0:0:
256,192,210616,1,0,0:0:0:0:
256,192,211078,1,8,0:0:0:0:
256,192,211539,1,0,0:0:0:0:
256,192,211770,1,0,0:0:0:0:
256,192,212001,1,8,0:0:0:0:
256,192,212462,1,0,0:0:0:0:
256,192,212924,1,8,0:0:0:0:
256,192,213385,1,0,0:0:0:0:
256,192,213616,1,8,0:0:0:0:
256,192,213847,1,8,0:0:0:0:
256,192,214308,1,4,0:0:0:0:
Topic Starter
Aldwych

SkyDevil wrote:

Soo recently they added a custom song mode on Geometry Dash and someone made a level of this song too which reminded me of this map

thus I checked this map and noticed you didn't add a soft-slidertick yet for normal .w. so uh have a link http://puu.sh/daaQP/c2b8aa254a.wav
Huh i forgot thanks, only added on normal diff, the others makes it ugly.
Also updated cafer taiko oni.
Birdy
[Normal]
1.90 stars, which is kind of brutal for the easiest diff of the mapset (it's almost marked as Hard).
00:08:924 (3,4) - Personally I don't like the design here, as the blanket doesn't work. Perhaps (4) should be aimed more leftwards? (4) could also have a sharp turn at the blue tick to match the synth.
01:48:616 (3,4) - Combine to one slider.
01:55:078 (2) - Shorten by 1/4 to match the synth like previously in the section.
02:16:770 (1,2) - They're touching. Lewd. Please adjust this part just a little bit to avoid unnecessary overlaps.
02:57:847 (1) - Why is the NC on this instead of 02:57:385 (6) ?
03:06:616 (3,4) - Though the design is fine, these could be combined to a slider. If you fix enough of the following difficulty reducing suggestions, this should be fine like it is currently, and no edit is required.

So, yeah. Remove these to reduce the difficulty. Like I said, 1.90 stars is pretty harsh for the easiest diff. These are mainly in sections with 1/2 circles in a row. I've pointed out quite many, so there's no need to remove every single one mentioned below.
SPOILER
-
00:46:539 (4)
00:53:924 (3)
00:57:155 (4)
01:00:385 (2)
01:04:539 (2)
01:06:385 (5)
01:10:078 (5)
01:11:924 (2)
01:13:770 (5)
01:14:693 (2)
01:15:616 (4)
02:11:001 (4)
02:14:693 (3)
02:22:078 (4)
02:25:770 (4)
02:37:308 (3)
02:44:231 (4)
02:48:847 (6)
02:52:539 (5)
03:09:155 (2)
-

[Hard]
00:01:539 (4,5) - The design could have a bit more thought in it. There's nothing wrong, really, but it could look interesting.
01:18:731 (3,4,5,6,7) - Could be in a perfect square.
02:28:539 (3,4,5,6,7,8) - Sure, I know, symmetry. But it doesn't play well.
02:39:385 (2) - Long, basic curved slider in a section like this? Doesn't fit the music, really. Either use a patterned slider, or just more circles/sliders to compliment the rhythm.
03:21:847 (3,4) - The slider should start at (3)'s current position and the circle should be at (4)'s end to match the music better.

[Insane]
00:54:155 (1,2,3,4,5) - BROOTAL JUMPS. Reduce pls.
Aside from slight overmapping, no big flaws. The intro could be less overmapped; that's the last place where you'd want to put circles in places with no noticeable beats.
Topic Starter
Aldwych
Hi SNB!

Static Noise Bird wrote:

[Normal]
1.90 stars, which is kind of brutal for the easiest diff of the mapset (it's almost marked as Hard).
00:08:924 (3,4) - Personally I don't like the design here, as the blanket doesn't work. Perhaps (4) should be aimed more leftwards? (4) could also have a sharp turn at the blue tick to match the synth. I understand the point, but like i said on kenterz, i can't find a solution here, coz i cannot move more on the left (altready 1.20 DS), and i also cannot make a proper blanket, also make a shake, won't make the desing more beatifull. :'<
01:48:616 (3,4) - Combine to one slider. Seems legit.
01:55:078 (2) - Shorten by 1/4 to match the synth like previously in the section. I didn't find a good reason why, first the pattern already given now will be disturbed, plus i will be forced to put a new object, which means by increase the diff (not highly but yeah this will be in contradiction of what you want me to do right.
02:16:770 (1,2) - They're touching. Lewd. Please adjust this part just a little bit to avoid unnecessary overlaps. huehue lewd yourself ¦>
02:57:847 (1) - Why is the NC on this instead of 02:57:385 (6) ? Coz i found the nc ugly to see where you're mentionning.
03:06:616 (3,4) - Though the design is fine, these could be combined to a slider. If you fix enough of the following difficulty reducing suggestions, this should be fine like it is currently, and no edit is required. Ok so i'm gonna see the following one, coz i find itself good.

So, yeah. Remove these to reduce the difficulty. Like I said, 1.90 stars is pretty harsh for the easiest diff. These are mainly in sections with 1/2 circles in a row. I've pointed out quite many, so there's no need to remove every single one mentioned below. So let's try a 50 - 75% ratio?
SPOILER
-
00:46:539 (4) Accorded, i also updated the next blanket.
00:53:924 (3) No need, sounds good.
00:57:155 (4) Accorded, this really simplify the current process.
01:00:385 (2) Noop
01:04:539 (2) I could say yes, but the next slider says me no.
01:06:385 (5) Noop
01:10:078 (5) Why not.
01:11:924 (2) Noop
01:13:770 (5) Noop
01:14:693 (2) Yep
01:15:616 (4) Definitively agree
02:11:001 (4) This part needed some clean so yea.
02:14:693 (3) ^
02:22:078 (4) Sure
02:25:770 (4) Gonna keep this pattern.
02:37:308 (3) ^
02:44:231 (4) Agree
02:48:847 (6) Noop.
02:52:539 (5) Defnitivly.
03:09:155 (2) And... noop :D
-

Ok so 1.85 stars, a little less, maybe not enough, but it's still good to take.

