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Ray - ebb and flow (tamame's 5 years after remix)

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Topic Starter
Andrea
Oh you :P

Amazing SB by Gero added, please redownload to see the epicness! :)
Chloe
00:01:618 (7) - delete since same music with 00:00:563 (4) - and also here's a triplet begins in white line(it doesn't play well but it's a low bpm so it's ok imo)
00:08:766 (6) - make here a triplet instead of 00:09:001 (7) - here since same music with 00:07:595 (1) - 's tail and 00:07:946 (2,3) - also same opinion ^
00:27:048 (3,4) - change to a 5 combo stream?
00:36:423 (3) - triplet in the tail instead of putting began 00:37:126 (5) - here
00:44:274 (3) - move to 133 128 00:44:391 (4) - move to 114 139 to keep a straight line with 00:43:220 (2) - looks better :p
01:07:126 (5,6) - change to http://puu.sh/8aRbq.jpg since music provides a triplet here
01:33:376 (7) - I guess it's a rhythm like this http://puu.sh/8aRks.jpg when first tried, 1/4 is better here so I suggest to change the rhythm to http://puu.sh/8aRl5.jpg in 01:32:673 (5,6,7) - here
01:39:001 (4,5,6) - too close imo, just like anti-jump , flows bad, suggested to move a bit away
01:42:048 (4,5) - change to triplet with slider
01:55:055 (2,3,4) - change to http://puu.sh/8aRuj.jpg since add a clickable object in here 01:55:173 (3) - is better than in a blue line
02:30:446 (3) - change to a 1/2slider and a note since click 02:30:798 - here is better than a tail with clap
02:34:196 (4) - ^
03:38:532 (4,5,6) - move to 359 288? looks better in designing and
04:44:396 (6) - why here's a different distance between previous and next :O! (1.1 and 1.2)
05:01:271 (1,2,3,4,5) - how to change the line to http://puu.sh/8aS1q.jpg ( 05:01:271 (1) - is stack with 05:00:334 (4) - ) (05:01:389 (2) - is in 297 197 05:01:506 (3) - 256 180 05:01:623 (4) - 215 197)
05:11:818 (3) - move a bit away, suggests 1.0-1.1x
05:24:006 (1) - make a perfect blanket here? should be better in designing and won't affect the flow
05:34:318 (3,4,5) - readable is not enough here


Awesom Nagi no Asukara and awesome Andrea ^^ nice song and nice map, star and sry for poor mod since the map is so good
Atrue
Hello~
From M4M request.

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Starred.
Good map~ Hope it get approved soon~XD
Maybe let us know who did which part in the collab diff? Just in Creator's Words~ >w<
[Timeless]
General
Good diff~ Some little things to say~
Beats
00:17:673 (3,4) - I think the downbeat is 00:17:907. It would be better for me if you use this kind of beats. Example:02:30:329 (2,3) - I think if you are following vocal, this rhythm would be better. Example:02:38:532 (3,4) - Yes. Considering what you did on 02:38:766 (5,6) , I think these vocals are on the same line. And the beats are kinda hard to follow for me. Example: 02:44:274 (1,2,3,4,5,6,7,8) - I don't know why but for the first play it confused me a lot.. Just saying it.
04:23:532 (4,5) - Same reason as above mentioned. Example:04:45:803 (3,4) - Same reason as above mentioned. Example:05:31:975 (1,1) - I think the spinner is too close to the next note. I don't know whether it is unrankable.. 05:34:084 (1,2) This 2 notes are less important I think.
Placement
00:06:970 (4,5,6) - Hmm.. Kinda difficult to read the 1/6s, especially when you are from 3 to 4. But the music you are following lead it to a embarrassing place. So I guess you need a bigger distance between 5,6 to differ them from 1/6s. And some distance stuff is need to be adjusted. Example:------Or you can make things like 00:10:407 (3,4,5,6) Example: 01:09:235 (1) - In fact I think here the flow is not so perfect. But accectable. For a better flow I suggest some thing like this:01:46:970 (1,2,3) - In fact I don't think this shape is really beautiful.. But creative.. If you can move the anchor of slider 2 like this so that let the sliders not overlapped, it would be better~ (pay attention to the noted after the slider) XD Example:02:00:095 (1) - This slider can be in a better place and flow. Example:02:16:970 (1,2) - Here the pattern is not so pretty I think. And flow is not so smooth to follow.(Mine pattern is also not good to look but flow is bit better I think. After all the space is way too little.)02:50:016 (4) - Here the distance is suddenly shortened. So I have a idea. Example:03:03:024 (5) - Shortened distance is easy to be read as 1/4..03:06:423 (3,4) - Just a bit farther.. Example:04:17:673 (3,4) - For a better flow I suggest:04:59:631 (1,2,3) - Nazi mod: this stack is a bit off. You can move it better.
05:10:178 (2,3) - To tell the truth I think short sliders in the map need to be controlled the distance. Here the distance is really similar to 1/4s in previous parts. Ofc you can use it here. Definitely nothing bad here.
05:23:537 (3,4,5,1) - I guess you can apply a blanket here. Example:05:57:170 (4) - Nazi mod: Maybe stacking it better would be fine.
06:00:568 (2,3,4) - ^
06:01:506 (6,1) - I think the overlap is not pretty to see.. Kinda messy though you have blanket. Example:And stacking on 5,1 is not perfect.

