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Ray - ebb and flow (tamame's 5 years after remix)

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on giovedì 1 maggio 2014 at 02:26:49

Artist: Ray
Title: ebb and flow (tamame's 5 years after remix)
Source: Nagi no Asukara
Tags: 凪のあすから Opening osuplayer111 Gero Vicho Collab Collaboration Dubstep
BPM: 128
Filesize: 13166kb
Play Time: 06:18
Difficulties Available:
  1. Timeless (4,95 stars, 1368 notes)
Download: Ray - ebb and flow (tamame's 5 years after remix)
Information: Scores/Beatmap Listing
---------------
My 202nd Beatmap.

An amazing Collab for Approval together with Gero and Vicho, thank you! *-*

Special thanks to Gero for the MP3 and the amazing SB! <3


Mapset:

Timeless - Done.
Nyukai
oh you :3
Kyouren
2# second^^

202!?

LOL?
Topic Starter
Andrea
Waiting for a SB from Gero before this is ready :P
riffy
Alright, modding because I want to.

[General]
  1. I would rename the diff to Marathon or something like this. So, people will understand what to expect from the map!
  2. I would disable letterboxes and the countdown. It's not like they fit with this song or needed here, anyway!
  3. Since that a collab, put Collab and Collaboration to the tags.
  4. Try to replace SoundCloud with something song related. I don't think that we should put name of this service to the tags. :(
    Note: why don't you add something like dubstep/broken beat o the tags instead? It might be much more helpful, imo.

[Timeless]
  1. Do you really want AR9 with 128 BPM song? It's pretty DTable, so I'd go with AR8. Anyway, you're better player than I am (much better ;_;), so it's up to you.
  2. 00:27:033 (3,4) - personally, I think you should've mapped the beat on 00:27:267 - a triplet would make your patterns more consistent + it really fits with the piano.
  3. 00:36:408 (3,4) - nazi - I would nazi your blankets, but it's a really minor thing and it doesn't matter because the whole map is amazing and this little thing is too hard to notice.
  4. 00:55:861 (5) - it sounds TOTALLY different from the previos notes, so I would emphasize it with a new combo!
  5. 01:22:814 - feel kinda sad about vocals and drums which are being ignored here.
    Note: and about the piano 01:32:892 - here. Same happens a few more time, for so awesome appers like you guys, it shouldn't take too much time to check your parts for similar mistakes. :)
  6. 01:56:798 - do you know what's polarity? Well, it's an awesome thing + it'd work here, so, please, add a circle at 01:56:798 - to sync with vocals/piano!
  7. 02:47:775 (3,5) - the DS looks tricky here, I'm sure that NCs on (3) and (5) would help players to go through this part easily.
  8. 02:56:915 (4) - 04:04:298 (5) - there's no such thing as too many NCs! How about another new combo here to point out that transition between the stream and jumpy 1/4 sliders? Players might need it.
    Note: 03:50:705 (1,2,3,4,5,6,7,8,9) - uguu, pretty much the same. Stream with reduced spacing and 1/4 jump are in the same combo, which doesn't look so logical, huh? How about a new combo on (5)?
  9. 04:28:908 (2,3,4) - kinda raging on you for using different DS in THE SAME combo for notes with THE SAME sound. Makes me sad, sorry. :(
  10. 05:23:986 (6) - earlier that sound was mapped with a slider. Would like to see a slider here, as well. Sounds like a slider fits here better, try it!

