forum

fripSide - black bullet [Osu|Taiko]

posted
Total Posts
190
show more
Sakura

KinomiCandy wrote:

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:
[Kinomi's Insane]
00:10:076 (1,2,3) - I have a feeling these tones are enphasized in the music, jumps here would be better.
00:13:560 (3) - Blanket's not perfect, intentional?
00:40:463 (5,6) - Is following the same instance in the music as 00:39:882 (1,2,3,4) Hence should be in the same pattern (try a triangle?)
00:39:398 (5) - What is this note mapped to?
I feel the enphasized voices like 00:07:173 (2,3,4,5,6,7) and 01:18:399 (2,3,4,5,6,7) would sound better with finish hitsounds.

[Insane]
How the heck did this difficulty manage to have almost the same star rating as Kinomi's while it's actually harder X_X
00:07:173 (1,2,3,4,5,6) - Feel like hitsound finish at the slider starts (and 6) sound better.
00:11:044 (1,2,3,4) - Why triangular flow for 4 notes, there are a bunch of other patterns that fit 4 notes that you can try in case you don't like squares, and you can use 00:10:657 (4) too for 5 note patterns.
00:15:108 (4) - Barely audible hitsound, i suggest increasing that section's volume by 5%
00:18:253 (4) - Why use repeat slider instead of having a longer stream? it kinda breaks the flow, also i dont think you should use 1/8, while they exist in the music it's just awkward to play.
00:39:398 (5) - What is this note mapped to?
00:51:302 (2,3) - Swap these circles? (Ctrl+G) it flows better imo and would create a jump at 00:51:495 (3) that fits with the tone increase.
01:00:398 (1) - Why this shape? it would make sense if you wanted it to flow into 01:01:366 (2) But the repeat arrow throws away that theory.
01:11:431 (3,4) - It would have been better if you had continued the zig zag here.
01:18:398 (1,2,3,4,5,1) - I feel like hitsound finish here works as well.

[Hard]
00:07:173 (2,3,4,5,6) - All these notes have enphasis, finish would sound cooler (Like you did in the part right after which sounds the same).
00:18:205 (4,5) - Try like this, make more sense to me:

00:35:528 (2) - Why start on blue tick, makes more sense like this:

00:55:173 (4,5) - Try like this, make more sense because of vocal:

00:58:269 (4,5) - ^ here too
01:07:753 (6) - ^here as well.
01:13:753 (3) - It follows vocals better like this:

01:18:398 (3,4,5,6,7) - Dunno why u use sliders here when you didn't do it at the start, but it feels better to put finish at these slider starts.

[Normal]
00:06:592 (1,1) - These spinners dont fit, this section is perfectly mappable, you can follow what you did at the end, or you can just put circles on red ticks.
00:21:689 Seems like you missed a beat here, intentional?
01:18:398 (5) - New combo
01:18:398 (5,6,7,8) - Just like on the other diffs, hitsound finish sounds better here.
01:18:398 (5,6) - Doesnt feel like a stack is necessary.

[Easy]
00:06:592 (1,1) - Same as Normal.
00:48:398 (2,1) - This rythm is a no-no for Easy because new players will want to hit 00:49:947 (1) Early using a non repeat slider would alleviate the issue like this:

01:19:173 (2,1) - here you have the same issue as above, try this instead:

01:20:915 (1,2) - I'd suggest just merging these 2 into a single slider.

[Taiko Muzukashii]
I'm not sure about having d K so close multiple times on a muzukashii i'd think d D would be better. (multiple sections)
https://osu.ppy.sh/ss/2224788 You can barely see the girl's face on the background.

[Taiko Oni]
https://osu.ppy.sh/ss/2224791 And you can barely see the guy's face on this one, was this awkward shift intentional?

I'd give this a star icon but I don't wanna overwrite the taiko icon, pretty nice map, Good Luck!
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
Topic Starter
Julie
Fixed everything except
insane : 01:11:431 (3,4) - It would have been better if you had continued the zig zag here. Not sure how to really put it xD
hard : 00:35:528 (2) Got it from a modders, was matching the voice in this part, if it really have to be change then I'll change it :3

For the taiko level, the BG is intentional xD.

