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IOSYS jk Girls - Stalemate! (TV Size)

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Okoratu
from my modding queue:

[Insane]
01:14:239 (1) - 01:14:239 (1) - 01:14:239 (1) -
<3 This slider <3

  1. 00:05:008 (8) - & 00:05:218 (10) - Might want to use the same whistle on those circles because the sound is the same as: 00:03:330 (1,2) - for example
  2. 00:21:791 (4) - might change it to sth like this:
    SPOILER

    I think this way the blanket looks nicer :D
  3. 01:03:225 (4,5) - you could move this one up a bit because the spacing between your 1/4 sliders usually is a bit higher than that, so it could feel like an antijump (i don't like antijumps in 90% of the cases)
  4. 01:11:197 - this felt like it's not loud enough, might consider changing the volume of the hitsounds to 35% maybe (40% was too loud, thus i'd be fine with 35%)
  5. 01:14:134 (6) - move it up a small bit, so the stream and the slider form one line
  6. 01:16:127 (1) - stack it properly *nazi*

    That's all i could find, this map is awesome <3

Cheers,
~oko

Edit: Didn't regret giving you a star
Raose
hello! :D

[Flower's Normal]

00:08:574 (3) - to better fit vocals, this slider should be moved to the next blue tick and end on the same spot, similar to 00:10:462 (1,2) -
00:20:532 (1,2,3) - once again, to match singing better, maybe this rhythm?
00:36:476 (1) - sounds a bit empty, maybe add a whistle on the tail?
00:46:022 (1) - might be a bit too soon after the spinner for a normal D:
00:47:910 (4) - maybe move this slider to next red tick and have it end at the same time to fit the singing

[623's Easy]

00:10:462 (1,2,3) - maybe make this pattern cleaner by adjusting?
00:30:602 (1) - rotate the slider some for better flow?
SPOILER
[img][img]http://puu.sh/861tL.jpg[/img][/img]
00:38:994 (3) - i think having an NC here is a good idea :D
01:10:882 (1,2) - whistle on tails?
01:25:148 - feels empty here D: maybe add another 1/1 slider

couldn't find anything for hard & insane ;w; gl!
Overwrite
Hello, from modding queue!


623's Easy
00:46:546 Flip this slider upside-down! It feels better to me.
01:18:015 Can be confusing if a player tries to follow the vocals. But I don't know how to change it xux
01:25:148 No more slider? It feels empty without one :'(


Hard
00:10:672 Remove clap?
00:43:190 How about a rhythm like this? Sounds better and fitting with the vocals to me!

Insane
00:15:183 How about this? (With a clap at the slider's end) it's an Insane, let yourself be freeeeee~! *cough*
00:21:791 Remove clap.
01:06:162 Avoid stack with (1)?

Good job with your map!
Good luck to get it ranked.
Topic Starter
Asagi
baka-Bakari-

-Bakari- wrote:

Yo, as requested.

[General]
  1. Consider adding more tags! Names of the maincharacters from the anime? NName of the studio? Everything realted to the song/video is alright!
  2. As we've discussed in-game, you'd better change resolution of the BG. Not a big deal, just a couple of pixels.
[Hard]
  1. It's a Hard diff, come on, increase HP Drain by one tick since there's no need to keep it that low + it kinda hurts the spread. ~considering about it, since i always use on my hard is hp6 od6
  2. 00:45:393 (4,1) - consider placing some kind of a jump between these two.It will fit with music and will keep players nervous/excited. :3
  3. 00:57:665 - consider adding a circle here. It might fit with music and it helps to keep consistency in 1/2 rhythm.
    Note: 01:03:015 - and the same here. It happens a few more time. Such gaps are pretty awkward and kinda hard to play, when it's possible to avoid them - do it! ~fixed
  4. 01:12:875 (2) - use Ctrl+G on this one and on 01:13:714 (2) - this one. It will create a circle-shaped flow which is very similar to 01:09:414 (1,2,1,2). ~i intentionally didnt make it a circular flow
  5. 01:20:952 (1) - do you really need a new combo here? The pattern feels too short, so I would remove this NC. ~fixed

    Pretty nice diff, great ussage of SV changes. ~thanks <3
[Insane]
  1. I've expected HP Drain 8 here. You know, the diff is kinda hardcore, so it should be difficult. HP Drain 8 will keep pro-players stressed. Challenge is what we need and expect from Insane diffs!~i tried HP8, kinda torture, and almost not playable with HR because of the drain is too much, so i make it OD8 instead
  2. 00:55:987 (1,2,1,2,1,2,1) - really liked this pattern. Just saying. ♥ ~ ♥

