forum

Dancing Dolls - monochrome (Anime Ver.)

posted
Total Posts
43
Topic Starter
Kenezz
This beatmap was submitted using in-game submission on martes, 05 de agosto de 2014 at 06:54:35 p.m.

Artist: Dancing Dolls
Title: monochrome (Anime Ver.)
Source: Soul Eater Not!
Tags: opening gero no_gu kz livetune
BPM: 132
Filesize: 10366kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.4 stars, 73 notes)
  2. Gero's Normal (1.82 stars, 128 notes)
  3. Gu's Insane (3.26 stars, 267 notes)
  4. Hard (2.78 stars, 200 notes)
Download: Dancing Dolls - monochrome (Anime Ver.)
Download: Dancing Dolls - monochrome (Anime Ver.) (no video)
Information: Scores/Beatmap Listing
---------------


Soul Eater Not! Opening, Enjoy!

[Mapset]
[Easy] Done
[Gero's Normal] Done by Gero
[Hard] Done
[Gu's Insane] Done by No_Gu
nvrsebas
First! <3 , when u finish this call me c:
No_Gu
Tari
Hi Kenezz, I would like to mod this soon, its a nice song! and your map is good! (probably edit this post)
DakeDekaane
Yup yup, getting into this first, idk why lol

[General]
Maybe I'm deaf but the 40% volume sections the soft hits are barely noticeable, increase the volume around 50-55% (This would require to increase volume in the other sections to preserve consistency).

[Gu's Insane]
00:02:330 (1,2,3) - Try a rhythm like this instead, it'd fit better for vocals. But tbh I'd rather follow the beat here as you did in the next part, so alternatively putting a note in 00:03:011. would work nicely.

00:09:148 (4) - This is more like personal preference but a single circle instead of this slider stacked on 00:09:602 (1) would feel nice to play.
00:13:239 (1,1,2) - This feels a bit odd as the end of the slider is on the beginning of the percusions thingy, so it'd feel better hitting something there, so maybe end the slider 1 beat before and putting a circle in 00:15:057.

00:16:420 (8) - Something similar as in 00:09:148 (4).
00:28:239 (1) - This would make more sense being a 1/2 slider so it goes along with vocals.
00:33:239 (1) - ^
01:01:875 (8,9,1) - This 1/4 doubles doesn't feel too nice to play, rather make it a 5-notes 1/4 stream here or a triple using a 1/4 slider in 01:02:102.
01:07:330 (6) - This would make more sense being a 1/2 slider so it goes along with vocals.
01:10:057 (2) - ^
01:25:511 (4,5) - Increase the spacing here, they're quite close and a jump fits better here than an anti-jump.

[Hard]
00:37:216 (2) - Tal vez usar circulos en vez de este slider? Es más una preferencia personal pero sería mejor si hay algo para golpear en 00:37:330 :P
00:38:125 (5) - ^
01:10:511 (4,5,6,7) - Tal vez desapilar el slider del triple, aunque se juega bien con la canción, puede llegar a ser algo confuso.
01:25:739 (1) - Remover NC.

[Gero's Normal]
00:16:875 - 00:24:148 - Usa el custom clap en vez del finish como en las otras dificultades, queda mucho mejor ya que el finish es demasiado grave ;_;
00:53:011 (1) - Tal vez extender este slider hasta 00:54:830 para que siga mejor las voces?
01:25:739 (1) - Remueve NC.

[Easy]
00:00:511 (1) - Generalemente no sugeriría algo que fuera en contra de la consistencia en todas las diffs, pero tal vez remover este spinner
01:18:693 (1,2,3) - Tal vez esto fue intencional, pero igual no hace mal decirlo, tal vez hacer que los sliders hagan el blanket al circulo?

That'd be all from my part, cool mapset overall, good luck everyone \o/
Konei
Heey.


[General]

  1. I noticed your mp3 sounded a bit too quiet, so I turned it up here. New offset would be 2380. (+50)

  2. Also, to be on the sure side, I'd move the offset to the Spinner's start to prevent having objects before a timeline.

  3. You should add "kz livetune" to tags as they contributed to the song.

[Easy & Hard]

  1. Done per chat.
    Log
    23:28 Konei: eh time for an irc mod maybe?
    23:40 Kenezz: Sorry, if you want yes, no prob
    23:41 Konei: ah cool. then I'll do this and mod Gu's in forum
    23:41 Kenezz: fine :3
    23:41 Konei: also I found your mp3 a bit quiet and turned the volume up, you'll see in my post :P
    23:41 Konei: okay
    23:41 *Konei is editing [http://osu.ppy.sh/b/401146 Dancing Dolls - monochrome (TV Size) [Easy]]
    23:43 Konei: 00:15:107 (3) - Add a drum hitclap addition to the repeat to follow the drums in the background?
    23:44 Konei: 00:22:380 - drag the break's end point until here? seems to fit the music better
    23:44 Kenezz: ok ok
    23:45 Konei: 00:34:652 (1) - Shouldn't the NC be on the next note? According to the downbeat?
    23:45 Kenezz: You're right
    23:46 Konei: 00:41:470 (3) - Add a whistle to the head? The vocal pattern ends here in my view
    23:46 Konei: 00:44:198 (2) - Missed a whistle at the start?
    23:47 Kenezz: Fixed
    23:47 Konei: 00:53:175 (1) - How about adding Normal sampleset to the Spinner to follow the drums?
    23:47 Kenezz: Sounds nice, added
    23:48 Konei: 01:07:834 (1) - The end's vocal is a highest, so add a whistle there aswell?
    23:48 Konei: beat*
    23:48 Konei: not vocal
    23:49 Konei: 01:25:902 (1) - Add a whistle to the Spinner? Fits the high tone on the end
    23:49 Kenezz: added
    23:50 Konei: Okay, going to Hard
    23:51 Konei: 00:18:516 (1) - Add a whistle? Fits the melody better
    23:52 Kenezz: Added
    23:52 Konei: 00:20:334 - here aswell then
    23:52 Konei: 00:22:152 - and there ~
    23:52 Kenezz: okay
    23:53 Konei: 00:26:925 (3) - You might try a whistle on the end here. It fits the piano or whatever this is in the background
    23:54 Konei: 00:28:516 (2) - If you add the above one then I'd add one here aswell for the consistency
    23:54 Kenezz: Hmm I really don't like how the whistle works there
    23:55 Konei: Yea, that might be your taste
    23:55 Konei: I understand what you mean
    23:56 Konei: 00:41:470 (3) - Add a whistle here as on Easy?
    23:56 Konei: 00:44:197 (1) - Missed it here on the start?
    23:56 Kenezz: Fixed
    23:57 Konei: 00:53:175 (1) - Add a clap to the Spinner to follow the bass?
    23:58 Kenezz: Added~
    23:58 Konei: 01:11:016 (7) - This one feels weird with the triplet plus stack, you could try to unstack and blanket 1 with this Slider
    00:00 Kenezz: I'll try if more people pokes about this point, for now I'll leave it as is
    00:00 Konei: Sure
    00:01 Konei: 01:25:902 (1) - and here same as on Easy
    00:01 Kenezz: the whistle, okay~
[Gero's Normal]

