Kozato snow - Izayoi Sakura

posted
Total Posts
51
Topic Starter
Melt
This beatmap was submitted using in-game submission on 2014年6月12日 星期四 at 23:13:42

Artist: Kozato snow
Title: Izayoi Sakura
Tags: OblivioN yukinohara
BPM: 175
Filesize: 6840kb
Play Time: 03:06
Difficulties Available:
  1. Easy (1.73 stars, 173 notes)
  2. Hard (3.95 stars, 425 notes)
  3. Insane (-1 stars, 848 notes)
  4. OblivioN's Normal (2.19 stars, 242 notes)


Download: Kozato snow - Izayoi Sakura
Information: Scores/Beatmap Listing
---------------
十六夜桜

Easy - 100%
Normal by .OblivioN - 100%
Hard - 100%
Insane - 100%

Thanks for yukinohara's skin help
Cyc17-
妹儿贴prpr 师姐好甜ww
OblivioN
[OblivioN's Normal]
osu file format v12

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 99144
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-1.jpg",0,0
//Break Periods
2,55459,64910
2,88372,93024
2,121287,130739
2,132259,141710
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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175859,-100,4,2,1,45,0,0
175944,-100,4,2,1,45,0,1
186916,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,215,255
Combo2 : 253,165,253
Combo3 : 245,245,245
Combo4 : 255,145,255

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240,208,166344,6,0,P|224:268|196:292,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
268,364,167030,2,0,P|312:352|364:364,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
412,276,167716,6,0,P|368:232|360:184,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
456,172,168402,1,0,0:0:0:0:
428,76,168744,1,2,0:0:0:0:
332,108,169087,6,0,L|284:80,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
248,160,169773,2,0,P|192:80|208:32,1,150
204,36,170459,5,4,0:0:0:0:
108,60,170802,1,2,0:0:0:0:
80,156,171144,1,0,0:0:0:0:
160,216,171487,1,2,0:0:0:0:
208,304,171830,6,0,P|156:324|104:300,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
160,216,172516,2,0,P|232:200|288:244,1,150
288,244,173202,5,4,0:0:0:0:
352,168,173544,1,8,0:0:0:0:
416,92,173887,1,0,0:0:0:0:
452,184,174230,2,0,P|436:232|392:256,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
352,168,174916,5,2,0:0:0:0:
292,88,175259,2,0,L|240:88,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,172,175944,5,0,0:0:0:0:
204,204,176116,1,0,0:0:0:0:
168,240,176287,1,2,0:0:0:0:
76,196,176630,1,0,0:0:0:0:
80,96,176973,1,2,0:0:0:0:
172,56,177316,5,0,0:0:0:0:
208,88,177487,1,0,0:0:0:0:
244,120,177659,1,2,0:0:0:0:
332,72,178002,2,0,P|340:128|332:176,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,200,178687,6,0,P|424:148|432:96,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
352,272,179716,1,2,0:0:0:0:
272,216,180059,6,0,P|244:152|248:104,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
164,64,180744,2,0,P|224:28|300:44,1,150
332,80,181430,5,4,0:0:0:0:
364,176,181773,1,2,0:0:0:0:
272,216,182116,1,0,0:0:0:0:
244,120,182459,1,2,0:0:0:0:
176,192,182802,6,0,P|144:236|132:280,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
232,272,183487,2,0,L|284:292,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
175,192,184173,6,0,P|227:174|262:145,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
280,48,184859,2,2,P|328:68|356:112,1,99.9999999999999
256,192,185544,12,2,186916,0:0:0:0:
Sellenite
from pm
好难啊1111

[General]
offset可能有点点提前了,试试408

[Easy]
01:14:116 (3) - 可能删去比较好

[OblivioN's Normal]
00:22:344 (1) - 不要这样放,移开它
00:36:402 (1) - whistle
00:36:744 (2) - 头remove whistle,尾whistle
02:40:173 (2,4) - 都加whistle

[Hard]
01:47:716 (2) - ctrl+g?

[Insane]
01:16:516 (5) - 不弄连打吗?
03:02:287 - 03:02:630 有很多音,但里面只有一个circle,前面也是同一个节奏,可以改为这样,组成一个三连
03:04:087 (11) - 删去这个

hope it help you!
good luck~
Amainya
insane

01:50:632 (4) - 没有对齐时间轴
02:42:746 (4) - 同上
02:43:089 (6) - 同上
02:45:489 (4) - 同上
03:01:946 (4) - 同上

怒骗233
Frey
[Easy]

00:23:716 (3) Next的DS略大

02:36:745 (1,2,3) 简单难度这种遮盖没问题?

[OblivioN's Normal]

00:23:373 (4) Ctrl+G

00:36:402 (1) +Whistle

00:36:744 (2) 开头-Whistle,结尾-Whistle

00:51:487 (2) Ctrl+G

00:55:259 (1) +Finish

01:14:802 (2) +Whistle

01:54:916 (2) Ctrl+G

02:44:973 (1,2,3,4,1) 这里用多边形工具修一下,有点歪


[Hard]

00:38:459 (5,6) Ctrl+G

00:48:402 (1) 我觉得这个滑条有点容易以为是三下的...可以Ctrl+G → 从尾巴缩小到00:48:744 → 00:48:916 (2),放在x313y161

01:08:287 (3) x284 y148 因为之前那个夹起来不好看

01:12:402 (6) x368 y188 如上

01:13:773 (3) x261 y212 如上

01:34:344 (3) 换成直的怎么样?向七点钟方向偏右一点拉直

[Insane]

神 D i f f 确 定

R a n k e d 不 可 避
ZZHBOY
[General]
AIMOD里说 skin revers arrow文件分辨率不行?
02:12:059 (1) - 前后都空那么多啊...感觉之后可以简单加点啊不然空这么多感觉懒...
[Easy]
[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开
00:43:259 (1) - 转盘感觉有些没必要...
01:18:573 (1,2) - 感觉可以blanket啊好看些
[Hard]
01:47:716 (2) - ctrl+g感觉flow好些.-.
[Insane]
00:21:916 - 漏音?
01:16:687 - 这里也漏不爽啊 可以加个连打?
02:40:859 (1) - ctrrl+g感觉flow好些.-.
03:00:402 (4,5,6) - ^
美丽
Pururut
[Easy]
00:34:002 (2) - 碰血条啦
02:54:573 (3,4,5,6) - 简单难度这种遮盖没问题? -----moe4d

[OblivioN's Normal]
其实我觉得NC有问题
pass

[Hard]
hh

[Insane]
01:19:430 (6) - 感觉这里可以停顿下...
01:47:030 (8,9,10) - ctrl+g? 感受了下flow感觉好点
01:54:574 (4,5,6) - ^
01:49:773 (4) - whistle
可恶摸不动妹儿太深

