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fripSide - black bullet [Osu|Taiko]

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-NovaMoon-
looking into the hitsounds. maybe it helps a bit :3

[Hard]

00:06:543 (1) - added clap at start and end
00:07:124 (2,3,4,5,6) - added clap
00:09:059 (7) - added clap start and end
01:16:220 (1) - whistle at start, finish at end
01:18:156 (2,3,4,5,6,7,8,9) - added clap at single notes and at the slider end
01:20:866 (1,2,3,4,5,6) - added finish at slider end~ and notes
01:23:382 (7) - added whistle start and end

[Kinomi's Insane]

00:47:577 (3,4,5,6,7,8,9,10) - add clap
00:49:511 (8) - added whistle

[Insane]

00:07:124 (1,2,3,4,5) - changing clap at the start of the slider

rest sounds fine :o gl with the map :3
Topic Starter
Julie
Fixed stuff from the 3 modders :D!! arigatoo minna~
Want 2 Buy Avon
JULIE PLEASE DON'T BE MAD AT ME, Ai Ni
General: The audio sounds a little quiet to me but idk what you'd do to fix it >.<

Hard
I don't really mod hard but I'll do it for chu julie <3
Or at least I was going to but can't find anything to say that wouldn't just be nit picky >.<

Insane
00:34:414 (1) - I'd say no new combo :<
00:35:188 (1) - ^
00:35:769 (2) - new combo
00:35:962 (1) - no new combo
Not much I could find wrong since You're so perfect *drools* *^*

Kinomi's insane
00:25:124 (1) - this slider kinda looks ugly imo :c it just look odly curved
01:00:349 (1) - ^
01:05:382 (2) - and 01:06:156 (4) - could be blanketed around 01:06:737 (5) - which would make it look better
That's about it, it overall it looks pretty solid to me \(>w<)/
I know it's not much but honestly there's not much that's wrong with your map imo, I really hope it gets ranked JULEWD <3
Topic Starter
Julie
bump*
[-Sophie-]_old
bump for julie face
sheela
Heyo Julie~ Rechecking because I have to. Also, don't give me a kudosu, since I already have one.

General

  1. The audio has a really low volume. Replace the mp3 file by http://puu.sh/asxBt/62dd8f1d6f.mp3 . After the replacement, move everything (notes, timing points, offset) to +49ms.
  2. Snap the preview point to 00:49:463 when you changed the mp3.

Easy

  1. 00:46:850 (1) - Bouge-le à x:286 y:251 pour que 00:45:302 (2,1) créerait un petit effet de miroir.
  2. 00:53:044 (1) - #1: Bouge la note à x:290 y:249 et 00:53:431 (2) à x:139 y:201 pour que 00:51:495 (2,1) créerait un blanket;
    ou
    #2: Bouge 00:53:044 (1) à x:432 y:198 et 00:53:431 (2) à x:449 y:144, puis fait quelque chose avec le slider comme celle-ci pour avoir un meilleur flow.:
  3. 01:00:786 (1) - La courbe sera mieux si le deuxième point est à x:332 y:145.

Normal

  1. 00:49:560 (1) - Bouge-le à x:103 y:57, 00:50:334 (2) à x:83 y:248 et 00:51:108 (3) à x:189 y:236 pour avoir 00:49:560 (1,2) un effet de miroir.
  2. 01:05:818 (2) - Bouge-le à x:68 y:132, le deuxième point à x:68 y:132 et le dernier à x:116 y:220 pour que 01:05:044 (1,2) fait une pas si symmétrie.
  3. 01:07:366 (4,1) - La courbe du slider peut bien être améliorer à l'aide de 01:07:366 (4) pour aoir une meilleur blanket.

Hard

  1. 00:14:915 (3,4) - Bouge-les à x:274 y:320 pour que 00:14:334 (2) peut bien tirer au deux.
  2. 01:20:334 (8) - Bouge-le vers x:269 y:371 parce que 01:18:011 (1,2,3,4,5,6,7,8) est un combo. Alors, le slider peut avoir la même distance que les autres.

Insane

  1. 00:22:463 (2) - Bouge-le vers x:118 y:291 parce que 00:21:882 (1) est un peu sur 00:22:463 (2) .
  2. 01:02:044 (2) - Remplace le slider par deux notes. C'est plus mieux.
  3. 01:15:882 (4) - Tu peux faire un effet miroir avec 01:15:495 (3) . Alors copier-coller 01:15:495 (3) et Ctrl + J et Ctrl + H.
C'est tout~ Bonne chance pour mettre la map ranked!
Everything
Yesss! Febli-chan <3 Alright, here are mods as requested. I tried to my best(because honestly I think it deserves to be ranked) mwuaha :D

Normal:
00:34:354(1-4) Perhaps these circles could be spaced out, and if they are spaced out, then they should be spaced out evenly.

