@TheSkyVR: Thanks a lot for your interest, Normal diff is coming soon About your mod I will take a look, but it would be a lot easier to consider if you point your suggestions on a post so we can decide to apply or not ^^'
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predictable lazinessGabe wrote:
KYSHIRO
GET YOUR PART DONE GURL.
120,328,219034,1,0,0:0:0:0:
120,328,219221,1,0,0:0:0:0:
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428,272,224659,2,0,L|392:348,1,80
oops, will fix that, sorry ^^'Zero__wind wrote:
Posting here because my name on the namecard was spelled wrong OAQpredictable lazinessGabe wrote:
KYSHIRO
GET YOUR PART DONE GURL.
Also a reminder for adding tags~kds plz >.<
Ok, thanks!BAKER BAKER wrote:
Correct this please~
And... which is the problem?BAKER BAKER wrote:
Correct this please~
gameon123321 wrote:
(Can I do a guest diff? or something? I feel left out...)
Hard:
00:27:784 (3,4,5) - This is an unexpected rhythm (because it's slower than expected). Maybe speed it up somewhat? Trying to follow mostly the claps here, then increasing the notes a bit more
00:33:784 (3,4,5) - Same as last I'll keep the same, for the same reason
00:39:784 (3,4,5,6) - Better rhythm, but inconsistent with the rest. (Same problem with the other kiai times, but you get the idea)Not all are the same, cuz the song is to repetitive so I did some diferent
01:11:284 (6,7,8,9) - These may be hard to hit for people who don't use widescreen Fixed this
Collab:
02:03:221 (2) - This is a very, very, very, very, very, very, very, very long slider (which is too long for the drain, especially on HR) Will ask this part's mapper
3:09:034-3:15:034 - KYSHIRO DO YOUR PART (sorry if that came as harsh)
This is a mapset almost ready for approval in my opinion! (and I think so because I'm happy)
Fixed timing, will fix Fuuko's name soon and will consider adding hitsounds on the kiai burst when I finish hitsounds.TicClick wrote:
It's Fuuko with a capital F.
The map also requires adding 15ms to offset, and kiai flashes are dull if there's no hitsound (e.g. finish) at the time they appear.
Actually is okay, is because font, let me show you:TicClick wrote:
It's Fuuko with a capital F.
El resto está arreglado ;DGero wrote:
We can do it :3
EDIT: Hi o/ Hii *u*
NormalHard
- 00:01:549 (1) - Esto es solo una opinión personal eres libre de ignorarla pero siento que un slider así con muchas repeticiones puede generar un poco de confusión para jugadores no experimentados,no te parece? Quería que sea consistente el inicio con los demas, creo que al ser el primer slider y no tener referencia de los siguientes no debe hacer confución
Happy Collab
- 00:04:736 - Creo que deberías de añadir una nota aquí para que encaje con la voz ya que si prestas atención la voz del cantante sigue constante en esta parte, considera lo mismo para aquí también 00:16:736 - ^ Como seguí mayormente la música, prefiero dejarlo así
- Irreversible:
spboxer3 & DJPop:Good job, impressive as always ~
- 00:56:674 (7) - I have understood that you did this to give more variety to the map but considering that throughout the whole of the map there were no major changes in velocity I feel that this is quite random tbh. Personally I think both fits the vocals very well and are fun to play.
- 01:57:049 (1) - ^
Garven:- I'm sorry but I have to say that this part is quite strange because comparing to other parts is the only one that does not fit quite right, I'm sure that you can do it more nice than how it is currently.
Fuuko:- I'm sure you can improve the blanket in these notes. They will check this
Frostmourne :- 02:43:361 (3) - what about to use CTRL + G in this slider to improve the flow? you should try it because it looks quite better. Acutally I think is more fun to play the kinda back and forth jumps that he did here
gameon123321 wrote:
02:03:221 (2) - This is a very, very, very, very, very, very, very, very long slider (which is too long for the drain, especially on HR)
It's not that long though. You should check out some of my recent maps for actual long sliders.
Sent the part to Liss.Gero wrote:
Garven:
[*]I'm sorry but I have to say that this part is quite strange because comparing to other parts is the only one that does not fit quite right, I'm sure that you can do it more nice than how it is currently.
Made it more like it's not made by me. Hopefully that will reduce any sort of level of uniqueness out of it so that this is no longer a showcase of various styles.
Pffffff come onnn, I only said not too much, I just wanted the thing to be more freestyle-ishh than symmetric >...>Garven wrote:
Lissette specifically told me to not use symmetry ;_;
Muchas gracias <33XinCrin wrote:
Hi Liss <33 , let's start!
NormalHard
- 00:01:549 (1) - Just a little recomendation , a slider with many repetitions could be a bit hard to read for beginner players since this is the easier diff. of the mapset This is the easier, but is a Normal diff ><
- 00:27:049 (3) A NC here could be a good idea in my opinion since here starts a rhythm change and a little kiai time I was following the vocals for the combos in those parts, Hard diff is like that too ><
- 01:15:049 (3) (^) Maybe you could try this in rest of map ^
- 03:12:799 (3) What about to CTRL J ?. Looks much better imo I prefer it this way ><
The rest is fixed
- 00:17:861 (8,9) These stacked objets breaks the flow imo, how about to unstack them? Actually this was to accentuate the drum sound
- 00:28:549 (4) I really dislike the ryhthm that you are following with this slider? . Maybe you could try something like this: aww I didn't like your way, and I'm mostly following the claps here
- 00:34:549 (^) Same suggestion for the rest of map
- 00:42:236 I feel that you are missing a circle here since you can hear "hapiness" here , and the current circles are only using "ha" "ness" :/ I wasnt following the vocals that strictly
- 01:39:049 (7) Maybe you could add a NC here (?. Le da un buen toque a este final I'll keep it without, there's no much single combos in the map
- 02:12:236 As 00:42:236 Didn't get this ><
Collab Hard
- Irreversible
WOW, REALLY AWESOME MAP!!
