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BoA - MASAYUME CHASING

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Topic Starter
Lasoki

samplefish wrote:

hi, random modding here. o/

[General]
might want to use a silent slider sound. Err... How do you actually do that?
100% volume is a bit loud, try changing it up. like 50% for soft parts like beginning and end, louder for kiai, etc. Ok, for the soft part at the starting I used 60% and then to 70% and at the end vice versa, for normal parts I used 75% and ledt drums part at 100%

[Easy]
might want to remap the kiai to not be 1.5x, SV change on easy is not recommended, and if it is used, should not be as drastic of a change as 1.0 to 1.5 Ok, changed to 1.0x, thanks for saying(didn't know)
could use a bit higher DS so the notes do not overlap each other. that, or you can remap with higher SV. remapped

00:11:767 (1,2) - not a good stack for easy. stacks are generally not recommended in easy. if you want to use stacks, they should all be the same rhythm stacks. didn't know that too... Anyway moved (2) away.
00:14:558 (4) - triple reverse here not recommended for easy Got rid of one reverse and put a circle instead
00:18:744 (1,2) - keep consistent DS snap for easy diffs. somehow didn't notice that one, changed.
00:21:767 (6) - take out note, theres no sound there, also will be more suitable for easy diff. changed.
00:24:093 (3) - ^ done.
00:25:721 (5) - unstack did
00:29:209 (5) - unstack did this too.
00:29:209 (5,1) - distance should be better now.[b] <-- I have no idea what up with the b up there...
00:31:767 (5) - ctrl-g and rearrange like this for better flow http://puu.sh/9tVIm/e31b473fbf.jpg
[b] did that, thanks.
<-- And this random Bold, at the part where you wrote...
00:35:721 (3,4) - consider changing into slider for easier play. done.[b]
00:36:186 (5,1) - distance [b]shoulld be better.
00:41:535 (7,1,2) - unstack done.
00:49:209 (1,2) - ^ - ^
00:53:163 (3,5) - ^ - ^ unstacked it at the starting of kiai time, where i got the same pattern.
00:59:674 (8) - ^ - ^
01:14:558 (1,1,1) - turn down volume for these How do you do that? Sry that I don't know, but i changed the first spinner to soft hitsound.
01:21:535 (1) - take out spinner, cant even really hear the music at the start of it. decided to leave it... i can hear the music, but shortened it to 01:24:325

[Normal]
cs4 for normal? Changed it to 3, or would 3.5 be better?

00:00:605 (1,1,1,1) - stack perfectly? stacked it correctly
00:27:581 (3,4) - must unstack, too hard for normal. unstacked
01:21:535 (1) - should take out the spinner, cant even really hear the music at the start of it. shortened like in Easy.

needs a lot of tidying up.

thats it from me, good luck
Thanks for looking through. I seriously dunno why the thingy looks weird ( with the bold and all) cause I don't see anything there in the box to write in.... so sorry if it's somehow confusing or whatever...
Rtyzen
Hey there~ from M4M
Since you modded 3 of my diffs, I'll just do 4 of yours

Blue means personal suggestion only

[Easy]
  1. 00:08:511 (2,1) - Distance snap. Would not be mentioning this if it wasn't an Easy
  2. 00:08:511 (2,1) - ^
  3. 00:16:884 (2) - it sounds weird with this circle here. Either remove 2 or move both 2 & 3 back one red bar(then you need to shorten 3 abit)
  4. 00:17:116 (3,1) - DS
  5. 00:19:209 (2,3,4) - ^
  6. 00:20:604 (5,6) - ^ You could try blanketing these 2
  7. 00:25:023 (4,5,6) - ^
  8. 00:26:651 (1,2) - Any particular reason why these 2 sliders are like this? There's nothing wrong with them but they look kinda weird
  9. 00:29:442 (1,2) - It bugs me these 2 are not parallel. But that's just me
  10. 00:30:139 (2,3,4) - DS
  11. 00:38:279 (2,3) - ^
  12. 00:40:604 (5,6,7) - ^
  13. 00:46:884 (5,6,7) - This looks and flows weird. Especially for an easy
  14. 00:52:698 (1,3) - avoid such overlaps
  15. 00:56:186 (1) - You could change this into a 1/2 reverse slider. Fits more with the music
  16. 01:00:139 (1,2) - Avoid hiding notes behind slider ends on easier diffs
  17. 01:02:930 (4,5) - DS
  18. 01:05:721 (1,2) - Flow/DS issues
  19. 01:06:884 (2) - Moving this one red tick back would make it sound better. but you're gonna need to readjust the sliders to fit with the DS
  20. 01:16:884 (1) - Hehe I see what you did there
  21. The distance snap on this diff is not really good. As a general rule, the easier the map the more you should stick to DS since newer players have a more difficult time reading approach circles. So try to keep Distance snap on as much as possible. I see that there are very few curved sliders in this map, especially 1/2 curved sliders. You can try to use them more as they might help with the jerky flow in this map.
[Hard]
  1. 00:13:860 (1,2,3,4,5,6,7,8) - This is terrifying BECAUSE of inconsistent distance snap(i.e. how the 4 is supposed to be one red tick apart but is the same distance as each note in the 1,2,3 triplet)
  2. 00:19:674 (4,5,6,7) - Not sure if this is even rankable. Even if it is the DS is wrong (6 to 7)
  3. 00:23:628 (6,7,8) - DS
  4. 00:24:325 (8,1,1,2) - ^
  5. 00:29:907 (4,5) - DS in this case, it's too close
  6. 00:44:093 (6,1) - DS
  7. 00:46:884 (6) - I didn't want to point out any NC problems but this one needs an NC
  8. 01:00:139 to 01:05:256 - This part is pretty bad in terms of distance snap, flow and rhythm. Consider remapping it. If I picked out each individual part this mod would be unnecessarily long Also kinda lazy
  9. 01:08:977 (6,1) - DS
  10. 01:12:465 (5,6,1) - It's funny how you use crazy large DS for easy, but use crazy small DS for hard.
  11. 01:13:163 (2) - This sounds 1 blue tick too long
  12. 01:13:628 (3,4,5) - DS (too small)
  13. 01:14:907 (7) - Unnecessary
  14. 01:16:884 (1,2) - Why 2 instead of one large one like easy?
  15. Similar to easy, the Distance snap is not the most consistent thing ever.You should keep your DS constant as much as possible for all diffs. Adjust your DS once and stick to it. Also similar flow issues as easy. Use more curved sliders.