打爆妹儿
Squichu
Hi there!
mod from my queue. :3
feel free to disagree with whatever I say. ~

[General]
  1. rename the mp3 file please? it works fine for me, but there are operating systems that can't handle 'blank' names
  2. since you are using custom hitcircles you have to set a slider border colour, add
    [Colours]
    ...
    SliderBorder: 250,207,250
    to every difficulty and change the numbers for the colour you want to use.
    cause you have pink borders on your hitcircleoverlay, go with pink? (it's the same pink tone in the code box above)

  3. here is a link to a image with 128x128px - http://puu.sh/88eF8.png - you can save it


[Easy]
really nice difficulty! can't say much I'm afraid >:
  1. 00:16:859 (1) - move to 128|296? it's so far off from the other circles
  2. 00:26:459 (2) - two reverses might be too hard to read, they fit really well tho.. you could split it up into slider + circle

    but you have to adjust the following objects then. |:
    the same goes for every slider with two reverses btw
  3. 00:38:802 (1) - ctrl + g? you improve the movement from 3 - 4 - this by a lot
    also, reverse the following - 00:40:173 (2) - movement is better as well (if you changed the above)
    and you add variety, cause 00:38:802 (1) - and 00:41:544 (1) - are the same atm
  4. 00:54:573 (2) - beginner players won't be able to read that (basically same reasoning as above)
    even if it's directly before the break, players might let go of this slider to early, cause they can't predict when it ends
  5. 01:39:144 (1,2) - movement isn't that great, but cause it's after a break, you can simply fix this by moving it further up (~122|81)
  6. 02:23:030 (1,2,3,4) - personally, I don't like this pattern. the squares before looked muuuch better.
    If you don't wanna use this pattern to have more variety, what about an polygon, including 02:25:773 (1) - to it?
  7. 02:32:630 (3) - you could blanket start of 02:31:259 (1) - really nicely with this!
    this also improves the movement/flow from 1 - 2 - 3 - 4
  8. 02:34:002 (1,2,3,4,1) - ^ same about pattern, polygon?
  9. 02:36:745 (1,2,3) - I love patterns like this. I use them, too, but there are hella lot of people that bitch about don't like it.
    please keep this pattern! It's great. QwQ yes, I have to mention this. it'd be a shame if you remove it.
  10. 02:46:345 (5) - move to 127|271 to improve movement
    or if you wanna do this, move 02:46:001 (4) - a bit as well, so the overall curve gets rounded out


[OblivioN'S Normal]
  1. decrease AR by 1, the spread from Easy to Normal is totally inbalanced atm
    alternatively, AR could be increased in Easy, but that's something you two have to decide, both is fine
  2. 00:13:087 (1,2) - ctrl + g? movement/flow is better that way, imo
    you had to change up 00:14:459 (1) - then, tho, maybe halve the length and add reverse?
    and use three circles for 00:15:144 (2) - instead?
    just a suggestion, tho
  3. 00:18:573 (1,2) - flow is bad here, imo. >< move 2 to 360|156 and reverse 00:20:287 (3) -
    if you do that, stack 00:20:973 (1) - below 2's end
  4. 00:21:659 (3,1) - too hard for Normal diff, cause it's not readable
  5. 00:26:459 (1,2,1) - might be too hard to read as well, pattern looks really nice tho '^'
  6. 00:51:487 (2) - ctrl + g? improves movement
  7. 00:55:259 (1) - I'd suggest to not place a circle in the centre of the playfield after a spinner in Normal diff
    the approachcirlce overlaps with the spinnerapproachcircle, it becomes really hard to read, - players miss the cirlce easily
    that's just my view, so keep it if you like it!
  8. 01:16:516 (2,3,1,2) - pattern doesn't look as nice as the others, fix up a bit? (create square or another polygon?)
  9. 01:23:030 (2,1) - unstack, you have other stack at a different distance (in time) directly before this ( 01:21:316 (1,2,3,4) - )
    players will hit 01:23:716 (1) - way too early
  10. 01:38:459 (1) - move this so the distance difference matches with 01:34:344 (1,1,1) -
  11. 01:44:287 (2,1) - movement is rather meh here. maybe use both of them to blanket 01:45:659 (2) - instead?
  12. 01:49:430 (2,1) - don't stack at the end of a slider in Normal, the approach circle overlaps with sliderfollow and makes the pattern too hard to read
    sadly.. I like to do this, too, and wanted to cry when ppl kept mentioning it. :c
  13. 01:55:602 (1,2) - ^ and reverse the slider to improve movement
  14. 02:39:487 (1,2,3,4) - fix Distance Snap
  15. 02:42:230 (1,2,1) - move them a bit further apart? looks so crowded atm
  16. 02:49:087 (1,2) - fix DS, no jumps in Normal diffs! >:
  17. 02:49:773 (2,1) - ^ same as above, unstack
  18. 02:52:516 (2,1) - ^


[Hard]
this diff is so much fun to play, great job. QwQ
  1. I'd decrease AR by 1, cause atm you have a 2/5/8/9 spread in AR. so unbalanced. ><
  2. 00:12:402 - 00:12:487 - you could add a short slider here to emphasize with the song, but it's fine if you leave it as it is
    yay for that pattern. \:D/
  3. 00:15:144 - 00:15:230 - ^
  4. 00:17:887 - 00:17:973 - ^
  5. 00:20:630 - ^
  6. 00:48:402 (1) - include in the curve of 00:47:373 (2,3,4,5,6) - ?
  7. 02:24:059 - ^ similar to what I said in the beginning (there are more of them, but I'm too lazy to write all down. >: sorry)
  8. 02:27:830 (3) - why is this angular? o_o looks a bit out of place to me
    if you keep it snap red anchor to blue tick, please! (cause the edge is barely visible at that lenth)


I hate streams, so I'll pass on Insane. orz
anyway, overall great mapset. the song's awesome (as every kozato snow song <3) and the the difficulties work nicely, and the skin..!
good luck to you, take some stars. :3
*squee*
OblivioN

Sellenite wrote:

from pm

[OblivioN's Normal]
00:22:344 (1) - 不要这样放,移开它-我想想怎么改……
00:36:402 (1) - whistle-done
00:36:744 (2) - 头remove whistle,尾whistle-done
02:40:173 (2,4) - 都加whistle-done

hope it help you!
good luck~
3Q
OblivioN

Left 4 Dead wrote:

[OblivioN's Normal]

00:23:373 (4) Ctrl+G-done

00:36:402 (1) +Whistle-done

00:36:744 (2) 开头-Whistle,结尾-Whistle-改成楼上的了

00:51:487 (2) Ctrl+G-done

00:55:259 (1) +Finish-done

01:14:802 (2) +Whistle-done

01:54:916 (2) Ctrl+G-done

02:44:973 (1,2,3,4,1) 这里用多边形工具修一下,有点歪-done
OblivioN

ZZHBOY wrote:

[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些-done
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开-我在想怎么改……
00:43:259 (1) - 转盘感觉有些没必要...暂时先留着
01:18:573 (1,2) - 感觉可以blanket啊好看些-done
OblivioN

Pururut wrote:

[OblivioN's Normal]
其实我觉得NC有问题
pass
其实说好的长白线/附近nc……
打爆妹儿
Topic Starter
Melt
from pm
好难啊1111 orz

[General]
offset可能有点点提前了,试试408 我自己感觉现在的还不错,就先不改了

[Easy]
01:14:116 (3) - 可能删去比较好 确实不错,fixed

[OblivioN's Normal]
00:22:344 (1) - 不要这样放,移开它
00:36:402 (1) - whistle
00:36:744 (2) - 头remove whistle,尾whistle
02:40:173 (2,4) - 都加whistle

[Hard]
01:47:716 (2) - ctrl+g? 因为2个kiai的4个这种地方都做得是倒flow,所以不太想改

[Insane]
01:16:516 (5) - 不弄连打吗? 可能跟的东西不一样吧,这里我自己觉得空出来好些
03:02:287 - 03:02:630 有很多音,但里面只有一个circle,前面也是同一个节奏,可以改为这样,组成一个三连
03:04:087 (11) - 删去这个 觉得这个好像没什么问题0.0

hope it help you!
good luck~
[Easy]

00:23:716 (3) Next的DS略大 喂就大了0.01吧!

02:36:745 (1,2,3) 简单难度这种遮盖没问题?理论上好像没什么问题

[OblivioN's Normal]

00:23:373 (4) Ctrl+G

00:36:402 (1) +Whistle

00:36:744 (2) 开头-Whistle,结尾-Whistle

00:51:487 (2) Ctrl+G

00:55:259 (1) +Finish

01:14:802 (2) +Whistle

01:54:916 (2) Ctrl+G

02:44:973 (1,2,3,4,1) 这里用多边形工具修一下,有点歪


[Hard]

00:38:459 (5,6) Ctrl+G 这里就不改了orz

00:48:402 (1) 我觉得这个滑条有点容易以为是三下的...可以Ctrl+G → 从尾巴缩小到00:48:744 → 00:48:916 (2),放在x313y161

01:08:287 (3) x284 y148 因为之前那个夹起来不好看

01:12:402 (6) x368 y188 如上

01:13:773 (3) x261 y212 如上 因为这一段大概是我自己想做成这种风格吧,所以只是很少修改了一点。

01:34:344 (3) 换成直的怎么样?向七点钟方向偏右一点拉直 换了一点方向,但是没改成直的
[General]
AIMOD里说 skin revers arrow文件分辨率不行?改了
02:12:059 (1) - 前后都空那么多啊...感觉之后可以简单加点啊不然空这么多感觉懒...嗯,这段适合break
[Easy]
[Normal]
00:13:773 (2,1) - 1滑条尾部向上点可以blanket好一些
00:21:659 (3,1) - stack在折返箭头上没问题?建议移开
00:43:259 (1) - 转盘感觉有些没必要...
01:18:573 (1,2) - 感觉可以blanket啊好看些
[Hard]
01:47:716 (2) - ctrl+g感觉flow好些.-. 所有这一类的地方都是倒退的啊orz。 没改
[Insane]
00:21:916 - 漏音? 感觉没有吧._. 倒是前面漏了
01:16:687 - 这里也漏不爽啊 可以加个连打? 前面也说了,这里我自己试过加连打,感觉效果不好
02:40:859 (1) - ctrrl+g感觉flow好些.-.
03:00:402 (4,5,6) - ^
美丽
[Easy]
00:34:002 (2) - 碰血条啦
02:54:573 (3,4,5,6) - 简单难度这种遮盖没问题? -----moe4d 不知道,先不改了

[OblivioN's Normal]
其实我觉得NC有问题
pass

[Hard]
hh 卧槽屁股大爷我错了

[Insane]
01:19:430 (6) - 感觉这里可以停顿下...01:17:202 ←因为是从这里进入新的一段,感觉节奏还算丰富吧,所以这一段都没有停顿
01:47:030 (8,9,10) - ctrl+g? 感受了下flow感觉好点
01:54:574 (4,5,6) - ^
01:49:773 (4) - whistle kiai一个whistle都木有啊
可恶摸不动妹儿太深

打爆屁股
Hi there!
mod from my queue. :3
feel free to disagree with whatever I say. ~

[General]
  1. rename the mp3 file please? it works fine for me, but there are operating systems that can't handle 'blank' names ok
  2. since you are using custom hitcircles you have to set a slider border colour, add
    [Colours]
    ...
    SliderBorder: 250,207,250
    to every difficulty and change the numbers for the colour you want to use.
    cause you have pink borders on your hitcircleoverlay, go with pink? (it's the same pink tone in the code box above) ill try this

  3. here is a link to a image with 128x128px - http://puu.sh/88eF8.png - you can save it really thanks for this


[Easy]
really nice difficulty! can't say much I'm afraid >:
  1. 00:16:859 (1) - move to 128|296? it's so far off from the other circles fixed
  2. 00:26:459 (2) - two reverses might be too hard to read, they fit really well tho.. you could split it up into slider + circle

    but you have to adjust the following objects then. |: you can find iused 0.8sv so the sliders are not that fast even in easy diff,ithink its fine to play,anyway,fixed a little in some part。
    the same goes for every slider with two reverses btw
  3. 00:38:802 (1) - ctrl + g? you improve the movement from 3 - 4 - this by a lot
    also, reverse the following - 00:40:173 (2) - movement is better as well (if you changed the above)
    and you add variety, cause 00:38:802 (1) - and 00:41:544 (1) - are the same atm good idea
  4. 00:54:573 (2) - beginner players won't be able to read that (basically same reasoning as above)
    even if it's directly before the break, players might let go of this slider to early, cause they can't predict when it ends i agree,fixed
  5. 01:39:144 (1,2) - movement isn't that great, but cause it's after a break, you can simply fix this by moving it further up (~122|81) slider2 and 4 are in the same Y-axis so i think its ok。
  6. 02:23:030 (1,2,3,4) - personally, I don't like this pattern. the squares before looked muuuch better.
    If you don't wanna use this pattern to have more variety, what about an polygon, including 02:25:773 (1) - to it? changed the squares of those notes。
  7. 02:32:630 (3) - you could blanket start of 02:31:259 (1) - really nicely with this!this also improves the movement/flow from 1 - 2 - 3 - 4 i just wanna use this to filling the playfield
  8. 02:34:002 (1,2,3,4,1) - ^ same about pattern, polygon?
  9. 02:36:745 (1,2,3) - I love patterns like this. I use them, too, but there are hella lot of people that bitch about don't like it.
    please keep this pattern! It's great. QwQ yes, I have to mention this. it'd be a shame if you remove it. QwQ
  10. 02:46:345 (5) - move to 127|271 to improve movement
    or if you wanna do this, move 02:46:001 (4) - a bit as well, so the overall curve gets rounded out its ok,i think 0.0