Thanks a lots for the mods sakura >/////<

Now gotta wait for lazy kinomi :3!! I don't want to rush him :3
Nardoxyribonucleic

Sakura wrote:

KinomiCandy wrote:

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:

[Taiko Muzukashii]
I'm not sure about having d K so close multiple times on a muzukashii i'd think d D would be better. (multiple sections) d K in 1/2 is technically fine in Muzukashii, so I would like to keep mine here.
https://osu.ppy.sh/ss/2224788 You can barely see the girl's face on the background.

[Taiko Oni]
https://osu.ppy.sh/ss/2224791 And you can barely see the guy's face on this one, was this awkward shift intentional? As Julie said, the BG shift is intentional in order to show different characters while playing.

I'd give this a star icon but I don't wanna overwrite the taiko icon, pretty nice map, Good Luck!
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
Thanks for the check~ :)
KinomiCandy
IT'S FINALLY DONE, TIME TO LAZY AGAIN.

look down
KinomiCandy
I think the novideo button is missing, lol.

Applied most of the mods from previous pages. Sorry for not replying
to them, kinda in a hurry and I might as well just be done with this.

Sakura wrote:

KinomiCandy wrote:

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:

[Kinomi's Insane]
00:10:076 (1,2,3) - I have a feeling these tones are enphasized in the music, jumps here would be better. Done.
00:13:560 (3) - Blanket's not perfect, intentional? Not really, hope it's fixed.
00:40:463 (5,6) - Is following the same instance in the music as 00:39:882 (1,2,3,4) Hence should be in the same pattern (try a triangle?) Done.
00:39:398 (5) - What is this note mapped to? The vocal.
I feel the enphasized voices like 00:07:173 (2,3,4,5,6,7) and 01:18:399 (2,3,4,5,6,7) would sound better with finish hitsounds. Sounds pretty awkward for me, so I'll keep it as it is.

Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
I changed a lot in my difficulty, so it's kinda harder now with a lot of jumps that's in there.
I also changed few hitsounds, so if Julie can add this hitsound into the map, that would be great. http://puu.sh/cQhNg.wav

Thanks for modding. Here's my difficulty: http://puu.sh/cQogS.osu
Sakura
Rechecking:
Kinomi's right the No video button is missing, make sure you upload from a difficulty that has the video included.

[Kinomi's Insane]
The jumps are better now, but could you make it so that the distances here 00:09:302 (8,1,2) Aren't the same? (1 > 2 > 3 needs to be longer to signify that those are jumps people will trip because 8 > 1 > 2 are the same distance but different timing) these too 00:11:044 (4,5,6), the suggestion I was thinking of had bigger jumps. Here too: 01:20:334 (7,8) (Must have missed it last time)
00:13:560 (3) - Eh well i guess making a perfect blanket is hard orz
00:39:398 (5) - Ok.
00:40:463 (5,6,7) - Much better.
Re: Enphasized Voices: Well I disagree, it doesn't seem to sound awkward in the other diffs but to each their own

[Insane]
00:11:044 (1,2,3,4) - Still looks the same to me?
00:18:011 (3,4,5,6,7,8,9) - Aren't aligned properly.See? looks sloppy.
00:39:398 (2) - I'll assume is the same as Kinomi's orz
01:00:398 (1) - Now you made a jump, tho i can catch it, but im not sure orz
01:11:431 (3,4) - I meant something like this:

[Hard]
00:18:205 (4,5) - Good tho at least try to make a prettier slider, Like so
00:35:528 (2) - Can you tell me who suggested this and why? By looking at their reasoning i can try and see if i agree or not.

[Normal]
00:06:592 (1,2,3,4,5) - You dont use such awkward and long sliders at the end, why use them here? It also drives your hitsounding inconsistent with the end of the map.

[Easy]
Looking better.

