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Traktion - Ultimatum [Fire Dance/Ultimatum]

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fm4a93au04
For a M4M , I think I must look your map first 0.0 .

I'm a beginner modder , so ...

Let's get start it ~~ .

00:22:968 (1,2) - The last part of this song , you don't add this two whistle . So I think that is strange ...... If it is you meat to , just ignore this .

00:52:968 (1,2,3,4) - Why not let "thay" look like a square ?

00:55:780 (2) - I will prefer copy this 00:56:718 (3) to here to make them more symmetry .

00:58:593 (1) - Remove NC here .

00:58:593 (1) - Copy this 00:57:655 (4) to here and make this 01:00:468 (3) a blanket coted 4 , I think better . How do you think about that ?

01:00:468 (3) - NC .

01:06:093 (3) - Can you rotate it to make it parallel with 01:05:155 (2) ? If you don't want to , then ignore .

01:11:249 (3) - Design this slider better , leave it more space with 01:10:311 (2) . When finish 01:10:311 (2) , this 01:09:374 (1) is almost gone ( but editor can show it ) . So , I think it is no necessity to wrap 01:09:374 (1) .

02:07:030 (3) - Make a red point between it and a white point to curve the half of it and , let its half sliderbody wrap with 02:05:624 (2) . I don't know how to put a picture sorry , hope you can understand ...... maybe , I can give you the code 0.0" ?

336,104,127030,2,0,B|286:143|286:143|266:191|212:212,2,149.999990463257,0|8|0,0:0|0:0|0:0,0:0:0:0:


Just like that , try it if you like .

02:48:983 (3) - Rotate it , like this ( my English is bad , just can give you the code ...... and it is more understandable too
@v@" ) .

124,120,168983,2,2,P|108:160|136:184,1,74.9999952316285

02:53:436 (1,2,3,4) , 02:55:311 (1,2,3,4,5) - Make them symmetry ,if you don't want to , ignore plz .

03:26:718 (1) - It's too close to previous object .
01:00:936 (1,2) - Make these guys symmetry .

01:11:249 (2) - Blenket .

01:14:530 ~01:15:233 - Do something to emphasize this , add Drum sound or expend the space ( jump ) .

01:12:421 (4) - Blenket ( just like " Normal " 02:07:030 (3) ) .

01:22:968 (1,2,3,4,5,6,7) - I think distance 1.0x first and 1.4x secend is good . How do you think about that ?

01:42:186 (2) - Move it , it a little bit cover 01:41:483 (8) , try to make them more space is good in my opnions.

01:45:233 (5) - Move it , just like ( x:347 , y:154 ) make it more symmetry .

01:43:593 (1) - Here , I think you can add a 30% hitnormal sound .Not bad , try it if you like ( other part of this song can also add hitnormal 30% , exemple : 00:45:468 . 00:47:343 , ...every long white line in kiai time zone , witch with a drum soung "DON" ).

Ideas from : https://osu.ppy.sh/b/148317 , it also turn down hitnormal's vol. in it to emphasize the drum sound .

01:43:593 ~ 01:45:468 - Here , I recommend this :

01:43:827 - 60% sound vol.
01:44:178 - 50% sound vol.
01:44:647 - 40% sound vol.
01:45:116 - 30% sound vol.
01:45:468 - add a normalfinish + normalhit ( by changing sampleset to normal ) .

It will sounds like fly to the sky , higher and higher , and finally touch the border of HEAVEN ~~~ . I think it is a good idea for this song , how do you think about that ?

01:44:296 (3,4) - symmetry ?

02:52:968 (1,2,3,4) - square ?

02:52:968 (1,2) - Move it , since it is looks bad on my opinions (it's covered by blue slider ).

02:56:249 (1,2,3,4) - square ? or rhombus ?

02:58:593 ~ 03:00:233 - Change this part to emphasize back ground music . The first one I though is ... um , just look the code ...