Hard:
00:09:622(8) A new combo should start here, a combo running from 1-13 is quite long
00:49:606 Maybe a new circle here to match up the lyric "akaku" (3 objects in total, one for each syllable)
00:50:415 Same as above↑, except the lyric here is "moeru"
00:52:725 Same as above↑, except the lyric here is "atsuku"
00:53:495 Same as above↑, except the lyric here is "hibiku"
01:23:986 The spinner could possibly start here and end at the point you've already set it to end at.

The ones I commented about the lyrics matching up are actually from my own preference since I love black bullet so much, so I thought there should be a little rhythm balanced out when it comes to those lyrics above ^__^

Hope this helps, and wishing the best to you! ☺
Topic Starter
Julie
Yay thanks sheela for recheck woah xD
thanks trammiexo, moee modding haha xD "moeruuu"
Update source + custom hitsound + mp3 + snapping + some fix~
repr1se
Hello!

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ please excuse any newbie mistakes I make. xD

Easy
-Two spinners at the beginning seems strange for an easy map. Merging them into one, I think, would be a lot better.
-Outro feels somewhat awkward (might be just me). 1 at 01:19:173 feels out of place, a hitcircle at 1:18:786 feels more comfortable for me.

Normal
-4 at 0:30:205 makes its turn on a blue tick. It feels a bit awkward, were you trying to get it to turn on the white tick (or the red tick like the slider at 1:00:786), or was that intentional?

Hard
-A 13 object combo in the intro is kind of long. Maybe make a new combo at 00:09:689.
-Some combos in the first verse (00:12:786 to 00:34:269) follow the same pattern of objects (for example, circle-slider-circle, circle-slider-circle)(I'm typing circle so much, it's starting to look weird). It gets a bit predictable, but that's one of my pet peeves. xD

Insane
-I've started playing Insanes not too long ago (maybe a month ago) so I can't say too much. But OH HOW I LOVE JUMPY MAPS.
-Nothing to say here.

Kinomi's Insane
-I don't know if I should be commenting on this as it's a guest difficulty.
-Regardless, there isn't anything I can say here.

Great work! I look forward to this map's development.
Topic Starter
Julie
Rofl~ thanks fixed the new combo (I have no idea how I forgot that) and added a note on easy xD
Shushan
easy:
replace the 2nd spin in the start to some slider or circles
00:12:786- 00:33:689 u should place more circles and not just sliders
00:37:570-00:53:044 again, u need to put more circles...
in the end: i think u need to put less time spin...
normal:
again- don't put the 2 spinners...
00:34:463-00:36:786 i think u should put some distance btw those circles
dont put the big spin in the end
Topic Starter
Julie
No change, but I guess kudo for effort as a new modders :3!! keep it up!
Phos-
Hi, mod here~

[Easy]

01:09:302 (2,3) - I don't like how the flow works here, I think it would play better if it looked something more like this:

If you decide to do this, then remember to move 01:11:624 (1) - a bit to avoid the spacing error.

01:13:173 (2,1) - The two sliders are the same length, so why not go with a symmetrical pattern? I think it would look better imo.

01:20:915 (1,2,3,4) - I think that there are too many finishes being used in these last few notes and it can become kind of jarring.

[Normal]

00:34:463 (1,2,3,4) -I don't like this stack. They're two whole beats apart, surely you can make some sort of pattern out of it. Don't just leave it as a plain, boring old stack.

00:45:302 (3,4,1) - imo these finishes don't really fit, I suggest getting rid of a few of them. How about on the ends of (4)? That would be good because they don't land on any downbeats.

00:48:398 (3) - In contrast to my previous suggestion, how about adding a finish at the end of this note? I think it would sound better because there are three emphasised beats and 3 is more memorable than 2.

01:08:140 (1) - Try making this slider look the same in visuals to 01:08:915 (2,3) - . I think it would be better and more consistent.

01:21:495 (1,2,3,4) - Like how I said in easy, not a fan of the amount of finishes.

[Hard]

00:38:334 (2) - Make this the same as 00:37:560 (1) - ? Doing this would make the combo symmetrical, making it look nicer.