No kudosu
KinomiCandy
Fixed a few jumps and did do the finish hitsounds after all, because... meh. http://puu.sh/cTgJk.osu

Also, I think there's some unused hitsounds materials that's in the beatmap that should be removed.
Topic Starter
Julie
My change :

[Easy]
00:09:689 - removed whistle for this
01:19:173 (2) - removed clap on head and end lol
Hope that's ok

[Normal]
Changed the begining except kept this slider 00:11:044 (3)

[Hard]
00:18:205 (4,5) - fixed~ :D
00:35:237 (1,2) - Hmm got it from teru21 in a long irc mod, I don't think he post it on the thread. Welp I changed it :3

[Insane]
00:10:657 (4,1,2,3,4) - changed to pentagon
00:18:011 (3,4,5,6,7,8,9) - made it straight with the help of a long slider
00:39:398 (2) - LOL, well I don't know for kinomi but I was trying to match the vocal here XD drum-voice-drum? triplet? xD
00:51:689 (4,5) - changed this pattern
00:54:398 (2,3) - swapped this 2
01:11:044 (1,2,3,4,5,6,7) - Ohh niice!! changed :3

All update with Kinomi diff + deleted unuse hitsound! Thanks a whole lots again Sakura!
Sakura
For the record, no video button is STILL missing
Will recheck later tonight orz
Topic Starter
Julie
This button? xD

Video is in Kinomi mappu

Sakura
Nah, this one:
KinomiCandy
Is this some sort of a bug? I remember there was this beatmap as well that had this kind of a problem, but it eventually got fixed when ranked. We did try to upload it again, but the error still remains.
Sakura

And i already told you about the combo colors.
[Hard]
00:09:108 (7,1,2,3,4,5,6) - Spacing suddenly went lower here, while the feeling of the song is the same, so no reason for it to be different.
00:29:044 (3,1) - Spacing error (Doesn't look like an intentional jump)
01:12:011 (3,4,1) - The spacing here looks awkward and unpolished you should try to even it out (it also applies to the combo after) Ex: 01:13:173 (2,3,4)
01:19:173 (5,6) - Why jump just here instead of with the whole combo?
01:19:947 (7,8) - And here spacing goes back to normal.
tl;dr Jumps are fine, but keep them consistent with the music, spacing inconsistencies.