192,128,178593,6,0,L|133:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,200,178944,2,0,L|176:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,200,179296,2,0,L|336:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,128,179647,2,0,L|379:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,179999,2,0,L|256:24,3,49.9999976158143,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
It is just a idea , a example , try compose it better if you want ...

03:01:405 (3,4) - Bad looking for me @v@" , they are overlap .

03:13:593 ~ 03:15:468 - Same as ( 01:43:593 ~ 01:45:468 ) .

03:20:155 (1) - Move it laft a bit . It will more symmetry .

03:28:593 (3) - ctrl+J and Move it down and right a bit and it will be ( X:359 , y:196 , prev:1.10x , next:0.92x ) just a example .
I can't find anything , and I don't know how to mod Insane diff ...... sorry .

At the last , I have something want to say . When we mod , we will
limited by what we see , we heard , we learn . So , maybe , only god can make a 100% perfect , objetive mod ( and " he " maybe have no time to do this...... ) . So , if you think my mod is too subjective for you , you can ignore it for sure . It's suggest , not order . Good luck to your map ~~ .

By the way my English is bad , plz notice me if you don't understand my word or any wrong happens , thank you .
Topic Starter
KuroSenpai112
Fixed everything except a few things. Also, I ignored the hitsounds part since normal hitsounds don't really fit this song.

fm4a93au04 wrote:

For a M4M , I think I must look your map first 0.0 .

I'm a beginner modder , so ...

Let's get start it ~~ .

336,104,127030,2,0,B|286:143|286:143|266:191|212:212,2,149.999990463257,0|8|0,0:0|0:0|0:0,0:0:0:0:[/code:1337]

Just like that , try it if you like .

02:48:983 (3) - Rotate it , like this ( my English is bad , just can give you the code ...... and it is more understandable too
@v@" ) .

124,120,168983,2,2,P|108:160|136:184,1,74.9999952316285

02:53:436 (1,2,3,4) , 02:55:311 (1,2,3,4,5) - Make them symmetry ,if you don't want to , ignore plz .

03:26:718 (1) - It's too close to previous object .
01:00:936 (1,2) - Make these guys symmetry .

01:11:249 (2) - Blenket .

01:14:530 ~01:15:233 - Do something to emphasize this , add Drum sound or expend the space ( jump ) .

01:12:421 (4) - Blenket ( just like " Normal " 02:07:030 (3) ) .

01:22:968 (1,2,3,4,5,6,7) - I think distance 1.0x first and 1.4x secend is good . How do you think about that ?

01:42:186 (2) - Move it , it a little bit cover 01:41:483 (8) , try to make them more space is good in my opnions.

01:45:233 (5) - Move it , just like ( x:347 , y:154 ) make it more symmetry .

01:43:593 (1) - Here , I think you can add a 30% hitnormal sound .Not bad , try it if you like ( other part of this song can also add hitnormal 30% , exemple : 00:45:468 . 00:47:343 , ...every long white line in kiai time zone , witch with a drum soung "DON" ).

Ideas from : https://osu.ppy.sh/b/148317 , it also turn down hitnormal's vol. in it to emphasize the drum sound .

01:43:593 ~ 01:45:468 - Here , I recommend this :

01:43:827 - 60% sound vol.
01:44:178 - 50% sound vol.
01:44:647 - 40% sound vol.
01:45:116 - 30% sound vol.
01:45:468 - add a normalfinish + normalhit ( by changing sampleset to normal ) .

It will sounds like fly to the sky , higher and higher , and finally touch the border of HEAVEN ~~~ . I think it is a good idea for this song , how do you think about that ?

01:44:296 (3,4) - symmetry ?

02:52:968 (1,2,3,4) - square ?

02:52:968 (1,2) - Move it , since it is looks bad on my opinions (it's covered by blue slider ).

02:56:249 (1,2,3,4) - square ? or rhombus ?

