Parov Stelar - Dandy (feat. Yola)

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ProfessionalBox
Mod from #modreq

Just a really quick mod since I'm so tired lol

>00:21:993 This slider is too slow too suddenly imo, I'd suggest using like x0,85 on this and making the slider a bit longer - rly just my opinion
>00:36:493 (3),(4) There were few similiar situations like this where the flow just breaks you should put the note following the slider directly "under" the slider like this http://puu.sh/8btBR.jpg - Again this is more of my opinion and I find this annoying but maybe others aren't like me
>02:29:993 Position this slider more like this http://puu.sh/8btab.jpg and also the following note accordingly
>02:37:243 (5) Distance snap on this
Only played the insane diff, might mod the rest tomorrow or later this week. Hyvältä mapilta vaikuttaa ainakin insanen suhteen.
Topic Starter
Lgndzr

ProfessionalBox wrote:

Mod from #modreq

Just a really quick mod since I'm so tired lol

>00:21:993 This slider is too slow too suddenly imo, I'd suggest using like x0,85 on this and making the slider a bit longer - rly just my opinion
>00:36:493 (3),(4) There were few similiar situations like this where the flow just breaks you should put the note following the slider directly "under" the slider like this http://puu.sh/8btBR.jpg - Again this is more of my opinion and I find this annoying but maybe others aren't like me
>02:29:993 Position this slider more like this http://puu.sh/8btab.jpg and also the following note accordingly
>02:37:243 (5) Distance snap on this
Only played the insane diff, might mod the rest tomorrow or later this week. Hyvältä mapilta vaikuttaa ainakin insanen suhteen.
Kiitti modista.

I sped up the slow slider, fixed most of the flow breaks, and positioned some notes better.
tollox
Yo, here's your beginners wisdom.
Finished my own remap meanwhile so I'm also ready for yours.

[Easy]
Could overall have a little more effort put in aesthetics, most notes and sliders seem to be more or less randomly placed along that circling movement around the map. The details can really help here.
00:18:493 (1,2) - Inconsistent (too far) spacing
01:24:993 (1,2) - You shouldn't stack objects in easy, it's hard to read for beginners.
00:28:993 (7,1) - Maybe something more like this http://puu.sh/8dtoa.jpg to make it look better
00:50:993 (4,5) - Another stack
01:22:993 (2,3) - Ugly overlap
01:49:993 (3,4) - Too big of a jump for easy, especially because the player will be moving their mouse up right before having to go down.
01:47:993 (1,2) - Overlap. When you change to 0.6x slider length, the spacing changes. You're still using 1.1x, but that's less distance than when your slider speed was normal. I think you should probably just stick with the old spacing you used between notes so you don't have these overlaps and so that it isn't too confusing for players (it almost looks like you're suddenly going to half-beats).
01:49:993 (3,4) - ^
01:51:993 (1,2,3) - ^
01:55:993 (1,2) - And so on and so on
02:33:493 (3,4,5,6) - Just an example of how you can order a few notes to give it a more thought out appearance http://puu.sh/8duna.jpg

[Normal+]
You use a spacing that makes basically the entire map overlap. I'd recommend heightening it slightly so they won't and to apply that change throughout the map. Since it's normal+ I don't think it will make it too difficult. You can still use the old spacing on tough bits such as 1/2 beat 'streams' like 01:46:744 (5,6,7,8,9,1)
00:32:993 (3,4,1) - Try some more precise placement (without grid snap perhaps) that leaves a small and constant gap between objects like these.
01:39:994 (1,2,3) - The sliders should probably bend in the same, but opposite way here.
01:51:993 (1,2,3,4,5,6,7) - Would be nicer if you had constant angle offsets between the sliders
02:41:244 (3,4,5,6) - This is pretty hard to read. Consider separating.



