Yakushimaru Etsuko - Kamisama no Iu Toori

posted
Total Posts
14
Topic Starter
tollox
This beatmap was submitted using in-game submission on Sunday, April 20, 2014 at 14:58:37

Artist: Yakushimaru Etsuko
Title: Kamisama no Iu Toori
Source: The Tatami Galaxy
Tags: Yojouhan Shinwa Taikei
BPM: 112
Filesize: 11636kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1 stars, 70 notes)
  2. Hard (4.59 stars, 244 notes)
  3. Insane (4.9 stars, 254 notes)
  4. Normal (3.54 stars, 148 notes)
  5. Window Jumper (5 stars, 311 notes)


Download: Yakushimaru Etsuko - Kamisama no Iu Toori
Download: Yakushimaru Etsuko - Kamisama no Iu Toori (no video)
Information: Scores/Beatmap Listing
---------------
Bring the best of your aim
First beatmap!
Last changes: Insane added. Old insane renamed to Window Jumper. Hard made easier, Window Jumper slightly harder. Minor tweaks throughout.
With thanks to the modders:
Don
Kibbleru
Lgndzr
Don
Hoi! Van mijn mod4mod wachtrij =)

Easy
General
I think the soft sampleset for your hitsounds would be better. Please stick to distance spacing like it's some sort of deity.

Timing-specific mods
00:03:684 (1,2) - Spacing between these two notes is inconsistent and hard to read, especially for an easy. Consider spacing these two away a bit like http://puu.sh/88T6T.jpg
00:06:363 (4) - This slider is a bit too long. Sloppy! :(
00:06:363 (4,2) - The overlap between those two sliders can really make it hard to read.
00:08:506 (2) - This slider overlaps! I have no idea how to remap this.
00:12:256 (1,3) - Your blanket isn't correct. I won't mention it again, speaks for itself :P
00:23:506 (2,1) - Distance spacing! This is hard to read, especially for a beginner.
00:25:917 (2,1) - These sliders overlap, and so do 00:29:934 (3,1)
00:34:220 (2) - You could use some red slider markers to make the shape a little bit better
00:35:827 (3) - Slight overlap
00:51:631 (4) - This overlap is very ugly. You might want to consider moving it a little bit down.
00:55:649 (3) - This overlaps a bit! Try making the slider just correct.
00:57:524 (1,2) - These two overlap because of low AR. Consider remapping this.
01:01:809 (1,1) - Minor nitpick, please make distance spacing a little more correct.
01:05:827 (1) - Ouch! This is easy, remember distance spacing!
01:06:363 (1,2) - This overlap isn't nice, I feel. Try remapping this a bit.

Normal
General
Please consider using distance snap as well for your normal! It makes your map a little better. The flow in this map is pretty mediocre most of the time. You might want to reconsider a lot of note placements so that the cursor movement feels more natural

Timing-specific mods
00:06:363 (2) - This slider doesn't fit with the song at all, because of the back tick. Please consider making it a round slider like http://puu.sh/88UQy.jpg (except good looking :P)
00:08:506 (4,5) - These two sliders aren't perfect mirrors. To mirror, select an object and press control g.
00:09:577 (6) - Consider moving this to (184,104)
00:14:934 (2) - Same as before, round slider would fit better!
00:20:827 (1,2,3,4) - Four finishes are pretty uncommon, and are usually used as accents. Don't use four finishes in a row.
00:25:113 (1,1) - Remove NC
00:27:792 (1) - Round sliders!
00:29:399 (1) - Remove NC
00:32:077 (1) - Remove NC
00:32:077 (1,2) - Even when not using distance snap, distance spacing should mostly be consistent, except perhaps for harder difficulties. Please consider spreading them out.
00:34:220 (1) - Remove NC
00:38:506 (1) - Remove NC
00:40:917 (3) - Distance spacing! This is uninituitive to read.
00:47:345 (1) - Remove NC
00:48:149 (1,1) - This spacing is way too big!
00:54:042 (4) - I feel like these sliders are too hard to read for a normal. Perhaps change the SV for this part?
00:57:524 (1,2,3) - This is very unintuitive to play because of distance spacing. You might want to reconsider this
01:05:292 (1) - Remove NC
01:07:970 (1) - Remove NC
01:08:506 (1,1,1) - Remove NC of all of this!
01:08:506 (1,2,1,2,1,2,1,1,2,3,4) - I have no idea what you're trying to do here. I suggest deleting this and reconsidering this entire segment
01:14:667 (1) - Remove NC
01:14:399 (1,1) - Distance spacing is very unintuitive.
01:23:506 (1) - Remove NC
01:25:649 (2,3,1,2,3,4,1) - These notes feel very random. Please have another shot at mapping this.

Hard
General
SPACING!

