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Envy - Uprise [Taiko|Osu]

posted
Total Posts
186
Topic Starter
Aldwych
This beatmap was submitted using in-game submission on dimanche 29 novembre 2015 at 10:54:34

Artist: Envy
Title: Uprise
Tags: dance house electronic edm Gezo Totoro le Pacha Natsu Newgrounds
BPM: 130
Filesize: 3844kb
Play Time: 03:34
Difficulties Available:
  1. Gezo's Muzukashii (1,94 stars, 383 notes)
  2. Hard (3,34 stars, 549 notes)
  3. Insane (4,17 stars, 672 notes)
  4. Natsu's Easy (1,44 stars, 198 notes)
  5. Normal (2 stars, 275 notes)
  6. Oni (2,78 stars, 729 notes)
  7. Pacha's Inner Oni (3,37 stars, 1058 notes)
Download: Envy - Uprise
Information: Scores/Beatmap Listing
---------------
New enV map,
Gezo said : #Uprise2015
I said : #Uprise2016

Who will win this? Let's teh battle begin! \o/

Spécial Thanks :
- Gezo for his Muzukashii diff : https://osu.ppy.sh/u/_Gezo_
- Totoro le Pacha for his Inner Oni diff : https://osu.ppy.sh/u/Totoro%20le%20Pacha
- Natsu for his easy diff : https://osu.ppy.sh/u/1953876
Major changes, need to download again :
- 04 / 08 / 14 : Normal clap hitsound changed.
- 13 / 12 / 14 : Changed Author EnV as Envy.
- 19 / 12 / 14 : Deleted Envy as tag
- 28 / 11 / 15 : Added natsu's Easy & Move source to tags.
Yuzeyun
DEVINE CE QUE JE VAIS DEMANDER BITCH
Topic Starter
Aldwych
do it bitch. :>
Yuzeyun
SPOILER
osu file format v12

[General]
AudioFilename: EnV - Uprise.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7522,58526
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.4999999

[Metadata]
Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:FutsuuZoda
Source:Newgrounds
Tags:dance house electronic edm
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"uprise.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
142,461.538461538462,4,1,0,100,1,0
22289,-100,4,1,0,100,0,1
22295,-100,4,1,0,100,0,0
51834,-100,4,1,0,100,0,1
81372,-100,4,1,0,100,0,0
125680,-100,4,1,0,100,0,1
153372,-100,4,1,0,100,0,0
155218,-100,4,1,0,100,0,1
184763,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,179,64
Combo2 : 229,229,229
Combo3 : 215,179,217
Combo4 : 150,152,150

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256,192,163526,1,0,0:0:0:0:
256,192,163757,1,0,0:0:0:0:
256,192,163988,1,8,0:0:0:0:
256,192,164449,1,0,0:0:0:0:
256,192,164911,1,8,0:0:0:0:
256,192,165142,1,0,0:0:0:0:
256,192,165603,1,0,0:0:0:0:
256,192,165834,1,8,0:0:0:0:
256,192,166295,1,0,0:0:0:0:
256,192,166757,1,8,0:0:0:0:
256,192,167218,1,0,0:0:0:0:
256,192,167449,1,0,0:0:0:0:
256,192,167680,1,8,0:0:0:0:
256,192,168142,1,0,0:0:0:0:
256,192,168603,1,8,0:0:0:0:
256,192,169065,1,0,0:0:0:0:
256,192,169526,1,8,0:0:0:0:
256,192,169988,1,4,0:0:0:0:
256,192,170449,1,8,0:0:0:0:
256,192,170680,1,0,0:0:0:0:
256,192,170911,1,0,0:0:0:0:
256,192,171142,1,0,0:0:0:0:
256,192,171372,1,8,0:0:0:0:
256,192,171834,1,0,0:0:0:0:
256,192,172295,1,8,0:0:0:0:
256,192,172526,1,8,0:0:0:0:
256,192,172757,1,8,0:0:0:0:
256,192,173218,1,8,0:0:0:0:
256,192,173680,1,0,0:0:0:0:
256,192,174142,1,8,0:0:0:0:
256,192,174603,1,0,0:0:0:0:
256,192,174834,1,0,0:0:0:0:
256,192,175065,1,8,0:0:0:0:
256,192,175526,1,0,0:0:0:0:
256,192,175988,1,8,0:0:0:0:
256,192,176218,1,8,0:0:0:0:
256,192,176449,1,8,0:0:0:0:
256,192,176911,1,8,0:0:0:0:
256,192,177142,1,8,0:0:0:0:
256,192,177372,1,0,0:0:0:0:
256,192,177834,1,8,0:0:0:0:
256,192,178295,1,0,0:0:0:0:
256,192,178526,1,0,0:0:0:0:
256,192,178757,1,8,0:0:0:0:
256,192,179218,1,0,0:0:0:0:
256,192,179680,1,8,0:0:0:0:
256,192,179911,1,0,0:0:0:0:
256,192,180372,1,0,0:0:0:0:
256,192,180603,1,8,0:0:0:0:
256,192,181065,1,0,0:0:0:0:
256,192,181526,1,8,0:0:0:0:
256,192,181988,1,0,0:0:0:0:
256,192,182218,1,0,0:0:0:0:
256,192,182449,1,8,0:0:0:0:
256,192,182911,1,0,0:0:0:0:
256,192,183372,1,8,0:0:0:0:
256,192,184295,1,8,0:0:0:0:
256,192,184757,1,4,0:0:0:0:
256,192,185680,1,0,0:0:0:0:
256,192,186142,1,8,0:0:0:0:
256,192,186603,1,0,0:0:0:0:
256,192,187065,1,8,0:0:0:0:
256,192,187526,1,0,0:0:0:0:
256,192,188449,1,0,0:0:0:0:
256,192,189372,1,8,0:0:0:0:
256,192,189834,1,8,0:0:0:0:
256,192,190295,1,0,0:0:0:0:
256,192,190757,1,8,0:0:0:0:
256,192,191218,1,0,0:0:0:0:
256,192,192142,1,0,0:0:0:0:
256,192,193065,1,0,0:0:0:0:
256,192,193526,1,8,0:0:0:0:
256,192,193988,1,0,0:0:0:0:
256,192,194218,1,0,0:0:0:0:
256,192,194449,1,8,0:0:0:0:
256,192,194911,1,0,0:0:0:0:
256,192,195834,1,0,0:0:0:0:
256,192,196757,1,0,0:0:0:0:
256,192,196988,1,0,0:0:0:0:
256,192,197218,1,8,0:0:0:0:
256,192,197680,1,0,0:0:0:0:
256,192,198142,1,8,0:0:0:0:
256,192,198603,1,0,0:0:0:0:
256,192,199526,1,4,0:0:0:0:
256,192,199988,1,8,0:0:0:0:
256,192,200449,1,0,0:0:0:0:
256,192,200911,1,8,0:0:0:0:
256,192,201142,1,8,0:0:0:0:
256,192,201372,1,0,0:0:0:0:
256,192,201834,1,8,0:0:0:0:
256,192,202295,1,0,0:0:0:0:
256,192,203218,1,0,0:0:0:0:
256,192,203680,1,8,0:0:0:0:
256,192,204142,1,0,0:0:0:0:
256,192,204603,1,8,0:0:0:0:
256,192,204834,1,8,0:0:0:0:
256,192,205065,1,0,0:0:0:0:
256,192,205526,1,8,0:0:0:0:
256,192,205988,1,0,0:0:0:0:
256,192,206911,1,0,0:0:0:0:
256,192,207372,1,8,0:0:0:0:
256,192,207834,1,0,0:0:0:0:
256,192,208295,1,8,0:0:0:0:
256,192,208526,1,8,0:0:0:0:
256,192,208757,1,0,0:0:0:0:
256,192,209218,1,8,0:0:0:0:
256,192,209680,1,0,0:0:0:0:
256,192,210603,1,0,0:0:0:0:
256,192,211065,1,8,0:0:0:0:
256,192,211526,1,0,0:0:0:0:
256,192,211988,1,8,0:0:0:0:
256,192,212218,1,8,0:0:0:0:
256,192,212449,1,0,0:0:0:0:
256,192,212911,1,8,0:0:0:0:
256,192,213372,1,0,0:0:0:0:
256,192,214295,1,0,0:0:0:0:

