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Coffin princess - Kairaku Genri (TV Size)

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Topic Starter
Main Black
This beatmap was submitted using in-game submission on 2014년 11월 22일 토요일 at 오전 3:36:25

Artist: Coffin princess
Title: Kairaku Genri (TV Size)
Source: 棺姫のチャイカ
Tags: Hitsugi no Chaika
BPM: 177
Filesize: 18168kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.36 stars, 62 notes)
  2. Hard (3.03 stars, 178 notes)
  3. Insane (4.9 stars, 299 notes)
  4. Normal (1.79 stars, 114 notes)
Download: Coffin princess - Kairaku Genri (TV Size)
Download: Coffin princess - Kairaku Genri (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Hitsugi no Chaika Ending
--------------------------
Easy - by me (Done)
Normal - by me (Done)
Hard- by me (Done)
Insane - by me (Done)
--------------------------
Moding Please!
M4M . Insane or Extra GD Possible
but before send to me Message or PM
xxdeathx
Hello, sorry for the late m4m.

[Easy]
  1. Check AIMod for unsnapped objects
  2. 00:27:923 (1,2) - only repeat once, more repeats are confusing since they are repeating after the lyrics
  3. 00:38:770 (1,2) - same as above
  4. 01:08:089 (1,2) - same as above
  5. 00:35:380 (2,3,4,5) - the music is 1/2 a beat earlier than these
  6. 01:15:547 (3,4,5) - same as above
[Normal]
  1. 00:01:313 (2) - shorten the end of this slider to 00:01:652
  2. 00:02:838 (4) - 00:04:872 (7) - NC's here to break up the first portion
  3. 00:13:346 (2,4,2,4) - the notes of the music are 1/2 beat earlier
  4. 00:30:635 (1,2,3,4,5,6,7,8) - this is really hard to read
  5. 00:58:599 (1,1) - at least 1 beat after a spinner
  6. 01:03:344 (1,2,3,4,5,6,7,8) - this is also hard to read
[Hard]
  1. 00:44:363 (6,7) - these don't match the beat
  2. 00:48:580 (1,2,3) - make this similar to 00:44:872 (1,2,3) so that the hitcircle is on the same tick as the voice
  3. 00:58:599 (1,1) - at least 1 beat after a spinner
  4. 01:07:411 (3,4,5,6) - a couple back and forth 1/2 beat hits that far from each other is too hard a pattern for hard difficulty
[Insane]
  1. 00:03:516 (3) - the music is on the red ticks on both sides of the beginning of the slider, so the slider's first tick and repeat tick feel off rhythm
  2. 01:02:417 (5) - NC here to stay consistent with other NC's in the previous stream
  3. 01:14:192 (5) - same here
  4. 01:06:734 (3,4,5,6,7) - a stream spaced this far is a bit hard compared to the rest of the map
Good luck on getting a second ranked map!
-Teina-
Can I keep a ticket for M4M?

Form

Easy
  1. AIMOD, something unsnapped.

Normal
  1. 00:01:991 (3) - I think two circle here as well.
  2. 00:03:686 (6) - remove it. I think it is too fart in this prelude part.
  3. It is too many combo in the prelude part.
  4. Hitsound slidertick3 00:35:719 - move to 00:35:550 - or remove it. It is not main voice.

Hard
  1. 00:44:618 (7) - imo it is well.
  2. 00:49:427 (2) - I look it is too fast (pattern) in this part, You can try to overlap with 00:49:596 (3) -
  3. 01:27:072 (1,2,3) - imo 01:27:072 - 01:27:242 - 01:27:411 - 01:27:581 - is same tone. But it is my feel.

Insane
  1. tick the Widescreen support.
  2. 00:00:127 - volume 30% ~ 40% in this part.
  3. 01:03:144 (9) - try to remove it.
  4. 01:12:496 - hitsound SC1 > NC1
  5. 01:15:633 (4) - remove , it is not match the rhythm.
  6. 01:16:056 (6,7,8,9,10) - change some jumping pattern may be as well.
  7. 01:20:123 - add note ,I think it is no separate between 01:19:954 (5,1) - .
  8. 01:21:479 - ^

nice map~
(╯°□°)╯彡
Topic Starter
Main Black
xxdeathx

xxdeathx wrote:

Hello, sorry for the late m4m.

