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BABYMETAL - Gimme Chocolate!! [Taiko|Osu]

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RandF
From my queue~

[General]
  1. I recommend to use normal-hitsound. soft is not suitable for this song 8-)
[Easy]
  1. for easy-diff, you should conform DS(DistanceSpacing) constantly. for example, 00:12:385 (3,1) - is not good
  2. I recommend to set DistanceSnap at all times while mapping
  3. for easy-diff, you should not change SV. beginner player is very confused by it
  4. why not decrease CS(CircleSize) a little?
  5. 00:28:339 (3,5) - avoid overlapping like this
  6. 00:52:885 (1,2,3,4,5,6) - I think it is better to suit to vocal in this part. for example...

    in the chorus part of easy-diff, hard to find rhythm, imo. I suggest to suit to vocal more like above
  7. 02:16:749- whistle?
  8. 03:12:794 (1) - delete
[Normal]
  1. for normal-diff, you should comform DS as far as possible, too :?
  2. SV changing from x0.9 to x1.0 is necessary at normal-diff?
  3. 00:54:112 (3,4) - it is better to suit to vocal more at the same way as easy. suggetion~
  4. 02:38:703 (2,3) - I prefer not to stack
  5. 03:12:794 (1) - delete. too soon between spinner and next note
[Hard]
  1. increase DS overall and avoid overlapping of 1/2 rhythm like 00:09:794 (2,1) -
  2. close pattern like 00:25:203 (2,3,4) - is very confusing... :(
  3. 00:33:521- add a note
  4. 01:27:794 (1) - many reverse pattern is confusing. how about this?
  5. 02:46:339 (1) - ^
  6. 01:41:430 (2,3) - 1/2 slider is better
[Insane]
  1. 01:27:794 (1) - same as hard.
  2. 03:47:294 (4) - move to x:392 y:200 (make symmetric pattern)
[Extra]
  1. 00:46:476 (2,5) - avoid overlapping like this
  2. 01:53:976- custom hitsound is nothing in your mapset?
  3. 03:47:021 (1,1,1) - I prefer to remove NC.
you can use "finish-hitsound" much more because of heavy metal!!!
~Good Luck~
Topic Starter
Rad-

RandomEffect wrote:

From my queue~

[General]
  1. I recommend to use normal-hitsound. soft is not suitable for this song 8-) I dont really like the normal hitsounds in this case, as those do not fit with the song properly, plus the high frequency of notes in Extra make it sound very bad.
[Easy]
  1. for easy-diff, you should conform DS(DistanceSpacing) constantly. for example, 00:12:385 (3,1) - is not good I decided to remap this intro as it didn't look like the rest of the map
  2. I recommend to set DistanceSnap at all times while mapping Well i do...
  3. for easy-diff, you should not change SV. beginner player is very confused by it I have used players with less than 200-500 plays to test my map and it is fine and even easy to FC, the kiai parts with 0,1x only slider speed more are the most fun parts as well, or the 0,9x for the calmer part before last kiai time fits well.
  4. why not decrease CS(CircleSize) a little? Because i mapped as a CS3 map, so it would look alot different if i changed it
  5. 00:28:339 (3,5) - avoid overlapping like this I tried to, but that is hard :S
  6. 00:52:885 (1,2,3,4,5,6) - I think it is better to suit to vocal in this part. for example...

    in the chorus part of easy-diff, hard to find rhythm, imo. I suggest to suit to vocal more like above I personally don't like focusing on lyrics, specially in Easy, and Red Ticks on easy are even worse to follow, as well as the way you said, it wouldn't follow the voice part very well as 00:54:112 - is another part of the lyrics, so it would sound bad when playing
  7. 02:16:749- whistle? Yea forgot about it there
  8. 03:12:794 (1) - delete Ok
Edit (12/10/2014) - As of this day, I redesigned Easy, adding a 1,1x to spacing and fixing those major problems, as well as keep everything 1,0x speed (except for a slow part which is still 0,9x)
[Normal]
  1. for normal-diff, you should comform DS as far as possible, too :?
  2. SV changing from x0.9 to x1.0 is necessary at normal-diff? In this case yes, to make the short sliders longer, but it doesn't affect when playing.
  3. 00:54:112 (3,4) - it is better to suit to vocal more at the same way as easy. suggetion~ Too many red notes, sorry, but for osu, it is better to follow the beat always.
  4. 02:38:703 (2,3) - I prefer not to stack I agree
  5. 03:12:794 (1) - delete. too soon between spinner and next note Done
[Hard]
  1. increase DS overall and avoid overlapping of 1/2 rhythm like 00:09:794 (2,1) - Ahm, i am really not sure if it would ne ok to change overall DS, so if more people say this then i might do it, as the whole map was based to exactly have that 1.0x spacing, though i can fix the overlaps ofc. Edit, took a good hard look on the map and fixed what i saw was wrong.
  2. close pattern like 00:25:203 (2,3,4) - is very confusing... :( Made it even closer
  3. 00:33:521- add a note Done, had do change whole pattern ofc
  4. 01:27:794 (1) - many reverse pattern is confusing. how about this?

    The problem isn't really rhythm wise, its patterns to look good for it, and really, it isn't that confusing, and fits best with lyrics
  5. 02:46:339 (1) - ^ ^
  6. 01:41:430 (2,3) - 1/2 slider is better Ok
[Insane]
  1. 01:27:794 (1) - same as hard. Again it fits better with lyrics, its not confusing, its just a hold.
  2. 03:47:294 (4) - move to x:392 y:200 (make symmetric pattern) Yea didn't notice it was placed wrong.
[Extra]
  1. 00:46:476 (2,5) - avoid overlapping like this Fixed
  2. 01:53:976- custom hitsound is nothing in your mapset? Fixed. This was a mistake, as i was testing different hitsounding for this song, but failed to find a good one, and forgot to edit it.
  3. 03:47:021 (1,1,1) - I prefer to remove NC.Ok

you can use "finish-hitsound" much more because of heavy metal!!!
~Good Luck~
Thanks for your help ^^
KSHR
Metadata stuff is correct as it is. Good luck.
Topic Starter
Rad-

KSHR wrote:

Metadata stuff is correct as it is. Good luck.
Thank you for confirmation! ^^
PatZar
hi from moe request

[general]
copy this code
[Events]
//Background and Video events
0,0,"babymetal.jpg",0,125
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[Cheese's inner oni]
00:40:067 (215) - don | it's following the pattern imo
01:10:339 (445) - K? it's better for me

[nwolf]
01:10:067 - kat here, it's following the vocal

[muzukashii]
fine for me

ok that's all
good luck chocolate
Nwolf
no it's a break
Ilikecheese

Genocide wrote:

hi from moe request


[Cheese's inner oni]
00:40:067 (215) - don | it's following the pattern imo ~ Changed, also there was a finisher a little bit up ahead that didn't sound right at all!!! I'm surprised to one caught that xD
01:10:339 (445) - K? it's better for me Both really work for me, I have custom hit sounds, so finishers actually sound like crash symbols. If it does seem to flow better, i'll change it.


ok that's all
good luck chocolate
KUURAhoshi
The Taiko mapset is perfect..
I'm trying to mod the Taiko, but i can't .. It's already perfect.. What to mod ?

Take my star :)
Topic Starter
Rad-

Kazamastar11 wrote:

The Taiko mapset is perfect..
I'm trying to mod the Taiko, but i can't .. It's already perfect.. What to mod ?

Take my star :)
Haha Brilliant!

Thanks xD
wasonz
sorry for really short mods :D
(good taiko set i can't modding much ._.)

[defused's Muzukashii]

decrease ddd pattern plz
by remove or make it to d d pattern
BECAUSE 220 BPM

Note : Remove all 1/4 pattern is better , i mean make it too 1/2 pattern

[Nwolf's Oni]

Too much k use d more plz :D
and
split the (really) long stream plz let Oni has only simple 3,5-plet and simple stream
here 02:26:976 -

[Nothing for Cheese : :v]
Good Luck !
jonomotive
All stars here, very funny map! I played it almost every day
Sakary
babymetal!!
Ken Bear
Rank this now. <3
kamikin_old


Hi hi! From my queue!