also Muzukashii pour le nom de ta diff.
Topic Starter
Aldwych
Thanks gezo, i'll change my diff's name later. I did some shiet about it my map.
SkinnyJommy
Hello, here's the mod from my queue!

[Insane]

00:08:911 (5,6,7,8,9,10,11) - I think these jumps are a bit to extreme, there's no change in the song that would allow for those kind of jumps
00:36:834 (1) - Remove NC
00:37:065 (1) - I think the SV change is a bit to fast, this will surely break people's combos if they've never played this before
02:20:218 (1) - Remove NC

Well that's it for my mod

really cool song, and map. Hopefully this helped you out a bit :D

GL
Topic Starter
Aldwych

skinnyjimmy wrote:

Hello, here's the mod from my queue!

[Insane]

00:08:911 (5,6,7,8,9,10,11) - I think these jumps are a bit to extreme, there's no change in the song that would allow for those kind of jumps I reduce the whole jump size.
00:36:834 (1) - Remove NC Ok
00:37:065 (1) - I think the SV change is a bit to fast, this will surely break people's combos if they've never played this before it's is not really so fast, and i consider this SV as a boost because there's a little kiai here. But if some people notce it too, i'll reduce it.
02:20:218 (1) - Remove NC Ok

Well that's it for my mod

really cool song, and map. Hopefully this helped you out a bit :D

GL
Thanks you, take your cookie! :D
Everything
Hello, thanks for commenting on my queue. As requested I will do a mod for "FuutsuZoda" taiko difficulty.

*First time modding taiko(modding the way from how I mod on standard osu maps)*
d = regular/small don
k = regular/small katsu
D = Big Don
K = Big Katsu

This is self explanatory. All of the things I pointed out are all dons. It should be fairly easy to find the combo numbers on taiko editor lol. I thought these had needed a big don.

00:25:993(21) change d to D
00:29:751(32) change d to D
00:33:393(41) change d to D
00:44:430(70) change d to D
00:48:171(80) change d to D
00:55:574(99) change d to D
00:59:295(111) change d to D
01:10:316(142) change d to D
01:14:054(153) change d to D
01:17:666(163) change d to D
01:54:600(205) change d to D
01:58:360(212) change d to D
02:09:393(234) change d to D
02:13:072(244) change d to D
02:27:840(287) change d to D
02:38:926(315) change d to D
02:46:298(337) change d to D
02:53:662(357) change d to D
02:57:379(368) change d to D
03:01:099(378) change d to D

Hope this helped, and wish you best of luck! (:
Yuzeyun
None of these make any sense... I mean it's okay to have big notes but I don't want a whole spam of them. All the current big notes have a link to the song, having any of these in make the whole chart weird to play.
Topic Starter
Aldwych
It seems that because nothing have been change i'm not really able to give a kudosu here unless it's for the effort. :<
Sorry. :x
Soldsaga KunG
Hi ~ M4M :D

d = don
D = Big Don
k = kat
K = Big Kat

FutsuuZoda
00:58:295 (108) - remove
01:12:834 (148) - k
02:10:526 (236) - k

Muzukashii
00:03:488 (12,15) - Ctrl + G
00:31:988 (40,41,42,43,44,45) - dk dk kk
01:21:488 - to 01:36:026 - Do not have a break Unrankable

Good Luck :) :)
Topic Starter
Aldwych

Soldsaga KunG wrote:

Hi ~ M4M :D

d = don
D = Big Don
k = kat
K = Big Kat

Muzukashii
00:03:488 (12,15) - Ctrl + G Ok
00:31:988 (40,41,42,43,44,45) - dk dk kk prefer dk dd kk
01:21:488 - to 01:36:026 - Do not have a break Unrankable Fixed

Good Luck :) :)
THank you! :D
SkyDevil
from my modding queue

Normal
00:02:449 (4) - cant really say that i like that many repeats but idk,,, dont really like it ;A;
00:26:911 (2,3,4) - lets align them nicely 00:55:526 (5) - 10 combo at normal,,, put nc here
01:10:065 (5) - >super nazi< move 1 grid down pls
01:38:911 - cant you create a soft-slidertick file and use it here ;_;? its annoying whenever it suddenly gets cut off,,, I dont have a file like that though, I tried to find one for my own map but I couldn't..
02:09:372 (5) - nc here as well, 10 combo

solid normal

Hard
00:05:680 (6,7,8) - kind of a flow killer to have a triple stack after a jump :|
00:25:526 (7) - im almost sure peppy banned these sliders (just make them slightly wiggle, peppy just didnt want to have unreadable sliders)
00:32:911 (5) - ^
00:36:603 (4,5,1) - might confuse players since it looks exactly like those triplets (dunno how to call them)
00:40:295 (4) - errr ill stop mentioning them
00:49:295 (5,6,7,8) - eh dont really like whenever people stack a circle after a stream, doesnt play very well imo
01:08:680 (2,3) - I dont see how people are supposed to be able to read this :I
01:37:065 - the same thing as in normal
02:11:449 (7,8,9) - doesnt fit that well tbh
02:14:449 (8) - nc pls
02:19:988 (10,11,1) - same as the other
02:49:526 (1) - the sv change is a bit too big imo, its unlike the wiggly sliders rankable but eh kind of a super flow killer

hard is.. too hard xD more like an easy insane, nicely mapped tho

Insane
ooh cs 5
00:11:218 (1,2,3,4) - im almost sure people will click (4) immediatly after (3)
00:14:911 (1 to 8) - no whistle sounds here somewhere?
00:18:603 (11) - nc? i just hate seeing long combos
00:40:757 (1,2,3,4) - same as with the other one i mentioned, its kinda confusing
00:49:295 (5,6,7,8) - same as with hard aa pls no stack
01:39:372 - same as other diffs
02:29:103 (6,7) - I let most of the spacing problems slide but this one should really be spaced out
02:44:911 (2,3,4,5,6,7,8) - yeah i doubt this will work
02:49:526 (1) - super flow killer *A*)/
03:04:295 (1) - ^ tho i guess youre kinda excused here since the sv after this turns back to normal, tho i want the kiai to end there not 03:04:757 -

sv is soooo mixed so idk what to say it looks kinda cool i guess

nice mapset on overall
-Sh1n1-
Hi~ from M4M (I mod you map yesterday u.u But my network is bad :c)

