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Oceanlab - Sirens of the Sea

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Topic Starter
Maxx
This beatmap was submitted using in-game submission on Saturday, April 12, 2014 at 5:09:50 PM

Artist: Oceanlab
Title: Sirens of the Sea
BPM: 132
Filesize: 5898kb
Play Time: 02:10
Difficulties Available:
  1. Calm Waters (5 stars, 305 notes)
Download: Oceanlab - Sirens of the Sea
Information: Scores/Beatmap Listing
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WIP
Topic Starter
Maxx
Hey there. Saw your request in #modreqs. Anyways here we go.

Mapset
-I would personally turn off the countdown. Normally i greatly dislike maps when they have it on, but thats up to you.
-Maybe change the combo colors? I think it would look a lot better if they were a little more like this, or at least looked a little nicer with the background. http://puu.sh/aOBzL/f7007b2275.png

Strolling with the Wolves
-I would increase cs by 1. With this being a fast song, it seems sort of overwhelming having the notes be so large.
-Drain can be increased by 1 or 2 as well.
-Overall diff i believe should be reduced a little

-00:14:776 (1,2) - try to blanket this. if you dont know what blanketing is, its making the approach circle of a note line up with the edge of a slider (going from this http://puu.sh/aOBVr/3685308766.jpg to this http://puu.sh/aOC30/ef94d4dead.jpg) this provides an overall just better and smoother look - especially in lower diffs.
-Same here 00:23:813 (2,3) -
-Im just gonna make a list here of things that you should blanket
00:27:066 (2,3) -
00:49:115 (4,1) -
00:50:560 (3,4) -
00:57:789 (4,1) -
00:58:874 (2,3) -
01:05:380 (2,3,4) - this will look very nice if you blanket it
01:27:429 (2,3) -
01:44:417 (1,2,3) - this will also look very nice


-This is a biiiiig no no 00:32:126 (1) - sliders like this in easier difficulties can cause great confusion to newer players. Maybe try splitting it into a few longer sliders?
-00:41:886 (4,5,6) - this can also be confusing, so i suggest trying to move 00:42:609 (6) -
-i see you tried to make this a full length slider but something must have messed up or something http://puu.sh/aOCpM/4b9c2bd9ad.jpg 00:54:175 (4) -
-you should overlap these 01:04:296 (1,3) - creates a better look http://puu.sh/aOCBK/cd992394f4.jpg
-for this slider 01:08:272 (1) - i suggest making it start at 01:08:091 (1) - and ending it at the same spot. newer players generally spin and react to spinners slower, so shorter spinners are not very easy for them to clear.
-similar to above, 01:29:778 (1,1) - there should be more time between these notes. newer players normally lose their mouse on their screen after spinners like this so they need time to relocate. you can get rid of 01:33:212 (1) - completely to give them that time.
-try to overlap these notes 01:33:573 (2,5) -
-not important but wtf are these points? lol http://puu.sh/aOCUg/98a63d43fc.jpg i find it kinda funny
- 01:38:995 (1,2,3,4,5,6,7,1) - something about this just doesnt feel right for the diff. maybe try a new pattern?
- 02:07:550 (1,2,3) - this can come pretty fast for a newer player. maybe get rid of 02:08:453 (2) -
- 02:09:357 (3,4,1) - try to overlap 1 with 3 or 4
-i suggest removing 02:17:128 (2) - for the same purpose as before
-overlapping notes like this can cause confusion for newer players. i suggest changing placement 02:33:936 (4,5,6) -
-too short of a spinner for this diff. change to a slider or something 02:36:466 (1) -
-move these apart please 02:41:346 (4,5) -
-this spinner is also too short 02:42:249 (1) - 02:48:033 (1) -
-like i said before, this can be confusing and unexpected to newer players 02:50:924 (3) -
-03:26:347 (2,3) - this as well. maybe make that slider bounce back only once
- 03:39:359 (6,7) - please change this. i suggest doing http://puu.sh/aODBX/f023d01d5e.jpg%20this. also please do not stop kiai and start it back up here. keep it going from when it started
-maybe try and change this to something a little more "epic" for the end of the song 03:43:335 (1,2,3,4,5,6,7,8) - it makes a nice fish though http://puu.sh/aODIy/ac3cfda324.jpg :P

Overall, look for blanketing and overlapping opportunities. Maybe try and fix the flow here and there
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