02:58:593 ~ 03:00:233 - Change this part to emphasize back ground music . The first one I though is ... um , just look the code ...

192,128,178593,6,0,L|133:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,200,178944,2,0,L|176:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,200,179296,2,0,L|336:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,128,179647,2,0,L|379:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,179999,2,0,L|256:24,3,49.9999976158143,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
It is just a idea , a example , try compose it better if you want ...

03:01:405 (3,4) - Bad looking for me @v@" , they are overlap .

03:13:593 ~ 03:15:468 - Same as ( 01:43:593 ~ 01:45:468 ) .

03:20:155 (1) - Move it laft a bit . It will more symmetry .

03:28:593 (3) - ctrl+J and Move it down and right a bit and it will be ( X:359 , y:196 , prev:1.10x , next:0.92x ) just a example .
I can't find anything , and I don't know how to mod Insane diff ...... sorry .

At the last , I have something want to say . When we mod , we will
limited by what we see , we heard , we learn . So , maybe , only god can make a 100% perfect , objetive mod ( and " he " maybe have no time to do this...... ) . So , if you think my mod is too subjective for you , you can ignore it for sure . It's suggest , not order . Good luck to your map ~~ .

By the way my English is bad , plz notice me if you don't understand my word or any wrong happens , thank you .
[/box]
Sellenite
Hi!m4m

[Insane]
  1. 00:20:155 (5) - overlap the reverse,better move it away
  2. 00:41:483 here start stream,so 00:41:600 add a circle
  3. 00:49:218 (1) - parallel with 00:48:749 (7) - ?
  4. 00:56:483 (1) - don't overlap completely with 00:55:780 (3) - ,I think this is hard to read and perhaps unrankable now
  5. 00:57:889 (5) - again
  6. 02:40:077 (2) - this is unrankable now


[Hard]
  1. 00:45:468 (1) - add finish
  2. 00:58:124 (5) - keep ds with 00:57:889 (4) -
  3. 01:19:686 (2) - don't stack,look like 1/4,keep ds
  4. 02:25:077 (4) - unrankable


[Normal]
  1. nothing serious~


good luck~
Topic Starter
KuroSenpai112

Sellenite wrote:

Hi!m4m

[Insane]
  1. 00:20:155 (5) - overlap the reverse,better move it away Done.
  2. 00:41:483 here start stream,so 00:41:600 add a circle Done.
  3. 00:49:218 (1) - parallel with 00:48:749 (7) - ?Now parallel.
  4. 00:56:483 (1) - don't overlap completely with 00:55:780 (3) - ,I think this is hard to read and perhaps unrankable now Altered notes
  5. 00:57:889 (5) - again ^
  6. 02:40:077 (2) - this is unrankable now Fixed


[Hard]
  1. 00:45:468 (1) - add finish Done,
  2. 00:58:124 (5) - keep ds with 00:57:889 (4) - Done.
  3. 01:19:686 (2) - don't stack,look like 1/4,keep ds Fixed
  4. 02:25:077 (4) - unrankable
Fixed

[Normal]
  1. nothing serious~


good luck~
SkinnyJommy
Hello, here's the mod from my queue!

[Insane]

wow really great map
01:07:968 (1,2,3) - maybe move these to 336, 152. i lthink it looks better

i cant really find anything wrong with this map, its just sooooo good!

GL getting this ranked :D
Topic Starter
KuroSenpai112

skinnyjimmy wrote:

Hello, here's the mod from my queue!

[Insane]

wow really great map
01:07:968 (1,2,3) - maybe move these to 336, 152. i lthink it looks better Done.

i cant really find anything wrong with this map, its just sooooo good!

GL getting this ranked :D
NoHitter
Sorry for the late mod.