Hitsound
Good hitsound set~
03:01:345 - Even you made 40% hitsound, I think is also noisy here.. Especially it's after the kiai.. And clap feels too strong to used in the reverses. So I suggest you make 25% may be better.
03:05:095 - ^
03:08:845 - ^
That's my suggestions.If you have any questions feel free to send pm to me.:) .
Topic Starter
Andrea
Thanks a lot guys, fixed most of your mods and updated. :)
P A N
master of ebb and flow
Topic Starter
Andrea

P A N wrote:

master of ebb and flow
Of course, I can say that I'm done after this though! xD
Little
Hi Andrea o/
omg this remix is awesome

[Timeless]
  1. 00:03:493 (7) - The beat in the music actually lands on 00:03:532 as in 1/6 beat spacing. Maybe you can try this sequence of objects to better represent the rhythm in the music: http://puu.sh/8d705.jpg It also plays more intuitively, as the clicks land on 1/2 ticks. Same thing at 00:10:993 (5)
  2. 00:25:876 (7,8) - Should be 1/6 rhythm according to the music.
  3. 00:27:048 (4,5) - Personally, I think it would be better to shorten (5) by a 1/4 tick and add a circle where the slider originally ended. This would match better with the rhythm of the song since it's similar to the parts where two 1/4 sliders were used, like 03:06:423 (3,4) to cover the same ticks. http://puu.sh/8da6p.jpg (It's also like the inverse of 00:27:751 (7,8,1) circle-slider-circle opposed to slider-circle-slider... which makes it cool xD) Same thing at 04:55:178 (4,5)
  4. 00:44:274 (3,4) - I think it would look much better for these to be aligned straight with (2). I presume that these were placed this way to stack with 00:42:399 (5) which doesn't really seem important to me, since that note is long gone, so the stack is kind of meaningless. I'd much rather see (3,4) straight with (2) as it is better aesthetically at this particular moment.
  5. 00:44:860 (7,1) - Just my opinion.. It may be nice to use larger spacing for strong emphasis on (1). This could be achieved by reversing (5,6,7).
  6. 00:58:454 (1) - x:488|y:52 looks and flow better imo.
  7. 02:53:180 (6,7,8) - Spacing between (7,8) should be smaller because the beat spacing is smaller. You should probably overlap (7,8) like this to prevent confusion, because with the current spacing, (6,7) is almost the same distance as (7,8).
  8. 03:44:977 (1) - I feel that the player may be tempted to hit this early because of its small spacing in comparison to 03:43:688 (4,5) and because the sliders are in the same direction, which is often used in jumpy 1/4 slider patterns, which is not the case here. Therefore, I suggest reversing (6) for a direction change to clearly show the time spacing between the sliders.
  9. 05:01:271 (6,7,8,9,1) - This really confused me the first time I played it, since the drums in the music are very clearly playing 1/6 beats, but you've mapped 1/4s. Consider changing it to 1/6 beats (it matches much better with the song, and it's not hard to read, since the player will easily be able to see that the note density is higher)
Very well-mapped and fun! Good luck!
xChippy
Yo~ o3o
srry a bit late owo
[Timeless]

  • Cant see names without widescreen TwT hater =3=
  1. 00:12:985 (1) - personally I'd prefer not to have a major beat like this on the tail like this, how about switching the emphasize like this?
    with a pattern like this o3o; Try it really plays better imo o3o
  2. 00:24:235 (1) - Remove the NC here pls, by looking at your previous patterns it should be here o3o 00:24:470 (3) -
  3. 01:00:798 (2) - Why you skip the nice piano beat TwT, maybe consider changing the rythm to this?:

    imo compliments the music better OAO
  4. 01:15:329 (1,2,3,4,5,6,7) - How about this kind of symmetry: imo it flows alot better than the current owo and it also flows nicely into the next one o3o, tho you have to move 01:13:220 (1) - around 59|214 so that this note 01:14:626 (4) - can be centered for a nice stack with the pattern I gave you above.
  5. 02:53:825 (8) - Maybe move this a bit closer to the previous slider, It might be a bit suprising as this is a 1/8 note and it has visually the same spacing as the 1/4 just before this right here 02:53:180 (6,7) - so it might be better to move it a bit closer o3o
  6. 03:07:126 (5) - How about ctrl+G o-o? fits more with the pattern and there is no worries with the spacing cuz of the leniency this practically is a circle.
  7. 04:36:428 (2,3) - Ctrl+G flows a lot more naturally cuz of the curve of (1) afterwards 04:36:779 (4,5) - CTRL+G this or not both are fine imo
  8. 05:30:803 (2) - a bit uncomfortable cuz of the countering curve how about this:
  9. 05:34:318 (3,4) - How about a blanket =w=? looks visually better imo o3o:
    Well yeah short mod cuz map is very cool =w=b
Topic Starter
Andrea
Fixed most of your mods, thank you guys. c:
Caffe_[Latte]
Never Ending Andra


:) :) :)
Pappy
This remix is Andrea you are kawaii <3
Starred o/
I tried to mod it but i really couldn't, it is awesome mapu, sorry. ;_;

EDIT: But i think HP Drain is too high for marathon diff ;_;
Topic Starter
Andrea
I will ask some more people about the drain then ^^

Thank you for checking and for your star :)

EDIT: After some thoughts, I've reduced the drain by 1 tick, thank you.
Gero
Yo! M4M here ~

General

  1. Very Clean
Timeless

  1. 00:31:032 (6,2) - Nazi* Can you stack both better please? (Move this slider 00:31:970 (2) - to X:395 Y:192.
  2. 00:31:970 (2,1) - same here.
  3. 01:32:790 (6,7) - ^
  4. 02:57:165 (2,1) - ^
  5. 00:54:821 (2,3) - the first time I played it I caused a bit of confusión since didn't some similar pattern previously, imo is better if you move this circle 00:54:821 (2) - to X:288 Y:128 looks quite ideal.
  6. 01:06:071 (2) - delete this circle is unnecesary since in this part doesn't sound something in the background.
  7. 05:34:201 (2) - ^
  8. 02:09:001 (7,1) - I think a triple here flows much better, maybe just me.
  9. 03:14:391 - missing clap here, sounds nice if you add one.
  10. 03:16:266 (5) - ^ is much better clap than whistle.
  11. 03:19:548 (3) - ^ 03:21:891 - ^ 03:23:766 (4) - ^ 03:25:290 - ^ 03:25:641 - ^ 03:27:516 (7) - ^
  12. 05:08:303 (4) - the rhythm of this slider is a bit strange to me, it doesn't follow the music, the best solution would be to shorten the same to the previous tick and so therefore add a note here 05:08:654 - and 05:08:771 -
  13. 05:21:545 (3) - ^ same reason about the rhythm, try something like this:
This is all ~ I hope it will be useful
GL ~
Topic Starter
Andrea
Thanks for the mod Gero, applied most of it and updated. :3

Also, tweaked some more hitsounds to make the map even more awesome! <3
Sure
<3
Approve this map after 5 years plz
Topic Starter
Andrea
Thank you for your star and support carrot <3

I will approve it after 5 years don't worry *runs*
Gero
Approve this now :<
Topic Starter
Andrea

Gero wrote:

Approve this now :<
Need to find some BATs first :o
mingmichael
~★
awesome song ;w;)b
Topic Starter
Andrea
Thanks for your star and support :)
Selisi
lol nice remix! enjoy this map~
> < ~☆
Topic Starter
Andrea
Thanks for the nice comment and star <3
HabiHolic
BakAndrea
Topic Starter
Andrea
Baka janai ><

Thanks for your star <3
Chewin
M4M from my Queue.

General

  1. 02:05:720 (Storyboard) I don't like this BG Pulse to be honest lol. Is it really needed? D: It's ugly :c
Timeless