    Can't say much about the diff. Really well-done!~yay
I would try to work on rhythm in the Normal diff, apart from this the mapset is pretty cool. ~Thanks :3

~~~~~~~~~~~~~~~~~~~~

Best of luck!

Okoratu

Okoratu wrote:

from my modding queue:

[Insane]
01:14:239 (1) - 01:14:239 (1) - 01:14:239 (1) -
<3 This slider <3 ~<3

  1. 00:05:008 (8) - & 00:05:218 (10) - Might want to use the same whistle on those circles because the sound is the same as: 00:03:330 (1,2) - for example ~fixed
  2. 00:21:791 (4) - might change it to sth like this: ~fixed
    SPOILER

    I think this way the blanket looks nicer :D
  3. 01:03:225 (4,5) - you could move this one up a bit because the spacing between your 1/4 sliders usually is a bit higher than that, so it could feel like an antijump (i don't like antijumps in 90% of the cases) ~fixed
  4. 01:11:197 - this felt like it's not loud enough, might consider changing the volume of the hitsounds to 35% maybe (40% was too loud, thus i'd be fine with 35%) ~adjusted it into 35%
  5. 01:14:134 (6) - move it up a small bit, so the stream and the slider form one line ~fixed
  6. 01:16:127 (1) - stack it properly *nazi* ~fixed

    That's all i could find, this map is awesome <3
~Thanks owo

Cheers,
~oko

Edit: Didn't regret giving you a star~Thanks for the star :3

LilyWhite

LilyWhite wrote:

Hello, from modding queue!

Hard
00:10:672 Remove clap? ~fixed
00:43:190 How about a rhythm like this? Sounds better and fitting with the vocals to me!~im following the instrument here actually

Insane
00:15:183 How about this? (With a clap at the slider's end) it's an Insane, let yourself be freeeeee~! *cough* ~fixed
00:21:791 Remove clap. ~fixed
01:06:162 Avoid stack with (1)? ~kinda intentionally, no change

Good job with your map!
Good luck to get it ranked. ~Thanks owo

Thanks :3
happy623
BKR

-Bakari- wrote:

Yo, as requested.

[General]
  1. Consider adding more tags! Names of the maincharacters from the anime? NName of the studio? Everything realted to the song/video is alright!
  2. As we've discussed in-game, you'd better change resolution of the BG. Not a big deal, just a couple of pixels.
[623's Easy]
  1. Due to some gaps like 01:14:658 - and Tick Rate 1 the diff might be a bit complicated for beginners, set HP drain to 1, please! Also, it'll help you to make the mapset a bit more balanced!
    Note: HP and AR could be increased, tho. Personally, I feel like AR 3 will work much better with your patterns, try it in action and see for yourself! hmm, HP-1, and AR,OD +1 after taking a little look!
  2. 00:08:784 (3,1) - nazi - amazing sliders, but blankets could be improved. I won't complain about blankets anymore, just fix them yourself if you want to make your diff perfect. okay and sorry DX
  3. 01:14:239 (1) - may fit better if you replace it with a slider. 2/1 slider sounds pretty nice, but you'll have to mute its tail. sure
  4. 01:19:064 (3) - 1/2 slider here would fit pretty nice. It reflects music properly and helps o keep rhythm consistent. kk
  5. 01:25:148 - and one more slider! It'd emphasize vocals greately. This time it should be 1/1 slider, I think. and fixed!

    Apart from a couple of minor mistakes that's a great diff! ty bakari as always!!
I would try to work on rhythm in the Normal diff, apart from this the mapset is pretty cool.

~~~~~~~~~~~~~~~~~~~~

Best of luck!

Raose

Raose wrote:

hello! :D

[623's Easy]

00:10:462 (1,2,3) - maybe make this pattern cleaner by adjusting? DX so clever, fixed!
00:30:602 (1) - rotate the slider some for better flow? hmm, I will keep it because this slider is supposed to be a rounded-like circle with 00:30:602 (1,2,3) -
SPOILER
[img][img]http://puu.sh/861tL.jpg[/img][/img]
00:38:994 (3) - i think having an NC here is a good idea :D okey
01:10:882 (1,2) - whistle on tails? fixed!
01:25:148 - feels empty here D: maybe add another 1/1 slider yaya, same as bakari's mod and added one

couldn't find anything for hard & insane ;w; gl! ty pro!!!

LilyWhite

LilyWhite wrote:

Hello, from modding queue!

00:46:546 Flip this slider upside-down! It feels better to me. okay :)
01:18:015 Can be confusing if a player tries to follow the vocals. But I don't know how to change it xux with a low BPM I think here is not really hard to follow, if more ppl point this out, change it ofc!
01:25:148 No more slider? It feels empty without one :'( kk x)

Good job with your map!
Good luck to get it ranked. THANK YOU FOR THE MOD!!

thanks ya
osu file format v12

[General]
AudioFilename: 01. Stalemate!.mp3
AudioLeadIn: 0
PreviewTime: 50384
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Stalemate! (TV Size)
TitleUnicode:すているめいと!(TV Size)
Artist:IOSYS jk Girls
ArtistUnicode:IOSYS jk Girls
Creator:-Asagi
Version:623's Easy
Source:ディーふらぐ!
Tags:opening d-fragment shibasaki roka flower happy623
BeatmapID:397272
BeatmapSetID:162980

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGBG.jpg",0,0
Video,-400,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Ujimatsu Chiya
Hi~


[Easy]

  • Of object-oriented singer's voice put a lot of time it seems unstable. It is time to apply some caution seems to be good.


[Normal]
  1. 00:35:218 (2,1,2,1) - Only this time, unlike the Easy part seems to stick to it.
    Anyone who has a map for the first time in the singer's voice
    only to adjust the time to fit this part seems to be in trouble a lot. :?
  2. 01:01:651 (2,3) - this part unnatual i think, but Just my personal opinion
  3. 01:15:917 (1,2) - ^



[Hard]
  1. 00:08:784 (1,2,3) - this part unnatual i think, but Just my personal opinion
  2. 00:52:420 (1,2,3,4) - ^



[Insane]
  1. Like good map


[Want to Say]

Can and done my personal opinion, but now's wrong because I do not like.
But I thought it would be perfect if a little to fix.

Good luck with your map~ xD
Maruyu
Hey~ From modding queue

Normal
1- 00:08:574 (3) - Just a little bit more curved?

Well, derp~ Map is g2g imo

Hard
Nothing to say, except that the first part... Ah, whatever it's great :)

Terrible mod, but great map :D Sparkling star~
Flower
Bakari

-Bakari- wrote:

  1. Players will have a hard time playing them, reduce OD by one tick to make the diff more playable! nope, 2-4-6-8 is a good spread.
  2. 00:00:393 (1,2) - the rhythm is fine, but it may be rather hard to pass it. You know, 3/4s ;_; So, I've tried to replace them with something more playable. Try my pattern insantead. yep, I did consider this pattern before, but it seems too loose, and comparing with both Easy and Hard, I think this difficulty is ok.
    Note: do you know about polarity? I guess you do, but just in case, here's the link. That's the main reason why I strongly recommend you to avoid 3/4 beats or at least use lower OD to make them playable.
    Note2: tested your patterns a couple more times. Blargh, the rhythm is really complicated. Guess the best way here will be to avoid 3/4 beats as much as possible and reduce OD. only 14 circles to click (even less than Easy), which is not as tricky as you think. also about 3/4, it's time for the player to learn to read these.
  3. 00:42:770 (1,1) - two spinners in a row might not be a good idea. Players need some time to recover after spinners, so placing the second spinner so soon is kinda confusing. I think 1/1 space is good enough. I'll think later if this become serious.

