forum

Horie Shouta - Ichizuna Omoi

posted
Total Posts
31
Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Tuesday, October 21, 2014 at 8:39:47 AM

Artist: Horie Shouta
Title: Ichizuna Omoi
Source: Strike the Blood
Tags: ORIGINAL SOUNDTRACK Vol.1 ストライク・ザ・ブラッド ASSUMED SOUNDS
BPM: 51
Filesize: 3209kb
Play Time: 01:57
Difficulties Available:
  1. Hard (2.02 stars, 150 notes)
  2. Normal (1.27 stars, 87 notes)
  3. Silence (3.08 stars, 178 notes)
Download: Horie Shouta - Ichizuna Omoi
Information: Scores/Beatmap Listing
---------------
"Now you know."

Kojou x Asagi for StB OTP

Also, enjoy another relaxing instrumental piece!
Overwrite
Hello, from modding queue!

Horie Shota, I laughed so hard haha I'm sorry

Normal
AR 3? I feel like it's better.
00:05:198 Since it's a slow song, I don't think (2) and (3) 1/4 sliders are necessary, especially for a normal. Just put 2 hitcircles instead here?
00:19:282 ^ for (4) and (5).
00:27:517 A grid up for symmetry with (1)?
01:16:956 A kiai time is not necessary to me for such a soft song.

Hard
00:16:929 I feel like the symmetry is not respected here. Rearrange this slider for symmetry.
00:39:015 Dat jump tho. This one is not necessary to me.
00:54:603 Same as 00:16:929.
01:16:956 Same as Normal.
01:28:721 Put third pin at x:160, y:240 for better blanket.
01:32:250 HOLY CRAP THAT JUMP. It feels a bit too much to me.
01:50:998 Starting from here, the piano slowing down can be mistimed a lot, and makes it hard to 300 the whole part. How about sliders?
I hope it helped! I really liked that mapset. Piano~
Topic Starter
Hinsvar

LilyWhite wrote:

Hello, from modding queue!

Horie Shota, I laughed so hard haha I'm sorry I actually got a little amused too, so don't worry.

Normal
AR 3? I feel like it's better. Okay.
00:05:198 Since it's a slow song, I don't think (2) and (3) 1/4 sliders are necessary, especially for a normal. Just put 2 hitcircles instead here? I personally think it feels very empty. Heck, I think the patterns that aren't like this later in the map feels so forced; I only made them like that so Normal players will be able to play them without much difficulty. I'll reconsider if another modder says something about this, though.
00:19:282 ^ for (4) and (5). ^
00:27:517 A grid up for symmetry with (1)? Sure.
01:16:956 A kiai time is not necessary to me for such a soft song. This song is slow and relaxing, yes, but it's also pretty strong, and since this part is the strongest, it'd be great to emphasize it with a kiai time.

Hard
00:16:929 I feel like the symmetry is not respected here. Rearrange this slider for symmetry. I hope it's better.
00:39:015 Dat jump tho. This one is not necessary to me. I personally think it fits with the song, but okay, reduced.
00:54:603 Same as 00:16:929. Same response.
01:16:956 Same as Normal. ^
01:28:721 Put third pin at x:160, y:240 for better blanket. I think you meant node lol. Done.
01:32:250 HOLY CRAP THAT JUMP. It feels a bit too much to me. I know it might be a little too big, but I have no idea about how to preserve the slider's shape (since I think it really flows with the music) while still having the tail blanketed by 01:31:074 (1). Again, I'll wait for more modders to speak their opinions.
01:50:998 Starting from here, the piano slowing down can be mistimed a lot, and makes it hard to 300 the whole part. How about sliders? I actually hate to say this, but I think this will be a little too easy (and generic?) compared to your usual Hard diffs if I have to do that, so I'll keep this part as is until someone actually says that this is too fucked up of a part.
I hope it helped! I really liked that mapset. Piano~
Thanks for the mod!
Nichiyouki