  1. 00:00:095 (1,2,3,4) - (Andrea) I'm not convinced about this pattern. I mean, it's the first pattern of the map and it should open the map in the best way. I would set a simplier thing like this other one: https://osu.ppy.sh/ss/1558648 Maybe it's just me but I feel this opens the map better
  2. 00:22:360 (8) - (Vicho) This circle should follow the same logic of the other circles placed after the other 1/4 repeating sliders. I mean, it should be placed in the same direction where the slider is directed. To be short place it some grid down: http://puu.sh/8suKI.jpg that makes it more natural and not ugly to see (because i think it actually is xD)
  3. 00:27:048 (4,5) - (Vicho) I didn't get this rhythm honestly. There is a piano sound that should be filled on the white tick. It needs to be mapped like the previous and following parts as well. You could place elements in this way: https://osu.ppy.sh/ss/1558658
  4. 00:43:220 (2) - (Gero) It may sound nazi but if you pay attention here: http://puu.sh/8sv3E.jpg this slider doesn't follow the same direction of the following 00:44:274 (3,4) circle and I think your intention was to make it straight and linear. To fix this you just need to move the second sliderpoint till x:300 y:-20. In this way the slider is linear with those circles and the 00:43:220 (2)'s head is prefectly centered with this slider's body (don't worry, it doesn't touch HP Bar) : https://osu.ppy.sh/ss/1558665
  5. 01:07:126 (5,6) - (Andrea) Why don't you make a triple here instead to avoid mapping the red tick of the timeline? You can hear a sound on that red tick and honestly, I'd map it if I was you in you. http://osu.ppy.sh/ss/1558674
  6. 01:12:048 (3,4,5,6) - (Andrea) This slider flows bad after the 01:11:345 (1) one because they are curved in the same direction (and one is 1/2 and the other one 1/1 that makes it look bad). What about: http://osu.ppy.sh/ss/1558684 ? I think this is actually MUCH better. The 01:12:165 (4) is curved in the way that the 01:13:220 (1)'s tail ends in the middle of it: http://puu.sh/8svKq.jpg You can have the code so you can see how it looks like by yourself with AR 8 (even playing it):
    SPOILER
    268,192,72048,1,2,0:0:0:0:
    268,192,72165,2,0,P|208:204|148:156,1,135,0|0,1:0|0:0,0:0:0:0:
    140,136,72634,1,0,0:0:0:0:
    128,108,72751,1,8,0:0:0:0:
    20,120,72985,1,0,0:0:0:0:
  7. 01:32:790 (6,7) - (Vicho) DON'T stack these two sliders please. At first impact they are read as an 1/4 when it's an 1/2. I highly suggest you to change this, please.
  8. 02:20:954 (2) - (Gero) What about to move this circle down following the same direction of the previous 02:20:485 (1)? I feel it flows much better and it looks more natural to play :3 I mean: http://osu.ppy.sh/ss/1558702 x: 256 y: 356
  9. 02:22:126 (5) - (Gero) Is this circle placed there on purpose? I would place it at x:60 y:128 to follow the same direction of the previous 02:21:657 (4) : http://osu.ppy.sh/ss/1558704
  10. 02:38:180 (2) - (Vicho) There is a strong sound on the red tick that NEEDS to be mapped 02:38:298 with adding a clap hitsound too. You need to change rhythm here
  11. 02:47:790 (3) - (Andrea) I think this slider should be placed a bit further from 02:47:438 (2)'s tail because the spacing between 02:47:204 (1,2) is big and the actual between 02:47:438 (2,3) is small and it could be confused like a 1/4. You could place the 02:47:790 (3,4) in this other way: http://osu.ppy.sh/ss/1558725