Easy

  1. 01:07:612 (2) - Maybe turn this into a repeat to be consistent with the other sliders
  2. 00:59:703 (3) - You could copy 00:58:612 (2) - for a more symmetrical pattern
  3. 02:41:976 (1) - You need to give an Easy player more recovery time so I suggest ending it at 02:44:158, you could put it a bit father forward though (1-2 ticks)
  4. 02:46:339 (1) - you could use this to blanket 1
  5. 02:50:703 (1) - you could put this where 02:46:339 (1) - ended

    I didn't really find anything wrong in this diff, the only thing it doesn't have are fun sliders

Normal

  1. AR is a bit high?
  2. Why is there an epilepsy warning when they is no storyboard?
  3. 00:44:158 (1) - This could be made to look better (e.g. having a kink)
  4. 00:46:339 (1) - Same
  5. 00:47:976 (5,2) - Overlap
  6. 00:54:112 (3) - The second part of this doesn't map a sound, it's also confusing to play
  7. 01:02:839 (4,6,7) - these are also confusing, some parts map things in the song and some don't
  8. 01:07:203 (3) - Same
  9. 01:08:294 (2) - Maybe extend it to 01:08:567 using a repeat or just making the slider longer, you could do that for all that I mentioned above as it makes it, in my opinion, less awkward to play
  10. 01:25:612 (1,2) - kinks?
  11. 01:29:976 (1) - You could make this blanket 2
  12. 01:32:158 (1,2,3,4) - Here is an example of 1/4 sliders I don't find awkward to play as they follow an obvious sound in the song
  13. 01:37:749 (4) - ^
  14. 03:04:339 (2) - Little kink
  15. 03:05:430 (2,2) - ^
  16. 03:11:430 (1) - Move the start to 03:11:294
  17. 03:14:158 (3) - Use a copied version of 03:13:067 (1) - to make it more symmetrical-ish
  18. 03:19:612 (4) - Turn into a repeat slider for consistency
  19. 03:22:476 (3) - It might be that I'm the only one with issues when itcomes to this
  20. 03:28:339 (2) - Copy and paste 03:27:249 (2) -
  21. 03:46:885 (1) - I would add a clap+finish at the end

Hard

  1. 00:46:885 (1,2) - These don't fit the pattern, maybe make them repeat sliders?
  2. 01:27:249 (3) - Doesn't fit the pattern
  3. 02:04:339 (5) - This is close to my health bar, maybe move it down a smidge?
  4. 02:09:658 (4) - ^
  5. 02:29:976 (4) - Move it up by one as the start is a bit lower than the end of 2
  6. 02:50:703 (1,2,1,2) - I don't think these should have repeats as it brings more focus to the sharpness of the lyrics if you do
  7. 02:53:430 (3) - make this curved as well

    I didn't see much wrong with hard (I don't map them very often :) )

I couldn't mod Insane and Extra as I cant play them, BUT!!! I think you should give Extra a custom name (e.g. ChOcOlAtE)

I hope I was useful! :)
Topic Starter
Rad-

kamikin wrote:



Hi hi! From my queue!

Easy

  1. 01:07:612 (2) - Maybe turn this into a repeat to be consistent with the other sliders Done
  2. 00:59:703 (3) - You could copy 00:58:612 (2) - for a more symmetrical pattern fixed
  3. 02:41:976 (1) - You need to give an Easy player more recovery time so I suggest ending it at 02:44:158, you could put it a bit father forward though (1-2 ticks) The map already has -40 seconds of total play time so already has too many breaks.
  4. 02:46:339 (1) - you could use this to blanket 1 Well it kinda is, just dont see the point in bringing it even closer.
  5. 02:50:703 (1) - you could put this where 02:46:339 (1) - ended Didn't do it because of spacing, 02:51:249 (2) - wouldnt be on the same place and i like it there on the y axis

    I didn't really find anything wrong in this diff, the only thing it doesn't have are fun sliders
True lol, I am not the slider art enthusiast thats why i dont go over myself into making stuff that i dont really like to play. But i will try getting better at it in the future.


Normal

  1. AR is a bit high? Fits the BPM and overall speed of the map.
  2. Why is there an epilepsy warning when they is no storyboard? No storyboard, but the Video contains flashing colors, that's why.
  3. 00:44:158 (1) - This could be made to look better (e.g. having a kink) Ohhh that looks nice, never knew that simple move. Thanks! : D
  4. 00:46:339 (1) - Same Done
  5. 00:47:976 (5,2) - Overlap fixed
  6. 00:54:112 (3) - The second part of this doesn't map a sound, it's also confusing to play 00:54:112 - There is a Drum Kick here, 00:54:249 - There is a Drum Snare here. Although you say it is confusing, i need more modders to confirm this because i've tested with other low rank players and they did it just fine, not to mention it's a Normal and not Easy.
  7. 01:02:839 (4,6,7) - these are also confusing, some parts map things in the song and some don't I can assure you it follows the song.
  8. 01:07:203 (3) - Same ^
  9. 01:08:294 (2) - Maybe extend it to 01:08:567 using a repeat or just making the slider longer, you could do that for all that I mentioned above as it makes it, in my opinion, less awkward to play 01:08:430 - Then it would miss this snare for hitsound. So it follows the song better.
  10. 01:25:612 (1,2) - kinks? kinky
  11. 01:29:976 (1) - You could make this blanket 2 No because it always overlaps 01:31:885 (4) - , so instead i made it blanket 01:29:703 (4) -
  12. 01:32:158 (1,2,3,4) - Here is an example of 1/4 sliders I don't find awkward to play as they follow an obvious sound in the song Those are easy to follow because those aren't so close to each other, and it doesn't really follow the beat, follows more of the vocals.
  13. 01:37:749 (4) - ^ This is the same as all the others, why is it easier for you to follow now? Could it be that you got used to the map? Maybe that was why it was strange at first because it was different from usual.
  14. 03:04:339 (2) - Little kink ok
  15. 03:05:430 (2,2) - ^ ^
  16. 03:11:430 (1) - Move the start to 03:11:294 Fixed
  17. 03:14:158 (3) - Use a copied version of 03:13:067 (1) - to make it more symmetrical-ish -ish done
  18. 03:19:612 (4) - Turn into a repeat slider for consistency Fixed, i guess, needed to redesign that part to fit the rest of the map.
  19. 03:22:476 (3) - It might be that I'm the only one with issues when itcomes to this So far yes, but it's ok to mention it.
  20. 03:28:339 (2) - Copy and paste 03:27:249 (2) - I thought i had, fixed.
  21. 03:46:885 (1) - I would add a clap+finish at the end Yea, ok.

Hard

  1. 00:46:885 (1,2) - These don't fit the pattern, maybe make them repeat sliders? No, i think those are fine, though what i could do is some kinks! (Believe it or not it worked lol)
  2. 01:27:249 (3) - Doesn't fit the pattern Gave it a little shape and now it fits haha
  3. 02:04:339 (5) - This is close to my health bar, maybe move it down a smidge? Ok
  4. 02:09:658 (4) - ^ Done
  5. 02:29:976 (4) - Move it up by one as the start is a bit lower than the end of 2 My mistake.
  6. 02:50:703 (1,2,1,2) - I don't think these should have repeats as it brings more focus to the sharpness of the lyrics if you do I like it that way, its better for playing
  7. 02:53:430 (3) - make this curved as well Mini curve done!

    I didn't see much wrong with hard (I don't map them very often :) )

I couldn't mod Insane and Extra as I cant play them, BUT!!! I think you should give Extra a custom name (e.g. ChOcOlAtE) I hate custom difficulty names like that, i like it simple as it is now.

I hope I was useful! :)
Many thanks for your mod ^^
Owntrolf
Im not even sure How I mod this .-. sry if its bad

General
It looks like when the vocals are on the mapping is better but then when its off I get confused at which one you're trying to follow

Easy
I think it would be better to use all 1/1 instead of using all these strange feeling 3/2 slider

Normal[b]
01:02:430 (3,4,6,7) - I think its best to stick with 1/1 circles
01:40:339 (4,2) - Nazistack


[b]Insane

00:19:612 (4) - I think this starts too early

Extra
00:58:749 - Is it missing a note here?
01:03:112 - ^
01:16:749 (1,2) - Blanketnazi
01:23:158 (8) - Maybe separate a little bit more from 6,7 so they're not touching

Theres some other parts that feel like theyre missing a note

02:04:476 - Maybe map this part to suit the special effects .-. them pew pews
02:18:794 (7,1) - Naziblanket
Topic Starter
Rad-

Owntrolf wrote:

Im not even sure How I mod this .-. sry if its bad

General
It looks like when the vocals are on the mapping is better but then when its off I get confused at which one you're trying to follow
I guess the parts i mapped more with vocals were the kiai times.

Easy
I think it would be better to use all 1/1 instead of using all these strange feeling 3/2 slider
No, that would be boring.

Normal[b]
01:02:430 (3,4,6,7) - I think its best to stick with 1/1 circles Again.i think that is boring and also not that forgiving to beginners.
01:40:339 (4,2) - Nazistack Ok


[b]Insane

00:19:612 (4) - I think this starts too early That wasn't actually the problem, it should repeat actually only 2 times instead of 4 and add a circle to the next slider to follow the rhythm better.