    I'm begging you to consider avoiding tricky patterns as much as possible. The rhythm is rather complicated, but you're pretty experienced, so you can make your rhythm much more playable. as said above, the spread is good to me. if more criticisms appear, I'll remap the map, but that one will have be boring. I'm too tired to see or to make 1/1 spam Normals.

Raose

Raose wrote:

hello! :D

[Flower's Normal]

00:08:574 (3) - to better fit vocals, this slider should be moved to the next blue tick and end on the same spot, similar to 00:10:462 (1,2) - yep
00:20:532 (1,2,3) - once again, to match singing better, maybe this rhythm? I'm following the drum here. I'll think more on it.
00:36:476 (1) - sounds a bit empty, maybe add a whistle on the tail? added
00:46:022 (1) - might be a bit too soon after the spinner for a normal D: it's within the spread to me... will think later
00:47:910 (4) - maybe move this slider to next red tick and have it end at the same time to fit the singing nope it's not

Eliness

Einess wrote:

  1. 00:35:218 (2,1,2,1) - Only this time, unlike the Easy part seems to stick to it.
    Anyone who has a map for the first time in the singer's voice
    only to adjust the time to fit this part seems to be in trouble a lot. :? changed to the same as Easy
  2. 01:01:651 (2,3) - this part unnatual i think, but Just my personal opinion they follow the music I think
  3. 01:15:917 (1,2) - ^

Yuzu

Yuzu- wrote:

1- 00:08:574 (3) - Just a little bit more curved? already changed the slider

Changed diff:
http://puu.sh/8liu7.osu

Thanks all!
waxman
HI

[General]
offset +5~10 ms? I'm not sure

[Insane]
OD -1? but yours is not too bad.
00:20:952 (2,3) - spacing?
00:35:218 (2) - How about 0.7x SV? or this slider would be slowly.
00:41:721 (1,2) - I don't want you to stack on any notes.(suggestion)
00:44:763 (7) - delete circle.
00:48:434 (8) - add circle.
01:03:015 (3,4) - spacing?
01:15:497 (1,2,3) - Those sliders are faster than 01:16:127 (1,2). It's strange. This SV is changed to 1.5 to 1.0 on 01:15:497 (1,2,3,1,2). so you should add Inheriting section at 01:15:497 (1) and SV is 1.0.

[Hard]
00:11:721 (5) - I like this x:316 y:248
00:27:665 (1) - How about SV 1.3?

[Normal]
00:09:623 (4) - It would keep until 00:10:043.
00:48:539 (1) - This spinner would start at 00:48:892.


[Easy]
00:48:539 (1) - This spinner would start at 00:48:892.
01:10:882 (1) - (High recommended) This slider is ended 01:12:036.
01:12:560 (2) - (High recommended) This slider is started 01:12:455.
01:15:917 (1) - (High recommended) This slider is ended 01:17:490.
01:18:015 (2) - (High recommended) This slider is started 01:17:910. This slider ended 01:18:330.
01:19:064 (3) - (High recommended) This slider is started 01:18:749. This slider ended 01:19:169.

AWESOME I LIKE IT. :D
MAKES ME SO WET ♥
I'll give you this. (ノ≧∇≦)ノ ★
Topic Starter
Asagi

waxman wrote:

HI

[Insane]
OD -1? but yours is not too bad. ~not sure, need more suggestion on this
00:20:952 (2,3) - spacing? ~fixed
00:35:218 (2) - How about 0.7x SV? or this slider would be slowly.~i made it faster instead
00:41:721 (1,2) - I don't want you to stack on any notes.(suggestion) ~unstacked a bit
00:44:763 (7) - delete circle. ~the tomtom stream sound ends on the blue tick
00:48:434 (8) - add circle. ~cant hear a rhythm on that
01:03:015 (3,4) - spacing? ~intentional
01:15:497 (1,2,3) - Those sliders are faster than 01:16:127 (1,2). It's strange. This SV is changed to 1.5 to 1.0 on 01:15:497 (1,2,3,1,2). so you should add Inheriting section at 01:15:497 (1) and SV is 1.0. ~im not sure about this, but ill consider

[Hard]
00:11:721 (5) - I like this x:316 y:248 ~i intentionally overlap them
00:27:665 (1) - How about SV 1.3? ~i think 1.5 is fine

AWESOME I LIKE IT. :D
MAKES ME SO WET ♥ ~PLEASE DO DONT XD
I'll give you this. (ノ≧∇≦)ノ ★ ~Thanks :D
Thanks for the mod
happy623

K i b i y a - wrote:

Hi~


[Easy]

  • Of object-oriented singer's voice put a lot of time it seems unstable. It is time to apply some caution seems to be good. hmm, the voice parts are quite hard to map, let me think of it moree, thank you!!
Good luck with your map~ xD

waxman wrote:

HI

[Easy]
00:48:539 (1) - This spinner would start at 00:48:892. hmm, did change but not exactly the same timeline
01:10:882 (1) - (High recommended) This slider is ended 01:12:036.
01:12:560 (2) - (High recommended) This slider is started 01:12:455.
01:15:917 (1) - (High recommended) This slider is ended 01:17:490.
01:18:015 (2) - (High recommended) This slider is started 01:17:910. This slider ended 01:18:330.
01:19:064 (3) - (High recommended) This slider is started 01:18:749. This slider ended 01:19:169. all fixed here!, thank for the mod!!!