    SPOILER
    44,68,167790,2,0,P|96:52|152:88,1,90
    160,84,168141,1,8,0:0:0:0:
  12. 03:07:477 (6,7) - (Gero) I'm still suggesting you here to place circles following the same direction of the previous slider where you started the pattern: http://osu.ppy.sh/ss/1558737
  13. 04:49:782 (8) - (Vicho) Copy-Paste lol. You know, same of 00:22:360 (8) then, same for 04:55:173 (4,5) and so on.
  14. 05:57:985 (7) - (Gero) CTRL + G this slider. The spacing between 05:57:751 (6,7) is too huge and between 05:57:985 (7,1) is too small considering the 6-7 one
  15. 06:18:391 (3) - (Andrea) I would remove whistle from head adding it on the tail, it sounds much better IMO since you didn't use any whistle on white ticks from 06:16:516 till 06:18:391 (3) and that sudden one sounds too loud and bad. If you added it on the tail it would be different because it makes sound the last note of the map stronger
It looks a big mod, but it isn't. It's just detailed ;3 You can call me back <3
Topic Starter
Andrea
Everything fixed and updated, thanks for your awesome mod Chewin. c:
Chewin
Cool ♥ #1
jonathanlfj
nagi
2014-04-29 19:00 Andrea: have you got many requests already or you can take mine? it just got bubbled lol
2014-04-29 19:00 Andrea: it's for approval though, so it's 1 diff only
2014-04-29 19:00 Andrea: you still didn't mod any of my maps so ;w;
2014-04-29 19:00 jonathanlfj: well if its something like bubble #2 i can probably do it
2014-04-29 19:01 Andrea: yeah bubble #2 :D
2014-04-29 19:01 jonathanlfj: what song
2014-04-29 19:01 Andrea: https://osu.ppy.sh/s/163756
2014-04-29 19:01 Andrea: more nagi LOL
2014-04-29 19:01 jonathanlfj: how did i not know
2014-04-29 19:01 Andrea: with this I'm done with ebb and flow for real though
2014-04-29 19:02 jonathanlfj: i still need to map mnemonic
2014-04-29 19:02 Andrea: mapped tv size, full and now remix
2014-04-29 19:02 Andrea: haha
2014-04-29 19:02 jonathanlfj: to finish off my nagi triad
2014-04-29 19:02 Andrea: yeah you should :D
2014-04-29 19:02 jonathanlfj: working on it
2014-04-29 19:02 Andrea: awesome
2014-04-29 19:02 jonathanlfj: frosty will probably rank mitsuba on thursday so thats set aside
2014-04-29 19:02 Andrea: I was gonna check your nagi map but fro-
2014-04-29 19:02 Andrea: nvm
2014-04-29 19:03 Andrea: xD
2014-04-29 19:03 jonathanlfj: lol do it when i get mnemonic up and ready
2014-04-29 19:03 jonathanlfj: which is like another 2 or 3 months rip
2014-04-29 19:03 Andrea: sure :D
2014-04-29 19:03 Andrea: orz x_x
2014-04-29 19:03 Andrea: oh well I'm here!
2014-04-29 19:03 jonathanlfj: yeah i dont camp mod queues anymore so its hard to find mods without m4m
2014-04-29 19:03 Andrea: same here :(
2014-04-29 19:04 Andrea: and finding a BAT is so painful ;_;
2014-04-29 19:04 jonathanlfj: is this a collab or mapped by urself?
2014-04-29 19:04 jonathanlfj: i guess i can just irc this
2014-04-29 19:04 jonathanlfj: if you did it urself
2014-04-29 19:04 Andrea: collab with Vicho/Gero
2014-04-29 19:04 Andrea: but they allowed me
2014-04-29 19:04 jonathanlfj: hmm ok
2014-04-29 19:04 Andrea: to change parts in case
2014-04-29 19:04 jonathanlfj: probably nothing much to say anyways
2014-04-29 19:04 jonathanlfj: brb playtesting
2014-04-29 19:04 Andrea: even though I prefer to touch less possible
2014-04-29 19:04 Andrea: okay!
2014-04-29 19:11 Andrea: kinda long xD
2014-04-29 19:11 jonathanlfj: is it just me or is the offset a bit late
2014-04-29 19:11 jonathanlfj: also that troll miss
2014-04-29 19:12 Andrea: yeah indeed
2014-04-29 19:12 Andrea: weird though, I could get 1x100 D:
2014-04-29 19:12 Andrea: even chewin said nothing about timing... and he's good at it @.@
2014-04-29 19:12 Andrea: no idea xD
2014-04-29 19:13 jonathanlfj: im probably gonna have to verify the timing with someone
2014-04-29 19:13 jonathanlfj: its odd that i get something like -18 ~ +10 for hitwindow
2014-04-29 19:13 Andrea: wow that's strange indeed
2014-04-29 19:14 jonathanlfj: w/e screw this it sounds fine probably because its a first play through
2014-04-29 19:14 jonathanlfj: i have a tendency to hit early anyways
2014-04-29 19:15 Andrea: the BPM is also slow
2014-04-29 19:15 Andrea: that might be another reason
2014-04-29 19:15 jonathanlfj: yeah blame ar8