Hi Hinsvar :3

[General]
  1. Disable Letterbox during breaks, and consider disable countdown which it's your decision.
  2. You don't set the preview time right now. Although it's no problem, but has it would be better imo. So I will suggest you set it in 00:00:498 or 01:15:486.
[Normal]
  1. 00:00:492 (1,2) - Reduce spacing between these, because this spacing is 1.3x, and another one. I don't like this pattern. So I want you reduce the slider curve of (1). It would look better.
  2. 00:05:198 (2,3) - I think these notes should make it to more relaxed than like slider in 00:00:492 (1) - which you can use like that or use 2 circles.
  3. 00:10:165 (3) - Slider repeat was out of mapping grid. So you must move this note to aviod that, which it's unrankable.
  4. 00:18:105 (2) - The whistle wasn't fit with anything in song. Please remove it.
  5. 00:19:282 (4) - I'm not sure, but I want you add wishtle on slider begin.
  6. 00:26:929 (2) - Please add whistle here.
  7. 00:39:309 (1,3) - Try to avoid overlapping of both, since it causes me confuse and flow weird.
  8. 00:48:721 (1) - The pattern is similar with 00:00:492 (1) - . So reducing the slider curve would cause looking better, and I want to add whistle on slider begin and remove on slider end. I think it would more fit with listening than.
  9. 00:49:897 (2) - Add whistle here, which the reason like my previously suggestion.
  10. 01:07:545 (1,2) - Add whistle on slider begin of both, and remove it on slider end of (1), too.
[Hard]
  1. 00:00:785 (2) - Move to down and left a bit, to cause the pattern stream of (1,2,3,4,5) is look better.
  2. 00:04:021 (1,2) - Please stack this by move (2) to stack with (1), because it causes me really confused.
  3. 00:10:753 (3,1) - I want this is perfect stream by move (3) to down a bit and (1) to left a bit.
  4. 00:16:929 (2) - Remove whistle on slider repeat would be better? I felt really weird when heard.
  5. 00:22:811 (2,3,4,5,6,7) - This pattern was weird when compared with the melody. Sorry that I can't think idea, but I want you consider about this to can fix these appropriately.
  6. 00:36:956 (1) - The flow is little weird. So I want to move last point of sliderto left a bit, which I would be betterto read notes (1,2).
  7. 00:44:897 (3) - Add whistle on slider begin like the melody in 00:40:192 (4) - & 00:42:545 (2) - .
  8. 01:02:839 (1) - You can change to 1/4 slider+1 repeat or 3 circles, because it has the rhythm sound in the blue tick.
  9. 01:16:398 (3) - I felt noisy when I heard whistle consecutively 3 notes. So please remove whistle here will be fit imo.
  10. 01:48:538 (2) - Since here was change rhythm. You should add NC this note to the player can read it.
  11. 01:50:998 (2) - ^
  12. 01:54:470 (2) - ^ , and it cause me felt so awkward, because it's overlap with 01:53:515 (1) - . So please move (2) to somewhere that fit with playing.
Just I felt the flow is little weird in some part of hard diff, but the offset is okay for me and nice map >w<
Give a star ;)

Good luck~
Topic Starter
Hinsvar

Nichiyouki wrote:



Hi Hinsvar :3

[General]
  1. Disable Letterbox during breaks, and consider disable countdown which it's your decision. Completely forgot lol. Done.
  2. You don't set the preview time right now. Although it's no problem, but has it would be better imo. So I will suggest you set it in 00:00:498 or 01:15:486. ^
[Normal]
  1. 00:00:492 (1,2) - Reduce spacing between these, because this spacing is 1.3x, and another one. I don't like this pattern. So I want you reduce the slider curve of (1). It would look better. Done.
  2. 00:05:198 (2,3) - I think these notes should make it to more relaxed than like slider in 00:00:492 (1) - which you can use like that or use 2 circles. Okay.
  3. 00:10:165 (3) - Slider repeat was out of mapping grid. So you must move this note to aviod that, which it's unrankable. Uh, it isn't out of grid while playng, though.
  4. 00:18:105 (2) - The whistle wasn't fit with anything in song. Please remove it. Uh sorry, but it very clearly fits the piano.
  5. 00:19:282 (4) - I'm not sure, but I want you add wishtle on slider begin. I want to emphasize the whistle on the tail.
  6. 00:26:929 (2) - Please add whistle here. Done.
  7. 00:39:309 (1,3) - Try to avoid overlapping of both, since it causes me confuse and flow weird. This is easily readable, I think. Also, it's supposed to be a Normal diff. Combined with the quirky timing and how slow the song is, I can't really try to make this perfectly beginner-friendly, ain't I...
  8. 00:48:721 (1) - The pattern is similar with 00:00:492 (1) - . So reducing the slider curve would cause looking better, and I want to add whistle on slider begin and remove on slider end. I think it would more fit with listening than. Done.
  9. 00:49:897 (2) - Add whistle here, which the reason like my previously suggestion. ^
  10. 01:07:545 (1,2) - Add whistle on slider begin of both, and remove it on slider end of (1), too. Did stuff with the whistles ehre.
[Hard]
  1. 00:00:785 (2) - Move to down and left a bit, to cause the pattern stream of (1,2,3,4,5) is look better. Done.
  2. 00:04:021 (1,2) - Please stack this by move (2) to stack with (1), because it causes me really confused. ^
  3. 00:10:753 (3,1) - I want this is perfect stream by move (3) to down a bit and (1) to left a bit. ^
  4. 00:16:929 (2) - Remove whistle on slider repeat would be better? I felt really weird when heard. I personally feel that the whistle flows quite well with the song, but we'll see what the others say.
  5. 00:22:811 (2,3,4,5,6,7) - This pattern was weird when compared with the melody. Sorry that I can't think idea, but I want you consider about this to can fix these appropriately. ^
  6. 00:36:956 (1) - The flow is little weird. So I want to move last point of sliderto left a bit, which I would be betterto read notes (1,2). Stacked, I guess.
  7. 00:44:897 (3) - Add whistle on slider begin like the melody in 00:40:192 (4) - & 00:42:545 (2) - . Done.
  8. 01:02:839 (1) - You can change to 1/4 slider+1 repeat or 3 circles, because it has the rhythm sound in the blue tick. ^
  9. 01:16:398 (3) - I felt noisy when I heard whistle consecutively 3 notes. So please remove whistle here will be fit imo. ^
  10. 01:48:538 (2) - Since here was change rhythm. You should add NC this note to the player can read it. ^
  11. 01:50:998 (2) - ^ ^
  12. 01:54:470 (2) - ^ , and it cause me felt so awkward, because it's overlap with 01:53:515 (1) - . So please move (2) to somewhere that fit with playing. ^
Just I felt the flow is little weird in some part of hard diff, but the offset is okay for me and nice map >w<
Give a star ;)

Good luck~
Thanks for the mod and star! :D
kuroanchan


good song-
[General]
add some colour? like white?
why not the slider tick become 2?

[Normal]
HP +1
00:19:282 (4) - NC
00:20:458 (1) - remove NC
00:28:722 (4) - NC
00:29:898 (1) - remove NC
01:15:780 (2) - NC

[Hard]
HP +2
00:29:604 (5) - move a bit to the right become more neat and well shaped
01:21:662 (1) 's tail stack to 01:20:192 (2)
01:52:445 (1) stack under 01:51:695 (3)
01:54:470 (1) - remove NC

im really noob on slow map /cries
good luck~ :)
Topic Starter
Hinsvar

kuroanchan wrote:



good song-
[General]
add some colour? like white? White will interfere with the kiai time, so no.
why not the slider tick become 2? Ah yeah, right. Done.

[Normal]
HP +1 ...I guess the drain is too slow. Sure.
00:19:282 (4) - NC Why? This follows the song's rhythm nicely.
00:20:458 (1) - remove NC ^
00:28:722 (4) - NC ^
00:29:898 (1) - remove NC ^
01:15:780 (2) - NC Okay for this one, since it fits with how the music goes.