[Hard]
this diff is so much fun to play, great job. QwQ
  1. I'd decrease AR by 1, cause atm you have a 2/5/8/9 spread in AR. so unbalanced. >< yes,but i thinks this diff suit for ar8,ill corsider this later
  2. 00:12:402 - 00:12:487 - you could add a short slider here to emphasize with the song, but it's fine if you leave it as it is
    yay for that pattern. \:D/
  3. 00:15:144 - 00:15:230 - ^
  4. 00:17:887 - 00:17:973 - ^
  5. 00:20:630 - ^
  6. 00:48:402 (1) - include in the curve of 00:47:373 (2,3,4,5,6) - ? its may become a huge project /me runs
  7. 02:24:059 - ^ similar to what I said in the beginning (there are more of them, but I'm too lazy to write all down. >: sorry) im still think this rhythm is ok
  8. 02:27:830 (3) - why is this angular? o_o looks a bit out of place to me
    if you keep it snap red anchor to blue tick, please! (cause the edge is barely visible at that lenth) fixed


I hate streams, so I'll pass on Insane. orz
anyway, overall great mapset. the song's awesome (as every kozato snow song <3) and the the difficulties work nicely, and the skin..!
good luck to you, take some stars. :3
*squee*

Really thanks for your help and star :3

thanks for modding!
OblivioN

Squirrel wrote:

Hi there!
mod from my queue. :3
feel free to disagree with whatever I say. ~

[OblivioN'S Normal]
  1. decrease AR by 1, the spread from Easy to Normal is totally inbalanced atm
    alternatively, AR could be increased in Easy, but that's something you two have to decide, both is fine-I think ar4 is ok :3
  2. 00:13:087 (1,2) - ctrl + g? movement/flow is better that way, imo-have done
    you had to change up 00:14:459 (1) - then, tho, maybe halve the length and add reverse?
    and use three circles for 00:15:144 (2) - instead?um……it's appearance of cherry.
    just a suggestion, tho
  3. 00:18:573 (1,2) - flow is bad here, imo. >< move 2 to 360|156 and reverse 00:20:287 (3) -
    if you do that, stack 00:20:973 (1) - below 2's end-reverse 00:20:287 (3) -
  4. 00:21:659 (3,1) - too hard for Normal diff, cause it's not readable-fixed
  5. 00:26:459 (1,2,1) - might be too hard to read as well, pattern looks really nice tho '^'-reverse 1
  6. 00:51:487 (2) - ctrl + g? improves movement-done
  7. 00:55:259 (1) - I'd suggest to not place a circle in the centre of the playfield after a spinner in Normal diff
    the approachcirlce overlaps with the spinnerapproachcircle, it becomes really hard to read, - players miss the cirlce easily-moved 1
    that's just my view, so keep it if you like it!
  8. 01:16:516 (2,3,1,2) - pattern doesn't look as nice as the others, fix up a bit? (create square or another polygon?) appearance of cherry.
  9. 01:23:030 (2,1) - unstack, you have other stack at a different distance (in time) directly before this ( 01:21:316 (1,2,3,4) - )
    players will hit 01:23:716 (1) - way too early-if player listen to the music,I think they can got it.
  10. 01:38:459 (1) - move this so the distance difference matches with 01:34:344 (1,1,1) - -fixed
  11. 01:44:287 (2,1) - movement is rather meh here. maybe use both of them to blanket 01:45:659 (2) - instead?-I don't like that /w\ sry
  12. 01:49:430 (2,1) - don't stack at the end of a slider in Normal, the approach circle overlaps with sliderfollow and makes the pattern too hard to read-let me think……
    sadly.. I like to do this, too, and wanted to cry when ppl kept mentioning it. :c
  13. 01:55:602 (1,2) - ^ and reverse the slider to improve movement-keeped :P
  14. 02:39:487 (1,2,3,4) - fix Distance Snap-fixed
  15. 02:42:230 (1,2,1) - move them a bit further apart? looks so crowded atmI wanna make them closed:<
  16. 02:49:087 (1,2) - fix DS, no jumps in Normal diffs! >:-the DS is OK,and I checked it.
  17. 02:49:773 (2,1) - ^ same as above, unstack^
  18. 02:52:516 (2,1) - ^^

Thank you for ur modding :)
osu file format v12

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 99144
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
BeatmapID:400266
BeatmapSetID:162371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

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Sieg
Hello

General:

http://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
◾When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color

well, also
but i'm not sure about this part

difficulty gap between hard and normal is too huge :?

Insane:
00:32:630 (3) - having short 2-repeat slider straight after just two 1-repeat sliders is kinda tricky to play, consider to remove 1 repeat and add a circle
00:38:973 (2,3,4) - imo flow would better if you move this up a bit http://puu.sh/8aNmE.jpg
00:54:573 (1,2) - SV change to 1.8 seems too high after stream imo, better use 1.6 here too :)
01:00:230 (6) - repeat arrow is covered by hitburst http://puu.sh/8aNpY.jpg
01:02:973 (6) - ^
01:16:859 (1) - really hard to read this SV changes from 0.75 to 1.40 without slider ticks, I guess this is somehow related to this rule http://osu.ppy.sh/forum/t/155164&start=0
02:12:059 (1) - maybe just remove this circle?
well difficulty is quite challenging what was the main goal I guess, but this is really extra level not insane

Hard:
patterns you use and high bpm cries for AR9 here
like in such 00:36:059 (1,2,3,4,5,6,7,8) - pattern AR8 is just reduce readability\playability a lot but here comes second problem of this diff - this is not "hard" definitely, so I guess this will a huge gap between normal and this one... will see
00:46:344 (4) - so many 2-repeat sliders
02:12:059 (1) - also as on insane
use of 2-repeat sliders is good when you know how to use them, their placement in rhythm on this diff seems just random to me. But I believe you have strong feeling why you placed one or another so I didn't touch them.