Timing-specific mods
00:01:542 (1,2,3) - Very inconsistent spacing which in turn makes it very hard to read.
00:04:756 (5,6,7) - Once again, check your spacing!
00:06:363 (3) - This stack doesn't really feel nice with a short slider.
00:08:774 (3,4) - The stacks really mess up the flow I feel.
00:10:113 (1) - The spacing of this note is waaaaaaaay too harsh.
00:12:256 (1) - Again, this is too spaced, and not really needed.
00:15:202 (11) - 5x spacing is quite a lot. It should be around 1.2x.
00:17:077 (2,3,4,5,6,7,8) - Once again, the spacing is way too big here.
00:23:506 (4) - Once again, spacing is too big.
00:25:113 (1,2,3) - This plays very weird. The spacing is inconsistent.
00:25:917 (4) - Too far away.
00:26:452 (6,7,8,9) - Perhaps some sawtooth jumps?
00:32:345 (8) - Waaaaay too much inconsistent spacing.
00:34:488 (1,2,3,4,5) - I like how much velocity you give this. This would feel better for an insane, though, because this is insanely difficult.
00:37:434 (1) - Too much spacing, again!
00:38:506 (1) - This note is in a very weird position.
00:39:309 (4) - This is something we call an anti-jump. This can be fun, but not in a hard map. Spacing is very important to keep most of the time!
00:39:577 (5,6,1) - As you can see, 5>6 is a great jump where 6>1 is very small. This is very strange to play.
00:40:381 (1,2,3) - Once again, very inconsistent spacing.
00:42:524 (2,1) - Both very inconsistently spaced.
00:43:595 (3,4) - This is weirdly placed and kind of messes up the flow, because the player has to move the mouse down and then immediately in the other direction.
00:44:131 (5) - You make a beautiful blanket here!
00:47:077 (6,1) - Please remember to keep your spacing consistent!
00:57:524 (2,3,4) - Please consider spacing out this stack
00:58:327 (5,6,7) - What about making two small sliders?
00:59:399 (1,2,3) - Wow, this spacing is really weird. Try keeping it consistent!
01:01:274 (5,1) - The spacing here doesn't really make sense.
01:01:542 (1,2,3,4,5,6,7) - This could have been a perfect pentagon. It isn't.
01:01:809 (2,3) - Once again, try to keep spacing consistent.
01:06:363 (1,2,3,4,5) - This pattern is too hard for the difficulty. You do it better the combo after.
01:15:872 (7) - This slider is too long to fit the music
01:17:345 (2,1) - Spacing once again!
01:18:417 (4,5) - Too much space!
01:23:506 (2,3,4,5) - This doesn't play well, consider spacing these out.
01:25:649 (1,2,3,4,5,6,1) - Fun pattern, way too hard for a hard, though.

Insane
General
This map flows quite poorly.

Timing-specific mods
00:02:077 (3) - Perhaps make this into a curved slider?
00:03:684 (1) - This is an antijump that doesn't fit well. Consider giving this 2x spacing.
00:03:952 (2,3) - This is a very harsh jump.
00:05:024 (2) - Perhaps rotate? http://puu.sh/88ZqG.jpg
00:05:827 (1,2) - This stack feels like it breaks flow.
00:06:095 (3,4) - 3x spacing is a lot!
00:07:970 (1) - 3.6x spacing is even more!
00:08:774 (1,2,3) - This is quite hard. I would not do this, except if this were an extra.
00:09:845 (5) - Try flipping this note and moving it closer to 4.
00:10:649 (3) - Ouch! That's a lot of space.
00:11:720 (7) - Perhaps rotate? http://puu.sh/88ZDp.jpg
00:12:256 (1) - Veeeeery harsh spacing again.
00:12:256 (1,2) - This flows poorly and is not fun to play.
00:12:256 (1,2,4,5,6,7) - A lot of anti-flow again which I feel doesn't fit the song.
00:16:542 (3) - Try highening the spacing a bit (lol)
00:17:077 (1,2,3,4,5,6,7) - This just feels all over the place for the sake of difficulty.
00:20:359 (4) - Too far, consider moving this down a bit.
00:21:363 (7) - Give this slider some control g love.
00:22:167 (1) - Control g me!
00:22:970 (3) - This note feels unnatural. Perhaps place it a little higher. Another anti-flow thing.
00:22:903 (3,4) - Place 4 on a white tick
00:25:113 (1,2) - This flows quite poorly
00:27:792 (1,2,3) - Very inconsistent spacing.
00:30:202 (3) - Too far away.
00:30:738 (4,5,6,7,8) - This doesn't make sense to me. Think of something different! I can't give you any pointers, though.
00:32:077 (1) - This belongs on a white tick
00:32:881 (3) - Make the spacing a little bigger.
00:33:149 (1,2) - Make these two sliders white > red and red >blue to let the timing make sense
00:34:488 (1,2,3,4,5) - Too much spacing, unneededly hard.
00:37:702 (4) - This slider should have looked like http://puu.sh/890kw.jpg
00:43:595 (4,5,6) - 5 should be in the middle.
00:47:345 (1) - Control g
00:47:613 (2) - Rotate this slider? http://puu.sh/890r8.jpg
00:48:149 (4) - Control g
00:49:488 (7) - Way too much unneeded spacing.
00:51:899 (8) - This note flows really poorly because of the slider's direction.
00:54:042 (1,2,3,4,5,6,7) - Please consider a remap of this.
00:56:050 (4) - Too much unneccessary spacing.
00:57:256 (3) - This note is too far away. 6x. Wow.
00:59:399 (1,2) - Control g (1), place (2) somewhere in the middle
01:00:470 (1) - Inconsistent spacing.
01:01:006 (4) - This feels too spaced.
01:02:680 (4) - Remove this note
01:06:899 (4) - Too much spacing! This would have been okay with normal notes or shorter sliders but this right now feels a little too harsh..
01:08:908 (7,8,9,10,11) - The spacing is too much, ESPECIALLY 10 and 11.
01:12:792 (2,3) - Move these two closer to the middle
01:13:193 (4) - Too much unneccessary spacing.
01:16:542 (2) - Should be a normal note
01:17:077 (3,4) - This doesn't flow too well.
01:17:881 (6,7,8) - Consider something like http://puu.sh/890NO.jpg
01:19:756 (1,2,3) - Very, VERY harsh spacing.
01:21:363 (5,6) - Please refrain from anti-flow.
01:23:573 (6) - Make this start on white tick and 2x as long
01:25:649 (1,2,3,4,5,6,7) - Unnecessary hard.
01:27:524 (1,2,3) - Doesn't really fit with the music
01:28:327 (2,3,1) - Watch your spacing! It should be somewhere in the middle.