[MagoichiSaica's Chasing]
  1. 00:00:605 (1,2) - Of all the positions you could have put 2 sliders, you chose one where it flows awkwardly :P
  2. 00:07:581 (1,2,3,4) - DS
  3. 00:10:372 (2,3,4) - This triangle is weird. Don't overlap 2 & 4.
  4. 00:18:977 (3,4,5) - No reason to use so many sliders other than overmapping. Also, kinda sounds weird
  5. 00:34:093 (1,2,3,4,5) - ^
  6. 00:47:581 (1,2,3,4) - ^
  7. 00:48:511 (5,6,7) - Weird triangle again
  8. 00:57:581 (1,2,3,4,5,6) - Overmapped sliders
  9. It's pretty evident DS was not used much/at all here, but it seems there are not as many awkward distance snapped notes. Also, since it's an insane/extra the DS issues are not big here.Kind of overmapped if you were going for insane IMO

[Insane]
  1. 00:01:070 (2,3,4) - These are pretty crazy. Highly advised to change this and the other 3.
  2. 00:12:000 (2,3,4) - Maybe use a curved triplet instead of a 90 degree angle?
  3. 00:14:558 (5,6) - DS way too high
  4. 00:14:907 (7,8,9,1) - ^
  5. 00:26:186 (1,2,3,4) - wow it goes from way too high to way too low DS
    00:28:744 (7) - NC
  6. 00:29:442 (1) - Remove NC
  7. 00:30:372 (6) - NC
  8. 00:34:558 (3,4) - DS too low
  9. 00:43:628 (2,3,4) - Don't do this please. It breaks the flow and also confuses people
  10. 00:44:907 (11,12) - DS too high.
  11. The DS here could be better but not as bad as the easier diffs. However, unlike the Chasing diff, this diff has quite abit more flow problems, like this 00:17:814 (7,8).Also quite overmapped

Sorry if I sound harsh :o. I also made simple mistakes with distance snap and flow before but over time you learn to spot these mistakes as well as avoid making them. At least it looks like your hitsounds are in order (for the most part) :). Good luck with ranking!~
Topic Starter
Lasoki

Rtyzen wrote:

Hey there~ from M4M
Since you modded 3 of my diffs, I'll just do 4 of yours

Blue means personal suggestion only

[Easy]
  1. 00:08:511 (2,1) - Distance snap. Would not be mentioning this if it wasn't an Easy Ok, unstacked.
  2. 00:08:511 (2,1) - ^
  3. 00:16:884 (2) - it sounds weird with this circle here. Either remove 2 or move both 2 & 3 back one red bar(then you need to shorten 3 abit) moved them
  4. 00:17:116 (3,1) - DS Done.
  5. 00:19:209 (2,3,4) - ^ Done.
  6. 00:20:604 (5,6) - ^ You could try blanketing these 2 tried to.
  7. 00:25:023 (4,5,6) - ^ Done.
  8. 00:26:651 (1,2) - Any particular reason why these 2 sliders are like this? There's nothing wrong with them but they look kinda weird Changed the first one into a curved slider and blanketed them.
  9. 00:29:442 (1,2) - It bugs me these 2 are not parallel. But that's just me Made them parallel.
  10. 00:30:139 (2,3,4) - DS Done.
  11. 00:38:279 (2,3) - ^ Done.
  12. 00:40:604 (5,6,7) - ^ Done.
  13. 00:46:884 (5,6,7) - This looks and flows weird. Especially for an easy Hope it's better now.
  14. 00:52:698 (1,3) - avoid such overlaps Ok, should be better now.
  15. 00:56:186 (1) - You could change this into a 1/2 reverse slider. Fits more with the music Good Idea, did that for the next three sliders as well.
  16. 01:00:139 (1,2) - Avoid hiding notes behind slider ends on easier diffs Ok.
  17. 01:02:930 (4,5) - DS Done.
  18. 01:05:721 (1,2) - Flow/DS issues made a 1/1 slider here and two 1/2 slider following after it should be better now.
  19. 01:06:884 (2) - Moving this one red tick back would make it sound better. but you're gonna need to readjust the sliders to fit with the DS - ^
  20. 01:16:884 (1) - Hehe I see what you did there ¦D
  21. The distance snap on this diff is not really good. As a general rule, the easier the map the more you should stick to DS since newer players have a more difficult time reading approach circles. So try to keep Distance snap on as much as possible. I see that there are very few curved sliders in this map, especially 1/2 curved sliders. You can try to use them more as they might help with the jerky flow in this map.
Oh ok, thanks. I resnapped the whole easy.
[Hard]
  1. 00:13:860 (1,2,3,4,5,6,7,8) - This is terrifying BECAUSE of inconsistent distance snap(i.e. how the 4 is supposed to be one red tick apart but is the same distance as each note in the 1,2,3 triplet) hmm... don't really get what you mean...looks ok to me but i changed it a bit, hope it's better.
  2. 00:19:674 (4,5,6,7) - Not sure if this is even rankable. Even if it is the DS is wrong (6 to 7) Ok, changed.
  3. 00:23:628 (6,7,8) - DS Done.
  4. 00:24:325 (8,1,1,2) - ^ Done.
  5. 00:29:907 (4,5) - DS in this case, it's too close Done.
  6. 00:44:093 (6,1) - DS Done.
  7. 00:46:884 (6) - I didn't want to point out any NC problems but this one needs an NC Done.
  8. 01:00:139 to 01:05:256 - This part is pretty bad in terms of distance snap, flow and rhythm. Consider remapping it. If I picked out each individual part this mod would be unnecessarily long Also kinda lazy changed it, but not too much so I'll look at it another day.
  9. 01:08:977 (6,1) - DS Done.
  10. 01:12:465 (5,6,1) - It's funny how you use crazy large DS for easy, but use crazy small DS for hard. Done.
  11. 01:13:163 (2) - This sounds 1 blue tick too long Done.
  12. 01:13:628 (3,4,5) - DS (too small) Should be ok now.
  13. 01:14:907 (7) - Unnecessary Done.
  14. 01:16:884 (1,2) - Why 2 instead of one large one like easy? Since the slider velocity is higher one big one wouldn't fit into the screen.
  15. Similar to easy, the Distance snap is not the most consistent thing ever.You should keep your DS constant as much as possible for all diffs. Adjust your DS once and stick to it. Also similar flow issues as easy. Use more curved sliders.
Ok, thanks.

[MagoichiSaica's Chasing]
  1. 00:00:605 (1,2) - Of all the positions you could have put 2 sliders, you chose one where it flows awkwardly :P
  2. 00:07:581 (1,2,3,4) - DS
  3. 00:10:372 (2,3,4) - This triangle is weird. Don't overlap 2 & 4.
  4. 00:18:977 (3,4,5) - No reason to use so many sliders other than overmapping. Also, kinda sounds weird
  5. 00:34:093 (1,2,3,4,5) - ^
  6. 00:47:581 (1,2,3,4) - ^
  7. 00:48:511 (5,6,7) - Weird triangle again
  8. 00:57:581 (1,2,3,4,5,6) - Overmapped sliders
  9. It's pretty evident DS was not used much/at all here, but it seems there are not as many awkward distance snapped notes. Also, since it's an insane/extra the DS issues are not big here.Kind of overmapped if you were going for insane IMO

[Insane]
  1. 00:01:070 (2,3,4) - These are pretty crazy. Highly advised to change this and the other 3. Done.
  2. 00:12:000 (2,3,4) - Maybe use a curved triplet instead of a 90 degree angle? Good idea, done.
  3. 00:14:558 (5,6) - DS way too high Done.
  4. 00:14:907 (7,8,9,1) - ^ Done.
  5. 00:26:186 (1,2,3,4) - wow it goes from way too high to way too low DS Sorry... Done.
    00:28:744 (7) - NC Done.
  6. 00:29:442 (1) - Remove NC Done.
  7. 00:30:372 (6) - NC Done.
  8. 00:34:558 (3,4) - DS too low Done.
  9. 00:43:628 (2,3,4) - Don't do this please. It breaks the flow and also confuses people Ok, done.
  10. 00:44:907 (11,12) - DS too high. Done.
  11. The DS here could be better but not as bad as the easier diffs. However, unlike the Chasing diff, this diff has quite abit more flow problems, like this 00:17:814 (7,8).Also quite overmapped
Ok.