OblivioN's Normal:
00:21:659 (3,1) - unstack this? seems like more suitable for normal. mainly because this is short slider and normal players may not react in time
02:12:059 (1) - remove that one?
02:49:773 (2) - http://puu.sh/8aOLZ.jpg this would be better for rhythm and more consistent to what you did in 1st kiai
02:52:516 (2) - ^
03:00:744 (2) - ^
great normal

Easy:
clear (:

GL
Alarido

Free Mod from The Coffee Party Free Mods


(See the requesting post)



[Insane]
♥ OH! HOW PERFECT YOUR INSANE IS ^-^ I looked through the whole diff and whenever I was about to question something, your work told me its inherent perfection (: Well, I can't play Insanes, but I would say the flow is amazing, and so the patterns are.
♥ Nothing to point out (:

[Hard]
00:45:316 (5,6) - Would be good to see a slider here instead, in the same style of 00:44:630 (2) - and it can port some local symmetry here, like → http://puu.sh/8bDzc.jpg

[OblivioN's Normal]
* 00:21:659 (3,1) - Usually, such kind of placements aren't (or don't felt) so clear enough for Normal diffs, but I'm not complaining about.
00:26:459 (1) - You can made this placement more Normal-readable by setting the tail node to x:256 y:80 (without moving the slider itself; it was like rotating the slider by 180º around its head, making the tail pointing upward).
♥ 01:48:744 (1,2) - Interesting :3
♥ 02:29:544 (1,2) - ^

[Easy]
* 00:22:344 (2,3) - Perhaps it feels a bit misleading for those so newbie ones, or for HD players, so a BAT might point it out ahead... Nevertheless, a bit of challenge doesn't hurt :3 and then it's OK for me (:
* 00:25:087 (1,2) - But the same doesn't applies here, due to the presence of the Reverse Arrow, which appears, no matter if you're playing HD, etc., so I can say it's not misleading.
♥ Loved it too (:

That's all (; and I starred it too :3
Just a few mods more (from the right people, one of alumni, Gens, Doomsday, lfj etc) and/or more Stars. And possibly more 15 days (BATs are known for avoid speedrank dramas).

Good luck! Your mapset is on the Highway to the glory <3

Att.
10crystalmask01
Hey, mod from queue 8-)
3 ~ 4 minutes = 3 diffs

Hard


00:36:916 (6,7,8) - The way the pattern suddenly changes within this star formation is a bit confusing imo, because it doesn't really shown to be following a new unique or special rhythm in the music. Plus, these notes isn't even in a new rhythm either, they still run in the same cycle as 00:36:059 (1,2,3,4,5) - , so it's best to have their flow the same with the previous notes.
You could just have them form a similar flow as notes 00:40:173 (1,2,3,4,5,6,7,8) - , where they're all spread out nicely.
00:52:002 (6,7,8) - ^ Same suggestion as above. Random change of flow, where they suddenly become jumps just doesn't look right here.

01:19:259 (2,3,4,5) - Erm, try to have these notes form a square formation?


Something like this. I feel that the spot on 01:19:430 (3,5) - is being overused.
01:48:744 (1,2,3) - Flow looks a bit uneven. Here, you have 01:48:744 (1,2) - faces upwards, but 01:49:430 (3) - is faced downwards...why not do a flip with sliders 01:49:087 (2,3) - (so that 01:49:087 (2) - is faced downwards, and 01:49:430 (3) - is not faced upwards). It'll make a neat and creative slider up-down sort of pattern here :)
01:55:602 (1,1) - Making one of these sliders a different shape could either way, show a bit of diversity here for the SV speed change of 01:56:287 (1) - .

01:47:287 - If you listen closely, you can actually hear that there is another strong beat here, that you've mapped for 01:57:659 (5,6) - . Unless this was intentional, I'd suggest you try adding a note here too, so that it fulfills all the fast-paced beats heard here, in the music. Similar to what you did at 00:30:230 (8) -
01:58:259 - ^ Same suggestion as above.
02:53:116 ^
03:04:087 ^

02:47:202 (6,7,8) - >:(
02:58:173 (6,7,8) - ^

OblivioN's Normal


00:25:430 (1,1) - Move more apart, so 00:26:459 (1) - doesn't look attached to the remains of 00:25:430 (1) - .

00:31:087 (2) - Consider removing this note. In the previous rhythm, you have no note at 00:26:973. 00:30:573 (1) - and 00:31:259 (3) - already sounds very good alone, without this note since they both follow the up,down,down chords of the beats.

01:25:773 (2,3) - May want to make these two in separate combos. As seen for notes 01:23:030 (2,1) - and 01:24:402 (2,1) - they're 2 full beats apart and are in separate combos. Rewind a bit more back, and you see the that 01:21:316 (1,2) - and 01:22:002 (3,4) - are also stacked, but they're 1 beats apart, and are all in the same combo. So having 01:25:773 (2,3) - in the same combo may trick players into thinking that they're 1 beats apart, instead of 2.

01:27:487 (3) - Consider removing 2 reverses on this slider, and add a hit circle with a finish at 01:28:173. I feel that using a hit circle at 01:28:173 will help better hit the strong finish in this part, and also makes a proper finish to the playtime in general, before the break.

01:38:459 (1) - ^ Same suggestion as above (excluding the break time reason). If not, I'd like to point out that you forgot to add a finish on the tail.

01:39:487 (2) - NC, since it's the first object to appear in Kai time.

02:49:773 (2) - Extend this tail to replace 02:50:459 (1) - . Like what you did in the previous chorus on 01:49:430 (2) -
Also, DS tells me that 02:49:087 (1,2) - are too far apart.

Easy


00:23:716 (3) - Consider flipping or re-angling this slider. I find it odd how it's tail is closer to the previous object 00:22:344 (2) - 's tail then the actual head itself.
00:25:087 (1,2) - ^

00:54:573 (2) - Add a finish on the tail at 00:55:259?
01:06:230 (1) - ^

02:27:144 (2) - Similar issue as 00:23:716 (3) - .

Neat map set. I just absolutely love and enjoy seeing the types of music that you map :)Good luck!
OblivioN
OblivioN's Normal:
00:21:659 (3,1) - unstack this? seems like more suitable for normal. mainly because this is short slider and normal players may not react in time-fixed
02:12:059 (1) - remove that one?-no
02:49:773 (2) - http://puu.sh/8aOLZ.jpg this would be better for rhythm and more consistent to what you did in 1st kiai-^
02:52:516 (2) - ^-^
03:00:744 (2) - ^ -^
great normal Thank you :DDD
[OblivioN's Normal]
* 00:21:659 (3,1) - Usually, such kind of placements aren't (or don't felt) so clear enough for Normal diffs, but I'm not complaining about.-fixed
00:26:459 (1) - You can made this placement more Normal-readable by setting the tail node to x:256 y:80 (without moving the slider itself; it was like rotating the slider by 180º around its head, making the tail pointing upward).-fixed~
♥ 02:29:544 (1,2) - ^

Thank you <3

OblivioN's Normal


00:25:430 (1,1) - Move more apart, so 00:26:459 (1) - doesn't look attached to the remains of 00:25:430 (1) - .-I think it's ok