    Everything is really well-mapped, except for a few very minor improvements which could be done, from my point of view!
Brilliant!

~~~~~~~~~~~~~~~~~~

Best of luck!
-Neipezi
mapping of Andrea is not end lol
/me run
Bless
<3
Topic Starter
Andrea
Thanks for the really helpful mod Bakari, fixed everything!

Also, thanks everyone for the support and nice comments!
Gero
Andrea can you fix this pattern 03:07:111 (5,6,7) - in my part

something like this:
o3o

it flows better imo.
Topic Starter
Andrea
Guess it's fixed now :3

Updated~
Aurele
"Not this song again?!?"
Topic Starter
Andrea

Gabe wrote:

"Not this song again?!?"
Can't get enough of this song >_<

TV Size + Full + Marathon + Remix

This is the last one though xD
Lally
o3o <3 luv
No_Gu
Andrea really maniac to this song /w\
Kodora
Yo, as you requested

[General]

  1. 3000 ms Audio Lead-In feels kinda long - i'd reduse to 1500-1000.
  2. Maybe mentiore at least in Creator's Words who made which part? Thought a little storyboard with mapper's names would be perfect here - i believe you can do it!
[Timeless]

  1. 00:03:136 (6,7,8) - Last 2 notes would be problem to catch since they starts at blue tick after quite fast 1/8 slider - this can be really big problem with double time or hidden, even with such low OD. I'd recommend to re-arrange rhythm a bit by adding note at 00:03:371 - to make it more intuitive to play - so, try this: (will sounds exactly same but will be much easier to catch)
  2. 00:06:945 (4,5,6) - Same goes here. Well, since this section was repeated several times i believe you can check & fix all of them by your own.
  3. 00:06:965 (4) - This slider is wrongly snapped - it should be 1/6 instead (you may notice this later, at 04:31:271 (6) - starting this part sliders used correct beat snap division). There are lots of wrongly snapped sliders at this part, please resnap them properly
  4. 00:15:558 (4) - Make it a bit more curmed for more smooth flow - something like this:

  5. 00:30:090 (1) - Try soft finish instead of whistle? Fits quite nice as for me since new part of song starts here.
  6. 00:49:425 (2,3) - Both sliders feels quite unnatural to play. I'd replace them with circles instead
  7. 01:13:215 (1) - Try soft finish instead of whistle? Fits quite nice as for me since new part of song starts here.
  8. 01:20:363 (7) - Same, on tail
  9. 01:28:215 (1) - Same, on head
  10. 01:48:840 (1) - This llinear slider feels kinda random and doesn't fit previous pattern. Try to make it smoother, something like this:

  11. 01:54:465 (1,2,3,4) - This short 1/4 slider (2) makes next two notes very hard to catch. I would recommend continiue this section with notes, but if you really want to keep this, try to end this stream with slider instead - like this:
  12. 02:20:715 - 02:26:340 - I think placing whistles here at this section directly following piano would be better than placing them only to white ticks - following piano would sounds more natural here.
  13. 02:37:121 (7) - This 1/4 slider in the middle of the stream plays bad and doesn't fit the music at all. I'd recommend to replace with 2 notes instead
  14. 02:56:925 (1,2,3,4,5) - This 1/4 sliderjump section plays kinda bad and does not feels right here. I would recommend keep consistent spacing here but slighty re-arrange placement, maybe something like this?

  15. 03:36:183 (3,4,5) - Noticeable stacking issue here (it also breaks osu! stacking and may confuse players, please fix that)
  16. 03:50:011 (8) - Missing claps on repeats
  17. 03:53:761 (5) - ^
  18. 03:57:570 (6) - Missing claps again.
  19. 04:14:621 (6) - This short 1/4 repeat does not flows nice and may confuse people this part (it is very easy to get 100 here) - i would recommend to simple replace it with notes.
  20. 04:19:191 (4) - This slider should starts at 04:19:308 - to follow drums properly, linke this: (also having it on white tick instead of blue will made it much easier to catch)

  21. 04:22:121 (6) - Replacing with 2 notes would improve playability of this part
  22. 04:48:381 (6) - Try to re-arrange it a bit for better flow - something like this:
  23. 05:41:350 (1) - Add finish to emphazire this part and remove whistle
  24. 05:48:850 (1) - ^