[Hard]
HP +2 HP6 is a bit too extreme, alright... HP5 it is.
00:29:604 (5) - move a bit to the right become more neat and well shaped Sure.
01:21:662 (1) 's tail stack to 01:20:192 (2) Why? It won't matter at all while playing.
01:52:445 (1) stack under 01:51:695 (3) No. The gap in the timeline between 01:52:056 (4,1) is bigger than 01:51:695 (3,4). If I stack (1) below (3), it means the spacing is the same as 01:51:695 (3,4), which will be confusing for players.
01:54:470 (1) - remove NC That's to indicate the end of the song and to help players on the offset shift.

im really noob on slow map /cries
good luck~ :)
Thanks for the mod!
Ozato Fumika
Hi :3

[Normal]
00:13:105 (2) - mm How about add a circle here? It's fine as it is, but would be nice since you have rhythms like this later 00:19:282 (4,5,1) -
00:15:458 (4) - Same as above
00:29:310 (5,6,1) - This feel a bit sudden imo. I find deleting 00:29:604 (6) - this nice and keeps the same rhythm
01:33:427 (4) - Wouldn't this be a nice place to cut combo?
01:35:192 (5,6,1) - This part needs timing check
01:47:581 (2,3,4,5) - Check distance here. Unless this was intentional

[Hard]
00:39:015 (2,1) - This jump is kinda awkward for me. 00:39:015 (2) - this is very weak melody, and having a jump doesn't feel right imo.
00:49:897 (2) - This part needs timing check
01:31:074 (1,2) - I find this way too jumpy considering it is almost the same melody as 01:26:368 (1,2,3,4) -
01:32:250 (2,3,4,5,6) - timing check?
01:53:515 (1) - I would prefer if there wasn't a NC here :3

Nice map. But I think you're gonna need more timing checks :3

Some of them were really off.

I only pointed out that were obvious to me.
Topic Starter
Hinsvar

No Dap wrote:

Hi :3

[Normal]
00:13:105 (2) - mm How about add a circle here? It's fine as it is, but would be nice since you have rhythms like this later 00:19:282 (4,5,1) - Sure.
00:15:458 (4) - Same as above ^
00:29:310 (5,6,1) - This feel a bit sudden imo. I find deleting 00:29:604 (6) - this nice and keeps the same rhythm ^
01:33:427 (4) - Wouldn't this be a nice place to cut combo? I can't see why. I'm sure enough the music here doesn't warrant the neeed to use it.
01:35:192 (5,6,1) - This part needs timing check Added an uninherited timing point at 01:35:165.
01:47:581 (2,3,4,5) - Check distance here. Unless this was intentional Fixed.

[Hard]
00:39:015 (2,1) - This jump is kinda awkward for me. 00:39:015 (2) - this is very weak melody, and having a jump doesn't feel right imo. Okay, made the jump disappear.
00:49:897 (2) - This part needs timing check Added an uninherited timing point at 00:49:869.
01:31:074 (1,2) - I find this way too jumpy considering it is almost the same melody as 01:26:368 (1,2,3,4) - Done.
01:32:250 (2,3,4,5,6) - timing check? Should be covered by the new timing point.
01:53:515 (1) - I would prefer if there wasn't a NC here :3 Uh, but the offset shifted there, and it's kinda hard to read without an NC, IMO...

Nice map. But I think you're gonna need more timing checks :3

Some of them were really off.

I only pointed out that were obvious to me.
Yep, I agree about this map needing more timing check.

Thanks for the mod!
RandF
From my queue~
thanks for M4M!

[General]
  1. Romanised title: Horie Shouta
    :arrow: http://osu.ppy.sh/forum/t/185922
  2. you should recheck AI-mod and fix "Object isn't snapped"
  3. hitsound volume 50% is too large for this song, imo
[Timein point]
just a suggetion
  1. add this:
    1668,1165.04854368932,4,2,1,30,1,0
[Normal]

  • cannot find to say
[Hard]
  1. 00:01:667 (1) - rotate 4degrees clockwise
  2. 00:23:694 (3) - delete
  3. 01:48:922~ I prefer to reduce SV more
this map is hard to mod for me :o
sorry for short mod

~Good Luck~
Topic Starter
Hinsvar

RandomEffect wrote:

From my queue~
thanks for M4M!