Sorry dat ik wat hard ben geweest. Mocht je hulp nodig hebben of meer vragen hebben dan wil ik je graag helpen! =)
Topic Starter
tollox
Hartelijk bedankt! Hier heb ik vreselijk veel aan, kost wel een halve middag om het allemaal bij te werken maar het is het waard :)

My comments in red, placed in spoiler because of obvious reasons.

Easy
General
I think the soft sampleset for your hitsounds would be better. Ah, that's how you do that. Done.
Please stick to distance spacing like it's some sort of deity. Yes, sir!

Timing-specific mods
00:03:684 (1,2) - Spacing between these two notes is inconsistent and hard to read, especially for an easy. Consider spacing these two away a bit like http://puu.sh/88T6T.jpg Changed
00:06:363 (4) - This slider is a bit too long. Sloppy! :(Huh? It sounds right to me. But I'll change it
00:06:363 (4,2) - The overlap between those two sliders can really make it hard to read. Fixed
00:08:506 (2) - This slider overlaps! I have no idea how to remap this. Fixed
00:12:256 (1,3) - Your blanket isn't correct. I won't mention it again, speaks for itself :PNot really sure what's meant with blanket, so no :P But I think I fixed it anyway
00:23:506 (2,1) - Distance spacing! This is hard to read, especially for a beginner. Fixed
00:25:917 (2,1) - These sliders overlap, and so do 00:29:934 (3,1) Didn't think that would be a problem, fixed
00:34:220 (2) - You could use some red slider markers to make the shape a little bit better Done
00:35:827 (3) - Slight overlap Fixed
00:51:631 (4) - This overlap is very ugly. You might want to consider moving it a little bit down.Fixed, can't believe I made it like that
00:55:649 (3) - This overlaps a bit! Try making the slider just correct.I think it's better now
00:57:524 (1,2) - These two overlap because of low AR. Consider remapping this. Fixed
01:01:809 (1,1) - Minor nitpick, please make distance spacing a little more correct. Remaped this entire part, is still a bit off but can't really get it working exactly here
01:05:827 (1) - Ouch! This is easy, remember distance spacing! Fixed
01:06:363 (1,2) - This overlap isn't nice, I feel. Try remapping this a bit. Some changes, there's still a little overlap in the end part but I think the sync with the background here is worth that detail

Normal
General
Please consider using distance snap as well for your normal! It makes your map a little better. The flow in this map is pretty mediocre most of the time. You might want to reconsider a lot of note placements so that the cursor movement feels more natural Looked through the map, including some places not listed here and fixed a few