Extra
00:58:749 - Is it missing a note here? No, that would be following the voice and that wasn't my plan
01:03:112 - ^ ^
01:16:749 (1,2) - Blanketnazi Yes
01:23:158 (8) - Maybe separate a little bit more from 6,7 so they're not touching Fixed

Theres some other parts that feel like theyre missing a note

02:04:476 - Maybe map this part to suit the special effects .-. them pew pews No because i mapped all with the beat so that would mean i would have to change every single one of these and i like to follow the beat better.
02:18:794 (7,1) - Naziblanket Ok
Thanks for your help!
Ciyus Miapah
hello. cool song

Extra:
- okay "overlaps is cute" hahaha
-- lots of this blaketed slider has didnt blanketed perfectly (idk you just do it or just an accident)
--- some combo are inconsistant lot of them is messy, i didnt really know your pattern if you doing this
---- some overlap is not really fun to play, or just reducing aesthetic in this map
----- Nice pattern, im appreciate this mapping thing. and pls keep your patterning thing

00:11:294 (2) - why no NC this? (you just NC both of this sliders 00:10:203 (1,1) - )
00:13:612 (6,1) - NC 6 pls, it has finish hitsound
NC is messy i think, so keep your NC consistant with your own pattern
02:20:294 (3,3,3,3) - i think add 1 reverse arrow sound good, since you mapped this slider 02:21:794 (1,1) - have 3/4 stream pattern, i think you need to do this
02:26:158 (9) - make this 2 sliders of this http://puu.sh/femun/e17ced2fee.jpg (i hear some strong guitar sound in 02:26:430 -
02:37:612 (1,1,1,1) - GOD SLIDERS !!! OMG so good

pm me if you get 3 mods i will check it again
Topic Starter
Rad-

Fort wrote:

hello. cool song

Extra:
- okay "overlaps is cute" hahaha
-- lots of this blaketed slider has didnt blanketed perfectly (idk you just do it or just an accident) Accident XD
--- some combo are inconsistant lot of them is messy, i didnt really know your pattern if you doing this Fixed, as seen below.
---- some overlap is not really fun to play, or just reducing aesthetic in this map If you could tell me a specific pattern like this i woulld at least know what you were talking about and fix the rest.
----- Nice pattern, im appreciate this mapping thing. and pls keep your patterning thing

00:11:294 (2) - why no NC this? (you just NC both of this sliders 00:10:203 (1,1) - ) Because i don't like 2 combo color stacks, doesn't look good imo
00:13:612 (6,1) - NC 6 pls, it has finish hitsound Did that and fixed the whole pattern around that area as well.
NC is messy i think, so keep your NC consistant with your own pattern I fixed all of the combo colors yay!
02:20:294 (3,3,3,3) - i think add 1 reverse arrow sound good, since you mapped this slider 02:21:794 (1,1) - have 3/4 stream pattern, i think you need to do this Well as long as it doesn't combo break im fine with it, but only if it doesnt affect the difficulty of the jump streams.
02:26:158 (9) - make this 2 sliders of this http://puu.sh/femun/e17ced2fee.jpg (i hear some strong guitar sound in 02:26:430 - Done, also had to increase spacing on the next stream, wasn't on purpose, it's just so it slightly fits back to the rest of the map. Also noticed previous stream was missing grid snap off.
02:37:612 (1,1,1,1) - GOD SLIDERS !!! OMG so good lol imo they are copy paste xD

pm me if you get 3 mods i will check it again
The hard part will be getting 3 mods xD But i will try, thanks for what you did so far, it actually helped! Checked consistency of new combos on Insane as well.
Ciyus Miapah
btw nice song hahaahaha so cute
[Animeniac]
This mapping is great! I'm really impressed. I love Babymetal and I'm really glad to see this mapped. been playing a while, figured I'd reply and let you know the map's good. :D
Topic Starter
Rad-

[Animeniac] wrote:

This mapping is great! I'm really impressed. I love Babymetal and I'm really glad to see this mapped. been playing a while, figured I'd reply and let you know the map's good. :D
Every comment like this you guys make gives me happiness ^^
Voxnola

Short lil mod from queue~ late sooorry
[General]
I think you could make more use of the normal sampleset throughout all diffs. those hitsounds are kind of quiet


[Easy]
you're using ~1.10ds throughout right?
00:09:249 (1,2) - fix spacing between these two?
02:18:249 (3,1) - get rid of this overlap somehow? It's visible in game and looks a bit messy

not sure how to mod easies

[Normal]
00:58:612 (3,4) - fix blanket if that's what you were going for
01:04:339 (1,1) - the overlap looks a bit messy
01:40:339 (4,2) - I'm alright with it but I feel that this might confuse normal players
01:47:703 (1) - Maybe move to x:253 y:234 ? It's a bit more on the ds but the triangle looks kinda cool

saaame

[Hard]
01:07:612 (6,7,1,2) - I don't recommend changing up the rhythm like that as it could confuse the player expecting to click on the strong offbeat

Heh hard is my least-explored diff >.< ...

[Insane]
00:23:294 (1) - Maybe move this? It's like smack-dab in the middle of some other objects. Makes it look a bit messy
00:29:430 (5) - try just one repeat and then a circle? The second repeat just seems to be confusing; it lacks direction.The circle you could stack here 00:30:112 (1) - Cause 1/1 pauses are the best
01:07:339 (7,9) - I don't recommend stacking these. It stops the flow a bit
01:45:658 (2) - uncurve this a bit for visual appeal?
01:54:521 (3,4) - if this is supposed to be a blanket, it could be better
bad EX
http://puu.sh/flLV1/3bef7cd11a.jpg
02:01:476 (3) - make this a 1/1 slider to go along with the vocal?
02:12:794 (2) - Uncurve for visual appeal?
02:20:158 - give this section some sort of hitsounding. For a guitar solo there should at least be some impact one clicking circles. Literally 17 seconds without hitsounds lol
03:18:249 (5) - don't stack this?
03:24:249 (4) - ^

[Extra]
00:54:249 (5,7) - again. slider end stacks like this just give really awkward flow to a map. create some sort of jumps?
02:52:885 (1,2,3,4) - for these you could use one slider and copy/paste ctrl J+H so they'd all look the same
03:11:294 (1) - finish spinner like in other diffs?
03:03:794 (1) - finish this?
03:08:158 (1) - ^

Over all I think that there should be more impactful hitsounds and, well, more hitsounds in general, though I'm not sure how to go about the specifics...

Sorry for short bad mod Hope I helped even a little bit >.>

Fun maps gl!
Topic Starter
Rad-

Naitoshi wrote:


Short lil mod from queue~ late sooorry
[General]
I think you could make more use of the normal sampleset throughout all diffs. those hitsounds are kind of quiet


[Easy]
you're using ~1.10ds throughout right? Yes
00:09:249 (1,2) - fix spacing between these two? Fixed
02:18:249 (3,1) - get rid of this overlap somehow? It's visible in game and looks a bit messy It doesn't overlap ingame, and its really far from each other in timing, the pattern itself wouldn't let me.

not sure how to mod easies

[Normal]
00:58:612 (3,4) - fix blanket if that's what you were going for Ok
01:04:339 (1,1) - the overlap looks a bit messy Fixed i guess...
01:40:339 (4,2) - I'm alright with it but I feel that this might confuse normal players The map has been playtested by beginners and they played fine.
01:47:703 (1) - Maybe move to x:253 y:234 ? It's a bit more on the ds but the triangle looks kinda cool Fixed but with different coordinates

saaame

[Hard]
01:07:612 (6,7,1,2) - I don't recommend changing up the rhythm like that as it could confuse the player expecting to click on the strong offbeat

Heh hard is my least-explored diff >.< ...

[Insane]
00:23:294 (1) - Maybe move this? It's like smack-dab in the middle of some other objects. Makes it look a bit messy The problem is i don't really know where to put it.
00:29:430 (5) - try just one repeat and then a circle? The second repeat just seems to be confusing; it lacks direction.The circle you could stack here 00:30:112 (1) - Cause 1/1 pauses are the best I stacked here 00:29:158 (2) -
01:07:339 (7,9) - I don't recommend stacking these. It stops the flow a bit Stacked on the next slider then.
01:45:658 (2) - uncurve this a bit for visual appeal? It's fine
01:54:521 (3,4) - if this is supposed to be a blanket, it could be better K
bad EX
http://puu.sh/flLV1/3bef7cd11a.jpg
02:01:476 (3) - make this a 1/1 slider to go along with the vocal? No, its to fit the Cymbal and no beat.
02:12:794 (2) - Uncurve for visual appeal? Did something different
02:20:158 - give this section some sort of hitsounding. For a guitar solo there should at least be some impact one clicking circles. Literally 17 seconds without hitsounds lol I would if i only had better hitsounds for this song, because the ones in osu are terrible for this song.
03:18:249 (5) - don't stack this? It's fine
03:24:249 (4) - ^ Stacked on next slider then

[Extra]
00:54:249 (5,7) - again. slider end stacks like this just give really awkward flow to a map. create some sort of jumps? Kinda, just made it stack to the next slider
02:52:885 (1,2,3,4) - for these you could use one slider and copy/paste ctrl J+H so they'd all look the same Ok
03:11:294 (1) - finish spinner like in other diffs? Forgot about it
03:03:794 (1) - finish this? Ok
03:08:158 (1) - ^ ^

Over all I think that there should be more impactful hitsounds and, well, more hitsounds in general, though I'm not sure how to go about the specifics... If i knew other hitsounds to add to the map i would to make it better, bu havent really found them yet.