Other diffs seem fine now, after the combo colors and these spacing issues are fixed i may be able to give this a bubble.
Topic Starter
Julie
All fixed~! Thanks again >///<
Sakura
Lots of spacing cleanups on Hard, unsnapped notes fixed
Log
2014-11-18 18:43 Sakura: where's the metadata confirmation? it's been ages since i went through your thread
2014-11-18 18:44 Julie: the title?
2014-11-18 18:44 Sakura: title - artist - source
2014-11-18 18:44 Sakura: official data please
2014-11-18 18:45 Julie: yeah wait wont be long
2014-11-18 18:46 Julie: t/213207/start=60
2014-11-18 18:46 Julie: lanturn post
2014-11-18 18:48 Sakura: ok next
2014-11-18 18:48 Julie: hai? :D
2014-11-18 18:48 Sakura: back to [Hard] yay this mapset's giving me enough headaches as it is XP
2014-11-18 18:48 Julie: hahah , I'll listen :3
2014-11-18 18:49 Sakura: 00:06:592 (1,2,3,4,5,6,7) - You make jumps here but
2014-11-18 18:49 Sakura: 00:09:689 (1,2,3,4,5,6) - Here you didn't
2014-11-18 18:49 Sakura: why?
2014-11-18 18:50 Julie: spacing still not enough? O.O
2014-11-18 18:50 Julie: hmm
2014-11-18 18:50 Julie: 00:11:044 (3,4,5) - I kinda made this more far xD
2014-11-18 18:51 Sakura: are you sure?
2014-11-18 18:51 Julie: hmm oki imma put same spacing then
2014-11-18 18:51 Sakura: http://puu.sh/cWs6k/2fab7105a5.png <- 1.2x spacing
2014-11-18 18:51 Julie: I change it to x1,5 xD
2014-11-18 18:51 Sakura: http://puu.sh/cWs76/100626ca60.png <- 1.7x spacing (jumps)
2014-11-18 18:52 Sakura: that's really inconsistent @_@
2014-11-18 18:52 Julie: oh dang
2014-11-18 18:53 Julie: http://puu.sh/cWsdZ.jpg
2014-11-18 18:53 Julie: how about now? 1.7x spacing
2014-11-18 18:53 Julie: slider 2 on the head of 00:09:108 (7)
2014-11-18 18:54 Julie: so I have space to do 1.7x spacing for these 2 00:10:269 (2,3)
2014-11-18 18:54 Sakura: well it's not like it's bubbled, so i'll recheck after you update
2014-11-18 18:54 Sakura: imma finish checking all of [Hard] first
2014-11-18 18:54 Julie: okiii~
2014-11-18 18:56 Sakura: 00:13:366 (2) - 1 grid up to fix spacing
2014-11-18 18:57 Sakura: 00:25:947 (3,1) - Another spacing error
2014-11-18 18:57 Julie: fix~
2014-11-18 18:58 Sakura: 00:32:721 (1) - 1 grid down
2014-11-18 18:58 Julie: fix
2014-11-18 19:00 Sakura: 00:45:302 (1) - should be closer to (4)
2014-11-18 19:00 Sakura: (way closer)
2014-11-18 19:01 Sakura: 00:48:398 (1) - Move a little bit closer to (3)
2014-11-18 19:02 Sakura: 00:54:205 (1,2,3,4,5) - Move this whole combo a little bit to the left
2014-11-18 19:02 Julie: fix~
2014-11-18 19:03 Sakura: 00:58:076 (3,4) - Rorate them a bit to fix spacing like this: http://puu.sh/cWsUE/95f1f22e5c.jpg
2014-11-18 19:05 Julie: fix~
2014-11-18 19:05 Sakura: 01:12:398 (4,1,2) - Still not clean enough
2014-11-18 19:06 Julie: same spacing&
2014-11-18 19:06 Sakura: 01:12:786 (1) - not really?
2014-11-18 19:06 Sakura: http://puu.sh/cWt6S/e0ff4df34c.png this thing at the top right helps a lot
2014-11-18 19:07 Julie: yeah but thats due to SV change I think
2014-11-18 19:07 Julie: http://puu.sh/cWt7i.jpg
2014-11-18 19:07 Julie: how about that?
2014-11-18 19:07 Julie: and ohh you teach me something :D
2014-11-18 19:07 Julie: on the top right :D
2014-11-18 19:07 Julie: didn't know it was for that LOL
2014-11-18 19:07 Sakura: If i can tell it's different without looking then there's a problem
2014-11-18 19:08 Sakura: 01:19:173 (5,6) - Unrankable you're hiding a slider below another slider
2014-11-18 19:09 Julie: I think
2014-11-18 19:09 Julie: imma change the whole pattern here
2014-11-18 19:09 Julie: 01:18:398 (3,4,5,6,7) -
2014-11-18 19:09 Julie: for this
2014-11-18 19:11 Julie: 01:20:334 (8,9) - for this as well
2014-11-18 19:14 Sakura: ok so
2014-11-18 19:14 Sakura: feel free to update when you've fixed and i'll do a recheck
2014-11-18 19:33 Julie: update + kinomi insane 01:04:076 (2) - he removed clap here
2014-11-18 19:33 Sakura: k, hold on working on updating the BAT nomination thread
2014-11-18 19:34 Julie: oki np :3
2014-11-18 19:44 Sakura: ok let's see
2014-11-18 19:46 Sakura: hmm
2014-11-18 19:48 Sakura: 00:06:592 (1,2) - notice how here you dont jump