  1. 00:09:652 (1) - I recommend you to add a clap to the end to catch the bass.
  2. 00:11:016 (4) - Same as above.
  3. 00:11:470 (6) - Here on the end.
  4. 00:12:834 (8) - And hereee, and on the rest, you should be able to here them out.
  5. 00:15:107 (4) - I suggest a new combo here, the music shift is too strong to have this in the same combo.
  6. 00:31:698 (3) - Remove this note? It seems not to be that important for the rhythm, plus I think you used too much 1/2 in a row.
  7. 01:25:789 (1) - This NC feels unneeded, better to remove it I guess.
  8. 01:25:902 (1) - You should end this Spinner on the downbeat like Kenezz did, or have a talk with him. But at least make it consistent through difficulties.

[Gu's Insane]

  1. 00:28:289 (1) - I think curving this one in the other direction gives a better transition.
  2. 00:40:561 (1) - The tone is high at the start, don't wanna add a whistle to the downbeat?
  3. 00:44:425 (2) - Spacing feels to high here, I'd say reduce it to 2,5 or something?
  4. 01:00:561 (1) - Pull the end up a bit and try to do a neater blanket? It's noticeable here.
  5. 01:25:789 (5) - I'd say this feels more like a jump, not an antijump. Try to do a triangle jump here?
  6. 01:25:902 (1) - Add a whistle to the Spinner to catch the hightone?

Okay, that's it.

Nice mapset you got there, good luck!
Gero
DakeDekaane
Yup yup, getting into this first, idk why lol

[Gero's Normal]
00:16:875 - 00:24:148 - Usa el custom clap en vez del finish como en las otras dificultades, queda mucho mejor ya que el finish es demasiado grave ;_; realmente no le veo ningún problema con dejarlo ya que en el fondo de la canción se escucha claramente un finish :3.
00:53:011 (1) - Tal vez extender este slider hasta 00:54:830 para que siga mejor las voces? este slider sigue parte de la voz al inicio y al final cambio a la música de fondo por eso no lo extendí hasta ese punto.
01:25:739 (1) - Remueve NC. Hecho.

That'd be all from my part, cool mapset overall, good luck everyone \o/

Konei
[Gero's Normal]

  1. 00:09:652 (1) - I recommend you to add a clap to the end to catch the bass. Fixed.
  2. 00:11:016 (4) - Same as above. Fixed
  3. 00:11:470 (6) - Here on the end. Fixed
  4. 00:12:834 (8) - And hereee, and on the rest, you should be able to here them out. Fixed.
  5. 00:15:107 (4) - I suggest a new combo here, the music shift is too strong to have this in the same combo. Fixed.
  6. 00:31:698 (3) - Remove this note? It seems not to be that important for the rhythm, plus I think you used too much 1/2 in a row. I disagree with this because it follow the voice.
  7. 01:25:789 (1) - This NC feels unneeded, better to remove it I guess. Fixed.
  8. 01:25:902 (1) - You should end this Spinner on the downbeat like Kenezz did, or have a talk with him. But at least make it consistent through difficulties. yeah I've talked about this with kenezz, is much better if this ends in a blue tick.
Okay, that's it.

Nice mapset you got there, good luck!

Gero's Normal
osu file format v12

[General]
AudioFilename: monochrome (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:monochrome (TV Size)
TitleUnicode:monochrome (TV Size)
Artist:Dancing Dolls
ArtistUnicode:Dancing Dolls
Creator:Kenezz
Version:Gero's Normal
Source:Soul Eater Not!
Tags:opening gero no_gu
BeatmapID:405827
BeatmapSetID:164827

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2330,454.545454545455,4,2,1,50,1,0
56875,-100,4,2,1,80,0,1
71307,-100,4,2,1,80,0,0
71420,-100,4,2,1,80,0,1
85739,-100,4,2,1,80,0,0
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Combo2 : 255,74,111
Combo3 : 51,142,255

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364,372,82784,2,0,L|84:332,1,280,8|8,1:2|1:2,0:0:0:0:
180,248,84147,2,0,L|332:268,1,140,2|8,0:0|1:2,0:0:0:0:
308,140,85057,2,0,L|238:130,2,70,4|4|4,3:0|3:0|3:0,0:0:0:0:
364,108,85739,1,4,0:1:0:0:
256,192,85852,12,2,87670,0:0:0:0:
Topic Starter
Kenezz

DakeDekaane wrote:

Yup yup, getting into this first, idk why lol

[General]
Maybe I'm deaf but the 40% volume sections the soft hits are barely noticeable, increase the volume around 50-55% (This would require to increase volume in the other sections to preserve consistency).

[Hard]
00:37:216 (2) - Tal vez usar circulos en vez de este slider? Es más una preferencia personal pero sería mejor si hay algo para golpear en 00:37:330 :P
00:38:125 (5) - ^ Dejaré ambos como están.
01:10:511 (4,5,6,7) - Tal vez desapilar el slider del triple, aunque se juega bien con la canción, puede llegar a ser algo confuso.
01:25:739 (1) - Remover NC.Listo

[Easy]
00:00:511 (1) - Generalemente no sugeriría algo que fuera en contra de la consistencia en todas las diffs, pero tal vez remover este spinner De hecho esperaba que alguien más pensara lo mismo para arreglarlo
01:18:693 (1,2,3) - Tal vez esto fue intencional, pero igual no hace mal decirlo, tal vez hacer que los sliders hagan el blanket al circulo? Arreglado

That'd be all from my part, cool mapset overall, good luck everyone \o/
Gracias Dake (:

Konei wrote:

Heey.