Sorry for short bad mod Hope I helped even a little bit >.>

Fun maps gl!
Thanks for your help!
Factorial
From NLOMQ, as you requested:
[General]
  1. Missing video on all taiko diifs
  2. Disable letterbox on osu! mapsets or enable on taiko mapsets.
  3. Use more blanketing and improve patterns on Easy and Normal.
[Easy]
  1. 02:45:794 (1) - Remove to have safe recovery time after spinner.
[Hard]
  1. Set Distance snapping to 1.1 x to avoid overlapping.
[Cheese's Inner Oni]
  1. Why not replace shakers with drumrolls instead?
Topic Starter
Rad-

Neil Leo wrote:

From NLOMQ, as you requested:
[General]
  1. Missing video on all taiko diifs It's intentional
  2. Disable letterbox on osu! mapsets or enable on taiko mapsets. ^
  3. Use more blanketing and improve patterns on Easy and Normal. That's too vague, you should at least say where it needs the blanketing instead of saying just that.
[Easy]
  1. 02:45:794 (1) - Remove to have safe recovery time after spinner. Ok
[Hard]
  1. Set Distance snapping to 1.1 x to avoid overlapping. It was already 1.1x
Sorry but your mod wasn't that useful, even though i only did one thing of what you said. I reccomend paying more attention to the maps and be more specific next time when modding to avoid things like this.
MirinH
from paper modding team
wtf this group lololol
Easy
  1. 00:09:249 (1) - I think a soft finish is better than a whistle here because the bgm is more like a whistle(if you fixed this plz fix them all)
  2. I think you need a drum sound for your clap
  3. 01:46:885 (3,4) - weird pattern, suggestion: https://osu.ppy.sh/ss/2696465
  4. 02:08:430 (3,4,5) - ds
Normal
  1. ai mod and check ds
  2. 00:23:703 (4,5,6) - ds
  3. 00:45:794 (5,2) - ...
  4. 00:47:976 (5,1) - stack
  5. 02:37:067 (1) - why nc
  6. 03:08:158 (1,1) - ...
Hard
  1. 00:14:021 (2,1) - ...
  2. 00:16:203 (3,4,5,1) - ds
  3. 00:32:430 (2) - idk if its allowed in hard
  4. 00:53:839 (1) - you should add a soft finish for thins kind of bgm here(same as other diff)
  5. 00:55:339 (2,3,4,1) - not a square
  6. 00:55:749 (3,4,2,3) - ...
  7. 00:57:249 (4,5) - ...
  8. 01:00:385 (1,2) - same as 3
  9. 02:07:885 (4,2,1,2) - ... something like this really hurts my brain
  10. 02:10:203 (1,5) - ^^^^^
  11. 03:19:749 (4,1) - blanket
  12. 03:22:067 (3,3,1,2) - ... won't say problem like this any more because there is too much of them (in Insane and extra too)
  13. 03:33:112 (4,4) - blanket maybe?
Insane
  1. 00:28:203 (3,1) - blanket
  2. 01:02:567 (6,7) - ^
  3. 01:06:930 (6,8) - so weird
  4. 01:49:203 (4,1) - blanket
  5. 01:54:521 (3,4) - blanket
  6. 02:02:839 (1,2) - blanket
  7. 02:10:203 (2,3,4,5,6,7,8,1) - ... ds
  8. 03:09:249 (1,2,3,4) - not square
  9. 03:22:067 (4,4) - stack
  10. 03:30:658 (4,5) - blanket
  11. 03:44:839 (2,5) - blanket
Extra
  1. 00:19:476 (3,4,5,6,7,1) - blanket https://osu.ppy.sh/ss/2696831
  2. 00:28:544 (6,1) - stack
  3. 00:32:022 (2,4,5,6,7,8) - stack https://osu.ppy.sh/ss/2696835
  4. 00:37:203 (2,2) - stack
  5. 02:36:521 (5) - idk if this is allowed now
  6. 03:46:885 (1,2,3,4) - not square
others
should improve on the patterns
other than the patterns are okay
HelloSCV
from my queue

[Extral]
  1. tick rate 2 fits with this song best
  2. 00:11:158 (1) - remove this whistle and add it on next slider's head to follow your hitsound pattern
  3. 00:28:680 (8) - since there isn't any proper sound for this note how about removing? and i prefer 5 notes stream rather than 7 notes lol (pls chekc 02:17:771 (9) - this as well)
  4. 00:50:021 (1) - removing this note fits with the vocal better, current one feels kind of weird because you didn't add notes at 00:48:930 - here and 00:49:476 - here.
  5. 01:10:885 (4,5,6,1) - according to the guitar sound, it would be better if these objects have same distance among them.
  6. 01:42:521 (1,4) - swap NC for consistency
  7. 02:04:749 (2,3) - i recommend you to reverse this rhythm by using ctrl g. it seems that you followed the guitar sound while mapping, but i think following the mainstream sound feels better because i (and maybe most of players) can rarely hear the guitar sound because its volume is too low. oh and you'd better fix the same sliders like 02:09:112 (1) - and 02:13:476 (2) - etc. as well
  8. 02:23:567 (16) - consider adding NC for rhythm change
  9. 02:32:158 (11) - ^
  10. 02:36:521 (5) - ^


    overall, some of sudden empty spaces (00:58:749 - or 03:28:203 - etc.) make me feel uncomfortable, they doesn't fit with the song well and seem out of place, so i highly recommend adding some objects to feel them up. i also think adjustments on NC are needed even it's the highest diff on this mapset because some of NCs look randomly
i'll finish this by tomorrow
Topic Starter
Rad-

Alex Li wrote:

from paper modding team
wtf this group lololol
Easy
  1. 00:09:249 (1) - I think a soft finish is better than a whistle here because the bgm is more like a whistle(if you fixed this plz fix them all) Are you referring to start or finish of slider? All maps start with a soft finish and at that particular red tick it's a whistle.
  2. I think you need a drum sound for your clap Wish i could find a good one, honestly...
  3. 01:46:885 (3,4) - weird pattern, suggestion: https://osu.ppy.sh/ss/2696465 done
  4. 02:08:430 (3,4,5) - ds Ok
Normal
  1. ai mod and check ds Those are intentional.
  2. 00:23:703 (4,5,6) - ds Fixed
  3. 00:45:794 (5,2) - ... Redid the pattern.
  4. 00:47:976 (5,1) - stack Don't understand why...
  5. 02:37:067 (1) - why nc Yea removed it...
  6. 03:08:158 (1,1) - ... Stacked it then.
Hard
  1. 00:14:021 (2,1) - ... Fixed
  2. 00:16:203 (3,4,5,1) - ds Fixed
  3. 00:32:430 (2) - idk if its allowed in hard It is, so are triples or small streams.
  4. 00:53:839 (1) - you should add a soft finish for thins kind of bgm here(same as other diff) I'll think of doing a more heavy hitsounding then once i find new sounds for it as well...
  5. 00:55:339 (2,3,4,1) - not a square Fixed
  6. 00:55:749 (3,4,2,3) - ... And reworked the pattern.
  7. 00:57:249 (4,5) - ... This one hsa to stay though
  8. 01:00:385 (1,2) - same as 3 What did you mean by this?
  9. 02:07:885 (4,2,1,2) - ... something like this really hurts my brain Don't think what i did was much better, but stacked it on the reversing small slider.
  10. 02:10:203 (1,5) - ^^^^^ Stacked.
  11. 03:19:749 (4,1) - blanket No
  12. 03:22:067 (3,3,1,2) - ... won't say problem like this any more because there is too much of them (in Insane and extra too)
  13. 03:33:112 (4,4) - blanket maybe? Wouldn't look that well honestly
Insane
  1. 00:28:203 (3,1) - blanket Ok
  2. 01:02:567 (6,7) - ^ It's fine as it is
  3. 01:06:930 (6,8) - so weird Fixed
  4. 01:49:203 (4,1) - blanket It's fine
  5. 01:54:521 (3,4) - blanket ^
  6. 02:02:839 (1,2) - blanket It's fine, but i did notice circle 2 and slider 2 weren't on the same line
  7. 02:10:203 (2,3,4,5,6,7,8,1) - ... ds Fixed
  8. 03:09:249 (1,2,3,4) - not square fixed, and some patterns around that area
  9. 03:22:067 (4,4) - stack Ok
  10. 03:30:658 (4,5) - blanket Done i guess...
  11. 03:44:839 (2,5) - blanket It's ok as it is
Extra
  1. 00:19:476 (3,4,5,6,7,1) - blanket https://osu.ppy.sh/ss/2696831 Made it parallel instead.
  2. 00:28:544 (6,1) - stack Stream is better.
  3. 00:32:022 (2,4,5,6,7,8) - stack https://osu.ppy.sh/ss/2696835 Ups didn't notice this until now, fixed.
  4. 00:37:203 (2,2) - stack Done, and blanketed.
  5. 02:36:521 (5) - idk if this is allowed now It could be.
  6. 03:46:885 (1,2,3,4) - not square Fixed
others
should improve on the patterns
other than the patterns are okay
Thanks for your help!
Topic Starter
Rad-