Timing-specific mods
00:06:363 (2) - This slider doesn't fit with the song at all, because of the back tick. Please consider making it a round slider like http://puu.sh/88UQy.jpg (except good looking :P) Huh? There's a ding-dong ding-dong there and it fits perfectly with them to my ears
00:08:506 (4,5) - These two sliders aren't perfect mirrors. To mirror, select an object and press control g. Changed this area a bit
00:09:577 (6) - Consider moving this to (184,104) Changed this area a bit
00:14:934 (2) - Same as before, round slider would fit better! I really think it fits rather well with the dingdongs
00:20:827 (1,2,3,4) - Four finishes are pretty uncommon, and are usually used as accents. Don't use four finishes in a row. Hmm yeah, it sounded better when I hit my mod on, forgot to test that here
00:25:113 (1,1) - Remove NC Ok
00:27:792 (1) - Round sliders! I refuse!
00:29:399 (1) - Remove NC Ok
00:32:077 (1) - Remove NC Ok
00:32:077 (1,2) - Even when not using distance snap, distance spacing should mostly be consistent, except perhaps for harder difficulties. Please consider spreading them out. Changed
00:34:220 (1) - Remove NC Ok
00:38:506 (1) - Remove NC Ok
00:40:917 (3) - Distance spacing! This is uninituitive to read.Changed
00:47:345 (1) - Remove NC Ok
00:48:149 (1,1) - This spacing is way too big! Changed
00:54:042 (4) - I feel like these sliders are too hard to read for a normal. Perhaps change the SV for this part? Done, but ot sure if it's much better
00:57:524 (1,2,3) - This is very unintuitive to play because of distance spacing. You might want to reconsider this Done
01:05:292 (1) - Remove NC Done
01:07:970 (1) - Remove NC Think it fits better like this
01:08:506 (1,1,1) - Remove NC of all of this! Did it for readability and prettiness mostly
01:08:506 (1,2,1,2,1,2,1,1,2,3,4) - I have no idea what you're trying to do here. I suggest deleting this and reconsidering this entire segment Supposed to be the interesting/challenging/main attraction part of the map, a sort of simple tornado that matches the sound and background. Keeping it, but I'll change it slightly to make it a little easier.
01:14:667 (1) - Remove NCOk
01:14:399 (1,1) - Distance spacing is very unintuitive. Changed
01:23:506 (1) - Remove NC Ok
01:25:649 (2,3,1,2,3,4,1) - These notes feel very random. Please have another shot at mapping this. Remapped

Hard
General
SPACING! Changed a lot of it. But it's still supposed to be a map filled with challenging jumps, so only eased it a bit on most of them. Most of these problems were not bugs but features. It's supposed to be on the harder side of hards, perhaps a name change to reflect it would be better?

Timing-specific mods
00:01:542 (1,2,3) - Very inconsistent spacing which in turn makes it very hard to read. Changed
00:04:756 (5,6,7) - Once again, check your spacing! Changed
00:06:363 (3) - This stack doesn't really feel nice with a short slider. Changed
00:08:774 (3,4) - The stacks really mess up the flow I feel. Changed it up a bit
00:10:113 (1) - The spacing of this note is waaaaaaaay too harsh. Changed
00:12:256 (1) - Again, this is too spaced, and not really needed. Changed it a little, but it's still supposed to be a jumpy map
00:15:202 (11) - 5x spacing is quite a lot. It should be around 1.2x. Lowered it, but kept a jump here
00:17:077 (2,3,4,5,6,7,8) - Once again, the spacing is way too big here. Remapped, but I think you'd consider the result even worse :P
00:23:506 (4) - Once again, spacing is too big. Keeping this
00:25:113 (1,2,3) - This plays very weird. The spacing is inconsistent. Changed a bit
00:25:917 (4) - Too far away. jump!
00:26:452 (6,7,8,9) - Perhaps some sawtooth jumps? Yeah that sounds good
00:32:345 (8) - Waaaaay too much inconsistent spacing. Changed it somewhat
00:34:488 (1,2,3,4,5) - I like how much velocity you give this. This would feel better for an insane, though, because this is insanely difficult. Put it together a bit closer to help with the difficulty, I hope this is enough? A few challenging parts in a hard should be allowed right?
00:37:434 (1) - Too much spacing, again! Changed
00:38:506 (1) - This note is in a very weird position.Changed
00:39:309 (4) - This is something we call an anti-jump. This can be fun, but not in a hard map. Spacing is very important to keep most of the time! Changed
00:39:577 (5,6,1) - As you can see, 5>6 is a great jump where 6>1 is very small. This is very strange to play. Hope this is better
00:40:381 (1,2,3) - Once again, very inconsistent spacing. Changed some parts
00:42:524 (2,1) - Both very inconsistently spaced. Changed some parts
00:43:595 (3,4) - This is weirdly placed and kind of messes up the flow, because the player has to move the mouse down and then immediately in the other direction. Hmm, was intended, but i can see how it messes up the flow a bit. Will change
00:44:131 (5) - You make a beautiful blanket here! Yay! Self esteem restored!
00:47:077 (6,1) - Please remember to keep your spacing consistent! Done
00:57:524 (2,3,4) - Please consider spacing out this stack Done
00:58:327 (5,6,7) - What about making two small sliders? Sounds great
00:59:399 (1,2,3) - Wow, this spacing is really weird. Try keeping it consistent! Yeah not sure what happened there
01:01:274 (5,1) - The spacing here doesn't really make sense. Jump!
01:01:542 (1,2,3,4,5,6,7) - This could have been a perfect pentagon. It isn't. You dissin' ma geometry skills? (changed)
01:01:809 (2,3) - Once again, try to keep spacing consistent.It has been pentagonized
01:06:363 (1,2,3,4,5) - This pattern is too hard for the difficulty. You do it better the combo after. Moved it all slightly closer, good enough?
01:15:872 (7) - This slider is too long to fit the music You're right
01:17:345 (2,1) - Spacing once again! Intended
01:18:417 (4,5) - Too much space! Jump! But moved a bit closer
01:23:506 (2,3,4,5) - This doesn't play well, consider spacing these out. Not really having any problems myself here
01:25:649 (1,2,3,4,5,6,1) - Fun pattern, way too hard for a hard, though. Grand finale! Did move it quite a bit closer together, I hope that's enough

