private chats can easily be replicated with multiplayer rooms, but if you have more than 8 friends this would be handy!
what is the difference between ingame chat and a normal IRC?Kanye West wrote:
What's the difference between this and a third-party program such as Skype?
Nothing, which is why in game chat isn't a necessity, just a nice thing to have.silmarilen wrote:
what is the difference between ingame chat and a normal IRC?Kanye West wrote:
What's the difference between this and a third-party program such as Skype?
Just make it so we can use osu! in-game chat like it was IRC. Let us create channels and moderate them. Some groups of users who have enough knowledge to do so already do this on IRC and don't even use osu! chat. If a channel is 100% private it shouldn't need any kind of moderation. Of course, peppy should have administrator privileges and access to every channel just in case. But really if I make a chat channel with 10 friends and we want to talk about porn then why do you mind, we already do this for talking "forbidden matters" on #spectator or other chat platforms.theowest wrote:
Saten and I had an interesting conversation about this.
There must be an limit of some sort. Or else this would start to require moderating if things happen. I think one of the reason why people don't like to use the multiplayer chat is because there's only 8 slots. but can't someone just leave in case they're not having the conversation anymore? Not even #osu has conversations with over 8 people at the same time.
but don't get me wrong. This would be amazing for me with my closest friends since we're all connected in a way and we'd all love to discuss with each other in private, together sometimes.
Perhaps but its limitation comes in when you want to spec someone else you get booted from that chat.Alpaka wrote:
You can use #spectator which allows you as many people as you want.
Yeah but then if you actually want to play/map/mod rather than spec someone, you leave the chat.Alpaka wrote:
You can use #spectator which allows you as many people as you want.
Wow, I've been wanting this. And finally here are people with the same idea \:D/ Support.Ephemeral wrote:
This would be useful for IRC modding collab maps.
If the channels are created by users they can be self moderated by the user who created the channel by simply restricting the channel to be invite-only. The creator of the channel could have the power to silence users within the channel, remove users from the channel, blacklist users from the channel, limit the size of the channel, set whether invites can come only from the creator of the channel or from any player in the channel, and pass control of the channel to another user within the channel. Self-contained, non-persistent, private, and self-moderated. I don't see any problem with it other than implementation, and while this obviously isn't a super critical thing to have it would be a really nice feature if it were implemented that would surely see plenty of use.theowest wrote:
There must be an limit of some sort. Or else this would start to require moderating if things happen.
You've hit the nail on the head. By default on any IRC server you are allowed to freely create rooms on (or at east every one I've been on) when you create a new room, you are appointed mod immediately, giving you full moderation privilege across the room. Hell, technically speaking someone could actually write a an IRC moderation bot that can log into bancho and moderate their room automatically. It would involve having the bot log in as an existing account, or require making a new account, but it stands to reason that this is perfectly doable and probably a good idea if private chat rooms were to be allowed.NarrillNezzurh wrote:
If the channels are created by users they can be self moderated by the user who created the channel by simply restricting the channel to be invite-only. The creator of the channel could have the power to silence users within the channel, remove users from the channel, blacklist users from the channel, limit the size of the channel, set whether invites can come only from the creator of the channel or from any player in the channel, and pass control of the channel to another user within the channel. Self-contained, non-persistent, private, and self-moderated. I don't see any problem with it other than implementation, and while this obviously isn't a super critical thing to have it would be a really nice feature if it were implemented that would surely see plenty of use.theowest wrote:
There must be an limit of some sort. Or else this would start to require moderating if things happen.
this is much better than the reply from 3 years ago <3peppy wrote:
As for whether we have more private chat options, that depends on when I get around to the team system I have planned.
:< Well, at least I can understand that decision.peppy wrote:
Player moderation will never, ever be an option.
At least it's something.peppy wrote:
As for whether we have more private chat options, that depends on when I get around to the team system I have planned.