[General]
  1. Romanised title: Horie Shouta
    :arrow: http://osu.ppy.sh/forum/t/185922 Done.
  2. you should recheck AI-mod and fix "Object isn't snapped" ^
  3. hitsound volume 50% is too large for this song, imo For the kiai time, I think the music is getting stronger there, and 50% volume should fit. I'll look for more opinions, though.
[Timein point]
just a suggetion
  1. add this:
    1668,1165.04854368932,4,2,1,30,1,0
    Hmm nope; feels off to use 51.5 BPM.
[Normal]

  • cannot find to say
[Hard]
  1. 00:01:667 (1) - rotate 4degrees clockwise Sure.
  2. 00:23:694 (3) - delete There is still a quite noticeable instrument sound here...
  3. 01:48:922~ I prefer to reduce SV more Sure.
this map is hard to mod for me :o
sorry for short mod

~Good Luck~
Thanks for modding!
Nozhomi
Hi~ from my modding queue o/
Sorry for being late ;w;

- General :
  1. You've got a lot of useless timing point (like at 00:39:015- and 00:39:309-). Just don't forget to resnap after.
  2. Check AiMod and fix all problems.
  3. Maybe add one more color combo ?
- Silence :
  1. OD = 8 ?
  2. 00:15:742 (1,2)- You can improve blanket here.
  3. 00:19:272 (1,2,3,4) Make a real square here (use 'create polygon circles' tool for that).
  4. 00:23:978 (1,2,3,4)- ^
  5. 00:21:331 (2,3)- Blanket
  6. 00:22:801- Remove NC
  7. 00:58:425 (2,6)- Stack them.
  8. 01:24:601 (3,4)- Blanket
  9. Check your blankets.
- Hard :
  1. Try AR = 7.
  2. 00:02:538 (2,1)- Avoid this kind of overlap.
  3. 00:12:213 (2,3)- Blanket
  4. 00:14:566 (4,1)- ^
  5. 00:25:154 (1,2)- I would see more something like this : http://puu.sh/9avzE/b2b1ba38c6.jpg
    Also, improve blanket.
  6. 01:03:425 (2,3)- Maybe fix this overlap ?
  7. Check your combos and blankets.
- Normal :
  1. 01:26:366 (1,2)- Flow is bad here.
  2. 01:48:634 (3,4)- Keep constant spacing.

Hmmmm i recommand you to ask someone for a timing check. I found it a little weird.
But good relaxing map. Good luck.
Topic Starter
Hinsvar

Nozhomi wrote:

Hi~ from my modding queue o/
Sorry for being late ;w; It's okay; I just finished Silence two days ago lol

- General :
  1. You've got a lot of useless timing point (like at 00:39:015- and 00:39:309-). Just don't forget to resnap after. Uh, there is an offset shift, so...
  2. Check AiMod and fix all problems. Oh great... Done.
  3. Maybe add one more color combo ? The two colors right now are supposed to represent Kojou and Asagi... Adding another would be awkward.
- Silence :
  1. OD = 8 ? Nope; I don't want to make this supposedly relaxing map even harder than how it is now. Also, the timing at the end gives enough challenge, I think?
  2. 00:15:742 (1,2)- You can improve blanket here. I hope it's okay now.
  3. 00:19:272 (1,2,3,4) Make a real square here (use 'create polygon circles' tool for that). ^
  4. 00:23:978 (1,2,3,4)- ^ I'm sure this one is already correct.
  5. 00:21:331 (2,3)- Blanket Fixed.
  6. 00:22:801- Remove NC ^
  7. 00:58:425 (2,6)- Stack them. ^
  8. 01:24:601 (3,4)- Blanket ^
  9. Check your blankets. Sure.
- Hard :
  1. Try AR = 7. Nope; 6 should be enough for a Hard map @ 102 (more like equivalent to 102; the actual BPM is obviously 51 for most of the song) BPM.
  2. 00:02:538 (2,1)- Avoid this kind of overlap. Supposed to be an anti-jump, and I think it's cool and flows well.
  3. 00:12:213 (2,3)- Blanket Fixed.
  4. 00:14:566 (4,1)- ^ ^
  5. 00:25:154 (1,2)- I would see more something like this : http://puu.sh/9avzE/b2b1ba38c6.jpg It would kill the flow that I made from 00:22:801 (2,3,4,5,6,7).
    Also, improve blanket. Okay.
  6. 01:03:425 (2,3)- Maybe fix this overlap ? I feel that the overlap is fine, but if more people consists that I have to make sure they don't touch each other, I'll comply.
  7. Check your combos and blankets. Let's see what I can do.
- Normal :
  1. 01:26:366 (1,2)- Flow is bad here. Fixed (hopefully?) by making (1) a wave slider.
  2. 01:48:634 (3,4)- Keep constant spacing. Shit happened here. Done.