[Hard]

I like the backandforthslider 'streams', they fit pretty well
00:15:993 (1,2,3) - Use opposite sliders here
00:18:993 (4,5,6,7,1) - Inconsistent spacing
00:26:993 (3,4,5,6,1) - ^
00:36:743 (2,3,4,5) - ^
00:50:493 (2,3,4) - ^
01:24:494 (1,2,3,4) - Feels empty without a note in between
01:26:494 (1,2,3,4,5) - ^
01:31:994 (1,2,3,4,5) - Inconsistent spacing
01:34:494 (1,2,3,4,5,6,1) - Here too, but seems more intentional?
01:44:994 (9,10,1) - So close to symmetry
02:29:243 (4) - Move this a little further

[Insane]
For me this map was hell, I'm too slow to singletap the stacks and the map is too slow for alternating to work without it feeling clumsy :P (that's not something you should change though, I think they're pretty well done)

If I were you, I'd stick to a certain base spacing value that you use on most 1/2 notes which you don't really go under(you can still go up for jumps of course). Right now you seem to use many kinds of base values (0.7, 0.8, 0.9, 1.0, 1.3, 1.5, 1.6) and they even give different distances in places where your slider speeds change. It looks and plays a little strange when the spacing changes so much and you're missing that extra bit of information when you have to determine whether a note is 1/4, 1/2 or 1 beat away.


00:40:993 (4,5,6,7,8) - Not sure if this fits with the music
00:42:993 (4,5,6,7,8) - ^
Kerocchi
Hi, from M4M!
Sorry if the mod is kinda short >< The problems I find in your maps are widespread and there would be too many instances to point out.

The general problem with your map is you should pay more attention to your patterns, like creating some more symmetrical ones. Your circles and sliders seem to go around the center all the time. Pointing out every instance would be picky and unnecessary so I'll leave you to adjust them on your own ;)
The combos on the easier diffs are too short to me. Avoid single slider combos where it should still be a combo to the previous part
The alternation between straight and curved sliders in the same combo is not very good, try keeping the same style in each combo, for example alternating between straight combo - curved combo etc.
You should ultilize more 2-beat sliders.
Finish hitsounds at 02:32:993 and similar parts are awkward, try placing them at stronger beats (such as the very first white tick before the vocal)
00:19:993 (3) - Should be NC
00:27:993 (6) - NC
02:11:493 - Put a circle here.
02:21:993 (1) - 01:11:993 (1) - These spinners should end on the white tick before, to give players reaction time, esp. beginners
01:44:993 (1,2,3) - Please avoid placements like this, a slight change in angle would look much better
02:37:993 (1) - NC is unnecessary.
Consider reducing note density, it's a bit harsh.
Use more repeat sliders.
00:41:993 (1) - Make it curve to the opposite. Same with many other sliders, make them seem like they're curving around the map to make them look better
01:46:744 (5,6,7,8,9) - Streams like these are unsuitable for Normals
02:06:493 (4,5,6) - Unaesthetic placement
There are many spacing inconsistencies within the map, please adjust them! They don't seem to make sense and don't create any particular pattern. Even if this is Hard, they will greatly reduce the readability of the map and can be really confusing.
00:32:993 (3) - I don't think 1/2 repeat sliders would work fine on "dandy girl" parts. Single, 1-beat ones would feel more dandy ;)
00:55:993 (1) - Good job on the slider streams, they're nice! But when you're alternating circles in them, please try V patterns or zig-zags instead of placing them in a straight line.
01:26:494 (1,2,3,4,5) - Unaesthetic and hard to read too
02:41:243 (3,4,5,6) - Place (3) as part of the triangle would be better
Good job on the streams, but pay attention to where they're curving too, they should blend well with each other like S shapes or similar.
Again, so many spacing differences.. especially sliders
00:28:993 (3,4) - Please never do this to spacing.
I don't think sliders ending on blue ticks are good. They're awkward to follow and the spacing of the circles right after them can be confusing
Also, repeat sliders are non-existent in this difficulty :( Why not use them more?
02:39:493 (1,2,1,2) - Why NC after 2?
02:41:243 (3,4,5,6) - Same as Hard
Hope this is useful to you :)
Topic Starter
Lgndzr
Thanks for mods! I kept a break from mapping so I didn't reply earlier.
I deleted Easy diff because of changes in ranking rules.

tollox wrote:

mod
I fixed the distance snap on Normal so it doesn't overlap anymore and fixed placements of some objects according to your suggestions.
Fixed spacing on Hard and Insane.

tollox wrote:

00:40:993 (4,5,6,7,8) - Not sure if this fits with the music
I think it somehow emphasizes that part.. or something. Well I'll change it if other people address it.