[Insane]
- 00:00:468 (1,2,3,4,1,2,3,4,1,2,3,4) - While there's nothing wrong per se with these, it plays a tad dull and boring. The patterns are just square. Maybe rotate them a bit 5-15 degrees to make it more interesting flow-wise?
- 00:04:218 (1,2,3,4,1,2,3) - The overlaps here look odd. I was expecting a pattern more like: http://puu.sh/aIoCh/04b808f48c.jpg
- 00:11:483 (1,2) - Your comboing here is a bit odd. The NC is supposed to be on (2). See 00:14:530 (1,2,3,4,5,6) as a comparison
- 00:09:608 (1,2,3,4,5) - Again, perfectly straight box patterns are a bit boring IMO. Tilt a bit?
- 00:15:702 (2) - The flow is odd. I expected it to point back to (1) or at least in that general direction. Also it's a great chance to correct your distance spacing. http://puu.sh/aIoMj/d557ad598c.jpg
- 00:18:280 (4,5,6) - Not a perfect triangle.
- 00:20:155 (5) - Again, the choice of positioning is odd. Flow-wise, a better position would be http://puu.sh/aIoQ7/d80d32116d.jpg
- 00:23:436 (5,6) - Your spacing here is odd. Make spacing similar to what you did on 00:21:561 (4,5).
- 00:24:022 () - I was expecting a 1/4 slider here. Given that you used one at 00:21:796 (5,6).
- 00:24:139 (1,2,3) - Your spacing here is inconsistent nor do I see a pattern to justify it.
- 00:20:858 (1,2) - NC should be on (2) and not (1).
- 00:22:499 (1,2,3) - NC should be on (3) and not (1).
- 00:24:139 (1,2,3,4) - NC should be on (4) and not (1).
- 00:26:014 (1,2,3) - NC should be on (3)
- 00:39:374 (1,2,1,2,1,2,1,2,3) - Just mirroring your previous combo is boring IMO. Change it to a different pattern (maybe one more difficult since you're building up for the chorus here).
- 00:44:296 (7,8,9) - Ending it in a straight line when the stream by far was a curve? IMO make it end in a curve.
- 00:45:936 (2) - Again, odd choice of placement with flow. I suggest you read tutorials like t/86329 for better understanding of placement.
- 00:50:624 (2,3) - Sudden spacing change here is confusing.
- 01:07:264 (1,2) - Move these closer. IMO they're spaced quite far away. See: 01:09:139 (5,6) -
- 01:13:358 (1,2) - Inconsistent spacing when compared to the rest of the combo.
- 01:22:968 (1,2,3,4,5,6,1,2,3) - Same comment about box patterns and how they play boringly IMO :(
- 01:42:421 (4,5) - Flow issues, change into oval flow(I'm assuming you already read that thread I linked earlier)
- 02:04:452 (1,2,3,1,2,3) - It's not intuitive to lower spacing like that. After you previous combos had higher spacing.
- 02:08:671 (1,2) - (2) should be the one NC'd.
- 02:10:780 (5) - NC here.
- 02:14:061 (5,1,2) - If you follow the music, the stream should end here. Fill in the 1/4 gaps.
- 02:22:499 (1) - After that downbeat sound at 02:22:968, people won't expect another repeat. It's confusing and plays oddly.
- 02:41:952 (2,3,4) - IMO it plays weirdly that (4) is spaced less than (2) here when they have the same distance in timing. (Both are 1/2 spaced from (3))
- 02:53:202 (7,8,9) - Flow issues.
- There are a bit more flow issues which I highly suggest you fix. Go through the combos and see if their flow can be improved more. Even jump-style maps like these need proper flow :)

[Hard]
- Much better than Insane, but some flow issues still persist.
- Also those IMO boring straight patterns like 00:27:655 (1,2,3,4,5) - :(
- I'll refrain from commenting on those patterns which fall under the above two statements, but please consider changing them.
- Please fix those inconsistent spacing as well.
- 00:29:530 (7) - This plays just oddly. I suggest you change the pattern here.
- 01:16:874 (1,2,6) - This part is a bit too clustered (with all of those overlaps) and is hard to read.
- 02:02:343 (5) - NC here. Also, this combo plays too plainly (box pattern again...)
- 02:23:671 (5,1) - Inconsistent spacing. Look at those compared to 02:21:093 (3,4,5). they look so similar.
- 02:49:686 (3,4) - Inconsistent spacing.Actually this combo up until the next one 02:50:389 (6,1,2) - have all inconsistent spacing.

