lol... Really Thanks...
ok ;_;peppy wrote:
Please use the provided album art for this map, or incorporate it in a prominent way (and then get my approval).
http://puu.sh/7XPpP/a1309b1de3.jpg
Sonnyc wrote:
General:
-- 하하 이페머럴 192kbps 이하로 부탁합니다.
Normal:
00:21:857 (2) - 개인적으로 큰 박자 따라 00:14:357 (2) 처럼 1/2 줄이는게 어울릴거 같습니다. 사운드가 묻히지만 그래도 안바꾸는게 좋을것 같아요.
00:37:560 (3) - 다른 난이도랑 똑같이 30%이긴 한데, 이거는 슬라이더가 아니라서 유독 힛사가 잘 안들리는듯 싶습니다. 음량을 좀 늘려보는게 어떨까요? 수정
01:04:513 (2) - (164,280)에 두셔서 01:02:170 (1,2,3) 처럼 지그재그 만드는게 흐름 따르는거 보다는 나을거 같아요 더 어색해지는 느낌...
03:15:295 (1) - 모양이 좀 아쉬운데 02:22:795 (2) 이거 -117도 돌려서 재활용하시는게 어때요?? 수정
Hard:
01:04:748 - 계속 박자 비우는 곳 없이 만드시다가 여기를 비우는거는.. 조금 부자연스러웠던듯 합니다. (난이도 조절 목적이라고 하셔도) (228,56)에의 노트 추가 추천합니다. 조절 목적이 아니라 나름 쉬라고 만든 파트입니다. 이해해주세요 ㅋ...
02:04:748 - 유사한 제안.
02:13:420 (1) - 삼각형 패턴이라고 해도 좀 이전 슬라와 거리가 멀어보입니다. 한 02:17:170 (1) 처럼 정도로만 조절해주시면 감사하겠습니다<< 대칭이동 이라서...
02:52:326 (4) - 지금 상태로 (3)이 좀 부자연스러워 보이는데, (4) 자리에 (3)을 -20도 회전시킨 것을 (304,144)에 놓아보면 어때요? 수정
02:57:248 - 일관되게 비우긴 하셨네요 ㅇㅅ
03:03:341 (2,3) - 일단은 이 구절에는 점프를 안넣어오셨기 때문에 약간 부담스러워보인다는 의견을 내 봅니다. 뒷부분 하이라이트 인데 ㅋ...
Insane:
00:32:052 (7) - 드럼 휘슬 빼먹으신듯요. 어색한 느낌...
01:30:177 (7) - 여기도 앞구간 처럼 드럼휘슬 추가?
01:32:052 (7) - ^
01:32:638 (3) - 끝에 드럼휘슬? 수정
02:09:670 (1) - 위로 굽히는게 흐름이 더 좋을듯 합니다. 흠... 그닥 어색한 부분이 아니라서...
02:46:232 (1,2) - 개인적으로 여기는 어느정도의 감속이 효과적일거 같은데 알아서 판단<< ㄴㄴ우승 축하합니다!!
peppy wrote:
[Normal]
Plays perfectly.
[Hard]
03:15:529 (1,2,3,4,5) - This sudden stream section feels way to bunched up, and doesn't suit the rest of the difficulty.
[Insane]
Please adjust your stacking. Most of the places you have overridden stacking feels really bad and doesn't add any difficulty or style to the map. Examples are:
00:11:076 (6,1) -
00:18:576 (6,1) -
00:19:513 (3,1) -
00:24:670 (1,2) - fine because of direction, but spacing is too large. make it the same as an osu! stack
00:26:545 (1,2) -
00:28:420 (1,2) -
.. etc etc (i'm sure you get the idea) ..
01:35:685 (5,6,1) - change that to let osu! stack it? i could tell it was done manually (spacing wrong)
01:33:107 (4,5,6) - is wrong spacing. compare to the combo before
02:06:857 (3,4) - REALLY bad overlap too
Basically
to
There's a lot more I didn't mention here. Please go through the map with a fine comb and fix these.