Insane
General
This map flows quite poorly. Let's hope the changes fix it a bit

In general though, this map was supposed to fill a nice of insanes that are challenging for the cursorhand while not really being all that difficult for reading and for the clicking hand. I find that very few maps have that (yours sort of does actually, but I was hoping to take it a little further). I was thinking of making it an extra at the start, but found that the music didn't really offer enough to make it challenging enough for one. The sort of choppy singing does lend itself well to jumps though.
It's sort of a light version of an extra now. I'm willing to consider a namechange from insane to better signal that but for the most part, I'd like to stick to the extreme long distance jumps and jumpy patterns. Although I'll change lots of bits based on your advice to help with the flow.
I think I'll keep 2.0 spacing for the majority, then use 3.2 for challenge jumps and ~4.5 for slider challenge jumps because you usually leave the slider a bit before it ends anyway. More consistency could help with that flow.


Timing-specific mods
00:02:077 (3) - Perhaps make this into a curved slider? I think the backtick fits better with the music
00:03:684 (1) - This is an antijump that doesn't fit well. Consider giving this 2x spacing. Remapped this area
00:03:952 (2,3) - This is a very harsh jump. Remapped this area
00:05:024 (2) - Perhaps rotate? http://puu.sh/88ZqG.jpg Done
00:05:827 (1,2) - This stack feels like it breaks flow. Removed
00:06:095 (3,4) - 3x spacing is a lot! It sure is!
00:07:970 (1) - 3.6x spacing is even more! Remapped area
00:08:774 (1,2,3) - This is quite hard. I would not do this, except if this were an extra. Since it's half intended to be one I'm keeping it
00:09:845 (5) - Try flipping this note and moving it closer to 4. Done
00:10:649 (3) - Ouch! That's a lot of space. Remapped this for better flow along with music
00:11:720 (7) - Perhaps rotate? http://puu.sh/88ZDp.jpg Yeah, that looks a little better
00:12:256 (1) - Veeeeery harsh spacing again. Put it closer. Oversight here from when I changed the previous note into the repeaitng slider
00:12:256 (1,2) - This flows poorly and is not fun to play. I feel the same way, tried fixing it, still feels a little off
00:12:256 (1,2,4,5,6,7) - A lot of anti-flow again which I feel doesn't fit the song. I hope this is better
00:16:542 (3) - Try highening the spacing a bit (lol) Not enough place on the map! I'd put it in Verweggistan if I could.
00:17:077 (1,2,3,4,5,6,7) - This just feels all over the place for the sake of difficulty. That is pretty accurate
00:20:359 (4) - Too far, consider moving this down a bit. Ok
00:21:363 (7) - Give this slider some control g love. Aight baby girl
00:22:167 (1) - Control g me! Moved it around
00:22:970 (3) - This note feels unnatural. Perhaps place it a little higher. Another anti-flow thing. Mostly intended
00:22:903 (3,4) - Place 4 on a white tick Yeah I was wondering about this one. In the music they hit the yellow tick, while you sort of expect the white one
00:25:113 (1,2) - This flows quite poorly Changed
00:27:792 (1,2,3) - Very inconsistent spacing. Changed it a little, seems ok now
00:30:202 (3) - Too far away. Moved closer
00:30:738 (4,5,6,7,8) - This doesn't make sense to me. Think of something different! I can't give you any pointers, though. Can't figure this bit out, remapped three times already, still crap. Will go for a fourth
00:32:077 (1) - This belongs on a white tick Ok
00:32:881 (3) - Make the spacing a little bigger. Ok
00:33:149 (1,2) - Make these two sliders white > red and red >blue to let the timing make sense Done
00:34:488 (1,2,3,4,5) - Too much spacing, unneededly hard. Intended. These kind of patterns are still easily doable for me and I was trying to aim for slightly better players anyway.
00:37:702 (4) - This slider should have looked like http://puu.sh/890kw.jpg Changed
00:43:595 (4,5,6) - 5 should be in the middle. Ok
00:47:345 (1) - Control g Would rather not
00:47:613 (2) - Rotate this slider? http://puu.sh/890r8.jpg Done
00:48:149 (4) - Control g Ok
00:49:488 (7) - Way too much unneeded spacing. Changed
00:51:899 (8) - This note flows really poorly because of the slider's direction. Changed
00:54:042 (1,2,3,4,5,6,7) - Please consider a remap of this.Remapped
00:56:050 (4) - Too much unneccessary spacing.Area remapped
00:57:256 (3) - This note is too far away. 6x. Wow. Come on daddy, why won't you let me have any fun? Fine, fine, I'll go to my room again
00:59:399 (1,2) - Control g (1), place (2) somewhere in the middle Changed it a little
01:00:470 (1) - Inconsistent spacing. Changed
01:01:006 (4) - This feels too spaced. Changed
01:06:899 (4) - Too much spacing! This would have been okay with normal notes or shorter sliders but this right now feels a little too harsh..Keeping this
01:08:908 (7,8,9,10,11) - The spacing is too much, ESPECIALLY 10 and 11. Keeping this, I know it's very out of line, but it's supposed to be very difficult (and i can still play it anyway, so others should be able to as well)
01:12:792 (2,3) - Move these two closer to the middle Done
01:13:193 (4) - Too much unneccessary spacing.
01:16:542 (2) - Should be a normal note Changed
01:17:077 (3,4) - This doesn't flow too well. Changed
01:17:881 (6,7,8) - Consider something like http://puu.sh/890NO.jpg I think I like my version more
01:19:756 (1,2,3) - Very, VERY harsh spacing. Changed slightly
01:21:363 (5,6) - Please refrain from anti-flow. I really like playing anti-flow actually, I don't know why you have such a big problem with it
01:23:573 (6) - Make this start on white tick and 2x as long Ok
01:25:649 (1,2,3,4,5,6,7) - Unnecessary hard. Intended
01:27:524 (1,2,3) - Doesn't really fit with the music It seems to fit to me
01:28:327 (2,3,1) - Watch your spacing! It should be somewhere in the middle. Moved