Kerocchi wrote:

mod
I fixed the spacing.
About the slider density on Normal, I think still think it's pretty good now, then again I'm not really a beginner so I wouldn't know but I'll consider lowering the density. Also fixed some placements according to your mod.
I changed the reverse sliders to normal sliders and adjusted some parts.
rtech
I mod from what i have played so i don´t spot that many mistakes :/
Insane Dif

I think the map timing is good and i really like it but the only thing that is kinda "boring :P ", are these streams.
00:40:993 (4,5,6,7,8) - 00:42:993 (4,5,6,7,8) - 00:44:993 (4,5,6,7,8) - make them more separate :!: .
Same from here. 00:55:993 (1,2,3,4,5,6,7,8,1,2,3,4) - make them more seprate because its kinda easy for insane difficulty ;p
Timing is good imo :o
Topic Starter
Lgndzr

rtech wrote:

mod
Thanks for mod.
As for the streams, I'll try lengthening the distance snap slighty, and choose later whether they fit better or worse.
I don't want to make them too spaced since the piano part is pretty soft and too spaced streams would make it feel unnatural.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-Changed from 128 kbps --> 192 kbps
-Sampling frequency --> 48 kHz
-Increased volume by 150%

*BG --> OK


Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few :(


[Normal]
00:18:493 until 00:18:993 I don't think 3 note stack is not recommended for NM Diff, how about changing the placement .
00:28:493 until 00:28:993 ^
00:41:993 Remove NC
00:45:993 ^
00:50:493 until 00:50:993 Don't Stack ( maybe? )
01:16:493 until 01:16:993 ^
01:39:993 Apply NC
01:42:994 Remove NC
01:24:994 Ctrl+G

[Hard]
00:19:493 Change placement?


01:16:744 Try to move closer
01:20:994 ^
01:28:993 Remove NC
01:46:743 Apply NC

That's All, I'm not much in need anymore XD
Good Luck~
Topic Starter
Lgndzr

xLoupGarou wrote:

mod
Oi, thanks for modding!

Changes:

Normal
I replaced all the three note stacks with sliders since everybody were telling me they were too hard for normal diff.
I fixed most of the NC issues according to your mod.
01:24:994 Ctrl+G
I didn't like how reversing the slider looked like, so I made few placement changes here.


Hard
Fixed the NC issues according to your mod.
I shortened the distance between some notes and made some placement changes according your mod.


The mp3 file you linked doesn't really sound better to my ears, so I won't be changing it. Sorry.
Mystyk
Huh I know this is quite late but don't give up mapping this, I like the song. Sorry for only getting to your map now >.< (you requested a mod from my queue)

[General]
Remove Parov Stelar and lgndzr from the tags because it's already in the title and you don't have to add your username to the tags, people will find it without it being in the tags too.
Also, I'm pretty much sure the offset is too late but I don't want to give inappropriate suggestion so try to get someone to give it a check.

