Kozato snow - Izayoi Sakura

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OblivioN

ZZHBOY wrote:

[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些-done
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开-我在想怎么改……
00:43:259 (1) - 转盘感觉有些没必要...暂时先留着
01:18:573 (1,2) - 感觉可以blanket啊好看些-done
OblivioN

Pururut wrote:

[OblivioN's Normal]
其实我觉得NC有问题
pass
其实说好的长白线/附近nc……
打爆妹儿
Topic Starter
Melt
from pm
好难啊1111 orz

[General]
offset可能有点点提前了,试试408 我自己感觉现在的还不错,就先不改了

[Easy]
01:14:116 (3) - 可能删去比较好 确实不错,fixed

[OblivioN's Normal]
00:22:344 (1) - 不要这样放,移开它
00:36:402 (1) - whistle
00:36:744 (2) - 头remove whistle,尾whistle
02:40:173 (2,4) - 都加whistle

[Hard]
01:47:716 (2) - ctrl+g? 因为2个kiai的4个这种地方都做得是倒flow,所以不太想改

[Insane]
01:16:516 (5) - 不弄连打吗? 可能跟的东西不一样吧,这里我自己觉得空出来好些
03:02:287 - 03:02:630 有很多音,但里面只有一个circle,前面也是同一个节奏,可以改为这样,组成一个三连
03:04:087 (11) - 删去这个 觉得这个好像没什么问题0.0

hope it help you!
good luck~
[Easy]

00:23:716 (3) Next的DS略大 喂就大了0.01吧!

02:36:745 (1,2,3) 简单难度这种遮盖没问题?理论上好像没什么问题

[OblivioN's Normal]

00:23:373 (4) Ctrl+G

00:36:402 (1) +Whistle

00:36:744 (2) 开头-Whistle,结尾-Whistle

00:51:487 (2) Ctrl+G

00:55:259 (1) +Finish

01:14:802 (2) +Whistle

01:54:916 (2) Ctrl+G

02:44:973 (1,2,3,4,1) 这里用多边形工具修一下,有点歪


[Hard]

00:38:459 (5,6) Ctrl+G 这里就不改了orz

00:48:402 (1) 我觉得这个滑条有点容易以为是三下的...可以Ctrl+G → 从尾巴缩小到00:48:744 → 00:48:916 (2),放在x313y161

01:08:287 (3) x284 y148 因为之前那个夹起来不好看

01:12:402 (6) x368 y188 如上

01:13:773 (3) x261 y212 如上 因为这一段大概是我自己想做成这种风格吧,所以只是很少修改了一点。

01:34:344 (3) 换成直的怎么样?向七点钟方向偏右一点拉直 换了一点方向,但是没改成直的
[General]
AIMOD里说 skin revers arrow文件分辨率不行?改了
02:12:059 (1) - 前后都空那么多啊...感觉之后可以简单加点啊不然空这么多感觉懒...嗯,这段适合break
[Easy]
[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开
00:43:259 (1) - 转盘感觉有些没必要...
01:18:573 (1,2) - 感觉可以blanket啊好看些
[Hard]
01:47:716 (2) - ctrl+g感觉flow好些.-. 所有这一类的地方都是倒退的啊orz。 没改
[Insane]
00:21:916 - 漏音? 感觉没有吧._. 倒是前面漏了
01:16:687 - 这里也漏不爽啊 可以加个连打? 前面也说了,这里我自己试过加连打,感觉效果不好
02:40:859 (1) - ctrrl+g感觉flow好些.-.
03:00:402 (4,5,6) - ^
美丽
[Easy]
00:34:002 (2) - 碰血条啦
02:54:573 (3,4,5,6) - 简单难度这种遮盖没问题? -----moe4d 不知道,先不改了

[OblivioN's Normal]
其实我觉得NC有问题
pass

[Hard]
hh 卧槽屁股大爷我错了

[Insane]
01:19:430 (6) - 感觉这里可以停顿下...01:17:202 ←因为是从这里进入新的一段,感觉节奏还算丰富吧,所以这一段都没有停顿
01:47:030 (8,9,10) - ctrl+g? 感受了下flow感觉好点
01:54:574 (4,5,6) - ^
01:49:773 (4) - whistle kiai一个whistle都木有啊
可恶摸不动妹儿太深

打爆屁股
Hi there!
mod from my queue. :3
feel free to disagree with whatever I say. ~

[General]
  1. rename the mp3 file please? it works fine for me, but there are operating systems that can't handle 'blank' names ok
  2. since you are using custom hitcircles you have to set a slider border colour, add
    [Colours]
    ...
    SliderBorder: 250,207,250
    to every difficulty and change the numbers for the colour you want to use.
    cause you have pink borders on your hitcircleoverlay, go with pink? (it's the same pink tone in the code box above) ill try this

  3. here is a link to a image with 128x128px - http://puu.sh/88eF8.png - you can save it really thanks for this


[Easy]
really nice difficulty! can't say much I'm afraid >:
  1. 00:16:859 (1) - move to 128|296? it's so far off from the other circles fixed
  2. 00:26:459 (2) - two reverses might be too hard to read, they fit really well tho.. you could split it up into slider + circle

    but you have to adjust the following objects then. |: you can find iused 0.8sv so the sliders are not that fast even in easy diff,ithink its fine to play,anyway,fixed a little in some part。
    the same goes for every slider with two reverses btw
  3. 00:38:802 (1) - ctrl + g? you improve the movement from 3 - 4 - this by a lot
    also, reverse the following - 00:40:173 (2) - movement is better as well (if you changed the above)
    and you add variety, cause 00:38:802 (1) - and 00:41:544 (1) - are the same atm good idea
  4. 00:54:573 (2) - beginner players won't be able to read that (basically same reasoning as above)
    even if it's directly before the break, players might let go of this slider to early, cause they can't predict when it ends i agree,fixed
  5. 01:39:144 (1,2) - movement isn't that great, but cause it's after a break, you can simply fix this by moving it further up (~122|81) slider2 and 4 are in the same Y-axis so i think its ok。
  6. 02:23:030 (1,2,3,4) - personally, I don't like this pattern. the squares before looked muuuch better.
    If you don't wanna use this pattern to have more variety, what about an polygon, including 02:25:773 (1) - to it? changed the squares of those notes。
  7. 02:32:630 (3) - you could blanket start of 02:31:259 (1) - really nicely with this!this also improves the movement/flow from 1 - 2 - 3 - 4 i just wanna use this to filling the playfield
  8. 02:34:002 (1,2,3,4,1) - ^ same about pattern, polygon?
  9. 02:36:745 (1,2,3) - I love patterns like this. I use them, too, but there are hella lot of people that bitch about don't like it.
    please keep this pattern! It's great. QwQ yes, I have to mention this. it'd be a shame if you remove it. QwQ
  10. 02:46:345 (5) - move to 127|271 to improve movement
    or if you wanna do this, move 02:46:001 (4) - a bit as well, so the overall curve gets rounded out its ok,i think 0.0


[Hard]
this diff is so much fun to play, great job. QwQ
  1. I'd decrease AR by 1, cause atm you have a 2/5/8/9 spread in AR. so unbalanced. >< yes,but i thinks this diff suit for ar8,ill corsider this later
  2. 00:12:402 - 00:12:487 - you could add a short slider here to emphasize with the song, but it's fine if you leave it as it is
    yay for that pattern. \:D/
  3. 00:15:144 - 00:15:230 - ^
  4. 00:17:887 - 00:17:973 - ^
  5. 00:20:630 - ^
  6. 00:48:402 (1) - include in the curve of 00:47:373 (2,3,4,5,6) - ? its may become a huge project /me runs
  7. 02:24:059 - ^ similar to what I said in the beginning (there are more of them, but I'm too lazy to write all down. >: sorry) im still think this rhythm is ok
  8. 02:27:830 (3) - why is this angular? o_o looks a bit out of place to me
    if you keep it snap red anchor to blue tick, please! (cause the edge is barely visible at that lenth) fixed


I hate streams, so I'll pass on Insane. orz
anyway, overall great mapset. the song's awesome (as every kozato snow song <3) and the the difficulties work nicely, and the skin..!
good luck to you, take some stars. :3
*squee*

Really thanks for your help and star :3

thanks for modding!
OblivioN

Squirrel wrote:

Hi there!
mod from my queue. :3
feel free to disagree with whatever I say. ~

[OblivioN'S Normal]
  1. decrease AR by 1, the spread from Easy to Normal is totally inbalanced atm
    alternatively, AR could be increased in Easy, but that's something you two have to decide, both is fine-I think ar4 is ok :3
  2. 00:13:087 (1,2) - ctrl + g? movement/flow is better that way, imo-have done
    you had to change up 00:14:459 (1) - then, tho, maybe halve the length and add reverse?
    and use three circles for 00:15:144 (2) - instead?um……it's appearance of cherry.
    just a suggestion, tho
  3. 00:18:573 (1,2) - flow is bad here, imo. >< move 2 to 360|156 and reverse 00:20:287 (3) -
    if you do that, stack 00:20:973 (1) - below 2's end-reverse 00:20:287 (3) -
  4. 00:21:659 (3,1) - too hard for Normal diff, cause it's not readable-fixed
  5. 00:26:459 (1,2,1) - might be too hard to read as well, pattern looks really nice tho '^'-reverse 1
  6. 00:51:487 (2) - ctrl + g? improves movement-done
  7. 00:55:259 (1) - I'd suggest to not place a circle in the centre of the playfield after a spinner in Normal diff
    the approachcirlce overlaps with the spinnerapproachcircle, it becomes really hard to read, - players miss the cirlce easily-moved 1
    that's just my view, so keep it if you like it!
  8. 01:16:516 (2,3,1,2) - pattern doesn't look as nice as the others, fix up a bit? (create square or another polygon?) appearance of cherry.
  9. 01:23:030 (2,1) - unstack, you have other stack at a different distance (in time) directly before this ( 01:21:316 (1,2,3,4) - )
    players will hit 01:23:716 (1) - way too early-if player listen to the music,I think they can got it.
  10. 01:38:459 (1) - move this so the distance difference matches with 01:34:344 (1,1,1) - -fixed
  11. 01:44:287 (2,1) - movement is rather meh here. maybe use both of them to blanket 01:45:659 (2) - instead?-I don't like that /w\ sry
  12. 01:49:430 (2,1) - don't stack at the end of a slider in Normal, the approach circle overlaps with sliderfollow and makes the pattern too hard to read-let me think……
    sadly.. I like to do this, too, and wanted to cry when ppl kept mentioning it. :c
  13. 01:55:602 (1,2) - ^ and reverse the slider to improve movement-keeped :P
  14. 02:39:487 (1,2,3,4) - fix Distance Snap-fixed
  15. 02:42:230 (1,2,1) - move them a bit further apart? looks so crowded atmI wanna make them closed:<
  16. 02:49:087 (1,2) - fix DS, no jumps in Normal diffs! >:-the DS is OK,and I checked it.
  17. 02:49:773 (2,1) - ^ same as above, unstack^
  18. 02:52:516 (2,1) - ^^

Thank you for ur modding :)
osu file format v12

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 99144
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
BeatmapID:400266
BeatmapSetID:162371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-1.jpg",0,0
//Break Periods
2,55459,64910
2,88372,93024
2,121287,130739
2,132259,141710
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
402,342.857142857143,4,2,1,20,1,0
11373,-100,4,2,1,20,0,0
22002,-100,4,2,1,35,0,0
52859,-100,4,2,1,35,0,0
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98459,-100,4,2,1,45,0,0
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99144,-100,4,2,1,45,0,1
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175859,-100,4,2,1,45,0,0
175944,-100,4,2,1,45,0,1
186916,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,215,255
Combo2 : 253,165,253
Combo3 : 245,245,245
Combo4 : 255,145,255

[HitObjects]
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108,159,76859,1,2,0:0:0:0:
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Sieg
Hello

General:

http://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
◾When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color

well, also
but i'm not sure about this part

difficulty gap between hard and normal is too huge :?