[Easy]
  1. Check AIMod for unsnapped objects Ok, Checked, but I had a remake
  2. 00:27:923 (1,2) - only repeat once, more repeats are confusing since they are repeating after the lyrics
  3. 00:38:770 (1,2) - same as above
  4. 01:08:089 (1,2) - same as above
  5. 00:35:380 (2,3,4,5) - the music is 1/2 a beat earlier than these
  6. 01:15:547 (3,4,5) - same as above
[Normal]
  1. 00:01:313 (2) - shorten the end of this slider to 00:01:652 Ok, It's right
  2. 00:02:838 (4) - 00:04:872 (7) - NC's here to break up the first portion fixed
  3. 00:13:346 (2,4,2,4) - the notes of the music are 1/2 beat earlier ..?
  4. 00:30:635 (1,2,3,4,5,6,7,8) - this is really hard to read ok it was too hard.. fixed
  5. 00:58:599 (1,1) - at least 1 beat after a spinner fixed
  6. 01:03:344 (1,2,3,4,5,6,7,8) - this is also hard to read fixed
[Hard]
  1. 00:44:363 (6,7) - these don't match the beatNow this seems to be a good fit for the beat. in the other mod when point out change
  2. 00:48:580 (1,2,3) - make this similar to 00:44:872 (1,2,3) so that the hitcircle is on the same tick as the voice
  3. 00:58:599 (1,1) - at least 1 beat after a spinner
  4. 01:07:411 (3,4,5,6) - a couple back and forth 1/2 beat hits that far from each other is too hard a pattern for hard difficulty
Ok, Checked, 01:07:411 (3,4,5,6) - The hard part is change

[Insane]
  1. 00:03:516 (3) - the music is on the red ticks on both sides of the beginning of the slider, so the slider's first tick and repeat tick feel off rhythmumm.. once the change.. but I don't know how has well changed
  2. 01:02:417 (5) - NC here to stay consistent with other NC's in the previous stream ok
  3. 01:14:192 (5) - same hereok
  4. 01:06:734 (3,4,5,6,7) - a stream spaced this far is a bit hard compared to the rest of the mapdistance remake..
Good luck on getting a second ranked map!
Thanks! I can be a second ranked map

tellertheworld

tellertheworld wrote:

Can I keep a ticket for M4M?

Form

[Easy]
  1. AIMOD, something unsnapped. checked
[Normal]
  1. 00:01:991 (3) - I think two circle here as well. Other way of fix
  2. 00:03:686 (6) - remove it. I think it is too fart in this prelude part. Add notes to remove the slider
  3. It is too many combo in the prelude part. ok
  4. Hitsound slidertick3 00:35:719 - move to 00:35:550 - or remove it. It is not main voice.It is not, Put clap regular
[Hard]
  1. 00:44:618 (7) - imo it is well. fixed
  2. 00:49:427 (2) - I look it is too fast (pattern) in this part, You can try to overlap with 00:49:596 (3) - remove a second note
  3. 01:27:072 (1,2,3) - imo 01:27:072 - 01:27:242 - 01:27:411 - 01:27:581 - is same tone. But it is my feel.umm..I think a little bit more
[Insane]
  1. tick the Widescreen support.
  2. 00:00:127 - volume 30% ~ 40% in this part.
  3. 01:03:144 (9) - try to remove it.
  4. 01:12:496 - hitsound SC1 > NC1
  5. 01:15:633 (4) - remove , it is not match the rhythm.
  6. 01:16:056 (6,7,8,9,10) - change some jumping pattern may be as well.
  7. 01:20:123 - add note ,I think it is no separate between 01:19:954 (5,1) - .
  8. 01:21:479 - ^
All fixed, insane was a significant change in

nice map~ 'ㅁ'/
(╯°□°)╯彡Oh, Thank you for mod and Star!
umm..You should be use quickly tickets.
next week School exams
...Or used after 3 weeks Possible.
Anyway, thank you. Good luck
Star Stream
1. Offset: 121ms BPM: 177.00
2. Offset: 52,324ms BPM: 176.00
3. Offset: 53,346ms BPM: 175.00
4. Offset: 54,374ms BPM: 174.00
5. Offset: 55,408ms BPM: 173.00
6. Offset: 56,448ms BPM: 171.00
7. Offset: 57,500ms BPM: 169.00
8. Offset: 58,565ms BPM: 173.00
9. Offset: 60,645ms BPM: 177.00
Topic Starter
Main Black

Star Stream wrote:

1. Offset: 121ms BPM: 177.00
2. Offset: 52,324ms BPM: 176.00
3. Offset: 53,346ms BPM: 175.00
4. Offset: 54,374ms BPM: 174.00
5. Offset: 55,408ms BPM: 173.00
6. Offset: 56,448ms BPM: 171.00
7. Offset: 57,500ms BPM: 169.00
8. Offset: 58,565ms BPM: 173.00
9. Offset: 60,645ms BPM: 177.00
wow! really great!
Thanks offset!
Squichu
hellow. :3
mod from queue.
.. and keep in mind that I'm just making suggestions. you can follow them or not, it's totally up to you. :3


[General]
  1. you don't have a storyboard, therefore disable widescreen support in all difficulties
  2. also, disable countdown? it doesn't even show up, so there's no need for that
[Easy]
  1. hmh, sounds harsh but I'd suggest to remove SV changes completely from this diff. >:
    It's a nice idea, but beginner players won't notice the difference in Slider Ticks at 00:44:872 (1) - eg. - and might miss it/hit it too early.
    and if they get it, they most likely get confused by it, especially at 00:47:245 (2,3,4) - they'll hit them to early, cause the distance is so different
  2. 00:00:127 (1,2) - fix DS? it has to be 100% consistent in E/N diffs
  3. 00:06:906 (4) - improves movement/flow if you rotate by 50° (sel centre) and ctrl+g afterwards
    plus - ^ why do you use DS 1.0 here and 1.1 after the spinner? it's confusing. |:
  4. 00:17:754 (1) - do you notice that small 'edge' in the curved part of the slider? you can fix it by moving the 3rd anchor two grids to the left
    this messes up the shape a bit, so move the 2nd anchor a bit to the left as well, so it's circular again
  5. 00:23:516 (2,3) - you could blanket them perfectlyand you might wanna stack 00:25:889 (1) - with the end of 00:23:516 (2) - it's much easier to create nice patterns that way, imo
  6. 00:29:279 (2) - blanket 00:27:584 (2) - better, the slider's end is further away from the circle
  7. 00:30:635 (3) - ^
  8. 00:35:720 (2) - ^don't forget to adjust 00:38:431 (2) - if you change this
  9. 00:36:737 (1) - ctrl + j and move further down to improve the movement by a lot
  10. 00:43:177 (2,1) - fix DS (or preferable: don't change SV. x: )
  11. 00:52:324 (1) - ctrl + g and rotate by a bit, you get a better flow from 00:51:652 (4) - to this to 00:54:374 (2) -
  12. 00:54:374 (2) - snap red anchor to white tick at 00:54:718 - sliders look in general more balanced if you pay attention to this
  13. 01:06:068 (1,2) - movement is so abrupt here. >: you could change this up by moving 2 to 416|312 and reverse 01:08:102 (1) -
    you just had to change up the following objects as well, then. x:
[Normal]
  1. DS has to be consitent throughout the whole diff, you use 1.5 and 1.0 at some parts, stick to one and fix everything else
  2. 00:04:872 (1,2) - if you bend each of them in the other direction they look better, imo, cause atm they oppose each other and give a really inharmonic feeling
  3. 00:13:686 (3) - basically ^, just bend in opposite direction
  4. 00:18:770 (2,3) - don't make them overlap randomly
    you might let them overlap intentionally, but if you only do this here it looks kinda "messy" (no offense x3)
    so either do itmore often or remove?
  5. 00:20:465 (1,2,1) - stack 1 and 1 or at least don't let them overlap
    it looks ugly, imo, sorry. >< and confusing)
    plus keep DS consistent at 00:21:821 (1,2,1) -
  6. 00:38:771 (1,2,1) - I really like the idea of them overlapping like this, unfortunately there is a reverse arrow,
    which becomes hardly visible cause of the overlap. and reverse arrows have to be visible

    Standard Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  7. 00:43:516 (5,1) - fix DS
  8. 00:52:324 (1,2,3) - .. ^
    not going to point them out anymore. x:
[Hard]
  1. decrease AR
    atm you have a 'bad' AR spead overall, it's 3/4/8/9.. extremely unbalanced. x:
  2. 00:03:177 (2,1) - overlap doesn't look good to me
  3. 00:24:872 (7,1) - shape 7 bit differently so they don't overlap?
  4. 00:28:262 (2,3) - basically ^, overlap
  5. 00:54:374 (5) - snap red anchor to red tick?
  6. 00:56:460 (1) - blanket 00:55:408 (6) - better? end is far too close
  7. 01:11:492 (3,4) - change shape of 4 so it won't overlap with start of 3? looks meh right now. ><
  8. 01:20:814 (2,3) - ^, overlap (it doesn't look good if it's just the borders touching slightly)
[Insane]
just some shapes you should refine -
  1. 00:14:194 (3) -
  2. 00:15:550 (2) -
  3. 00:27:245 (8) -
  4. 00:54:374 (1) - snap anchor?
  5. 00:56:460 (1) - ^
that's all, nice mapset. ovo
sorry if I sound rude, I kinda feel like I do. I don't mean it, tho. |:
Good luck! *squee*
Topic Starter
Main Black