2014-11-18 19:48 Sakura: 00:09:689 (1,2) - but here you do
2014-11-18 19:48 Sakura: make them consistent
2014-11-18 19:48 Sakura: either jump on both or jump on neither
2014-11-18 19:49 Julie: oki will fix 2nd since I didnt do jump here 01:18:011 (1,2,3) -
2014-11-18 19:50 Sakura: 01:12:786 (1) - This still has problem xD
2014-11-18 19:50 Julie: O.O
2014-11-18 19:51 Julie: because of corner right?
2014-11-18 19:51 Sakura: yeah see, the spacing is different then there's no indication that there's a jump coming neither on the map nor the music
2014-11-18 19:52 Sakura: if it's intended jump it's too small to be noticed and looks more like a spacing error
2014-11-18 19:52 Sakura: so yeah, that needs to be cleaned up
2014-11-18 19:52 Julie: http://puu.sh/cWvWt.jpg
2014-11-18 19:52 Julie: thats because of SV change
2014-11-18 19:52 Julie: if you check it that way it has same
2014-11-18 19:52 Julie: well nearly same
2014-11-18 19:52 Julie: xD
2014-11-18 19:53 Sakura: the distance that shows on the top right already takes Slider velocity in mind
2014-11-18 19:54 Julie: hmm where do you suggest I place it? O.O
2014-11-18 19:54 Sakura: http://puu.sh/cWw4c/8db3e470a1.jpg this would be better
2014-11-18 19:54 Sakura: use rotate tool + move it a bit
2014-11-18 19:57 Julie: hmm okiii fix
2014-11-18 19:58 Sakura: update again and i'll look at it
2014-11-18 19:58 Julie: oki :D
2014-11-18 19:59 Julie: updated~
2014-11-18 20:05 Sakura: 000:35:237 (1,2) - This jumps feels really awkward when playing hmm
2014-11-18 20:05 Sakura: maybe move 2 further down while keeping it parallel to 1?
2014-11-18 20:07 Julie: like snap it on 00:36:011 (1) ?
2014-11-18 20:07 Sakura: nah not necessary hmm
2014-11-18 20:08 Julie: I keep 00:36:011 (1) at the end of 00:35:624 (2) , and move these down ?
2014-11-18 20:09 Sakura: http://puu.sh/cWwXX/aaf408a6b0.jpg like this (Distance from 1 is 1.58x)
2014-11-18 20:09 Sakura: move it together with the stack tho
2014-11-18 20:09 Sakura: https://osu.ppy.sh/ss/2255413 actually i'll just use a full screenshot because yeah
2014-11-18 20:09 Julie: oki fix~
2014-11-18 20:10 Sakura: k update again
2014-11-18 20:11 Julie: done :3
2014-11-18 20:14 Sakura: k that took a while
2014-11-18 20:14 Sakura: finally hard is perfect
2014-11-18 20:15 Sakura: now moving on to Normal /o/
2014-11-18 20:15 Julie: okii :3
2014-11-18 20:18 Sakura: ok Normal is fine
2014-11-18 20:24 Sakura: brb gonna switch to CE to check for unsnaps
2014-11-18 20:24 Julie: oki :3
2014-11-18 20:26 Sakura: http://puu.sh/cWy1j/9c07373689.png well crud
2014-11-18 20:26 Sakura: [Kinomi's Insane]
2014-11-18 20:26 Sakura: you dont use 1/3s or anything right?
2014-11-18 20:27 Julie: O.O
2014-11-18 20:27 Sakura: if you dont just hit "resnap all objects"
2014-11-18 20:27 Julie: I didn't
2014-11-18 20:28 Julie: and nop I don't think there 1/3
2014-11-18 20:28 Julie: not in this map
2014-11-18 20:28 Julie: oh nvm
2014-11-18 20:28 Julie: 01:14:334 (8) -
2014-11-18 20:28 Julie: 1/6 here O.O
2014-11-18 20:29 Sakura: eh
2014-11-18 20:30 Sakura: why the fuck is there a 1/6 there
2014-11-18 20:31 Sakura: a resnap doesnt hurt it but
2014-11-18 20:31 Julie: LOL idk xD, i remember hearing 1/6 when I 1st mapped
2014-11-18 20:31 Julie: yeah not supose to
2014-11-18 20:32 Sakura: yeaaaah i dont hear any 1/6 there
2014-11-18 20:32 Sakura: Kinomi needs to fix that orz is he/she online
2014-11-18 20:33 Sakura: [Hard] 01:07:367 (4) - Unsnapped
2014-11-18 20:33 Julie: done~
2014-11-18 20:34 Julie: I just sended pm to kinomi~
2014-11-18 20:35 Sakura: [Muzukashii] 01:18:399 (277) - Unsnapped 01:21:883 (287) - Unsnapped 01:22:270 (288) - Unsnapped
2014-11-18 20:35 Julie: fix~
2014-11-18 20:36 Sakura: [Oni] 01:18:398 (396) - Unsnapped 01:21:883 (406) - Unsnapped 01:22:270 (407) - Unsapped 01:22:270 (407) - Unsnapped
2014-11-18 20:36 Sakura: ops
2014-11-18 20:36 Sakura: i copied the last one twice
2014-11-18 20:36 Sakura: 01:24:012 (412) - it's this one
2014-11-18 20:37 Julie: all fix~
2014-11-18 20:37 Sakura: submit, i'll post for Kinomi after