00:31:087 (2) - Consider removing this note. In the previous rhythm, you have no note at 00:26:973. 00:30:573 (1) - and 00:31:259 (3) - already sounds very good alone, without this note since they both follow the up,down,down chords of the beats.-Considering :<

01:25:773 (2,3) - May want to make these two in separate combos. As seen for notes 01:23:030 (2,1) - and 01:24:402 (2,1) - they're 2 full beats apart and are in separate combos. Rewind a bit more back, and you see the that 01:21:316 (1,2) - and 01:22:002 (3,4) - are also stacked, but they're 1 beats apart, and are all in the same combo. So having 01:25:773 (2,3) - in the same combo may trick players into thinking that they're 1 beats apart, instead of 2.-^

01:27:487 (3) - Consider removing 2 reverses on this slider, and add a hit circle with a finish at 01:28:173. I feel that using a hit circle at 01:28:173 will help better hit the strong finish in this part, and also makes a proper finish to the playtime in general, before the break.
-fixed
01:38:459 (1) - ^ Same suggestion as above (excluding the break time reason). If not, I'd like to point out that you forgot to add a finish on the tail.-add a finish/w\

01:39:487 (2) - NC, since it's the first object to appear in Kai time.-fixed

02:49:773 (2) - Extend this tail to replace 02:50:459 (1) - . Like what you did in the previous chorus on 01:49:430 (2) - -I think the last kiai time should be more challenging
Also, DS tells me that 02:49:087 (1,2) - are too far apart.-the DS is ok
osu file format v12

[General]
AudioFilename: sakura.mp3
AudioLeadIn: 0
PreviewTime: 99144
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Izayoi Sakura
TitleUnicode:十六夜桜
Artist:Kozato snow
ArtistUnicode:Kozato snow
Creator:Melt
Version:OblivioN's Normal
Source:
Tags:OblivioN yukinohara
BeatmapID:400266
BeatmapSetID:162371