Squirrel wrote:

hellow. :3
mod from queue.
.. and keep in mind that I'm just making suggestions. you can follow them or not, it's totally up to you. :3


[General]
  1. you don't have a storyboard, therefore disable widescreen support in all difficulties
  2. also, disable countdown? it doesn't even show up, so there's no need for that
[Easy]
  1. hmh, sounds harsh but I'd suggest to remove SV changes completely from this diff. >:
    It's a nice idea, but beginner players won't notice the difference in Slider Ticks at 00:44:872 (1) - eg. - and might miss it/hit it too early.
    and if they get it, they most likely get confused by it, especially at 00:47:245 (2,3,4) - they'll hit them to early, cause the distance is so different
  2. 00:00:127 (1,2) - fix DS? it has to be 100% consistent in E/N diffs
  3. 00:06:906 (4) - improves movement/flow if you rotate by 50° (sel centre) and ctrl+g afterwards
    plus - ^ why do you use DS 1.0 here and 1.1 after the spinner? it's confusing. |:
  4. 00:17:754 (1) - do you notice that small 'edge' in the curved part of the slider? you can fix it by moving the 3rd anchor two grids to the left
    this messes up the shape a bit, so move the 2nd anchor a bit to the left as well, so it's circular again
  5. 00:23:516 (2,3) - you could blanket them perfectlyand you might wanna stack 00:25:889 (1) - with the end of 00:23:516 (2) - it's much easier to create nice patterns that way, imo
  6. 00:29:279 (2) - blanket 00:27:584 (2) - better, the slider's end is further away from the circle
  7. 00:30:635 (3) - ^
  8. 00:35:720 (2) - ^don't forget to adjust 00:38:431 (2) - if you change this
  9. 00:36:737 (1) - ctrl + j and move further down to improve the movement by a lot
  10. 00:43:177 (2,1) - fix DS (or preferable: don't change SV. x: )
  11. 00:52:324 (1) - ctrl + g and rotate by a bit, you get a better flow from 00:51:652 (4) - to this to 00:54:374 (2) -
  12. 00:54:374 (2) - snap red anchor to white tick at 00:54:718 - sliders look in general more balanced if you pay attention to this
  13. 01:06:068 (1,2) - movement is so abrupt here. >: you could change this up by moving 2 to 416|312 and reverse 01:08:102 (1) -
    you just had to change up the following objects as well, then. x:
[Normal]
  1. DS has to be consitent throughout the whole diff, you use 1.5 and 1.0 at some parts, stick to one and fix everything else
  2. 00:04:872 (1,2) - if you bend each of them in the other direction they look better, imo, cause atm they oppose each other and give a really inharmonic feeling
  3. 00:13:686 (3) - basically ^, just bend in opposite direction
  4. 00:18:770 (2,3) - don't make them overlap randomly
    you might let them overlap intentionally, but if you only do this here it looks kinda "messy" (no offense x3)
    so either do itmore often or remove?
  5. 00:20:465 (1,2,1) - stack 1 and 1 or at least don't let them overlap
    it looks ugly, imo, sorry. >< and confusing)
    plus keep DS consistent at 00:21:821 (1,2,1) -
  6. 00:38:771 (1,2,1) - I really like the idea of them overlapping like this, unfortunately there is a reverse arrow,
    which becomes hardly visible cause of the overlap. and reverse arrows have to be visible

    Standard Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  7. 00:43:516 (5,1) - fix DS
  8. 00:52:324 (1,2,3) - .. ^
    not going to point them out anymore. x:
[Hard]
  1. decrease AR
    atm you have a 'bad' AR spead overall, it's 3/4/8/9.. extremely unbalanced. x:
  2. 00:03:177 (2,1) - overlap doesn't look good to me
  3. 00:24:872 (7,1) - shape 7 bit differently so they don't overlap?
  4. 00:28:262 (2,3) - basically ^, overlap
  5. 00:54:374 (5) - snap red anchor to red tick?
  6. 00:56:460 (1) - blanket 00:55:408 (6) - better? end is far too close
  7. 01:11:492 (3,4) - change shape of 4 so it won't overlap with start of 3? looks meh right now. ><
  8. 01:20:814 (2,3) - ^, overlap (it doesn't look good if it's just the borders touching slightly)
[Insane]
just some shapes you should refine -
  1. 00:14:194 (3) -
  2. 00:15:550 (2) -
  3. 00:27:245 (8) -
  4. 00:54:374 (1) - snap anchor?
  5. 00:56:460 (1) - ^
that's all, nice mapset. ovo
sorry if I sound rude, I kinda feel like I do. I don't mean it, tho. |:
Good luck! *squee*

wow, fast mod request!
except for one or two suggest, almost everything fixed!
I welcome this mod.