[General]

  1. I noticed your mp3 sounded a bit too quiet, so I turned it up here. New offset would be 2380. (+50)

  2. Also, to be on the sure side, I'd move the offset to the Spinner's start to prevent having objects before a timeline.

  3. You should add "kz livetune" to tags as they contributed to the song. Added
Okay, that's it.

Nice mapset you got there, good luck!
I'll update the new mp3 when No_gu check the mods, thanks Konei <3
mintong89
Hey~

[Gu's Insane]
个人感觉AR9太快了...-1?

00:05:789 (2,3) - blanket?
00:13:289 (1) - 个人觉得可以换一些比较特别的slider, 感觉只是curve slider单调了点.
00:17:607 (3,4,5,6,7,8,1) - 其实我觉得这全部的头都可以做成三角形的.
00:28:289 (1,2) - 我觉得这样会比较好点 00:35:107 (1) - 一条直线会比较好看?
00:59:880 (4,5,6,1) - blanket?

[Hard]
Well...quite a solid maps.

Gero's Normal and Easy is fine too.
Sorry for the poor mod, good luck!
MoodyRPG
blarg ~

General
  1. ~
Easy
  • - 00:53:175 (1) - No se si este spinner vaya junto con el slider, seria muy dificil para los jugadores nuevos, podrias moverlo al siguente tick blanco
    - 01:06:016 (2,3) - Spacing?
    - 01:25:902 (1) - Lo mismo en la primera sugerencia
Gero's Normal
  • - 01:16:925 (4) - Tendras que mover este slider un poco mas a la izquierda ya que esta off-grid
Hard
  • -- Muy bien
Gu's Insane
  • -- Good diff
Buen map, las dificultades estan bien hechas y hace bastante tiempo no modeaba un map tuyo hue

Buena suerte :)
Topic Starter
Kenezz

MoodyRPG wrote:

blarg ~

General
  1. ~
Easy
  • - 00:53:175 (1) - No se si este spinner vaya junto con el slider, seria muy dificil para los jugadores nuevos, podrias moverlo al siguente tick blanco Tienes razón, arreglado o3o
    - 01:06:016 (2,3) - Spacing? Whoops
    - 01:25:902 (1) - Lo mismo en la primera sugerencia Arreglado también.
Buen map, las dificultades estan bien hechas y hace bastante tiempo no modeaba un map tuyo hue

Buena suerte :)
Gracias Moody /o3o/
nvrsebas
hohoho random noob mod incoming , en español porque #yolo

Easy:

Nada , perfecto , solamente acordate de mover las lineas en tiempo

(a esto me refiero xD)


Normal:

00:05:107 (1,2,3) - no stack plz , es normal

00:21:925 (4,5,1) - ^

00:28:289 (1,2,3) - ^

00:29:198 (4,5,6) - ^

00:31:470 (2,3,4) - ^

01:25:789 (5) - convendria deletearla y mover 01:25:902 (1) - a 01:25:789 - queda mejor imo


Hard:

Lo mismo que la easy , move las lineas

00:15:107 (1,2,3,4,5,6) - creo que quedaria bastante mejor si seguis los tambores del fondo

Gu's Insane:

00:13:289 (1) - why this so slow and large ? , since i don't hear any thing in this part of the song to make one slider like that , try to follow the vocal of the song o this beats really it's better imo




01:01:925 (8) - Delete this and make the following slider like that maybe ? the sound is better imo



01:23:970 (1) - Make this slider more curve or more straight in it default

Like that


Or that


Sorry my inglish sucks :|


suerte con el mapa y perdon por hacerlo tan cortito al mod D:
No_Gu
Gero
MoodyRPG
blarg ~

Gero's Normal
  • - 01:16:925 (4) - Tendras que mover este slider un poco mas a la izquierda ya que esta off-grid no afecta en mucho esto asi que prefiero dejarlo.

Shankishiro
Normal:

00:05:107 (1,2,3) - no stack plz , es normal que tiene de malo?

00:21:925 (4,5,1) - ^ ^

00:28:289 (1,2,3) - ^ ^

00:29:198 (4,5,6) - ^ ^

00:31:470 (2,3,4) - ^ ^

01:25:789 (5) - convendria deletearla y mover 01:25:902 (1) - a 01:25:789 - queda mejor imo prefiero mantenerlo asi.

Gracias por los mods ^^!
Tari
OK

[General]
  1. Try offset 2,340 it seems accurate enough, and I get about 0~3ms of late early with it, so it should be accurate enough.
[Easy]

  1. 00:11:470 (3) - The start of the slider has a really strong beat to it, maybe you should add a whistle to accompany it and make the start sound a lot less empty when clicking on it.
  2. 00:27:380 (4) - I think symmetry mistakes in this map are a big problem since the whole map is designed to symmetry, and in here 4 is not lined correctly to 00:29:198 (2) - and 00:27:380 (4) - should be at the same position as 00:31:016 (4) - . I think you should try to fix that :P
  3. 00:49:652 (1) - Too much whistle to me, maybe remove the whistle at the reverse? To follow your pattern you don't add whistle to all the white ticks and only important one's and this slider has 3 whistle which I find strange.
  4. 01:07:834 (1) - ^ same as above, maybe replace the whistle in the reverse with a clap?
  5. 01:24:198 (2) - The flow and the direction of this slider is strange, I think it's better to make a curve slider like this, to signal the symmetry and make it more beautiful, like this : http://puu.sh/8wVH0.jpg
[Gero's Normal]

  1. 00:06:925 (5) - This note touches the HP Bar, which is not acceptable , try to move it down please. there no symmetry here, but don't move the next note just move the previous note if you adjust the position of this note.
  2. 00:28:289 (1,2,3) - It's better to change this to a reverse arrow slider rhythm than a 3 circle rhythm, gets really boring to play and is a little overmapped for this section, try this, http://puu.sh/8wVZV.jpg
  3. 01:23:970 - There needs to be a note here, that beat in the red tick is crazy strong, and it would unfortunate if you missed it, about pattern you can possibly change it, orz
  4. 01:01:698 - ^ Maybe here too, Kiai needs harder rhythm imo.
[Hard]