[Normal]
  1. In general, you should definitely use distance snap on the normal difficulty, because newbie players will be confused if the distance is different, take a look at this - http://w.ppy.sh/3/39/Beatspacing2014.png
  2. 00:16:743 (2,3) - try not to start sliders on red ticks, in this case it fits better if you ctrl+g (2) and (3) because of the vocals and the white tick has the bigger beat - https://osu.ppy.sh/ss/1904491
  3. 00:18:493 (5) - add new combo because (9) is too high for a normal difficulty, and in general, look through your map and if the combo is more than 6 or 7 I would recommend to add a new combo
  4. 00:17:493 (4,5,6) - as I said, use distance snap, because there are kind of difficult to read for newbies - well here's an example (you don't have to follow it, it's just an idea)
    https://osu.ppy.sh/ss/1904527
    https://osu.ppy.sh/ss/1904531
    https://osu.ppy.sh/ss/1904544
    https://osu.ppy.sh/ss/1904558
  5. 00:20:743 (9) - remove this, there are way too many 1/2 sliders and notes, so you should make it a little easier (even if it's just 120 BPM)
    00:21:993 - and 00:23:993 - remove these inherited sections, there should be no SV change on a Normal difficulty >.< well in general remove all the slider velocity changes:
  6. 00:55:993 - this one is unnecessary anyway because there is a break also removing this means 01:13:993 - will be unnecessary too so remove
  7. 01:47:994 (1) - and this one comes a bit suddenly might be confusing and SV change should be avoided on a normal difficulty
  8. 00:25:743 (4) - remove because there is way too much 1/2 on this Normal diff (and there is no easier difficulty)
  9. 00:30:743 (5) - remove for the same reason as above ^
  10. 00:32:743 (2) - same as above ^
  11. 00:34:743 (2) - ^....etc...try to give some break to players, there are really too many 1/2 notes, please try to look through the whole difficulty and see for yourself :S
  12. 01:11:993 (1,1) - leave more break between the spinner and 01:13:994 (1) - player would have to react too quickly
  13. 01:14:993 (3,4) - this would fit better to the music because of the vocals and because you ended (4) on a big beat (and it's better to place a hit circle or sliderstart on big beats) - https://osu.ppy.sh/ss/1919609 and https://osu.ppy.sh/ss/1919613 (and don't forget to add new combo 01:16:493 (5) - )
    01:18:744 (1) - remove because of too much 1/2 and because stacking is not a good idea since there are many notes near each other and it gets messy and hard to read
  14. 01:19:994 (4,1) - fix spacing please, they are too close
  15. 01:23:494 (4,5,6) - try placing these in a different way, because (6) is closer to the end of (4) than (5) so it might be confusing
  16. 01:33:994 (1,2) - there are too far from each other, fix spacing please
  17. 01:38:993 (4,5) - spacing issues again, they are too close
  18. 01:41:994 (9,1) - same as above ^
  19. 01:42:994 (1,2,3) - same ^
  20. 01:46:993 (6,7,1) - these are too far so it looks odd...etc. if I haven't mentioned it yet please look through your difficulty and fix the spacing issues >.< and I'm saying it so that you'll learn how to do it by yourself and not because I don't want to help X_X
  21. 02:39:994 (1,2,3) - please don't stack these, it's confusing
  22. 02:41:243 (3) - you could remove the last repeat and add a hit circle instead because it feels better to click on a circle on the downbeat - http://puu.sh/aR2mR/6ff71ec277.jpg

    [Hitsounds]
  23. 00:15:993 (1) - you should place claps on (almost) every second white tick, in this case it's the end of the slider, it's hard to explain but the sound in the music is like that, the beat at those parts a little bit different, also remove clap from the beginning of the slider and add a finish instead
  24. 00:16:743 (2) - remove clap
  25. 00:17:493 (4) - add clap to the beginning of the slider and remove clap from the end of the slider
  26. 00:18:493 (5) - add clap to the beginning of the slider
  27. 00:18:993 (6) - remove clap
  28. 00:19:493 (7) - same as above ^
  29. 00:19:993 (8) - add clap to the end of the slider and remove it from the beginning of the slider
    well I hope you can follow this pattern and continue working on the hitsounds by yourself :P
  30. 00:31:993 (1) - at places like this it's better to emphasize the chorus start with a finish rather than with a clap sound, you can hear a similar sound in the music too
  31. 00:39:994 (1) - same here, you should use a finish and not a clap
  32. 00:54:243 (1) - add finish
  33. 01:13:994 (1) - use finish instead of clap
  34. 01:21:993 (1) - add finish to the beginning of the slider and add clap to the end of the slider
  35. 01:23:493 (4) - add clap to the beginning of the slider
  36. 01:24:493 (5) - add clap
  37. 01:25:494 (8) - add clap to the beginning of the slider and remove it from the end of the slider
  38. 01:26:493 (1) - add clap to the beginning
  39. 01:26:994 (2) - remove clap...etc...I think you can follow this pattern
  40. 01:31:994 (1) - same thing that I mentioned, use finish instead of a clap at places like this, and check the rest of the difficulty and do it at other places too :P (for example here 02:23:993 (1) - and etc.)
  41. 00:21:493 (2) - add clap to the beginning of the slider
  42. 00:32:993 (3,4) - here there are too many claps near each other and it doesn't sound well, so I think you should remove clap from 00:32:993 (3) - both from the beginning and ending of the slider and here 00:33:493 (4) - the end of the slider and 00:33:993 (1) - from the beginning of the slider (and add it to the end of the slider) and etc..you know the pattern I told you already :P and please look at the other places and remove claps if there are too many right after each other