01:16:076 (2,1) - I don't like how this flows, try moving (1) up a bit. or rotating it clockwise.

[Insane]

00:11:044 (1) - I recommend you map out this spinner. It's mapped out in hard and you've already mapped out 00:09:689 (1,2,3,4) -

00:24:398 (3,4) - This seems overmapped, these two sliders really don't fit the music. I don't here anything in the music that is 1/8 apart.

00:34:076 (1) - I suggest you curve this slider like 00:33:689 (4,1) - to keep the sliders consistent and to create a symmetry with (4)

00:36:786 (1,2,3) - Another overmapped set of notes, I don't hear any 1/8 or even 1/4 in the music here.

00:43:753 (1,2) - I know what you were trying to do here, but I think it would look better if the set of notes were symmetrical.

00:53:044 (2,2) - I don't like the slight overlap between these two notes, looks ugly imo.

01:05:818 (4,5,6,7) - Kinda like the above with (4, end of 5) but with worse flow since the cursor has to go all the way down to hit that stack.

[Kimoni's Insane]

00:18:205 (1,2,3,4,5,6,7,8) - This stream really doesn't fit lol. It's a really calm part of the tune, and I do not hear any 1/4 in the music.

00:20:528 (2,3) - This blanket has a little room for improvement, how about moving (3) to x:197 y:271?

01:14:334 (8) - This 1/6 slider is unnecesary and overmapped, I do not hear any 1/6 in the music. Replace this with a 1/4 slider or something.


Well, that's it from me. Despite the issues that I've pointed out above, I found all diffs to be enjoyable, fun, and sophisticated. Good luck!
Topic Starter
Julie
Fixed mostly everything except some finish hitsound and those 1/8 slider
Thanks for the mods :3
SkinnyJommy
Hi, here's the mod from my queue!

Did you mean just the Insane difficulty or both?

I think you just meant the Insane

I LOVE BLACK BULLET!

[Insane]

00:30:979 (6) - Move this to 396, 312

00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^

00:40:463 I think you should add a circle here

00:43:753 (1,2) - Blanket these a little better

01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu.ppy.sh/ss/1911084

Really cool map, and awesome song (Black Bullet was soooooo good)

Hopefully my mod helped you a little bit

GL <3
Topic Starter
Julie

skinnyjimmy wrote:

Hi, here's the mod from my queue!

Did you mean just the Insane difficulty or both?

I think you just meant the Insane

I LOVE BLACK BULLET!

[Insane]

00:30:979 (6) - Move this to 396, 312

00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^

00:40:463 I think you should add a circle here

00:43:753 (1,2) - Blanket these a little better

01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu.ppy.sh/ss/1911084

Really cool map, and awesome song (Black Bullet was soooooo good)

Hopefully my mod helped you a little bit

GL <3
Woah really cool flow idea~ but I kept most of them, changed the last part but it isn't entirely like you say, but look a lots alike~ thanks for the mods :3
Maxx
Hey there. Overall it looks pretty good. You could use a lot more blankets though (as you will see).

Easy
Not much here. seems pretty good. But...
-maybe make this spinner a little longer? 00:09:689 (1) - newer players may not be able to clear that very easily
-try and blanket these 00:59:237 (1,2) -
-01:03:108 (2,3) - you can blanket this better :P
- blanket this as well 01:06:205 (2,3) -
- 01:16:269 (1) - i wouldnt put a spinner like this there. newer players can easily lose their mouse on the screen during spinners. theres not enough time after it to relocate

Normal
- 00:14:334 (2,3) - blanket
- 00:25:560 (2,3) - this can be blanketed better
- 00:29:044 (2,3,4) - i like this a lot :P
- 00:42:205 (3,4) - blanket - 00:46:850 (1,2) - 00:57:689 (4,5) - 01:00:398 (2,3) - 01:12:786 (2,3) - (you only have to move the circle to make this one right)

Hard
I suggest increasing cs by 1
-00:13:366 (2,3) - i like this but blanket it

im just gonna say b from now on if something should be blanketed

-00:19:560 (2,3) - b
-00:20:334 (1,2) - b
-00:23:431 (1,2) - b
-00:24:205 (3,4) - b
-00:25:173 (1,2) - b 00:26:528 (1,2) - 00:26:528 (1,2) - 00:28:269 (1,2) - 00:29:624 (1,2) - 00:30:398 (3,4) - 00:31:366 (1,2,3) - im done posting blankets. just look through the rest of this diff and the insane and look for things you can blanket better
-i would overlap 01:18:011 (1,2) - on 01:16:269 (1) -
-maybe space these apart a little more for a more "epic" finish (?)