  1. 00:13:970 (2) - Add a whistle to the start of the slider here?
  2. 00:10:561 (3) - ^
  3. 00:28:743 (3) - The overlap here looks unclean compared to the your map, and it breaks your structure maybe you can stack the end of this slider with start of 00:27:380 (4) - like this : http://puu.sh/8wXtX.jpg
  4. 00:42:152 (5) - Move to the left more, so there is a jump to the next combo? you seem to do that many times, and I think its good if you do it here. http://puu.sh/8wXzc.jpg
  5. 00:53:061 (4) - I don't think you should stack them, the finish note should have movement to it, people need to feel the power of the beat, so you should move this note, not make it stack. follow the same design as 01:25:789 (8) -
  6. 01:18:743 (1) - Finish here, to match finish with the first verse of kiai at 01:04:198 (3) - ?
[Gu's Insane]

  1. 01:03:743 (5) - This note section seems a little overmapped, Imo, its better to do a reverse arrow slider rhythm like this : http://puu.sh/8wYdV.jpg seems to fit better.
  2. 00:09:198 (4) - Whistle on the start of the slider only?
  3. 00:11:470 (1) - ^
  4. 01:25:220 (2) - New combo here, to match with 00:15:220 (1) -
Rest seems fine.
Topic Starter
Kenezz

Tari wrote:

OK

[General]
  1. Try offset 2,340 it seems accurate enough, and I get about 0~3ms of late early with it, so it should be accurate enough. I'll change the bpm after everybody check the mod o3o/
[Easy]

  1. 00:11:470 (3) - The start of the slider has a really strong beat to it, maybe you should add a whistle to accompany it and make the start sound a lot less empty when clicking on it. Added
  2. 00:27:380 (4) - I think symmetry mistakes in this map are a big problem since the whole map is designed to symmetry, and in here 4 is not lined correctly to 00:29:198 (2) - and 00:27:380 (4) - should be at the same position as 00:31:016 (4) - . I think you should try to fix that :P Whops, fixed.
  3. 00:49:652 (1) - Too much whistle to me, maybe remove the whistle at the reverse? To follow your pattern you don't add whistle to all the white ticks and only important one's and this slider has 3 whistle which I find strange. Okay
  4. 01:07:834 (1) - ^ same as above, maybe replace the whistle in the reverse with a clap? ^
  5. 01:24:198 (2) - The flow and the direction of this slider is strange, I think it's better to make a curve slider like this, to signal the symmetry and make it more beautiful, like this : http://puu.sh/8wVH0.jpg Changed, thanks o3o

[Hard]

  1. 00:13:970 (2) - Add a whistle to the start of the slider here?
  2. 00:10:561 (3) - ^ Added these and more :P
  3. 00:28:743 (3) - The overlap here looks unclean compared to the your map, and it breaks your structure maybe you can stack the end of this slider with start of 00:27:380 (4) - like this : http://puu.sh/8wXtX.jpg Fine, fixed o3o
  4. 00:42:152 (5) - Move to the left more, so there is a jump to the next combo? you seem to do that many times, and I think its good if you do it here. http://puu.sh/8wXzc.jpg Done
  5. 00:53:061 (4) - I don't think you should stack them, the finish note should have movement to it, people need to feel the power of the beat, so you should move this note, not make it stack. follow the same design as 01:25:789 (8) - Naah, it's fine, works with the music
  6. 01:18:743 (1) - Finish here, to match finish with the first verse of kiai at 01:04:198 (3) - ?Okay

Rest seems fine.
Thank you very much o3o/
Lust
here is your mod as requested

[General]
  1. Be sure to uncheck widescreen support in all difficulties
[Easy]
Really clean easy, can't really find anything to poke at here
  1. 00:06:016 (1,2) - Blanket can be improved
  2. 00:45:561 (3,1) - ^
[Gero's Normal]
  1. 00:28:289 (1,2,3,4,5,6) - I would refrain from having too many stacks in such a quick succession like this, its hard for normal players to read on an AR like this. Players will be tapping either too fast or too slow!
  2. 00:43:743 (4,5) - While I like the whole symmetry thing that you have going on here, I don't really like the rhythm that you tried to follow! Maybe its best to break symmetry once here and try this rhythm, i found that this sounds and plays a bit better
  3. 01:25:902 (1) - Maybe have this spinner end and sound like it does in the Easy difficulty.
[Hard]
Nice hard!
  1. HP - 1 to fit the spread better, LD7 is already pretty high for a hard!
  2. 00:16:925 (1,3) - (Nazi) Blanket can be improved
  3. 00:18:743 (3,5) - ^
  4. 00:51:470 (1) - 491:284 so that its slider end stacks with 00:50:561 (3) - perfectly
  5. 00:52:152 (2) - 255:259 so that its slider end stacks with 00:51:243 (4) - perfectly
  6. 01:11:016 (7) - Maybe face the slider more to the left so that there is a bigger jump in to 01:11:470 (1) -
[Gu's Insane]
Very fine insane, nothing wrong here but a few things.
  1. I definitely recommend AR8 as opposed to AR9. A slow song like this does not warrant a faster approach rate. I found it awkward with AR9; it plays better with a slower AR, trust me!
  2. If Kenezz lowers the LD in the Hard, then HP - 1 here as well
  3. 01:23:970 (1) - This slowdown was a bit hard to read, I would recommend against it and just map it normally.
Good luck!
Topic Starter
Kenezz

Lust wrote:

here is your mod as requested

[General]
  1. Be sure to uncheck widescreen support in all difficulties Done
[Easy]
Really clean easy, can't really find anything to poke at here
  1. 00:06:016 (1,2) - Blanket can be improved
  2. 00:45:561 (3,1) - ^ lol, fixed
[Hard]
Nice hard!
  1. HP - 1 to fit the spread better, LD7 is already pretty high for a hard! Ok
  2. 00:16:925 (1,3) - (Nazi) Blanket can be improved
  3. 00:18:743 (3,5) - ^ No changes here and ^
  4. 00:51:470 (1) - 491:284 so that its slider end stacks with 00:50:561 (3) - perfectly
  5. 00:52:152 (2) - 255:259 so that its slider end stacks with 00:51:243 (4) - perfectly So nazi but okay
  6. 01:11:016 (7) - Maybe face the slider more to the left so that there is a bigger jump in to 01:11:470 (1) - Okay
Good luck!
Thanks Lust o/
Ozato Fumika
Hi~~ what!? you are a BAT now? gratzzz :D

[Easy]
  1. 00:31:470 (1,2) - I see what you did here but in the easiest diff you should keep spacing consistent
  2. 00:36:925 (3,1,2,3) - here too
  3. 00:42:380 (1,2) - ^
  4. 00:56:925 (1,2,3,4) - ^
  5. 01:18:743 (1,2,3) - ^
  6. 01:24:198 (2) - how about whistle on head? this feels really empty, and Gero did it :3
  7. 01:26:016 (1) - Spinner should end at 01:27:720 -

[Gero's Normal]
  1. 00:00:561 (1,1) - I am sure that beginners will need more recovery time than this. If not, at least have 00:02:380 (1) - more closer to the center
  2. 00:15:107 (1) - Why don't you just make this a circle? this is causing inconsistent spacing and also since you didn't map 00:16:243 - here this seems awkward.
  3. 00:54:652 (2) - since you did this, you might as well want to map 00:54:880 - this.