Well that's it for now, please tell me if you plan on reviving this or if you need help, if you revive this I'll mod the rest of the difficulties with just as much care, but for now I'll tell my general opinion:

[Hard]

  • There are too many jumps in my opinion, I know it's a hard difficulty, but think about the difficulty spread please, there is an Insane which already has jumps so there is no need to use so many on the Hard difficulty.
  1. 00:15:993 (1,2,3) - Here for example I think the spacing is too big unnecessarily
  2. 00:17:743 (4,5) - same here ^
  3. 00:18:993 (1,2,3,4) - but this one fits (in my opinion) though you could make them look nicer by deleting (3,4) and copy pasting (1,2) - https://osu.ppy.sh/ss/1923387
  4. 00:19:993 (1,2) - unreasonable high spacing again
  5. 00:23:993 (1,2,3,4,1) - same here, the spacing is too high and there is no reason to use such high spacing since you also have an Insane difficulty...etc.
  6. 00:26:993 (3,4,5,6) - I like this :P so I hope by now you understand my point about which ones fit and which ones are kind of unreasonable but if you have problems just feel free to pm me (forum or in-game)

    Hitsound suggestions apply on both hard and insane difficulty.


[Insane]
  1. 00:56:868 (8,1) - why do these have different spacing? it should be equal to what have been used before
  2. 00:58:868 (8,1) - same ^ ...etc.
    Also the usage of your spacing is quite messy sometimes, sometimes it's too big then suddenly it's small (or the same but reversed) as an example:
  3. 01:16:993 (4,5,6) - these have similar spacing but 01:17:494 (6,7) - these 2 are suddenly spaced differently even though the song didn't change
  4. 01:44:493 - it's disturbing that you didn't hit this big beat in the music, I would add a hit circle
  5. 00:55:993 (1,2,3,4,5,6,7,8) - and 01:47:994 (1,2,3,4,5,6,7,8) - they are the same in music but the first one has smaller spacing, why? you should make them consistent and use equal distance since they aren't different, so if you use 0,5 on one of the streams then use it on the other ones too because it will make your difficulty consistent and it will look nicer
  6. 02:28:493 (2,3,4,5) - messy spacing again
    Please know that I only mentioned a few things in general.

Also in all difficulties you should use soft hitsounds starting from 01:47:993 - until 02:23:993 - because the music is soft
00:55:993 - starting here same thing about soft hitsounds until 01:13:993 -

Well I hope this helps.
Topic Starter
Lgndzr

Mystyk wrote:

mod
Thanks for huge mod!
I wasn't really expecting anyone to bother modding now that it's graveyarded.

I'll post the changes I made after I have finished fixing. It might take a while since I don't have too much spare time at the moment.

EDIT 27.8:
Ok, I finished fixing Hard and Insane, I still gotta do normal and the hitsounds.
Hard: I changed the spacing quite a lot on whole map and got rid of unneeded jumps.