  25. 05:56:350 (1) - ^
  26. 06:18:860 - Add fadeout spinner perhaps?
Well, pretty nice and clean map, everything is well-mapped and good to go. Best of luck with approval!
Topic Starter
Andrea
Thank you for the mod Kodora, applied some stuff. :3
happy623
\o\
Topic Starter
Andrea
Thank you for starring, happy! :oops:
HabiHolic
bakAndrea
Topic Starter
Andrea
Oh you :P

Amazing SB by Gero added, please redownload to see the epicness! :)
Chloe
00:01:618 (7) - delete since same music with 00:00:563 (4) - and also here's a triplet begins in white line(it doesn't play well but it's a low bpm so it's ok imo)
00:08:766 (6) - make here a triplet instead of 00:09:001 (7) - here since same music with 00:07:595 (1) - 's tail and 00:07:946 (2,3) - also same opinion ^
00:27:048 (3,4) - change to a 5 combo stream?
00:36:423 (3) - triplet in the tail instead of putting began 00:37:126 (5) - here
00:44:274 (3) - move to 133 128 00:44:391 (4) - move to 114 139 to keep a straight line with 00:43:220 (2) - looks better :p
01:07:126 (5,6) - change to http://puu.sh/8aRbq.jpg since music provides a triplet here
01:33:376 (7) - I guess it's a rhythm like this http://puu.sh/8aRks.jpg when first tried, 1/4 is better here so I suggest to change the rhythm to http://puu.sh/8aRl5.jpg in 01:32:673 (5,6,7) - here
01:39:001 (4,5,6) - too close imo, just like anti-jump , flows bad, suggested to move a bit away
01:42:048 (4,5) - change to triplet with slider
01:55:055 (2,3,4) - change to http://puu.sh/8aRuj.jpg since add a clickable object in here 01:55:173 (3) - is better than in a blue line
02:30:446 (3) - change to a 1/2slider and a note since click 02:30:798 - here is better than a tail with clap
02:34:196 (4) - ^
03:38:532 (4,5,6) - move to 359 288? looks better in designing and
04:44:396 (6) - why here's a different distance between previous and next :O! (1.1 and 1.2)
05:01:271 (1,2,3,4,5) - how to change the line to http://puu.sh/8aS1q.jpg ( 05:01:271 (1) - is stack with 05:00:334 (4) - ) (05:01:389 (2) - is in 297 197 05:01:506 (3) - 256 180 05:01:623 (4) - 215 197)
05:11:818 (3) - move a bit away, suggests 1.0-1.1x
05:24:006 (1) - make a perfect blanket here? should be better in designing and won't affect the flow
05:34:318 (3,4,5) - readable is not enough here


Awesom Nagi no Asukara and awesome Andrea ^^ nice song and nice map, star and sry for poor mod since the map is so good
Atrue
Hello~
From M4M request.

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Starred.
Good map~ Hope it get approved soon~XD
Maybe let us know who did which part in the collab diff? Just in Creator's Words~ >w<
[Timeless]
General
Good diff~ Some little things to say~
Beats
00:17:673 (3,4) - I think the downbeat is 00:17:907. It would be better for me if you use this kind of beats. Example:02:30:329 (2,3) - I think if you are following vocal, this rhythm would be better. Example:02:38:532 (3,4) - Yes. Considering what you did on 02:38:766 (5,6) , I think these vocals are on the same line. And the beats are kinda hard to follow for me. Example: 02:44:274 (1,2,3,4,5,6,7,8) - I don't know why but for the first play it confused me a lot.. Just saying it.
04:23:532 (4,5) - Same reason as above mentioned. Example:04:45:803 (3,4) - Same reason as above mentioned. Example:05:31:975 (1,1) - I think the spinner is too close to the next note. I don't know whether it is unrankable.. 05:34:084 (1,2) This 2 notes are less important I think.
Placement
00:06:970 (4,5,6) - Hmm.. Kinda difficult to read the 1/6s, especially when you are from 3 to 4. But the music you are following lead it to a embarrassing place. So I guess you need a bigger distance between 5,6 to differ them from 1/6s. And some distance stuff is need to be adjusted. Example:------Or you can make things like 00:10:407 (3,4,5,6) Example: 01:09:235 (1) - In fact I think here the flow is not so perfect. But accectable. For a better flow I suggest some thing like this:01:46:970 (1,2,3) - In fact I don't think this shape is really beautiful.. But creative.. If you can move the anchor of slider 2 like this so that let the sliders not overlapped, it would be better~ (pay attention to the noted after the slider) XD Example:02:00:095 (1) - This slider can be in a better place and flow. Example:02:16:970 (1,2) - Here the pattern is not so pretty I think. And flow is not so smooth to follow.(Mine pattern is also not good to look but flow is bit better I think. After all the space is way too little.)02:50:016 (4) - Here the distance is suddenly shortened. So I have a idea. Example:03:03:024 (5) - Shortened distance is easy to be read as 1/4..03:06:423 (3,4) - Just a bit farther.. Example:04:17:673 (3,4) - For a better flow I suggest:04:59:631 (1,2,3) - Nazi mod: this stack is a bit off. You can move it better.