Insane
For how fast the ar is, i would up the sv to maybe 2.0

-please dont do 00:36:786 (1,2,3) - this can be confusing to anyone who doesnt know its there. if your gonna do it anyways, at least spread them apart a little more so its more clear to see
- personally i would ctrl-g this 00:54:205 (1,2,3,4,5,1) -
-once again i would make this harder for a stronger ending 01:23:431 (4,5,1,2,3,4,5) -

GD Insane
I honestly like this one a lot and dont really see anything wrong. i would suggest upping the sv by a little though.
-only thing i would do is these 00:07:173 (2,3,4,5,6) - at the beginning and end, i would spread them apart a lot more

Good luck! Cant wait to see this get ranked. I loved the show and i love the song :P
2391645784
It's a very nice map, and on the other maps haven't the video ,i very like it
if the map can be ranked ,it isn't a happy things? wwww
good job :) :) :) :) :) :)
haha
I will support you 8-) 8-) 8-) 8-) 8-) 8-)
Rakuen
Hi~

From #modreqs

[General]
Black Bullet!

[Timing]
Stop the KIAI at 01:01:947 – instead of 01:00:398 – if you want a flashing effect during the change
And do not slow down the slider velocity even a short flash

[Easy]
AR: -1
Seems it’s almost all 1/1, higher AR will make players cant see the next note before they finish the current one
^ For example at this point 00:15:689 – you can only see 00:15:882 (1) – and no other things around
00:09:689 (1) – I suggest to extend the spinner to 00:12:205 - , don’t want to leave gaps between the next note. You can also consider extend to 00:12:398 – but it might be a little harder
00:18:979 (1) – Can try to curve this note another way to make a “S” shape with 00:17:431 (2) - , would help better in flow. Refer pic:
00:53:431 (2) - Try to make them more flowy (by moving (2) a little bit down) after 00:53:044 (1) - something like this:
Image

^ This could also help in avoiding 00:54:592 (3) – to be mapped out of mapping area

Good blankets!

[Normal]
00:09:689 (1) – Suggest to extend the spinner to 00:12:398 - . Try not to leave a big timing distance with no break, it will drain HP! You can also consider to map that part starting 00:11:431 –
00:12:786 (1,2) – Not perfect symmetry here. Try to make them same shape by copying and paste them, and then use the function of Ctrl+H. You can use the shape of 00:14:334 (2) – seems you want it to blanket with 00:15:108 (3) –
00:17:431 (3,4) – Could try pattern like this (refer pic), this one looks odd compared to 00:15:882 (1,2) – cuz you didn’t really rotate 00:18:205 (4) – that much:
[box=Image]
00:22:076 (1) – Prefer this to be rotated like 180* with Ctrl+G (swapping heads and tail) which points down to 00:22:850 (2) – after 00:20:528 (4) –
00:28:269 (1,2) – Making them same shape would look neater, suggest to use the shape of 00:29:044 (2) – and then rotate a little like 45* clockwise
00:33:689 (4) – Not sure I like it to be curved that much after 00:31:366 (1,2,3) – because you don’t want it to look special without anything heavy indicated
00:36:786 (4) – This one’s a little out of constant DS, try moving 00:36:011 (3) – more downwards (should be fine if you’re out of the area for a bit)
00:37:560 (1,2) – I’m not sure if they have same shape, but if it’s not try to make 00:37:560 (1) – look like the shape of 00:38:334 (2) - , copy and paste! :d
00:55:753 (1) – Nazi, move the tail point of the slider to 1 tiny grid left or around X:252 Y:320 to make it perfectly aligned with 00:54:979 (5) –
00:59:237 (1) – Suggest not to point the reverse slider on 00:58:076 (5) – because it might spoil the flow. Try something like this:
01:01:947 (1) – Might wanna try rotating 90* clockwise and make it a pattern like this (refer pic), which looks better to avoid strange sliders combo :3

No major problems, playable and simple!
Keep up.