Insane:
00:32:630 (3) - having short 2-repeat slider straight after just two 1-repeat sliders is kinda tricky to play, consider to remove 1 repeat and add a circle
00:38:973 (2,3,4) - imo flow would better if you move this up a bit http://puu.sh/8aNmE.jpg
00:54:573 (1,2) - SV change to 1.8 seems too high after stream imo, better use 1.6 here too :)
01:00:230 (6) - repeat arrow is covered by hitburst http://puu.sh/8aNpY.jpg
01:02:973 (6) - ^
01:16:859 (1) - really hard to read this SV changes from 0.75 to 1.40 without slider ticks, I guess this is somehow related to this rule http://osu.ppy.sh/forum/t/155164&start=0
02:12:059 (1) - maybe just remove this circle?
well difficulty is quite challenging what was the main goal I guess, but this is really extra level not insane

Hard:
patterns you use and high bpm cries for AR9 here
like in such 00:36:059 (1,2,3,4,5,6,7,8) - pattern AR8 is just reduce readability\playability a lot but here comes second problem of this diff - this is not "hard" definitely, so I guess this will a huge gap between normal and this one... will see
00:46:344 (4) - so many 2-repeat sliders
02:12:059 (1) - also as on insane
use of 2-repeat sliders is good when you know how to use them, their placement in rhythm on this diff seems just random to me. But I believe you have strong feeling why you placed one or another so I didn't touch them.

OblivioN's Normal:
00:21:659 (3,1) - unstack this? seems like more suitable for normal. mainly because this is short slider and normal players may not react in time
02:12:059 (1) - remove that one?
02:49:773 (2) - http://puu.sh/8aOLZ.jpg this would be better for rhythm and more consistent to what you did in 1st kiai
02:52:516 (2) - ^
03:00:744 (2) - ^
great normal

Easy:
clear (:

GL
Alarido

Free Mod from The Coffee Party Free Mods


(See the requesting post)



[Insane]
♥ OH! HOW PERFECT YOUR INSANE IS ^-^ I looked through the whole diff and whenever I was about to question something, your work told me its inherent perfection (: Well, I can't play Insanes, but I would say the flow is amazing, and so the patterns are.
♥ Nothing to point out (:

[Hard]
00:45:316 (5,6) - Would be good to see a slider here instead, in the same style of 00:44:630 (2) - and it can port some local symmetry here, like → http://puu.sh/8bDzc.jpg

[OblivioN's Normal]
* 00:21:659 (3,1) - Usually, such kind of placements aren't (or don't felt) so clear enough for Normal diffs, but I'm not complaining about.
00:26:459 (1) - You can made this placement more Normal-readable by setting the tail node to x:256 y:80 (without moving the slider itself; it was like rotating the slider by 180º around its head, making the tail pointing upward).
♥ 01:48:744 (1,2) - Interesting :3
♥ 02:29:544 (1,2) - ^

[Easy]
* 00:22:344 (2,3) - Perhaps it feels a bit misleading for those so newbie ones, or for HD players, so a BAT might point it out ahead... Nevertheless, a bit of challenge doesn't hurt :3 and then it's OK for me (:
* 00:25:087 (1,2) - But the same doesn't applies here, due to the presence of the Reverse Arrow, which appears, no matter if you're playing HD, etc., so I can say it's not misleading.
♥ Loved it too (:

That's all (; and I starred it too :3
Just a few mods more (from the right people, one of alumni, Gens, Doomsday, lfj etc) and/or more Stars. And possibly more 15 days (BATs are known for avoid speedrank dramas).

Good luck! Your mapset is on the Highway to the glory <3

Att.
10crystalmask01
Hey, mod from queue 8-)
3 ~ 4 minutes = 3 diffs

Hard


00:36:916 (6,7,8) - The way the pattern suddenly changes within this star formation is a bit confusing imo, because it doesn't really shown to be following a new unique or special rhythm in the music. Plus, these notes isn't even in a new rhythm either, they still run in the same cycle as 00:36:059 (1,2,3,4,5) - , so it's best to have their flow the same with the previous notes.
You could just have them form a similar flow as notes 00:40:173 (1,2,3,4,5,6,7,8) - , where they're all spread out nicely.
00:52:002 (6,7,8) - ^ Same suggestion as above. Random change of flow, where they suddenly become jumps just doesn't look right here.

01:19:259 (2,3,4,5) - Erm, try to have these notes form a square formation?


Something like this. I feel that the spot on 01:19:430 (3,5) - is being overused.
01:48:744 (1,2,3) - Flow looks a bit uneven. Here, you have 01:48:744 (1,2) - faces upwards, but 01:49:430 (3) - is faced downwards...why not do a flip with sliders 01:49:087 (2,3) - (so that 01:49:087 (2) - is faced downwards, and 01:49:430 (3) - is not faced upwards). It'll make a neat and creative slider up-down sort of pattern here :)
01:55:602 (1,1) - Making one of these sliders a different shape could either way, show a bit of diversity here for the SV speed change of 01:56:287 (1) - .

01:47:287 - If you listen closely, you can actually hear that there is another strong beat here, that you've mapped for 01:57:659 (5,6) - . Unless this was intentional, I'd suggest you try adding a note here too, so that it fulfills all the fast-paced beats heard here, in the music. Similar to what you did at 00:30:230 (8) -
01:58:259 - ^ Same suggestion as above.
02:53:116 ^
03:04:087 ^

02:47:202 (6,7,8) - >:(
02:58:173 (6,7,8) - ^

OblivioN's Normal


00:25:430 (1,1) - Move more apart, so 00:26:459 (1) - doesn't look attached to the remains of 00:25:430 (1) - .

00:31:087 (2) - Consider removing this note. In the previous rhythm, you have no note at 00:26:973. 00:30:573 (1) - and 00:31:259 (3) - already sounds very good alone, without this note since they both follow the up,down,down chords of the beats.

01:25:773 (2,3) - May want to make these two in separate combos. As seen for notes 01:23:030 (2,1) - and 01:24:402 (2,1) - they're 2 full beats apart and are in separate combos. Rewind a bit more back, and you see the that 01:21:316 (1,2) - and 01:22:002 (3,4) - are also stacked, but they're 1 beats apart, and are all in the same combo. So having 01:25:773 (2,3) - in the same combo may trick players into thinking that they're 1 beats apart, instead of 2.

01:27:487 (3) - Consider removing 2 reverses on this slider, and add a hit circle with a finish at 01:28:173. I feel that using a hit circle at 01:28:173 will help better hit the strong finish in this part, and also makes a proper finish to the playtime in general, before the break.

01:38:459 (1) - ^ Same suggestion as above (excluding the break time reason). If not, I'd like to point out that you forgot to add a finish on the tail.

01:39:487 (2) - NC, since it's the first object to appear in Kai time.

02:49:773 (2) - Extend this tail to replace 02:50:459 (1) - . Like what you did in the previous chorus on 01:49:430 (2) -
Also, DS tells me that 02:49:087 (1,2) - are too far apart.

Easy


00:23:716 (3) - Consider flipping or re-angling this slider. I find it odd how it's tail is closer to the previous object 00:22:344 (2) - 's tail then the actual head itself.
00:25:087 (1,2) - ^

00:54:573 (2) - Add a finish on the tail at 00:55:259?
01:06:230 (1) - ^

02:27:144 (2) - Similar issue as 00:23:716 (3) - .

Neat map set. I just absolutely love and enjoy seeing the types of music that you map :)Good luck!
OblivioN
OblivioN's Normal:
00:21:659 (3,1) - unstack this? seems like more suitable for normal. mainly because this is short slider and normal players may not react in time-fixed
02:12:059 (1) - remove that one?-no
02:49:773 (2) - http://puu.sh/8aOLZ.jpg this would be better for rhythm and more consistent to what you did in 1st kiai-^
02:52:516 (2) - ^-^
03:00:744 (2) - ^ -^
great normal Thank you :DDD
[OblivioN's Normal]
* 00:21:659 (3,1) - Usually, such kind of placements aren't (or don't felt) so clear enough for Normal diffs, but I'm not complaining about.-fixed
00:26:459 (1) - You can made this placement more Normal-readable by setting the tail node to x:256 y:80 (without moving the slider itself; it was like rotating the slider by 180º around its head, making the tail pointing upward).-fixed~
♥ 02:29:544 (1,2) - ^

Thank you <3

OblivioN's Normal


00:25:430 (1,1) - Move more apart, so 00:26:459 (1) - doesn't look attached to the remains of 00:25:430 (1) - .-I think it's ok

00:31:087 (2) - Consider removing this note. In the previous rhythm, you have no note at 00:26:973. 00:30:573 (1) - and 00:31:259 (3) - already sounds very good alone, without this note since they both follow the up,down,down chords of the beats.-Considering :<

01:25:773 (2,3) - May want to make these two in separate combos. As seen for notes 01:23:030 (2,1) - and 01:24:402 (2,1) - they're 2 full beats apart and are in separate combos. Rewind a bit more back, and you see the that 01:21:316 (1,2) - and 01:22:002 (3,4) - are also stacked, but they're 1 beats apart, and are all in the same combo. So having 01:25:773 (2,3) - in the same combo may trick players into thinking that they're 1 beats apart, instead of 2.-^

01:27:487 (3) - Consider removing 2 reverses on this slider, and add a hit circle with a finish at 01:28:173. I feel that using a hit circle at 01:28:173 will help better hit the strong finish in this part, and also makes a proper finish to the playtime in general, before the break.
-fixed
01:38:459 (1) - ^ Same suggestion as above (excluding the break time reason). If not, I'd like to point out that you forgot to add a finish on the tail.-add a finish/w\

01:39:487 (2) - NC, since it's the first object to appear in Kai time.-fixed

02:49:773 (2) - Extend this tail to replace 02:50:459 (1) - . Like what you did in the previous chorus on 01:49:430 (2) - -I think the last kiai time should be more challenging
Also, DS tells me that 02:49:087 (1,2) - are too far apart.-the DS is ok
osu file format v12

[General]
AudioFilename: sakura.mp3
AudioLeadIn: 0
PreviewTime: 99144
Countdown: 0
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LetterboxInBreaks: 1
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BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
BeatmapID:400266
BeatmapSetID:162371