Sorry dat ik wat hard ben geweest. Mocht je hulp nodig hebben of meer vragen hebben dan wil ik je graag helpen! =)
Kibbleru
m4m via queue

note: you should distinguish what you fixed or not fixed by colours ie red and blue. just makes it easier to read

Your offset may be off, recheck it please
.5 star to 3.5 star difficulty jump a bit big?

[Insane]
  1. 00:22:434 (2) - what... make this easier to read by moving the little head out a bit more
  2. 00:22:167 (1,2) - you should try to make (1) parallel with the first part of (2), just looks better
  3. 00:17:077 (1,2,3,4,5,6,7) - seems random, can you try using an organized pattern?
  4. 00:22:970 (3,2,5) - stack?
  5. 00:27:792 (1,3) - be careful not to overlap like this
  6. 00:31:542 (7) - what is with your slider points... why cant you just use a red tick... the tip is to use as few slider points as possible to make the best sliders
  7. 00:36:899 (2,3,4) - space these out, or they wont look nice
  8. 00:39:577 (6,7) - these touch SPACE OUT!!
  9. you should really try to copy paste sliders more and transform them with the commands (use ctrl shift r, which is a more complicated rotate)
  10. 01:01:809 (1,2) - i question the length of your jumps tho lol... theyre almost 4.0


[Hard]
  1. 00:10:381 (2) - bit of a overmap
  2. 00:30:202 (3,4) - bad overlap
    yah there are alot more bad overlaps find them yourself tho
    I feel like you need more variety in rhythm. Your rhythm itself is fine and follows the music nicely, but i feel like you need a bit more variety to emphasize certain parts and such.
    Patterns are also a bit messy. Try to mod some maps and learn a bit of patterns from them ^o^


[Normal]
  1. 00:06:363 (2) - reduce this slider 1/4 shorter...
  2. 00:27:792 (1) - ^
  3. 00:10:649 (1,2,3,4) - i wouldnt stack in normal
  4. 00:12:792 - whats with the random pause here
  5. 00:20:827 (1,2,3,4) - woah ok DEFINITELY do not stack like this especially in normal. It's not even a good stack either... stacking stops flow. but i don't hear a pause in music to stop flow
  6. 01:07:970 (1,1,2,1,2,1,2,1,1,2,3) - i can't even read this because of all the NCs and how messy it looks


[Easy]
  1. 00:04:488 (2,3,4) - another reminder to fix all these stuff that barely overlap
  2. 00:20:827 (3) - just use a 3 sliderpoint slider?
    many recurring problems so i won't state them


Needs a bit of work but don't give up! I've remapped my first map more than 3 times to get it good and ready for ranking!
Topic Starter
tollox
Thanks for your mod! Much appreciated.