I tried all fix it really thanks
Why add the country..?Alarido wrote:
Add something to tags:
→ Monthly Beatmap Contest Winner
→ Electronic folk funk pop soul
→ Canada
(the last items are based upon http://kubaoms.bandcamp.com/track/my-love )
Att.
EDIT:
→ Added a Star. And How AMAZING is your [Hard] diff ♥ I loved it!
Flask wrote:
Hi White! Congratz
Just passing by for some suggestions~
[General][Insane]
- Add w_h_i_t_e to tags. Don't forget the most important information of this map - the creator! I am not always added 'w_h_i_t_e' in tags... But I think add in tags is better. Fixed it!
[Hard]
- 00:04:045 (1) - / 00:05:920 (1) - / 00:07:795 (1) - At these sliders' sliderhead, you can clearly hear the same sound that goes for a finish sound or something near to that. In my opinion, you should add some hitsounds on them because that sounds really empty without any hitsound, and that sound should be emphasized. Perhaps add finishes sound on them, and add 30% (or less) vol. for that? (This goes for all the diffs if you want to fix that) Fixed it!
- 00:49:513 (3) - This is kinda a nazi stuff, but current the distance between (1,3) is 1.27x. (You can switch (1,2) and check it) That's different as the spacing you're using for the most of the objects, which is 1.20x. Just move (3) to x:136, y:112, and the problem will be fixed nicely. (This is really nazi >_<)
Also to 00:50:450 (3) -, this object should be moved to x:145, y:104 because of the same reason above. I think it's really weird for me o_o...- 01:41:310 (6) - To compare with 01:40:373 (3) -, I'd say (2,3) has a larger spacing, but (5,6) doesn't. It was really weird if you're playing two same parts, one of them has a jump, but the other doesn't (cuz this is a rhythm game). To make the consistency between them, move (6) to 01:39:670 (1) - 's sliderhead might be a great idea. Fixed it!
- 01:45:763 (2,3) - Another nazi stuff. Personally I don't really like something just overlap under another objects, but obviously, that (2) is totally under (5). I'd suggest you to do something like this instead: Move (2) to x:64, y:284.
Yeah this might be a bit "crowded", but that's the way to avoid overlap.
And after that, you may want to re-place 01:45:998 (3) - to somewhere else to fix the spacing issue, so I'd recommend you to put (3) to x:184, y:168. So the spacing between (2,3) and (3,1) will be the same, and (3) doesn't overlap 01:45:060 (5) -, too! Why hate overlap T^T... that pattern is strange...- 02:04:982 (3,5) - This blanket can be better, move the third node of 02:05:451 (5) - to x:364, y:324. Fixed it
- 02:42:482 (3,5,6) - The "red" line isn't as long as the "purple" line. Consider to fix them. Fixed it!
- 03:23:263 (3) - & 03:24:435 (4) - Is this overlap placed intentional? (3) should fully cover (4) imo. ok
[Normal]
- 01:38:966 (1) - The spacing. That's a bit obvious so..you'd better fix that you know. It's not very big problem...
- 03:31:232 (3) - Change this to a 1/4 slider with 3 reverses, and remove (4) instead? The music shows like that, so it would be great if you can follow it. Humm... It's not strrange o_o
Nice job! I wanna love this map true, and I certainly did that.
- 00:53:498 - I don't hear any sound here, perhaps combine 00:52:795 (1,2) - to a 1/2 slider but just with a reverse? I heard the guitar sound. Wasn't it really heard you?
Good luck!
YGOkid8 wrote:
i'm disappointed that in your Normal and Hard, you copied and pasted effectively 3 full sections of mapping from 00:24:670 ~ 01:09:670 onto 01:24:670 ~ 02:09:670 - (and that judges didn't pick up on that, receiving 9/10 for creativity from 3 judges).
otherwise not a bad map at all, and is quite pleasant to play.T^T
Shiro wrote:
Hello W h i t e,
your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Shiro
Priti
Fluttershy03
Winek
No Dap
Jenny
Lizzy
Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.