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335,66,169087,6,0,L|273:80,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
248,160,169773,2,0,P|192:80|208:32,1,150
204,36,170459,5,4,0:0:0:0:
108,60,170802,1,2,0:0:0:0:
80,156,171144,1,0,0:0:0:0:
160,216,171487,1,2,0:0:0:0:
208,304,171830,6,0,P|159:319|104:300,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
160,216,172516,2,0,P|237:203|295:254,1,150
290,244,173202,5,4,0:0:0:0:
352,168,173544,1,8,0:0:0:0:
416,92,173887,1,0,0:0:0:0:
452,184,174230,2,0,P|436:232|392:256,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
352,168,174916,5,2,0:0:0:0:
292,88,175259,2,0,L|240:88,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,172,175944,5,0,0:0:0:0:
204,204,176116,1,0,0:0:0:0:
168,240,176287,1,2,0:0:0:0:
76,196,176630,1,0,0:0:0:0:
80,96,176973,1,2,0:0:0:0:
172,56,177316,5,0,0:0:0:0:
208,88,177487,1,0,0:0:0:0:
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428,200,178687,6,0,P|424:148|432:96,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
352,272,179716,1,2,0:0:0:0:
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164,64,180744,2,0,P|224:28|300:44,1,150
332,80,181430,5,4,0:0:0:0:
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171,193,182802,6,0,P|137:234|133:282,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
232,272,183487,2,0,L|284:292,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
171,193,184173,6,0,P|172:135|217:91,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
315,102,184859,2,0,P|343:143|341:193,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,192,185544,12,2,186916,0:0:0:0:

Thank you for modding :)
Topic Starter
Melt
Hello

General:

http://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
◾When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color added :3

well, also
but i'm not sure about this part im not sure about this too,so i may change it later

difficulty gap between hard and normal is too huge :?maybe 0.0,ill reduce the difficult of hard diff.

Insane:
00:32:630 (3) - having short 2-repeat slider straight after just two 1-repeat sliders is kinda tricky to play, consider to remove 1 repeat and add a circle i prefer make some changes in white line such as sldier-circles.
00:38:973 (2,3,4) - imo flow would better if you move this up a bit http://puu.sh/8aNmE.jpg fixed
00:54:573 (1,2) - SV change to 1.8 seems too high after stream imo, better use 1.6 here too :) [color=#FF8000yes,but i just wanna make them faster than 00:53:544 (1),i may change this if other people mention this.[/color]
01:00:230 (6) - repeat arrow is covered by hitburst http://puu.sh/8aNpY.jpg
01:02:973 (6) - ^ ill ask some bats for this
01:16:859 (1) - really hard to read this SV changes from 0.75 to 1.40 without slider ticks, I guess this is somehow related to this rule t/155164&start=0 fixed
02:12:059 (1) - maybe just remove this circle?
well difficulty is quite challenging what was the main goal I guess, but this is really extra level not insane its harder than other insane
diffs but not a really extra imo. :P


Hard:
patterns you use and high bpm cries for AR9 here
like in such 00:36:059 (1,2,3,4,5,6,7,8) - pattern AR8 is just reduce readability\playability a lot but here comes second problem of this diff - this is not "hard" definitely, so I guess this will a huge gap between normal and this one... will see
00:46:344 (4) - so many 2-repeat sliders
02:12:059 (1) - also as on insane its fine for me
use of 2-repeat sliders is good when you know how to use them, their placement in rhythm on this diff seems just random to me. But I believe you have strong feeling why you placed one or another so I didn't touch them.

OblivioN's Normal:
00:21:659 (3,1) - unstack this? seems like more suitable for normal. mainly because this is short slider and normal players may not react in time
02:12:059 (1) - remove that one?
02:49:773 (2) - http://puu.sh/8aOLZ.jpg this would be better for rhythm and more consistent to what you did in 1st kiai
02:52:516 (2) - ^
03:00:744 (2) - ^
great normal

Easy:
clear (:

GL

Free Mod from The Coffee Party Free Mods


(See the requesting post)



[Insane]
♥ OH! HOW PERFECT YOUR INSANE IS ^-^ I looked through the whole diff and whenever I was about to question something, your work told me its inherent perfection (: Well, I can't play Insanes, but I would say the flow is amazing, and so the patterns are. thanks :3
♥ Nothing to point out (:

[Hard]
00:45:316 (5,6) - Would be good to see a slider here instead, in the same style of 00:44:630 (2) - and it can port some local symmetry here, like → http://puu.sh/8bDzc.jpg i wanna keep the distance here ;w;

[OblivioN's Normal]
* 00:21:659 (3,1) - Usually, such kind of placements aren't (or don't felt) so clear enough for Normal diffs, but I'm not complaining about.
00:26:459 (1) - You can made this placement more Normal-readable by setting the tail node to x:256 y:80 (without moving the slider itself; it was like rotating the slider by 180º around its head, making the tail pointing upward).
♥ 01:48:744 (1,2) - Interesting :3
♥ 02:29:544 (1,2) - ^

[Easy]
* 00:22:344 (2,3) - Perhaps it feels a bit misleading for those so newbie ones, or for HD players, so a BAT might point it out ahead... Nevertheless, a bit of challenge doesn't hurt :3 and then it's OK for me (:
* 00:25:087 (1,2) - But the same doesn't applies here, due to the presence of the Reverse Arrow, which appears, no matter if you're playing HD, etc., so I can say it's not misleading. i think it will be fine when people open the snaking sliders in options :3.
♥ Loved it too (:

That's all (; and I starred it too :3
Just a few mods more (from the right people, one of alumni, Gens, Doomsday, lfj etc) and/or more Stars. And possibly more 15 days (BATs are known for avoid speedrank dramas).

Good luck! Your mapset is on the Highway to the glory <3

Att.
Hey, mod from queue 8-)
3 ~ 4 minutes = 3 diffs

Hard


00:36:916 (6,7,8) - The way the pattern suddenly changes within this star formation is a bit confusing imo, because it doesn't really shown to be following a new unique or special rhythm in the music. Plus, these notes isn't even in a new rhythm either, they still run in the same cycle as 00:36:059 (1,2,3,4,5) - , so it's best to have their flow the same with the previous notes.
You could just have them form a similar flow as notes 00:40:173 (1,2,3,4,5,6,7,8) - , where they're all spread out nicely. fixed
00:52:002 (6,7,8) - ^ Same suggestion as above. Random change of flow, where they suddenly become jumps just doesn't look right here. fixed

01:19:259 (2,3,4,5) - Erm, try to have these notes form a square formation? this may fine for me


Something like this. I feel that the spot on 01:19:430 (3,5) - is being overused.
01:48:744 (1,2,3) - Flow looks a bit uneven. Here, you have 01:48:744 (1,2) - faces upwards, but 01:49:430 (3) - is faced downwards...why not do a flip with sliders 01:49:087 (2,3) - (so that 01:49:087 (2) - is faced downwards, and 01:49:430 (3) - is not faced upwards). It'll make a neat and creative slider up-down sort of pattern here :)
for this part,i just want to keep the distance of 01:49:430 (3,4) ,and i think people may not move the cursor when they chick those sliders,so the flow is ok for me。
01:55:602 (1,1) - Making one of these sliders a different shape could either way, show a bit of diversity here for the SV speed change of 01:56:287 (1) - .

01:47:287 - If you listen closely, you can actually hear that there is another strong beat here, that you've mapped for 01:57:659 (5,6) - . Unless this was intentional, I'd suggest you try adding a note here too, so that it fulfills all the fast-paced beats heard here, in the music. Similar to what you did at 00:30:230 (8) - fixed
01:58:259 - ^ Same suggestion as above. ^
02:53:116 ^ ^
03:04:087 ^ ^

02:47:202 (6,7,8) - >:(
02:58:173 (6,7,8) - ^

OblivioN's Normal


00:25:430 (1,1) - Move more apart, so 00:26:459 (1) - doesn't look attached to the remains of 00:25:430 (1) - .

00:31:087 (2) - Consider removing this note. In the previous rhythm, you have no note at 00:26:973. 00:30:573 (1) - and 00:31:259 (3) - already sounds very good alone, without this note since they both follow the up,down,down chords of the beats.

01:25:773 (2,3) - May want to make these two in separate combos. As seen for notes 01:23:030 (2,1) - and 01:24:402 (2,1) - they're 2 full beats apart and are in separate combos. Rewind a bit more back, and you see the that 01:21:316 (1,2) - and 01:22:002 (3,4) - are also stacked, but they're 1 beats apart, and are all in the same combo. So having 01:25:773 (2,3) - in the same combo may trick players into thinking that they're 1 beats apart, instead of 2.

01:27:487 (3) - Consider removing 2 reverses on this slider, and add a hit circle with a finish at 01:28:173. I feel that using a hit circle at 01:28:173 will help better hit the strong finish in this part, and also makes a proper finish to the playtime in general, before the break.

01:38:459 (1) - ^ Same suggestion as above (excluding the break time reason). If not, I'd like to point out that you forgot to add a finish on the tail.

01:39:487 (2) - NC, since it's the first object to appear in Kai time.

02:49:773 (2) - Extend this tail to replace 02:50:459 (1) - . Like what you did in the previous chorus on 01:49:430 (2) -
Also, DS tells me that 02:49:087 (1,2) - are too far apart.

Easy


00:23:716 (3) - Consider flipping or re-angling this slider. I find it odd how it's tail is closer to the previous object 00:22:344 (2) - 's tail then the actual head itself. its fine for me 0.0
00:25:087 (1,2) - ^

00:54:573 (2) - Add a finish on the tail at 00:55:259? ok
01:06:230 (1) - ^ ^

02:27:144 (2) - Similar issue as 00:23:716 (3) - .

Neat map set. I just absolutely love and enjoy seeing the types of music that you map :)Good luck!

Really thanks for your help :3
Atrue
Hello~
From forum pm request.