Insane:
-Fixed most of the spacing inconsistencies.
-Added a note on 01:44:495.
About spacing difference on 00:56:870 (8,1) - I kinda wanted to emphasize the white tick beat and the start of the flow. I also did the same on the middle of the streams (01:00:995 (1) - 01:08:995 (1) - 01:09:995 (1) etc.) I may change them if more people request it, but for now I'll let 'em stay.

EDIT 2.9:
Normal:
I pretty much remade Normal diff heeding your advice. It has much less 1/2's than before and more stable spacing. Also got rid of the SV changes except for the last one, gotta have intense finale.
01:11:993 (1,1) - leave more break between the spinner and 01:13:994 (1) - player would have to react too quickly
I left here bit more time to react.
02:41:243 (3) - you could remove the last repeat and add a hit circle instead because it feels better to click on a circle on the downbeat
Added a hit circle on the downbeat.

EDIT 6.9:
Hitsounds
I finished changing hitsounds on Normal according to your pattern. However I added bit more finish's (every 4th tick) since I think it sounds better. I also added claps on some 1/2 triples.
TheKingHenry
Hello M4M from my queue~
Normal
  1. 00:15:995 (1,2,3,1) - perhaps make this pattern symmetric? Or atleast could make the blankets more similar (tbh 00:15:995 (1,2) - needs slight tuning anyways)
  2. 00:21:995 (5,1) - is it necessary to overlap this? There's plenty of space to be used, and if you really want to do overlapping pattern here, you could make it in a way that makes it look more intended
  3. 00:33:494 (4,1) - blanket
  4. 01:11:994 (1,1) - According to RC, spinner recovery time should preferably be atleast 2 beats in normal diffs, here it's only one, perhaps need more (ofc this is also dependent on the actual bpm, which in case of low bpm such as this might not be needed anyways)
  5. 01:46:995 (3,1,2,3) - It'd be preferable if places like sliderend of 01:46:995 (3) - would be clickable instead (and NCd here) since that's the leading beat here
  6. 01:49:995 (1,2) - blanket as well. These are just couple examples which I happen to notice, so far the visuals are what bother me the most here. Adding visual patterns and removing parts that don't look appealing makes it look better. Mapping visual patterns and stuff like that aside, just trying to make the map look as good as possible even to yourself (don't be too lenient) will improve it (and your skills).
  7. 02:21:995 (1,1) - the spinner thingy
  8. 02:33:495 (4,1) - blanket
  9. 02:34:995 (3,4) - why are these in the last chorus closer than in for example 00:34:995 (3,4) - btw
Hard
  1. 00:27:995 (1,6) - kinda minor, but still don't think we need this overlap
  2. 00:37:745 (6,1) - kinda bad flow (okay, with these rhythms at this bpm it ain't that terrible but anyways), back-and-forth for 00:36:995 (3,4,5,6) - but from 00:37:745 (6) - to 00:37:995 (1) - it's linearish (and small spacing as well)
  3. 00:54:120 (1,1) - the same spinner recovery stuff (in Hard it should preferably be atleast 1 beat according to RC) This half beat might not suffice. Same at 01:11:995 (1,1) -
  4. 01:35:245 (4,5,6,7) - kinda again with these slightly weird flows. These aren't really morbid in anyway, but if they aren't intended to play somewhat poorly, you could just tune the as well
  5. 01:37:495 (11,1) - good place for blanket (perhaps double-blanket even?)
  6. 01:41:995 (6,1) - switch NC. Same with 01:43:995 (6,1) -
  7. 01:45:746 (5,1) - slightly off blanket >.<
  8. 02:11:495 (4) - imo would be better with circle at the sliderend, making the sound clickable (also since that's what you've done with all the sliders during these sections, last at 02:06:495 (2,3) -
  9. 02:21:995 (1,1) - you know the drill
Insane
  1. 00:15:995 - oh yeah now that we're more dense I notice it, these hitsounds feel way too loud for this. Actually maybe not only too loud volume-wise, but this hitsound set is very sharp, softer would be more fitting. Also make prolonged sliderends like 00:15:995 (1,4,5) - for example quieter than the rest of the objects (unless important sounds on them)
  2. 00:22:995 (1) - I don't know of any spinner recovery recommendations on Insane or higher, but hell I'm sure this isn't going to be comfortable to play with 1/4 gaps both before and after
  3. 00:37:745 (8,1) - preferably don't stack like this, easily gonna look like it continuing straight without the 1/2 in-between (mostly because the stacked triple makes it harder to read)
  4. 00:41:495 (8,9) - this kind of stack I'm fine with tbh, but it doesn't look good now that the leniency doesn't allow them to actually stack
  5. 01:14:745 (3,5) - stack slightly off, fix
  6. 01:18:746 (3,4) - I don't think this looks like the normal automatic stack, broken?
  7. Okay there's kinda a lot of overlaps, some of which look fine and some not I guess. "Just slightly overlapping" like 01:35:495 (5,1) - or even better example straight after, 01:35:996 (1,3) - rarely look good (atleast standalone)
  8. 01:37:745 (7,1) - same drill as earlier
  9. 01:50:495 (5,6,7,8,1) - shouldn't this be curved too instead of straight like this?
  10. Other than that, same stuff was repeated some times (which I necessarily didn't say here I guess)
  11. Same as with Normal, this diff and Hard could use some visual tuning. Gameplay-wise there are a lot of less stuff that bothers me albeit there are some stuff that are kinda awkward.
Good luck!
Topic Starter
Lgndzr