[Hard]
00:01:539 (4,5) - The design could have a bit more thought in it. There's nothing wrong, really, but it could look interesting.Making curves, the flow will be easier to follow.
01:18:731 (3,4,5,6,7) - Could be in a perfect square. Fixed.
02:28:539 (3,4,5,6,7,8) - Sure, I know, symmetry. But it doesn't play well. Didn't find another solution without breaking the next pattern. :<
02:39:385 (2) - Long, basic curved slider in a section like this? Doesn't fit the music, really. Either use a patterned slider, or just more circles/sliders to compliment the rhythm. Well i guess you didn't see the previous mod (and i can understand lol, but there was a long discussion about this part, i invite you to read the previous posts, coz i didn't find a solution and i'm open to new ones instrad of only put little streams of objects. xD
03:21:847 (3,4) - The slider should start at (3)'s current position and the circle should be at (4)'s end to match the music better. Fixed but you missed some parts xD

[Insane]
00:54:155 (1,2,3,4,5) - BROOTAL JUMPS. Reduce pls. Surprise (but seks...)
Aside from slight overmapping, no big flaws. The intro could be less overmapped; that's the last place where you'd want to put circles in places with no noticeable beats.
Thanks for the mod, take you cookie! :D
kouzuki_karen
FutsuuZoda

00:21:847 (11) - add d or large D
00:24:616 (17,18) - kk
00:52:539 (87) - d
01:13:539 (148) - d
01:23:231 (169) - k
01:37:078 (177,178,179) - kdk (i think it fits instruments)
01:40:770 (182,183,184) - ^
01:52:770 (199,200,201) - ddk or kdk would fit the melody better.
02:16:308 (253) - k
02:38:693 (314) - d
02:50:693 (348) - remove
03:05:693 (387,388,389,390,391) - kdkdk
03:19:539 (412,413,414) - kdk
03:23:231 (420,421,422) - ^
03:26:924 (428,429,430) - ^
03:30:616 (436,437,438) - ^

Muzukashi

set SV to 1.6

00:26:001 (87,88,89) - ddk
00:40:770 (143,144,145) - ^
00:45:616 (164,165,166) - ^
00:50:231 (182) - d
00:51:155 (185,186) - dd
00:52:424 (190) - d
01:23:231 (314) - d
01:24:155 (315,316) - remove
01:38:924 (345) - add d
01:51:847 (393) - add k
02:33:385 (553) - too close to 02:33:501 (1) -
02:42:154 (31) - d
Topic Starter
Aldwych
hi mrdumpling64!

Muzukashi

set SV to 1.6 why should i when the others are 1.40?

00:26:001 (87,88,89) - ddk No (reason n°1)
00:40:770 (143,144,145) - ^ No (reason n°1)
00:45:616 (164,165,166) - ^ No (reason n°1)
00:50:231 (182) - d Reason? Not the only one so ( (182 to 185) ), coz alone i don't see why soundly i will give a 'd'
00:51:155 (185,186) - dd See above
00:52:424 (190) - d No (reason n°1)
01:23:231 (314) - d Nope, if you see the next pattern, this k is correct
01:24:155 (315,316) - remove Why? This create an ugly void without reason.
01:38:924 (345) - add d Nope 777 object s will still be here, also it will make the whole pattern harder to play. But the sounds made could be interesting on oni
01:51:847 (393) - add k Nope 777 objects will still be here, also it will make the whole pattern harder to play. But the sounds made could be interesting on oni
02:33:385 (553) - too close to 02:33:501 (1) - Still readable and playable
02:42:154 (31) - d Clap hitsound here, plus this pattern is used on different part of the music that didn't surprised you
NB : reason 1 -> I don't want to make again kkd or ddk combos like, i want this muzukashi to be a way to learn the simplest triplet pattern (aka ddd & kkk) + some 3/4 stuff, nothing more.

Thank you for the mod, take your cookie (gonna see yours later).
rew0825
Hi from my mod requeue :)

[ General]
  1. In Muzukashii and Pacha's Taiko Oni should use SV 1.6 t/243350

[ FutsuuZoda]
  1. 00:28:539 (28) - d
  2. 00:59:001 (107) - d
  3. 01:56:924 (208,209) - ctrl+g
  4. 02:20:001 (263) - k

[ Muzukashii]
  1. 00:07:539 (25,27) - ctrl+g
  2. 02:05:693 - Why not Add Kiai time because in FutsuuZoda you Add
  3. 03:27:616 (211) - k

[ Pacha's Taiko Oni]
  1. 00:27:039 (129,130) - ctrl+g
  2. 00:54:731 (279,280) - ctrl+g
  3. 01:57:155 (597,599) - k
  4. 02:05:683 - Why not Add Kiai time because in FutsuuZoda you Add

Good luck :)
Yuzeyun
I can still call Ono and tell your point is wrong about the SV, we said it is allowed, not mandatory.

Re-read his post.

(will apply mods later 病気です uwu)
Topic Starter
Aldwych
Hi rew0825

rew0825 wrote:

Hi from my mod requeue :)

[ General]
  1. In Muzukashii and Pacha's Taiko Oni should use SV 1.6 t/243350 Imo for my muzukashii, i don't find the utility, also i'm using a 1.20 SV change, so i found the speed good enough, and what gezo said confirm what i want.

[ Muzukashii]
  1. 00:07:539 (25,27) - ctrl+g hmmm no, coz after i used the same pattern, so it creates a disorder, and i doesnt sounds good enough, coz if you hear the main sound it sound moar like a dkk. :<
  2. 02:05:693 - Why not Add Kiai time because in FutsuuZoda you Add Well gezo and I, have not the same vision on where to put the kiai (and we're not forced to use on the same time (even if it's advised to)), and i'm mainly a std mapper so i'm using the same kaii as the std diff (except the shortest who who lasts 0.5 secs.
  3. 03:27:616 (211) - k Feels interested but i prefer put it on the next one, it sounds really better.