[General]
Good map and a little suggestions here.
Starred~
Good luck~ :)
[Easy]
General
Well, perfect for me. But if you like to hear some more suggestions, here we go.
Beats
00:26:459 (2) - This kind of sliders with several reverses can be really confusing for beginners. If it can be broken into 2 sliders, don't miss the chance to let the diff easier for a new player. Example:
(surely you can keep your own style)
02:54:573 (3,4,5,6,1,2,3,4) - Though it is in kiai, this density of circle tap are stressful for a beginner. And stacks are always not welcomed by beginners. Example:
[OblivioN's Normal]
General
This difficulty set is really too low for such a normal diff. Try AR, OD, HP+1. Maybe you want to decrease the difficulty by decreasing the set but I think what you need to do is simplify your pattern and beat. Here we go~
And~ Stack leniency is too low for me. In a normal diff I think stacks should be clearly seen and too low SL may lead to misread.
Beats
00:20:287 (3) - A simple slider is just fine here. I think the sound in the middle is really weak. Example:
00:30:573 (1,2,3) - For such a rather high BPM I think the rhythm is hard for a normal player.To simplify it you can just delete the circle 2 and make distance consistent. Like this:
Placement
01:16:516 (2,3,1,2) - Just.. You can make a better pattern of it. Example:
02:42:230 (1,2,1) - Hmm.. The sliders are placed too close to each other imo. Example:
Hitsound
Hmmm... try to differ whistle from claps. Like this:00:22:687 (2) . I think the sound is clap instead of whistle. Just take a listen and if you like, try to fix the issue in the diff.
00:22:002 - This small clap is really not suitable for the heavy sound here.
01:06:916 (2) - Sounds like that maybe more suitable for SC:4 Finish. Just have a try and at least much better than a whistle.
02:36:402 - Suddenly, the whistle stopped.. XD I mean maybe you can consider adding a whistle here to avoid inconsistency.
02:39:487 (1,2,3,4) - Apart from the clap and whistle theory (or something like that) I think the 1,3 white stick is stronger than 2,4 stick. And actually that's the reason why claps are usually weaker to be just a metronome.
NCs
00:42:916 (1) - Just NC here is not so necessary. This circle doesn't worth that NC.
01:12:059 (1) - Hmm.. To make your "sakura" more beautiful, how about remove the NC here to keep this a part but not two? lol
01:47:716 (1,2) - Also not so necessary to make this combo too short. Just remove it would be fine.
[Hard]
General
A little bit harder than I think.
Really in high quality.
Placement
01:37:430 (2,3,4) - Hmm.. You may make this on purpose but I prefer just make a triangle in better look and keep the distance consistent. Example:
Hitsound
01:27:487 - A bit raising the volume would be a good choice
02:42:916 - Whistle here to emphasize the sound similar to 02:42:230 may be suitable.
[Insane]
General
Well made and some little things to say.
Hmmm not sure about the stack leniency. (fine for me because the stacks are properly placed. but will be hard for Hidden and your stacks you know. ;) )
Beats
00:21:830 (4,5) - Just---just a suggestion. I know you make the note on purpose but I think here may lead to confusion
01:35:887 (6) - Since 01:34:516 you didn't map a note and I think it's really to place the blank here, why not remove the note 6? Or I just recommend not use the jump 6,7 ,because 6 is really weak in sound and set such a big jump is breaking the consistency of previous pattern. In this situation I recommend that
01:16:687 - A triplet would be fine for here. Sounds are really obvious herer I think.
01:38:716 - Ok here I think the note is really important. I just think that this sound is really not weaker than other notes in the stream. I suggest add it here. Example:

Placement
00:17:544 (3) - This triangle, the distance is shortened but seems not so reasonable(maybe itself doesn't needs reason). Just a suggestion, if you make a equilateral triangle it would be better. Example:
01:31:087 (1,2,3) - I guess a triangle here maybe better in jumps and flow. Jumping from 2 to 3 is just much smaller and I just can't get the reason.. Example:
01:36:916 (6) - This note is tricky. just hard to play and the jump to next stream would be too hard. Also here 01:37:602 (12) .Just try this:
Hitsound
02:33:830 (9) - dunno why here is a whistle. Maybe you want to emphasize it but I think the sound is just not that necessary. Just not that noisy here.
02:37:430 (5) - Rather a important sound here. Why not use whistle to emphasize it and make the blank more obvious?
02:40:173 (5) - ^
NCs
01:37:087 (7) - NC to avoid the combo too long?
01:38:459 (5) - ^

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
OblivioN

Atrue wrote:

Hello~
From forum pm request.
[OblivioN's Normal]
General
This difficulty set is really too low for such a normal diff. Try AR, OD, HP+1.觉得有点难还是不+1了,而且图也比较长 Maybe you want to decrease the difficulty by decreasing the set but I think what you need to do is simplify your pattern and beat. Here we go~
And~ Stack leniency is too low for me. In a normal diff I think stacks should be clearly seen and too low SL may lead to misread.
Beats
00:20:287 (3) - A simple slider is just fine here. I think the sound in the middle is really weak. -虽然比较弱但是和00:21:659 (3) - 对比明显是有的,而且也为了对称,就不改了/w\Example:
00:30:573 (1,2,3) - For such a rather high BPM I think the rhythm is hard for a normal player.To simplify it you can just delete the circle 2 and make distance consistent.-比以前的十六夜樱的nm简单,节奏也对应就不改了(弱弱) Like this:
Placement
01:16:516 (2,3,1,2) - Just.. You can make a better pattern of it.-不是想做四边形的说,和前面的1凑成五边形 Example:
02:42:230 (1,2,1) - Hmm.. The sliders are placed too close to each other imo. -故意做成这样的比较好玩Example:
Hitsound-全改啦
Hmmm... try to differ whistle from claps. Like this:00:22:687 (2) . I think the sound is clap instead of whistle. Just take a listen and if you like, try to fix the issue in the diff.
00:22:002 - This small clap is really not suitable for the heavy sound here.
01:06:916 (2) - Sounds like that maybe more suitable for SC:4 Finish. Just have a try and at least much better than a whistle.
02:36:402 - Suddenly, the whistle stopped.. XD I mean maybe you can consider adding a whistle here to avoid inconsistency.
02:39:487 (1,2,3,4) - Apart from the clap and whistle theory (or something like that) I think the 1,3 white stick is stronger than 2,4 stick. And actually that's the reason why claps are usually weaker to be just a metronome.
NCs全改啦
00:42:916 (1) - Just NC here is not so necessary. This circle doesn't worth that NC.
01:12:059 (1) - Hmm.. To make your "sakura" more beautiful, how about remove the NC here to keep this a part but not two? lol
01:47:716 (1,2) - Also not so necessary to make this combo too short. Just remove it would be fine.



That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
感谢modding

osu file format v12

[General]
AudioFilename: sakura.mp3
AudioLeadIn: 0
PreviewTime: 99144
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
BeatmapID:400266
BeatmapSetID:162371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
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256,128,26459,6,0,L|256:72,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
228,224,27144,2,0,L|200:268,2,50
284,224,27659,6,0,L|312:268,1,50,0|4,0:0|0:0,0:0:0:0:
372,344,28173,1,2,0:0:0:0:
408,252,28516,1,0,0:0:0:0:
408,252,28859,6,0,L|352:164,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
256,152,29544,1,2,0:0:0:0:
256,152,29887,2,0,L|256:84,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
172,208,30573,6,0,L|172:156,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
172,260,31087,1,0,0:0:0:0:
124,264,31259,2,0,L|68:264,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
224,264,31944,6,0,L|324:264,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
324,164,32630,2,0,L|424:164,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
424,264,33316,5,4,0:0:0:0:
424,164,33659,2,0,P|416:116|380:80,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
324,164,34344,1,2,0:0:0:0:
224,156,34687,6,0,P|240:220|272:244,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
324,164,35373,1,0,0:0:0:0:
284,72,35716,2,0,P|240:52|188:60,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
224,156,36402,5,2,0:0:0:0:
268,244,36744,2,0,P|316:260|364:248,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
324,164,37430,6,0,P|368:136|380:88,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
284,72,38116,2,0,L|232:72,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
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360,244,39487,2,0,P|304:252|268:232,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
192,164,40173,6,0,P|168:208|173:257,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
224,340,40859,1,0,0:0:0:0:
176,356,41030,1,0,0:0:0:0:
128,340,41202,1,2,0:0:0:0:
64,264,41544,6,0,P|56:216|72:164,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
116,72,42230,2,0,P|149:40|201:33,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
196,136,42916,1,0,0:0:0:0:
256,192,43259,12,0,44287,0:0:0:0:
332,268,44973,5,0,0:0:0:0:
136,316,45659,1,0,0:0:0:0:
100,120,46344,1,0,0:0:0:0:
292,68,47030,5,0,0:0:0:0:
392,76,47373,1,2,0:0:0:0:
411,174,47716,1,0,0:0:0:0:
324,224,48059,1,2,0:0:0:0:
249,157,48402,5,0,0:0:0:0:
189,77,48744,1,2,0:0:0:0:
100,120,49087,2,0,L|48:108,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
156,204,49773,5,0,0:0:0:0:
181,300,50116,1,2,0:0:0:0:
280,309,50459,1,0,0:0:0:0:
328,221,50802,6,0,P|384:236|446:208,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
472,139,51487,2,0,P|425:124|377:135,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,52516,12,4,54573,0:0:0:0:
256,280,55259,5,4,0:0:0:0:
256,192,66230,5,4,0:0:0:0:
400,56,66916,1,4,0:0:0:0:
472,244,67602,1,0,0:0:0:0:
471,244,68973,5,2,0:0:0:0:
296,340,69659,1,4,0:0:0:0:
256,144,70344,1,0,0:0:0:0:
25,338,71373,5,2,0:0:0:0:
123,355,71716,1,0,0:0:0:0:
168,264,72059,1,2,0:0:0:0:
97,192,72402,1,4,0:0:0:0:
9,240,72744,1,2,0:0:0:0:
97,192,73087,6,0,L|189:140,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
255,215,73773,2,0,L|167:264,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,312,74459,5,0,0:0:0:0:
348,348,74802,1,2,0:0:0:0:
411,270,75144,1,4,0:0:0:0:
354,187,75487,1,2,0:0:0:0:
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108,159,76859,1,2,0:0:0:0:
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255,165,77544,1,2,0:0:0:0:
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256,160,80630,1,0,0:0:0:0:
305,73,80973,1,2,0:0:0:0:
403,92,81316,5,0,0:0:0:0:
403,92,81659,1,2,0:0:0:0:
413,191,82002,1,0,0:0:0:0:
413,191,82344,1,2,0:0:0:0:
323,235,82687,5,0,0:0:0:0:
256,160,83030,1,2,0:0:0:0:
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116,304,84402,1,2,0:0:0:0:
116,304,85087,5,2,0:0:0:0:
312,340,85773,1,2,0:0:0:0:
312,340,86459,1,2,0:0:0:0:
232,280,86802,5,0,0:0:0:0:
324,236,87144,1,2,0:0:0:0:
400,300,87487,2,0,L|460:312,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,88173,1,4,0:0:0:0:
332,248,94344,5,4,0:0:0:0:
348,264,95716,5,4,0:0:0:0:
372,280,97087,5,4,0:0:0:0:
372,280,98459,6,0,L|412:312,4,50,0|0|2|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
420,192,99487,1,2,0:0:0:0:
352,120,99830,1,0,0:0:0:0:
256,152,100173,1,2,0:0:0:0:
272,252,100516,6,0,P|217:248|176:212,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
136,128,101202,2,0,L|87:134,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
212,64,101887,5,0,0:0:0:0:
256,152,102230,1,2,0:0:0:0:
184,220,102573,1,0,0:0:0:0:
136,128,102916,1,2,0:0:0:0:
212,64,103259,6,0,P|168:32|124:29,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,152,104287,2,0,P|296:124|308:72,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
408,96,104973,6,0,P|400:152|424:188,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
332,232,105659,1,2,0:0:0:0:
264,308,106002,6,0,P|307:333|365:328,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,220,107030,2,0,L|164:220,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
212,120,107716,2,0,L|164:80,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,100,108402,1,2,0:0:0:0:
368,184,108744,6,0,L|467:183,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
416,268,109430,2,0,B|376:240|368:184|368:184|356:240|314:267,1,200,0|4,0:0|0:0,0:0:0:0:
315,266,110459,5,2,0:0:0:0:
223,229,110802,1,0,0:0:0:0:
219,129,111144,1,2,0:0:0:0:
319,109,111487,6,0,P|299:61|255:37,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
158,46,112173,1,0,0:0:0:0:
112,135,112516,1,2,0:0:0:0:
171,215,112859,6,0,P|231:227|268:213,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
219,129,113544,1,0,0:0:0:0:
219,129,113887,1,2,0:0:0:0:
319,109,114230,6,0,P|363:141|383:185,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
427,268,114916,2,0,P|379:281|331:269,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
383,181,115602,6,0,P|429:168|491:193,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
383,181,116630,1,2,0:0:0:0:
283,177,116973,6,0,P|251:125|247:81,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
167,149,117659,2,0,P|191:205|219:233,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
267,321,118344,6,0,P|212:334|163:316,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
360,284,119373,2,0,P|415:271|464:289,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
256,192,120059,12,0,121087,0:0:0:0:
256,192,132059,5,2,0:0:0:0:
256,116,143030,6,0,L|256:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
204,204,143716,1,0,0:0:0:0:
308,204,144059,1,2,0:0:0:0:
256,292,144402,6,0,L|256:348,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
156,288,145087,1,0,0:0:0:0:
104,200,145430,1,2,0:0:0:0:
160,116,145773,6,0,L|160:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,204,146459,1,0,0:0:0:0:
208,204,146802,1,2,0:0:0:0:
264,120,147144,6,0,L|368:120,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
432,192,147830,2,0,L|488:192,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
364,264,148516,6,0,L|385:318,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,264,149202,1,0,0:0:0:0:
176,312,149544,6,0,P|164:264|180:212,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
76,216,150230,2,0,B|176:216|176:216|200:168|256:164,1,200,2|2,0:0|0:0,0:0:0:0:
256,64,151259,6,0,L|204:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
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296,204,152630,5,0,0:0:0:0:
343,291,152973,1,2,0:0:0:0:
270,359,153316,1,0,0:0:0:0:
182,310,153659,1,2,0:0:0:0:
193,210,154002,6,0,L|149:174,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,204,154687,1,0,0:0:0:0:
296,204,155030,1,2,0:0:0:0:
345,116,155373,6,0,P|289:104|246:118,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
434,69,156402,2,0,P|446:116|434:164,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
357,349,157430,5,0,0:0:0:0:
176,260,158116,2,0,P|180:202|220:164,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
305,171,158802,2,0,P|335:210|336:260,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,324,159487,5,0,0:0:0:0:
256,108,160173,1,2,0:0:0:0:
156,312,160859,1,0,0:0:0:0:
356,312,161544,1,2,0:0:0:0:
256,140,162230,6,0,L|256:248,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
332,176,162916,2,0,L|332:276,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
408,212,163602,6,0,L|408:108,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
332,44,164287,2,0,L|332:100,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
254,106,164973,5,0,0:0:0:0:
176,44,165316,1,2,0:0:0:0:
96,107,165659,1,0,0:0:0:0:
124,204,166002,1,2,0:0:0:0:
224,204,166344,6,0,P|204:264|176:296,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
260,352,167030,2,0,P|308:336|356:352,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,284,167716,6,0,P|384:240|372:204,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
462,191,168402,1,0,0:0:0:0:
431,96,168744,1,2,0:0:0:0:
335,66,169087,6,0,L|273:80,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
248,160,169773,2,0,P|192:80|208:32,1,150
204,36,170459,5,4,0:0:0:0:
108,60,170802,1,2,0:0:0:0:
80,156,171144,1,0,0:0:0:0:
160,216,171487,1,2,0:0:0:0:
208,304,171830,6,0,P|159:319|104:300,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
160,216,172516,2,0,P|237:203|295:254,1,150
290,244,173202,5,4,0:0:0:0:
352,168,173544,1,8,0:0:0:0:
416,92,173887,1,0,0:0:0:0:
452,184,174230,2,0,P|436:232|392:256,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
352,168,174916,5,2,0:0:0:0:
292,88,175259,2,0,L|240:88,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,172,175944,5,0,0:0:0:0:
204,204,176116,1,0,0:0:0:0:
168,240,176287,1,2,0:0:0:0:
76,196,176630,1,0,0:0:0:0:
80,96,176973,1,2,0:0:0:0:
172,56,177316,5,0,0:0:0:0:
208,88,177487,1,0,0:0:0:0:
244,120,177659,1,2,0:0:0:0:
332,72,178002,2,0,P|340:128|332:176,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,200,178687,6,0,P|424:148|432:96,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
352,272,179716,1,2,0:0:0:0:
272,216,180059,6,0,P|244:152|248:104,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
164,64,180744,2,0,P|224:28|300:44,1,150
332,80,181430,5,4,0:0:0:0:
364,176,181773,1,2,0:0:0:0:
272,216,182116,1,0,0:0:0:0:
240,121,182459,1,2,0:0:0:0:
171,193,182802,6,0,P|137:234|133:282,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
232,272,183487,2,0,L|284:292,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
171,193,184173,6,0,P|172:135|217:91,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
315,102,184859,2,0,P|343:143|341:193,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,192,185544,12,2,186916,0:0:0:0:
Topic Starter
Melt