HelloSCV wrote:

from my queue

[Extral]
  1. tick rate 2 fits with this song best I guess it would fit the map as well because of lots of 1/1 sliders.
  2. 00:11:158 (1) - remove this whistle and add it on next slider's head to follow your hitsound pattern Mistake, fixed.
  3. 00:28:680 (8) - since there isn't any proper sound for this note how about removing? and i prefer 5 notes stream rather than 7 notes lol (pls chekc 02:17:771 (9) - this as well) Alright, fixed both.
  4. 00:50:021 (1) - removing this note fits with the vocal better, current one feels kind of weird because you didn't add notes at 00:48:930 - here and 00:49:476 - here. Removed then.
  5. 01:10:885 (4,5,6,1) - according to the guitar sound, it would be better if these objects have same distance among them. I did a better jump between circle 6 and slider 1, It is waaaay better now.
  6. 01:42:521 (1,4) - swap NC for consistency Ok
  7. 02:04:749 (2,3) - i recommend you to reverse this rhythm by using ctrl g. it seems that you followed the guitar sound while mapping, but i think following the mainstream sound feels better because i (and maybe most of players) can rarely hear the guitar sound because its volume is too low. oh and you'd better fix the same sliders like 02:09:112 (1) - and 02:13:476 (2) - etc. as well I don't agree with this, as following the rhythm as it was now was more simple when playing as you would be clicking to the beat and hold on the guitar.
  8. 02:23:567 (16) - consider adding NC for rhythm change Done
  9. 02:32:158 (11) - ^ ^ And moved the circle behind slider to stack on top of next slider.
  10. 02:36:521 (5) - ^ Fixed


    overall, some of sudden empty spaces (00:58:749 - or 03:28:203 - etc.) make me feel uncomfortable, they doesn't fit with the song well and seem out of place, so i highly recommend adding some objects to feel them up. i also think adjustments on NC are needed even it's the highest diff on this mapset because some of NCs look randomly Alright, made some mapping on those empty bits and fixed the combo colors.
i'll finish this by tomorrow
-Kazu-
Topic Starter
Rad-

-Anhedonia- wrote:

I deserve honor.
What have you guys done to the Inner Oni lol
El SolarBeam
[General]

  1. Remove epilepsy warning and widescreen support on all diff since there's no storyboard
  2. Those which still have 5% volume in every diff since it's unrankable. Raise those for around 15% volume
[Extra]

So, the main problem here is how the flow to be turn out since there's some incomfortable turn between notes. Anyway let's just see what I can do for you
  1. 00:09:249 (1,2) - Turn those into 1/2 slider to keep the rhythm consistency
  2. 00:10:203 (1,2,3,4,5) - You can tweak the pattern to make better flow on this, for example
  3. 00:11:294 (2,3) - This is the example on how the pattern will make it uncomfortable to play. The two sliders doesn't align well that it makes an awkward flow. Let's see how it works here
    Normally the flow will go following the blue line, but here, the pattern enforce player to follow the sharp turn indicated by the orange flow and getting a very sharp turn on the next slider (and that overlap as well, in addition), which is really awkward. Well, there's always an exception but I think it's not really fit in this case
  4. 00:13:612 (1,2) - Problematic flow here as well, actually pattern on 00:13:067 (4,5,1) - make a good flow with each slider's tail facing to another slider's head, so why not figuring another nice pattern from this?
  5. 00:16:749 (1,2,3,4) - Judging from the spacing rate on this diff, the spacing between these notes is kinda mediocre so mind make it bigger?
  6. 00:18:930 (1) - ctrl+J then move it a bit, to make the flow better (or let me know if you can figure out a better pattern)
  7. 00:20:430 (2,3,4,5,1) - Let's tweak it out, shall we?
    Before:
    After:
    The rest can follow lol
  8. 00:22:885 (3,4) - Cmon, I don't see any reason to stack those. I find the flow kinda bad that way (btw 00:23:158 (1,2) - is fine because I agree it's a good place to put an antijump)
  9. 00:26:976 (2,3,4,5,6) - It's crowded srsly, and it's not good to put much sharp flows in such small area imo. If you wanna keep it, try to make the spacing bigger
  10. 00:31:885 (1,2) - Try giving some thought into it?
  11. 00:36:112 (5,6) - It's not that good to start the sliders on the red tick in this case, while the strong beat is located on the white tick. Bring the click action into the white tick instead. There's some more example where the white tick is emphasized with a slider tail, which doesn't feel right
    00:37:885 (1,2,3) -
    00:40:067 (3,4) -
  12. 00:50:021 (1) - Why there's a circle here while 00:48:385 00:48:930 00:49:476 doesn't have any? Try to be consistent or it will make an awkward rhythm otherwise
  13. 00:58:749 Inconsistent rhythm here
  14. 01:00:112 (4,5) - ctrl+G to make the flow a little bit better
  15. 01:01:612 (1) - Move to x:356|y:236 since I can't bear watching an awkward flow anymore
  16. 01:03:112 I don't know if this is intended or not but one thing I believe is it will be a better rhythm if you at least put any note here. Letting it noteless makes the rhythm sounds awkward
  17. 01:28:885 Why you have to leave this stanza without note? Generally it's a serious rhythm problem since the strong beat is usually located there. Btw I don't blame vocal mapping on 01:27:930 (1,2,3,4,5,6,7) - but really, following drum always better on this kind of genre since you'll always know which one has a strong beat and which one isn't
  18. 01:39:658 (1) - Move it further from 01:39:112 (3) - because of strong beat, otherwise it will feel like an antijump
  19. 02:36:521 (5) - Maybe it sounds a bit rude, but wtf with this slider. Pls make a consistent zigzag on the anchor or it would be unrankable
[Insane]

  1. 00:48:249 (6) - If this is a vocal mapping, change it to circle. If it's a drum mapping, keep it. But since rhythm before and after this is a vocal mapping, then change it to circle instead
  2. 00:50:567 (1,2) - In case you intend to do a vocal mapping, this is an overmap so delete it
  3. 01:27:794 (1) - Bring more click action, bring less uncreative repeating slider
  4. 01:45:385 (1,2) - Try not to start slider on the red tick, for example you can put circle on 01:45:385 and the rest of sliders beginning from 01:45:521
  5. 02:05:839 (1,2) - Personally I'd like it to be overlapped like this
  6. 02:29:567 Add note here since I don't see any reason to leave it empty, it will help the flow actually
  7. Unused green timing points on 02:38:430 02:38:703 02:39:521 and blabla, you can find the rest by rechecking all diff
  8. 03:05:294 (5,6,1,2,3,1,2) - I don't like an out of place vocal mapping, really. Just look for the reference on 03:08:158 (1,2,3,4,1,2,3,4) -
  9. 03:41:294 (5,6) - Sliders on red tick, start those from 03:41:158 and move the circle to 03:41:703 instead (well, the rest of vocal mapping on this section is fine)
[Hard]

  1. 00:11:976 (4,5,6) - This kind of antijump in hard diff is annoying imo, why these are the only one with lower than 1.0x spacing while the others have mostly more than 1.0x spacing anyway. While the song contains of high beat sound, this kind of spacing really make this diff feels really mediocre. More of them
    00:29:567 (3,4) -
    00:34:885 (1,2,3,4,5) -
    00:44:158 (1,2,3,4) -
    00:45:521 (7,8,9) -
    01:29:158 (3,4,5) -
    01:31:339 (4,5,6) -
    01:38:158 (3,4) -
    etc.
  2. 00:54:794 (4,1) - You should put more spacing here, the current spacing feels so awkward. More of them
    00:57:249 (1,2) -
    01:05:976 (1,2) -
    01:40:885 (1,2) -
    01:49:612 (6,1) -
    etc.
Nah, this spacing and pattern style is out of my specialty. Try to find chinese modder instead, they might understand better than me in this case

[Normal]

  1. Having multiple SV in normal diff is not encouraged, so make all the SV to be 1.00x please
  2. 01:07:203 (3,4) - Spacing inconsistency, we have an unwritten rule that a normal diff should have a consistent spacing throughout the diff (which means change the pattern as well). More of them
    01:07:885 (5,6) -
    01:44:294 (8,9) -
    03:03:794 (1,2) -
[Easy]

  1. Here as well, make all the SV to be 1.00x please
Well then, not much problem on EZ and NM so I'll just leave the blanket and hitsound checking to other modders, since I don't like being fussy for every small things. Hope this helps~
Topic Starter
Rad-

El SolarBeam wrote:

[General]

  1. Remove epilepsy warning and widescreen support on all diff since there's no storyboard It's for the video, not the sb
  2. Those which still have 5% volume in every diff since it's unrankable. Raise those for around 15% volume Ok
[Extra]

So, the main problem here is how the flow to be turn out since there's some incomfortable turn between notes. Anyway let's just see what I can do for you
  1. 00:09:249 (1,2) - Turn those into 1/2 slider to keep the rhythm consistency Turned everything to circles then, it was better.
  2. 00:10:203 (1,2,3,4,5) - You can tweak the pattern to make better flow on this, for example Fixed
  3. 00:11:294 (2,3) - This is the example on how the pattern will make it uncomfortable to play. The two sliders doesn't align well that it makes an awkward flow. Let's see how it works here
    Normally the flow will go following the blue line, but here, the pattern enforce player to follow the sharp turn indicated by the orange flow and getting a very sharp turn on the next slider (and that overlap as well, in addition), which is really awkward. Well, there's always an exception but I think it's not really fit in this case Inverted then
  4. 00:13:612 (1,2) - Problematic flow here as well, actually pattern on 00:13:067 (4,5,1) - make a good flow with each slider's tail facing to another slider's head, so why not figuring another nice pattern from this? Slider 1 and 2 are supposed to break the flow here. to change rotation.
  5. 00:16:749 (1,2,3,4) - Judging from the spacing rate on this diff, the spacing between these notes is kinda mediocre so mind make it bigger? Inverted selection of circle 2 and 3 so it no longer gives that illusion.
  6. 00:18:930 (1) - ctrl+J then move it a bit, to make the flow better (or let me know if you can figure out a better pattern) What you did is good, i'll keep that.
  7. 00:20:430 (2,3,4,5,1) - Let's tweak it out, shall we?
    Before:
    After:
    The rest can follow lol fixed
  8. 00:22:885 (3,4) - Cmon, I don't see any reason to stack those. I find the flow kinda bad that way (btw 00:23:158 (1,2) - is fine because I agree it's a good place to put an antijump) Replaced with slider then.
  9. 00:26:976 (2,3,4,5,6) - It's crowded srsly, and it's not good to put much sharp flows in such small area imo. If you wanna keep it, try to make the spacing bigger Fixed and changed the order of the jumps
  10. 00:31:885 (1,2) - Try giving some thought into it?Fixed
  11. 00:36:112 (5,6) - It's not that good to start the sliders on the red tick in this case, while the strong beat is located on the white tick. Bring the click action into the white tick instead. There's some more example where the white tick is emphasized with a slider tail, which doesn't feel right In this case it's to fit the strong guitar. Which is more noticeable than the beat
    00:37:885 (1,2,3) -
    00:40:067 (3,4) -
  12. 00:50:021 (1) - Why there's a circle here while 00:48:385 00:48:930 00:49:476 doesn't have any? Try to be consistent or it will make an awkward rhythm otherwise Yea this was fixed already. Sorry
  13. 00:58:749 Inconsistent rhythm here Here you probably mentioned something that i fixed already as well from the previous mod.
  14. 01:00:112 (4,5) - ctrl+G to make the flow a little bit better ^
  15. 01:01:612 (1) - Move to x:356|y:236 since I can't bear watching an awkward flow anymore Fixed
  16. 01:03:112 I don't know if this is intended or not but one thing I believe is it will be a better rhythm if you at least put any note here. Letting it noteless makes the rhythm sounds awkward I already had
  17. 01:28:885 Why you have to leave this stanza without note? Generally it's a serious rhythm problem since the strong beat is usually located there. Btw I don't blame vocal mapping on 01:27:930 (1,2,3,4,5,6,7) - but really, following drum always better on this kind of genre since you'll always know which one has a strong beat and which one isn't Fine, replaced circle 7 with a short slider, though it will be a big jump.
  18. 01:39:658 (1) - Move it further from 01:39:112 (3) - because of strong beat, otherwise it will feel like an antijump Ok
  19. 02:36:521 (5) - Maybe it sounds a bit rude, but wtf with this slider. Pls make a consistent zigzag on the anchor or it would be unrankable I'll get help with this later then
[Insane]

  1. 00:48:249 (6) - If this is a vocal mapping, change it to circle. If it's a drum mapping, keep it. But since rhythm before and after this is a vocal mapping, then change it to circle instead I just replaced with 2 circles then, as it will start a rhythm change.
  2. 00:50:567 (1,2) - In case you intend to do a vocal mapping, this is an overmap so delete it That wasn't vocal mapping.
  3. 01:27:794 (1) - Bring more click action, bring less uncreative repeating slider I guess, fixed
  4. 01:45:385 (1,2) - Try not to start slider on the red tick, for example you can put circle on 01:45:385 and the rest of sliders beginning from 01:45:521 Ok, reversed the sliders as well.
  5. 02:05:839 (1,2) - Personally I'd like it to be overlapped like this Yea that looks ok, fixed.
  6. 02:29:567 Add note here since I don't see any reason to leave it empty, it will help the flow actually Ok
  7. Unused green timing points on 02:38:430 02:38:703 02:39:521 and blabla, you can find the rest by rechecking all diff fixed
  8. 03:05:294 (5,6,1,2,3,1,2) - I don't like an out of place vocal mapping, really. Just look for the reference on 03:08:158 (1,2,3,4,1,2,3,4) - Ok
  9. 03:41:294 (5,6) - Sliders on red tick, start those from 03:41:158 and move the circle to 03:41:703 instead (well, the rest of vocal mapping on this section is fine) All the sliders around that part are on red ticks, so im not changing that
[Hard]

  1. 00:11:976 (4,5,6) - This kind of antijump in hard diff is annoying imo, why these are the only one with lower than 1.0x spacing while the others have mostly more than 1.0x spacing anyway. While the song contains of high beat sound, this kind of spacing really make this diff feels really mediocre. More of them I'm not changing these, most people liked it specially since it's 220bpms its like really slow streams, lot's of hard players can't single tap them yet, and it's even better when using DT.
    00:29:567 (3,4) -
    00:34:885 (1,2,3,4,5) -
    00:44:158 (1,2,3,4) -
    00:45:521 (7,8,9) -
    01:29:158 (3,4,5) -
    01:31:339 (4,5,6) -
    01:38:158 (3,4) -
    etc.
  2. 00:54:794 (4,1) - You should put more spacing here, the current spacing feels so awkward. More of them These are also staying, i didn't want to abuse spacing on hard difficulty, the slider speed is hard enough for it.
    00:57:249 (1,2) -
    01:05:976 (1,2) -
    01:40:885 (1,2) -
    01:49:612 (6,1) -
    etc.
Nah, this spacing and pattern style is out of my specialty. Try to find chinese modder instead, they might understand better than me in this case

[Normal]

  1. Having multiple SV in normal diff is not encouraged, so make all the SV to be 1.00x please Ok
  2. 01:07:203 (3,4) - Spacing inconsistency, we have an unwritten rule that a normal diff should have a consistent spacing throughout the diff (which means change the pattern as well). More of them Yea i know these, but i am still not sure if because being small sliders it is ok to add them like that. Though i fixed the other 2.
    01:07:885 (5,6) -
    01:44:294 (8,9) -
    03:03:794 (1,2) -
[Easy]

  1. Here as well, make all the SV to be 1.00x please Fixed
Well then, not much problem on EZ and NM so I'll just leave the blanket and hitsound checking to other modders, since I don't like being fussy for every small things. Hope this helps~
Many thanks for your help!
HelloSCV
here's the rest

[General]
  1. disable the epilepsy warning and wide screen support on all of diffs, they are needed when diff has stroyboard
[Easy]
  1. AR -1, current AR seems a bit faster than i expected
  2. other opinions are the same with Normal diff
[Normal]
  1. using tick rate 2 on low diffs isn't really good idea because they are a bit annoying
  2. also, using various distance snap isn't recommended unless it has consistent pattern so how about fixing 01:02:839 (4,5,6) - this kind of patterns?
  3. keeping consistency on low diffs (Easy and Normal) is really important (at the least i think) so try adjusting NCs on this diff

    i wish this diff had more 1/2 beats
[Hard]
  1. 00:11:976 (4,5,6,1) - anti jump makes the diff hard. i don't recommend using this type of anti jump on hard diff unless it fits really nicely with the song because it's kind of weird and hard pattern
  2. 00:25:203 (5,6,1) - ^ and this just looks like a kind of triplet in my opinion

    well there are more anti jumps on this diff, i hope that all of them are fixed. but oh well it's just my opinion, which can be different with most of players, so you don't have to fix them. just consider it. i won't mention it from now on
  3. 01:18:521 (1) - what about spliting this into 2 1/2 sliders? it would be better if you fix this kind of sliders on latter part of this song, like 01:27:794 (1) - , 01:29:976 (1) - . etc (except 02:26:703 (1,2,3,4) - these lol)
  4. 03:37:885 (2) - add NC for consistency

