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好难啊1111 orz
[General]
offset可能有点点提前了,试试408 我自己感觉现在的还不错,就先不改了
[Easy]
01:14:116 (3) - 可能删去比较好 确实不错,fixed
[OblivioN's Normal]
00:22:344 (1) - 不要这样放,移开它
00:36:402 (1) - whistle
00:36:744 (2) - 头remove whistle,尾whistle
02:40:173 (2,4) - 都加whistle
[Hard]
01:47:716 (2) - ctrl+g? 因为2个kiai的4个这种地方都做得是倒flow,所以不太想改
[Insane]
01:16:516 (5) - 不弄连打吗? 可能跟的东西不一样吧,这里我自己觉得空出来好些
03:02:287 - 03:02:630 有很多音,但里面只有一个circle,前面也是同一个节奏,可以改为这样,组成一个三连
03:04:087 (11) - 删去这个 觉得这个好像没什么问题0.0
hope it help you!
good luck~
好难啊1111 orz
[General]
offset可能有点点提前了,试试408 我自己感觉现在的还不错,就先不改了
[Easy]
01:14:116 (3) - 可能删去比较好 确实不错,fixed
[OblivioN's Normal]
00:22:344 (1) - 不要这样放,移开它
00:36:402 (1) - whistle
00:36:744 (2) - 头remove whistle,尾whistle
02:40:173 (2,4) - 都加whistle
[Hard]
01:47:716 (2) - ctrl+g? 因为2个kiai的4个这种地方都做得是倒flow,所以不太想改
[Insane]
01:16:516 (5) - 不弄连打吗? 可能跟的东西不一样吧,这里我自己觉得空出来好些
03:02:287 - 03:02:630 有很多音,但里面只有一个circle,前面也是同一个节奏,可以改为这样,组成一个三连
03:04:087 (11) - 删去这个 觉得这个好像没什么问题0.0
hope it help you!
good luck~
Left 4 Dead
[Easy]
00:23:716 (3) Next的DS略大 喂就大了0.01吧!
02:36:745 (1,2,3) 简单难度这种遮盖没问题?理论上好像没什么问题
[OblivioN's Normal]
00:23:373 (4) Ctrl+G
00:36:402 (1) +Whistle
00:36:744 (2) 开头-Whistle,结尾-Whistle
00:51:487 (2) Ctrl+G
00:55:259 (1) +Finish
01:14:802 (2) +Whistle
01:54:916 (2) Ctrl+G
02:44:973 (1,2,3,4,1) 这里用多边形工具修一下,有点歪
[Hard]
00:38:459 (5,6) Ctrl+G 这里就不改了orz
00:48:402 (1) 我觉得这个滑条有点容易以为是三下的...可以Ctrl+G → 从尾巴缩小到00:48:744 → 00:48:916 (2),放在x313y161
01:08:287 (3) x284 y148 因为之前那个夹起来不好看
01:12:402 (6) x368 y188 如上
01:13:773 (3) x261 y212 如上 因为这一段大概是我自己想做成这种风格吧,所以只是很少修改了一点。
01:34:344 (3) 换成直的怎么样?向七点钟方向偏右一点拉直 换了一点方向,但是没改成直的
00:23:716 (3) Next的DS略大 喂就大了0.01吧!