but Sorry,I'm busy because of with Important school project
so It's difficult to comment on mod.. :(

Though, Thank you very much for mod!
Good luck! Squee
piruchan
Hi there! :)
Saw this on #modreqs, decided to do a quick check.

[Easy]
00:41:482 (3) - It looks a little bit out of place imo, I recommend something like this. (Sorry, my slider is bad)
01:09:797 (2) - I recommend making it look more angled, like this.

[Normal]
I think slider velocity is a bit high. Consider reducing?

Aside from that, I think everything is fine.

[Hard]
00:52:324 (1,2,3) - Flow is a bit weird imo, placement change?
01:00:645 (1,2) - Why sliders? I think four hit circles fit well here.

Please tell me what you accept and don't accept so I can improve.

Nice map, hope it gets ranked soon. :D
Topic Starter
Main Black

piruchan wrote:

Hi there! :)
Saw this on #modreqs, decided to do a quick check.

[Easy]
00:41:482 (3) - It looks a little bit out of place imo, I recommend something like this. (Sorry, my slider is bad)
01:09:797 (2) - I recommend making it look more angled, like this.

[Normal]
I think slider velocity is a bit high. Consider reducing?

Aside from that, I think everything is fine.

[Hard]
00:52:324 (1,2,3) - Flow is a bit weird imo, placement change?
01:00:645 (1,2) - Why sliders? I think four hit circles fit well here.

Please tell me what you accept and don't accept so I can improve.

Nice map, hope it gets ranked soon. :D
Oh, sorry, I late..
I applied to all of your mod

but, I'm busy so plan to mod the normal for weekend
Thank you for mod!
Okoratu


General

  1. I don't like slidertick hitsounding, but for the rest it's really nice
  2. Might consider using HP7 on the Insane?
  3. The quality of your background might be a bit too compressed in order to keep the filesize low... this results in ugly pixels being visible

Insane

  1. looks and plays alright, let's see what i can find :D
  2. 00:08:601 (1) - should start at 00:08:771 - because the sound it's mapping starts there on the vocal?
  3. 00:17:754 (1) - rythm could be something like this here
    Example

    because the sound in 00:18:262 - is quite dominant, might consider it?
  4. 00:23:685 (2) - Might consider stacking it with 00:22:499 (4) - (its beginning)
  5. 00:35:550 (2,3) - as you yourslf indicated by hitsounding its slidertick, the rythm could be something like this here:
    Example

    I think something like this follows the vocals a whole lot better
  6. 00:53:860 (4) - Maybe using something like you did here already 00:03:177 (2) - would be a nicer idea here?
    Example

    A blanketed repeating slider out of 00:53:346 (3,4) -
  7. 01:03:017 (5) - make this one an 1/2 slider, it'll fit the sound starting in 01:03:017 - perfectly
    Example


    I would highly suggest doing this because it sounds nice *-*
  8. 01:06:577 (2) - nazistack, hehe :D
  9. 01:08:950 (2) - nazistack, hehe :D
  10. 01:17:424 (2,3) - having these 2 switch places might be fitting the vocals better:
    Example

    It also sounds nicer to have these switched IMO
really nice map, i hope this mod helps making it even better :o

Gl with your map!
2391645784
support you
GOOD JOB!!!!!!!!!!

Well , i like it yet ,and i hope it will be ranked!
Andy2013
its really good and i like it so much :D
Okoratu
If you respond to my mod half a year ago i would also mod the other diffs
Topic Starter
Main Black

Okoratu wrote:

If you respond to my mod half a year ago i would also mod the other diffs
please wait, i'll be mod quote as soon as possible.
thanks.
ReFaller
hi, i found this on your graveyarded list:
i prefer make a balance between normal and hard diffs, i mean about set AR+1 in normal and AR-1 in hard
and, one of broken rules, which you are applied

Ranking Criteria wrote:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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