[Normal]
- Same comment re: flow and those straight patterns.
- Other than that, fine!
Topic Starter
KuroSenpai112

NoHitter wrote:

Sorry for the late mod.

[Insane]
- 00:00:468 (1,2,3,4,1,2,3,4,1,2,3,4) - While there's nothing wrong per se with these, it plays a tad dull and boring. The patterns are just square. Maybe rotate them a bit 5-15 degrees to make it more interesting flow-wise?
- 00:04:218 (1,2,3,4,1,2,3) - The overlaps here look odd. I was expecting a pattern more like: http://puu.sh/aIoCh/04b808f48c.jpg
- 00:11:483 (1,2) - Your comboing here is a bit odd. The NC is supposed to be on (2). See 00:14:530 (1,2,3,4,5,6) as a comparison
- 00:09:608 (1,2,3,4,5) - Again, perfectly straight box patterns are a bit boring IMO. Tilt a bit?
- 00:15:702 (2) - The flow is odd. I expected it to point back to (1) or at least in that general direction. Also it's a great chance to correct your distance spacing. http://puu.sh/aIoMj/d557ad598c.jpg
- 00:18:280 (4,5,6) - Not a perfect triangle.
- 00:20:155 (5) - Again, the choice of positioning is odd. Flow-wise, a better position would be http://puu.sh/aIoQ7/d80d32116d.jpg
- 00:23:436 (5,6) - Your spacing here is odd. Make spacing similar to what you did on 00:21:561 (4,5).
- 00:24:022 () - I was expecting a 1/4 slider here. Given that you used one at 00:21:796 (5,6).
- 00:24:139 (1,2,3) - Your spacing here is inconsistent nor do I see a pattern to justify it.
- 00:20:858 (1,2) - NC should be on (2) and not (1).
- 00:22:499 (1,2,3) - NC should be on (3) and not (1).
- 00:24:139 (1,2,3,4) - NC should be on (4) and not (1).
- 00:26:014 (1,2,3) - NC should be on (3)
- 00:39:374 (1,2,1,2,1,2,1,2,3) - Just mirroring your previous combo is boring IMO. Change it to a different pattern (maybe one more difficult since you're building up for the chorus here).
- 00:44:296 (7,8,9) - Ending it in a straight line when the stream by far was a curve? IMO make it end in a curve.
- 00:45:936 (2) - Again, odd choice of placement with flow. I suggest you read tutorials like t/86329 for better understanding of placement.
- 00:50:624 (2,3) - Sudden spacing change here is confusing.
- 01:07:264 (1,2) - Move these closer. IMO they're spaced quite far away. See: 01:09:139 (5,6) -
- 01:13:358 (1,2) - Inconsistent spacing when compared to the rest of the combo.
- 01:22:968 (1,2,3,4,5,6,1,2,3) - Same comment about box patterns and how they play boringly IMO :(
- 01:42:421 (4,5) - Flow issues, change into oval flow(I'm assuming you already read that thread I linked earlier)
- 02:04:452 (1,2,3,1,2,3) - It's not intuitive to lower spacing like that. After you previous combos had higher spacing.
- 02:08:671 (1,2) - (2) should be the one NC'd.
- 02:10:780 (5) - NC here.
- 02:14:061 (5,1,2) - If you follow the music, the stream should end here. Fill in the 1/4 gaps.
- 02:22:499 (1) - After that downbeat sound at 02:22:968, people won't expect another repeat. It's confusing and plays oddly.
- 02:41:952 (2,3,4) - IMO it plays weirdly that (4) is spaced less than (2) here when they have the same distance in timing. (Both are 1/2 spaced from (3))
- 02:53:202 (7,8,9) - Flow issues.
- There are a bit more flow issues which I highly suggest you fix. Go through the combos and see if their flow can be improved more. Even jump-style maps like these need proper flow :)