Good luck :)
Thank you, take your cookie :D
Yuzeyun

mrdumpling64 wrote:

FutsuuZoda

00:21:847 (11) - add d or large D makes no sense at all, leads to dumb overmap where there's nothing at all in the end
00:24:616 (17,18) - kk current pattern was to symbolize 3/4 without using 3/4
00:52:539 (87) - d melodic noting here
01:13:539 (148) - d i'd rather keep k (kipkaylol) on that point since a change would make the map feel very wonky
01:23:231 (169) - k i don't see the point at all, it's a calm part.
01:37:078 (177,178,179) - kdk (i think it fits instruments)
01:40:770 (182,183,184) - ^ both instances were meant to be kantan-level parts that follow the kick clap thing
01:52:770 (199,200,201) - ddk or kdk would fit the melody better. missed on purpose to have increasing difficulty as song gets more epic
02:16:308 (253) - k myeah
02:38:693 (314) - d keeping that way, better not have a weird noting here
02:50:693 (348) - remove a small 5note to melody isn't that hell
03:05:693 (387,388,389,390,391) - kdkd k kick clap noting
03:19:539 (412,413,414) - kdk
03:23:231 (420,421,422) - ^
03:26:924 (428,429,430) - ^
03:30:616 (436,437,438) - ^ same as before, KCN

rew0825 wrote:

Hi from my mod requeue :)

[ FutsuuZoda]
  1. 00:28:539 (28) - d i'd rather keep some variety (i don't want 4510 HDFL scores)
  2. 00:59:001 (107) - d same as the above mod, (314)
  3. 01:56:924 (208,209) - ctrl+g it's an augmented noting of the previous patterns
  4. 02:20:001 (263) - k it has a different anchor on that point.

Muzukashii | Pacha
  1. 02:05:693 - Why not Add Kiai time because in FutsuuZoda you Add I added, it's different because i decided i would make it so on my diff.

Good luck :)
you guys should try to understand the reasoning behind a map, if you think something is wrong, try to explain as much as you can (i don't expect you to make perfect mods on the first try, i started on that kind of mods too if you want to know) so it's way more helpful.
thanks nonetheless

@sandwych je me suis pété le crâne (j'suis en arrêt jusqu'à demain uwu) pour une note au final D:
02:16:308 (253) - remplace par un k
Topic Starter
Aldwych

_Gezo_ wrote:

you guys should try to understand the reasoning behind a map, if you think something is wrong, try to explain as much as you can (i don't expect you to make perfect mods on the first try, i started on that kind of mods too if you want to know) so it's way more helpful.
thanks nonetheless

@sandwych je me suis pété le crâne (j'suis en arrêt jusqu'à demain uwu) pour une note au final D:
02:16:308 (253) - remplace par un k
I agree with _Gezo_ most of my refuse is you didn't give me valuable reasons that i would change my parts, some of the suggestions can be interesting, but it doesn't respect how we map our respective way of map and i've sometimes to think i could be good with other ways to discover if it's better.

@ROEUN RIEV DROTE : Ca marche, c'est plus simple de cette façon.
Reste toroto :>.
Fryz3
hi! modder came from: p/3589186/
I want to say this first: i don't dislike the music, but for me it is harder to map.
i'm used to japanese songs and chinese if it comes to osu!, so forgive me if my mod doesn't help.

General
  1. you might want to take a look at Aimod. it says you toggled kai 6 times shorter then 15 seconds.
    when i took a look at the first time, it appears Aimod was right, and you toggled it for like 0.3 seconds?
    i don't know if you have not seen this or did it on purpose, but I should remove it.
    it might distract you if you see something change with the circles and sliders for 0.3 seconds and then see it has dissappeared.
normal
  1. What really bothers me in the beginning is that you use 5 different styles of combos on the same 'type' of track.
    it is original, but for me, as a player, i need to know which beats in the music i have to follow.
    in the first combo you leave a few beats, then you get all of them, then you skip one... it is bugging me.
    i suggest you try to skip the same beat in the music in all the 4 tracks(i'm not a musican, i dont know for sure how you call it).
    but it is from: 00:00:155 (1,2,3,4) - , 00:04:308 (1,2,3,4) -, 00:07:539 (1,2,3,4) - , 00:11:693 (1,2,3,4) - , 00:14:924 (1,2,3,4,5) -
    i hope you understand what i mean. i suggest you make two combos the same, so you 3 instead of 5.
  2. 00:26:924 (2) - this slider is not on the right spot. needs to be on: 00:26:808 (2)
    you have to make the slider a bit larger then.
  3. 01:57:270 (5) - ^
  4. 02:23:116 (5) - ^
  5. 02:54:501 (1) - ^
Hard
  1. 00:07:078 (9) - this note doesnt feel right. it suggest you remove that one and: 00:07:308 (10) -
    and replace it with: 00:07:193 (9) - ( you have removed now 2 circles and add 1 circle in the middle of those 2)
  2. 00:14:462 (8,9) - ^
  3. 01:00:270 (4) - it would sound better if your repeat this slider, but it is your choice.
  4. 02:00:385 (6) - i would place this one properly. Let the distance the same, i think that's better.
  5. 02:18:847 (7) - ^
Insane
  1. 00:08:001 (2,3,4,5,6,7,8) - needs better spacing. the 2 and 3 are closer to eachother compared to the others,
    but the beat difference is larger. you have to change something there i think.
  2. 01:15:847 (8) - NC here?
  3. 02:58:193 (4,5,6) - i should make the distance between 4 and 5, 5 and 6 bigger.
Hope it's usefull! gl with your map getting ranked :)
Topic Starter
Aldwych
Hi Fryz3 o/

Fryz3 wrote:

hi! modder came from: p/3589186/
I want to say this first: i don't dislike the music, but for me it is harder to map.
i'm used to japanese songs and chinese if it comes to osu!, so forgive me if my mod doesn't help.