[Hard]
  1. 00:25:789 (4,1) - This jump is really big you have some more, but this one just sticks out so much to me, reduce spacing?
  2. 00:46:925 - I think you forgot whistle here
  3. 01:05:107 (5,6,1) - why don't you keep spacing consistent here? since its linear flow in a hard diff
  4. 01:10:561 (4,5,6,7) - Just a suggestion, I would unstack triples and the slider :3 to make things easier
  5. 01:12:380 (3,4,1) - same as 01:05:107 (5,6,1) -

[Gu's Insane]
  1. How about AR8? AR9 fits but still bpm is really low pls so I can DT
  2. I don't know about 00:13:289 (1) - 01:23:970 (1) - I respect your mapping style, but imo they just don't play ok.. the vocal is still there during slider, and feels really awkward to me. also the slider is way too slow :3 maybe that's why it's even more awkward
  3. 01:15:789 - whistle missing?

Good luck~~ XD
Maeglwn
hai there, m4m

[General]

nothing really wrong here. seems all good

[Easy]
there's basically nothing wrong with this diff, there's barely even any objects for me to say there's anything wrong with them. XD looks pretty

[Normal]
you tend to use a lot of 1/2 circles in this map, mostly in triplets. those are usually pretty hard. :( I'd take out the middle of the triplets for generally about half of them or so, there's a lot in the map
  1. 00:52:380 (4,1) - don't really like the spacing here, except I'm not really sure how to fix it. :(
[Hard]
overall a great map, but seemed a little bit boring with the repetition. :(
  1. 00:02:380 (1) - starting from here, this first volume section seems rather quiet. hard to hear almost any hitsounds. is this intentional? o.o
  2. 00:03:061 (2,3,4,5) - possibly could play a little better like this? http://puu.sh/8BNFv.jpg adds a nice circular flow element and makes it a little bit less repetitive
  3. 01:10:561 (4,5,6,7) - very hard to read with 4/5/6 stacked on top of 7 with the pause like that. pulling out 4,5,6 so they're making a triangle with 3 and 2 and moving 3 down a little makes a nice little zigzag like pattern and makes it a lot more readable. something like this, maybe :3 http://puu.sh/8BO2j.jpg
[Insane]
overall a very, very good insane. well done :3
  1. 00:42:720 (2,3,4,5) - one of my major gripes when playing this map was that this section didn't flow in the best way it could. switching to something like this (http://puu.sh/8BN5k.jpg, except polished a little better than what I did haha) could really improve the flow here. makes it a lot more fun imo
  2. 00:53:061 (1) - this was probably the biggest other one I could see. it's just kinda.. not pretty. :( even something like this (http://puu.sh/8BNqQ.jpg) could be a large improvement, imo. I can see the anchors and all, but it just doesn't look that pretty of a slider. :(
Topic Starter
Kenezz

No Dap wrote:

Hi~~ what!? you are a BAT now? gratzzz :D

[Easy]
  1. 00:31:470 (1,2) - I see what you did here but in the easiest diff you should keep spacing consistent
  2. 00:36:925 (3,1,2,3) - here too
  3. 00:42:380 (1,2) - ^
  4. 00:56:925 (1,2,3,4) - ^
  5. 01:18:743 (1,2,3) - ^
  6. 01:24:198 (2) - how about whistle on head? this feels really empty, and Gero did it :3 Added
  7. 01:26:016 (1) - Spinner should end at 01:27:720 - Whoops

[Hard]
  1. 00:25:789 (4,1) - This jump is really big you have some more, but this one just sticks out so much to me, reduce spacing? I think is okay
  2. 00:46:925 - I think you forgot whistle here Added
  3. 01:05:107 (5,6,1) - why don't you keep spacing consistent here? since its linear flow in a hard diff cuz the jump fits with the voice
  4. 01:10:561 (4,5,6,7) - Just a suggestion, I would unstack triples and the slider :3 to make things easier I like how works with the music ;c
  5. 01:12:380 (3,4,1) - same as 01:05:107 (5,6,1) - Same

Good luck~~ XD
Thank you

Maeglwn wrote:

hai there, m4m

[Hard]
overall a great map, but seemed a little bit boring with the repetition. :( lol
  1. 00:02:380 (1) - starting from here, this first volume section seems rather quiet. hard to hear almost any hitsounds. is this intentional? o.o Actually yes
  2. 00:03:061 (2,3,4,5) - possibly could play a little better like this? http://puu.sh/8BNFv.jpg adds a nice circular flow element and makes it a little bit less repetitive Almost is the same thing, and the jump/stream don't convince me at all.
  3. 01:10:561 (4,5,6,7) - very hard to read with 4/5/6 stacked on top of 7 with the pause like that. pulling out 4,5,6 so they're making a triangle with 3 and 2 and moving 3 down a little makes a nice little zigzag like pattern and makes it a lot more readable. something like this, maybe :3 http://puu.sh/8BO2j.jpg Fine, fixed ><
Thanks o/
Myxo


Mod for Mod :*

[General]

  1. 01:10:561 - I would end the first kiai here instead of making a sort of anti-fountain, because that's where the pick-up to the next chorus starts. You can hear it, as the song uses different drums in this measure to emphasize the pick-up.
  2. You could add "tsugumi", "meme" and "anya" to the tags, as these are the main characters of the anime. People may search for those. Also, if you want you could add "anime" as well as "op", because someone might want to have an overview about these genres, so he will search for it (and most people are lazy and just type "op" instead of "opening")

[Easy]