[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[FutsuuZoda]

  1. 00:39:372 (56,57,58,59) - Try to make the same pattern like: 00:43:065 (66,67,68,69) -
  2. 00:50:449 (86) - change to d
  3. 01:19:988 (169) - ^
  4. 02:48:603 (343,344) - continue with your pattern, add d and make ddk
  5. 02:52:757 (355) - move to 02:52:988 -
  6. 02:54:834 (360) - move to 02:54:372 -
  7. 03:01:757 (380) - move to 03:01:295 -
  8. 03:03:603 - add d and add d here - 03:03:834 - too
  9. 03:14:218 (402) - delete
  10. 03:16:988 (407) - ^
[Muzukashii]

  1. 00:00:142 (1,2,3,4,5,6,7,8,9) - I was thinking in this pattern and why you don't try it? kkdkddkdkkd
  2. 00:26:911 (18,19,20) - change to d
  3. 00:28:526 (25) - move to 00:28:295 - and 00:28:757 (26) - move to 00:28:642 -
  4. 00:30:834 (35,36,37) - change to ddd, if you this <- 00:30:949 (36) - move to 00:31:295 -
  5. 00:34:180 (49) - kat? change to k please.
  6. 00:39:834 (73) - move to 00:39:718 - and change to d if you this <- delete 00:39:949 (74) -
  7. This triplet is not here 00:54:372 (12,13,14) -. So... 00:54:488 (13) - move to 00:54:257 -
  8. 01:03:488 - add k here
  9. 02:43:642 (37,38,39,40) - I don't like this part, Try with this pattern: delete 02:43:642 (37) - and delete 02:44:103 (40) -
    and 02:43:988 (39) - move to 02:44:218 - (This patern sounds better)
  10. 02:52:642 (77) - move to 02:52:526 - and 02:52:758 (78) - move to 02:52:988 -
  11. 03:19:757 (183) - k?
GL :)
Topic Starter
Aldwych
Hi SkyDevil! o/

SkyDevil wrote:

from my modding queue

Normal
00:02:449 (4) - cant really say that i like that many repeats but idk,,, dont really like it ;A; I know, me too but i really wanted to follow the music without mapping else than 1.0 tick spacing. T_T, I may change it if other people will notice it.
00:26:911 (2,3,4) - lets align them nicely Now the DS is the same, hope it's correctly align (yes an image is cool but if i don't have the exact position i can only do an approximation ;)00:55:526 (5) - 10 combo at normal,,, put nc here Awww my bad.
01:10:065 (5) - >super nazi< move 1 grid down pls Wow such nazi! Nvm i just go up the 6th and align it it's better.
01:38:911 - cant you create a soft-slidertick file and use it here ;_;? its annoying whenever it suddenly gets cut off,,, I dont have a file like that though, I tried to find one for my own map but I couldn't.. I know that feel bro, actually i do not have it, i'll try also.
02:09:372 (5) - nc here as well, 10 combo Mewwwwww.

solid normal

Hard
00:05:680 (6,7,8) - kind of a flow killer to have a triple stack after a jump :| It's because there's no really change on the sounds. :<
00:25:526 (7) - im almost sure peppy banned these sliders (just make them slightly wiggle, peppy just didnt want to have unreadable sliders) Oké oké
00:32:911 (5) - ^ Hue
00:36:603 (4,5,1) - might confuse players since it looks exactly like those triplets (dunno how to call them) Ye stream, i know it's a trap.
00:40:295 (4) - errr ill stop mentioning them fiejfeofizfegfgreta
00:49:295 (5,6,7,8) - eh dont really like whenever people stack a circle after a stream, doesnt play very well imo Meh you don't like trap skill. :'(
01:08:680 (2,3) - I dont see how people are supposed to be able to read this :I Me neither xD
01:37:065 - the same thing as in normal hue
02:11:449 (7,8,9) - doesnt fit that well tbh I would like to make something different and not make it boring, how does it not fit? Rythm? Pattern? dçzjfz?
02:14:449 (8) - nc pls On the 9th so
02:19:988 (10,11,1) - same as the other Same
02:49:526 (1) - the sv change is a bit too big imo, its unlike the wiggly sliders rankable but eh kind of a super flow killer Mew ok.

hard is.. too hard xD more like an easy insane, nicely mapped tho Ye, like my previous map hard map on Paladin, i would like to make it challengin' and prepare people to the insane.


Insane
ooh cs 5 Ye, i know that people will talk about, i keep notice on it and will adjust if necessary.
00:11:218 (1,2,3,4) - im almost sure people will click (4) immediatly after (3) Maybe, but i'll keep staying like that
00:14:911 (1 to 8) - no whistle sounds here somewhere? Added some.
00:18:603 (11) - nc? i just hate seeing long combos At 11thmy bad.
00:40:757 (1,2,3,4) - same as with the other one i mentioned, its kinda confusing Just reversed the 4th. But same as above
00:49:295 (5,6,7,8) - same as with hard aa pls no stack :>
01:39:372 - same as other diffs
02:29:103 (6,7) - I let most of the spacing problems slide but this one should really be spaced out I agree for this now.
02:44:911 (2,3,4,5,6,7,8) - yeah i doubt this will work CHanged.
02:49:526 (1) - super flow killer *A*)/ Co-co-combo breaker!
03:04:295 (1) - ^ tho i guess youre kinda excused here since the sv after this turns back to normal, tho i want the kiai to end there not 03:04:757 - I will notice it, because the finish after shows the end of the part. So i notice it.

sv is soooo mixed so idk what to say it looks kinda cool i guess I can accept that my insane is really strange. :D

nice mapset on overall
Thank you! :D

[Muzukashii]

00:00:142 (1,2,3,4,5,6,7,8,9) - I was thinking in this pattern and why you don't try it? kkd kdd kdk k d I follow it to 11 because you notice 11 notes.
00:26:911 (18,19,20) - change to d Right.
00:28:526 (25) - move to 00:28:295 - and 00:28:757 (26) - move to 00:28:642 - Ok and i add a "d" after to not confuse the player.
00:30:834 (35,36,37) - change to ddd, if you this <- 00:30:949 (36) - move to 00:31:295 - I won't, and i will for the second.
00:34:180 (49) - kat? change to k please. Ok
00:39:834 (73) - move to 00:39:718 - and change to d if you this <- delete 00:39:949 (74) - ok
This triplet is not here 00:54:372 (12,13,14) -. So... 00:54:488 (13) - move to 00:54:257 - Right
01:03:488 - add k here ok
02:43:642 (37,38,39,40) - I don't like this part, Try with this pattern: delete 02:43:642 (37) - and delete 02:44:103 (40) -
and 02:43:988 (39) - move to 02:44:218 - (This patern sounds better) Ok
02:52:642 (77) - move to 02:52:526 - and 02:52:758 (78) - move to 02:52:988 - Right
03:19:757 (183) - k? Noop
I also deleted 2 useless notes to respect the 777 combo.
THanks -Sh1n1 :D
Luvdic
Hello

[Timing]

I am getting an offset of 150, might just be me, it's been so long since I timed, but I do noticed that timing might be a bit wrong while modding, so at least get someone else to double check that.