[Hard]
- Much better than Insane, but some flow issues still persist.
- Also those IMO boring straight patterns like 00:27:655 (1,2,3,4,5) - :(
- I'll refrain from commenting on those patterns which fall under the above two statements, but please consider changing them.
- Please fix those inconsistent spacing as well.
- 00:29:530 (7) - This plays just oddly. I suggest you change the pattern here.
- 01:16:874 (1,2,6) - This part is a bit too clustered (with all of those overlaps) and is hard to read.
- 02:02:343 (5) - NC here. Also, this combo plays too plainly (box pattern again...)
- 02:23:671 (5,1) - Inconsistent spacing. Look at those compared to 02:21:093 (3,4,5). they look so similar.
- 02:49:686 (3,4) - Inconsistent spacing.Actually this combo up until the next one 02:50:389 (6,1,2) - have all inconsistent spacing.

[Normal]
- Same comment re: flow and those straight patterns.
- Other than that, fine!
Fixed everything!
jtd1
Hello, M4M from your queue.

General

Tags conflicts - All 3 have different tags. Use Normal's tags in all of the difficulties.
Preview time conflicts - Insane has a different preview time to Normal and Hard. Fix by going into the Notepad file and changing it there.

Normal

There's a bit of unusual spacing in this difficulty, that's really the only problem - I'll highlight some examples here. The note placement and everything like that is fine to me.

00:19:686 (4,1,2,3) - This is ok, but I think some players might be confused by this. Perhaps try a cross style pattern here?
eg:

00:52:968 (1,2,3,4,1) - ^ Maybe a regular pentagon pattern, eg:
(Rotated the slider so you can see the pattern)

00:57:655 (4,5) - This doesn't look great. Change (5) to make a smoother blanket.

01:01:874 (1,2,3,4,5) - Bit awkward to play. Perhaps a Pentagon / Star Pattern again?

01:07:499 (1,2,3,4) - ^ Square / Diamond pattern?

01:11:249 (3,4,5,6,7) - You can arrange this a bit better.

01:19:686 (4,5,1,2,3,4,5) - Make (4,5) into the diamond pattern of (1,2,3,4,5)

01:22:968 (1,2,3,4,5,6) - Circular pattern or something? This pattern looks a bit strange.

01:38:905 (4) - Keep in line with (3) ?

01:42:655 (6) - Put the starting point on (4) and make the end point go in line with (3)
Eg:

02:27:655 (1) - Keep in line with (4)

02:31:874 (3) - Keep in line with (1) (Same y coordinate)

02:39:843 (2) - Overlap onto 02:38:436 (3) ?

Hard

00:17:108 (8) - Make it have the same y coordinate as (5) and move (1) onto this - Keeps the pattern similar.

00:21:093 (1,2,3,4,5) - This pattern is a bit odd - Change the spacing?

00:29:530 (7,8) - Do the same with this as you've done with (5,6) to form something like below, and put (8) on the middle point where (7) ends.
Eg:

00:52:733 (1,2) - Put a note on the blue tick before (1), there are 3 notes here.

00:53:905 (5,6,1) - I don't like overlap like this, move (1) away from (5)

01:05:858 (4) - Move onto (1,2,3) like you have done, like so:

01:09:843 (1) - Make (1) have the same x coordinate as (2,3)

02:30:702 (1) - Delete NC
02:31:171 (2) - Add NC
02:32:577 (1) - Delete NC
02:33:046 (2) - Add NC
02:49:218 (1,2,3,4) - Make this into a proper square pattern

02:52:968 (1,2,3,4,1,2) - This looks like a wonky hexagon - Change or fix please?