- 00:09:611 (2) This slider feels a bit weird in my opinion, is ignoring a important sound in 00:10:174. Could be better if you remove the reverse and add a 1/2 slider in 00:10:174 Personally I think this is matter of style, it fits the vocals well
Darksonic- 00:23:299 (2) What about to CTRL G this slider? Flows better imo I think the jump from 2 to 3 suits very well, so I will keep it
Buena suerte Liss!
Done, I hope is ok~TicClick wrote:
Lissette: move 02:51:986 (3,4,5) - a bit to the right, please.
Thank you both for modding~Albertol wrote:
[Happy Collab]
ykcarrot:TicClick:
- 01:08:486 - I believe it will be better if you put a note here, to stay in the rhythm. Will ask yk
Xanandra:
- 02:51:799 - I think you should add another note, that space confuses. Fixed the spacing like TicClick told me
- 02:54:799 - ^ On this one is fine
Kyshiro:
- 02:58:549 (2,3) - I believe It'll better if you would simply make that slider longer or you could leave it at 02:58:736 - and add a double.
- 03:01:549 (2,3) - ^ In my opinion this gives the map more variety in general, so I would leave it like this
Good luck guys. <3
- 03:12:799 (3,4) - ^ Same
Buena suerte Liss, espero que entre a ranked pronto~ Gracias <3
340,148,63424,6,0,P|356:112|352:72,1,80,0|0,1:0|0:0,0:0:0:0:
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Thank yk!Sure wrote:
Fixed my part.carrot340,148,63424,6,0,P|356:112|352:72,1,80,0|0,1:0|0:0,0:0:0:0:
176,52,63799,2,0,P|160:88|164:128,1,80,4|0,0:2|0:0,0:0:0:0:
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320,336,64924,1,0,1:0:0:0:
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124,76,67174,1,0,1:0:0:0:
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184,380,67924,1,0,1:0:0:0:
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76,253,68674,2,0,L|228:193,1,160,0|0,1:0|3:0,0:0:0:0:
Thanks for modding <33~CDFA wrote:
MAN ITS SO AWKWARD TO MOD THISIndeed awkward, I noticed after modding your map ^^'
Collab:
00:01:549 (1,2,3,4,5) - These all seem SUPER heavy. Oh no ;w; I like them, I think fits the music very well, plus since is the beginning players wont get confused
00:10:924 (1,2,3,4) - HELLO STYLE CHANGE I don't see a problem with a change of style since is a huge collab with many mappers, but will inform Irre
00:11:674 (1) - Remove NC. Or just don't have 2 NCs in a row Same
01:17:674 (7,1,2) -i completely forgot yyy existedThis flows kind of oddly because I'm forced to make such a huge motion with my mouse when there isn't really a need for such a strong motion
01:33:799 (4,5,6) - HELLO FRIENDS let us not
01:46:361 (5) - This map isn't a very intense song. You don't need jumps this big
01:47:111 (2) - ^
01:49:174 (3) - Add clap on beginning of slider The pattern on this part doesn't need, I believe
01:57:049 (1) - OH WHY HELLO THERE this is not very neccesary now is it Like I said on previous posts, I think fits the vocals
02:11:111 (3) - Ugly slider ;w; I think is just a style, but will tell Fuuko
02:12:799 (3) - ^
02:28:361 (1) - Slow down there kevin spacey
02:34:924 (3) - This doesnt even make sense
02:39:049 (1,2,1) - ?? Fixed
02:57:799 (4,5) - like im being serious pls its not that intense
02:59:299 (5) - im crying
03:09:049 (1) - Woooaaahh
03:16:361 (1) - ^
03:17:674 (1) - please
03:18:986 (3) - This overlap isn't very pretty tbh I don't really see a problem with this, plus is not confusing at all
The main issue isn't the fact that there are jumps, but rather than there are a bunch of jumps that are very large within a song that is meant to be relaxed and free. I shouldn't be needing to do these huge jerky jumps. I didn't point out everything, and probably missed stuff, but yah
About the jumps on this difficulty, I have to disagree, and I think is more a matter of taste in this case, because I find it fun to play and I'm not the best player >< but I personally like jumpy maps, so I don't see the need on changing them, sorry u_u
Hard:
01:12:986 (3) - you have all of this nice flow then this happens Fixed
Actually a really nice diff Thanks
Normal:
kawaii <3
So tl;dr the main issues lie in the collab diff. While it's a nice collab, some mapper's interpretations of it are just too jerky and harder than it really should be, which hurts the playing experience. Like I said before, I think is a matter of taste.
Done and updated~Irreversible wrote:
Lissss can you remove the NC 00:11:674 (1) - ? Thanks!