2014-04-29 19:15 Andrea: sadly ar9 is too fast here ;;
2014-04-29 19:16 jonathanlfj: yeah that wouldnt fit
2014-04-29 19:16 jonathanlfj: ok i guess the timing is fine
2014-04-29 19:16 Andrea: I tried it but it was painful to play
2014-04-29 19:16 Andrea: yay!
2014-04-29 19:16 jonathanlfj: there are a few patterns that are easy to break on though
2014-04-29 19:16 Andrea: yeah that voice mix part
2014-04-29 19:16 Andrea: is so tricky
2014-04-29 19:17 Andrea: was hard to map as well
2014-04-29 19:17 jonathanlfj: that part could be done a bit easier
2014-04-29 19:17 jonathanlfj: i will get to that
2014-04-29 19:20 jonathanlfj: 00:06:657 (3,4,5,6) - this pattern was the first one thats a bit hard to play
2014-04-29 19:21 Andrea: yeah and I have no idea how to make it xD
2014-04-29 19:21 jonathanlfj: http://puu.sh/8sPlr.jpg this would be easier to play
2014-04-29 19:21 Andrea: circle instead of slider right?
2014-04-29 19:21 jonathanlfj: since the 1/6 slider will be clear
2014-04-29 19:21 jonathanlfj: yes
2014-04-29 19:22 Andrea: ok I agree, gonna fix it
2014-04-29 19:22 jonathanlfj: keeps consistent with other alike patterns as well
2014-04-29 19:23 jonathanlfj: 00:43:220 (2) - this is overlapping the hp bar quite a bit might want to lower the end a bit
2014-04-29 19:24 Andrea: oh, chewin actually made me make it this way
2014-04-29 19:24 Andrea: to make it straight with next stream
2014-04-29 19:24 jonathanlfj: you can preserve it
2014-04-29 19:25 Andrea: let me try
2014-04-29 19:25 jonathanlfj: you can also curve it down like this http://puu.sh/8sPDi.jpg
2014-04-29 19:27 Andrea: fixed it
2014-04-29 19:27 jonathanlfj: 02:37:126 (7,8,9) - this is like a gigantic trap for alternators
2014-04-29 19:27 jonathanlfj: 02:37:360 (8,9) - make this into a 1/4 slider
2014-04-29 19:27 jonathanlfj: would solve the problem
2014-04-29 19:29 Andrea: fixed yeah
2014-04-29 19:30 jonathanlfj: 02:39:470 (1,2) - follow the vocals here with 9http://puu.sh/8sPVa.jpg
2014-04-29 19:32 Andrea: agreed and fixed o/
2014-04-29 19:32 jonathanlfj: 03:03:024 (5) - move this a bit further, tempting to think that its 1/4 away from the previous slider
2014-04-29 19:33 Andrea: ok made it 1,4x
2014-04-29 19:35 jonathanlfj: 03:57:048 (5,6) - like this would follow the music better http://puu.sh/8sQbB.jpg
2014-04-29 19:35 jonathanlfj: since you will be clicking on the heavy beat
2014-04-29 19:36 jonathanlfj: 04:11:813 (2,3,4,5,6,7,8,9) - this stream has inconsistent spacing is it intentiona?
2014-04-29 19:37 Andrea: I doubt that
2014-04-29 19:37 Andrea: gonna try to fix it
2014-04-29 19:37 Andrea: fixed the other one btw
2014-04-29 19:37 jonathanlfj: aite
2014-04-29 19:37 jonathanlfj: 04:18:845 (3,4) - this one doesnt follow the vocals as well as the other streams
2014-04-29 19:37 jonathanlfj: let me see if i can fix it
2014-04-29 19:38 Andrea: #blamevicho
2014-04-29 19:38 jonathanlfj: lol
2014-04-29 19:39 jonathanlfj: i guess just keep it simple
2014-04-29 19:40 jonathanlfj: http://puu.sh/8sQuS.jpg
2014-04-29 19:40 jonathanlfj: i put a NC on 04:19:782 (1) -
2014-04-29 19:40 jonathanlfj: cause in gero's part he just note streamed all the parts like this
2014-04-29 19:41 jonathanlfj: so keeping this a constant 1/4 with logical 1/4 slider placements
2014-04-29 19:41 jonathanlfj: 04:33:024 (3) - use 1.4x distance spacing here as well
2014-04-29 19:42 Andrea: did it
2014-04-29 19:42 Andrea: still working on that part now ><
2014-04-29 19:42 jonathanlfj: np take ur time
2014-04-29 19:43 jonathanlfj: 04:50:016 (6,7,8) - a little spacing inconsistency, move 04:50:368 (7,8) - one grid down and 2 grids left
2014-04-29 19:43 jonathanlfj: down and right*
2014-04-29 19:44 Andrea: fixed it
2014-04-29 19:45 jonathanlfj: 06:02:790 - nuuu why did you skip the beat
2014-04-29 19:48 Andrea: how should I fix that? ;A;
2014-04-29 19:48 Andrea: seems tricky
2014-04-29 19:49 jonathanlfj: yeah let me see
2014-04-29 19:50 jonathanlfj: http://puu.sh/8sR8F.jpg
2014-04-29 19:51 jonathanlfj: thats all i guess
2014-04-29 19:53 Andrea: fixed it with same rhythm but different way
2014-04-29 19:53 Andrea: I'll upload then I guess? xD
2014-04-29 19:53 jonathanlfj: sure
Bubble #2~
dkun
Just saw this floating around and I thought I would look at it!