Sorry if I sound harsh :o. I also made simple mistakes with distance snap and flow before but over time you learn to spot these mistakes as well as avoid making them. At least it looks like your hitsounds are in order (for the most part) :). Good luck with ranking!~
Thanks a lot for taking your time. Don't worry, didn't sound that harsh to me. MagoichiSaica still needs to look through.
Famous
M4M request from your queue.

I already modded that song from another creator lolol.

Easy
  1. Too much OD and HP. Use 2 for both.
  2. Distance Snap is too low. Easy player need some distance between the notes, so they are able to read it. At few parts the distance seems random. Distance Snap 1,1x - 1,2x looks nice.
  3. 00:13:628 (1,2,3,4,5,1) - you should place them better. It's also a little bit hard for easy. Same with 00:28:511 (3,4,5,1,2) -.
  4. 00:22:000 (6) - Add NC and remove NC 00:22:698 (1) -
  5. 00:25:721 (6) - Add NC as well and remove NC 00:26:651 (1) -
  6. 00:28:511 (5) - Add NC again and remove NC 00:29:442 (1) -
  7. 00:30:837 (6) - Add NC.
  8. 00:45:256 (1) - Remove NC.
  9. 00:46:186 (4) - Add NC.
  10. 00:48:046 (4,5) - Wrong DS! Way too close!
  11. 00:48:511 (5) - Add NC and remove NC 00:49:209 (1) -
  12. 00:53:628 (4) - Add NC.
  13. 00:55:953 (8,1,2,3,4,5,6,7,8) - Bad overlap. Hard to read for Easy.
  14. 01:05:721 (8) - Add NC.
  15. 01:16:884 (1) - That's cute. xD

Normal
  1. OD and HP also too high. HP and OD 3 or 4. I recommend HP 3 and OD 4.
  2. Distance Snap is too different and too low. Use a higher one.
  3. Slider Velocity is too slow. Use 1,2 or 1,3.
  4. 00:13:628 (1,2,3,4,1) - No. This is too confusing for Normal. 1/4 notes don't fit in Normal. 00:13:628 (1,2) - That's a little bit hard to read. 00:13:977 (2,3) - That's what I was talking about Distance Snap. It's too low.
  5. 00:15:256 (1) - It doesn't sound right. Try this.
  6. 00:18:977 (1) - Same as above. Make the slider shorter and 00:18:977 - add a circle there.
  7. 00:21:767 (6) - Reversed slider.
  8. 00:24:325 (4,6) - I think you shouldn't overlap this.
  9. 01:14:093 - Add a note.
  10. 01:16:884 (1) - Cute again! ^^

Hard
  1. HP = 5
  2. Use a little bit more sapce between the notes.
  3. 00:14:907 (8,1) - More distance.
  4. 00:18:744 (5) - Add NC and add NC 00:19:209 (1) - here. More readable.
  5. 00:20:837 (7) - Add NC.
  6. 00:21:535 (8) - Stack it with 00:20:139 (5) -
  7. 00:27:116 (6) - Add NC and remove NC 00:27:349 (1) - here.
  8. 00:31:767 (6) - Add NC.
  9. 00:31:767 (1,2,3,4,5,6) - The pattern don't look nice. Displace them.
  10. 00:39:674 (7) - Add NC and remove NC 00:40:139 (1) - here.
  11. 00:43:395 (2,3,4,5,6,1,2,3,4,5) - Hard too read.
  12. 01:00:139 (1,2,3,4,5,6,7,1,2,3,4,5) - Wow, that's really hard too read.

Insane
  1. 00:56:884 (4,5,6) - Spacing is too confusing.

MagoichiSaica's Chasing
  1. 00:34:558 (3,4) - Spacing.

That's my mod. I don't want to sound too harsh now, but you have to change the Distance Snap and your desing. I guess it's unrankable like this. There are so many things to change. The reason why the both Insane diff's that short is, it's actually good, but the desing isn't really nice. It's too confusing at few parts and that makes it too hard. I hope I could help you. Good luck!
FlobuFlobs
normal/easy

  • You should try to keep the same distance snap here


hard
  • Generall you should remapp it with more spacing
    Stuff like these 00:13:860 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
    are nearly impossible to read for hard players


Insane

  1. OD8 ->OD7?
  2. 00:02:930 (2,3,4) - this is extremly hard to play, try to use a better pattern
  3. 00:04:791 (2,3,4) - ^
  4. 00:06:651 (2,3,4) - ^
  5. 00:08:279 (4,5,6,7) - ^
  6. 00:13:860 (1,2,3) - ^
  7. 00:13:628 - add here note, theres no reason to let it out
  8. 00:15:256 (1) - avoid stack with 00:15:953 (3) - try to blank00:15:953 (3) -
  9. 00:30:139 (9,1,2) - try to point the end of the slider[00:30:139 (9) - ] to [00:30:372 (1) - ] to be better playable
  10. 00:35:023 (4) - space it more away from 00:34:558 (3) - looks like 1/4
  11. 00:37:349 (5,6,7) - ^ space more away from 00:36:884 (4) - ^
  12. 00:44:325 (6,7,8,9,10,11,12,13,1) - this is extremly hard play, change it to a normal stream
  13. 00:48:279 (10) - blank with 00:47:581 (9) - ?
  14. 00:51:767 - add note
  15. 00:55:488 (6,7) - 00:56:884 (4,5,6) - space them, looks like a stream

MagoichiSaica's Chasing
  1. AR7->AR8.5 since its the harder insane
  2. OD6->OD7?
  3. 00:02:465 (1,2,3,4,5,6) - 00:02:581 - 00:02:814 - here are no notes, map it like here 00:00:605 (1,2) - , and theres no reason for something like this 00:02:698 (3,4,5) - to change to slider
  4. 00:04:907 - remove this one
  5. 00:07:698 - add here note, theres no reason to let it out, try something like this
  6. 00:15:953 (2) - space this one more to read it better
  7. 00:18:511 (1,2,3) - Space 00:18:860 (2) - less, it looks like a 1/2 note
  8. 00:38:279 (7) - try to avoid stack with 00:37:581 (4) -
  9. 00:45:256 (1) - snap it to 00:45:139 (5) - ?
  10. 00:48:977 (7) - try to avoid stack with 00:48:511 (5) -
  11. 00:55:256 (7) - short this repeater and add 2 notes instead to emphasize it better
  12. 01:05:721 (1,2) - this is hard to read
Topic Starter
Lasoki

-Famous- wrote:

M4M request from your queue.

