>.< star~
I would actually place it at 5:243 to 8:553, but beneath all the other text.WikiLeon wrote:
[General]
Move the scrolling song title to 00:15:259 whenever this gets ranked.
(optional) Use red/orange gradient for the "Wooooaaahhh"I think it's fine, considering the BG is a different color, too.
[Veggin']Intentional, and on all difficulties. BUT! You did have me notice I flipped the original one incorrectly, so thanks.
01:14:772 - Looks like the last chorus flipped.
02:04:384 - Should this be a straight line?Nope. Looks boring compared to the curved ones right after.
02:34:209 - Try moving this more towards the middle, and add more curve to it.Due to the SB, I placed it so that Pippi is visible.
[Squeezin']Was a bit off, thanks. It's a little bit closer, but reversing the slider is by waypoint, not by final appearance.
00:23:266 (4, 5) - I think 5 should mirror 4.
[inis980]I think they are...
00:48:301 (1, 2) should be symetrical
I would.NotShinta wrote:
All of the following is a nazi. This is the best map ever, and I wouldn't give a shit about this if it was mediocre
OverallThis is the first time I've gone to pending with a guest difficulty; are you sure I'm supposed to do that on all diffs? Why not just iNiS980?
All diffs, m980 in tags.
Veggin'Fixed.
00:31:726 (1) - I smell ugliness. Move 2nd point a bit to the left.
00:33:381 (3) - ^
00:58:209 (1) - Not quite symmetrical
Squeezin'Are you referring to time or to space? If the latter, I was thinking that I wanted (3) to be horizontally mirrored from (1) and thus made the slider to fix appropriately.
00:31:726 (2) - What were you thinkin
00:33:381 (3) - ^
00:56:347 (4,5) - Unsymmetrical. According to ticks.I had to turn the grid off for some of these. Am I supposed to be doing that?
00:59:657 (6,7) - ^ Alright, and similar
02:14:347 (1) - Unsymmetrical
02:15:795 (4) - ^, the ticks never lie
02:31:105 (2) - These points
Choppin'Any reason why the other one was OK...? I changed both as best as I could.
02:02:553 (5) - What is this ugly unsymmetrical what
02:31:105 (2) - Whatever.Changed.
holy fuck did I see Robotnik.Snooping as usual, I see.
I noticed that most of the load hikes happen when an object is scaled way larger than the play screen (mostly during closeup shots).m980 wrote:
Your SB load rate is above 5.0x half the time. "totalwhite.png" is on the screen for the most of the sb. It's never seen except for the intro and the last play section. Why is it there behind everything?
SB load goes up to 15.0x (which is 3 times the recommended cap). To be fair, this SB is VERY busy. I'd tone it down a bit, but whatever. 15.0x is pretty hectic though.
Make sure you full download; the .osb has not had that persistent totalwhite since a few weeks ago. Unless you and I are thinking of different ones. I originally had it because when I saved, the .osu's background instruction was removed (a reported issue) and thus the space that was assumed to be black was actually the default beatmap background.m980 wrote:
Your SB load rate is above 5.0x half the time. "totalwhite.png" is on the screen for the most of the sb. It's never seen except for the intro and the last play section. Why is it there behind everything?
SB load goes up to 15.0x (which is 3 times the recommended cap). To be fair, this SB is VERY busy. I'd tone it down a bit, but whatever. 15.0x is pretty hectic though.
[Choppin']Fine. Maybe some other map. I'm still adamant about this being a viable technique, despite everyone's complaints, but I'll concede that it doesn't fit this map.
02:37:519 (1,2,3,4) - I changed my mind. This is too anticlimactic (and dumb).
*sigh* No longer zooms...WikiLeon wrote:
00:47:721 - replace zooming osu-land with fading in total white.
00:20:983 - at countdown 1, use a separate bitmap and clear the other two.I originally did this, but I cut it because of filesize concerns. A few layering issues (the "Are You Ready?" image still appearing after 2 appears) fixed this to be below 5x.
00:35:617 - create zoomed in versions of the backgrounds the size of the play screen and use it instead of scaling the original.I'll consider it, especially during the rocket blasting off sequence, but I won't have time today.
01:58:184 - see above about the osu-landUh, fade white over it instead? No, but I'll make it smaller...
What issues are you having, and what kind of hardware do you have? What areas are most detrimental to your playing? This is very important - I might be able to get a handle on how high I can get the SB Load to go to if I know how its affecting others' computers.wmfchris wrote:
[SB] Excellent work, though SB load is too heavy for me.
[iNiS980]m980 has told me jumps like this are OK in higher difficulties, though I personally didn't use them in my difficulties, sticking to the "right next to each other if 1/2 a beat apart" guideline, which is why you might have gotten confused. Left as is.
1:18:071 (1,2)down 2 grids? Though this is fine for me.
[Choppin']All similar areas fixed, thanks.
0:58:622 (3) left 1 grid
2:21:381 (3) ^
[Squeezin']Both fixed.
0:29:036 (4) up 1 grid
0:30:691 (4) down1 grid
Eh, I don't know about these. Left as is for now, but I'll think about it.gyt wrote:
[Squeezin']
02:08:347 (4) - add clap?
[Choppin']
02:08:347 (4) - add clap?
02:13:933 (11) - add finish?
What issues are you having, and what kind of hardware do you have? What areas are most detrimental to your playing? This is very important - I might be able to get a handle on how high I can get the SB Load to go to if I know how its affecting others' computers.
OK, I'll reduce it. Make sure that you're taking the pan effect into account, though.DiamondCrash wrote:
General;
That 1 sounds awfully loud compared to Sam and 2.
Veggin';Are you referring to unsnapped in time or unsnapped to the grid? I didn't see either. I moved them back off and back on to both the grid and the timeline; see if that fixes it...
01:18:483 (2) - Unsnapped note. :<
Squeezin';
01:18:483 (2) - Unsnapped note. :<
Choppin';
Some unsnapped notes over here too, boss.
All my support.