AWESOME I LIKE IT. :D
MAKES ME SO WET ♥
I'll give you this. (ノ≧∇≦)ノ ★
thanks guys :D
pr?
osu file format v12

[General]
AudioFilename: 01. Stalemate!.mp3
AudioLeadIn: 0
PreviewTime: 50384
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7167,13880,35698,50803
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Stalemate! (TV Size)
TitleUnicode:すているめいと!(TV Size)
Artist:IOSYS jk Girls
ArtistUnicode:IOSYS jk Girls
Creator:-Asagi
Version:623's Easy
Source:ディーふらぐ!
Tags:opening d-fragment shibasaki roka flower happy623
BeatmapID:403806
BeatmapSetID:162980

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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128,116,65847,2,0,B|188:116|216:152|216:152|252:92|336:88,1,200
392,120,67106,1,8,0:0:0:0:
456,196,67525,6,0,P|460:248|432:296,1,100,0|8,0:0|0:0,0:0:0:0:
340,296,68365,1,0,0:0:0:0:
248,332,68784,1,8,0:0:0:0:
156,296,69204,2,0,B|124:248|68:256|68:256|136:184|136:184|84:156|88:96,1,300,0|8,0:0|0:0,0:0:0:0:
188,96,70882,6,0,P|291:27|304:136,1,275,4|2,0:0|0:0,0:0:0:0:
356,220,72455,2,0,P|432:276|292:308,1,325,0|2,0:0|0:0,0:0:0:0:
192,300,74239,6,0,B|220:204|220:204|152:232|108:172|108:172|48:224|44:156,1,300,4|0,0:0|0:0,0:0:0:0:
48,80,75917,6,0,B|132:20|240:48|240:48|180:124|180:124|220:108|260:124,1,375,4|0,0:0|0:0,0:0:0:0:
280,220,77910,2,0,P|240:256|184:248,1,100,8|0,0:0|0:0,0:0:0:0:
120,188,78749,2,0,P|128:128|168:96,1,100,2|0,0:0|0:0,0:0:0:0:
280,120,79693,6,0,P|324:96|396:108,2,100,10|6|10,0:0|0:0|0:0,0:0:0:0:
212,192,80952,2,0,P|208:244|168:284,1,100,2|10,0:0|0:0,0:0:0:0:
80,252,81791,2,0,P|55:294|59:344,1,100,6|10,0:0|0:0,0:0:0:0:
156,360,82630,6,0,L|276:352,1,100,4|8,0:0|0:0,0:0:0:0:
232,256,83469,2,4,L|332:248,1,100,4|12,0:0|0:0,0:0:0:0:
284,160,84309,2,0,L|392:140,1,100,4|8,0:0|0:0,0:0:0:0:
336,52,85148,2,0,L|444:20,1,100,4|8,0:0|0:0,0:0:0:0:
256,192,85987,12,2,88924,0:0:0:0:
El SolarBeam
Solar's stealth mod here~
Sorry for the delay beforehand, I should have done this by last week, but well at least I still done it in the end orz

[General]

Check the widescreen support option, since the easy and normal diff use it while hard and insane diff don't


[623's Easy]

  1. 00:06:896 (4) Clap on the end, apart of it, I'd like to know why you put whistle on the whole slider
  2. 00:10:462 (1) There's still possibility to blanket it better with 00:12:141 (3) even without intriguing the symmetry. Besides, I don't really agree with the finish since the tone doesn't rise radically there, it's your call anyway
  3. 00:22:211 (3) I'm still questioning the use of finish here, but I don't sure myself tbh
  4. 00:33:959 (1) Personally I'd prefer using blue tick on 00:34:274 to create much proper rhythm, something like http://puu.sh/8uGUm.jpg - indeed in most case it's not really recommended to drop a note on the blue tick, yet I think this one meets an exeption, where the blue tick fits more than the white tick on the current state. In addition, it's emphasized as a slider, which won't affect the gameplay for new players, while if you put it on the white tick, it will confuse those who hear it instead imo
  5. It might seems inconsistent if you put a circle on 00:40:253 yet you don't put it on white tick at 00:36:896 and 00:38:574, well it's your preference though
  6. 00:47:386 (3) You could make this slider more symmetrical, I think
  7. 00:52:420 (3) Since most of the other sliders do a sharp turn briefly after the sliderball touch the white tick, so it's recommended to do so on this slider as well. Also if possible, try to make it symmetrical without breaking the blanket
  8. 01:12:455 (2) I don't know if you are being indecisive of the rhythm on this part, but letting this slider length be inconsistent with 01:10:882 (1) is just strange. I mean, you dare to use the blue tick on (1) yet albeit on the same section, the (2) ends on the white tick, which would cause a confusion especially for the beginners
  9. 01:22:630 (1,2,3,4) Perhaps it's just my opinion, but this section looks like a sudden change of mapping style, making it really plain comparing to other parts
Apart from that, I like those fancy sliders orz


[Flower's Normal]

  1. First off, perhaps you would like to put off kiai at 01:02:490 and put it on again at 01:04:169 since the other diffs do so. Well, just to make it consistent, not a big deal indeed
  2. 00:03:749 (1) You could blanket it better with 00:03:330 (2)
  3. 00:15:078 (2) Well if not for crucial purpose, it's better to prevent landing the slider start on the blue tick in a normal diff. In this case, emphasizing the rhythm by putting 1/1 slider starting from the white tick is also work for me
  4. 00:28:924 (3) You could still blanket it with 00:30:183 (4) and maybe curve the straight part a little? Might be more consistent since most of other slider shaped so
  5. 00:52:735 (4) Although the current rhythm is also works fine, maybe you could try this to make a better effect on the white tick with a circle on
  6. 00:53:260
  7. 01:06:162 (4) Same with above
  8. 01:27:980 (1,2,3) Maybe move it upward so that (3) is placed on the middle of the field? Besides, it will make the player easier to catch the (1) after the spinner ends
  9. Also one thing I'd like to point out, maybe lower the volume on around until 00:42:351
Just recheck through this diff again in case you could find a way to prevent landing too many notes on blue tick (for example using a long slider to help the rhythm or something like that), since personally I think the rhythm is still quite hard to follow