There's some aspects of the SB that I don't entirely agree with. Part of it includes Chewin's suggestion that looks like it didn't change.

Chewin wrote:

  1. 02:05:720 (Storyboard) I don't like this BG Pulse to be honest lol. Is it really needed? D: It's ugly :c
I'd also like to go through certain aspects of this SB whenever you have the time! Please let me know.

edit:
irc
15:47 Andrea: hey man, may I ask you which points you wanted to discuss with me about the SB? since Gero seems busy, I'll tell him later about these in case (btw thanks for the check, I appreciated it)
15:48 dkun: ooo
15:48 dkun: sec, let me pull up the map
15:49 Andrea: sure, take your time ><
15:49 dkun: don't tell me that, i'll go right back to ffxiv
15:49 *dkun runs
15:49 dkun: hahahah
15:49 Andrea: xDDD
15:49 Andrea: I was playing tera instead
15:49 Andrea: around 2 hours and half lol
15:49 dkun: ugh goddddd TERA
15:49 dkun: I can't wait for the new class
15:49 Andrea: yeah I play it with Umi xD
15:49 dkun: but I bought FFXIV
15:50 dkun: and I haven't looked back
15:50 dkun: it's sooooooo good
15:50 Andrea: haha I see :D
15:50 Andrea: is it even better can imagine
15:50 dkun: you never need to make more than one character
15:50 dkun: you can interswitch classes with one click
15:50 Andrea: omg
15:50 Andrea: that's supreme
15:50 dkun: I started healer, and it's still my main class for dungeons
15:50 Andrea: you can be which class you want whenever you want then? xD
15:50 dkun: but it's just "omg I want to play tank today"
15:50 Andrea: yeah healer is awesome
15:51 dkun: so you pick tank and go
15:51 Andrea: haha
15:51 Andrea: wow that's nice
15:51 dkun: and there's an ffxiv equliv to elins
15:51 Andrea: even better xD
15:52 dkun: wb
15:52 Andrea: my osu! crashed lol
15:52 Andrea: sometimes it happens randomly when I open the editor
15:52 Andrea: thanks btw xD
15:53 dkun: 00:15:095 (1) - this flash imo just doesn't fit well with the tempo of the song
15:53 dkun: that goes the same for most of the song
15:53 dkun: maybe if it was less intense
15:53 dkun: more like a white overlay instead of a full on flash
15:53 Andrea: ohhh, you mean reducing the intensity of the flash?
15:53 dkun: yeah
15:53 dkun: I like the idea
15:53 dkun: but it's a bit much on the eyes for such a calming song, don't you think?
15:54 Andrea: for that part to be honest yeah, I have to agree
15:54 dkun: also is this anime any good? i've been meaning to watch it
15:54 Andrea: oh yeah you should
15:54 Andrea: it's pretty good
15:54 Andrea: jonathanlfj could approve with me haha
15:54 dkun: hahah, rose approves as well
15:54 dkun: guess i'll watch it
15:54 Andrea: do iiiiit \:D/
15:55 Andrea: it's a mix of slice of life, sentimental, scholastic
15:55 Andrea: and stuff like that
15:55 Andrea: also fantasy
15:55 dkun: sounds like my slice of anime
15:55 Andrea: I'll try to see if I can do something for that flash
15:55 dkun: oh and one more thing
15:55 dkun: it's a bit simple as well
15:55 Andrea: yeah, kinda clannad style
15:56 dkun: 02:59:391 (6) - the effect here is good
15:56 dkun: couldn't it be just pasted here? 01:51:657 (6) -
15:56 dkun: the flash in the background just doesn't look well imo, and the first point I linked is about the same in terms of music
15:56 dkun: better presentation and easier on the eyes
15:56 dkun: my goal is that people aren't tempted to disable the storyboard
15:57 dkun: it's a very nice sb, at that
15:57 Andrea: to be honest I like that effect here, even though I understand your point
15:58 dkun: take what I say as a suggestion
15:58 dkun: you don't need to take it, just as a friendly point of view :p
15:58 Andrea: yeah got it \:D/
15:58 dkun: but the first one i'm a bit more perplexed on, i'd like the flash to be less intense if anything
15:58 dkun: even if you don't take the second part
15:58 Andrea: yeah I agree with you for that flash
15:58 dkun: can call it fair with that :p
15:59 Andrea: about the second one I'd like to keep it, because I really like how it goes with the beats xD
15:59 Andrea: it's one of my favourite effects on the SB
15:59 dkun: that's totally fine with me
15:59 Andrea: and I think it's not too intense like that flash for sure :D
15:59 dkun: yeah, totally
15:59 Andrea: but yeah your point was also valid
16:00 dkun: but that's pretty much it with this map
16:00 dkun: i'd like to flame it whenever the flash changes, then :p
16:00 Andrea: okay then! thanks so much <3
16:00 Andrea: let me see if I can fix it myself
16:00 Andrea: anyways about the other part Chewin mentioned
16:00 Andrea: Gero already rejected it, forgot to write that xD
16:00 dkun: it's literally the same problem with the same element
16:00 dkun: it's the same flash, isn't it
16:01 dkun: except i'm suggesting to lower the intensity instead of removing the flash
16:01 Andrea: yeah
16:01 Andrea: that will be much better
16:01 dkun: man, i'll never get tired of symmiflow
16:02 dkun: i'm glad someone out there still maps like this
16:02 Andrea: I love this kind of mapping and I'll never change it, no matter how mapping changes xD
16:04 Andrea: okay, I could fix that flash :D
16:04 Andrea: I made it 0.50 instead of 1
16:04 dkun: sounds good
16:04 dkun: let's see it
16:04 Andrea: reduced by half, I guess it's way better
16:04 dkun: the actual image, or through sb code?
16:04 Andrea: through SB code
16:05 Andrea: F,0,15095,15563,0.50,0
16:05 Andrea: now 0,50,0
16:05 Andrea: before it was 1,0
16:05 Andrea: 0.50*
16:05 dkun: hmm, sec
16:05 dkun: let me run through the rest of the map again
16:05 Andrea: Sprite,Foreground,Centre,"SB\Layer.jpg",320,240
16:05 dkun: to see if there's any of the same flash that have a lingering effect
16:05 Andrea: this one is the flash code
16:05 Andrea: yeah sure :D
16:05 Andrea: I'll reduce them too in case
16:06 dkun: 01:50:720 (1) - same thing here, maybe?
16:06 Andrea: okay let me fix
16:06 dkun: 02:28:220 (1) - same thing, it's just a repat in the music
16:06 dkun: there's a few of these, shouldn't be too bad though
16:07 Andrea: okay fixed them both~
16:07 dkun: 03:13:220 (1) - should be the last one
16:07 dkun: the one in last kiai makes sense since it flashes on the spinner imo
16:07 dkun: yeah, that's all
16:08 Andrea: http://puu.sh/8u4yl/dc6a27e7ac.png
16:08 Andrea: so yeah, we changed 4 flashes
16:08 dkun: sounds good
16:08 dkun: push and let me update