[Hard]
Took a quick look and found the notes and jumps are pretty randomly placed
Notes are all forced to follow vocal instead of constant beat
Need a bit more work on this diff
00:06:592 – Add finish, start of the music
00:06:592 (1,2,3,4,5,6,7) – Suggest to replace all the claps in to something lighter (or custom hitsound sound like a beat). You can try soft whistle
00:09:689 (1,2,3,4,5,6) – Try not to abuse finish sound, might sound annoying sometimes. Replace them to something like as suggested on the last mod, soft whistle could do
00:13:753 (1) – I don’t see any point to jump here, try to remain 1.3x DS seems it’s the slow part too
^ If you really really insist to keep, at least make the jump at 00:14:334 (2) – instead of 00:14:140 (1) –
00:15:495 – As mentioned, try not to force all the notes to follow just vocal and leaving unnecessary gaps between notes. Consider putting something there
00:17:237 (1) – Strongly suggest not to make a jump here, please use 1.3x DS, even you’re following vocal cuz it isn’t that heavy or significant for you to make players to notice it that much
00:18:592 - In Hard diffs you can actually fill these space to avoid letting players to feel it’s “empty”
00:20:334 (1,2) - As mentioned above, try to remain 1.3x DS to let your map look more neat and cuz it’s slow part too
00:21:882 (1) – 4.0x jump is way too big (and it’s stacked) in Hard diff, please avoid this because Hard level players can’t react that
00:23:431 (1) – This pattern is actually a lot better than previous ones like 00:20:334 (1,2) – because you have something on the middle which is 00:23:624 (2) – to show it’s really a pattern instead of random jumps (and you don’t make players feel it’s on purpose)
00:25:173 (1) – Ctrl+G would fit better in the flow, but it also makes it a little bit more jumpy cuz of your arrangements
00:26:528 (1) – The small jump here is acceptable, which is not a bad thing, because the music is getting faster leading to the KIAI
00:34:463 (1) – Try to make this stick to the slider 00:34:076 (4) – to keep it the same pattern as 00:34:753 (2,1) – . Suggest no jump there because the spacing of the next pattern is barely any distance snapped
00:36:979 – As mentioned, you can actually map these parts in Hard instead of leaving a gap, can be good parts to make music more filled
00:43:753 (1) – Suggest to make it more spaced because most of the notes is very fast distanced and anti jump here doesn’t look good here
00:48:979 (2) – Try to make this blanket with 00:48:398 (1) – leaving 00:49:560 (1) – more distance because they’re too close to each other
01:00:398 – Actually this part is still in KIAI try not to slow it down
01:02:044 (2) – This sound a little extra if you’re focusing on vocal, suggest to remove it
01:02:721 (5,6) – Ctrl+G would fit better with the flow
01:05:818 (3) – If possible make the pattern on the middle line if you want symmetry cuz seems it’s already close to it. Try this:
^ And please do make sure 01:06:011 (4) – has the exact same shape with 01:05:431 (2) – to make it look neat. Copy paste 01:05:431 (2) – and then use Ctrl+H and Ctrl+G
01:07:173 (3,4,5,6) – The DS of this set is pretty random altho I know you’re using 1.7x DS. You can try the function of creating polygon circles (Ctrl+Shift+D), put 1.7x DS and then 4 points
01:12:786 – Try not to slow down SV seems it’s still in KIAI
01:18:011 (1) – Remove clap
01:18:398 – As previously, try to replace the claps with some lighter hitsound, sometimes it just sound annoying for some players (but I’m okay with it).
^ And also if you want to rank the map try not to over hitsounding it, BATs don’t like them
01:19:947 (7,8,9) – Try to snap them with 1.7x DS, it’s a bit squeezed down there. Something look like 01:21:495 (2) – would be better

Rhythms are fine
Need some work on this diff, try to request more mods

[Insane]
AR9 is a bit too fast, try AR8.6 (hold down shift key and adjust)
00:06:786 (2) – Remove this would sound better cuz it’s like an extra hit
00:09:689 (1) – Yep this looks good ^
00:18:495 (6) – Removing this also sounds better to fit the music, which you have to arrange the DS for a bit after breaking them to 2 sets
00:24:689 (4) – A bit over sounded. The drum hits are actually at 00:24:689 – and 00:24:786 - , and then continues at 00:24:979 – and 00:25:076 – . Try not to overmap it
00:27:979 (5) – Suggest to remove this, triplets at most of the time shouldn’t end in red tick which is 00:28:076 (6) –
00:34:657 – Remove clap (extra sounded)
00:36:979 (3) – Same as the mod with 00:24:689 - , try to fix this part as well
00:41:431 – I would follow vocal at this part becoz the vocal is a bit heavy
00:43:076 – Add a circle here to form 5 hits, don’t wanna miss the sound at 00:43:076 –
01:18:011 (2) – Remove this, sounds extra
01:20:334 (1,2) – Try to make their distance close, even it’s “Insane” you shouldn’t space them that much because you didn’t previously