    same overall opinion as other diffs
[Insane]
  1. 00:28:339 (4) - i think 1/4 slider with a repeat and a note are better. since you mostly used triplet or 1/4 slider with a repeat arrow, this slider feels kind of weird
  2. 00:29:839 (7) - missed whistle
  3. 00:48:521 (1) - , 00:50:703 (3) - , etc. i'm not sure if these objects are intended to be there without whistle. you added them on Extra diff and the latter part of this diff
  4. 01:10:067 (1) - stacking it with 01:09:385 (2) - this feels a bit better than current one. well it's just my feeling of this part
  5. 01:23:430 (1) - whistle
  6. 02:05:839 (1,2) - this sudden anti jump may cause confusion to players because they look like a kind of 1/4 beats, so that most of players notice them as 1/4 beat pattern
  7. 02:17:430 (3) - same opinion as 00:28:339 (4) -
  8. 02:32:158 (1) - i'm not sure this type of slider is still acceptable, try adjusting that slider's shape for sure
  9. 03:03:794 (1) - add finish?
  10. 03:11:158 (4) - ^ on slider's tail
  11. 03:29:976 (1) - ^ on slider's head at this time
  12. 03:38:703 (1) - dividing this slider into a 1/2 slider and a note would be better due to the vocal sound

    some adjustments on NC, empty space and hitsound are needed like Extra as well
good luck
Topic Starter
Rad-

HelloSCV wrote:

here's the rest

[General]
  1. disable the epilepsy warning and wide screen support on all of diffs, they are needed when diff has stroyboard No because of video.
[Easy]
  1. AR -1, current AR seems a bit faster than i expected Ok
  2. other opinions are the same with Normal diff
[Normal]
  1. using tick rate 2 on low diffs isn't really good idea because they are a bit annoying Ok, changed it back
  2. also, using various distance snap isn't recommended unless it has consistent pattern so how about fixing 01:02:839 (4,5,6) - this kind of patterns? Fine i fixed these finally
  3. keeping consistency on low diffs (Easy and Normal) is really important (at the least i think) so try adjusting NCs on this diff Done

    i wish this diff had more 1/2 beats
[Hard]
  1. 00:11:976 (4,5,6,1) - anti jump makes the diff hard. i don't recommend using this type of anti jump on hard diff unless it fits really nicely with the song because it's kind of weird and hard pattern I want to keep these, but i fixed the distancing that was wrong.
  2. 00:25:203 (5,6,1) - ^ and this just looks like a kind of triplet in my opinion Fixed the distance as well

    well there are more anti jumps on this diff, i hope that all of them are fixed. but oh well it's just my opinion, which can be different with most of players, so you don't have to fix them. just consider it. i won't mention it from now on
  3. 01:18:521 (1) - what about spliting this into 2 1/2 sliders? it would be better if you fix this kind of sliders on latter part of this song, like 01:27:794 (1) - , 01:29:976 (1) - . etc (except 02:26:703 (1,2,3,4) - these lol) Fixed
  4. 03:37:885 (2) - add NC for consistency Fixed

    same overall opinion as other diffs
[Insane]
  1. 00:28:339 (4) - i think 1/4 slider with a repeat and a note are better. since you mostly used triplet or 1/4 slider with a repeat arrow, this slider feels kind of weird The sole purpose of this particular slider is to avoid repeting patterns, so it gives more diversity, but ok changed it to that.
  2. 00:29:839 (7) - missed whistle Done
  3. 00:48:521 (1) - , 00:50:703 (3) - , etc. i'm not sure if these objects are intended to be there without whistle. you added them on Extra diff and the latter part of this diff Forgot about these, and also i was going to look for better hitsounds to add on this mapset aanyway.
  4. 01:10:067 (1) - stacking it with 01:09:385 (2) - this feels a bit better than current one. well it's just my feeling of this part Yea, could work.
  5. 01:23:430 (1) - whistle Ok
  6. 02:05:839 (1,2) - this sudden anti jump may cause confusion to players because they look like a kind of 1/4 beats, so that most of players notice them as 1/4 beat pattern Maybe not, because i haven't dont any sort of slider like that so far, so if more people complain then i will change.
  7. 02:17:430 (3) - same opinion as 00:28:339 (4) - Ok
  8. 02:32:158 (1) - i'm not sure this type of slider is still acceptable, try adjusting that slider's shape for sure Fixed the shape only a bit, but i am maintaing the wiggles.
  9. 03:03:794 (1) - add finish? Forgot, done.
  10. 03:11:158 (4) - ^ on slider's tail Ok
  11. 03:29:976 (1) - ^ on slider's head at this time Ok
  12. 03:38:703 (1) - dividing this slider into a 1/2 slider and a note would be better due to the vocal sound Seems good, fixed

    some adjustments on NC, empty space and hitsound are needed like Extra as well Done.
good luck
Thanks your help! ^^
Ciyus Miapah
some IRC mod