02:36:745 (1,2,3) 简单难度这种遮盖没问题?理论上好像没什么问题
[OblivioN's Normal]
00:23:373 (4) Ctrl+G
00:36:402 (1) +Whistle
00:36:744 (2) 开头-Whistle,结尾-Whistle
00:51:487 (2) Ctrl+G
00:55:259 (1) +Finish
01:14:802 (2) +Whistle
01:54:916 (2) Ctrl+G
02:44:973 (1,2,3,4,1) 这里用多边形工具修一下,有点歪
[Hard]
00:38:459 (5,6) Ctrl+G 这里就不改了orz
00:48:402 (1) 我觉得这个滑条有点容易以为是三下的...可以Ctrl+G → 从尾巴缩小到00:48:744 → 00:48:916 (2),放在x313y161
01:08:287 (3) x284 y148 因为之前那个夹起来不好看
01:12:402 (6) x368 y188 如上
01:13:773 (3) x261 y212 如上 因为这一段大概是我自己想做成这种风格吧,所以只是很少修改了一点。
01:34:344 (3) 换成直的怎么样?向七点钟方向偏右一点拉直 换了一点方向,但是没改成直的
ZZHBOY
厚
[General]
AIMOD里说 skin revers arrow文件分辨率不行?改了
02:12:059 (1) - 前后都空那么多啊...感觉之后可以简单加点啊不然空这么多感觉懒...嗯,这段适合break
[Easy]
[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开
00:43:259 (1) - 转盘感觉有些没必要...
01:18:573 (1,2) - 感觉可以blanket啊好看些
[Hard]
01:47:716 (2) - ctrl+g感觉flow好些.-. 所有这一类的地方都是倒退的啊orz。 没改
[Insane]
00:21:916 - 漏音? 感觉没有吧._. 倒是前面漏了
01:16:687 - 这里也漏不爽啊 可以加个连打? 前面也说了,这里我自己试过加连打,感觉效果不好
02:40:859 (1) - ctrrl+g感觉flow好些.-.
03:00:402 (4,5,6) - ^
美丽AIMOD里说 skin revers arrow文件分辨率不行?改了
02:12:059 (1) - 前后都空那么多啊...感觉之后可以简单加点啊不然空这么多感觉懒...嗯,这段适合break
[Easy]
[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开
00:43:259 (1) - 转盘感觉有些没必要...
01:18:573 (1,2) - 感觉可以blanket啊好看些
[Hard]
01:47:716 (2) - ctrl+g感觉flow好些.-. 所有这一类的地方都是倒退的啊orz。 没改
[Insane]
00:21:916 - 漏音? 感觉没有吧._. 倒是前面漏了
01:16:687 - 这里也漏不爽啊 可以加个连打? 前面也说了,这里我自己试过加连打,感觉效果不好
02:40:859 (1) - ctrrl+g感觉flow好些.-.
03:00:402 (4,5,6) - ^
Pururut
[Easy]
00:34:002 (2) - 碰血条啦 好
02:54:573 (3,4,5,6) - 简单难度这种遮盖没问题? -----moe4d 不知道,先不改了
[OblivioN's Normal]
其实我觉得NC有问题
pass
[Hard]
hh 卧槽屁股大爷我错了
[Insane]
01:19:430 (6) - 感觉这里可以停顿下...01:17:202 ←因为是从这里进入新的一段,感觉节奏还算丰富吧,所以这一段都没有停顿
01:47:030 (8,9,10) - ctrl+g? 感受了下flow感觉好点
01:54:574 (4,5,6) - ^
01:49:773 (4) - whistle kiai一个whistle都木有啊
可恶摸不动妹儿太深
打爆屁股
00:34:002 (2) - 碰血条啦 好
02:54:573 (3,4,5,6) - 简单难度这种遮盖没问题? -----moe4d 不知道,先不改了
[OblivioN's Normal]
其实我觉得NC有问题
pass
[Hard]
hh 卧槽屁股大爷我错了
[Insane]
01:19:430 (6) - 感觉这里可以停顿下...01:17:202 ←因为是从这里进入新的一段,感觉节奏还算丰富吧,所以这一段都没有停顿
01:47:030 (8,9,10) - ctrl+g? 感受了下flow感觉好点
01:54:574 (4,5,6) - ^
01:49:773 (4) - whistle kiai一个whistle都木有啊
可恶摸不动妹儿太深
打爆屁股
Squirrel
Hi there!
mod from my queue. :3
feel free to disagree with whatever I say. ~
[General]
really nice difficulty! can't say much I'm afraid >:
this diff is so much fun to play, great job. QwQ
anyway, overall great mapset. the song's awesome (as every kozato snow song <3) and the the difficulties work nicely, and the skin..!
good luck to you, take some stars. :3
*squee*
Really thanks for your help and star :3
mod from my queue. :3
feel free to disagree with whatever I say. ~
[General]
- rename the mp3 file please? it works fine for me, but there are operating systems that can't handle 'blank' names ok
- since you are using custom hitcircles you have to set a slider border colour, add
[Colours]
to every difficulty and change the numbers for the colour you want to use.