05:10:178 (2,3) - To tell the truth I think short sliders in the map need to be controlled the distance. Here the distance is really similar to 1/4s in previous parts. Ofc you can use it here. Definitely nothing bad here.
05:23:537 (3,4,5,1) - I guess you can apply a blanket here. Example:05:57:170 (4) - Nazi mod: Maybe stacking it better would be fine.
06:00:568 (2,3,4) - ^
06:01:506 (6,1) - I think the overlap is not pretty to see.. Kinda messy though you have blanket. Example:And stacking on 5,1 is not perfect.

Hitsound
Good hitsound set~
03:01:345 - Even you made 40% hitsound, I think is also noisy here.. Especially it's after the kiai.. And clap feels too strong to used in the reverses. So I suggest you make 25% may be better.
03:05:095 - ^
03:08:845 - ^
That's my suggestions.If you have any questions feel free to send pm to me.:) .
Topic Starter
Andrea
Thanks a lot guys, fixed most of your mods and updated. :)
P A N
master of ebb and flow
Topic Starter
Andrea

P A N wrote:

master of ebb and flow
Of course, I can say that I'm done after this though! xD
Little
Hi Andrea o/
omg this remix is awesome

[Timeless]
  1. 00:03:493 (7) - The beat in the music actually lands on 00:03:532 as in 1/6 beat spacing. Maybe you can try this sequence of objects to better represent the rhythm in the music: http://puu.sh/8d705.jpg It also plays more intuitively, as the clicks land on 1/2 ticks. Same thing at 00:10:993 (5)
  2. 00:25:876 (7,8) - Should be 1/6 rhythm according to the music.
  3. 00:27:048 (4,5) - Personally, I think it would be better to shorten (5) by a 1/4 tick and add a circle where the slider originally ended. This would match better with the rhythm of the song since it's similar to the parts where two 1/4 sliders were used, like 03:06:423 (3,4) to cover the same ticks. http://puu.sh/8da6p.jpg (It's also like the inverse of 00:27:751 (7,8,1) circle-slider-circle opposed to slider-circle-slider... which makes it cool xD) Same thing at 04:55:178 (4,5)
  4. 00:44:274 (3,4) - I think it would look much better for these to be aligned straight with (2). I presume that these were placed this way to stack with 00:42:399 (5) which doesn't really seem important to me, since that note is long gone, so the stack is kind of meaningless. I'd much rather see (3,4) straight with (2) as it is better aesthetically at this particular moment.
  5. 00:44:860 (7,1) - Just my opinion.. It may be nice to use larger spacing for strong emphasis on (1). This could be achieved by reversing (5,6,7).
  6. 00:58:454 (1) - x:488|y:52 looks and flow better imo.
  7. 02:53:180 (6,7,8) - Spacing between (7,8) should be smaller because the beat spacing is smaller. You should probably overlap (7,8) like this to prevent confusion, because with the current spacing, (6,7) is almost the same distance as (7,8).
  8. 03:44:977 (1) - I feel that the player may be tempted to hit this early because of its small spacing in comparison to 03:43:688 (4,5) and because the sliders are in the same direction, which is often used in jumpy 1/4 slider patterns, which is not the case here. Therefore, I suggest reversing (6) for a direction change to clearly show the time spacing between the sliders.
  9. 05:01:271 (6,7,8,9,1) - This really confused me the first time I played it, since the drums in the music are very clearly playing 1/6 beats, but you've mapped 1/4s. Consider changing it to 1/6 beats (it matches much better with the song, and it's not hard to read, since the player will easily be able to see that the note density is higher)
Very well-mapped and fun! Good luck!
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