Atrue wrote:

Hello~
From forum pm request.

[General]
Good map and a little suggestions here.
Starred~
Good luck~ :)
[Easy]
General
Well, perfect for me. But if you like to hear some more suggestions, here we go.
Beats
00:26:459 (2) - This kind of sliders with several reverses can be really confusing for beginners. If it can be broken into 2 sliders, don't miss the chance to let the diff easier for a new player. Example:
(surely you can keep your own style)
02:54:573 (3,4,5,6,1,2,3,4) - Though it is in kiai, this density of circle tap are stressful for a beginner. And stacks are always not welcomed by beginners. Example:
[Hard]
General
A little bit harder than I think.
Really in high quality.
Placement
01:37:430 (2,3,4) - Hmm.. You may make this on purpose but I prefer just make a triangle in better look and keep the distance consistent. Example:
fixed
Hitsound
01:27:487 - A bit raising the volume would be a good choice good idea
02:42:916 - Whistle here to emphasize the sound similar to 02:42:230 may be suitable. 因为前面也没有这么处理,我感觉这里不太需要强调0.0
[Insane]
General
Well made and some little things to say.
Hmmm not sure about the stack leniency. (fine for me because the stacks are properly placed. but will be hard for Hidden and your stacks you know. ;) )
Beats我自己也不太清楚0.2的SL是否可以用,主要是在01:24:744 (5,6,7,8,9,10,11,12)用0.3的话会造成8,10错位,之后有bat我会问一问bat这个问题的 ;w;
00:21:830 (4,5) - Just---just a suggestion. I know you make the note on purpose but I think here may lead to confusion 这个感觉还行吧
01:35:887 (6) - Since 01:34:516 you didn't map a note and I think it's really to place the blank here, why not remove the note 6? Or I just recommend not use the jump 6,7 ,because 6 is really weak in sound and set such a big jump is breaking the consistency of previous pattern. In this situation I recommend that
说实话这里我挺纠结的,首先6这个地方我觉得这个音还是挺明显的,再就是后面间距的问题,如果01:36:059 (7) 这个方向改掉的话,后面的ds也会乱掉,所以我最后稍稍减少了一点6,7之间的距离。以后再有人提的话我再改一改;w;
01:16:687 - A triplet would be fine for here. Sounds are really obvious herer I think. 似乎有好几个人提这个位置了,但是我还是觉得这里空着要好些。个人爱好吧可能o.o
01:38:716 - Ok here I think the note is really important. I just think that this sound is really not weaker than other notes in the stream. I suggest add it here. Example:
其实就我跟的音轨来说的话,最正确的节奏的话我感觉是这样
,这里我也先留着吧orz


Placement
00:17:544 (3) - This triangle, the distance is shortened but seems not so reasonable(maybe itself doesn't needs reason). Just a suggestion, if you make a equilateral triangle it would be better. Example:
fixed
01:31:087 (1,2,3) - I guess a triangle here maybe better in jumps and flow. Jumping from 2 to 3 is just much smaller and I just can't get the reason.. Example:
fixed
01:36:916 (6) - This note is tricky. just hard to play and the jump to next stream would be too hard. Also here 01:37:602 (12) .Just try this:
这个note我留意过,看了几个朋友打感觉其实不怎么难,
Hitsound
02:33:830 (9) - dunno why here is a whistle. Maybe you want to emphasize it but I think the sound is just not that necessary. Just not that noisy here.
02:37:430 (5) - Rather a important sound here. Why not use whistle to emphasize it and make the blank more obvious?
02:40:173 (5) - ^
NCs
01:37:087 (7) - NC to avoid the combo too long?
01:38:459 (5) - ^
音效nc的话因为我本来做的不好,所以基本都是前后一致的,所以暂时没动。

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Thanks for modding :3
OblivioN
osu file format v12

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Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
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116,204,166002,1,2,0:0:0:0:
224,204,166344,6,0,P|209:262|172:293,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
260,352,167030,2,0,P|308:336|356:352,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,284,167716,6,0,P|380:244|369:205,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
462,191,168402,1,0,0:0:0:0:
431,96,168744,1,2,0:0:0:0:
335,66,169087,6,0,L|273:80,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
248,160,169773,2,0,P|192:80|208:32,1,150
204,36,170459,5,4,0:0:0:0:
108,60,170802,1,2,0:0:0:0:
80,156,171144,1,0,0:0:0:0:
160,216,171487,1,2,0:0:0:0:
208,304,171830,6,0,P|160:320|104:300,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
160,216,172516,2,0,P|237:203|295:254,1,150
290,244,173202,5,4,0:0:0:0:
352,168,173544,1,8,0:0:0:0:
416,92,173887,1,0,0:0:0:0:
452,184,174230,2,0,P|436:232|392:256,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
352,168,174916,5,2,0:0:0:0:
292,88,175259,2,0,L|240:88,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,172,175944,5,0,0:0:0:0:
204,204,176116,1,0,0:0:0:0:
168,240,176287,1,2,0:0:0:0:
76,196,176630,1,0,0:0:0:0:
80,96,176973,1,2,0:0:0:0:
172,56,177316,5,0,0:0:0:0:
208,88,177487,1,0,0:0:0:0:
244,120,177659,1,2,0:0:0:0:
332,72,178002,2,0,P|340:128|332:176,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,200,178687,6,0,P|424:148|432:96,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
352,272,179716,1,2,0:0:0:0:
272,216,180059,6,0,P|244:152|248:104,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
164,64,180744,2,0,P|244:28|336:84,1,200,0|4,0:0|0:0,0:0:0:0:
364,176,181773,1,2,0:0:0:0:
272,216,182116,1,0,0:0:0:0:
240,121,182459,1,2,0:0:0:0:
171,193,182802,6,0,P|137:234|133:282,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
232,272,183487,2,0,L|284:292,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
171,193,184173,6,0,P|172:135|217:91,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
315,102,184859,2,0,P|343:143|341:193,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,192,185544,12,2,186916,0:0:0:0:
Topic Starter
Melt
Updated
Atrue
Hello~
From your request. No kd because I've got one before.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)