...
SliderBorder: 250,207,250
cause you have pink borders on your hitcircleoverlay, go with pink? (it's the same pink tone in the code box above) ill try this -
here is a link to a image with 128x128px - http://puu.sh/88eF8.png - you can save it really thanks for this
really nice difficulty! can't say much I'm afraid >:
- 00:16:859 (1) - move to 128|296? it's so far off from the other circles fixed
- 00:26:459 (2) - two reverses might be too hard to read, they fit really well tho.. you could split it up into slider + circle
but you have to adjust the following objects then. |: you can find iused 0.8sv so the sliders are not that fast even in easy diff,ithink its fine to play,anyway,fixed a little in some part。
the same goes for every slider with two reverses btw - 00:38:802 (1) - ctrl + g? you improve the movement from 3 - 4 - this by a lot
also, reverse the following - 00:40:173 (2) - movement is better as well (if you changed the above)
and you add variety, cause 00:38:802 (1) - and 00:41:544 (1) - are the same atm good idea - 00:54:573 (2) - beginner players won't be able to read that (basically same reasoning as above)
even if it's directly before the break, players might let go of this slider to early, cause they can't predict when it ends i agree,fixed - 01:39:144 (1,2) - movement isn't that great, but cause it's after a break, you can simply fix this by moving it further up (~122|81) slider2 and 4 are in the same Y-axis so i think its ok。
- 02:23:030 (1,2,3,4) - personally, I don't like this pattern. the squares before looked muuuch better.
If you don't wanna use this pattern to have more variety, what about an polygon, including 02:25:773 (1) - to it? changed the squares of those notes。 - 02:32:630 (3) - you could blanket start of 02:31:259 (1) - really nicely with this!this also improves the movement/flow from 1 - 2 - 3 - 4 i just wanna use this to filling the playfield
- 02:34:002 (1,2,3,4,1) - ^ same about pattern, polygon?
- 02:36:745 (1,2,3) - I love patterns like this. I use them, too, but there are hella lot of people that
bitch aboutdon't like it.
please keep this pattern! It's great. QwQyes, I have to mention this. it'd be a shame if you remove it.QwQ - 02:46:345 (5) - move to 127|271 to improve movement
or if you wanna do this, move 02:46:001 (4) - a bit as well, so the overall curve gets rounded out its ok,i think 0.0
this diff is so much fun to play, great job. QwQ
- I'd decrease AR by 1, cause atm you have a 2/5/8/9 spread in AR. so unbalanced. >< yes,but i thinks this diff suit for ar8,ill corsider this later
- 00:12:402 - 00:12:487 - you could add a short slider here to emphasize with the song, but it's fine if you leave it as it is
yay for that pattern. \:D/ - 00:15:144 - 00:15:230 - ^
- 00:17:887 - 00:17:973 - ^
- 00:20:630 - ^
- 00:48:402 (1) - include in the curve of 00:47:373 (2,3,4,5,6) - ?
its may become a huge project /me runs - 02:24:059 - ^ similar to what I said in the beginning (there are more of them, but I'm too lazy to write all down. >: sorry) im still think this rhythm is ok
- 02:27:830 (3) - why is this angular? o_o looks a bit out of place to me
if you keep it snap red anchor to blue tick, please! (cause the edge is barely visible at that lenth) fixed
anyway, overall great mapset. the song's awesome (as every kozato snow song <3) and the the difficulties work nicely, and the skin..!
good luck to you, take some stars. :3
*squee*
Really thanks for your help and star :3
thanks for modding!