Hmmmm i recommand you to ask someone for a timing check. I found it a little weird.
But good relaxing map. Good luck.
Sure, I think I'll start looking for someone to do a timing check (I'm not the best of timers hue).

Thank you! o/
Mafumafu
Hi! Hinsvar!
============
You are so professonal mapper that if I cannot provide helpful things, I am really sorry!
============ :)
[General]
Uncheck widescreen in Silence diff.
[Normal]
00:39:298 (1) - Move to 378|280 to stack perfectly
00:41:650 (3) - Move to 370|107
01:33:425 (4) - NC
[Hard]
00:33:427 (4) - Why not make the same as 1 2 and 3?: http://puu.sh/9oA69/b58ac65938.jpg
00:39:004 (2) - Move to 206|142 to stack perfectly.
01:21:661 (1) - Stack 1's end at 01:20:190 (2) - and adjust the blanket?
01:34:602 (3) - NC?
01:47:555 (1) - Why not use a 3/4 here as the previous section?
[Silence]
00:26:036 (2) - Oops! Why not use a wave here, a wave slider is better flow and also you can make blanket with 1.
00:28:757 (2) - Move to 182|85 for perfet stack.
00:39:004 (2) - Move to 119|39
====================
Good song! Hope get ranked soon!
Topic Starter
Hinsvar

Regraz wrote:

Hi! Hinsvar! o/
============
You are so professonal mapper that if I cannot provide helpful things, I am really sorry! Nah, I'm not that good, and don't worry about that!
============ :)
[General]
Uncheck widescreen in Silence diff. Sure.
[Normal]
00:39:298 (1) - Move to 378|280 to stack perfectly Due to the new stacking behavior in the editor, it's impossible to do this.
00:41:650 (3) - Move to 370|107 ^
01:33:425 (4) - NC Why should I?
[Hard]
00:33:427 (4) - Why not make the same as 1 2 and 3?: http://puu.sh/9oA69/b58ac65938.jpg In order to make sure I can make blankets here.
00:39:004 (2) - Move to 206|142 to stack perfectly. Nope; same reason as what I said in Normal.
01:21:661 (1) - Stack 1's end at 01:20:190 (2) - and adjust the blanket? Won't be noticeable during gameplay, so...
01:34:602 (3) - NC? Shouldn't be needed.
01:47:555 (1) - Why not use a 3/4 here as the previous section? The music is different, I think...
[Silence]
00:26:036 (2) - Oops! Why not use a wave here, a wave slider is better flow and also you can make blanket with 1. Sure.
00:28:757 (2) - Move to 182|85 for perfet stack. Nope because of the stacking behavior.
00:39:004 (2) - Move to 119|39 ^
====================
Good song! Hope get ranked soon!
Thanks for modding!
Kihhou
ive never modded something so slow before ._." thisll be interesting