[Insane]

00:45:611 (5,6) - Is not that clear that these two notes are separated by 1/2 imo.

00:52:880 - I would take out this beat away (as in delete the slider, and put a circle at 00:52:996 - or a slider starting at 00:52:765 - and ending at 00:52:996 - whatever is better for you)

Actually, on a related note, it sounds much sexier if you delete all the beats located in similar places, such as 00:54:726 - 01:02:111 - 01:03:957 - etc etc etc. I know that you already done it for some places, but imo it would be better if you do it on all of them. Or at least use them in parts, as in first kiai skip that beat, second kiai dont skip, do it wouldnt look so random

01:48:611 (8) - New combo maybe?
02:08:457 - Considering that you added a note at 02:06:611 (5) - maybe you should add one in here too, to keep consistency
02:23:111 - This spot needs a beat
02:41:226 (9,10,11,12,13) - Stream should be where the slider is... not the other way around

02:49:303 (12) - I would move it away from the slider (avoid touching) its less confusing this way imo
02:53:919 (4) - Same as above

03:00:611 (7) - Maybe take away the repeat, and then add notes at 03:00:957 - and 03:01:073 -

[Hard]

00:36:603 (4) - Maybe new combo here instead of the next slider
00:52:872 - Same comment as insane, as in, consider deleting all these beats
00:54:718 (3) - Im sorry, but this slider is simply not working as intended imo.
01:44:334 (4) - Its not that obvious that this note is in blue tick. I recommend remapping this whole part: 01:43:526 (1,2,3,4,5) - . Just to give an example: 01:40:065 (1,2,3,4,5,6) - this part is pretty clear that 01:40:642 (2) - is in a blue tick, so try something like that as well?
02:19:988 (10) - New combo here instead of next slider
02:53:795 (1) - Slider should start at 02:53:680 - Cant see any reason at all to start it here...
02:53:680 - Should not skip this note

[Normal]

The beginning part... is kinda hard to follow imo, specially for a normal, I would try to simplify things as much as I can. Not sure what to suggest... without having to completely destroy what you have done so far....

I guess Normal is good enough for me, if it werent for the beginning ;)
Topic Starter
Aldwych
Hi Xanandra!

Xanandra wrote:

Hello

[Timing]

I am getting an offset of 150, might just be me, it's been so long since I timed, but I do noticed that timing might be a bit wrong while modding, so at least get someone else to double check that. Ok i'll try to find someone for a timing check and we'll see if it's wrong or not.

[Insane]

00:45:611 (5,6) - Is not that clear that these two notes are separated by 1/2 imo. No it's 1/4 but i reverse the 5th.

00:52:880 - I would take out this beat away (as in delete the slider, and put a circle at 00:52:996 - or a slider starting at 00:52:765 - and ending at 00:52:996 - whatever is better for you) I just reverse the slider to make it more clean to read, but i won't delete the slider, there's no real reason.

Actually, on a related note, it sounds much sexier if you delete all the beats located in similar places, such as 00:54:726 - 01:02:111 - 01:03:957 - etc etc etc. I know that you already done it for some places, but imo it would be better if you do it on all of them. Or at least use them in parts, as in first kiai skip that beat, second kiai dont skip, do it wouldnt look so random. That sound interesting but i don't really know what you wanted to, if you mean bu put soft sound during 1/4 on these part ok, but i hear nothing different.

01:48:611 (8) - New combo maybe? Right
02:08:457 - Considering that you added a note at 02:06:611 (5) - maybe you should add one in here too, to keep consistency No, it breaks the whole pattern, and the previous one is to help the player with a spacing of 0.5tick before a stream.
02:23:111 - This spot needs a beat Let's try it.
02:41:226 (9,10,11,12,13) - Stream should be where the slider is... not the other way around It also works, and it will break the pattern.

02:49:303 (12) - I would move it away from the slider (avoid touching) its less confusing this way imo Ok
02:53:919 (4) - Same as above Ok

03:00:611 (7) - Maybe take away the repeat, and then add notes at 03:00:957 - and 03:01:073 - Why not.

[Hard]

00:36:603 (4) - Maybe new combo here instead of the next slider No.
00:52:872 - Same comment as insane, as in, consider deleting all these beats Same as insane.
00:54:718 (3) - Im sorry, but this slider is simply not working as intended imo. Why? We don't here the beats between us and the spacing is 0.5 tick so there's no confusion
01:44:334 (4) - Its not that obvious that this note is in blue tick. I recommend remapping this whole part: 01:43:526 (1,2,3,4,5) - . Just to give an example: 01:40:065 (1,2,3,4,5,6) - this part is pretty clear that 01:40:642 (2) - is in a blue tick, so try something like that as well? I Prefer changing the 2 circles by a slider, because it sound different on your example so we cannot follow this aswell.
02:19:988 (10) - New combo here instead of next slider Same
02:53:795 (1) - Slider should start at 02:53:680 - Cant see any reason at all to start it here... Ups, you're right but i prefer starting at 02:53:911, sounds better
02:53:680 - Should not skip this note It's not skiped, just an end of slider

[Normal]

The beginning part... is kinda hard to follow imo, specially for a normal, I would try to simplify things as much as I can. Not sure what to suggest... without having to completely destroy what you have done so far.... Hmmm, i know it will cause some problems (for me too imo), i replace all the big reverse sliders by big one and single reverse, by this way the player cannot be really confused and it follows the rythm

I guess Normal is good enough for me, if it werent for the beginning ;)
Thanks you very much take your cookie! :D
ts8zs
Hey。
offset 155
[Insane]
00:05:680 (7) - Ctrl+G,better flow
00:07:526 (1) - 100,156,blanket
00:25:526 (7) - https://osu.ppy.sh/ss/1927771 show music's shake
00:32:911 (6) - ^other same
00:30:488 - missed a sound?
00:41:449 (4) - Ctrl+G better flow
00:46:065 (7) - 416,144 better flow?
00:46:065 (7) - Ctrl+G better flow
00:49:757 (8) - 152,356 to show downbeat
01:00:603 (9) - Ctrl+G better flow
01:41:449 (1) - Ctrl+G better flow
01:42:372 (3,5) - swap,better flow
[Pacha's Taiko Oni]
00:18:142 (77,78,79) - dkk fits more
00:21:372 - volume too low here XD
01:57:142 (597,598,599,600) - dk dk fits more?
03:10:295 (1010) - d fits more
a good map
[Hard]
Nothing found:D
03:04:065 (3) - this needs more point
[Muzu]
a little difficult as muzu XD
[FutsuuZoda]
Oh,this is muzu XD
[Normal]
Did a quick check,nothing found:D