IRC
09:52 Rad-: Yo
09:52 Fort: hi
09:52 Rad-: so you want to do a irc mod?
09:55 Fort: yep
09:55 *Fort is editing [http://osu.ppy.sh/b/438316 BABYMETAL - Gimme Chocolate!! [Extra]]
09:55 Fort: i do this because your map is good to go i think
09:55 Rad-: im not sure about that
09:56 Rad-: its always good to get as much help as possible
09:56 Rad-: instead of just pushing a map for rank
09:56 Rad-: thats the least of my worries
09:56 Rad-: the only reason why i even finished the whole mapset is because i got so many requests lol
09:56 Fort: yeah cause your m,ap good
09:56 Rad-: thanks ^^
09:56 Fort: okay lets start
09:57 Rad-: did you try the new hitsounds?
09:57 Fort: oh yeah
09:57 Fort: looks good
09:57 Fort: 00:35:430 (1) - this combo based on finish
09:57 Rad-: yup
09:57 Fort: so you need to NC 00:37:612 (5) -
09:57 Fort: 00:36:794 (1) - remove here
09:58 Rad-: can i Nc 00:37:749 (6) - instead?
09:58 Rad-: dont like multi color stacks
09:58 Fort: looks awkward i think
09:58 Fort: its based on Finish there
09:58 Rad-: not really
09:58 Fort: maybe you can change that pattern to 1/2 pattern
09:58 Rad-: its the same reason why there are no circles stacked on sliders with NC
09:58 Rad-: i just dont like seeing 2 colors stacked
09:59 Fort: okay if you want to
09:59 Rad-: done then
09:59 Fort: but keep that thing consistant
10:00 Rad-: 01:23:430 -
10:00 Fort: 00:50:703 (3) - NC here
10:01 Rad-: around here is the problem then
10:01 Rad-: again its the stack thing
10:01 Fort: untack them then
10:01 Fort: lel
10:02 Rad-: lol
10:02 Rad-: would play weird
10:02 Rad-: the triple needs to be stationary
10:02 Fort: 00:53:158 (1,2,3,4,5,6,7,8,9,10) - ummm
10:02 Rad-: so that the jump after the repeating slider doesnt cause a combo break afterwards
10:02 Fort: you follow vocal in here right?
10:03 Rad-: now i forgot
10:03 Rad-: seems so
10:03 Rad-: but according to 00:54:385 (6) -
10:04 Rad-: let me check if there is any part mapped to vocals
10:04 Rad-: if there isnt im remapping that
10:04 Rad-: well theres this 01:07:476 (6) -
10:04 Fort: but i think it's okay if you NC some stacked notes
10:04 Fort: its for consistency for following
10:04 Fort: but idk
10:05 Rad-: i know its kind of a rule
10:05 Rad-: but some rules have exceptions
10:05 Rad-: and if i did that to the whole map i dont see a problem
10:06 Fort: yup
10:06 Rad-: seems i mapped alot of the kiai parts to the vocals
10:07 Rad-: but at least i didnt leave empty spaces like i had before
10:07 Fort: yeah looks good since intrument in there didnt have much sense in here
10:07 Fort: in there*
10:07 Rad-: yea
10:11 Fort: i think your map looks weird in aestethics, like you didnt blanket notes perfectly, confusing overlaps, , etc. but why this map flow is very good, maybe you use some magic in this map
10:11 Rad-: xD
10:11 Rad-: i dont really try to make maps to look pretty
10:12 Rad-: i just make them so it plays good
10:12 Fort: maybe you can make this map beautiful :>
10:12 Rad-: depends on if it plays just as well
10:13 Fort: 01:06:930 (4,5,6,8) - make this a perfect circles blanket
10:13 Rad-: whats wrong with it?
10:13 Fort: for nice look
10:14 Rad-: yes but what do you mean with perfect circles blanket
10:14 Rad-: how can it be improved
10:14 Rad-: im really noob when it comes to blankets lol
10:14 Fort: yeah but idk its up to you
10:14 Rad-: you are talking about extra right
10:14 *Fort is editing [http://osu.ppy.sh/b/438316 BABYMETAL - Gimme Chocolate!! [Extra]]
10:14 Fort: yup
10:15 Fort: 03:26:567 (4,5,6,7,8,9) - i lold with this pattern, so much overlaps
10:15 Rad-: xD
10:15 Fort: maybe because "overlaps is cute" you mapped like that lol
10:16 Rad-: maybe
10:16 Rad-: 01:07:476 (6) -
10:16 Rad-: i mean
10:16 Rad-: 03:27:658 (8,9) -
10:16 Rad-: if i moved these it would be a huge jump
10:16 Rad-: and im ok with that xD
10:16 Fort: 03:17:839 (4,5,1,2,1) - same like i said, too much overlaps i think
10:17 Rad-: oh
10:17 Rad-: those were on purpose though
10:17 Fort: oh sure you can do that
10:17 Fort: and looks the blanket there not perfect
10:18 Fort: 03:18:930 (1) - maybe you can blanket this
10:19 Fort: 03:18:794 (2,1) - example http://puu.sh/fCDmh/b0c808ee57.jpg
10:20 Fort: just set 2ns and 3rd waypoint to be perfect like this http://puu.sh/fCDtB/968370132e.jpg
10:20 Fort: 03:19:612 (2,3,1) - and move this notes for distance fix
10:21 Fort: its just my little suggestion, you can improve it yours
10:21 Rad-: im trying to understand what the images are lol
10:21 Fort: its in extra
10:22 Rad-: i know
10:22 Rad-: but its the skin
10:22 Rad-: only now i noticed the approach circle has a color
10:22 Fort: oh i see
10:23 Fort: but im sure your map needs more blanket fix
10:24 Rad-: yea i almost never do blankets
10:24 Fort: BNs likes good aestethics map, so you can improve them
10:24 Fort: okay extra s clear
10:24 *Fort is editing [http://osu.ppy.sh/b/487601 BABYMETAL - Gimme Chocolate!! [Insane]]
10:26 Rad-: goddamit
10:26 Rad-: i fix an overlap to do another overlap
10:26 Rad-: gg
10:28 Rad-: https://osu.ppy.sh/ss/2714885
10:28 Rad-: this happened
10:29 Fort: yeah it's up to you, but i think it looks better
10:29 Rad-: i did fix the sliders you said
10:29 Rad-: but i had to move the next pattern somehow
10:29 Fort: i prefer keep that notes clearly visible
10:29 Rad-: and instead of having a circle stacked on the slider
10:29 Fort: especially in clickable objects
10:29 Rad-: i decided to keep the flow
10:29 Fort: yeah, just keep it then
10:30 Rad-: but ok extra is done
10:30 Rad-: so hows insane?
10:30 *Fort is editing [http://osu.ppy.sh/b/487601 BABYMETAL - Gimme Chocolate!! [Insane]]
10:30 Fort: Random NCs i think
10:30 Rad-: what
10:30 Fort: i cant see your patterning with random ncs
10:31 Rad-: i thought i fixed them already
10:31 Rad-: its around the same as extra
10:31 Fort: 00:09:249 (1) - you foolow finish here
10:31 Rad-: mostly on Finishes
10:31 Fort: 00:10:476 (1) - you follow drum here
10:32 Fort: 00:11:294 (2) - you didnt follow finish for NCs
10:32 Rad-: because the previous object was too far away
10:32 Fort: you follow Finish again
10:32 Rad-: and it only ends on finish
10:32 Rad-: and the last one is the case of stack
10:32 Rad-: so its not random :p
10:33 Fort: but it works i think
10:33 Fort: nice work :3
10:33 Rad-: if it keeps being a new combo problem ill make combos reach 32 lol
10:34 Fort: 00:54:930 (9) - NC here
10:34 Fort: but idk you pattern looks lel
10:34 Fort: in next pattern
10:35 Rad-: no
10:35 Rad-: i had it before
10:35 Rad-: follow the rest of the kiai
10:37 Fort: 01:22:612 (3,4) - change to 1/2 slider, lots of 1/2 pattern there
10:37 Rad-: what about this then? 01:25:885 (2) -
10:37 Fort: 01:18:521 - or maybe this part has lots of 1/2 pattern, looks weird i think if you use 1/1 pattern here i think
10:38 Fort: 01:27:794 - then you can use some 1/1 pattern here, bcause it has some vocal
10:38 Rad-: well its just to make it more diverse
10:39 Rad-: yea ill keep it
10:39 Fort: 01:25:885 (2,3) - well you can change this sliders to 1/2 pattern
10:39 Rad-: since it still manages to follow the rhythm
10:39 Fort: yeah up to you then
10:40 Rad-: there aer already way too many 1/2s so a 1/1 at least makes things different
10:41 Fort: 02:05:839 (1,2,3) - distance inconsistency
10:41 Rad-: you mean just the slider 1 to 2?
10:42 Fort: 02:20:158 (1,2,3,4,5) - no hitsound here, so sad
10:42 Rad-: thats allowed in an insane though i think
10:42 Rad-: well how can i add a hitsounds on a stream lol
10:42 Fort: yeah whatever
10:43 Fort: click some notes in timeline
10:43 Fort: double click on some slider notes you want
10:43 Rad-: i know that
10:44 Rad-: but what i mean is
10:44 Rad-: how could i make it sound good
10:44 Rad-: the only thing i can follow is the finishes of the song
10:44 Rad-: unless...
10:44 Fort: its sound like kick kick kick kick
10:44 Rad-: the snares
10:44 Fort: yeah snares lol
10:44 Rad-: hmmm
10:45 Fort: 02:05:839 (1,2) - fix distance here pls
10:45 Rad-: i could make the white ticks into claps
10:46 Rad-: but i need to make new custom hitsound just for the streams
10:46 Fort: this only one thing in this map
10:46 Fort: the rest you do is follow distance
10:46 Fort: so you're not recommend to do this
10:47 Rad-: yea
10:47 Rad-: fine
10:47 Fort: maybe try this one http://puu.sh/fCGRx/cb49017391.jpg
10:48 Fort: done
10:49 *Fort is editing [http://osu.ppy.sh/b/438315 BABYMETAL - Gimme Chocolate!! [Hard]]
10:49 Rad-: Hard probably is the one with most problems lol
10:50 Rad-: ill fix the hitsounds for stream later then
10:50 Rad-: maybe
10:51 Rad-: possibly
10:51 Rad-: lel
10:51 Fort: problem in where? patterning, hitsound, or what?
10:51 Rad-: aesthetic
10:51 Fort: its just like your extra
10:52 Fort: and maybe spacing here looks like
10:52 Rad-: this diff was the only i had in my for playing with mods
10:52 Rad-: which was DT
10:52 Rad-: mind
10:52 Fort: no stream ;_;
10:53 Rad-: i wouldnt put a stream on 220bpms
10:53 Fort: 02:20:158 i recoment you use 1/2 or 1/1 pattern in this map
10:54 Fort: 02:20:158 - i recommend you use 1/2 or 1/1 pattern in this map
10:54 Fort: 02:20:158 (1,2,3) - try use 1/1 here
10:54 Rad-: i see
10:55 Fort: 02:33:249 - this part looks good
10:56 Rad-: the part about the sliders being like 3/4
10:57 Rad-: its ok because the streams of extra are like that, and the insane repeating sliders
10:57 Rad-: so its really the same thing
10:57 Rad-: but
10:57 Fort: im not an NC expert, but i think your diff needs NC fixed by somebody]
10:57 Rad-: nah i was just checking if it sounded or played weird
10:58 Rad-: but actually it doesnt
10:58 Fort: really your patterning is okay
10:58 Rad-: which parts do you think it needs NC?
10:58 Fort: but probably i can see some solid consistency here, so idk its up to you
10:59 Fort: maybe talk to Kwan, kibbleru, or beatofike for your map
10:59 Rad-: i just followed the same rules are insane/extra
10:59 Rad-: only easy/normal have their own rule
10:59 Rad-: because less objets
10:59 Fort: yeah whatever
11:00 Fort: okay i think i didnt have much time to mod lower diffs
11:00 Fort: have a nice day
11:00 Rad-: ok
11:00 Rad-: so you done?
11:02 Fort: yeah
11:02 Fort: honestly i like your maps cause flow
11:02 Fort: so didnt really need big change
11:03 Fort: take my stars, and good luck
11:03 Rad-: haha thanks!
11:03 Fort: you're welcome
11:04 Rad-: then i should check for someone to help on NC
11:04 Rad-: are you going to post the chat?
11:04 Fort: okay i post it
11:05 Rad-: or should i just give kudos from what you said of extra
Nwolf
what did you do to the stream in the Inner Oni .-.
Ilikecheese

Nwolf wrote:

what did you do to the stream in the Inner Oni .-.
Care to elaborate on that?
[Animeniac]
Not a fan of the opening part on 'Extra' difficulty being changed.. it feels awkward now. Maybe it's just me.
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