I already modded that song from another creator lolol.

Easy
  1. Too much OD and HP. Use 2 for both. Ok.
  2. Distance Snap is too low. Easy player need some distance between the notes, so they are able to read it. At few parts the distance seems random. Distance Snap 1,1x - 1,2x looks nice.Ok.
  3. 00:13:628 (1,2,3,4,5,1) - you should place them better. It's also a little bit hard for easy. Same with 00:28:511 (3,4,5,1,2) -. Should be better now.
  4. 00:22:000 (6) - Add NC and remove NC 00:22:698 (1) - Ok.
  5. 00:25:721 (6) - Add NC as well and remove NC 00:26:651 (1) - Ok.
  6. 00:28:511 (5) - Add NC again and remove NC 00:29:442 (1) - Ok.
  7. 00:30:837 (6) - Add NC. Ok.
  8. 00:45:256 (1) - Remove NC. Ok.
  9. 00:46:186 (4) - Add NC. Ok.
  10. 00:48:046 (4,5) - Wrong DS! Way too close! Ok.
  11. 00:48:511 (5) - Add NC and remove NC 00:49:209 (1) - Ok.
  12. 00:53:628 (4) - Add NC. Ok.
  13. 00:55:953 (8,1,2,3,4,5,6,7,8) - Bad overlap. Hard to read for Easy. Ok.
  14. 01:05:721 (8) - Add NC. Ok.
  15. 01:16:884 (1) - That's cute. xD
xD I think so too.

Normal
  1. OD and HP also too high. HP and OD 3 or 4. I recommend HP 3 and OD 4. Ok.
  2. Distance Snap is too different and too low. Use a higher one. Ok.
  3. Slider Velocity is too slow. Use 1,2 or 1,3. Ok.
  4. 00:13:628 (1,2,3,4,1) - No. This is too confusing for Normal. 1/4 notes don't fit in Normal. 00:13:628 (1,2) - That's a little bit hard to read. Changed it.00:13:977 (2,3) - That's what I was talking about Distance Snap. It's too low. Changed it.
  5. 00:15:256 (1) - It doesn't sound right. Try this. Ok, thanks.
  6. 00:18:977 (1) - Same as above. Make the slider shorter and 00:18:977 - add a circle there. Ok, thanks.
  7. 00:21:767 (6) - Reversed slider. Ok
  8. 00:24:325 (4,6) - I think you shouldn't overlap this.Ok, thanks.
  9. 01:14:093 - Add a note. Ok, thanks.
  10. 01:16:884 (1) - Cute again! ^^
xD thanks

Hard
  1. HP = 5
  2. Use a little bit more sapce between the notes.
  3. 00:14:907 (8,1) - More distance.
  4. 00:18:744 (5) - Add NC and add NC 00:19:209 (1) - here. More readable.
  5. 00:20:837 (7) - Add NC.
  6. 00:21:535 (8) - Stack it with 00:20:139 (5) -
  7. 00:27:116 (6) - Add NC and remove NC 00:27:349 (1) - here.
  8. 00:31:767 (6) - Add NC.
  9. 00:31:767 (1,2,3,4,5,6) - The pattern don't look nice. Displace them.
  10. 00:39:674 (7) - Add NC and remove NC 00:40:139 (1) - here.
  11. 00:43:395 (2,3,4,5,6,1,2,3,4,5) - Hard too read.
  12. 01:00:139 (1,2,3,4,5,6,7,1,2,3,4,5) - Wow, that's really hard too read.

Every thing should be okay now.

Insane
  1. 00:56:884 (4,5,6) - Spacing is too confusing.
Went through the whole map and respaced again.

MagoichiSaica's Chasing
  1. 00:34:558 (3,4) - Spacing.
MaigoichiSaica needs to look through.

That's my mod. I don't want to sound too harsh now, but you have to change the Distance Snap and your desing. I guess it's unrankable like this. There are so many things to change. The reason why the both Insane diff's that short is, it's actually good, but the desing isn't really nice. It's too confusing at few parts and that makes it too hard. I hope I could help you. Good luck!
Thanks, helped me a lot. Modded your map just now.
Topic Starter
Lasoki

FlobuFlobs wrote:

normal/easy

  • You should try to keep the same distance snap here
Resnapped it.


hard
  • Generall you should remapp it with more spacing
    Stuff like these 00:13:860 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
    are nearly impossible to read for hard players
Resnapped it.


Insane

  1. OD8 ->OD7? Ok.
  2. 00:02:930 (2,3,4) - this is extremly hard to play, try to use a better pattern Don't think so.
  3. 00:04:791 (2,3,4) - ^ Left it as it is.
  4. 00:06:651 (2,3,4) - ^ Left it as it is.
  5. 00:08:279 (4,5,6,7) - ^ Left it as it is.
  6. 00:13:860 (1,2,3) - ^ Left it as it is.
  7. 00:13:628 - add here note, theres no reason to let it out Added.
  8. 00:15:256 (1) - avoid stack with 00:15:953 (3) - try to blank00:15:953 (3) - Done.
  9. 00:30:139 (9,1,2) - try to point the end of the slider[00:30:139 (9) - ] to [00:30:372 (1) - ] to be better playable Ok.
  10. 00:35:023 (4) - space it more away from 00:34:558 (3) - looks like 1/4 Done.
  11. 00:37:349 (5,6,7) - ^ space more away from 00:36:884 (4) - ^ Done.
  12. 00:44:325 (6,7,8,9,10,11,12,13,1) - this is extremly hard play, change it to a normal stream Done.
  13. 00:48:279 (10) - blank with 00:47:581 (9) - ? Should be ok now.
  14. 00:51:767 - add note Done.
  15. 00:55:488 (6,7) - 00:56:884 (4,5,6) - space them, looks like a stream
Done.

MagoichiSaica's Chasing
  1. AR7->AR8.5 since its the harder insane
  2. OD6->OD7?
  3. 00:02:465 (1,2,3,4,5,6) - 00:02:581 - 00:02:814 - here are no notes, map it like here 00:00:605 (1,2) - , and theres no reason for something like this 00:02:698 (3,4,5) - to change to slider
  4. 00:04:907 - remove this one
  5. 00:07:698 - add here note, theres no reason to let it out, try something like this
  6. 00:15:953 (2) - space this one more to read it better
  7. 00:18:511 (1,2,3) - Space 00:18:860 (2) - less, it looks like a 1/2 note
  8. 00:38:279 (7) - try to avoid stack with 00:37:581 (4) -
  9. 00:45:256 (1) - snap it to 00:45:139 (5) - ?
  10. 00:48:977 (7) - try to avoid stack with 00:48:511 (5) -
  11. 00:55:256 (7) - short this repeater and add 2 notes instead to emphasize it better
  12. 01:05:721 (1,2) - this is hard to read
MagoichiSaica needs to look at this.