Make insane better then try to find a BAT:D
Topic Starter
Aldwych

ts8zs wrote:

Hey。
offset 155 Ok, it fits well
[Insane]
00:05:680 (7) - Ctrl+G,better flow Yep
00:07:526 (1) - 100,156,blanket That was a mistake its position, so i changed.
00:25:526 (7) - https://osu.ppy.sh/ss/1927771 show music's shake I would agree with you, but by the previous mod, these kind of sliders may be too much messy.
00:32:911 (6) - ^other same ^
00:30:488 - missed a sound? Yes but for the pattern, no.
00:41:449 (4) - Ctrl+G better flow Ok
00:46:065 (7) - 416,144 better flow? I see what you did there so i tried.
00:46:065 (7) - Ctrl+G better flow ^
00:49:757 (8) - 152,356 to show downbeat uH?
01:00:603 (9) - Ctrl+G better flow Ok
01:41:449 (1) - Ctrl+G better flow I will try not for pattern.
01:42:372 (3,5) - swap,better flow For symettry, no.
[Pacha's Taiko Oni]
00:18:142 (77,78,79) - dkk fits more
00:21:372 - volume too low here XD
01:57:142 (597,598,599,600) - dk dk fits more?
03:10:295 (1010) - d fits more
a good map
[Hard]
Nothing found:D
03:04:065 (3) - this needs more point For what? Slidertoo strage?
[Muzu]
a little difficult as muzu XD
[FutsuuZoda]
Oh,this is muzu XD
[Normal]
Did a quick check,nothing found:D

Make insane better then try to find a BAT:D
Thank you! :D
Everything

_Gezo_ wrote:

None of these make any sense... I mean it's okay to have big notes but I don't want a whole spam of them. All the current big notes have a link to the song, having any of these in make the whole chart weird to play.

Ah sorry, I've never really done taiko modding but still, best of luck on this map
Everything

Aldwych wrote:

It seems that because nothing have been change i'm not really able to give a kudosu here unless it's for the effort. :<
Sorry. :x
as I said above, sorry about that ^^; I'm a bit rusty with this and that's okay for kudosu. I did mention that if you did not find it useful on my mod then you don't have to give. But best of luck with your bestmap!
rezoons
(https://osu.ppy.sh/wiki/Ranking_Criteria)

--------------------------------------------


wooops. Tu devrais faire une easy ou simplifier ta diff sinon les Bats risquent de t’embêter avec ça :p
Topic Starter
Aldwych
zdsfghjfpzelfp^kfepfkdpkopkgfoekpkerrgrpokeperkkergker de 0.01
ok...

Je vais réduire un peu la difficulté pour qu'elle passe à 2.00 ou en-dessous lel.
Gaia
from my queue

[General]
You need a diff below 2.0 stars for this mapset to be rankable. your normal diff is currently at 2.01 stars

[Normal]
alright, well I've never seen a CS4 normal before. Not to mention it's also the easiest diff in your mapset and it also shares the same cs as hard. CS3 please.

00:07:539 (1) - curving this would flow better imo
00:09:847 (4) - flow. move to (332, 156) and fix the shape
00:14:924 (1,2,3) - since this is the easiest diff it's best to refrain from stacking
00:16:308 (4,5) - minor overlap doesnt look good
00:19:078 (7) - you had nc every other measure before, so to be consistent nc this
00:24:616 (4) - you wanna line up with (2) so move to somewhere like (420, 144)
00:33:385 (1) - i would bend the other way since the flow doesnt feel right the way it is right now
00:40:770 (1) - better flow http://puu.sh/aWSPq/36205dbe67.jpg
00:44:001 (6,1) - ^ http://puu.sh/aWSWF/39921bc6d4.jpg and also fix blanket on (2) if u followed
00:46:308 (3,4) - again stacking for easiest diff
00:50:001 (1) - i think there isnt enough reaction room between the end of spinner and the slider, but u have to check with someone else about that
01:06:616 (1) - bend other way for better flow
01:10:308 (6) - 01:12:155 (3) - why not stack?
01:14:924 (3) - flow here is meh so i'd curve the other way
01:45:155 (4,5) - flow breaks shouldn't exist in normal, especially since it's the easiest diff
01:46:770 (6) - 01:47:693 (2) - line them up to look neater
02:11:231 (5) - make parallel with 02:09:847 (3) - (rotate~-20%?) it also flows better into the next few notes
02:13:078 (1) - flow break again, point down instead of up
02:14:001 (2) - copy 02:14:924 (4) - looks neater http://puu.sh/aWTJM/1cf492a3fc.jpg
02:15:847 (6) - down instead

your flow breaks i strongly suggest u rework them

[Hard]
00:11:693 (2) - missing whistle?
00:37:078 (1) - SV change way too sudden.. people will slider break, (I will for sure) besides it's not very noticeable since this place is basically the same as 00:22:308 (1) -
00:51:847 (1) - 00:54:155 (1) - these 2 combos. the music basically repeats itself yet your rhythm is different. quite confusing (but then again u have the different stuff later too)
01:36:616 (3) - i would curve a lil more to make slider end form a triangle shape with (1,2) and also blanket (2) a bit http://puu.sh/aWUBg/b990f316c7.jpg
01:40:078 (1) - 01:41:924 (6,7) - how they dont stack bothers me lol
02:03:616 (4) - (188,319) to perfectly stack with 02:01:308 (8) - (that 1 pixel move wow)
02:05:693 (1) - ugh too fast
02:20:001 (10,11) - put these closer to 02:20:462 (1) - (or just stack them) since they're 1/2 apart but they look the same as 02:21:155 (2,3,4) - which are 1/4 apart
02:30:385 (4) - 02:29:924 (2,3) - they're all 1/2 apart but have different spacing. confusing
03:04:078 (3) - shape isn't very pretty.. (taken from something i modded recently ->) http://puu.sh/aWVje/7f6db4d41e.jpg
03:19:539 (1,2,3,4) - different spacing? plus this doesnt look very clean either. copy one and ctrl+>

[Insane]
I can't say im a fan of CS5 but i'll try my best
00:11:231 (1) - remove whistle sound
00:27:847 (1) - ctrl+G better flow . Don't change 00:29:001 (5) - tho.
00:30:385 (3) - listening to the music i think this should be 1/4 long
00:37:078 (1) - same as hard but since its insane its more lenient towards this stuff. but still highly recommended to change!!
00:47:001 (3) - should be 1/4 imo
00:52:308 (3,4,5,6,7,8) - this stream is impossible with cs5 and that spacing. closer please...
00:56:001 (2,3,4,5,6) - omg.
00:57:616 (2,3,4,5,6) - ermahgerd. this one actually isn't as bad but still super hard
00:59:693 (3) - this is just ridiculous.. if you can play this then you must be rrtyui
01:44:693 (3,4,5) - it looks bad cuz its unbalanced.
01:49:539 (3,4,5) - tricky cuz lack of spacing
01:54:847 (2) - wrong hitsound

omg i cant do this anymore. you seriously need to fix those streams of yours. not even skystar space streams the way you're doing right now. yeah, the diff is only 4.5 stars but you shouldn't add impossible streams to raise the difficulty.

anyways good luck and have fun
Topic Starter
Aldwych
Hi Gaia!