[Hard]

  1. 00:04:169 (2) Clap on the slider start
  2. 00:05:008 (3,4,5) Actually it's quite hard to follow these reverse slider on such a small spacing, but it's your preference indeed (oh, also you haven't put any claps on those notes yet imo)
  3. 00:10:462 (1) Clap here along with finish
  4. 00:40:672 (1) Blanket better with 00:40:462 (5) by moving the middle anchor 1 grid upward
  5. 00:42:980 (3,4,5,6) Well, it seems this part goes inconsistent with the same section on 00:44:658 (2,3,4) since the former part follows the instrument while the latter part follows the vocal, hence you should choose one (following vocal is the best option imo)
  6. 00:53:679 (5) Maybe NC here
  7. 01:07:106 (5) ^
  8. 01:28:714 (2) ^
Looks good, it's just that I'm not a big fan of this kind of repetitive pattern. Well, I have no right to criticize other people's mapping style


[Insane]

Since I'm not an expert on this diff, I'll just give some noobs suggestion
  1. 00:55:987 (1,2,1,2,1,2) It would be better if you could variate it a bit with a little rotation for each segment so that it wouldn't look like mere copy-paste and scaling
  2. 01:08:784 (6) Move it a bit to the left to make a perfect straightline with the other notes afterward
  3. Better make sure that the pattern on 01:12:246 (1,2,3,4,5) has the same size and spacing with 01:11:197 (4,5,6,7,8)
Well, I shall not say any further on this to prevent any unnecessary things like 'it's a hard pattern' or 'it's so fast' or any noob comment here XD


sorry for the humble mod and goodluck on your first TV size map~
Eyenine
Yo. -Asagi, you asked for this. 'Wag kang magsisisi.

>623's Easy
  1. So pro o.o (If you don't want nazi then please skip this mod.
  2. 00:10:462 (1) - Second half of slider (the second curve) doesn't curve well, therefore blanket on 00:10:462 (1) - is a bit off. Maybe adjust last two nodes a bit left and up? http://puu.sh/8uGSy.jpg
  3. 00:17:176 (1) - I don't know, maybe move second node a bit left and down for smoother curve?
  4. 01:23:469 (2) - Rotate counterclockwise a bit, like 01:24:309 (3,4) - ?
>Flower's Normal
  1. 00:27:246 (1,2) - Either delete finish on slider 1 head (no finish on music) or add finish on slider 2 head (for consistency - vocals are of same pitch, and music has no finish on those points.)
  2. 01:25:462 (1) - Start spinner at 01:25:987 - then add note at 01:25:567 - ? Sounds better imo
  3. 00:35:637 (3) - Personally I don't like no NC here.
  4. 00:59:134 (1) - Ugh, remove NC?
>Hard
  1. Skip if you don't like nazi
  2. 00:15:497 (1,2) - Looks better if parallel imo
  3. 01:12:875 (2) - Make this more curved for better blanket?
I can't mod Insane o.o sorry.

Kill me please. I'm a disgrace to this community o.o
Sorry for this useless mod. Blame the creator, he asked for this jk
Lanturn
M4M, sorry this took 2 weeks to get back to.

[General]

Tags: ARM | ARM is a branch of IOSYS that actually does a lot of their work. I really really suggest adding this tag.
Maybe also try adding some of the vocals. I'm not sure who does what though as "performer" doesn't always mean vocals. Try matching the CV's up with the vgmdb link below.
Artist: イオシスjkガールズ
http://vgmdb.net/album/43071

I must say, the Slider is pretty loud on the quiet parts of the song. Consider adding silent sliderslides. | http://puu.sh/7DeZY



[Easy]
Although it doesn't really matter, why not use HP2 to be consistent with the rest of the mapset?
  1. 00:00:393 (1,2,3,4) - This feels so wrong to play, Like I don't even know what happened here lol. Simple 3/2 reverse sliders would make this much more fun, and much more simple to play, and fits the music a lot better.
  2. 00:10:462 (1,3) - Hmm any chance you could try to improve on this blanket a little? It currently looks like this | http://puu.sh/8rtB6.jpg
  3. 00:50:742 (1) - with all the neat looking sliders you've made and such. I'm actually pretty surprised you didn't make anything fancy for this. not to mention its stuck on the bottom corner of the map after a spinner which is a pet peeve of mine XD.
  4. 01:08:365 (2) - x348 y332 for better flow?
  5. 01:09:204 (4,1,2,1,1) - all of these NC's are a bit.. strange? 0_o I have no idea what you had in mind when doing them.
I modded all above this before it got updated.. so there's a good chance some stuff might conflict.