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

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//Storyboard Sound Samples
//Background Colour Transformations
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176,356,41030,1,0,0:0:0:0:
128,340,41202,1,2,0:0:0:0:
64,264,41544,6,0,P|53:217|76:164,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
116,72,42230,2,0,P|149:40|201:33,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
196,136,42916,5,0,0:0:0:0:
256,192,43259,12,0,44287,0:0:0:0:
332,268,44973,5,0,0:0:0:0:
136,316,45659,1,0,0:0:0:0:
100,120,46344,1,0,0:0:0:0:
292,68,47030,5,0,0:0:0:0:
392,76,47373,1,2,0:0:0:0:
411,174,47716,1,0,0:0:0:0:
324,224,48059,1,2,0:0:0:0:
249,157,48402,5,0,0:0:0:0:
189,77,48744,1,2,0:0:0:0:
100,120,49087,2,0,L|48:108,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
156,204,49773,5,0,0:0:0:0:
181,300,50116,1,2,0:0:0:0:
280,309,50459,1,0,0:0:0:0:
328,221,50802,6,0,P|384:236|446:208,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
472,139,51487,2,0,P|425:124|377:135,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,52516,12,4,54573,0:0:0:0:
256,280,55259,5,4,0:0:0:0:
256,192,66230,5,4,0:0:0:0:
400,56,66916,1,2,0:0:0:0:
472,244,67602,1,0,0:0:0:0:
471,244,68973,5,2,0:0:0:0:
296,340,69659,1,2,0:0:0:0:
256,144,70344,1,0,0:0:0:0:
25,338,71373,5,2,0:0:0:0:
123,355,71716,1,0,0:0:0:0:
168,264,72059,5,2,0:0:0:0:
97,192,72402,1,2,0:0:0:0:
9,240,72744,1,2,0:0:0:0:
97,192,73087,6,0,L|189:140,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
255,215,73773,2,0,L|167:264,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,312,74459,5,0,0:0:0:0:
348,348,74802,1,2,0:0:0:0:
411,270,75144,1,2,0:0:0:0:
354,187,75487,1,2,0:0:0:0:
255,215,75830,6,0,L|255:163,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
156,240,76516,1,0,0:0:0:0:
108,159,76859,1,2,0:0:0:0:
176,88,77202,5,0,0:0:0:0:
255,165,77544,1,2,0:0:0:0:
305,75,77887,2,0,P|348:116|356:158,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
396,247,78573,6,0,P|340:259|300:239,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
224,308,79259,2,0,P|188:268|188:220,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
96,180,79944,6,0,P|132:136|176:120,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,160,80630,1,0,0:0:0:0:
305,73,80973,1,2,0:0:0:0:
403,92,81316,5,0,0:0:0:0:
403,92,81659,1,2,0:0:0:0:
413,191,82002,1,0,0:0:0:0:
413,191,82344,1,2,0:0:0:0:
323,235,82687,5,0,0:0:0:0:
256,160,83030,1,2,0:0:0:0:
256,160,83716,5,2,0:0:0:0:
116,304,84402,1,2,0:0:0:0:
116,304,85087,5,2,0:0:0:0:
312,340,85773,1,2,0:0:0:0:
312,340,86459,1,2,0:0:0:0:
232,280,86802,5,0,0:0:0:0:
324,236,87144,1,2,0:0:0:0:
400,300,87487,2,0,L|460:312,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,88173,1,4,0:0:0:0:
332,248,94344,5,2,0:0:0:0:
348,264,95716,5,2,0:0:0:0:
372,280,97087,5,2,0:0:0:0:
372,280,98459,6,0,L|412:312,4,50,0|0|2|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
420,192,99487,1,2,0:0:0:0:
352,120,99830,1,0,0:0:0:0:
256,152,100173,1,2,0:0:0:0:
272,252,100516,6,0,P|217:248|176:212,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
136,128,101202,2,0,L|87:134,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
212,64,101887,5,0,0:0:0:0:
256,152,102230,1,2,0:0:0:0:
184,220,102573,1,0,0:0:0:0:
136,128,102916,1,2,0:0:0:0:
212,64,103259,6,0,P|168:32|124:29,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,152,104287,2,0,P|296:124|308:72,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
408,96,104973,6,0,P|400:152|424:188,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
332,232,105659,1,2,0:0:0:0:
264,308,106002,6,0,P|307:333|365:328,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,220,107030,2,0,L|164:220,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
212,120,107716,6,0,L|164:80,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,100,108402,1,2,0:0:0:0:
368,184,108744,6,0,L|467:183,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
416,268,109430,2,0,B|376:240|368:184|368:184|356:240|312:268,1,200,0|4,0:0|0:0,0:0:0:0:
316,268,110459,5,2,0:0:0:0:
223,229,110802,1,0,0:0:0:0:
219,129,111144,1,2,0:0:0:0:
319,109,111487,6,0,P|299:61|255:37,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
158,46,112173,1,0,0:0:0:0:
112,135,112516,1,2,0:0:0:0:
171,215,112859,6,0,P|231:227|268:213,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
219,129,113544,1,0,0:0:0:0:
219,129,113887,1,2,0:0:0:0:
319,109,114230,6,0,P|363:141|383:185,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
427,268,114916,2,0,P|379:281|331:269,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
383,181,115602,6,0,P|429:168|491:193,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
383,181,116630,1,2,0:0:0:0:
283,177,116973,6,0,P|251:125|247:81,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
167,149,117659,2,0,P|191:205|219:233,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
267,321,118344,6,0,P|212:334|163:316,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
360,284,119373,2,0,P|415:271|464:289,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
256,192,120059,12,0,121087,0:0:0:0:
256,192,132059,5,2,0:0:0:0:
256,116,143030,6,0,L|256:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
204,204,143716,1,0,0:0:0:0:
308,204,144059,1,2,0:0:0:0:
256,292,144402,6,0,L|256:348,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
156,288,145087,1,0,0:0:0:0:
104,200,145430,1,2,0:0:0:0:
160,116,145773,6,0,L|160:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,204,146459,1,0,0:0:0:0:
208,204,146802,1,2,0:0:0:0:
264,120,147144,6,0,L|368:120,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
432,192,147830,2,0,L|488:192,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
364,264,148516,6,0,L|385:318,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,264,149202,1,0,0:0:0:0:
176,312,149544,6,0,P|164:264|180:212,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
76,216,150230,2,0,B|176:216|176:216|200:168|256:164,1,200,2|2,0:0|0:0,0:0:0:0:
256,64,151259,6,0,L|204:64,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
340,116,151944,2,0,L|396:116,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,204,152630,5,0,0:0:0:0:
343,291,152973,1,2,0:0:0:0:
270,359,153316,1,0,0:0:0:0:
182,310,153659,1,2,0:0:0:0:
193,210,154002,6,0,L|149:174,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,204,154687,1,0,0:0:0:0:
296,204,155030,1,2,0:0:0:0:
345,116,155373,6,0,P|289:104|246:118,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
434,69,156402,2,0,P|446:116|434:164,1,99.9999999999999
357,349,157430,5,0,0:0:0:0:
176,260,158116,2,0,P|180:202|220:164,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
305,171,158802,2,0,P|335:210|336:260,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,324,159487,5,0,0:0:0:0:
256,108,160173,1,2,0:0:0:0:
156,312,160859,1,0,0:0:0:0:
356,312,161544,1,2,0:0:0:0:
256,140,162230,6,0,L|256:248,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
332,176,162916,2,0,L|332:276,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
408,212,163602,6,0,L|408:108,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
332,44,164287,2,0,L|332:100,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
254,106,164973,5,0,0:0:0:0:
176,44,165316,1,2,0:0:0:0:
96,107,165659,1,0,0:0:0:0:
124,204,166002,1,2,0:0:0:0:
224,204,166344,6,0,P|204:264|176:296,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
260,352,167030,2,0,P|308:336|356:352,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,284,167716,6,0,P|384:240|372:204,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
462,191,168402,1,0,0:0:0:0:
431,96,168744,1,2,0:0:0:0:
335,66,169087,6,0,L|273:80,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
248,160,169773,2,0,P|192:80|208:32,1,150
204,36,170459,5,4,0:0:0:0:
108,60,170802,1,2,0:0:0:0:
80,156,171144,1,0,0:0:0:0:
160,216,171487,1,2,0:0:0:0:
208,304,171830,6,0,P|159:319|104:300,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
160,216,172516,2,0,P|237:203|295:254,1,150
290,244,173202,5,4,0:0:0:0:
352,168,173544,1,8,0:0:0:0:
416,92,173887,1,0,0:0:0:0:
452,184,174230,2,0,P|436:232|392:256,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
352,168,174916,5,2,0:0:0:0:
292,88,175259,2,0,L|240:88,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
240,172,175944,5,0,0:0:0:0:
204,204,176116,1,0,0:0:0:0:
168,240,176287,1,2,0:0:0:0:
76,196,176630,1,0,0:0:0:0:
80,96,176973,1,2,0:0:0:0:
172,56,177316,5,0,0:0:0:0:
208,88,177487,1,0,0:0:0:0:
244,120,177659,1,2,0:0:0:0:
332,72,178002,2,0,P|340:128|332:176,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,200,178687,6,0,P|424:148|432:96,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
352,272,179716,1,2,0:0:0:0:
272,216,180059,6,0,P|244:152|248:104,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
164,64,180744,2,0,P|224:28|300:44,1,150
332,80,181430,5,4,0:0:0:0:
364,176,181773,1,2,0:0:0:0:
272,216,182116,1,0,0:0:0:0:
240,121,182459,1,2,0:0:0:0:
171,193,182802,6,0,P|137:234|133:282,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
232,272,183487,2,0,L|284:292,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
171,193,184173,6,0,P|172:135|217:91,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
315,102,184859,2,0,P|343:143|341:193,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,192,185544,12,2,186916,0:0:0:0:

Thank you for modding :)
Topic Starter
Melt
Hello

General:

http://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
◾When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color added :3

well, also
but i'm not sure about this part im not sure about this too,so i may change it later

difficulty gap between hard and normal is too huge :?maybe 0.0,ill reduce the difficult of hard diff.

Insane:
00:32:630 (3) - having short 2-repeat slider straight after just two 1-repeat sliders is kinda tricky to play, consider to remove 1 repeat and add a circle i prefer make some changes in white line such as sldier-circles.
00:38:973 (2,3,4) - imo flow would better if you move this up a bit http://puu.sh/8aNmE.jpg fixed
00:54:573 (1,2) - SV change to 1.8 seems too high after stream imo, better use 1.6 here too :) [color=#FF8000yes,but i just wanna make them faster than 00:53:544 (1),i may change this if other people mention this.[/color]
01:00:230 (6) - repeat arrow is covered by hitburst http://puu.sh/8aNpY.jpg
01:02:973 (6) - ^ ill ask some bats for this
01:16:859 (1) - really hard to read this SV changes from 0.75 to 1.40 without slider ticks, I guess this is somehow related to this rule t/155164&start=0 fixed
02:12:059 (1) - maybe just remove this circle?
well difficulty is quite challenging what was the main goal I guess, but this is really extra level not insane its harder than other insane
diffs but not a really extra imo. :P


Hard:
patterns you use and high bpm cries for AR9 here
like in such 00:36:059 (1,2,3,4,5,6,7,8) - pattern AR8 is just reduce readability\playability a lot but here comes second problem of this diff - this is not "hard" definitely, so I guess this will a huge gap between normal and this one... will see
00:46:344 (4) - so many 2-repeat sliders
02:12:059 (1) - also as on insane its fine for me
use of 2-repeat sliders is good when you know how to use them, their placement in rhythm on this diff seems just random to me. But I believe you have strong feeling why you placed one or another so I didn't touch them.