General
  1. you might want to take a look at Aimod. it says you toggled kai 6 times shorter then 15 seconds.
    when i took a look at the first time, it appears Aimod was right, and you toggled it for like 0.3 seconds?
    i don't know if you have not seen this or did it on purpose, but I should remove it.
    it might distract you if you see something change with the circles and sliders for 0.3 seconds and then see it has dissappeared. My previous map (paladin) has been ranked with these kind of kiai. It's ok since i don't abuse of this on a short amount of time.
normal
  1. What really bothers me in the beginning is that you use 5 different styles of combos on the same 'type' of track.
    it is original, but for me, as a player, i need to know which beats in the music i have to follow.
    in the first combo you leave a few beats, then you get all of them, then you skip one... it is bugging me.
    i suggest you try to skip the same beat in the music in all the 4 tracks(i'm not a musican, i dont know for sure how you call it).
    but it is from: 00:00:155 (1,2,3,4) - , 00:04:308 (1,2,3,4) -, 00:07:539 (1,2,3,4) - , 00:11:693 (1,2,3,4) - , 00:14:924 (1,2,3,4,5) -
    i hope you understand what i mean. i suggest you make two combos the same, so you 3 instead of 5. I think i understand a bit what you said, but i used new combos on the same time for all the diff, i mean every 2 beats, so i don't really see the problem, maybe the amount of combo for each combo which are different?
  2. 00:26:924 (2) - this slider is not on the right spot. needs to be on: 00:26:808 (2) I'm following the beat here, not the synthetisor, if i'm following 1/4 ~ 3/4 notes, i'm gonna create a disorder normal.
    you have to make the slider a bit larger then.
  3. 01:57:270 (5) - ^
  4. 02:23:116 (5) - ^
  5. 02:54:501 (1) - ^ Reasons are the same
Hard
  1. 00:07:078 (9) - this note doesnt feel right. it suggest you remove that one and: 00:07:308 (10) -
    and replace it with: 00:07:193 (9) - ( you have removed now 2 circles and add 1 circle in the middle of those 2) Waiting for others opinions, coz i found it good imo.
  2. 00:14:462 (8,9) - ^
  3. 01:00:270 (4) - it would sound better if your repeat this slider, but it is your choice. This will be and overmapping issue + an unresolved high DS.
  4. 02:00:385 (6) - i would place this one properly. Let the distance the same, i think that's better. Distance the same with what? If you look closely the DS increasing is because of the pattern.
  5. 02:18:847 (7) - ^ Mhhh yeh fixed.
Insane
  1. 00:08:001 (2,3,4,5,6,7,8) - needs better spacing. the 2 and 3 are closer to eachother compared to the others,
    but the beat difference is larger. you have to change something there i think. If i've made a stack for 2 circles it the way to clearly separe the 2 patterns in order to make 2 different spacing with the mouse easier.
  2. 01:15:847 (8) - NC here? Ye you right.
  3. 02:58:193 (4,5,6) - i should make the distance between 4 and 5, 5 and 6 bigger. I don't find any sound which justify a jump here.
Hope it's usefull! gl with your map getting ranked :)
Thanks for the mod!
Take your cookie! :D
Nwolf
Last kiai: Futsuu is too Muzu (lacks breaks, 1/2 patterns are too long), Muzu is too Oni (lacks breaks, too much 1/4)

02:05:693 - This kiai should be removed in Gezo's diff



This is a not a mod, this is just me pointing out issues I want to see fixed before I do proper mod
Topic Starter
Aldwych
Ok here we are, it's updated, Gezo accepted the delete.
Rest in pasta 444, 777, 1111 combo! :'(

Also 100th post.
jonathanlfj
[General]
offset -4
combo 2 is a little too dark and blends in with the background a lot, recommend you to choose a lighter purple (the already-light purple can be even lighter to compensate for the change)
overall volume in the beginning is too quiet, i can barely hear any noticeable feedback when playing the first kiai. Consider raising at least the kiai volume to 70%+, and the rest by about 10%

[Normal]
recommend AR4 or 4.5 since this is meant for beginners
00:13:539 (4) - reduce a repeat so its consistent with 00:06:155 (4), this is difficult to read too
00:22:770 (1) - by today's ranking criteria, this is too soon after spinner. You are gonna have to ignore the beat at 00:22:770 to make this work. This applies to all spinners with an object directly after it.
00:35:693 (5) - using a soft sample + whistle is much better
00:37:539 - no need for this green line
00:42:847 (3) - why the sudden spacing increase? If you are gonna do it then do it for all objects in this section (or do it in the kiai)
01:08:001 (2) - this should be a circle judging by how you mapped other similar sections
01:40:078 (1) - again, if you are increasing spacing for aesthetics then do it for all of them in this section
02:20:001 (8) - same as 00:35:693 (5)
03:21:385 (3,4,5,6) - this is a cool pattern to use on something like Hard, but the variety in clicking action maybe too much for beginners. Stick to one type of pattern here