Kibbleru wrote:

m4m via queue

note: you should distinguish what you fixed or not fixed by colours ie red and blue. just makes it easier to read Will do.
Changed something due to wonderful suggestion Random comments DECLINED

Your offset may be off, recheck it please
.5 star to 3.5 star difficulty jump a bit big? It's not the pp rating if it's still showing up as bugged, it's the old star system. Would you think it's a problem? Can probably lower OD on normal or something

[Insane]
  1. 00:22:434 (2) - what... make this easier to read by moving the little head out a bit more Done
  2. 00:22:167 (1,2) - you should try to make (1) parallel with the first part of (2), just looks better Done
  3. 00:17:077 (1,2,3,4,5,6,7) - seems random, can you try using an organized pattern? Done
  4. 00:22:970 (3,2,5) - stack? If you mean: stack this, then done. If you're questioning the stack, then it's still there
  5. 00:27:792 (1,3) - be careful not to overlap like this Put them a little further
  6. 00:31:542 (7) - what is with your slider points... why cant you just use a red tick... the tip is to use as few slider points as possible to make the best sliders Changed. Bad habit from when I was unaware of the magic red tick.
  7. 00:36:899 (2,3,4) - space these out, or they wont look nice Changed, looks better indeed
  8. 00:39:577 (6,7) - these touch SPACE OUT!! Done
  9. you should really try to copy paste sliders more and transform them with the commands (use ctrl shift r, which is a more complicated rotate) Ah, thanks for the tip. I didn't know that was possible
  10. 01:01:809 (1,2) - i question the length of your jumps tho lol... theyre almost 4.0Noted. If I'm getting a lot more comments on this, especially if people think it's unrankable then I'll ease it a bit in parts. Right now though I feel it's the core appeal of the map so losing it would be like losing the map


[Hard]
  1. 00:10:381 (2) - bit of a overmap Changed it a bit, better?
  2. 00:30:202 (3,4) - bad overlap Fixed, not sure how this one slipped through
    yah there are alot more bad overlaps find them yourself tho Spotted a couple more, changed
    I feel like you need more variety in rhythm. Your rhythm itself is fine and follows the music nicely, but i feel like you need a bit more variety to emphasize certain parts and such. Alright, like more notes in faster bits, even if I don't hear the notes well? Will think about it, but nothing jumps to mind right away.
    Patterns are also a bit messy. Try to mod some maps and learn a bit of patterns from them ^o^ I know a lot of common patterns and use a few but also like to experiment a bit, hoping to find some rather unique ones that work well. I guess most don't really, but the few that work make me want to keep trying.


[Normal]
  1. 00:06:363 (2) - reduce this slider 1/4 shorter... Really? It feels like this fits more, got it right in the middle of the dingdongers
  2. 00:27:792 (1) - ^ Changed this one
  3. 00:10:649 (1,2,3,4) - i wouldnt stack in normal I see a lot of people doing stacks on normal, is it that bad of an idea?
  4. 00:12:792 - whats with the random pause here Thought the normal players could just a minibreak, changed it to a long slider
  5. 00:20:827 (1,2,3,4) - woah ok DEFINITELY do not stack like this especially in normal. It's not even a good stack either... stacking stops flow. but i don't hear a pause in music to stop flow Changed
  6. 01:07:970 (1,1,2,1,2,1,2,1,1,2,3) - i can't even read this because of all the NCs and how messy it looksI guess the previous change wasn't enough. Alright, changed it further, it's a lot better now


[Easy]
  1. 00:04:488 (2,3,4) - another reminder to fix all these stuff that barely overlap Changed a bunch of places
  2. 00:20:827 (3) - just use a 3 sliderpoint slider? Ok, simplified a couple others as well
    many recurring problems so i won't state them


Needs a bit of work but don't give up! I've remapped my first map more than 3 times to get it good and ready for ranking! Thanks! Certainly not giving up, I'm happy as long as it doesn't just disappear to the graveyard.
Kibbleru
ill give a few ideas on how to put varieties in rhythm.

01:25:649 (1,2,3,4) - for example this part you can try using a few 1/2 sliders instead

also, a good tip is. to emphasize a very noticeable long sound, you can drag a slider to the start of the next sound.
lets just say you have 2 major sounds at where the two circles are
however, there is a noticeable long sound between, you can change the rhythm to this

What this does is it emphasizes the long sound
This can be more overused in slow, quieter parts of the map though too.

====================================================================
Second, when there are two very strong sounds that you hear (could be like this)
you can make them stack (antijump) or make a dramatic jump

Another way to emphasize a new pattern is to put a new combo

yah thats basically all the common things haha


Slider heads and Circles provide the greatest sound emphasis.
Slider tails can be used for quieter sounds
Topic Starter
tollox
Thank you! I'll definitely use some of that. Do you also use hitsounds then to further accentuate them? Right now those are a bit of an afterthought to me but I suppose they could be integral to the mapping itself.

I'm changing the insane into an extra now btw, while creating a new insane in between that isn't so jump focussed, this gives me room to put some of the harder patterns of the hard in the new map as well, allowing me to make the hard a bit easier. Right now it's easy -> normal -> difficult hard -> wtfweirdinsane but then it should be easy->normal-> medium hard -> easyish insane -> slightlyweirdextra. Which is probably better.
Lgndzr
Hi.
I've had slight fever and been bit tired lately so this is pretty short and unorganized but I hope it won't matter too much.

Also, if you feel that my some of these mods won't improve the map, please ignore them.

The offset sounds like it is kinda early, I tried to fix it and got 1580, but you should still ask someone who's more experienced with timing.