  1. 00:15:057 + 00:16:761 + 00:16:875 + 00:36:761 + 00:36:875 + 00:38:580 + 00:38:693 - Unsnapped inherited sections. Also, some of these don't even make sense, so you should probably remove the ones at 00:16:875 + 00:36:875 + 00:38:693
  2. 00:01:925 (1) - I'd add a Finish, because of the very loud drum sound. Maybe a Normal Finish? Gero also did that in his difficulty.
  3. 00:14:652 (2) - A clap would sound cool, as you can hear it in the music and it fits well as a transition to the following drum sampleset.
  4. 00:15:107 (3) - I would change this to a 2/1-slider + 1/1-slider. I think you should emphasize 00:16:470 by doing this. It's always cool when upbeat-sliders fit ;w; Then you could add a Normal Finish at 00:16:470.
  5. 00:34:652 (3) - The different spacing to the previous and next object is really noticable. Move this a bit to fix :3
  6. 00:52:380 (3) - The spacing is really low here, probably because you didn't have enough space left. Why not do something like this? The start of (3) would be symmetrical to the end of (1) and the slider seams to be visible ingame.
  7. 01:14:652 (4,1) - In my opinion, the flow can be improved here. You may put (4) more upwards, so it fits better with the previous slider. And then, you could align (4) and (1) to improve the flow even more. I know it might not look as good as before, because (1) is so close to the end of (3) and also you would have to rearrange your following pattern to fit with it, but you have to decide if you change it or not at the end :)
  8. 01:18:743 (1,2,3) - Again, the spacing seems a bit messed up here. The blankets are not perfect and the spacing changes drastically because you used ctrl+g. There's no simple way to fix it though ;w;
  9. What I like: First of all, I love your relatively fast slider velocity, because it creates high spacing, which looks cool :) The rhythm is also fine, as well as the hitsounding.
  10. What I don't like: I don't like how you prefer symmetry over consistent spacing. Often, you change the distance spacing to create perfect symmetry. I think this is good for Hard diffs or maybe Normal, but should be avoided in Easy difficultys. You might say, it is not noticable ingame, but it is. I pointed out the most important issues, but for example 00:12:834 (4) here you can see that the spacing to the previous and the following object is noticably different. I'd always prefer consistency over symmetry, but it's your choice at the end. Also, I don't like how you use strange linear transitions for the sake of symmetry, again. What I mean is, this transition 00:02:380 (2,3,4) has a weird flow to me when used in an Easy diff. The newbies expect to move in the direction where the sliderpath leads them. Instead they need to follow a linear transition like this. Another example would be this 00:35:107 (1,2,3). It's not exactly linear though and it might flow well for Normal and higher, but it's not what I'd consider as good flow for an Easy diff (Example). It's still a good diff of course, but it's completely not my taste for Easy level.

[Gero's Normal]

  1. 00:32:834 (5) - This rhythm doesn't fit here for me. The vocals starting here 00:31:016 are basically the same ones that start here 00:32:380, just with different lyrics. Each time, you mapped a completely different rhythm though. I understand you don't want to make it too hard, but at least an 1/1-rhythm would be appropriate here:
  2. What I like: Awesome diff! I just loved the look of it and it also played really well. You're doing interesting stuff with those "triplets" in this section 00:16:925. The rest is also fine :b
  3. What I don't like: Umm, I don't really like some of your linear transitions. You've been pretty creative with them, but in my opinion the flow isn't the best, especially for Normals. Some are pretty awesome, like 00:11:470 (6,7,8,1) this transition, where the repeat on (6) just leads you back perfectly, creating an awesome linear movement. But some others, for example (or especially) this one right at the beginning 00:03:743 (3,1,2,3,4) are not very nice in my opinion. First of all, I expected the stack to be placed more upwards, so the movement would continue the path of the slider before, so newbies might not get that movement completely right. Afterwards, it feels even harder to move along the linear transition to the following object, because it's difficult to continue a straight movement you didn't even get perfectly right. I hope you understand what I mean ;w; There are several other spots like this, but it's only a personal problem of mine probably, so there's no need for me to list these places and no need for you to fix any of these anyways o: Otherwise, no problems ^^


[Hard]

  1. More unsnapped inherited sections :3 I guess you can find them yourself ^^
  2. 00:00:561 (1) - Finish? Same suggestion as in Easy
  3. 00:04:880 (2) - The spacing difference to the previous and next object is very noticable, consider to move this circle a little bit to fix it.
  4. 00:17:607 (3) - I would change the slidershape of this slider to "the other way around", like you can see in my screenshot. 00:18:289 (4) doesn't continue the curve of (3) at all, so it flows pretty weird, especially with the jump afterwards.
  5. 00:23:743 (6) - Wouldn't it be cooler if this object had a jump? It is really emphasized imo. I don't really have a pattern suggestion though ;w; You won't like what I showed in my screenshot, but it's the only thing I can think off at the moment.
  6. 00:33:061 (4,1) - This jump doesn't feel comfortable, because it's a really high distance (compared to other jumps in your diff) and it is followed by a direction-changing slider. If you flip this slider both horizontally and vertically, place it at the same position as it was before (24|264) and then move 00:33:970 (2) to 275|293, you'll get this, which makes the jump play much better and still look good in my opinion:
  7. 00:45:107 (4,5,1) - The transition between these objects doesn't feel very comfortable for me. Such a speed-up combined with a linear movement is not really fitting for a Hard diff in my opinion. Such speed-ups flow better in an oval shape, so the easiest way to fix this would be to ctrl+h the complete section starting 00:46:016 here going on until the spinner 00:53:175 here.
  8. What I like: Really nice! Your style fits this song perfectly, and this diff plays and look really good. I especially love the look of the section starting at 00:24:198- what you did there is just awesome! The rest is also nice.
  9. What I don't like: Actually, there are no problems with this except the ones I listed in my mod for me :3

[Gu's Insane]

  1. 00:00:561 (1) - Add a finish? Would sound nice :3
  2. 00:28:289 (1) - I think this 3/4-rhythm doesn't fit here. The red tick is much more emphasized here, by the lyrics and by the most instruments. I'd suggest to use the following rhythm:
  3. What I like: This is how to make a perfect Insane.
  4. What I don't like: That I can't map like this.

Awesome mapset *-* I hope my mod was helpful owo

Here's my mapset: Click!