03:00:233 (7) - Put into place to make (4,5,6,7) a proper square pattern

Insane

Please note, I'm not very good at modding Insanes

00:00:702 (2,3,4) - Ctrl+G?

00:10:780 (1,2,3,4,5) - Overmap? Remove some notes?

00:14:530 (1,2,3,4,5) - ^

00:18:046 (3,4,5,6) - Make into square / rectangle pattern?

00:19:921 (4,5,6,7,8) - Not sure about this pattern. Move (7,8)?

00:21:093 (1,2) - Ctrl+G?

00:24:843 (4,5,6,7,8) - Overmap?

00:26:718 (1,2,3,4,5) - Not sure about this pattern...

00:39:843 (1,2,1,2,1,2,3) - Why the sudden change in jumps?

01:06:093 (5,6,7) - Confusing pattern?

01:17:577 (2,3) - Ctrl+G?

01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Unsure about some of this stream - I think some notes can be taken out. Can you check this please?

01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - ^

01:43:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - ^

02:50:624 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^

02:54:843 (1,2,3,4) - Make into Diamond pattern?

02:58:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Unsure about this

Told you I wasn't good at modding Insanes :p

Solid map though - Good luck getting this ranked!
Topic Starter
KuroSenpai112

jtd1 wrote:

Hello, M4M from your queue.

General

Tags conflicts - All 3 have different tags. Use Normal's tags in all of the difficulties.
Preview time conflicts - Insane has a different preview time to Normal and Hard. Fix by going into the Notepad file and changing it there.

Normal

There's a bit of unusual spacing in this difficulty, that's really the only problem - I'll highlight some examples here. The note placement and everything like that is fine to me.

00:19:686 (4,1,2,3) - This is ok, but I think some players might be confused by this. Perhaps try a cross style pattern here?
eg:

00:52:968 (1,2,3,4,1) - ^ Maybe a regular pentagon pattern, eg:
(Rotated the slider so you can see the pattern)

00:57:655 (4,5) - This doesn't look great. Change (5) to make a smoother blanket.

01:01:874 (1,2,3,4,5) - Bit awkward to play. Perhaps a Pentagon / Star Pattern again?

01:07:499 (1,2,3,4) - ^ Square / Diamond pattern?

01:11:249 (3,4,5,6,7) - You can arrange this a bit better.

01:19:686 (4,5,1,2,3,4,5) - Make (4,5) into the diamond pattern of (1,2,3,4,5)

01:22:968 (1,2,3,4,5,6) - Circular pattern or something? This pattern looks a bit strange.

01:38:905 (4) - Keep in line with (3) ?

01:42:655 (6) - Put the starting point on (4) and make the end point go in line with (3)
Eg:

02:27:655 (1) - Keep in line with (4)

02:31:874 (3) - Keep in line with (1) (Same y coordinate)

02:39:843 (2) - Overlap onto 02:38:436 (3) ?

Hard

00:17:108 (8) - Make it have the same y coordinate as (5) and move (1) onto this - Keeps the pattern similar.

00:21:093 (1,2,3,4,5) - This pattern is a bit odd - Change the spacing?

00:29:530 (7,8) - Do the same with this as you've done with (5,6) to form something like below, and put (8) on the middle point where (7) ends.
Eg:

00:52:733 (1,2) - Put a note on the blue tick before (1), there are 3 notes here.

00:53:905 (5,6,1) - I don't like overlap like this, move (1) away from (5)

01:05:858 (4) - Move onto (1,2,3) like you have done, like so:

01:09:843 (1) - Make (1) have the same x coordinate as (2,3)

02:30:702 (1) - Delete NC
02:31:171 (2) - Add NC
02:32:577 (1) - Delete NC
02:33:046 (2) - Add NC
02:49:218 (1,2,3,4) - Make this into a proper square pattern

02:52:968 (1,2,3,4,1,2) - This looks like a wonky hexagon - Change or fix please?