[Hard]
00:12:847 (4) - try x:328 y:88, flows better imo
00:25:539 (7) - extended sliders like this sounds better if you swap their end for soft samples. Applies to all of them
00:47:693 (6) - whistle?
00:57:616 (6,7) - the flow here is a bit awkward, you can try a gimmick pattern here by ctrl+g 00:57:385 (5,6)
00:59:808 (2,3,4) - this is really difficult to hit since you started the sliders on blue ticks, try removing the repeat on 00:59:231 (1) and map this like other patterns
01:54:847 (2) - try x:240 y:284 so its less cluttered with the previous slider
02:02:462 (2) - the repeat is hidden under 02:01:308 (8) making it difficult to react to, pretty sure this is unrankable too. To avoid this problem i recommend you use this rhythm for this section: 02:23:693 (5) - whistle? same to 02:31:078 (4)
02:45:039 (2,3,4) - another difficult pattern due to blue line short sliders, please fix this so it has the same clicking action as the other sections
02:48:155 (9) - missing NC; also for 02:49:539 (1) you need to silence the end as well as using soft sample
02:53:347 (6) - i would delete this circle because it covers a relatively weak beat, the combo is already pretty difficult to play as-is
02:54:270 (2,3,4) - fix them to snap on the red line
02:56:001 (2,3,4,5,6,7,8) - very long stream for a Hard diff, i would delete 02:56:577 (7)
03:00:155 (5,6,7) - for this one you can try something like this: 03:06:616 (5) - missing NC

[Insane]
00:13:308 (7) - missing NC here
00:32:001 (3) - forgot clap
01:07:078 (2,3,4,5,6) - this stream should not be touching based on how you handled the other ones in this section
01:12:616 (1,2,3,4,5) - try to make this smoother for playing: 02:23:001 (3,4,5) - this sudden spacing change threw me off when i first played this, recommend you to lower the distance or swap for a 1/4 slider
02:39:155 (1,2,3) - this pattern is a little difficult to perform, try to move 02:39:155 (1) out of stack and bring 02:39:616 (3) closer for the stream afterwards
02:43:308 (4,5) - based on the music emphasis here, the repeat slider should come after the 1/4 slider: 02:55:078 (1,2) - try a ctrl+g here, its really easy to misread the rhythm between 02:54:847 (11,1)

the difficulty spikes on Hard worries me a bit, but looking at the bpm it shouldn't be too demanding. Let me know afterwards
Topic Starter
Aldwych
Ow hi jonathanlfj! o/

jonathanlfj wrote:

[General]
offset -4 Ok fixed. (Hardly but fixed xD)
combo 2 is a little too dark and blends in with the background a lot, recommend you to choose a lighter purple (the already-light purple can be even lighter to compensate for the change) Yep, fixed, but i cannot make a too lighter coulour for the 5th since the next (the first one so) is "white".
overall volume in the beginning is too quiet, i can barely hear any noticeable feedback when playing the first kiai. Consider raising at least the kiai volume to 70%+, and the rest by about 10% Well yes, as you saw i increase the volume multiple time, so i don't really want to make all 70%, instead i'd rather make 70 - 80 - 90 - 100 (which is maybe what you want me to do).

[Normal]
recommend AR4 or 4.5 since this is meant for beginners Same as paladin so 4 is worth.
00:13:539 (4) - reduce a repeat so its consistent with 00:06:155 (4), this is difficult to read too Some modders talks also on this part to add a reverse but the argues and what i think about this part confirm what should be do, 3/4 spacing is a bit complicated to have on normal one, fixed.
00:22:770 (1) - by today's ranking criteria, this is too soon after spinner. You are gonna have to ignore the beat at 00:22:770 to make this work. This applies to all spinners with an object directly after it. Oh... ok. It's a bit ugly but i've no choice.
00:35:693 (5) - using a soft sample + whistle is much better Why not, seems legit (also i've to do the same on all i know :'( )
00:37:539 - no need for this green line ww sry
00:42:847 (3) - why the sudden spacing increase? If you are gonna do it then do it for all objects in this section (or do it in the kiai) Here is the problem, technicaly the spacing is not a real problem when playing, i mean i don't think the player will fail cause of the 1.10 DS on this part. But if you want the reason -> Overlapping when making blanket. Owell FFS fixed.
01:08:001 (2) - this should be a circle judging by how you mapped other similar sections Well fixed, but i've to remake this section, the remaining 1/2 slider was embarassing, so i've replace by a 2 circles and change the current long slider.
01:40:078 (1) - again, if you are increasing spacing for aesthetics then do it for all of them in this section Well i've no choice to remake this section.
02:20:001 (8) - same as 00:35:693 (5) Fixed.
03:21:385 (3,4,5,6) - this is a cool pattern to use on something like Hard, but the variety in clicking action maybe too much for beginners. Stick to one type of pattern here ermahged, fixed by 2 reversed slider.

[Hard]
00:12:847 (4) - try x:328 y:88, flows better imo why not.
00:25:539 (7) - extended sliders like this sounds better if you swap their end for soft samples. Applies to all of them uhhhh... I'm sorry but i don't really unsterstand what you mean. :( Edit explain by kurai : YOu want me to change this slider to soft? Ok.
00:47:693 (6) - whistle? Sry m8 missing one.
00:57:616 (6,7) - the flow here is a bit awkward, you can try a gimmick pattern here by ctrl+g 00:57:385 (5,6) Such interesting, plus it sounds good for a jump, accorded.
00:59:808 (2,3,4) - this is really difficult to hit since you started the sliders on blue ticks, try removing the repeat on 00:59:231 (1) and map this like other patterns Ok fixed, i've made a kind of next pattern.
01:54:847 (2) - try x:240 y:284 so its less cluttered with the previous slider Well... ok.
02:02:462 (2) - the repeat is hidden under 02:01:308 (8) making it difficult to react to, pretty sure this is unrankable too. To avoid this problem i recommend you use this rhythm for this section: Erhmaged, i guess this would have been happen, any way i kept the rythm and found an alternative way for this slider, fixed now.
02:23:693 (5) - whistle? same to 02:31:078 (4) uwu
02:45:039 (2,3,4) - another difficult pattern due to blue line short sliders, please fix this so it has the same clicking action as the other sections Yep fixed, i've also changed the next big slider which is now stacking with the next circle, do not hesitate to give feedback on this if you wanna.
02:48:155 (9) - missing NC; also for 02:49:539 (1) you need to silence the end as well as using soft sample All fxed.
02:53:347 (6) - i would delete this circle because it covers a relatively weak beat, the combo is already pretty difficult to play as-is Yep, agreed and the slider is more visible and easier to recognize.
02:54:270 (2,3,4) - fix them to snap on the red line more on the white line. I'd rather see this.
02:56:001 (2,3,4,5,6,7,8) - very long stream for a Hard diff, i would delete 02:56:577 (7) Yep.
03:00:155 (5,6,7) - for this one you can try something like this: I disagree for the rythm, the 5th is ugly to hear, but i agree that slider or 1/4 like the other, i'd rather make a 1/2 spacing and make 1/4 reversed slider
03:06:616 (5) - missing NC yup