TheKingHenry wrote:

Hello M4M from my queue~
Normal
  1. 00:15:995 (1,2,3,1) - perhaps make this pattern symmetric? Or atleast could make the blankets more similar (tbh 00:15:995 (1,2) - needs slight tuning anyways) Redid with more symmetry
  2. 00:21:995 (5,1) - is it necessary to overlap this? There's plenty of space to be used, and if you really want to do overlapping pattern here, you could make it in a way that makes it look more intended True, tweaked it to not overlap
  3. 00:33:494 (4,1) - blanket fix'd
  4. 01:11:994 (1,1) - According to RC, spinner recovery time should preferably be atleast 2 beats in normal diffs, here it's only one, perhaps need more (ofc this is also dependent on the actual bpm, which in case of low bpm such as this might not be needed anyways) good catch, fixed
  5. 01:46:995 (3,1,2,3) - It'd be preferable if places like sliderend of 01:46:995 (3) - would be clickable instead (and NCd here) since that's the leading beat here oversight on my part, fixed
  6. 01:49:995 (1,2) - blanket as well. These are just couple examples which I happen to notice, so far the visuals are what bother me the most here. Adding visual patterns and removing parts that don't look appealing makes it look better. Mapping visual patterns and stuff like that aside, just trying to make the map look as good as possible even to yourself (don't be too lenient) will improve it (and your skills). I don't really agree with this that one, that part is intentionally mapped like that to give the space between the two sliders have that smooth s-curve. However I'll double check the rest of the map just in case.
  7. 02:21:995 (1,1) - the spinner thingy fix'd
  8. 02:33:495 (4,1) - blanket tweaked slightly
  9. 02:34:995 (3,4) - why are these in the last chorus closer than in for example 00:34:995 (3,4) - btwthe spacing is still consistent, only the cursor movement is different. I'll leave it be for now
Hard
  1. 00:27:995 (1,6) - kinda minor, but still don't think we need this overlap very minor, don't think it need to be changed due to the ar
  2. 00:37:745 (6,1) - kinda bad flow (okay, with these rhythms at this bpm it ain't that terrible but anyways), back-and-forth for 00:36:995 (3,4,5,6) - but from 00:37:745 (6) - to 00:37:995 (1) - it's linearish (and small spacing as well) guess they were should've felt more like jumps, tweaked it.
  3. 00:54:120 (1,1) - the same spinner recovery stuff (in Hard it should preferably be atleast 1 beat according to RC) This half beat might not suffice. Same at 01:11:995 (1,1) - indeed, fixed
  4. 01:35:245 (4,5,6,7) - kinda again with these slightly weird flows. These aren't really morbid in anyway, but if they aren't intended to play somewhat poorly, you could just tune the as well I toned it down
  5. 01:37:495 (11,1) - good place for blanket (perhaps double-blanket even?)blanket, didn't get rid of the reverse slider though
  6. 01:41:995 (6,1) - switch NC. Same with 01:43:995 (6,1) - fixed, seems it makes more sense
  7. 01:45:746 (5,1) - slightly off blanket >.< I assume you meant 01:45:746 (6,1) but yeah tweaked it
  8. 02:11:495 (4) - imo would be better with circle at the sliderend, making the sound clickable (also since that's what you've done with all the sliders during these sections, last at 02:06:495 (2,3) - Good catch, fixd
  9. 02:21:995 (1,1) - you know the drill fix'd
Insane