[General]
Widescreen is not necessary.. Just uncheck it in diffs
[OblivioN's Normal]
General
A lot better than last time I saw it. Still some thing to say.
Beats
01:23:716 (1,2,1,2) - Leaving the beats blank is a little bit strange, here is kiai and the music is strong, you can have a better solution on it. Example:
02:49:773 (2) - Hmm I just don't know why a 3/2 slider is placed here.. Not following the music well, even you want to emphasize the consistent instrument. You see the music is every where consistent imo. Example:
02:52:516 (2) - Also here, just not that reasonable imo.. So here is my example:
Placement
01:59:373 (2) - Stacking is not that reasonable imo.. Hmm you can just make notes not stacked in a low difficulty diff. Example:
(notice the stack)
Hitsound
00:27:487 - I guess you missed a whistle here.. Just add it~ xD
NCs
00:25:430 (1) - Not necessary to set this combo to emphasize the notes, which makes the length of the combo too short. Removing NC here is recommended.
00:37:430 (1) - Same reason as above, just remove the NC here..
That's my suggestions. Thanks for requesting.:)
2014-06-08 20:22 Atrue: 好准备搞你的图~
2014-06-08 20:23 Melt: 好w
2014-06-08 20:23 Atrue: 求np
2014-06-08 20:24 Melt: ACTION is listening to [http://osu.ppy.sh/b/401629 Kozato snow - Izayoi Sakura]
2014-06-08 20:24 Atrue: dling
2014-06-08 20:25 Atrue: 来看看惨不忍睹的testplay
2014-06-08 20:26 Atrue: ACTION is listening to [http://osu.ppy.sh/b/396105 Kozato snow - Izayoi Sakura]
2014-06-08 20:26 Melt: 好
2014-06-08 20:26 Atrue: 我争取pass
2014-06-08 20:28 Atrue: 居然坠毁了啊啊啊啊
2014-06-08 20:28 Melt: 这里是有点崩的感觉
2014-06-08 20:30 Melt: 感觉第一次打这 都会美丽
2014-06-08 20:31 Atrue: 233,感觉还是不错~
2014-06-08 20:32 Melt: 我这才放到一半233
2014-06-08 20:32 Melt: 网络捉急..
2014-06-08 20:33 Atrue: 放完了叫我~
2014-06-08 20:33 Melt: 好了
2014-06-08 20:33 Atrue: 好,hard
2014-06-08 20:35 Melt: orz这次直接进不去了
2014-06-08 20:35 Atrue: orz
2014-06-08 20:35 Melt: 好了.
2014-06-08 20:37 Atrue: 有些梗太难了,相当于insane了
2014-06-08 20:37 Melt: 嗯 一会说一下我改掉吧
2014-06-08 20:37 Atrue: 嗯。。。
2014-06-08 20:38 Atrue: 看完了吗/
2014-06-08 20:38 Melt: 嗯 完了 是最后那两个5角跳么..
2014-06-08 20:38 Atrue: 嗯,这种ar下,读图是有压力的,然后还有这种程度的遮挡
2014-06-08 20:38 Atrue: 加上这样bpm
2014-06-08 20:39 Atrue: 下面单点移动跳
2014-06-08 20:39 Atrue: 虽然点子是不错,但是适合insane
2014-06-08 20:40 Melt: 嗯
2014-06-08 20:43 Atrue: 嘛..虽然节奏上没啥错,还是觉得排版上啊,节奏上显得呆板..给你irc就好还是post出来?
2014-06-08 20:43 Atrue: gd
2014-06-08 20:43 Melt: 我问问
2014-06-08 20:43 Atrue: yay
2014-06-08 20:43 Atrue: 我试试三mod
2014-06-08 20:43 Melt: 猴
2014-06-08 20:46 Atrue: ;w;
2014-06-08 20:46 Atrue: 还是打ez
2014-06-08 20:46 Melt: ;w;
2014-06-08 20:49 Atrue: ;w;怕是难了
2014-06-08 20:50 Melt: or
2014-06-08 20:50 Melt: z
2014-06-08 20:50 Atrue: 两reverse, 单点也是略多
2014-06-08 20:50 Atrue: 要是半路再杀出来一个啥妹妹玩不了easy
2014-06-08 20:50 Atrue: 那就跪了
2014-06-08 20:51 Atrue: 我3mod下
2014-06-08 20:51 Melt: kiai节奏太满了么
2014-06-08 20:52 Melt: 其实是Insane和hard也稍微偏难的原因所以才赛的有点多
2014-06-08 20:52 Melt: orz
2014-06-08 20:53 Atrue: 塞的是有点满。。
2014-06-08 20:53 Atrue: 嗯。。3 mod还是有压力
2014-06-08 20:54 Melt: 嗯 看怎么改一下吧orz
2014-06-08 20:54 Melt: gder
2014-06-08 20:54 Atrue: 总之我们先开始,给我大概十分钟左右check general
2014-06-08 20:54 Atrue: gder说啥
2014-06-08 20:54 Melt: 貌似不在 还是麻烦你贴出来吧orz
2014-06-08 20:54 Atrue: 好
2014-06-08 20:57 Atrue: combo颜色;w;
2014-06-08 20:58 Atrue: 我觉得300和100的颜色也是比较相近..
2014-06-08 20:58 Atrue: 不过后边这条可以等rank bat 再确认一遍
2014-06-08 20:58 Atrue: 一定记得提醒他看一下
2014-06-08 20:58 Melt: 嗯
2014-06-08 20:58 Atrue: combo的话,还是改吧
2014-06-08 20:58 Melt: 我看看
2014-06-08 20:59 Atrue: 尤其是1,3的颜色确实相似
2014-06-08 20:59 Atrue: 关键是一片粉不好调色
2014-06-08 20:59 Melt: 我把3和1调整一下
2014-06-08 20:59 Atrue: 各都加深一些吧
2014-06-08 21:01 Melt: http://puu.sh/9ke8d/a798511552.jpg
2014-06-08 21:01 Melt: 3调的比较多
2014-06-08 21:01 Melt: 这样可以么
2014-06-08 21:02 Atrue: cursortail没啥问题吧..我皮肤没啥经验orz
2014-06-08 21:02 Atrue: 嗯
2014-06-08 21:02 Atrue: 差不多,还是提醒rankbatcheck躲一下
2014-06-08 21:02 Atrue: 多一下
2014-06-08 21:03 Melt: 好
2014-06-08 21:05 Atrue: sliderb这个文件我不是很熟悉,set里面只列到了1~9, 你用到了13,可用么?
2014-06-08 21:06 Melt: 哦这个..
2014-06-08 21:06 Melt: 这个是从另外一张图拔下来的
2014-06-08 21:06 Atrue: 思考。。
2014-06-08 21:06 Melt: ACTION is listening to [http://osu.ppy.sh/b/155930 Kozato - 45nen no Yukizakura]
2014-06-08 21:06 Atrue: 我去看看
2014-06-08 21:07 Melt: 嗯
2014-06-08 21:07 Melt: 皮肤我也只懂一点点
2014-06-08 21:07 Atrue: (下载的noskin文件,美丽>w<)
2014-06-08 21:08 Melt: (盯
2014-06-08 21:09 Atrue: 我看看
2014-06-08 21:10 Melt: 其实我这个皮肤大部分都是找他要的orz
2014-06-08 21:10 Melt: 自己做了一点点
2014-06-08 21:10 Atrue: 其实已经有rank的话应该问题不大
2014-06-08 21:10 Melt: 嗯
2014-06-08 21:10 Atrue: 这也是神图啊
2014-06-08 21:10 Atrue: 嘛 回到正题
2014-06-08 21:11 Atrue: 哦,好像你用了lighting?
2014-06-08 21:12 Melt: 嗯(其实这个有什么用........
2014-06-08 21:12 Atrue: 这玩意是story
2014-06-08 21:12 Atrue: board
2014-06-08 21:12 Atrue: 啊
2014-06-08 21:12 Atrue: 嗯..
2014-06-08 21:12 Atrue: 一般而言用这个的话得放epilepsy
2014-06-08 21:13 Atrue: 不过好像你也没用到
2014-06-08 21:13 Atrue: 删了应该问题不大
2014-06-08 21:13 Atrue: 我在看看
2014-06-08 21:13 Melt: 其他的倒是都知道,就是这个不明白orz 因为说皮肤都是几个一起的 我怕漏 就抓过来了
2014-06-08 21:15 Atrue: 稍等有个事= =
2014-06-08 21:15 Atrue: 抱歉了
2014-06-08 21:15 Melt: 好
2014-06-08 21:17 Atrue: back...
2014-06-08 21:17 Atrue: 事情好多QAQ
2014-06-08 21:17 Melt: 好快
2014-06-08 21:18 Melt: 因为有rank版的所以大概没什么问题
2014-06-08 21:18 Atrue: 哦?
2014-06-08 21:19 Atrue: 我看看
2014-06-08 21:19 Melt: ACTION is listening to [http://osu.ppy.sh/b/92198 Kozato Snow - Izayoi Sakura]
2014-06-08 21:20 Atrue: god11年的
2014-06-08 21:20 Melt: 好
2014-06-08 21:20 Melt: 感觉这图还是有点出名吧orz
2014-06-08 21:20 Atrue: Aritist:十六夜桜 他是不是写错了
2014-06-08 21:21 Atrue: 233
2014-06-08 21:22 Atrue: 行,metadata也搞定了
2014-06-08 21:22 Melt: 嗯嗯
2014-06-08 21:22 Atrue: 看内容部分
2014-06-08 21:22 Atrue: insane
2014-06-08 21:23 Melt: :3
2014-06-08 21:25 Atrue: 01:24:744 (5,6,7,8,9,10,11,12,1) - 算是知道这里坑了
2014-06-08 21:25 Atrue: 233
2014-06-08 21:25 Atrue: 至少间距弄小点吧..
2014-06-08 21:26 Melt: 好
2014-06-08 21:29 Atrue: http://puu.sh/9kfIf/17a910ad60.jpg
2014-06-08 21:29 Atrue: 看看这个可能会好点,用的1.0间距,我没有摆太精确就不给code了..
2014-06-08 21:29 Melt: 嗯
2014-06-08 21:30 Atrue: 然后那个stack有点坑,就是8和10,也是分开了一点
2014-06-08 21:31 Melt: 我先试着摆一下
2014-06-08 21:31 Atrue: 好
2014-06-08 21:35 Melt: http://puu.sh/9kg2V/645f98e09c.jpg
2014-06-08 21:35 Atrue: 成~
2014-06-08 21:36 Melt: 其实那个梗我还挺喜欢的 以后有机会再试试233
2014-06-08 21:36 Atrue: 01:31:944 (5) - 好像碰到了血条
2014-06-08 21:36 Atrue: 啊..嗯...
2014-06-08 21:37 Melt: 好 移下来了
2014-06-08 21:37 Melt: http://puu.sh/9kgb2/e3ea7010b4.jpg
2014-06-08 21:39 Atrue: 01:36:744 (5) - 这里你还会改么QAQ
2014-06-08 21:39 Melt: 我感觉这个还行orz
2014-06-08 21:39 Atrue: 好吧..
2014-06-08 21:40 Atrue: 01:42:402 (4) - 这个本身是没问题的,可是如果用了皮肤,就会打到血条
2014-06-08 21:41 Atrue: 关键问题是..
2014-06-08 21:41 Atrue: 不好动
2014-06-08 21:42 Atrue: http://puu.sh/9kguh/448885e8af.jpg
2014-06-08 21:42 Atrue: 稍微转了一下角度,感觉可能好些
2014-06-08 21:43 Melt: 01:40:516 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 我把这一整块往下挪了一点
2014-06-08 21:43 Melt: test了一下没碰到了
2014-06-08 21:43 Atrue: 好
2014-06-08 21:44 Melt: 那我转一下角度 发现原来那个大5角有个stackorz
2014-06-08 21:44 Atrue: 我看看
2014-06-08 21:44 Atrue: orz
2014-06-08 21:44 Atrue: 是的
2014-06-08 21:45 Melt: fixed
2014-06-08 21:46 Atrue: 02:44:630 (5) - 这一下子感觉拐出来太多了,拐我觉得不要紧,间距要跟前边一样是比较胖合适的
2014-06-08 21:46 Atrue: 一样*
2014-06-08 21:46 Atrue: orz