[Insane]
00:13:308 (7) - missing NC here Fixed.
00:32:001 (3) - forgot clap my bad.
01:07:078 (2,3,4,5,6) - this stream should not be touching based on how you handled the other ones in this section uhhh what? Oo Ok not overlapping on the stream? Ok.
01:12:616 (1,2,3,4,5) - try to make this smoother for playing: Tried, but without position i'm not sure i can so same thing as you, but tried.
02:23:001 (3,4,5) - this sudden spacing change threw me off when i first played this, recommend you to lower the distance or swap for a 1/4 slider Change to 1.20
02:39:155 (1,2,3) - this pattern is a little difficult to perform, try to move 02:39:155 (1) out of stack and bring 02:39:616 (3) closer for the stream afterwards Change the pattern, but i really want to keep the stacking because it sounds interesting :'(
02:43:308 (4,5) - based on the music emphasis here, the repeat slider should come after the 1/4 slider: Yep, fixed.
02:55:078 (1,2) - try a ctrl+g here, its really easy to misread the rhythm between 02:54:847 (11,1) The flow is not so good but the DS wasn't worth too, lel.

the difficulty spikes on Hard worries me a bit, but looking at the bpm it shouldn't be too demanding. Let me know afterwards
Lot of work but i'm continuing.
Cookie time :D
Oh w8 m8... double cookie!

Wow such changements, god job jonathanlfg thank you so much! :D
Totoro le Pacha
GG for star Sandwych ! \:D/
Topic Starter
Aldwych
Dessert incoming! \:D/
jonathanlfj
on Normal, 00:49:997 (1) - 02:03:843 (1) - 02:33:381 (1) - these spinners need to be fixed as well
Topic Starter
Aldwych

jonathanlfj wrote:

on Normal,
- 00:49:997 (1) -> Fixed, i also moved a bit the next slider in order to improve the flow with the next pattern.
- 02:03:843 (1) Fixed by delete the slider, moving the next 1/2 slider and adding reverse, also delete the timing section on this part for all std diff which were useless and could engage a disqualified issue.
- 02:33:381 (1) - these spinners need to be fixed as well Fixed by the same way as the first one.
All updated and i guess no kd (or tell me if it needs! :D )
Secretpipe
I'm really Sandwych for being afk with mods everytime!!

Feel free to call me when you've got the bubble ;;
Topic Starter
Aldwych
I'm really Sandwych for being afk with mods everytime!!
I'm so sandwych too
jonathanlfj
well here is the osu! icon, good luck getting a taiko BAT~
Yuzeyun
Howdy, Taiko mod right now (shamelessly taking Lust's catchphrase)

[FutsuuZoda]

thi-
... shit it's my diff D:


might poke ming if he's ok
Topic Starter
Aldwych
good luck getting a taiko BAT
rt if you're sad :'(

Thanks for the icon and the multiple checks o/
Nwolf
hi
Topic Starter
Aldwych

Nwolf wrote:

hi
Though it was qoot, then.



Such miracles in diz thread
Nwolf
woof

[FutsuuSoda]

00:24:843 (18) - Delete note for bettar 2/1 break
00:27:843 - Missing note (downbeat and stuff)
00:29:227 (26) - Delete note for bettar 2/1 break
00:35:689 (40) - Delete to have 4/1 break. 4/1 break is good here
00:42:612 - Missing note (downbeat and stuff)
-> 00:40:074 (46) - delete this note to keep breks
00:47:458 (62) - ^
02:16:074 (210) - Delete (think it's also deleted in earlier part idk)
02:19:074 (217,218) - Also delte to have 4/1 brek. 4/1 brek is gud brek.
02:57:381 - 02:59:227 - 03:01:074 - ew unmapped downbeats that's so non-canapé

[Muzukashii AND Oni (possibly Futsuu]]

00:00:151 - 00:22:304 - | 01:21:381 - 02:05:689 - Compare across all diffs, compare across single diff (they are quite different in Muzu) and then act - Either force Gezo to add notes or reduce notes in Muzu and Oni. I would recommend latter since you mapped these parts very similar to more intense parts and that becomes boring to play AND will result in DQ.

[Muzukashii]

Lacks big breaks. Having them in the calm part only (and even there I think they are lacking) is not enough. Try to aim for 1 2/1 or 4/1 break at least every 30 seconds and make them consistent.
Kill the 1.2 SV multiplier because you could've set SV to 1.7 if you do 1.2 multiplier everywhere. And we don't use 1.7 SV in Muzukashii. We use 1.4, so change it to that. It's confusing to read since there's no Muzukashii ranked that has 1.6+ SV (and if there is I don't care cause it will be more than likely be older than 2 years).


Not a full mod but I assume that qoot checks the map (????) and I'll see what he'll say. But I highly recommend trying to fix mentioned things already.
Topic Starter
Aldwych
Wuuf

Nwolf wrote:

woof

[Muzukashii AND Oni (possibly Futsuu]]

00:00:151 - 00:22:304 - | 01:21:381 - 02:05:689 - Compare across all diffs, compare across single diff (they are quite different in Muzu) and then act - Either force Gezo to add notes or reduce notes in Muzu and Oni. I would recommend latter since you mapped these parts very similar to more intense parts and that becomes boring to play AND will result in DQ. With the break i think the spread with oni is better, i'll try to discuss with gezo if he will add some on his diff.