Gaia wrote:

from my queue

[General]
You need a diff below 2.0 stars for this mapset to be rankable. your normal diff is currently at 2.01 stars As I said above i'll do it.

[Normal]
alright, well I've never seen a CS4 normal before. Not to mention it's also the easiest diff in your mapset and it also shares the same cs as hard. CS3 please. I changed.

00:07:539 (1) - curving this would flow better imo I didn't find out why, but i changed the whole part here to make it more intuitive and easier to folow
00:09:847 (4) - flow. move to (332, 156) and fix the shape ^
00:14:924 (1,2,3) - since this is the easiest diff it's best to refrain from stacking Ok i moved the circles
00:16:308 (4,5) - minor overlap doesnt look good And what can i do? I decrease the CS value and i've more Overlapping, i won't increase the DS randomly. But i fixed a little.
00:19:078 (7) - you had nc every other measure before, so to be consistent nc this Yep you right.
00:24:616 (4) - you wanna line up with (2) so move to somewhere like (420, 144) Ok, i also change the position a little bit after to make it more fluent.
00:33:385 (1) - i would bend the other way since the flow doesnt feel right the way it is right now Me not, the sound is changing during the slider, it sounds interesting. And curving all sliders make it boring
00:40:770 (1) - better flow http://puu.sh/aWSPq/36205dbe67.jpg Right
00:44:001 (6,1) - ^ http://puu.sh/aWSWF/39921bc6d4.jpg and also fix blanket on (2) if u followed How many? I put 5 degrees, and of course yes.
00:46:308 (3,4) - again stacking for easiest diff Ok ok
00:50:001 (1) - i think there isnt enough reaction room between the end of spinner and the slider, but u have to check with someone else about that I deleted the last circle, it makes 1 white tick to react.
01:06:616 (1) - bend other way for better flow I took the same slider used previously
01:10:308 (6) - 01:12:155 (3) - why not stack? Because dozajkdzajdizaojajfpzjzeiçuejfzioa
01:14:924 (3) - flow here is meh so i'd curve the other way Meh 180° >w<
01:45:155 (4,5) - flow breaks shouldn't exist in normal, especially since it's the easiest diff I know, but here i've no issue, plus these sliders are close so it's not a bad break.
01:46:770 (6) - 01:47:693 (2) - line them up to look neater Ok... (i guess)
02:11:231 (5) - make parallel with 02:09:847 (3) - (rotate~-20%?) it also flows better into the next few notes
02:13:078 (1) - flow break again, point down instead of up Ok by stacking on the previous slider.
02:14:001 (2) - copy 02:14:924 (4) - looks neater http://puu.sh/aWTJM/1cf492a3fc.jpg Yep, i did the same before reading.
02:15:847 (6) - down instead Ok

your flow breaks i strongly suggest u rework them

[Hard]
00:11:693 (2) - missing whistle? No
00:37:078 (1) - SV change way too sudden.. people will slider break, (I will for sure) besides it's not very noticeable since this place is basically the same as 00:22:308 (1) - I will keep like this, between this one and the previous one, the sound is low so its kinda boost.
00:51:847 (1) - 00:54:155 (1) - these 2 combos. the music basically repeats itself yet your rhythm is different. quite confusing (but then again u have the different stuff later too) I changed because you agree by the fact is it's so different and confuse from others so there's to reason to keep it.
01:36:616 (3) - i would curve a lil more to make slider end form a triangle shape with (1,2) and also blanket (2) a bit http://puu.sh/aWUBg/b990f316c7.jpg Nice idea
01:40:078 (1) - 01:41:924 (6,7) - how they dont stack bothers me lol I don't care, it's no the same pattern. :>
02:03:616 (4) - (188,319) to perfectly stack with 02:01:308 (8) - (that 1 pixel move wow) Wow! Such changes!
02:05:693 (1) - ugh too fast You felt prepared! :>
02:20:001 (10,11) - put these closer to 02:20:462 (1) - (or just stack them) since they're 1/2 apart but they look the same as 02:21:155 (2,3,4) - which are 1/4 apart Hmmm... yes but no... i were are in the second part of the music, it means that the player should know the rythm and the 1/2 is just a slow, after we go normal again, so i consider that the player should be aware and is able to differ this 1/2 and these next 1/4.
02:30:385 (4) - 02:29:924 (2,3) - they're all 1/2 apart but have different spacing. confusing There was just a pattern before I changed a bit, it fllows the rythm and does not confuse.
03:04:078 (3) - shape isn't very pretty.. (taken from something i modded recently ->) http://puu.sh/aWVje/7f6db4d41e.jpg Not bad. :<
03:19:539 (1,2,3,4) - different spacing? plus this doesnt look very clean either. copy one and ctrl+> This doesnt work, so i don't know what you really want, plus it's not so awfull.

[Insane]
I can't say im a fan of CS5 but i'll try my best Hmm... because many people tell it, i'll change to CS4, it will make the insane easier.
00:11:231 (1) - remove whistle sound Why? THe sound is the same as after and it fits well.
00:27:847 (1) - ctrl+G better flow . Don't change 00:29:001 (5) - tho. Ok
00:30:385 (3) - listening to the music i think this should be 1/4 long Same as the previous mod, i'm using pattern.
00:37:078 (1) - same as hard but since its insane its more lenient towards this stuff. but still highly recommended to change!! Boost! :>
00:47:001 (3) - should be 1/4 imo Pattern.
00:52:308 (3,4,5,6,7,8) - this stream is impossible with cs5 and that spacing. closer please... For all theses steams, maybe with CS4 will be better.
00:56:001 (2,3,4,5,6) - omg.
00:57:616 (2,3,4,5,6) - ermahgerd. this one actually isn't as bad but still super hard
00:59:693 (3) - this is just ridiculous.. if you can play this then you must be rrtyui cookiezi plz!
01:44:693 (3,4,5) - it looks bad cuz its unbalanced. I used some of theses pattern, on my previous map and it seems to worked so...
01:49:539 (3,4,5) - tricky cuz lack of spacing I found this part kind of void so the spacing are. :x I keep notice it and well see if i change.
01:54:847 (2) - wrong hitsound For the whiste yes.

omg i cant do this anymore. you seriously need to fix those streams of yours. not even skystar space streams the way you're doing right now. yeah, the diff is only 4.5 stars but you shouldn't add impossible streams to raise the difficulty. We'll see with the CS4

anyways good luck and have fun
Thank you very much! Your mod helps me alot for the normal mod i made many mistakes and you correct it many as well!

Take you cookie (cookie is life)! :D
Cherry Blossom
From my queue, no kd please.

J'ai testé la Insane en cs4 et cs5 comme tu me l'as demandé. First try.