2014-06-08 21:48 Melt: 其实我是觉得前4个note和后4个note音高还是不一样 所以才处理成这样的orz
2014-06-08 21:48 Atrue: 56781,坐标移动到47,188如何
2014-06-08 21:48 Atrue: 整体移动,其中5的坐标是47,188
2014-06-08 21:49 Melt: 我把第二段ds改成1.3行么
2014-06-08 21:49 Atrue: a,其实第二段ds不用改
2014-06-08 21:49 Atrue: 我的意思是4,5之间的间距控制好
2014-06-08 21:50 Atrue: 嗯。。要不弄个nc
2014-06-08 21:50 Atrue: 也行
2014-06-08 21:50 Atrue: orz
2014-06-08 21:51 Atrue: 02:56:117 (2,3,4,5,6) - 打这段的时候,就感觉是不是没有空间放跳了2333
2014-06-08 21:51 Melt: 嗯。
2014-06-08 21:51 Melt: 我前面那加个nc么.
2014-06-08 21:52 Atrue: 嗯。。那就加nc吧,反正大间距的串我一向是打不好的
2014-06-08 21:52 Atrue: 可能触手会更适应吧
2014-06-08 21:52 Melt: 嗯
2014-06-08 21:53 Atrue: 那后边那个地方要不要想个法把跳的空间弄得开阔一点
2014-06-08 21:54 Melt: 我看看
2014-06-08 21:57 Atrue: 我这有个法子你看看
2014-06-08 21:57 Atrue: http://puu.sh/9khlT/4b2e62c8ef.jpg
2014-06-08 21:57 Atrue: 3叠在7上
2014-06-08 21:58 Melt: 3好远!
2014-06-08 21:58 Atrue: 啊感觉还好啊
2014-06-08 21:58 Atrue: 2.54
2014-06-08 21:58 Atrue: 02:57:659 (3) - 这里是2.58
2014-06-08 21:59 Atrue: 而且顺flow跳绝对比不顺flow的跳要简单多了
2014-06-08 22:00 Atrue: 你收到哪里了,我这里掉线了
2014-06-08 22:01 Melt: http://puu.sh/9khzG/0c698588c5.jpg
2014-06-08 22:01 Atrue: 哟西,没漏信息
2014-06-08 22:02 Melt: http://puu.sh/9khEm/299f25aea3.jpg
2014-06-08 22:02 Melt: 又改了一下
2014-06-08 22:02 Melt: 放大了一些距离
2014-06-08 22:03 Atrue: 3在哪里
2014-06-08 22:06 Melt: 8下面
2014-06-08 22:06 Atrue: stack?
2014-06-08 22:07 Melt: 嗯
2014-06-08 22:07 Atrue: yaygreat
2014-06-08 22:07 Atrue: 好再看一遍音效和nc
2014-06-08 22:08 Atrue: 我感觉现在耳朵都有点受不了,看节奏的时候尽量减小了音量
2014-06-08 22:16 Atrue: 爷爷你好
2014-06-08 22:16 Atrue: 啊,insane关于nc跟音效部分没有别的啦~
2014-06-08 22:18 Melt: 卧槽终于连上了orz
2014-06-08 22:18 Atrue: orz
2014-06-08 22:18 Atrue: 来hard
2014-06-08 22:18 Melt: 好
2014-06-08 22:19 Atrue: 00:36:059 (1,2,3,4,5,6,7,8) - 实话说我觉得不是很推荐在harddiff里面连续用8个note单点
2014-06-08 22:21 Melt: 我研究研究orz
2014-06-08 22:21 Atrue: 而且你这么用的还挺多的33
2014-06-08 22:25 Melt: 感觉有点不好改roz
2014-06-08 22:25 Atrue: 有成果的话联系我一下。。我觉得确实外加遮挡有难度,不加遮挡的话又铺的比较大
2014-06-08 22:25 Atrue: 嗯
2014-06-08 22:25 Atrue: 不好改
2014-06-08 22:25 Atrue: 00:40:173 (1,2,3,4,5,6,7,8) -这种挺难了。。
2014-06-08 22:25 Atrue: 嗯
2014-06-08 22:26 Atrue: 算了。。我觉得反正diff spread已经偏难了
2014-06-08 22:26 Melt: 猴..
2014-06-08 22:26 Atrue: (其实如果我叫你加一个beginner会不会杀了我啊? orz)
2014-06-08 22:26 Melt: insane的星就有点高了
2014-06-08 22:28 Atrue: 好咱们先看hard
2014-06-08 22:28 Atrue: orz
2014-06-08 22:29 Melt: orz
2014-06-08 22:30 Atrue: (其实我有个idea,估计你真的会跑来杀了我)
2014-06-08 22:30 Melt: 说说看0.0
2014-06-08 22:30 Atrue: (beginner- easy- advanced- hyper- another)
2014-06-08 22:31 Atrue: 这么来,可能advanced
2014-06-08 22:31 Atrue: 得难一点
2014-06-08 22:31 Melt: 这歌的难度名用这一套感觉有点奇怪orz
2014-06-08 22:31 Atrue: 嗯,也是
2014-06-08 22:32 Atrue: 不过就难度而言,确实更加合适的
2014-06-08 22:32 Melt: 嗯..
2014-06-08 22:32 Atrue: 嘛,就一个建议,我也是怕戳
2014-06-08 22:33 Atrue: 要是你觉得大丈夫,那就随意啦~ 我还是隐隐担心easy
2014-06-08 22:33 Melt: 难一点的Insane感觉也是有的orz
2014-06-08 22:33 Melt: easy我一会儿尽量再弄简单点吧
2014-06-08 22:33 Atrue: 嗯。。那就只好这样
2014-06-08 22:34 Atrue: 02:42:916 - 加个whistle?
2014-06-08 22:34 Atrue: 好听点
2014-06-08 22:35 Atrue: 02:46:344 (1,2,3,4,5,6,7,8) - 然后就是这里,我觉得不好改哦~
2014-06-08 22:35 Atrue: 滑条梗要是有的话是极好的
2014-06-08 22:35 Melt: 这个加了
2014-06-08 22:35 Melt: 后面02:44:287 (2) - 这个要不要也加两个whistle
2014-06-08 22:36 Melt: 这个我还是改成绕一圈那样吧
2014-06-08 22:36 Atrue: 这里我觉得不用加啊,音效系统变了
2014-06-08 22:37 Atrue: 绕一圈总觉得会重复
2014-06-08 22:37 Atrue: 而且还是挺难
2014-06-08 22:37 Atrue: 我在研究能不能弄个滑条梗
2014-06-08 22:40 Melt: 0.0
2014-06-08 22:40 Atrue: http://puu.sh/9kjOD/851616a0aa.jpg
2014-06-08 22:41 Atrue: 这个看看
2014-06-08 22:44 Melt: http://puu.sh/9kkbW/5870d101f1.jpg我还是比较倾向这种,6、7、8就在4、3、2的位置
2014-06-08 22:45 Melt: 和前面一个kiai是一样的;w;
2014-06-08 22:46 Atrue: 啊。。好吧。。其实还是想减些难度,或者你这里不这么用,前边的这种梗换成滑条梗也好;w;
2014-06-08 22:48 Melt: 其实我觉得要说那个难的话是因为harddiff前面完全没有这样的跳
2014-06-08 22:48 Atrue: hmm..好吧
2014-06-08 22:48 Melt: 所以打完第一个kiai习惯了的话 一样的排列应该要轻松些orz
2014-06-08 22:49 Atrue: 可能还是我对于这种等距移动不是很熟
2014-06-08 22:49 Melt: orz这个ds感觉175bpm下也不算很大
2014-06-08 22:50 Atrue: 嗯。。既然你这么说了,那我就不再在这方面说啦~
2014-06-08 22:52 Atrue: 02:57:316 (1,2,3,4,5,6,7,8) -
2014-06-08 22:52 Atrue: 这里排列别忘了一块改了
2014-06-08 22:53 Atrue: 那我就再看一遍音效和nc了
2014-06-08 22:53 Melt: 好
2014-06-08 22:53 Melt: 好的
2014-06-08 22:55 Atrue: 01:25:430 (1,2,3,4,5,6,7,8) - 还是觉得这里不保险
2014-06-08 22:55 Atrue: 跳的略大
2014-06-08 22:55 Atrue: 要是有啥办法能稍微简单点最好
2014-06-08 22:55 Atrue: (为啥我在把你的梗一个个全都改掉;w;)
2014-06-08 22:56 Melt: 要怎么改一下呢
2014-06-08 22:56 Atrue: lemme see
2014-06-08 22:58 Melt: 要不要我把几个角度缩小一点
2014-06-08 22:58 Atrue: 不用了
2014-06-08 22:58 Atrue: 我test一遍
2014-06-08 22:58 Atrue: 然后觉得好像也不是很难
2014-06-08 22:59 Melt: 嗯0.0
2014-06-08 23:00 Atrue: 好, pass
2014-06-08 23:00 Atrue: easy
2014-06-08 23:01 Atrue: 00:31:259 - whistle?
2014-06-08 23:02 Melt: 好
2014-06-08 23:02 Atrue: 01:22:687 (1) - 这里没必要搞2reverse了吧。。
2014-06-08 23:05 Atrue: http://puu.sh/9klve/8256672352.jpg
2014-06-08 23:05 Melt: 嗯 我改成两个slider
2014-06-08 23:05 Atrue: 诶,也好
2014-06-08 23:05 Melt: ok
2014-06-08 23:07 Atrue: 01:48:744 -
2014-06-08 23:07 Atrue: 我觉得这里都可以这么来
2014-06-08 23:07 Atrue: http://puu.sh/9klEX/fd399d1769.jpg
2014-06-08 23:07 Atrue: 2的尾巴stack1
2014-06-08 23:07 Atrue: 3的尾巴*
2014-06-08 23:09 Melt: 诶 是怎么改呢
2014-06-08 23:09 Atrue: http://puu.sh/9klLB/e6dde8d0a5.jpg
2014-06-08 23:09 Atrue: 这里节奏改成这样
2014-06-08 23:10 Atrue: 就是把那几个单点用滑条覆盖了
2014-06-08 23:10 Atrue: 虽然有点心疼
2014-06-08 23:10 Melt: 嗯
2014-06-08 23:12 Atrue: 02:27:144 (2) - 这个少一折也是reasonable的
2014-06-08 23:12 Atrue: imo
2014-06-08 23:12 Melt: 嗯
2014-06-08 23:13 Atrue: 间距尽量能均衡
2014-06-08 23:14 Atrue: 好像间距不是很好弄。。不过也是突然减小一下不是特别好
2014-06-08 23:14 Melt: 我在看怎么改一改
2014-06-08 23:16 Melt: http://puu.sh/9kmcR/215f01de72.jpg
2014-06-08 23:17 Melt: 改成这样了 间距基本没问题
2014-06-08 23:17 Atrue: 厉害
2014-06-08 23:17 Atrue: 然后下一处可能得动个大刀子
2014-06-08 23:17 Atrue: 02:54:573 (3,4,5,6) - 这玩意能换成个艺术点的长滑条最好
2014-06-08 23:18 Atrue: “艺术” 233
2014-06-08 23:19 Melt: 哪里0.0
2014-06-08 23:20 Melt: 咦我又掉了么
2014-06-08 23:20 Atrue: 就是这里四个note改成一个长滑条,跟前边那个kiai的长滑条一样
2014-06-08 23:20 Atrue: 没掉
2014-06-08 23:20 Atrue: 看来是差点掉了
2014-06-08 23:21 Melt: 哦还好orz
2014-06-08 23:21 Melt: 嗯
2014-06-08 23:21 Melt: 我试试
2014-06-08 23:21 Atrue: 嗯
2014-06-08 23:21 Atrue: 我这里有个不太艺术的滑条
2014-06-08 23:22 Melt: 02:38:116 (3) - 对了这个我也减了一个折叠
2014-06-08 23:22 Atrue: 其实那个地方倒是还好。。减了也行
2014-06-08 23:22 Atrue: 随着音乐的深入,跟的鼓点越来越多的感觉
2014-06-08 23:23 Melt: 嗯..
2014-06-08 23:23 Melt: 我再考虑下
2014-06-08 23:23 Atrue: 改了就改啦~
2014-06-08 23:23 Atrue: 嗯
2014-06-08 23:23 Atrue: 之所以可以搞长滑条,是因为那些音相对连贯
2014-06-08 23:25 Melt: 嗯
2014-06-08 23:25 Melt: 我再看怎么拉233
2014-06-08 23:25 Atrue: 233
2014-06-08 23:26 Melt: http://puu.sh/9kmNz/43f8d0af83.jpg
2014-06-08 23:26 Melt: http://puu.sh/9kmOL/1a9ad6ab57.jpg
2014-06-08 23:27 Melt: 虽然不怎么艺术orz
2014-06-08 23:27 Atrue: 挺艺术的
2014-06-08 23:31 Atrue: back~
2014-06-08 23:31 Melt: 这里就这么改么
2014-06-08 23:31 Atrue: 嗯我再检查一遍nc音效
2014-06-08 23:31 Atrue: 嗯,这么来就好
2014-06-08 23:31 Melt: 好的
2014-06-08 23:36 Atrue: 没啥了~
2014-06-08 23:37 Melt: 好
2014-06-08 23:37 Melt: 反正你有空弄完再po吧 到时候normal也改掉之后我再上传行么
2014-06-08 23:37 Atrue: 嗯
2014-06-08 23:38 Melt: 猴=.= 辛苦了
2014-06-08 23:38 Atrue: www
Mainly focused on difficulty balance, and fixed some beats and patterns.
Call me back~ :)
OblivioN
All of Atrue's suggestions have fixed! :) Thank you a lot!
osu file format v12