[Normal]
  1. 00:28:924 (3) - Try moving the red node to about x285 y88 for a much better blanket with (4)
  2. 00:30:602 (1) - Nazi: Move the red node to y307 for better symmetry than what you have currently.
  3. 00:35:637 (3,1) - 3/4 reverse sliders? It feels strange since the normal already uses lots of 1/2 gaps and blue ticks that you didn't map this. If you think it gets too crowded. then maybe skip the reverse? | http://puu.sh/8uYWl.jpg is probably how I would do this. | http://puu.sh/8uYpI.jpg is the less crowded way to do it ?| Main reason why I brought this up is that it just seems too simple for this Normal as you use a lot of unique rhythms.
  4. 00:52:735 (4,5) - 00:53:050 - feels like you skip too big of a dominant offbeat hit (and vocals) by skipping this. How about something like this to get that extra note? | http://puu.sh/8uYMr.jpg
  5. 01:06:162 (4,5) - same as above.
  6. 01:27:980 (1,2,3) - Troll blue tick note? This is probably going to be difficult for 'normal' players no? a slider on (1) connecting to the head of (2) would be the best way to go and have the Tail of (2) connect to (3)?
[Hard]
  1. 00:08:365 (5) - extend this by 1/4 so the tail hits the vocals instead of nothing?
  2. 00:22:211 (1) - Soft sampleset the end of this spinner since it doesn't hit any drums or vocals.
  3. 00:27:665 (1,1) - Just a little note, but these feel faster than the other ones you were doing (yes I know it's the same SV). Probably because they don't follow the same hook method you used on the other ones.
  4. 00:32:281 (1) - Soft the end of this spinner
  5. 00:42:560 - lower the volume here to around 30-40% The current normal hits are way to distracting, and feel really off from the Music's drums or something even though they do (mostly) hit at the same time.
  6. 00:54:099 (1,3) - Improve on this blanket.. even just a little? | Your current looks like this. | http://puu.sh/8v17Q.jpg | Try moving (2,3) selected at the same time to x199 y383 and adjust 00:55:987 (1,2,1,2) - afterwards
  7. 00:59:134 (4) - Try moving the middle white node to
  8. 01:11:092 (1,2) - Doesn't really matter because of auto stacking, but go ahead and stack these.
  9. 01:15:917 (3) - NC? doesn't really make sense you'd skip an NC on the start of a new measure.
[Insane]
Rename to Extra? This is way too slider and 1/4 jump heavy to be just an "Insane" Or give it a customized name. a 200 note gap is pretty big no? A normal Hard -> Insane increase on 143bpm maps is about 50-100 notes on a tv size. Almost to the point where the gap is too much between Hard / Insane.
  1. 00:06:476 (1) - I don't really want to tamper with your insane, but I don't really understand the point of having this end on 00:07:001 - instead of 00:06:896 - Even if it's just a slider end, there is really no reason to skip this important beat.
  2. 00:14:658 (1,1) - any purpose to these extra NCs?
  3. 00:20:952 (2) - x165 y359 (Currently x167 y359)
  4. 00:35:218 (2) - 00:35:559 - feels kind of important to skip no? Why not try a simple pattern like this | http://puu.sh/8v478.jpg | should match your maps style.
  5. 00:42:560 - as in hard, try a lower volume here
  6. 01:19:693 (1,2,3,1,2,3) - I recommend using the soft sampleset for the tail ends of these.
  7. 01:27:665 (1,2,3) - Softs on the tail ends and remove the clap on the (2)'s end? | Idk, I think it just gives more love to the guitar. hearing that normal hit at the end of (3) is initially what bugged me the most though.
Anyways. This was pretty much two weeks overdue, so I'll shoot a star over.

Cool unique map, but I still scratch my head at how you guys can map insanes with millions of 1/4 sliders XD
And uh, props for actually mapping this horrid song. The song itself isn't bad, but just the thought of mapping this thing makes me want to burn it to the ground lol.
Topic Starter
Asagi
El SolarBeam

El SolarBeam wrote:

Solar's stealth mod here~
Sorry for the delay beforehand, I should have done this by last week, but well at least I still done it in the end orz

[Hard]

  1. 00:04:169 (2) Clap on the slider start ~added
  2. 00:05:008 (3,4,5) Actually it's quite hard to follow these reverse slider on such a small spacing, but it's your preference indeed (oh, also you haven't put any claps on those notes yet imo) ~added the claps, but the slider spacing is perfectly readable
  3. 00:10:462 (1) Clap here along with finish ~sounds bad, no change
  4. 00:40:672 (1) Blanket better with 00:40:462 (5) by moving the middle anchor 1 grid upward ~fixed
  5. 00:42:980 (3,4,5,6) Well, it seems this part goes inconsistent with the same section on 00:44:658 (2,3,4) since the former part follows the instrument while the latter part follows the vocal, hence you should choose one (following vocal is the best option imo) ~nice catch, fixed
  6. 00:53:679 (5) Maybe NC here ~NC all fixed
  7. 01:07:106 (5) ^
  8. 01:28:714 (2) ^
Looks good, it's just that I'm not a big fan of this kind of repetitive pattern. Well, I have no right to criticize other people's mapping style


[Insane]

Since I'm not an expert on this diff, I'll just give some noobs suggestion
  1. 00:55:987 (1,2,1,2,1,2) It would be better if you could variate it a bit with a little rotation for each segment so that it wouldn't look like mere copy-paste and scaling ~i wanna make it consistent like that, i tried rotating it, it just gonna ruin my style, so ill keep it like that
  2. 01:08:784 (6) Move it a bit to the left to make a perfect straightline with the other notes afterward ~fixed
  3. Better make sure that the pattern on 01:12:246 (1,2,3,4,5) has the same size and spacing with 01:11:197 (4,5,6,7,8)~its fine even its not too consistent on the 1st star spacing, it doesnt affect gameplay that much
Well, I shall not say any further on this to prevent any unnecessary things like 'it's a hard pattern' or 'it's so fast' or any noob comment here XD


sorry for the humble mod and goodluck on your first TV size map~
Thanks Solar <3

Eyenine

Eyenine wrote:

Yo. -Asagi, you asked for this. 'Wag kang magsisisi.~Hindi tlga hahahaha

>Hard ~all fixed lol
  1. Skip if you don't like nazi
  2. 00:15:497 (1,2) - Looks better if parallel imo
  3. 01:12:875 (2) - Make this more curved for better blanket?
I can't mod Insane o.o sorry.

Kill me please. I'm a disgrace to this community o.o
Sorry for this useless mod. Blame the creator, he asked for this jk
Thanks :3

Lanturn

Lanturn wrote:

M4M, sorry this took 2 weeks to get back to.