17:13 *Andrea tries to summon dkun back xD
17:24 dkun: wha
17:24 dkun: I was in a dungeon sorry loool
17:24 Andrea: lol no problem
17:24 Andrea: anyways I fixed it now :D
17:24 dkun: okay sec
17:24 dkun: re-dling
17:24 Andrea: let me upload
17:24 Andrea: sorry haha
17:24 dkun: oh
17:24 dkun: okay
17:27 Andrea: ok it's ready!
17:27 *Andrea is editing [http://osu.ppy.sh/b/398882 Ray - ebb and flow (tamame's 5 years after remix) [Timeless]]
17:28 Andrea: hope the flashes are alright now
17:28 dkun: direct pls work
17:28 dkun: I just want to download a map
17:28 Andrea: haha
17:28 Andrea: it goes slow to me too often lately
17:31 Andrea: 00:15:095 (1) - 01:50:720 (1) - 02:28:220 (1) - 03:13:220 (1) - so in short we changed these flashes
17:31 Andrea: and I fixed 06:03:860 (1) - timing and light rotation like Lanturn suggested
17:32 dkun: i'm content with this, yeah
17:33 Andrea: if you provide the log I'll also shoot you a kd since it was helpful after all
17:33 Andrea: shot*
17:36 Andrea: btw if you want to know for future reference
17:36 Andrea: M,0,363860,364328,314,333,154,291 <- M,0,timingstart,timingend,coordinatexstart,coordinateystart,coordinatexend,coordinateyend
17:36 Andrea: that's the meaning, it was like I thought at first
17:37 dkun: k let's see....
17:38 dkun: there you go
17:39 Andrea: thanks so much bro <3
17:39 dkun: anytime meng, sorry for the wait (yet again)
Topic Starter
Andrea
I'll contact you in-game to discuss about this later!

Thanks for checking dkun :3

And also thanks to Chewin and jonathan for mod and bubble~
Oyatsu
Approved!!~
:)
Lanturn
One quick thing I noticed about the SB

363977 -> SB/white.png

You start this at 06:03:845 - instead of 06:03:860 - where the offset changes. This makes the white ball appear earlier than it should, and also the path it follows seems off a bit. It seems to move a little ahead of the slider ball, and also possibly a little above it? This might have happened thanks to the 15 ms offset difference and might fix itself upon moving the start to 06:03:860 -

Edit: nvm I see the problem. You don't add curves into the ball.
You should add more movement points once you have the direct line to line movement done.

Draw a line from the head to tail. and then move the middle of it. to adjust for the points on it. Much like you did with 369485 -> SB/white.png


Other than that, beautiful song/map/sb.

Good luck ;)

No KD or anything please.
Topic Starter
Andrea
Thanks for checking Lanturn! <3

May you help me to get that code right? ><

EDIT: After 1 hour with trying to understand how to code that, I finally did it! :3 Thanks again~
dkun
Ended up changing the way a few flashes work and went ahead with Lanturn's suggestions! (log is above)

xxxafiqxxx
ANDREA I LOVE YOUR MAP :)


XXXAFIQXXX
Oyatsu
Wow! Fired! This map is from ocean, why can dkun fire it? :)
Congratz!! Andray~
Crystal
gratz~! :)
Lust
congratulations!
No_Gu
you got it!
congrats!
Sure
congratz :D
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