Thanks for modding, I'll look at yours as soon as I can.
paablooo_x
Awesome, Good Job ;)
Aeonian Sonder
[General]
It looks like the hitsounds could use from help. Private message me if you want some help with the hit sounds.
Preview timing point is not snapped

[Insane]
00:19:442 (3) - Completely unnecessary finish.
00:30:372 (1,2) - In lieu of these two, just make it one slider that take up 3/4 of a beat
01:19:442 (3) - Just make this one curve

[MagoichiSaica's Chasing]
00:02:465 (1,2,3,4,5,6) - Overmapping
00:04:442 (2,4) - ^
00:15:488 (1,2) - Problem with spacing
00:35:953 (8,9,10,1) - Not telling you to change this, but someone else could point this out
00:38:977 (1,2,3,4) - Overmapping

[Hard]
00:00:605 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Completely unoriginal!
00:13:860 (1,2,3,4,5,6,7,8) - Make this part a little easy. Be aware of what hard difficulty players are able to handle.
00:22:465 (1,2,3) - Just stack them
00:28:744 (6,7,8) - ^
00:29:442 (1,2) - Make these two one slider
00:43:628 (3,4,5) - Same thing as the second mod for this difficulty.
00:44:325 (1,2,3,4,5) - ^
00:45:256 - What's with the sudden change in slider velocity? Doesn't really fit in.
00:55:256 (4,5) - Make sure the slider's ends are visible. You can so this is more difficult song, but remember, this is only a hard difficulty.
01:16:884 (1,2) - Putting these two in a row when they are exactly the same shape, same location is unrankable

[Normal]
00:13:860 (2,4) - Only a NORMAL difficulty. Try avoiding using 1/4 at these kings of difficulties.
00:28:744 (6,7) - ^
00:43:628 (5) - ^
00:45:256 - What's with the sudden change in slider velocity? Just do this more harder difficulties.
01:16:884 (1) - Not snapped

[Easy]
00:00:605 (1,1,1,1) - Distance is a major problem.

[Easy & Normal]
01:16:884 (1) - Why are they both THE SAME?!

The major problem with some of the difficulty is the lack of consideration of a players abilities. Even if Osu gives a difficulty a difficulty in a form of a number, it's ONLY a number. Be sure to consider the players. Try playing other beatmaps that have such difficulty to get a sense of what's expected.
On the other hand, feel free to go all out in Insane difficulties.
Wait are there any hard BoA beatmaps in Osu?
Ah, whatever. Continue to work hard~ ;)
MagoichiSaica

Rtyzen wrote:

[MagoichiSaica's Chasing]
  1. 00:00:605 (1,2) - Of all the positions you could have put 2 sliders, you chose one where it flows awkwardly :P I put 2 sliders xD
  2. 00:07:581 (1,2,3,4) - DS Fixed
  3. 00:10:372 (2,3,4) - This triangle is weird. Don't overlap 2 & 4. Fixed
  4. 00:18:977 (3,4,5) - No reason to use so many sliders other than overmapping. Also, kinda sounds weird Fixed
  5. 00:34:093 (1,2,3,4,5) - ^ Fixed
  6. 00:47:581 (1,2,3,4) - ^ Fixed
  7. 00:48:511 (5,6,7) - Weird triangle again Fixed
  8. 00:57:581 (1,2,3,4,5,6) - Overmapped sliders Fixed
  9. It's pretty evident DS was not used much/at all here, but it seems there are not as many awkward distance snapped notes. Also, since it's an insane/extra the DS issues are not big here.Kind of overmapped if you were going for insane IMO
xD i didn't use the DS at all cause i like Jumps

-Famous- wrote:

MagoichiSaica's Chasing
  1. 00:34:558 (3,4) - Spacing.
No >.>

FlobuFlobs wrote:

MagoichiSaica's Chasing
  1. AR7->AR8.5 since its the harder insane Ok
  2. OD6->OD7? Ok
  3. 00:02:465 (1,2,3,4,5,6) - 00:02:581 - 00:02:814 - here are no notes, map it like here 00:00:605 (1,2) - , and theres no reason for something like this 00:02:698 (3,4,5) - to change to slider Fixed
  4. 00:04:907 - remove this one
  5. 00:07:698 - add here note, theres no reason to let it out, try something like this
    No Sorry
  6. 00:15:953 (2) - space this one more to read it better Fixed
  7. 00:18:511 (1,2,3) - Space 00:18:860 (2) - less, it looks like a 1/2 note Ok
  8. 00:38:279 (7) - try to avoid stack with 00:37:581 (4) - Ok
  9. 00:45:256 (1) - snap it to 00:45:139 (5) - ?
  10. 00:48:977 (7) - try to avoid stack with 00:48:511 (5) - Fixed
  11. 00:55:256 (7) - short this repeater and add 2 notes instead to emphasize it better Ok
  12. 01:05:721 (1,2) - this is hard to read
i will apply APXH's mod
Topic Starter
Lasoki

-APXH wrote:

[General]
It looks like the hitsounds could use from help. Private message me if you want some help with the hit sounds.
Preview timing point is not snapped ok.

[Insane]
00:19:442 (3) - Completely unnecessary finish. removed.
00:30:372 (1,2) - In lieu of these two, just make it one slider that take up 3/4 of a beat ok
01:19:442 (3) - Just make this one curve left it.

[MagoichiSaica's Chasing]
00:02:465 (1,2,3,4,5,6) - Overmapping
00:04:442 (2,4) - ^
00:15:488 (1,2) - Problem with spacing
00:35:953 (8,9,10,1) - Not telling you to change this, but someone else could point this out
00:38:977 (1,2,3,4) - Overmapping

[Hard]
00:00:605 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Completely unoriginal! Dx.... I came up with it by myself though
00:13:860 (1,2,3,4,5,6,7,8) - Make this part a little easy. Be aware of what hard difficulty players are able to handle. ok
00:22:465 (1,2,3) - Just stack them ok
00:28:744 (6,7,8) - ^ ok
00:29:442 (1,2) - Make these two one slider left it.
00:43:628 (3,4,5) - Same thing as the second mod for this difficulty. ok
00:44:325 (1,2,3,4,5) - ^ ok
00:45:256 - What's with the sudden change in slider velocity? Doesn't really fit in. i think it does
00:55:256 (4,5) - Make sure the slider's ends are visible. You can so this is more difficult song, but remember, this is only a hard difficulty. ok
01:16:884 (1,2) - Putting these two in a row when they are exactly the same shape, same location is unrankable ok.