  • La insane a quelques petits problème de rythme et de flow, et quelques cantijumps douteux, difficile à voir avec l'ar9 qui donne une illusion de map rapide alors qu'elle ne l'est pas du tout. Elle reste assez facile en DT.
  1. 00:08:001 (2,3,4) - Entre ces notes, il devrait y avoir un plus grand spacing, pas un plus petit, car c'est une polarity issue, et pour mieux lire il faut qu'il y ait un plus grand spacing.
  2. 00:09:847 (9) - ici tu devrais éviter les 3/4 surtout quand tu entends quelque chose sur ce tick 00:10:078, donc ton slider devrait finir ici 00:10:078 puis tu mets un doublet après.
  3. 00:12:039 (4,5) - ici ces objets ne sont pas trop appropriés à cause des slider jump avant, le pattern le + approprié ici est


    Puis concernant le flow, j'ai vu qu'a travers la map tu utilises beaucoup les blankets, mais pour certains, ils n'ont pas "leur place", je veux dire, je pense que tu te force trop à en utiliser pour le visuel.
  4. On peut prendre cet exemple là 02:25:770 (7,8) - où je pense que le blanket est "forcé", entre ces 2 notes j'aurais plutôt mis un jump pour mettre en valeur la note puissante au début du slider 02:26:001 (8) - pour un meilleur feeling.
    Mais ça va, il y en a juste quelques un qui paraissent plus ou moins "forcé", le reste est disons, utilisé en accord avec ton style.

    Les hitsounds sont manquants, et sont vraiment indispensable pour savoir quel rythme tu suis, car tu suis en même temps les beats et les 1/4. et les hitsounds permettent de s'orienter.
  5. 02:54:155 (5,6,7,8,9) - par exemple ici, le joueur ne s'attends pas à follow les 1/4 car tu skip cette note 02:54:270, et sans hitsounds, quand tu joues, tu ne te fie qu'a ta lecture de map.

Bref, c'est tout ce que j'ai à dire.
Good Luck
Topic Starter
Aldwych
Hi Cherry!

Cherry Blossom wrote:

From my queue, no kd please.

J'ai testé la Insane en cs4 et cs5 comme tu me l'as demandé. First try.


Ok this confirm that my diff has to be in CS4.


  • La insane a quelques petits problème de rythme et de flow, et quelques cantijumps douteux, difficile à voir avec l'ar9 qui donne une illusion de map rapide alors qu'elle ne l'est pas du tout. Elle reste assez facile en DT. Sur l'AR, a la base elle était en 8.0, mais je la trouvait trop lente à voir, j'ai donc préféré la passer en 9
  1. 00:08:001 (2,3,4) - Entre ces notes, il devrait y avoir un plus grand spacing, pas un plus petit, car c'est une polarity issue, et pour mieux lire il faut qu'il y ait un plus grand spacing. La j'hésite un peu, en soit c'est le même son et je veux préparer le joueur au prochain jump. je garde ça en tête mais pour le moment je garde tel quel.
  2. 00:09:847 (9) - ici tu devrais éviter les 3/4 surtout quand tu entends quelque chose sur ce tick 00:10:078, donc ton slider devrait finir ici 00:10:078 puis tu mets un doublet après. Ouep, c'est pas mal ca.
  3. 00:12:039 (4,5) - ici ces objets ne sont pas trop appropriés à cause des slider jump avant, le pattern le + approprié ici est Je vais essayer comme ça mais au niveau du doigté je trouve pas ca plus sex'.


    Puis concernant le flow, j'ai vu qu'a travers la map tu utilises beaucoup les blankets, mais pour certains, ils n'ont pas "leur place", je veux dire, je pense que tu te force trop à en utiliser pour le visuel.
  4. On peut prendre cet exemple là 02:25:770 (7,8) - où je pense que le blanket est "forcé", entre ces 2 notes j'aurais plutôt mis un jump pour mettre en valeur la note puissante au début du slider 02:26:001 (8) - pour un meilleur feeling. Ok le jump est a 2.00 pour garder un jump constant.
    Mais ça va, il y en a juste quelques un qui paraissent plus ou moins "forcé", le reste est disons, utilisé en accord avec ton style.

    Les hitsounds sont manquants, et sont vraiment indispensable pour savoir quel rythme tu suis, car tu suis en même temps les beats et les 1/4. et les hitsounds permettent de s'orienter. Pour les parties principales, j'ai juste utilisé le clap la ou il fallait, j'ai du mal a trouver l'intérêt du whilstle en soft si c'est la ou tu voulait en venir.
  5. 02:54:155 (5,6,7,8,9) - par exemple ici, le joueur ne s'attends pas à follow les 1/4 car tu skip cette note 02:54:270, et sans hitsounds, quand tu joues, tu ne te fie qu'a ta lecture de map. J'ai remplacé ici par des circles

Bref, c'est tout ce que j'ai à dire.
Good Luck
Totoro le Pacha

ts8zs wrote:

Hey。
offset 155 RAH NOOOOOOO, PLEASE NO, ALL MY TIMING I HAVE TO RESNA - Oh, Aldwych did it, thanks o/

[Pacha's Taiko Oni]
00:18:142 (77,78,79) - dkk fits more Lel, I read ddk, and it didn't fitted well. But dkk yes ! Done
00:21:372 - volume too low here XD It's wanted ~ But if other people complains too, I'm gonna up it a little.
01:57:142 (597,598,599,600) - dk dk fits more? We're in a monotonous pitch here. dd fits good. But I'l keep it in mind.
03:10:295 (1010) - d fits more
From here 03:04:770 - it's a d k d k pattern.
03:06:847 - A kkd pattern
03:08:462 - Here, a ddk
03:10:308 - And here a kdk
It's for not being monotonous y'know

a good map Thanks, you rock o/
Here's your .osu file sir :
SPOILER
osu file format v13

[General]
AudioFilename: EnV - Uprise.mp3
AudioLeadIn: 0
PreviewTime: 21847
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10523,132397
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:Pacha's Taiko Oni
Source:Newgrounds
Tags:dance house electronic edm Gezo Totoro le Pacha Envy
BeatmapID:475469
BeatmapSetID:165414