[Normal]
  1. 01:35:165 (5,6) - the note at hitcircle 6 isnt very strong and is sort of a follow up note to 01:35:165 (5) - . turn this into a slider?
  2. 01:44:662 (3,1,2) - distance inconsistencies between all 3 notes and the rest of the map
[Hard]
  1. 00:23:978 (4) - NC? similar to 00:05:185 (1) -
  2. 00:53:426 (1,2,3,4) - this suggestions a stretch too :/ since this sound stands out as being very different from all the other parts like 00:39:004 (2,1,2,3) - 00:28:684 (2,3,4,5,1) - 00:04:891 (2,1,2,3,4) - , have higher DS & a star pattern or something for more emphasis on this part?
[Silence]
  1. 00:35:192 (2) - turn this into 2 hitcircles? from what i see, 00:35:780 (1,2,3) - follows the ... section where the piano is like a few octaves lower and does a sort of scale up the piano.. wow these are some next level terms. im so bad at explaining. basically have consistency with the entire section in the music that plays from 00:34:897 - to 00:36:368 - by turning that into hitcircles maybe make a triangle?
  2. 01:01:366 (2) - extend this to end at 01:02:248 - like you did in the other sliders?not only for consistency but theres also nothing there at the tail of the slider
  3. 01:02:248 (3,4,1) - before, you would emphasize this kind of note at 01:02:836 (1) - by making the jump larger from the previous. for consistency, move 01:02:542 (4) - towards the bottom left so that theres more of a jump?
  4. 01:47:581 (1,2) - possibly stack these two notes together in a spot that flows into 01:48:922 (3) - ? this is a stretch but imo it gives a bigger effect and feels as if everything is slowing down more and more from jumps -> no jumps if they are stacked
im sorry for the terrible mod ;-; good luck~
Topic Starter
Hinsvar

Kihhou wrote:

ive never modded something so slow before ._." thisll be interesting

[Normal]
  1. 01:35:165 (5,6) - the note at hitcircle 6 isnt very strong and is sort of a follow up note to 01:35:165 (5) - . turn this into a slider? Sure.
  2. 01:44:662 (3,1,2) - distance inconsistencies between all 3 notes and the rest of the map Fixed.
[Hard]
  1. 00:23:978 (4) - NC? similar to 00:05:185 (1) - Removed the NC at 00:05:185 (1) instead.
  2. 00:53:426 (1,2,3,4) - this suggestions a stretch too :/ since this sound stands out as being very different from all the other parts like 00:39:004 (2,1,2,3) - 00:28:684 (2,3,4,5,1) - 00:04:891 (2,1,2,3,4) - , have higher DS & a star pattern or something for more emphasis on this part? Honestly, I can't feel anything special from this pattern. I'll look into it more if a lot of people complain about this, though.
[Silence]
  1. 00:35:192 (2) - turn this into 2 hitcircles? from what i see, 00:35:780 (1,2,3) - follows the ... section where the piano is like a few octaves lower and does a sort of scale up the piano.. wow these are some next level terms. im so bad at explaining. basically have consistency with the entire section in the music that plays from 00:34:897 - to 00:36:368 - by turning that into hitcircles maybe make a triangle? While I kinda understand the terms, they still sound like something out of the fourth dimension lol. I personally feel that the sound of the instruments on the head and the tail are still "connected" by another instrument's sound, hence the usage of the slider.
  2. 01:01:366 (2) - extend this to end at 01:02:248 - like you did in the other sliders?not only for consistency but theres also nothing there at the tail of the slider Sure.
  3. 01:02:248 (3,4,1) - before, you would emphasize this kind of note at 01:02:836 (1) - by making the jump larger from the previous. for consistency, move 01:02:542 (4) - towards the bottom left so that theres more of a jump? Umm, I don't think that applies for the jump here, and it's probably gonna break the flow, so...
  4. 01:47:581 (1,2) - possibly stack these two notes together in a spot that flows into 01:48:922 (3) - ? this is a stretch but imo it gives a bigger effect and feels as if everything is slowing down more and more from jumps -> no jumps if they are stacked I think I'll consider doing this, but for now, I feel comfortable with how things go.
im sorry for the terrible mod ;-; good luck~
Thank you!
Koiyuki


From popner's modding team

Feel very sorry for the delay because of my final exams.
Let's have a look here o/

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.

[General]
  1. Clean maps and clear rhythm. Good. But I think you should pay more attention on the volume(will mention this at last).