The SV in KIAI is too fast, try just to use 1.25 SV
Other than that looks okay

[Kinomi’s Insane]
Try AR8.6 (hold shift key and adjust) or something around there, AR8 is a bit slow
00:07:173 (2,3,4,5,6,7) – Suggest to make them all whistled cuz of strong vocal
00:10:850 – Remove whistle, look like you didn’t do it on purpose
00:11:044 (4,6) – Whistle them for strong vocal
00:13:366 (2) – Move to X:276 Y:280 (with 1.0x DS) for better pattern and flow imo
00:30:882 (2) – Ctrl+G for flow pattern? It’s optional, feel free to keep
00:31:947 (2) – Try the pattern mod like 00:13:366 (2) – see if you find it a better one or not
00:45:882 (5) – NC here because of the DS
00:46:657 (7) - ^ Here as well and remove the NC for 00:46:850 (1) –
00:47:624 (3) – And then you can put a New combo here again
00:56:140 (8) – Move this to X:128 Y:124 for better blanket (if you want perfect one try turning off grid snap and move around)
00:57:495 (4) – You can try blanket this with 00:56:915 (3) – (even you ignore the DS), 0.8x DS here look strange
01:13:366 (2) – Move this to X:340 Y:296 for better blanket. Then move this set 01:14:721 (1,2) - a few tiny grids to the left to avoid stacking 01:13:366 (2) –
01:18:786 (3,4,5,6,7) – Whistle them for strong vocal
01:22:076 – Remove whistle here
01:24:108 (9) – NC here for consistency

Solid, simple, easy to read and play. Good diff!

Have to work a bit harder on some diffs. Good luck!
Topic Starter
Julie
Thanks for the great mod, learned some new stuff, and try to improve the hard owo
Yuji Tokaji
Hai hai!
Random mod!

[General Parameters]
  1. Audio : Ok.
  2. BG : Ok.
  3. Timing : Ok.
  4. .wav files : Ok.
[Easy]
  1. 01:14:721(1) - You could do better than that, try this instead. The reverses give corresponding with music!
[Normal]
  1. 00:35:237 (2,3,4) - Here, the spacing is not respected. Just move each notes on the vertical axis (y-4).
  2. 01:01:947 (1,2) - Ajust the blanket perfectly please.
  3. 01:02:286 - I guess, you can stay with the 1/4 snap. This is about kiai time so put correctly the green tick? You can choose both :
    - blue tick : 01:02:237 or white tick : 01:02:334
  4. 01:16:269 (4) - Seems not good here. Try it, it is more consistent with the rhythm of music!
[Hard]
  1. Here, there are many overlapping notes. I suggest you move a few steps to the right / left.
    In other words, there would be a little more style, if you will apply this. Look this

    cf. Jenny's Mapping Tips
  2. 00:15:882 (1,2) - The spacing is insufficient. Also, could you repair this blanket?
    Suggestion :
[Insane]
  1. Okay.
Bonne chance!
Topic Starter
Julie
Merci beaucoup pour le mod :3!! Le stacking je ne l'ai pas changer, car a chaque fois quand je fait ça, le monde me dit de le stack >,<
Kyouren
I trying help to JMQ~ >< (OMG!!!)
I help you before this map Ranked and Unranked about this map XD

I think you not much to add TV Size in tittle:
p/3347786#p3347786

Like Lanturn said: TV Size is okay to use, but Very very okay if you use black bullet~

NO KDS~ (I just help some people ><)

EDIT:
If you not sure about title, You can ask with KSHR or Lanturn~
Topic Starter
Julie

gokugohan12468 wrote:

I trying help to JMQ~ >< (OMG!!!)
I help you before this map Ranked and Unranked about this map XD

I think you not much to add TV Size in tittle:
p/3347786#p3347786

Like Lanturn said: TV Size is okay to use, but Very very okay if you use black bullet~

NO KDS~ (I just help some people ><)

EDIT:
If you not sure about title, You can ask with KSHR or Lanturn~
OMG YEAH I TOTALLY FORGOT, I saw the thread and went to look why it was unrank and score wipe, but keep forgetting to change it myself uwahh xD!! baka me
thanks~ better change that now so I dont forget
KinomiCandy
Oh, I totally forgot about this. I will fix some of my parts in a few days because busy with school.
Hollow Wings
from Scorpiour's Modding Queue