GeneralThe whole beginning seems very loud in terms of hitsounding, and the song is overridden by the samples. Consider using 20-30% volume instead as that won’t put the song as much in the background. | Jenny
00:02:170 (1) - Mainly a Normal Finish here would fit much better than a soft. The soft one is kinda “fast” and more fit for big rapid beats. Here the sound is hold, and it blend with the music lightly, so maybe a normal finish would be better. | Winek
00:04:045 (1) And other similar parts in this section - Maybe a drum whistle would fit more the guitar sound we hear? | Winek
00:04:045 - 00:05:920 - 00:07:795 - What about 35%~40% Volume Soft-Hitnormal + Drum-Hitfinish for these? makes a really nice emphasis to the guitar without taking over the music thanks to the low volume | Priti
00:54:201 - 01:54:201 - I find a drum clap + whistle to fit really well on this sound, it creates a really cool effect due to the relatively low volume | Priti
02:09:670 - I think you should silence all slider ticks in this section due to them not emphasizing any sound | Priti
03:00:998 - I think this is the point where you should stop the kiai to restart it at 03:02:170 - it would be more consistent with what happens before other kiai times. | Shiro
Make sure to look out and change anything you decide to change for the copied/mirrored sections as well. | Jenny
Normal —00:00:998 - I think you should start here to stay consistent with Insane, having different starting points on different difficulties doesn’t make that much sense to me. If you delete the beginning of Insane (see the mod there), then don’t. Just keep the starting points consistent ! | Shiro
00:11:310 (4) - feels out of place; given the drum hitsounds, one would focus more on the background melody so this snap to the vocal line here comes very unnatural to me - also, considering this is your lowest difficulty, you would probably want not to use too many rhythmical alterations per section | Jenny
00:15:295 (1) - This should be a 1/1 repeat slider, otherwise you’re missing a whistle hitsound on 00:15:763 - and it creates an unwanted blank in your hitsounding. An alternative would be to completely remove the hitsounds on 00:15:295 (1,2) - which would make sense with the music, but try to stay consistent, that is use the same pattern for 00:30:295 (1,2) - 01:30:295 (1,2) - | Shiro
00:18:576 (3) - this (and many other ½ sliders) does not fall on the vocals with its end and along with above mentioned point (00:11:310), it just feels weird. | Jenny
00:21:857 (2) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
00:31:232 (2) - I can see you’re trying to build a similar hitsounding pattern here as in Insane but due to the lack of options to put them on, it doesn’t really work and the drumwhistles here come in very sudden | Jenny
00:35:920 (1) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
00:39:201 (1) - This slider ends on a very strong beat (that you even emphasized with a finish hitsound), and that causes your comboing to be broken and inconsistent at this point. You should replace this with two circles to keep the emphasis correct and the comboing consistent. | Shiro, Jenny
The entire kiai time is very inconsistent in which sounds are actually being followed/played - a lot of sliders start on a drumfinish and end on a normal-hitnormal and a lot of them are the other way around, leaving it entirely up to the eye which instruments to follow and which layers to emphasize, which is just unnecessarily confusing and inconsistent. | Jenny
00:47:170 (1) - this finish is just very sudden and harsh and feels out of place (which generally is what a soft-hitfinish does) | Jenny
00:53:263 (2) - there’s no emphasis on the end of this slider or anything and it basically ends on nothing; consider replacing it with a circle as it’s just weirdly confusing now, specifically for newer people that are trying to get used to your rhythm | Jenny
01:06:857 (2) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
01:30:295 (1) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
01:35:920 (1) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
01:39:201 (1) - This slider ends on a very strong beat (that you even emphasized with a finish hitsound), and that causes your comboing to be broken and inconsistent at this point. You should replace this with two circles to keep the emphasis correct and the comboing consistent. | Shiro