[Normal]
  1. 00:00:479 (1) - add a whistle on the head? that sounds better to me.
  2. 00:11:037 (1) - ^
  3. 00:23:978 (3) - make like 00:19:272 (4,5) - ?
  4. 00:52:250 - low the volume to 20% here?
  5. 00:56:955 - raise the volume to 40% here?

[Hard]
  1. 00:04:891 (2) - make this note with 20% in order to distinguish this from 00:05:185 (3,4,5,6) - , also you can make an increasing volume on 00:05:185 (3,4,5,6) -
  2. 00:23:684 (3) - and 00:23:978 (4,5,6,7) - ^
  3. 01:20:190 (2,3,4,5,6) - ^
  4. 01:32:249 (2) - raising some volume to emphasize the sound here?
  5. 01:50:998 (1,2,3,4) - I recommend to use sliders instead of notes here, the rhythm is really hard to catch here due to the bpm change.

[Silence]
  1. Something mentioned in Hard diff, like 00:04:891 (2,1,2,3,4) -
  2. 01:26:366 (1,2,3,4,1,2) - I personally dont like these sliders in such a relaxing song.

Very relaxing and nice song.

Since it's a paino song, from my points of view, we should pay more attention to let the map show the rhythm and let players feel like playing the music rather than following the music and clicking circles. So I think this map need some works on the volume changes.

Good luck!
Topic Starter
Hinsvar

Minakami Yuki wrote:



From popner's modding team

Feel very sorry for the delay because of my final exams.
Let's have a look here o/

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.

[General]
  1. Clean maps and clear rhythm. Good. But I think you should pay more attention on the volume(will mention this at last).

[Normal]
  1. 00:00:479 (1) - add a whistle on the head? that sounds better to me. Done.
  2. 00:11:037 (1) - ^ ^
  3. 00:23:978 (3) - make like 00:19:272 (4,5) - ? ^
  4. 00:52:250 - low the volume to 20% here? But the piano is still quite strong, IMO.
  5. 00:56:955 - raise the volume to 40% here? Done.

[Hard]
  1. 00:04:891 (2) - make this note with 20% in order to distinguish this from 00:05:185 (3,4,5,6) - , also you can make an increasing volume on 00:05:185 (3,4,5,6) - Done!
  2. 00:23:684 (3) - and 00:23:978 (4,5,6,7) - ^ ^
  3. 01:20:190 (2,3,4,5,6) - ^ ^
  4. 01:32:249 (2) - raising some volume to emphasize the sound here? ^
  5. 01:50:998 (1,2,3,4) - I recommend to use sliders instead of notes here, the rhythm is really hard to catch here due to the bpm change. Eh idk why, but I feel that sliders won't fit due to the nature of the song.

[Silence]
  1. Something mentioned in Hard diff, like 00:04:891 (2,1,2,3,4) - Fixed.
  2. 01:26:366 (1,2,3,4,1,2) - I personally dont like these sliders in such a relaxing song. I find the variety and uniqueness of each slider's shape to be going along nicely with the song's music, though...

Very relaxing and nice song.

Since it's a paino song, from my points of view, we should pay more attention to let the map show the rhythm and let players feel like playing the music rather than following the music and clicking circles. So I think this map need some works on the volume changes.

Good luck!
Thanks for the mod! o/
Ushiro T
hi.
i'm from your m4m queue :p
i hope this modding is enough to help.


Normal

i think, in these slow songs, has many portential of rhythms and flow at circles or sliders depict.
example, 00:15:742 (1,2) - this is better flow of song's i think.

and i'm not good at settings.
anyway, i'm just do my best. yeah

  • 00:34:603 (1,2,3) - also there's better idea of rhythm


    00:53:426 (1,2) - this's too. remove (2) and reverse slider(1). or remove the next circle(3) and make slider(2).
    01:12:249 (1) - add circle before 1/4 is better in my test play.


Hard

  • 00:04:008 (1,2) - combine with one slider is awesome.
    00:28:684 (2) - didn't snap.

    that's it. good :D


Silence

  • nothing i can catch :p
GL~
show more
Please sign in to reply.

New reply