OblivioN's Normal:
00:21:659 (3,1) - unstack this? seems like more suitable for normal. mainly because this is short slider and normal players may not react in time
02:12:059 (1) - remove that one?
02:49:773 (2) - http://puu.sh/8aOLZ.jpg this would be better for rhythm and more consistent to what you did in 1st kiai
02:52:516 (2) - ^
03:00:744 (2) - ^
great normal

Easy:
clear (:

GL

Free Mod from The Coffee Party Free Mods


(See the requesting post)



[Insane]
♥ OH! HOW PERFECT YOUR INSANE IS ^-^ I looked through the whole diff and whenever I was about to question something, your work told me its inherent perfection (: Well, I can't play Insanes, but I would say the flow is amazing, and so the patterns are. thanks :3
♥ Nothing to point out (:

[Hard]
00:45:316 (5,6) - Would be good to see a slider here instead, in the same style of 00:44:630 (2) - and it can port some local symmetry here, like → http://puu.sh/8bDzc.jpg i wanna keep the distance here ;w;

[OblivioN's Normal]
* 00:21:659 (3,1) - Usually, such kind of placements aren't (or don't felt) so clear enough for Normal diffs, but I'm not complaining about.
00:26:459 (1) - You can made this placement more Normal-readable by setting the tail node to x:256 y:80 (without moving the slider itself; it was like rotating the slider by 180º around its head, making the tail pointing upward).
♥ 01:48:744 (1,2) - Interesting :3
♥ 02:29:544 (1,2) - ^

[Easy]
* 00:22:344 (2,3) - Perhaps it feels a bit misleading for those so newbie ones, or for HD players, so a BAT might point it out ahead... Nevertheless, a bit of challenge doesn't hurt :3 and then it's OK for me (:
* 00:25:087 (1,2) - But the same doesn't applies here, due to the presence of the Reverse Arrow, which appears, no matter if you're playing HD, etc., so I can say it's not misleading. i think it will be fine when people open the snaking sliders in options :3.
♥ Loved it too (:

That's all (; and I starred it too :3
Just a few mods more (from the right people, one of alumni, Gens, Doomsday, lfj etc) and/or more Stars. And possibly more 15 days (BATs are known for avoid speedrank dramas).

Good luck! Your mapset is on the Highway to the glory <3

Att.
Hey, mod from queue 8-)
3 ~ 4 minutes = 3 diffs

Hard


00:36:916 (6,7,8) - The way the pattern suddenly changes within this star formation is a bit confusing imo, because it doesn't really shown to be following a new unique or special rhythm in the music. Plus, these notes isn't even in a new rhythm either, they still run in the same cycle as 00:36:059 (1,2,3,4,5) - , so it's best to have their flow the same with the previous notes.
You could just have them form a similar flow as notes 00:40:173 (1,2,3,4,5,6,7,8) - , where they're all spread out nicely. fixed
00:52:002 (6,7,8) - ^ Same suggestion as above. Random change of flow, where they suddenly become jumps just doesn't look right here. fixed

01:19:259 (2,3,4,5) - Erm, try to have these notes form a square formation? this may fine for me


Something like this. I feel that the spot on 01:19:430 (3,5) - is being overused.
01:48:744 (1,2,3) - Flow looks a bit uneven. Here, you have 01:48:744 (1,2) - faces upwards, but 01:49:430 (3) - is faced downwards...why not do a flip with sliders 01:49:087 (2,3) - (so that 01:49:087 (2) - is faced downwards, and 01:49:430 (3) - is not faced upwards). It'll make a neat and creative slider up-down sort of pattern here :)
for this part,i just want to keep the distance of 01:49:430 (3,4) ,and i think people may not move the cursor when they chick those sliders,so the flow is ok for me。
01:55:602 (1,1) - Making one of these sliders a different shape could either way, show a bit of diversity here for the SV speed change of 01:56:287 (1) - .

01:47:287 - If you listen closely, you can actually hear that there is another strong beat here, that you've mapped for 01:57:659 (5,6) - . Unless this was intentional, I'd suggest you try adding a note here too, so that it fulfills all the fast-paced beats heard here, in the music. Similar to what you did at 00:30:230 (8) - fixed
01:58:259 - ^ Same suggestion as above. ^
02:53:116 ^ ^
03:04:087 ^ ^

02:47:202 (6,7,8) - >:(
02:58:173 (6,7,8) - ^

OblivioN's Normal


00:25:430 (1,1) - Move more apart, so 00:26:459 (1) - doesn't look attached to the remains of 00:25:430 (1) - .

00:31:087 (2) - Consider removing this note. In the previous rhythm, you have no note at 00:26:973. 00:30:573 (1) - and 00:31:259 (3) - already sounds very good alone, without this note since they both follow the up,down,down chords of the beats.

01:25:773 (2,3) - May want to make these two in separate combos. As seen for notes 01:23:030 (2,1) - and 01:24:402 (2,1) - they're 2 full beats apart and are in separate combos. Rewind a bit more back, and you see the that 01:21:316 (1,2) - and 01:22:002 (3,4) - are also stacked, but they're 1 beats apart, and are all in the same combo. So having 01:25:773 (2,3) - in the same combo may trick players into thinking that they're 1 beats apart, instead of 2.

01:27:487 (3) - Consider removing 2 reverses on this slider, and add a hit circle with a finish at 01:28:173. I feel that using a hit circle at 01:28:173 will help better hit the strong finish in this part, and also makes a proper finish to the playtime in general, before the break.

01:38:459 (1) - ^ Same suggestion as above (excluding the break time reason). If not, I'd like to point out that you forgot to add a finish on the tail.

01:39:487 (2) - NC, since it's the first object to appear in Kai time.

02:49:773 (2) - Extend this tail to replace 02:50:459 (1) - . Like what you did in the previous chorus on 01:49:430 (2) -
Also, DS tells me that 02:49:087 (1,2) - are too far apart.

Easy


00:23:716 (3) - Consider flipping or re-angling this slider. I find it odd how it's tail is closer to the previous object 00:22:344 (2) - 's tail then the actual head itself. its fine for me 0.0
00:25:087 (1,2) - ^

00:54:573 (2) - Add a finish on the tail at 00:55:259? ok
01:06:230 (1) - ^ ^

02:27:144 (2) - Similar issue as 00:23:716 (3) - .

Neat map set. I just absolutely love and enjoy seeing the types of music that you map :)Good luck!

Really thanks for your help :3
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