  1. 00:15:995 - oh yeah now that we're more dense I notice it, these hitsounds feel way too loud for this. Actually maybe not only too loud volume-wise, but this hitsound set is very sharp, softer would be more fitting. Also make prolonged sliderends like 00:15:995 (1,4,5) - for example quieter than the rest of the objects (unless important sounds on them) Good point, I'll start tweaking the hitsounds
  2. 00:22:995 (1) - I don't know of any spinner recovery recommendations on Insane or higher, but hell I'm sure this isn't going to be comfortable to play with 1/4 gaps both before and after changed the recovery time to 1/2
  3. 00:37:745 (8,1) - preferably don't stack like this, easily gonna look like it continuing straight without the 1/2 in-between (mostly because the stacked triple makes it harder to read) I liked World's End. For real I will consider changing if more bring it up but right now it's gonna stay
  4. 00:41:495 (8,9) - this kind of stack I'm fine with tbh, but it doesn't look good now that the leniency doesn't allow them to actually stack it's not a stack, supposed to be very slow stream
  5. 01:14:745 (3,5) - stack slightly off, fix fix'd
  6. 01:18:746 (3,4) - I don't think this looks like the normal automatic stack, broken? it can't be moved any closer leniency settings being what they are. Guess I'll investigate
  7. Okay there's kinda a lot of overlaps, some of which look fine and some not I guess. "Just slightly overlapping" like 01:35:495 (5,1) - or even better example straight after, 01:35:996 (1,3) - rarely look good (atleast standalone) Some parts are intentionally done like that since I think they look good. Altough you're right with 01:35:996 (1,3), I'll scan through the map and try to tweak those
  8. 01:37:745 (7,1) - same drill as earlier still nope
  9. 01:50:495 (5,6,7,8,1) - shouldn't this be curved too instead of straight like this? indeed it should, changed
  10. Other than that, same stuff was repeated some times (which I necessarily didn't say here I guess)
  11. Same as with Normal, this diff and Hard could use some visual tuning. Gameplay-wise there are a lot of less stuff that bothers me albeit there are some stuff that are kinda awkward.I will tweak some parts mentioned above I feel could be better.
Good luck!
Thanks for mod!
Maxylan
00:22:995 (1) - Unrankable spinner D: (Insane)
(Ranking criteria states Autoplay needs to be able to get at least 1k in score on it)

I just came out of nowhere and looked through the diffs because I love Parov Stelar, thinking about making a GD but unsure because you need alot of work on these diffs =p
Hit me up in a P.M if interested
Topic Starter
Lgndzr

Maxylan wrote:

00:22:995 (1) - Unrankable spinner D: (Insane)
(Ranking criteria states Autoplay needs to be able to get at least 1k in score on it)

I just came out of nowhere and looked through the diffs because I love Parov Stelar, thinking about making a GD but unsure because you need alot of work on these diffs =p
Hit me up in a P.M if interested
Sorry for taking long time to reply.
Yeah it was mentioned in the TheKingHenry's post. I just haven't updated it yet.
GD would be nice but I will be away from my computer this autumn so I can't really work on the map. I'll let you know if the situation changes and should you be still interested.
BanchoBot
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