[Kinomi's Insane]
01:14:334 (8) - Why is this in 1/6

I think that should be all, hit me when Kinomi replies.
KinomiCandy
Topic Starter
Julie
lolololol
Update~
Sakura
Looks all good
Bubbled!

p/3059441
Topic Starter
Julie
Thanks a whole lots again sakura for many recheck + bubble >///<!!
meii18
WOW ! Let's get this ranked ! :) :) :)
KinomiCandy
IT'S HAPPENING
[Izayoi Sakura]
GOGOGO!Rank it!
Muu-chan
A lot of stars OwO you should beatin up Spongebob xD

Put your name in the box and you will be BEST NOODLES.

GOOO JULIEE GOGO RANK IT~
Pho
Oh look, it's really happening now. :OO

Good luck for the ranks! :D
Irreversible

[--BLANK--] wrote:

A lot of stars OwO you should beatin up Spongebob xD

Put your name in the box and you will be BEST NOODLES.

GOOO JULIEE GOGO RANK IT~
XDD can still remember this episode

if i can find some time, i'll mod it
Muu-chan

Irreversible wrote:

XDD can still remember this episode

if i can find some time, i'll mod it
ahah xp
samplefish
its happening
rubiksboy
Why isn't this map ranked!!!!!! >:(
PatZar
well
!summon IamKwaN for approval
IamKwaN
Will mod this within this week :>
NewRulerNA
red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution
  1. there are some unused file. I checked hitsounds, but these files are not used as hitsound/SB.
    1. normal-hitnormal2.wav
    2. normal-sliderslide2.wav
    3. normal-hitclap3.wav
    4. soft-hitclap3.wav
    5. soft-hitwhistle4.wav
    [quote="Ranking Criteria":1337]There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.therefore, would be better to remove when you get IamKwaN's mod
gl
Topic Starter
Julie

Julie wrote:

deleted unuse hitsound!
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
KinomiCandy

Julie wrote:

Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wow julios you told me you deleted em, and you didnt :?
Topic Starter
Julie

KinomiCandy wrote:

Julie wrote:

Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wow julios you told me you deleted em, and you didnt :?
LOL, I think after I delete it, I probably delete the mapset and redownload for unknown reason ;w;...
IamKwaN
I have a glance on this map, and I find I have no choice but to pop this >_>
[Insane]
  1. 00:18:302 (4) - Unsnapped circle, should be 1/6 snapped. If you feel too difficult to arrange the rhythm and placement using circles, place a slider or reversed slider from 00:18:205 - or something else. http://puu.sh/d2bC8.jpg
  2. 00:24:398 (3,4) - Please space them out more, it's just too crowded atm.
  3. 00:36:979 (3) - The drum is heavier and heavier, so I don't understand why 00:37:463 - is skipped.
  4. 01:05:237 (2,3) - CTRL+G this rhythm for the vocal.
[Kinomi]
  1. 00:18:205 (5) - Unsnapped, see the above Insane.
Full mod will be done within these days, i am just too busy repeating the cycle: wake up > go to work > go back home > dinner and bath > sleep
In fact, newrulerna has missed some unused hitsounds:
  1. normal-sliderslide2.wav
  2. normal-hitnormal.wav
  3. soft-hitwhistle4.wav
  4. normal-hitclap3.wav
  5. soft-hitclap.wav
  6. soft-hitclap3.wav
  7. normal-hitnormal.wav
  8. soft-hitwhistle3.wav
  9. normal-hitnormal2.wav
  10. soft-sliderslide.wav
Check once and delete them please.
All these are unrankable, so bubble must be popped.
NewRulerNA