[General]
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SampleSet: Soft
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[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
BeatmapID:400266
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408,96,104973,6,0,P|400:152|424:188,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
332,232,105659,1,2,0:0:0:0:
264,308,106002,6,0,P|307:333|365:328,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,220,107030,2,0,L|164:220,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
212,120,107716,2,0,L|164:80,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,100,108402,1,2,0:0:0:0:
368,184,108744,6,0,L|467:183,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
416,268,109430,2,0,B|376:240|368:184|368:184|356:240|314:267,1,200,0|4,0:0|0:0,0:0:0:0:
315,266,110459,5,2,0:0:0:0:
223,229,110802,1,0,0:0:0:0:
219,129,111144,1,2,0:0:0:0:
319,109,111487,6,0,P|299:61|255:37,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
158,46,112173,1,0,0:0:0:0:
112,135,112516,1,2,0:0:0:0:
22,89,112859,6,0,P|10:149|24:186,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
104,241,113544,1,0,0:0:0:0:
204,241,113887,1,2,0:0:0:0:
287,182,114230,6,0,P|335:169|383:181,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
430,268,114916,2,0,P|382:281|334:269,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
383,181,115602,6,0,P|429:168|491:193,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
383,181,116630,1,2,0:0:0:0:
319,109,116973,6,0,P|277:120|196:87,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
134,60,117659,2,0,P|86:47|37:58,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
83,147,118344,6,0,P|69:194|82:242,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
133,60,119373,1,2,0:0:0:0:
256,192,119716,12,0,121087,0:0:0:0:
256,192,132059,5,2,0:0:0:0:
256,116,143030,6,0,L|256:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
204,204,143716,1,0,0:0:0:0:
308,204,144059,1,2,0:0:0:0:
256,292,144402,6,0,L|256:348,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
156,288,145087,1,0,0:0:0:0:
104,200,145430,1,2,0:0:0:0:
160,116,145773,6,0,L|160:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,204,146459,1,0,0:0:0:0:
208,204,146802,1,2,0:0:0:0:
264,120,147144,6,0,L|368:120,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
432,192,147830,2,0,L|488:192,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
364,264,148516,6,0,L|385:318,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,264,149202,1,0,0:0:0:0:
176,312,149544,6,0,P|164:264|180:212,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
76,220,150230,2,0,B|176:220|176:220|200:172|256:168,1,200,2|2,0:0|0:0,0:0:0:0:
256,64,151259,6,0,L|204:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
340,116,151944,2,0,L|396:116,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,204,152630,5,0,0:0:0:0:
329,298,152973,1,2,0:0:0:0:
249,359,153316,1,0,0:0:0:0:
165,303,153659,1,2,0:0:0:0:
194,207,154002,6,0,L|163:159,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,204,154687,1,0,0:0:0:0:
296,204,155030,1,2,0:0:0:0:
345,116,155373,6,0,P|289:104|246:118,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
434,69,156402,2,0,P|446:116|434:164,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
357,349,157430,5,0,0:0:0:0:
176,260,158116,2,0,P|180:202|220:164,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
305,171,158802,2,0,P|335:210|336:260,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,324,159487,5,0,0:0:0:0:
256,108,160173,1,2,0:0:0:0:
156,312,160859,1,0,0:0:0:0:
356,312,161544,1,2,0:0:0:0:
256,140,162230,6,0,L|256:248,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
344,192,162916,2,0,L|344:292,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,240,163602,6,0,L|428:136,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
344,84,164287,2,0,L|344:34,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
244,112,164973,5,0,0:0:0:0:
165,49,165316,1,2,0:0:0:0:
86,111,165659,1,0,0:0:0:0:
123,203,166002,1,2,0:0:0:0:
224,204,166344,6,0,P|209:262|172:293,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
260,352,167030,2,0,P|312:340|356:352,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,284,167716,6,0,P|380:244|369:205,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
462,191,168402,1,0,0:0:0:0:
431,96,168744,1,2,0:0:0:0:
335,66,169087,6,0,L|286:77,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
228,160,169773,2,0,P|188:120|184:64,1,99.9999999999999
88,40,170459,5,4,0:0:0:0:
16,108,170802,1,2,0:0:0:0:
60,200,171144,1,0,0:0:0:0:
160,216,171487,1,2,0:0:0:0:
208,304,171830,6,0,P|156:316|104:300,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
160,216,172516,2,0,P|176:160|204:128,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
276,216,173202,5,4,0:0:0:0:
360,160,173544,1,8,0:0:0:0:
432,92,173887,1,0,0:0:0:0:
460,180,174230,2,0,P|444:228|400:252,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
360,160,174916,5,2,0:0:0:0:
292,88,175259,2,0,L|240:88,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,172,175944,5,0,0:0:0:0:
204,204,176116,1,0,0:0:0:0:
168,240,176287,1,2,0:0:0:0:
76,196,176630,1,0,0:0:0:0:
80,96,176973,1,2,0:0:0:0:
172,56,177316,5,0,0:0:0:0:
208,88,177487,1,0,0:0:0:0:
244,120,177659,1,2,0:0:0:0:
332,72,178002,2,0,P|340:128|332:176,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,200,178687,6,0,P|424:148|432:96,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
352,272,179716,1,2,0:0:0:0:
272,216,180059,6,0,P|244:152|248:104,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
164,64,180744,2,0,P|244:28|336:80,1,200,0|4,0:0|0:0,0:0:0:0:
372,172,181773,1,2,0:0:0:0:
356,272,182116,1,2,0:0:0:0:
272,216,182459,1,0,0:0:0:0:
172,174,182802,6,0,P|164:222|180:272,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
272,216,183487,2,0,L|322:216,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
172,174,184173,6,0,P|173:116|218:72,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
316,83,184859,2,0,P|344:124|342:174,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,192,185544,12,2,186916,0:0:0:0:
Atrue
[General]
Please remove "lighting.png" because you didn't use it..
Widescreen support is not needed imo.. ;w;
[Hard]
General
Widescreen support is not needed imo.. ;w;
Placement
03:01:431 (1) - Touching the HP Bar..
Hitsound
02:58:516 (8) - Clap? Maybe you made it by accident and it's not suitable imo..
[Insane]
General
too many unsnapped objects.. check your AImod and fix them plz.
Call me back..~
Topic Starter
Melt

Atrue wrote:

[General]
Please remove "lighting.png" because you didn't use it..
Widescreen support is not needed imo.. ;w;
[Hard]
General
Widescreen support is not needed imo.. ;w;
Placement
03:01:431 (1) - Touching the HP Bar..
Hitsound
02:58:516 (8) - Clap? Maybe you made it by accident and it's not suitable imo..
[Insane]
General
too many unsnapped objects.. check your AImod and fix them plz.
Call me back..~
All fixed ;w;
Atrue
Ok~ Rechecked and every thing looks fine~
:)
Good luck!
Bubbled~
Topic Starter
Melt
thanks ;w;
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