Good luck :3
Topic Starter
Kenezz

Desperate-kun wrote:



Mod for Mod :*

[General]

  1. 01:10:561 - I would end the first kiai here instead of making a sort of anti-fountain, because that's where the pick-up to the next chorus starts. You can hear it, as the song uses different drums in this measure to emphasize the pick-up. Is almost the same thing, the drums belongs to the chorus too, so no changes.
  2. You could add "tsugumi", "meme" and "anya" to the tags, as these are the main characters of the anime. People may search for those. Also, if you want you could add "anime" as well as "op", because someone might want to have an overview about these genres, so he will search for it (and most people are lazy and just type "op" instead of "opening") The characters names are needless I think, and op is too short to search and find something.

[Easy]

  1. 00:15:057 + 00:16:761 + 00:16:875 + 00:36:761 + 00:36:875 + 00:38:580 + 00:38:693 - Unsnapped inherited sections. Also, some of these don't even make sense, so you should probably remove the ones at 00:16:875 + 00:36:875 + 00:38:693 Fixed
  2. 00:01:925 (1) - I'd add a Finish, because of the very loud drum sound. Maybe a Normal Finish? Gero also did that in his difficulty. Yes, added.
  3. 00:14:652 (2) - A clap would sound cool, as you can hear it in the music and it fits well as a transition to the following drum sampleset. Ok
  4. 00:15:107 (3) - I would change this to a 2/1-slider + 1/1-slider. I think you should emphasize 00:16:470 by doing this. It's always cool when upbeat-sliders fit ;w; Then you could add a Normal Finish at 00:16:470. I like my way :c
  5. 00:34:652 (3) - The different spacing to the previous and next object is really noticable. Move this a bit to fix :3 Okay
  6. 00:52:380 (3) - The spacing is really low here, probably because you didn't have enough space left. Why not do something like this? The start of (3) would be symmetrical to the end of (1) and the slider seams to be visible ingame. Okay, fixed :3
  7. 01:14:652 (4,1) - In my opinion, the flow can be improved here. You may put (4) more upwards, so it fits better with the previous slider. And then, you could align (4) and (1) to improve the flow even more. I know it might not look as good as before, because (1) is so close to the end of (3) and also you would have to rearrange your following pattern to fit with it, but you have to decide if you change it or not at the end :) Here no changes ><
  8. 01:18:743 (1,2,3) - Again, the spacing seems a bit messed up here. The blankets are not perfect and the spacing changes drastically because you used ctrl+g. There's no simple way to fix it though ;w;
  9. What I like: First of all, I love your relatively fast slider velocity, because it creates high spacing, which looks cool :) The rhythm is also fine, as well as the hitsounding.
  10. What I don't like: I don't like how you prefer symmetry over consistent spacing. Often, you change the distance spacing to create perfect symmetry. I think this is good for Hard diffs or maybe Normal, but should be avoided in Easy difficultys. You might say, it is not noticable ingame, but it is. I pointed out the most important issues, but for example 00:12:834 (4) here you can see that the spacing to the previous and the following object is noticably different. I'd always prefer consistency over symmetry, but it's your choice at the end. Also, I don't like how you use strange linear transitions for the sake of symmetry, again. What I mean is, this transition 00:02:380 (2,3,4) has a weird flow to me when used in an Easy diff. The newbies expect to move in the direction where the sliderpath leads them. Instead they need to follow a linear transition like this. Another example would be this 00:35:107 (1,2,3). It's not exactly linear though and it might flow well for Normal and higher, but it's not what I'd consider as good flow for an Easy diff (Example). It's still a good diff of course, but it's completely not my taste for Easy level. Thanks for the suggestions, I'll take in mind


[Hard]

  1. More unsnapped inherited sections :3 I guess you can find them yourself ^^ Fixed~
  2. 00:00:561 (1) - Finish? Same suggestion as in Easy Whoops, added
  3. 00:04:880 (2) - The spacing difference to the previous and next object is very noticable, consider to move this circle a little bit to fix it. One grid lol
  4. 00:17:607 (3) - I would change the slidershape of this slider to "the other way around", like you can see in my screenshot. 00:18:289 (4) doesn't continue the curve of (3) at all, so it flows pretty weird, especially with the jump afterwards. Thanks, changed.
  5. 00:23:743 (6) - Wouldn't it be cooler if this object had a jump? It is really emphasized imo. I don't really have a pattern suggestion though ;w; You won't like what I showed in my screenshot, but it's the only thing I can think off at the moment. I don't like how fit the jump here o3o
  6. 00:33:061 (4,1) - This jump doesn't feel comfortable, because it's a really high distance (compared to other jumps in your diff) and it is followed by a direction-changing slider. If you flip this slider both horizontally and vertically, place it at the same position as it was before (24|264) and then move 00:33:970 (2) to 275|293, you'll get this, which makes the jump play much better and still look good in my opinion:
  7. 00:45:107 (4,5,1) - The transition between these objects doesn't feel very comfortable for me. Such a speed-up combined with a linear movement is not really fitting for a Hard diff in my opinion. Such speed-ups flow better in an oval shape, so the easiest way to fix this would be to ctrl+h the complete section starting 00:46:016 here going on until the spinner 00:53:175 here. Okay o3o
  8. What I like: Really nice! Your style fits this song perfectly, and this diff plays and look really good. I especially love the look of the section starting at 00:24:198- what you did there is just awesome! The rest is also nice.
  9. What I don't like: Actually, there are no problems with this except the ones I listed in my mod for me :3

Awesome mapset *-* I hope my mod was helpful owo

Here's my mapset: Click!

Good luck :3
Thank you very much, this was so helpful. I'll mod your map later /
No_Gu
smallboat
Hi,Kenezz,M4M.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

  1. Fine.

Diff check part : Placement / Rhythm / Hitsound

[Easy]

Placement

  1. 00:31:470 (1) - Keep th DS (1.00x) are consistent in easy diff,and this slider is 1.11x here.Perhaps you can consider fix it.
  2. 00:42:380 (1) - Same as above,and,perhaps can use 00:41:470 (3) blanket (1).
  3. 01:20:561 (3) - This DS is 1.17x,so I think keep consistent DS (1.00x) is proper.

Rhythm

  1. Nothing.

Hitsound

  1. 00:53:289 (1) - Add a green line 20% volume? This spinner end have a bit loud,feel a bit noisy.

[Gero's Normal]

Placement

  1. Nothing.

Rhythm

  1. 00:00:561 (1) - I think this spinner head at 00:00:789 (1) ,because the sound is start here,and the big white line I haven"t listen any sound.
  2. 00:28:289 (1,2,3) - Change 1/1 reverse slider here? I don"t think this continuous notes (00:28:289 (1,2,3,4,5,6) this) appear at NM diff,perhaps you can consider change it this.