Kinomi's Insane

  1. 00:24:398 (3,4,5,6,7) - why not try "xx xx" rhythm style here like u did at 00:30:592 (1,2) - lol
  2. 00:50:528 (2,3) - u have really jump here, but why not larger ds at 00:52:850 (1,2,3,4,5) - part for same kiai in the same song tracks?
  3. 01:00:011 (4,1) - try larger this ds, 01:02:721 (2,3) - as well
  4. 01:01:560 (5,6,7,8,9,10,11,12,1) - maybe perfect this stream's curve
  5. hmm... in the whole diff, ds r pretty random to me for i can't understand the logic u set them lol, maybe it's my bad to not figure out ur feelings in ur express in this diff ww

Hard

  1. 00:27:302 (3,4,1,2) - same composing, different blankt lol (nazi blabla
  2. not much to say, thou rhythms a bit simple to me, maybe u can try to follow various tracks rather than give 1/2 stuffs all the diff

Normal

  1. 00:36:011 (3) - arrange ds
  2. 00:47:237 (2) - touch the top, maybe move a bit down
  3. 01:07:366 (4,1,2,3) - try to blanket these with ds kept
  4. 01:18:398 (5) - a bit too hard for noobs?

Easy

  1. 00:35:237 (2) - move to 499,215 to avoid that stack. that's not recommended to set in the lowest diff
  2. 01:18:398 (1) - sudden red line? lol, maybe change it and patterns after w

generally nothing wrong

good luck
Shapy
Je sais pas quoi en faire et je veut voir ta map ranked donc... voila :3

Good Luck est comme dirait hinata :

Topic Starter
Julie
Fixed~ Thanks for the mod Hollow Wings :3!!

uwahh gros merciiii Shapy!! :D!! FIGHTOOO! :D
Kritikally
Love it... have a star! <3
Topic Starter
Julie

Kritikally wrote:

Love it... have a star! <3
Arigatoo kritikally :) , really appreciate it! :D

100th post of the thread >,<!!
PatZar
god,
i just have to mod this
but that icon lawl;w;
good luck~ spam star
Topic Starter
Julie

Genocide wrote:

god,
i just have to mod this
but that icon lawl;w;
good luck~ spam star
Uwahhh arigatoo proo genocide >///<!
Warfu
Woah, 6 months of pending? You made a good job at gathering modders and kudosu!! :D :D
I tested all the diffs (Taiko too) and I love them!! I WANT TO MARRY KINOMI'S STREAMS *p*

Here, have a kudosu! for you :D Amazing job!!!! I think that this beatmap doesn't deserve any other modding for now <3
Topic Starter
Julie

warfu2000 wrote:

Woah, 6 months of pending? You made a good job at gathering modders and kudosu!! :D :D
I tested all the diffs (Taiko too) and I love them!! I WANT TO MARRY KINOMI'S STREAMS *p*

Here, have a kudosu! for you :D Amazing job!!!! I think that this beatmap doesn't deserve any other modding for now <3
Woah thanks for kudo :3!! Yeah, was lucky to have 2 really pro mapper GD for my 1st mapset >,<
Saoji
rank it already omg.
Depths
Hello short mod here ~

Easy

01:23:431 (4) - start 4 earlier, on red tick pause feels awkward to play
http://gyazo.com/37f340c4b3930d56c43dfbc0f8e866d4

Normal

good diff

Hard

could map the opening of the song if you wanted to

00:15:302 (5) - make 5 a reverse slider the long slider doesn't feel like it fit the rhythm to me.
http://gyazo.com/cdeffac9f99aa5779d444d9b377343fd

Insane

I feel like you could also map the start of the song here as well if you choose to, just an opinion ~

Kinomi's Insane

Same as Insane

sorry for not being able to get images to work Puush is dead right now and gyazos dont work with Img for some reason
hope this helps in some way~
ProgressiveStar
easy
great work

normal
00:40:269 (5) - add this
00:43:366 (5) - add this

hard
I think hard is great

Insane
00:18:302 (4,5,6,7,8,9) - the stream here is too strange...
00:24:398 (3,4) - two slider of 4*1/4 is better,then move 00:24:689 (4) - closer to the next combo
00:36:786 (1,2,3) - a stream with 4 corcle and a 4*1/4 is better