01:53:732 (1,2) - I think you should delete these two notes to stay consistent with the rest of the diff, this is the only kiai that actually has this kind of lead-in. | Shiro
02:06:857 (2) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
02:29:826 (2) - I think the break after this note would seem a little unnecessary because there are still notes in the song that can be mapped. | Fluttershy03
^also, this slider ends on practically nothing and still leaves a hitsound which feels out of place | Jenny
02:48:576 (3,1) - I think you could be able to blanket these two notes because I think it would improve visuals. Remember to move the next few notes after doing so to prevent spacing issues | Fluttershy03
02:49:045 (1,2,3) - you went for a curvy approach with the combo before but now you turn to a sharp-angled triangle; this feels weird since the music doesn’t really change and, in general, is very open-easygoing and flowy which doesn’t feature sharp angles like this, specifically in the chorus sections | Jenny
02:56:545 (1,2,3) - similar; putting 2 to 459|229 would greatly improve the flow here and take away the “play every note one by one” character that doesn’t go with this song at all | Jenny
02:59:357 (2) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
03:14:357 (2) - Here again, the long slider skips a much needed whistle hitsound. | Shiro
Hard —AR7 OD5 seems a bit odd, raise OD by 1, perhaps. | Jenny
00:00:998 - I think you should start here to stay consistent with Insane, having different starting points on different difficulties doesn’t make that much sense to me. If you delete the beginning of Insane (see the mod there), then don’t. Just keep the starting points consistent ! | Shiro
00:21:857 (2,3) - whether or not you want this, people will not play those sliders as “click-drag, snap to the next, click-drag”, but rather just as two hold notes due to slider leniency; consider changing them if you do not want that to happen (generally, ending sliders in a direction that is not where the cursor ultimately ends up further going to will cause this problem) | Jenny
00:29:357 (3) - I don’t understand why you’re using an anchor point here..? Not like it was a big problem but it seems out of place, a normal threepoint curve is what would be expected | Jenny
00:30:295 (1,2) - I don’t think extended sliders like this belong in a Hard diff. I can’t hear anything in the song that would justify it either. I would understand for an Insane, but this is a Hard and it feels a bit too hard of a gimmick. Same goes for 01:30:295 (1,2) - | Shiro
00:33:107 (3) - You should move this to x:48 y:132 so it would become aligned with the hitcircle of 00:32:873 (2) -, making the it look nicer. Remember to move 00:34:045 (1) - closer after doing this to prevent the slight spacing error | Fluttershy03
00:37:560 (1) - There’s no reason why you should silence the slider’s head. Raise the volume back to audible levels, at the moment it is not audible. Similarly, raise the volume on 00:53:732 (1,2,3) - 01:53:732 (1,2,3) - | Shiro
00:39:201 (2) - This slider ends on a strong beat, which makes the comboing inconsistent at this point. A ¾ slider would make actual sense here, and help fix the comboing. Same goes for 01:39:201 (2) - | Shiro, No_Dap
00:49:045 (1) - felt myself wanting this note to be more upwards/in the initial direction of the flow that the previous combo had; snapping out of it to the bottom just felt very weird here. something along 135|263 would do better | Jenny
00:52:560 (4) - previous notes on similar patterns were spaced out, why are you stacking this one? felt weird to play (and to look at, tbh), so I’d suggest you space it out as before | Jenny
01:04:982 (2) - this 1/1 breaktime here just really feels weird consider you mapped basically any ½ before or had a slider to hold at that point; it’s just a confusing antijump here that really feels out of place with how you mapped the rest of this difficulty | Jenny
01:07:795 (1,2) - making those sliders cover the front layer guitar chords just takes all the pressure and emphasis from them and as those are the main focus in the song here, it’d feel much better to have them mapped in some more active way than just holding the sliders down where they stand (which is what people will end up doing). circle triangles would work well for that | Jenny