[General]
~ALL FIXED~

Tags: ARM | ARM is a branch of IOSYS that actually does a lot of their work. I really really suggest adding this tag.
Maybe also try adding some of the vocals. I'm not sure who does what though as "performer" doesn't always mean vocals. Try matching the CV's up with the vgmdb link below.
Artist: イオシスjkガールズ
http://vgmdb.net/album/43071

I must say, the Slider is pretty loud on the quiet parts of the song. Consider adding silent sliderslides. | http://puu.sh/7DeZY ~no one used soft cust...added

[Hard]
~ALL FIXED~
  1. 00:08:365 (5) - extend this by 1/4 so the tail hits the vocals instead of nothing?
  2. 00:22:211 (1) - Soft sampleset the end of this spinner since it doesn't hit any drums or vocals.
  3. 00:27:665 (1,1) - Just a little note, but these feel faster than the other ones you were doing (yes I know it's the same SV). Probably because they don't follow the same hook method you used on the other ones.
  4. 00:32:281 (1) - Soft the end of this spinner
  5. 00:42:560 - lower the volume here to around 30-40% The current normal hits are way to distracting, and feel really off from the Music's drums or something even though they do (mostly) hit at the same time.
  6. 00:54:099 (1,3) - Improve on this blanket.. even just a little? | Your current looks like this. | http://puu.sh/8v17Q.jpg | Try moving (2,3) selected at the same time to x199 y383 and adjust 00:55:987 (1,2,1,2) - afterwards
  7. 00:59:134 (4) - Try moving the middle white node to
  8. 01:11:092 (1,2) - Doesn't really matter because of auto stacking, but go ahead and stack these.
  9. 01:15:917 (3) - NC? doesn't really make sense you'd skip an NC on the start of a new measure.
[Insane]
Rename to Extra? This is way too slider and 1/4 jump heavy to be just an "Insane" Or give it a customized name. a 200 note gap is pretty big no? A normal Hard -> Insane increase on 143bpm maps is about 50-100 notes on a tv size. Almost to the point where the gap is too much between Hard / Insane.~actually insane is x2 bpm style (286) , so if i make it x2 bpm, that 1/4 will be 1/2. The gap of the insane and hard is fine, its not about the note count, its about the difficulty level. I used too much SV changes on Hard so it makes it more harder than you think
  1. 00:06:476 (1) - I don't really want to tamper with your insane, but I don't really understand the point of having this end on 00:07:001 - instead of 00:06:896 - Even if it's just a slider end, there is really no reason to skip this important beat. ~i got your point, fixed
  2. 00:14:658 (1,1) - any purpose to these extra NCs? ~so the repetition pattern is more readable
  3. 00:20:952 (2) - x165 y359 (Currently x167 y359) ~fixed
  4. 00:35:218 (2) - 00:35:559 - feels kind of important to skip no? Why not try a simple pattern like this | http://puu.sh/8v478.jpg | should match your maps style. ~i think this is fine, since i can hear some impact sound here 00:35:218 (2) - , it makes more pressure before entering the slow part
  5. 00:42:560 - as in hard, try a lower volume here ~fixed
  6. 01:19:693 (1,2,3,1,2,3) - I recommend using the soft sampleset for the tail ends of these.~fixed
  7. 01:27:665 (1,2,3) - Softs on the tail ends and remove the clap on the (2)'s end? | Idk, I think it just gives more love to the guitar. hearing that normal hit at the end of (3) is initially what bugged me the most though.~the clap fits better on the music itself
Anyways. This was pretty much two weeks overdue, so I'll shoot a star over. ~yay :D

Cool unique map, but I still scratch my head at how you guys can map insanes with millions of 1/4 sliders XD
And uh, props for actually mapping this horrid song. The song itself isn't bad, but just the thought of mapping this thing makes me want to burn it to the ground lol.
Thanks for the mod :D

Thanks everyone :)
OblivioN
hi
from my modding queue
[General]
nice map & shot star★~ <3
so just a little to say and not very important
[Insane]
00:42:560 (2,3,4,5,6,7) - clap?sounds suitable
00:44:239 (2,3,4,5,6,7,8,9,10,11) - - ^

Widescreen support in insane?

[Other]
花花我爱你<3

GL~
Mira-san
renk pls renk pls renk pls renk pls add moar to asagi collection

浅木コレクシオン!
Eyenine

Mira-san wrote:

renk pls renk pls renk pls renk pls add moar to asagi collection

浅木コレクシオン!

P.S. Tangina mo -Asagi and your maps <# Moe maps must renk pls
10nya
heyy
don't kd this post please!

[623's Easy]
  1. looks good
[Flower's Normal]
  1. 00:09:623 (4)- : shouldn't this slider end at 00:10:043 ? If you hear this on 50% playback the vocal actually ends here
[Hard]
  1. 00:14:658 (3,4)- : I think this rhythm will more fit to follow vocal
  2. 00:42:351 (2)- : how about add soft-hitwhistle2 here to support vocal?
[Insane]
  1. 00:06:057 (4)- : this one is actually have drum-clap so perhaps add it?
the map is pretty good actually. i cant find anything wrong so good luck
IamKwaN
hi baka, from in-game.

General

  1. Take this 1024*768 BG. Current one has a weird dimension of 1023*767.
  2. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.

Insane

  1. 01:24:623 (2) - Unsnapped slider end.
  2. 00:06:057 (4,5) - Spread them apart to make a 1/4 jump like what you did on 00:05:427 (1,2,3,4).
  3. 00:08:679 (1,2,4) - Suggestion on the rhythm, the current one can't bring out the stress in the vocal (especially the two 'demo's) imo:
  4. 00:16:232 (3) - What does this circle lie on? I would prefer something like this, the stress at 00:16:127 is now being kinda ignored if you just use a slider tail to capture it.
  5. 00:16:127 (3,4) - At least have some little deviations on the coordinates please ;-;
  6. 00:21:372 (3,4) - Blanket issue.
  7. 00:22:211 (1,2) - Drum clap doesn't fit the music. Use auto one is fine enough.
  8. 00:36:372 (4) - Again, what does this circle refer to, seems not vocal nor drum.
  9. 00:42:560 (2,4,6,8) - I find drum whistle quite fits with the music. Place some on the red ticks to grab some emphasis, same applies on 00:44:239 (2,3,4,5,6,7) till 00:45:497 (11).
  10. 00:48:330 (7) - Inconsistent with 00:45:602. Delete it to follow the vocal, also there's no solid beat on the circle.
  11. 00:54:518 (2) - Put this on 00:54:413 instead for the guitar sound.
  12. 00:55:777 (1) - Why NC?
  13. 01:07:945 (2) - Same as 00:54:518 (2).
  14. 01:09:204 (1) - Again, why NC? So weird to see a single combo object without any jumps or SV changes.