Kinomi's Insane
00:14:140 (1,2,3,4,5) - 2 is a round slider,but 3,4,5 placed too straight
00:31:173 (3) - I think...a circle here will be more confortable,then start the new combo at 00:31:366 (1) -
00:33:205 (4) - this circle placed too high ,I think
00:36:786 (1,2,3,4,5,6,7) - they arn't in a line...
00:39:882 (1,2,3,4,5,6) - I know 1,2 and 3,4 is a mirror image,but 3,4 is too far from 1,2 and too close to 5,6
00:42:979 (5,6) - make a short slider istead of two circle will be better?
Topic Starter
Julie
Thank you :3!! (sorry took me time to give kudo, fixed some stuff :3)
Now how to get at least 1 standard bat mod XD
KinomiCandy
I'll apply my mod later because me having to play OWC soon and getting ready for it.
Sakura

KinomiCandy wrote:

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:
[Kinomi's Insane]
00:10:076 (1,2,3) - I have a feeling these tones are enphasized in the music, jumps here would be better.
00:13:560 (3) - Blanket's not perfect, intentional?
00:40:463 (5,6) - Is following the same instance in the music as 00:39:882 (1,2,3,4) Hence should be in the same pattern (try a triangle?)
00:39:398 (5) - What is this note mapped to?
I feel the enphasized voices like 00:07:173 (2,3,4,5,6,7) and 01:18:399 (2,3,4,5,6,7) would sound better with finish hitsounds.

[Insane]
How the heck did this difficulty manage to have almost the same star rating as Kinomi's while it's actually harder X_X
00:07:173 (1,2,3,4,5,6) - Feel like hitsound finish at the slider starts (and 6) sound better.
00:11:044 (1,2,3,4) - Why triangular flow for 4 notes, there are a bunch of other patterns that fit 4 notes that you can try in case you don't like squares, and you can use 00:10:657 (4) too for 5 note patterns.
00:15:108 (4) - Barely audible hitsound, i suggest increasing that section's volume by 5%
00:18:253 (4) - Why use repeat slider instead of having a longer stream? it kinda breaks the flow, also i dont think you should use 1/8, while they exist in the music it's just awkward to play.
00:39:398 (5) - What is this note mapped to?
00:51:302 (2,3) - Swap these circles? (Ctrl+G) it flows better imo and would create a jump at 00:51:495 (3) that fits with the tone increase.
01:00:398 (1) - Why this shape? it would make sense if you wanted it to flow into 01:01:366 (2) But the repeat arrow throws away that theory.
01:11:431 (3,4) - It would have been better if you had continued the zig zag here.
01:18:398 (1,2,3,4,5,1) - I feel like hitsound finish here works as well.

[Hard]
00:07:173 (2,3,4,5,6) - All these notes have enphasis, finish would sound cooler (Like you did in the part right after which sounds the same).
00:18:205 (4,5) - Try like this, make more sense to me:

00:35:528 (2) - Why start on blue tick, makes more sense like this:

00:55:173 (4,5) - Try like this, make more sense because of vocal:

00:58:269 (4,5) - ^ here too
01:07:753 (6) - ^here as well.
01:13:753 (3) - It follows vocals better like this:

01:18:398 (3,4,5,6,7) - Dunno why u use sliders here when you didn't do it at the start, but it feels better to put finish at these slider starts.

[Normal]
00:06:592 (1,1) - These spinners dont fit, this section is perfectly mappable, you can follow what you did at the end, or you can just put circles on red ticks.
00:21:689 Seems like you missed a beat here, intentional?
01:18:398 (5) - New combo
01:18:398 (5,6,7,8) - Just like on the other diffs, hitsound finish sounds better here.
01:18:398 (5,6) - Doesnt feel like a stack is necessary.

[Easy]
00:06:592 (1,1) - Same as Normal.
00:48:398 (2,1) - This rythm is a no-no for Easy because new players will want to hit 00:49:947 (1) Early using a non repeat slider would alleviate the issue like this:

01:19:173 (2,1) - here you have the same issue as above, try this instead:

01:20:915 (1,2) - I'd suggest just merging these 2 into a single slider.

[Taiko Muzukashii]
I'm not sure about having d K so close multiple times on a muzukashii i'd think d D would be better. (multiple sections)
https://osu.ppy.sh/ss/2224788 You can barely see the girl's face on the background.

[Taiko Oni]
https://osu.ppy.sh/ss/2224791 And you can barely see the guy's face on this one, was this awkward shift intentional?

I'd give this a star icon but I don't wanna overwrite the taiko icon, pretty nice map, Good Luck!
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
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