Hitsound

  1. Nothing.

[Hard]

Placement

  1. 00:49:198 (3,4) - Perhaps can stack 00:47:152 (2) make pattern neat?

Rhythm

  1. 00:00:561 (1) - As the same Gero"s diff.
  2. 00:36:925 (1,2,4,5) - Try to use this rhythm? I feel it is good better :

Hitsound

  1. 00:57:834 (3,4) - Add a whistle stress the vocal? I feel fit the music.

[Gu's Insane] HP8會不會太高啦? 調HP7還比較符合四圍。

Placement

  1. 00:38:061 (4) - 我覺得疊到00:36:243 (3) 上的flow會很cool,要不要試試。這應該能大跳下。
  2. 00:46:925 (5) - 稍微用ctrl+g 轉換一下flow?
  3. 00:54:652 (2) - 不同的速度還是用不同的NC表達吧?
  4. 01:07:152 (5) - (468|280)? 既然這是Ins diff就稍微跳遠點吧,有點擠。

Rhythm

  1. 00:38:289 (5) - 這大白線在尾端有點怪呢,00:38:970 (1) 這個沒跟到人聲,這個(2)就有跟到,建議這個(5)縮短成1/2 slider,然後00:38:970 (1)加長1/1吧比較自然。(像這00:40:561 (1) 就有跟到vocal。)
  2. 01:23:970 (1) - 感覺以這麼長一個滑條忽略中間好多節奏好像有點太敷衍了。

Hitsound

  1. 00:46:925 (5,6) - 開頭+個whistle強調人聲? 前面幾個都加了。
  2. 01:23:061 (3) - 這個紅線人聲也很適合加個whistle強調,imo.

[Other]

  1. If you have any mod above problems, you can send PM or in-game to me.
  2. Hope my mod is useful to you.
  3. Overall is quite good,so I shoot a star for you.Good Luck!
Gero
I've Fixed the most of them

Gero's Normal
osu file format v12

[General]
AudioFilename: monochrome (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:monochrome (TV Size)
TitleUnicode:monochrome (TV Size)
Artist:Dancing Dolls
ArtistUnicode:Dancing Dolls
Creator:Kenezz
Version:Gero's Normal
Source:Soul Eater Not!
Tags:opening gero no_gu kz livetune
BeatmapID:405827
BeatmapSetID:164827

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2380,454.545454545455,4,2,1,50,1,0
56925,-100,4,2,1,80,0,1
71357,-100,4,2,1,80,0,0
71470,-100,4,2,1,80,0,1
85789,-100,4,2,1,80,0,0
85902,-100,4,2,1,30,0,0


[Colours]
Combo1 : 254,202,82
Combo2 : 255,74,111
Combo3 : 51,142,255

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256,268,78743,5,2,0:0:0:0:
156,192,79198,2,0,P|104:152|32:152,2,140,8|2|8,1:2|0:0|1:2,0:0:0:0:
256,116,80561,2,0,L|256:36,2,70,2|0|8,0:0|0:0|1:2,0:0:0:0:
356,192,81470,2,0,P|408:152|480:152,1,140,2|8,0:0|1:2,0:0:0:0:
448,276,82380,5,2,0:0:0:0:
364,372,82834,2,0,L|84:332,1,280,8|8,1:2|1:2,0:0:0:0:
132,288,83970,1,0,0:0:0:0:
180,248,84198,2,0,L|332:268,1,140,2|8,0:0|1:2,0:0:0:0:
308,140,85107,2,0,L|238:130,2,70,4|4|4,3:0|3:0|3:0,0:0:0:0:
364,108,85789,1,4,0:1:0:0:
256,192,85902,12,2,87720,0:0:0:0:

Sorry for delay Kenezz!
Topic Starter
Kenezz
@smallboat: Thanks for the mod and star :3
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Gu's Insane]
00:05:220 - Whistle?
00:05:561 - ^

00:08:516 (3,4) - Would you like some cheese? because I guess yours doesn't follow the flow.
00:43:289 (5,6,7) - Intentional Spacing? I would like to change to like the same as 00:42:380 (1,2,3).


[Hard]
01:12:380 (3) - Miss Clap. The beginning of slider would have a clap.
01:12:380 (3) - Miss Clap. The end of slider would have a clap.
01:21:470 (3) - Maybe.... the beginning of slider would have a clap. According to 01:06:016 (1).
01:24:652 (2) - Add Clap! it's so cool. :D


[Gero's Normal]
00:06:925 (5) - High position? It's not a problem to. I just suggest :arrow: x:52 y:116
01:12:607 (2,3) - I know you like overlapping as much as liking girls. My idea doesn't follow your style tho. If you did it, 01:13:743 (4,1) would be moved correct position.


[Easy]

First of all, you should fix these spacing problems.



00:44:198 (2,3) -
01:12:834 (2,3,4) -
01:16:470 (2,3) -
01:16:925 (3,4) -
01:20:107 (2,3) -

00:39:652 (1,2,3) - Your idea is not followed this song. My idea maybe overmapped lol.

260,320,39198,6,0,P|320:292|344:220,1,120
228,212,40107,2,0,P|256:160|311:138,1,120
424,180,41016,1,0,0:0:0:0:
352,276,41470,2,0,P|392:320|460:332,1,120,10|8,0:0|0:0,0:0:0:0:


GOOD LUCK!

If those problems was fixed on Easy diff, I would shoot a star!
DakeDekaane
[Insane]
AR9 is too fast imo, try AR8.5, I think it matches better with the map speed.
00:28:289 (1) - A 1/2 slider would fit better with vocals.
00:33:289 (1) - ^
01:10:107 (2) - ^

That's all \o/
no kds
No_Gu

DakeDekaane wrote:

[Insane]
AR9 is too fast imo, try AR8.5, I think it matches better with the map speed.seems so
00:28:289 (1) - A 1/2 slider would fit better with vocals.in fact I would rather to follow inst than vocal...so...and if you use 25% to listen it.you'll find that the place I set 3/4 has tune on it
00:33:289 (1) - ^^
01:10:107 (2) - ^^

That's all \o/
no kds
also fixed sth by the mods above
http://puu.sh/9YC7w/4843103bc6.osu
Topic Starter
Kenezz
Updated
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