[Muzukashii]

Lacks big breaks. Having them in the calm part only (and even there I think they are lacking) is not enough. Try to aim for 1 2/1 or 4/1 break at least every 30 seconds and make them consistent. Ok so Following the parts :

00:00:000 -> 00:22:304 : Here the best i can give is to delete the next notes from 00:13:535 to 00:14:920 (not included), i cannot keep any of these if there's a break. But i've to add a note at 00:13:420 because without the 00:13:535 note has not reason to exist to or is ugly to hear. I Also do the same at 00:20:920 To respect a 15 second pause.
00:22:304 -> 00:51:843 : A 4/1 break at 00:35:689, the music is decreasing, i think this is the best place to do a pause. I also do a 5/1 break at 00:49:997 the music is also calm and after there's the kiai, so yep, calm before tempest?

00:51:843 -> 01:21:381 : Here a found no really place to, even at the middle, also kiai has to be the hardest part, so i consider it's ok, plus i give regular 1/1 break. We can map excepts.
01:36:151 -> 02:05:689 : At 01:49:535, the reason are the same as on the begining. Did the same at 02:04:304.
02:05:689 -> 02:35:227 : At 02:19:074 same, i also delete the spinner before the kiai to make a real break.

02:35:227 -> 03:04:766 : Coz it's kiai same reason as the first one. except i deleted a note at 02:49:766 to make a short break.
03:04:766 -> 03:34:304 : Here i also didn't found a good place to make a valuable break, because the music is the same.



Kill the 1.2 SV multiplier because you could've set SV to 1.7 if you do 1.2 multiplier everywhere. And we don't use 1.7 SV in Muzukashii. We use 1.4, so change it to that. It's confusing to read since there's no Muzukashii ranked that has 1.6+ SV (and if there is I don't care cause it will be more than likely be older than 2 years). Ok, i would like to try to 1.1, but you'll kill it too lel.


Not a full mod but I assume that qoot checks the map (????) and I'll see what he'll say. But I highly recommend trying to fix mentioned things already.
Thks for the pre-mod.
Take your cookie! :D
Yuzeyun

Nwolf wrote:

woof

[FutsuuSoda]

00:24:843 (18) - Delete note for bettar 2/1 break was supposed to be kd dk before to represent synth, 3/2 seems a good compromise
00:27:843 - Missing note (downbeat and stuff) fixed, killed 1/2 at 00:28:304 (24) - or whatever it was
00:29:227 (26) - Delete note for bettar 2/1 break well killed because ^
00:35:689 (40) - Delete to have 4/1 break. 4/1 break is good here 3/1 works as well, wanted to map the snare (it would feel a bit empty if it was out because it's the loudest thing)
00:42:612 - Missing note (downbeat and stuff) fexd
-> 00:40:074 (46) - delete this note to keep breks fexd
00:47:458 (62) - ^ 3/2 stuff like 18
02:16:074 (210) - Delete (think it's also deleted in earlier part idk) accuali is 196 and no del
02:19:074 (217,218) - Also delte to have 4/1 brek. 4/1 brek is gud brek. ok
02:57:381 - 02:59:227 - 03:01:074 - ew unmapped downbeats that's so non-canapé but melody has no downbeat stuff and that would be awkward and restless if I put them :C
tu sais où trouver le dessert
Topic Starter
Aldwych
Ok so updated Gezo diff.

Also some updates :

- Since gezo don't want to map his futsuu from 00:00151 to 00:07:535, i deleted the whole notes on muzukashii and Oni, in order to respect a better the spread.

- About 00:07:535 part , i deleted some notes, but i cannot do more since if i delete some others, the pattern will have non sense.
- About 01:36:151 part, i delete many notes, nostly are triples, now the spread seems bettern with all diff.

RIP 444, 777, 1111 notes, we all miss you! :'(
DakeDekaane
uguu

[ Oni]
dem SV changes.
00:20:458 - 00:22:304 - Please use a higher volume for these notes, specially the first ones, they're barely hearable.
00:22:304 (73,74) - This overlap is really bad, as it gives a little time to react properly due the big note covering the kat.
02:05:689 (616,617) - ^
00:51:151 (228) - This may be my personal opinion, but the SV increase would feel a lot better starting here.
01:21:381 - 01:23:920 - I wouldn't recommend to reduce the SV like this here, it' unnecessary imo, a single SV change would fit a lot better, since the song pace changes like that, not gradually like your SV.
01:21:381 - 01:36:151 - This part could be like calmer, emphasizing better the main sound in the song, actual rhythm isn't bad, just giving my opinion. Making this less dense could make the spread better, as Muzukashii barely has notes here (2/1 + 1/1).
02:02:227 (593,594,595,596,597,598) - Quite weird you don't use kats here.
03:21:381 - 03:26:920 - I'd suggest to use a similar structure as you did on 03:26:920 - 03:30:612 - , leaving a 1/1 break after the downbeat, plays really cool like that.

[ Muzukashii]
00:55:074 (162) - This note could fit better being 1/2 earlier, to fit better this synth sound you're following. This also would make the triple kkk sound better.
01:02:458 (194) - ^
01:09:843 (226) - ^ Also, this time the pattern may look a bit long, you could remove 01:10:074 (227) - to create a larger gap to balance the length of the pattern.
01:17:227 (256) - ^ Also a bit weird previous pattern was longer despite the music being very similar.
01:20:920 (273) - Remove this note? It isn't really following or adding something.
01:42:843 (317) - This note feels more like filler given how you mapped this part. It'd fit and sound better asa proper break.
01:57:612 (360) - ^
01:55:420 - Maybe add a note here? Sounds a bit awkward to break the music pattern here.
02:38:458 (500) - As in 00:55:074 (162) -
02:45:843 (532) - ^
02:49:535 (548) - ^
02:53:227 (563) - As in 01:09:843 (226) -
03:00:612 (593) - As in 01:17:227 (256) -
03:04:304 (610) - As in 01:20:920 (273) -
03:23:227 (678,679,680,681,682,683,684) - This pattern really stands out here, and it's weird to be the only one on this repetitive track.