01:43:420 (1) - You should move this slider to x:161 y:314 so it perfectly stacks with the slider end of 01:42:013 (2) - | Fluttershy03
02:03:341 (2,3) - With these notes, I think you could have made a blanket here because I don’t think it looks very good atm. A blanket would also create nicer flow. | Fluttershy03
02:09:670 - In this section, the spacing contradicts the slider velocity, which makes the sliders surprisingly slow. While that could work well in an Insane, I don’t think it works that well in a Hard. | Shiro
02:20:920 (1) - I think you should remove this note and add a ½ blanket at 02:20:685 (1) - instead. This is good because you get to hit the vocal at 02:20:685 (1) - and you get to land a hitsound on the large white tick.| Fluttershy03
02:28:420 (1,2,3) - this sudden increase of slider velocity (compared to the section before) just really felt weird as I was expecting them to go at half the speed; the song’s not really speeding up or anything, so if at all, you should keep your velocity changes rather neutral (0.75x instead of 1.0x, for example) as a doubling just.. is too much to foresee or feel well here | Jenny
02:29:826 (3) - Like I have mentioned at normal, the break here seems very unnecessary and can easily be mapped. | Fluttershy03
02:49:045 (1) - anchorpoint curve feels weird and unexpected, a normal curve would do better | Jenny
02:50:451 (4) - Ctrl + G Creates nicer flow, give it a try? | Priti
03:12:482 (2) - another one of those tricky 1/1 stops.. they’re just so unpredictable while the song isn’t | Jenny
Insane —00:00:998 (1,2,3,4,5) - I find these to actually be bad due to them only having vocals backing them up without any music, also considering the map starts with circles, it causes a really likely accuracy killer. I’d suggest you to start the map from 00:02:170 - Just like in Normal and Hard. | Priti, Jenny
00:02:990 (3) - Thole beginning starting from here until 00:09:670 - feels a bit too dense for a beginning. The song has simple focals and clicking a constant ½ rhythm with occasional ¼ feels too heavy for that part of the song.| Lizzy, Jenny
00:31:232 (3) - Drum addition finish missing | No Dap
00:35:920 (1,2) - Unstack these to be consistent with the rest of the section (x0.6 spacing) ? | Priti
00:42:013 (3) - You should move this note to x:294 y:172 for a perfect stack with the sliderend of 00:41:076 (5) - | Fluttershy03
00:58:888 (2) - hit sound missing on tail according to pattern | No Dap
01:00:295 (1,2) - 01:04:045 (1,2) - Unstack these to be consistent with the rest of the section (x0.6 spacing) ? | Priti
01:37:795 (1,2) - Blanket is a bit off, Ctrl + G (1) to be able to see it better. | Priti
02:01:466 (4) - Ctrl + G For nicer flow? | Priti
02:05:920 (1,2) - This stack is a bit confusing due to the whole section using this type of things as ¼, Consider placing (2) in another place. | Priti
02:19:045 (1,2) - Spacing feels a bit too big, makes it look like 1/1 snap. | Priti
02:29:826 (4) - Shouldn’t there be whistle on the tail? | No Dap
02:29:826 (4) - As I’ve said in the other two diffs, the break after this point seems unnecessary because I feel that the vocals there can easily be mapped and it wouldn’t be right to just leave it. | Fluttershy03
02:52:795 (1,2) - 03:13:420 (1,2) - Unstack these to be consistent with the rest of the section (x0.6 spacing) ? | Priti
03:15:529 (2,3,4,5,6,7,1) - I think this would flow and play better if they were Ctrl+J’d then rearranged. Angle isn’t very good imo | No Dap
03:24:200 (3) - soft addition whistle according to 03:23:263 (3) - and music | No Dap
YGOkid8 wrote:
i'm disappointed that in your Normal and Hard, you copied and pasted effectively 3 full sections of mapping from 00:24:670 ~ 01:09:670 onto 01:24:670 ~ 02:09:670 - (and that judges didn't pick up on that, receiving 9/10 for creativity from 3 judges).
otherwise not a bad map at all, and is quite pleasant to play.
YGOkid8 wrote:
Insane:00:02:638 - Unnecessary whistle usage every two white ticks goes completely against the music. The intro starts off very quietly with stronger emphasis only on the big white ticks. Putting whistles where you put them ruins this feel completely.