[Normal]
00:13:860 (2,4) - Only a NORMAL difficulty. Try avoiding using 1/4 at these kings of difficulties. ok
00:28:744 (6,7) - ^ ok
00:43:628 (5) - ^ ok
00:45:256 - What's with the sudden change in slider velocity? Just do this more harder difficulties. i think it's ok for normal.
01:16:884 (1) - Not snapped ok.

[Easy]
00:00:605 (1,1,1,1) - Distance is a major problem. it is snapped though

[Easy & Normal]
01:16:884 (1) - Why are they both THE SAME?! changed.

The major problem with some of the difficulty is the lack of consideration of a players abilities. Even if Osu gives a difficulty a difficulty in a form of a number, it's ONLY a number. Be sure to consider the players. Try playing other beatmaps that have such difficulty to get a sense of what's expected.
On the other hand, feel free to go all out in Insane difficulties.
Wait are there any hard BoA beatmaps in Osu?
Ah, whatever. Continue to work hard~ ;)
ok, thanks for modding!
Aeonian Sonder
So, do you want help with the hitsounds?
Topic Starter
Lasoki

-APXH wrote:

So, do you want help with the hitsounds?
Yeah, i do. Sry wanted to pm you but forgot >.<
RandF
From my queue~
mainly, basic indication

[General]
  1. title: MASAYUME CHASING
    (all capital letters)
  2. add guest name for tags
[Easy]
  1. too difficult for easy-diff. I reommend to make easier mapping
  2. for beginner, use 1/1 rhythm (on the white line) as far as possible. for example, 00:13:628 (1,2,3,4,5,1) - is too diffucult...
  3. 00:00:605 (1) - 1/2 reverse slider like this is not good. I recommend 1 slider simply
  4. 00:32:698 (4,2) - avoid overlap like this
  5. 00:39:209 (4,5) - in this case, blanket pattern is better for good looking
  6. 00:45:256~ clap of drum hitsound is not suitable, imo
  7. 00:46:186- ~ 01:00:139- hard to see due to many overlapping. you can solve it by use of 1/1 rhythm
  8. 01:03:860- remove clap
  9. 01:14:558 (1) - suggetion
  10. 01:16:884 (1) - hard to play for beginner. maybe, hard to find slider's head
[Normal]
  1. for normal, it is better to conform DS as far as possible
  2. 00:10:139 (5) - suggetion
  3. 00:13:628 (1,2,3,4,5) - stack pattern like this is so confusing. I recommend to make other pattern
  4. 00:19:209 (1,2,3) - avoid overlap like this
  5. 00:34:093~00:45:256- too many straight slider?
  6. 00:45:256~ for normal, you should not change SV(Slider Velocity)
  7. 01:14:558 (1) - I suggest soft hitsound
[Hard]
  1. 00:13:628- add a note
  2. 00:14:791 (5) - move to 00:14:674- ?
  3. 00:15:256 (1,3) - I prefer to swap DS
  4. 00:18:744 (1,1) - unnecessary NC
  5. 00:22:232- add a note
  6. 00:26:884- ^
  7. 00:27:581 (3,4) - I prefer to combine into 1 slider
  8. 00:35:953 (5,6) - challenge blanketting
  9. 00:40:139 (2,3) - overlapping like this is not good
  10. 00:48:279- add a note and clap(not drum)
  11. 00:49:907 (3) - strange shape...
  12. 01:00:139- ~ 01:15:023- I hear awkward rhythm. I suggest to suit to vocal more. for example...
    01:00:139 (1,2,3,4,5) -

    01:02:000 (1) - end at 01:02:232
    01:04:325 (3) -

    01:10:372 (4,5) -
[Insane]
  1. 00:00:605 ~ 00:13:860- it is better to make more unified rhythm
  2. 00:30:372 (1) - end at 00:30:604
  3. 01:00:139- ~ 01:15:023 - you ignore vocal rhythm too much. even if insane, that's not good :o
[MagoichiSaica's Chasing]
  1. 00:35:023 (4) - i prefer slider: 00:35:023 ~ 00:35:256
  2. 00:48:279 (4,5) - how about normal hit clap?
  3. 00:55:721 (8,9) - ^
~Good Luck~
Seijiro
Here I am from my modding queue (with an incredible late :v)

[General]

  1. Sorry but you really need at least a kiai time here. 00:45:256 - 01:00:139 or use MagoichiSaica's kiai times
  2. I'd like to know what happened with the audio lead-in for the Origin Diff...I have no clue why it is in conflict with all the others
    Never mind, I found what you have to do to solve this problem: open the .osu file of the Origin diff and where you find the line "AudioLeadIn" (it should be the second line of the first section) replace the value 2400 with 0. This way you have no more conflicts :3
[Origin]

  1. 00:02:465 (5) - NC
  2. 00:04:325 (9) - NC
  3. 00:06:186 (13) - NC
  4. 00:07:581 (19) - NC
  5. 00:10:139 (6) - NC
  6. 00:12:232 (11) - NC
  7. 00:13:860 (14) - NC. Also try this:
  8. 00:14:558 (17,18) - DS no more than 0.8 (they're too much afar from each other)
  9. 00:14:907 (19,20) - Same ^
  10. 00:15:256 (19,1) - Why not?:
  11. 00:16:418 (3,4) - Try this:
  12. 00:22:465 (10,11) - Reduce DS and make them more easy to catch. Suggestion:
  13. 00:25:256 (7,8) - Too far apart. Try:
  14. 00:28:744 (8,9,10) - I think I can stay quiet 'cause I already told you this :3 DON"T do it, it's unplayable
  15. 00:28:744 (8) - Also add a NC
  16. 00:29:442 (12,13) - DS should not exceed 0.8
  17. 00:29:791 (14,15) - Same ^
  18. 00:30:139 (16,1) - Same as 00:15:256 (6,1)
  19. 00:30:372 (1,2,3) - Again, wrong DS. Here's a suggestion:

    I made 3 screens to show you better the whole thing since the AR isn't helpful :3
  20. 00:31:767 (4,5) - First, move them a little to the bottom and then, switch their places. It should be like:

    If you connect all the previous 5 screens you can have an overall view of the things I made up
  21. 00:32:698 (6,7,8,1) - These are the same as above: correct the spacing between (6) and (7), and the spaceing between (8) and (1). This time I want you to do the design based on want I told you before
  22. 00:34:558 (2) - If you do this before applying the previous point it should be still wrong placed. NEVER put objects under sliders which are hardly readable by the player. You can do rare exceptions to this rule so try to avoid these errors
  23. 00:37:814 (1,2,3,4) - Same as 00:32:698 (6,7,8,1) Try to do the design by yourself :3
  24. 00:37:116 (9) - NC
  25. 00:37:814 (1) - Remove NC
  26. 00:39:674 (5) - NC
  27. 00:43:628 (10) - NC
  28. 00:43:628 (10,11,12) - Again wrong spacing
  29. 00:49:907 (4,5) - For this pattern copy 00:48:977 (1,2) and use it here too. (1) and (4) should match
  30. From 00:57:116 to 00:57:116 I'll show you using images since it will become too messy to explain it all
    Suggestion:






    DONE \o/
  31. 01:00:139 (1) - Should be a normal note, not a slider
  32. 01:00:139 (1,2,3,4,5,6,7) - Better suggest something since it's hard to explain:
  33. 01:02:000 (1,2,3,4) - Another suggestion is required:
  34. 01:03:860 (1,2,3,4,5,6,7) - Sorry, but you have to do something on your own this time :3
  35. 01:06:535 (3) - You don't need this
  36. 01:07:581 (1,2,3,4,5,6,7) - Do something for this too
  37. 01:09:442 (1,2,3,4,5) - And again, do something :3 (I know it isn't really helpful this way, but I think I already did enough. It's not like this diff is called "MrSergio's Extra" xD)
  38. 01:12:116 (8,9) - NO. Absolutely no
  39. 01:12:232 (9) - NC anyway
  40. 01:13:046 (16,1) - Again absurd spacing
  41. 01:13:628 (5,6) - Same ^
  42. 01:14:093 (9) - NC
  43. 01:14:093 (9,10) , 01:14:325 (11,12) , 01:14:558 (13,14) and 01:14:791 (15,16) - Convert them in 1/4 sliders. I think they fit perfectly here
  44. 01:16:884 (5) - NC
  45. FOr the final part you should apply the same patterns you used at the start
  46. 01:18:744 (9) - NC
  47. 01:20:604 (13) - NC
  48. 01:21:302 (16) - Great job, I love awesome sliders (y)
[MagoichiSaica's Chasing]

  1. 00:16:535 (6) - You don't need it ;)
  2. 00:22:930 (5,6) - Use less spacing
  3. 00:23:860 (8) - Remove 2 repeaters and add 2 notes like this:
  4. 00:27:814 (4,5) - Use less spacing
  5. 00:34:558 (2,3) - Replace them with a stack of 3 notes
  6. 00:35:023 (4) - Add a 1/2 slider from here
  7. 00:35:488 (5,6) - Same ^
  8. 00:35:953 (7,8,9) - Replace them with a slider
  9. 00:37:116 (2,3,4,5) - Please reduce DS
  10. 00:39:325 (4) - Useless note
  11. 01:05:953 (2,3) - Reduce DS
  12. 01:14:093 (9) - NC
Alright, I think this makes up for being late (at least I hope so). I won't mod the other diffs since I already told you what to do in the Origin diff And they're pretty much all the same errors: wrong DS xD
Alright, if there is something you don't understand let me know and I'll try to explain it better ;)
Aeonian Sonder

[-MrSergio-] wrote:

Here I am from my modding queue (with an incredible late :v)

[General]

  1. Sorry but you really need at least a kiai time here. 00:45:256 - 01:00:139 or use MagoichiSaica's kiai times
  2. I'd like to know what happened with the audio lead-in for the Origin Diff...I have no clue why it is in conflict with all the others
    Never mind, I found what you have to do to solve this problem: open the .osu file of the Origin diff and where you find the line "AudioLeadIn" (it should be the second line of the first section) replace the value 2400 with 0. This way you have no more conflicts :3
I did the audio lead in because how in the world is .6 of a second long enough for a player to get ready?

[Origin]
Heads up, this difficulty is NOT for average TV size players. Thus, no DS what even USED in this difficulty~ :)
And so, I'll just (for now) ignore the DS mods and do something myself.

  1. 00:02:465 (5) - NC
  2. 00:04:325 (9) - NC
  3. 00:06:186 (13) - NC
  4. 00:07:581 (19) - NC
  5. 00:10:139 (6) - NC
  6. 00:12:232 (11) - NC
  7. 00:13:860 (14) - NC. Also try this:

    I did new combo for every other
  8. 00:14:558 (17,18) - DS no more than 0.8 (they're too much afar from each other)
  9. 00:14:907 (19,20) - Same ^
  10. 00:15:256 (19,1) - Why not?: I Flipped it.
  11. 00:16:418 (3,4) - Try this: I moved it closer to the slider as a whole.
  12. 00:22:465 (10,11) - Reduce DS and make them more easy to catch. Suggestion: I did something similar
  13. 00:25:256 (7,8) - Too far apart. Try: Same as above
  14. 00:28:744 (8,9,10) - I think I can stay quiet 'cause I already told you this :3 DON"T do it, it's unplayable I can deal with it.
  15. 00:28:744 (8) - Also add a NC
  16. 00:29:442 (12,13) - DS should not exceed 0.8
  17. 00:29:791 (14,15) - Same ^
  18. 00:30:139 (16,1) - Same as 00:15:256 (6,1) Moved it up
  19. 00:30:372 (1,2,3) - Again, wrong DS. Here's a suggestion:

    I made 3 screens to show you better the whole thing since the AR isn't helpful :3
  20. 00:31:767 (4,5) - First, move them a little to the bottom and then, switch their places. It should be like:

    If you connect all the previous 5 screens you can have an overall view of the things I made up You sure did take A LOT of time out of your life...
  21. 00:32:698 (6,7,8,1) - These are the same as above: correct the spacing between (6) and (7), and the spaceing between (8) and (1). This time I want you to do the design based on want I told you before
  22. 00:34:558 (2) - If you do this before applying the previous point it should be still wrong placed. NEVER put objects under sliders which are hardly readable by the player. You can do rare exceptions to this rule so try to avoid these errors Changed around.
  23. 00:37:814 (1,2,3,4) - Same as 00:32:698 (6,7,8,1) Try to do the design by yourself :3
  24. 00:37:116 (9) - NC
  25. 00:37:814 (1) - Remove NC
  26. 00:39:674 (5) - NC
  27. 00:43:628 (10) - NC
  28. 00:43:628 (10,11,12) - Again wrong spacing
  29. 00:49:907 (4,5) - For this pattern copy 00:48:977 (1,2) and use it here too. (1) and (4) should match I didn't do it like the previous design because there was no circle to go on again.
  30. From 00:57:116 to 00:57:116 I'll show you using images since it will become too messy to explain it all
    Suggestion:






    DONE \o/
    Umm... I'll... Try...?
  31. 01:00:139 (1) - Should be a normal note, not a slider
  32. 01:00:139 (1,2,3,4,5,6,7) - Better suggest something since it's hard to explain:
  33. 01:02:000 (1,2,3,4) - Another suggestion is required:
  34. 01:03:860 (1,2,3,4,5,6,7) - Sorry, but you have to do something on your own this time :3
  35. 01:06:535 (3) - You don't need this
  36. 01:07:581 (1,2,3,4,5,6,7) - Do something for this too
  37. 01:09:442 (1,2,3,4,5) - And again, do something :3 (I know it isn't really helpful this way, but I think I already did enough. It's not like this diff is called "MrSergio's Extra" xD)
  38. 01:12:116 (8,9) - NO. Absolutely no
  39. 01:12:232 (9) - NC anyway
  40. 01:13:046 (16,1) - Again absurd spacing
  41. 01:13:628 (5,6) - Same ^
  42. 01:14:093 (9) - NC
  43. 01:14:093 (9,10) , 01:14:325 (11,12) , 01:14:558 (13,14) and 01:14:791 (15,16) - Convert them in 1/4 sliders. I think they fit perfectly here
  44. 01:16:884 (5) - NC
  45. FOr the final part you should apply the same patterns you used at the start. I did.
  46. 01:18:744 (9) - NC
  47. 01:20:604 (13) - NC
  48. 01:21:302 (16) - Great job, I love awesome sliders (y)

Alright, I think this makes up for being late (at least I hope so). I won't mod the other diffs since I already told you what to do in the Origin diff And they're pretty much all the same errors: wrong DS xD
Alright, if there is something you don't understand let me know and I'll try to explain it better ;)
I did fix much of the spacing and sliders, trying to make them looking more better and playable.
If I didn't say anything for a mod, that most likely means I have to redo that specific part.

Could you space out your mods more than one line? I got dizzy from looking at them.
But thank you for taking your time~
Sky Trias

[Hard]
  1. 00:14:674 (5) - remove
  2. 00:17:116 - add note here
  3. 00:23:860 (7) - Ctrl+G
  4. 00:33:163 (6) - ^
  5. 00:46:186 (4) - ^
  6. 00:56:186 (1) - change to notes *i think*
  7. 01:01:767 (7) - remove , just repeat this slider 01:01:535 (6)
  8. 01:09:209 (8) - remove
[MagoichiSaica's Chasing]
  1. 00:14:558 (6,7) - Ctrl+G ?
  2. 00:19:442 (3) - ^
  3. 00:35:023 (4) - change to slider till 00:35:256
  4. 01:03:395 (7) - Ctrl+G ?
  5. 01:06:302 (3) - remove ( over note )
  6. 01:10:837 (7) - Ctrl+G ?
[Insane]
  1. 00:12:116 (3) - remove
  2. 00:14:558 (5,6) - Ctrl+G?
  3. 00:52:000 (1,3) - ^
  4. 01:02:930 (4,6) - ^
  5. 01:10:139 (4,5) - ^
  6. 01:12:232 (5) - ^

    [Origin]
    1. 00:45:372 (1) - what happen here ? re-map please
    2. 00:51:535 (2) - Ctrl+G ?
    3. 01:17:349 (7,8) - ^
OK .. that's all ..
GoodLuck!
Topic Starter
Lasoki

Sky Trias wrote:


[Hard]
  1. 00:14:674 (5) - remove don't see a reason why I should remove this.
  2. 00:17:116 - add note here sure, why not.
  3. 00:23:860 (7) - Ctrl+G okay.
  4. 00:33:163 (6) - ^ okay.
  5. 00:46:186 (4) - ^ no.
  6. 00:56:186 (1) - change to notes *i think* no.
  7. 01:01:767 (7) - remove , just repeat this slider 01:01:535 (6)
  8. 01:09:209 (8) - remove no


[MagoichiSaica's Chasing]
  1. 00:14:558 (6,7) - Ctrl+G ?
  2. 00:19:442 (3) - ^
  3. 00:35:023 (4) - change to slider till 00:35:256
  4. 01:03:395 (7) - Ctrl+G ?
  5. 01:06:302 (3) - remove ( over note )
  6. 01:10:837 (7) - Ctrl+G ?
[Insane]
  1. 00:12:116 (3) - remove ok.
  2. 00:14:558 (5,6) - Ctrl+G? ok.
  3. 00:52:000 (1,3) - ^ ok.
  4. 01:02:930 (4,6) - ^ no.
  5. 01:10:139 (4,5) - ^ no.
  6. 01:12:232 (5) - ^ no.

    [Origin]
    1. 00:45:372 (1) - what happen here ? re-map please
    2. 00:51:535 (2) - Ctrl+G ?
    3. 01:17:349 (7,8) - ^
OK .. that's all ..
GoodLuck!
Thanks.
Aeonian Sonder
Fixed the slider that was overlapping. How'd THAT happen...
Come[Back]Home
Easy
00:02:465 (2,3) Those two are overlapping. It looks ugly when youre actually playing the map.
00:08:511 (2) Make this one curvy too
00:36:884 (1) Blank it
00:52:698 (6) NC
01:03:860 (6,1) Ugly overlap
01:11:302 (6,1) ^

Normal
00:00:605 Try this -> http://puu.sh/dkDdz/ae82f41ff6.jpg
00:02:465 ^
00:04:325 (1,1) ^
00:20:837 (5,1) Bad overlap
00:25:256 (6) Why this overlap?
00:26:186 (1) Blank it properly
01:07:581 (1) Overlap

Hard
00:32:000 (2,5) 5 is too close to 2 which makes it look ugly

MagoichiSaica's Chasing
00:22:232 (2,4) ctrl + g
00:57:232 Add HC
00:57:698 ^

Insane
00:32:000 (1) The Spinner destroys the flow
00:39:442 (1) ^
00:42:930 (4,2) Overlap
01:18:744 (1,3) ^

Origin
Wow, this diff is awesome *_*


Good luck with it :)
Topic Starter
Lasoki

Come[Back]Home wrote:

Easy
00:02:465 (2,3) Those two are overlapping. It looks ugly when youre actually playing the map. true, changed it.
00:08:511 (2) Make this one curvy too changed it.
00:36:884 (1) Blank it changed it.
00:52:698 (6) NC changed.
01:03:860 (6,1) Ugly overlap should be fine now.
01:11:302 (6,1) ^ why didn't I notice all of this... OTL, changed.

Normal
00:00:605 Try this -> http://puu.sh/dkDdz/ae82f41ff6.jpg great help, changed it.
00:02:465 ^ changed.
00:04:325 (1,1) ^changed.
00:20:837 (5,1) Bad overlapchanged.
00:25:256 (6) Why this overlap?changed, lol no idea man... sry.
00:26:186 (1) Blank it properlychanged.
01:07:581 (1) Overlapactually i think this one's okay, but if someone else mentions it i'll change it.

Hard
00:32:000 (2,5) 5 is too close to 2 which makes it look ugly ok, changed.

MagoichiSaica's Chasing
00:22:232 (2,4) ctrl + g
00:57:232 Add HC
00:57:698 ^

Insane
00:32:000 (1) The Spinner destroys the flow mapped it out.
00:39:442 (1) ^mapped it out.
00:42:930 (4,2) Overlap i think this one's okay, but if mentioned again i'll change it.
01:18:744 (1,3) ^ ok, changed.

Origin
Wow, this diff is awesome *_*


Good luck with it :)
thanks for modding, helped me quite a lot actually, especially with the overlaping and stuff... sry for taking so long.
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