[ Futsuu]
00:35:689 (39) - This note feels quite weird, if you're going to put a break here, it'd be better to start in 00:35:227 - along with the stronger beat here, imo.
00:55:074 (79) - Almost a similar reason as above, this note would play better being 1 beat earlier, letting the next pattern begin on a strong beat, feeling better to play.
00:58:766 (88) - ^
00:59:227 - 01:06:612 - Shouldn't this section keep the 1/2 5-note patterns?
01:42:612 (155,165) - Breaks could fit here nicely, imo.
02:26:458 - I think a note is missing here, as you don't have this 2/1 breaks anywhere in similar spots.
02:53:227 (289) - As 00:55:074 (79) -
03:34:304 (370) - Probably a big note could fit here.

That'd be all from my part, I guess.
Topic Starter
Aldwych
oh baby a triple!

Oh wait no. Anyway, gonna check this tonight. Thanks for the mod dake <3
Topic Starter
Aldwych

DakeDekaane wrote:

uguu

I'm gonna change for totoro, if he wants to update himself he'll gonna poke me (rite now in teh pussi)

[ Oni]
dem SV changes. Dem Paladin
00:20:458 - 00:22:304 - Please use a higher volume for these notes, specially the first ones, they're barely hearable. I Added generaly 10%, i think totoro wanted something interesting by following the synthe, and i'll try to respect what he did.
00:22:304 (73,74) - This overlap is really bad, as it gives a little time to react properly due the big note covering the kat. Downed to 1.30, in order to no get overlapp by the stream, i think the speed is not so high, so the overlapp won't be so noticed.
02:05:689 (616,617) - ^ 1.25
00:51:151 (228) - This may be my personal opinion, but the SV increase would feel a lot better starting here. Maybe but at least we have smoother SV changes.
01:21:381 - 01:23:920 - I wouldn't recommend to reduce the SV like this here, it' unnecessary imo, a single SV change would fit a lot better, since the song pace changes like that, not gradually like your SV. Ok fixed.
01:21:381 - 01:36:151 - This part could be like calmer, emphasizing better the main sound in the song, actual rhythm isn't bad, just giving my opinion. Making this less dense could make the spread better, as Muzukashii barely has notes here (2/1 + 1/1). Deleted 01:26:689 , 01:31:535, i think i can do more since the spread is so damn with futsuu.
02:02:227 (593,594,595,596,597,598) - Quite weird you don't use kats here. Kated at 02:02:804 and 02:03:151, the others makes no sense.
03:21:381 - 03:26:920 - I'd suggest to use a similar structure as you did on 03:26:920 - 03:30:612 - , leaving a 1/1 break after the downbeat, plays really cool like that. Well i don't know what to do, just delete at 03:24:843 , seems logic.

[ Muzukashii]
00:55:074 (162) - This note could fit better being 1/2 earlier, to fit better this synth sound you're following. This also would make the triple kkk sound better. Hesitant but k it's legit.
01:02:458 (194) - ^
01:09:843 (226) - ^ Also, this time the pattern may look a bit long, you could remove 01:10:074 (227) - to create a larger gap to balance the length of the pattern. Yes and no, why would i do a 3/2 break since i don't use to on the whole diff, i like to be consistent and make logic pattern.
01:17:227 (256) - ^ Also a bit weird previous pattern was longer despite the music being very similar. Didn't understand.
01:20:920 (273) - Remove this note? It isn't really following or adding something. Ok
01:42:843 (317) - This note feels more like filler given how you mapped this part. It'd fit and sound better asa proper break.
01:57:612 (360) - ^ ok x2
01:55:420 - Maybe add a note here? Sounds a bit awkward to break the music pattern here. Nope the break delimits the 2 section, plus it's a reverse pattern plus from Nwolf : Lacks big breaks, and i don't want to add much notes, since all said, delete delete delete delete.
02:38:458 (500) - As in 00:55:074 (162) -
02:45:843 (532) - ^
02:49:535 (548) - ^ Keeping, this k is special since this split the 2 sections between the first kiai part and the second one.
02:53:227 (563) - As in 01:09:843 (226) -
03:00:612 (593) - As in 01:17:227 (256) -
03:04:304 (610) - As in 01:20:920 (273) - Keeping, ^
03:23:227 (678,679,680,681,682,683,684) - This pattern really stands out here, and it's weird to be the only one on this repetitive track. Well i changed a bit, i keep the 3/4 logic because i like it and i found nothing, i deleted the double logic.

That'd be all from my part, I guess.
Yuzeyun

DakeDekaane wrote:

[ Futsuu]
00:35:689 (39) - This note feels quite weird, if you're going to put a break here, it'd be better to start in 00:35:227 - along with the stronger beat here, imo. Same as per nweff's mod
00:55:074 (79) - Almost a similar reason as above, this note would play better being 1 beat earlier, letting the next pattern begin on a strong beat, feeling better to play.
00:58:766 (88) - ^ kick notes seems not to be as powerful on these points at all to me...
00:59:227 - 01:06:612 - Shouldn't this section keep the 1/2 5-note patterns? needed breaks but added some notes
02:26:458 - I think a note is missing here, as you don't have this 2/1 breaks anywhere in similar spots. k and changed following note
02:53:227 (289) - As 00:55:074 (79) - same
03:34:304 (370) - Probably a big note could fit here. soft end, so no big

That'd be all from my part, I guess.
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeey
https://www.dropbox.com/s/oi10nk33d69t6 ... D.osu?dl=0 jeej
Topic Starter
Aldwych
HB Uprise!

Hoped for a ranked today, but i think it won't be. :<
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