Hard

  1. One important issue which I want to point out at the very beginning is the number of spinners. Insane: 0 V.S. Hard: 4. The two numbers are too extreme imo. Balance them a bit by reducing some of them in Hard, don't be lazy please.
  2. 00:17:595 (1) - Personally, I think a straight slide fits better with the 'stand'. There's no twist no matter in the vocal or the drum imo, so as to 00:18:434 (1) and 00:20:113 (1).
  3. 00:24:728 (4) - Slightly blanket issue.
  4. 00:41:721 (2) - The reverse slider's tail can't emphasize the vocal, adjust the rhythm as 00:44:029 (1) like this:
  5. 00:47:910 (2) - The blanket here is half-tone and ruin the pattern to a certain extent. My suggestion:
  6. Hitsound suggestions are basically the same with Insane, try to make use of drum-whistle, which perfectly matches with some parts of the music.

Flower's Normal

  1. Add a kiai section at 01:04:169 like other diffs to make the mapset's kiai consistent.
  2. 00:20:532 (1) - Why suddenly switch to follow the music instead of continuing to map according to vocal?
  3. 00:23:889 (1) - Yeah, only that part is inconsistently mapped according to music.
  4. 00:32:281 (1,2) - No idea about the reason you stress the red ticks. I think do it like this would be good enough:
  5. The following kiai rhythm suggestions are all based on vocals, I believe they can stress the vocal better than current ones:
  6. 00:50:742 - 00:53:679 and 01:04:169 - 01:07:106:
  7. 00:54:099 - 00:57:246 and 01:07:525 - 01:10:672:
  8. 01:22:630 - 01:25:358:

623's Easy

  1. Delete these redundant green lines: 00:18:854 - 00:20:532 - 00:30:602 - 01:18:225 - 01:19:274.
  2. HP+1 to make the setting more balanced coz current one is kinda too easy among all diffs.
  3. 00:25:567 (3) - Blanket.
  4. 00:32:281 (3) - ^
  5. 00:45:707 (1) - Change the direction of (1) to make it more smooth.
  6. 00:48:644 (1) - End the spinner to follow the guitar at 00:50:323, like other diffs.
  7. This song is fucking 難聽
  8. Almond好野!hitsound5摸
Topic Starter
Asagi
No reply = fixed

IamKwaN wrote:

hi baka, from in-game. ~hello baka

General

  1. Take this 1024*768 BG. Current one has a weird dimension of 1023*767. ~you didnt reDL'ed it, its already 1024x768
  2. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
~i made it 1500 instead

Insane

  1. 01:24:623 (2) - Unsnapped slider end.
  2. 00:06:057 (4,5) - Spread them apart to make a 1/4 jump like what you did on 00:05:427 (1,2,3,4).
  3. 00:08:679 (1,2,4) - Suggestion on the rhythm, the current one can't bring out the stress in the vocal (especially the two 'demo's) imo:
  4. 00:16:232 (3) - What does this circle lie on? I would prefer something like this, the stress at 00:16:127 is now being kinda ignored if you just use a slider tail to capture it.
  5. 00:16:127 (3,4) - At least have some little deviations on the coordinates please ;-;
  6. 00:21:372 (3,4) - Blanket issue.
  7. 00:22:211 (1,2) - Drum clap doesn't fit the music. Use auto one is fine enough. ~even i cant hear drum clap on the music itself, it perfectly fits the music as i can hear
  8. 00:36:372 (4) - Again, what does this circle refer to, seems not vocal nor drum. ~it follows the bass guitar
  9. 00:42:560 (2,4,6,8) - I find drum whistle quite fits with the music. Place some on the red ticks to grab some emphasis, same applies on 00:44:239 (2,3,4,5,6,7) till 00:45:497 (11). ~it dont really fits for me, ill just keep it without hitsound because im making the music to be hitsound itself
  10. 00:48:330 (7) - Inconsistent with 00:45:602. Delete it to follow the vocal, also there's no solid beat on the circle. ~im not making it consistent on that, because i was following the instrument(guitar and drum) on that part, not the vocals
  11. 00:54:518 (2) - Put this on 00:54:413 instead for the guitar sound. ~im considering about this
  12. 00:55:777 (1) - Why NC?
  13. 01:07:945 (2) - Same as 00:54:518 (2). ~same
  14. 01:09:204 (1) - Again, why NC? So weird to see a single combo object without any jumps or SV changes.

Hard

  1. One important issue which I want to point out at the very beginning is the number of spinners. Insane: 0 V.S. Hard: 4. The two numbers are too extreme imo. Balance them a bit by reducing some of them in Hard, don't be lazy please. ~i mostly follow the vocals on my hard diffs, i think its not a big deal to compare spinners on other diffs, i guess
  2. 00:17:595 (1) - Personally, I think a straight slide fits better with the 'stand'. There's no twist no matter in the vocal or the drum imo, so as to 00:18:434 (1) and 00:20:113 (1). ~making them straight will make the slider longer, i twist that slider to at least reduce its lenght and reduce the difficulty of the SV change
  3. 00:24:728 (4) - Slightly blanket issue.
  4. 00:41:721 (2) - The reverse slider's tail can't emphasize the vocal, adjust the rhythm as 00:44:029 (1) like this:
  5. 00:47:910 (2) - The blanket here is half-tone and ruin the pattern to a certain extent. My suggestion:
  6. Hitsound suggestions are basically the same with Insane, try to make use of drum-whistle, which perfectly matches with some parts of the music.

~ Thanks baka
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