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"uprise.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
155,461.538461538462,4,1,0,50,1,0
155,-125,4,1,0,50,0,0
20462,-117.647058823529,4,1,0,45,0,0
20578,-113.636363636364,4,1,0,35,0,0
20693,-109.89010989011,4,1,0,29,0,0
20808,-106.382978723404,4,1,0,23,0,0
20924,-103.092783505155,4,1,0,18,0,0
21039,-100,4,1,0,15,0,0
21155,-97.0873786407767,4,1,0,12,0,0
21270,-94.3396226415094,4,1,0,8,0,0
21385,-91.743119266055,4,1,0,5,0,0
21501,-89.2857142857143,4,1,0,5,0,0
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256,192,199308,1,8,0:0:0:0:
256,192,199539,1,4,0:0:0:0:
256,192,199770,1,8,0:0:0:0:
256,192,199885,1,0,0:0:0:0:
256,192,200001,1,8,0:0:0:0:
256,192,200231,1,8,0:0:0:0:
256,192,200462,1,0,0:0:0:0:
256,192,200693,1,0,0:0:0:0:
256,192,200924,1,8,0:0:0:0:
256,192,201385,1,0,0:0:0:0:
256,192,201847,1,8,0:0:0:0:
256,192,202078,1,0,0:0:0:0:
256,192,202539,1,0,0:0:0:0:
256,192,202770,1,8,0:0:0:0:
256,192,203231,1,0,0:0:0:0:
256,192,203462,1,0,0:0:0:0:
256,192,203693,1,8,0:0:0:0:
256,192,203808,1,8,0:0:0:0:
256,192,203924,1,8,0:0:0:0:
256,192,204155,1,0,0:0:0:0:
256,192,204385,1,0,0:0:0:0:
256,192,204616,1,8,0:0:0:0:
256,192,205078,1,8,0:0:0:0:
256,192,205308,1,0,0:0:0:0:
256,192,205539,1,8,0:0:0:0:
256,192,205655,1,0,0:0:0:0:
256,192,205770,1,8,0:0:0:0:
256,192,206001,1,0,0:0:0:0:
256,192,206231,1,0,0:0:0:0:
256,192,206462,1,8,0:0:0:0:
256,192,206693,1,8,0:0:0:0:
256,192,206924,1,0,0:0:0:0:
256,192,207155,1,0,0:0:0:0:
256,192,207385,1,8,0:0:0:0:
256,192,207616,1,0,0:0:0:0:
256,192,207847,1,0,0:0:0:0:
256,192,208078,1,0,0:0:0:0:
256,192,208308,1,8,0:0:0:0:
256,192,208539,1,0,0:0:0:0:
256,192,208770,1,8,0:0:0:0:
256,192,209001,1,0,0:0:0:0:
256,192,209231,1,8,0:0:0:0:
256,192,209462,1,0,0:0:0:0:
256,192,209693,1,0,0:0:0:0:
256,192,209924,1,0,0:0:0:0:
256,192,210155,1,8,0:0:0:0:
256,192,210385,1,0,0:0:0:0:
256,192,210616,1,0,0:0:0:0:
256,192,211078,1,8,0:0:0:0:
256,192,211539,1,0,0:0:0:0:
256,192,211770,1,0,0:0:0:0:
256,192,212001,1,8,0:0:0:0:
256,192,212462,1,0,0:0:0:0:
256,192,212924,1,8,0:0:0:0:
256,192,213385,1,0,0:0:0:0:
256,192,213616,1,8,0:0:0:0:
256,192,213847,1,8,0:0:0:0:
256,192,214308,1,4,0:0:0:0:
Topic Starter
Aldwych
Updated.
Gaia

Aldwych wrote:

I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
sure, cuz why not c:

yeah it's my first game today but even tho for a 4 star map (lol dropped from 4.5 to 4) it's relatively challlenging.
I'll continue to support that I think you should make ur streams all somewhat similar to 02:41:231 (10,11,12,13,14) - or 02:54:155 (5,6,7,8,9,10,11) -
it's important to keep your difficulty consistent!

I'll go play more and edit this post once i've warmed up
Yuzeyun

Soldsaga KunG wrote:

FutsuuZoda
00:58:295 (108) - remove what? This makes no sense at all.
01:12:834 (148) - k The pitch goes immediately down after the previous note, noted by a d there. Then, it goes back up for a whole beat which is why there's a kk.
02:10:526 (236) - k Nope, keeping the same "note pitch to taiko note color" relation structure which works well here.

ts8zs wrote:

[FutsuuZoda]
Oh,this is muzu XD If you call that a muzu I don't know what's an easy kantan to you LOL

trammiexo wrote:

_Gezo_ wrote:

None of these make any sense... I mean it's okay to have big notes but I don't want a whole spam of them. All the current big notes have a link to the song, having any of these in make the whole chart weird to play.

Ah sorry, I've never really done taiko modding but still, best of luck on this map
You know, hitsounding in Taiko and standard can be similar at times, but the two modes are real different from one another. I see where you're going with all these big dons, but I don't like the idea of putting this many because it would be diluted into the song more (hitsounds in standard are complementary to gameplay, in taiko it's essential).

[FutsuuZoda]

00:39:372 (56,57,58,59) - Try to make the same pattern like: 00:43:065 (66,67,68,69) - I like that!
00:50:449 (86) - change to d Here, despite you being right to the actual song, I wanted to make it complementary to the song, that is as if the snare was still here. (Explains also 87)
01:19:988 (169) - ^ There's a snare in the song at that point, so k is totally appropriate
02:48:603 (343,344) - continue with your pattern, add d and make ddk I didn't really like the idea, but instead that made me want to move that note backwards (the song calms down, that becomes a good opportunity to create a break)
02:52:757 (355) - move to 02:52:988 -
02:54:834 (360) - move to 02:54:372 - Done ^ and <
03:01:757 (380) - move to 03:01:295 - I'm a bit reticent but sure why not, if that's one more pause.
03:03:603 - add d and add d here - 03:03:834 - too Here I'd rather have something consistent, and have an additional pause. :D
03:14:218 (402) - delete
03:16:988 (407) - ^ These two are to make sure the end isn't too boring. It also gradually increases the note density for the outro, hue.
diff sur dropbox, je relinkerai ce post pour les fixes prochains : https://www.dropbox.com/s/lukljrmwixmeb ... oda%5D.osu
Topic Starter
Aldwych

Gaia wrote:

Aldwych wrote:

I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
sure, cuz why not c:

yeah it's my first game today but even tho for a 4 star map (lol dropped from 4.5 to 4) it's relatively challlenging.
I'll continue to support that I think you should make ur streams all somewhat similar to 02:41:231 (10,11,12,13,14) - or 02:54:155 (5,6,7,8,9,10,11) -
it's important to keep your difficulty consistent!

I'll go play more and edit this post once i've warmed up
AS you want you're not forced to keep an eye on my map but i'm glad! :D
Also i'm really hesitant on changing the streams, because i found my previous insane a bit easy for an insane, so i'm trying on making it more challenging (but i can't really evaluate the good insane lal)

Btw update the futsuu.
Gaia
sorry i promised i'd post my after warm up ss but internet had issues
for some reason i did ur streams better without warmup?? lol

but on another note, my misses were all from the streams, everything else I fc'd with no problem
it's okay for ur map to be 'easy', lol, it'll probably still be 4 stars if u move things closer, but again that's up to you

good luck!
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

FutsuuZoda

00:58:308 (108) - move to 00:58:534 -

Muzukashii

01:13:308 (98) - change d

01:37:770 (7) - change k

01:45:847 (37,38,39,40,41,42,43,44,45,46,47) - This pattern is difficult..think again.

03:15:385 (159) - change k

Pacha's Taiko Oni

00:59:462 (306) - change k

01:17:347 (414) - chnage k

02:37:308 (816) - change k

Nice map :) Good luck
Effy
cc Aldwych
sinon cette map <3
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