03:00:233 (7) - Put into place to make (4,5,6,7) a proper square pattern

Insane

Please note, I'm not very good at modding Insanes

00:00:702 (2,3,4) - Ctrl+G?

00:10:780 (1,2,3,4,5) - Overmap? Remove some notes?

00:14:530 (1,2,3,4,5) - ^

00:18:046 (3,4,5,6) - Make into square / rectangle pattern?

00:19:921 (4,5,6,7,8) - Not sure about this pattern. Move (7,8)?

00:21:093 (1,2) - Ctrl+G?

00:24:843 (4,5,6,7,8) - Overmap?

00:26:718 (1,2,3,4,5) - Not sure about this pattern...

00:39:843 (1,2,1,2,1,2,3) - Why the sudden change in jumps?

01:06:093 (5,6,7) - Confusing pattern?

01:17:577 (2,3) - Ctrl+G?

01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Unsure about some of this stream - I think some notes can be taken out. Can you check this please?

01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - ^

01:43:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - ^

02:50:624 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^

02:54:843 (1,2,3,4) - Make into Diamond pattern?

02:58:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Unsure about this

Told you I wasn't good at modding Insanes :p

Solid map though - Good luck getting this ranked!
Fixed everything except some things in insane!
CrazyrabbitKGE
[Normal]
00:28:124 (2) - 152 64
00:28:593 (3) - 152 216 for the sake of symmetry!

generally, it seems like you are using too many circles that are only doing dun dun dun dun on the white lines; doesn't really fit the music and makes the map boring. It's okay to go a little bit tougher on the player because it's normal diff, not easy, you know. This can be also applied on the Hard diff.

[Hard]
00:19:686 (2,3) -
from 00:21:903 to 00:30:468 - ^ suggest you to do the same/similar thing.

eh, this is not mapped according to the song very much. you need to try harder to express the rhythm or melody or whatever with your beatmap.

[Insane]
You know what I'm going to say, right? Also, there are almost no curved sliders in this map. In terms of aesthetics I don't think that will be good.
01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I would not put a stream here...
01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - yeah maybe it is the place for a stream but... heh, ambiguous.
01:35:624 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - bad jumps that hinder playability.
02:07:968 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - ^

there are other stuffs that needs to be pointed out but we all don't want to hear the same thing again, and I'm sure you already got what I have in my mind.
I have a strong urge to do a GD because the song is so good but I don't think I got a time for that... sry.
That's it, good luck with your map!
Topic Starter
KuroSenpai112

CrazyrabbitKGE wrote:

[Normal]
00:28:124 (2) - 152 64 Moved.
00:28:593 (3) - 152 216 for the sake of symmetry! Moved.

generally, it seems like you are using too many circles that are only doing dun dun dun dun on the white lines; doesn't really fit the music and makes the map boring. It's okay to go a little bit tougher on the player because it's normal diff, not easy, you know. This can be also applied on the Hard diff.

[Hard]
00:19:686 (2,3) - Done.
from 00:21:903 to 00:30:468 - ^ suggest you to do the same/similar thing.

eh, this is not mapped according to the song very much. you need to try harder to express the rhythm or melody or whatever with your beatmap.

[Insane]
You know what I'm going to say, right? Also, there are almost no curved sliders in this map. In terms of aesthetics I don't think that will be good.
01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I would not put a stream here... Removed stream
01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - yeah maybe it is the place for a stream but... heh, ambiguous. Kept the stream here.
01:35:624 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - bad jumps that hinder playability. Shortened the distance
02:07:968 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - ^ Because the song is escalating, Im gonna keep the jumps here.

there are other stuffs that needs to be pointed out but we all don't want to hear the same thing again, and I'm sure you already got what I have in my mind.
I have a strong urge to do a GD because the song is so good but I don't think I got a time for that... sry.
That's it, good luck with your map!
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