- I'm glad you removed a lot of the triples in the intro, as it makes much more sense now. One thing I will comment on is that your use of hitsounds forms a very stagnant and monotonous feel throughout the map. Specific examples will be listed below:
00:09:670 - Similarly in the first verse, you put drum finishes on every white tick 1 and 3, and whistles on every 2 and 4. What this does is place a very strong emphasis on beats 1 and 3, and makes the map sound very... ergh. Limit your drum finishes to every big white tick, they're important due to emphasis in the actual music as well as chord changes. Don't use them on (3). Remove the whistles on 2 and 4 too, they don't fit. If you want to use whistles, use them for the vocals.
00:24:670 - Same thing in second part of verse. Drums on 1 and 3 forms a very monotonous feel, which the rhythm in the song isn't at all. If you don't want to restrict drum usage to only beat 1, then do something more interesting with it.
00:24:435 (5,6,1) - These triples in the song are actually 1/6. Having a reverse 1/6 slider works without making it confusing, or you can go with 1/6 triplet if you're feeling ambitious.
00:26:076 (5,6) - There's nothing in the music at (6), so it's weird to hit. Delete it and change (5) into a 1/2 slider to carry on the vocals while filling in the gap.
00:28:185 (5,6,1) - These are also 1/6.
00:30:060 (7,8,1) - So are these.
00:31:935 (6,7,1) - And these.
00:33:810 (7) - Nothing in the music here, like before.
00:35:685 (6) - Not here either.
00:41:545 (1,2,3,4) - Having a jump between (2,3) makes more sense than (3,4) and follows music better.
00:45:295 (1,2,3,1,2,3) - You've mapped two distinctively different rhythms in the music with exactly the same rhythm. Use some variation please?
00:49:045 (1,2,3,1,2,3) - Here it works and makes sense, due to repetition of lyrics in vocals. Change the one above please.
00:54:670 (1) - Your stagnant hitsounding works better during the chorus due to its simple rock feel, so no need to change. Pointing it out to explain differences to the verses.
01:02:052 (6) - Non-existential beat in the music. And since you're mapping to vocals, having the (1) slider start on the previous red tick fits better. If you want to get the big white tick, you can simply change it into a reverse 1/2 slider.
01:24:670 - Same thing about hitsounds in previous verse.
01:26:310 (7) - No beat in music. Follow suggestions I gave in previous section.
01:28:185 (6,7,1) - These are 1/6.
01:30:060 (6,7,1) - As are these.
01:33:810 (7) - No beat in music.
01:35:685 (5) - ^
02:02:052 (6) - Ergh.
02:07:795 (1,2,1,2,1,2,1,2) - Your choice of beat placement here is inconsistent with the end of the first chorus. Specifically, you've created two very different feels for virtually the same part of music. It's not TOO big a deal, but changing it so it feels more like the first one would be better, and the beat placement here is rather plain anyway.
02:30:295 - Spinner here imo would be nice to hold over the vocals, rather than just an abrupt stop.
02:42:482 (3,4,5,6,1,2,1,2,1,2) - Your (3,4,5,6) builds up nice momentum, but then it drops immediately when you switch to sliders. Jenny has already told you about passive hitsounding, and your slider-ends here are very much so. You have the right idea with the increasing SV, but using all hitcircles for this drum bit here better builds up intensity and fits the music overall much better.
02:54:552 (6) - Ergh.
03:02:990 (3) - All your triple usage here is painful. Please don't.
03:17:170 - Honestly the end of the chorus marks a very nice place to finish, but whatever.
Hard:02:43:420 (1,2,1,2,1,2) - Speed up sliders here work better due to lower difficulty. But change them to all hitcircles in Insane.
- Everything I said about hitsounding in the Insane applies here too. Please don't make me have to repeat myself.
Normal:
00:39:201 (1) - Such an important speed on the slider-end is a big no-no. Use two hitcircles, or hitcircle -> slider.
Well you already know my thoughts on your copy and paste usage in Normal and Hard, but at least it makes it quicker to look at.