IamKwaN wrote:

In fact, newrulerna has missed some unused hitsounds:
  1. normal-sliderslide2.wav
  2. normal-hitnormal.wav
  3. soft-hitwhistle4.wav
  4. normal-hitclap3.wav
  5. soft-hitclap.wav
  6. soft-hitclap3.wav
  7. normal-hitnormal.wav
  8. soft-hitwhistle3.wav
  9. normal-hitnormal2.wav
  10. soft-sliderslide.wav
wtf..... sorry I missed only soft-hitwhistle3.wav but other files (normal-hitnormal, soft-hitclap etc) did not include in the osz.
Topic Starter
Julie
normal-hitnormal.wav
soft-hitclap.wav
normal-hitnormal.wav
soft-sliderslide.wav
^ those was before re-download I guess xD

Removed all, sorry >,<!!!

+ Fixed everything + Kinomi's Insane update~
IamKwaN
I love holes

[Insane]
  1. 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now.
  2. 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.
  3. 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
  4. 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu.ppy.sh/ss/2294139 https://osu.ppy.sh/ss/2294141
  5. 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) -
  6. 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) -
  7. 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) -
  8. 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object.
  9. You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.
[Kinomi]
  1. 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible
  2. 00:40:076 - Why missing this?
  3. 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) -
  4. 00:41:044 - Missing whistle.
  5. 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped
  6. 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) -
  7. 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg
[Hard]
  1. 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpg
  2. 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .
  3. 00:42:979 (4,1) - ^
  4. 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg).
  5. 01:00:398 - As mentioned in Insane.
  6. 01:12:786 - ^
  7. 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu.ppy.sh/ss/2294306
  8. 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg
[Normal]
  1. 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.
[Easy]
  1. 01:00:786 (1) - No need to NC.
  2. 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.
Lower diffs are much better, you need more practices on mapping Insane o.O
KinomiCandy

IamKwaN wrote:

[Kinomi]
  1. 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible Done.
  2. 00:40:076 - Why missing this? Added a 5-circle stream, so fixed I guess.
  3. 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) - Changed.
  4. 00:41:044 - Missing whistle. Fixed.
  5. 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped Fixed.
  6. 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) - Done.
  7. 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg Did a bit of changes there, yeah.
http://puu.sh/dbQuP.osu
Thanks for modding. I also did change a few parts on my own by improving a bit of the flow and jumps. :)
Topic Starter
Julie

IamKwaN wrote:

I love holes

[Insane]
  1. 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now. Fix
  2. 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.Fix
  3. 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
  4. 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu.ppy.sh/ss/2294139 https://osu.ppy.sh/ss/2294141 Fix
  5. 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) - Changed something out
  6. 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) - I made it here 00:52:850 (2,3) , for vocal and finish sound, well I'm not sure if is good >,<
  7. 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) - I rechanged the pattern for this one, because of your last comment of insane mod xD
  8. 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object. Fix
  9. You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.CHnaged a lots of pattern, I'd rather make a good insane then just an insane for rank, so I hope is ok if I changed a lots of pattern, learned a lots after mapping this insane xD
[Hard]
  1. 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpgFix
  2. 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .Fix
  3. 00:42:979 (4,1) - ^ Fix
  4. 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg). Fix
  5. 01:00:398 - As mentioned in Insane. Fix
  6. 01:12:786 - ^ Fix
  7. 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu.ppy.sh/ss/2294306 Fix but end at red tick
  8. 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg Added
[Normal]
  1. 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.Fix
[Easy]
  1. 01:00:786 (1) - No need to NC.Fix
  2. 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.Fix
Lower diffs are much better, you need more practices on mapping Insane o.O
Also added some hitsound on my insane I put them in blue stick for all hitsound added~
+ update kinomi's insane
show more
Please sign in to reply.

New reply