You should probably find a higher res background, it gives bad first impression.

Try to structuralize the hitsounds more (like adding clap every two white ticks or something like that.)

Some patterns are pretty dull imo, try to use more imagination when positioning notes to make it look more aesthetic.
Consider adding atleast one spinner.

It seems you positioned some sliders (ex. 00:57:556 (1)) to follow the vocal line, I think they'd fit better on white ticks, but up to you.

01:10:145 - Consider filling this section with something.
00:06:395 (2) - It sounds bit weird, why not make it reverse at white tick?

00:12:824 (6) - I think this slider needs some finetuning.

00:14:966 (2) - Again this kind of reverse slider, check above.

00:40:949 (3) - I think this should be farther away from the slider.
It could use more hitsounds.

00:32:913 - I think this flow would sound better if you deleted this circle.

00:58:659 (6) - This slider would sound better if you'd move it so it ends on the white tick.

01:05:088 (4,5,6,7) - I think this pattern could be little bit away from incoming the pattern.
Didn't find much problems with this.

01:04:654 (4,5,6,1) - I don't like how this sounds.

01:13:225 (5) - Would sound better to my ears if you added one circle and moved the slider on white tick.
I think the jumps are way too big for such song, it's kind of awkward to play. Consider shortening the distance a bit. That being said, it's still pretty neat jump practice.

Unless you're aiming for real hard and weird patterns, try to make the lines smooth and clear to play. This part 00:34:520 (1,2,3,4) - wasn't exactly it. Perhaps it was only because of 1/8's and 1/4's were mixed together but it was still pretty frustrating part.

00:17:141 (1) - It'd be better if you curved these sliders a little towards the next slider, it would be much more pleasant to play.

00:19:861 (2) - I think it'd be better if it were on white tick rather than yellow.

00:29:966 (1,2,3,4) - A continous flow would just be better, I don't feel it needs that kind of jump in the middle.

00:34:788 (2,3,4,5,6) - Please don't blend 1/4 and 1/8, really confusing to play.

00:41:784 (2,3,1,2,3,4,5) - ^

00:47:182 (6) - Again, why yellow tick?

00:57:588 (4) - Pls no, atleast shorten the distance.

01:18:722 (1) - This is killer jump. 1/8 is too much.

01:19:788 (1) - ^

01:28:391 (2) - ^
Topic Starter
tollox
Hey hey, thanks for your mod!

Lgndzr wrote:

Hi.
I've had slight fever and been bit tired lately so this is pretty short and unorganized but I hope it won't matter too much.

Also, if you feel that my some of these mods won't improve the map, please ignore them.

The offset sounds like it is kinda early, I tried to fix it and got 1580, but you should still ask someone who's more experienced with timing. Will trust you on this one, I don't notice the differences myself anymore when they're that small

You should probably find a higher res background, it gives bad first impression. Done. Added two better ones, one reserved for extra (now renamed to Window Jumper)

Try to structuralize the hitsounds more (like adding clap every two white ticks or something like that.) I'll try working with this during future updates, hitsounds require some work, I agree

Some patterns are pretty dull imo, try to use more imagination when positioning notes to make it look more aesthetic. Are there any particular ones you have in mind? At the start my patterns were actually more imaginative, but they've been standardized more to go along with the mods
Consider adding atleast one spinner. Don't really see a need nor an obvious spot (since easy sliders must be pretty long)

It seems you positioned some sliders (ex. 00:57:556 (1)) to follow the vocal line, I think they'd fit better on white ticks, but up to you. Changed

01:10:145 - Consider filling this section with something. Done
00:06:395 (2) - It sounds bit weird, why not make it reverse at white tick? It still sounds fine to me, but you're not the first to say it, so I'll change it

00:12:824 (6) - I think this slider needs some finetuning.Done

00:14:966 (2) - Again this kind of reverse slider, check above. Done

00:40:949 (3) - I think this should be farther away from the slider. Changed the area a bit
It could use more hitsounds. Will do in future

00:32:913 - I think this flow would sound better if you deleted this circle. Ok

00:58:659 (6) - This slider would sound better if you'd move it so it ends on the white tick. Hmm, it was there originally, don't remember why I changed it. Reverted.

01:05:088 (4,5,6,7) - I think this pattern could be little bit away from incoming the pattern.Changed
Didn't find much problems with this.

01:04:654 (4,5,6,1) - I don't like how this sounds. Seems ok to me, will change if others mention it as well

01:13:225 (5) - Would sound better to my ears if you added one circle and moved the slider on white tick. I don't really know what you mean
I think the jumps are way too big for such song, it's kind of awkward to play. Consider shortening the distance a bit. That being said, it's still pretty neat jump practice. Still? :( They've been tuned down already (if you don't count the couple of bugged 1/8 ones). I think the songs an excellent fit for jumps, it's sort of choppy in a way. Eased it up a bit again.

Unless you're aiming for real hard and weird patterns, try to make the lines smooth and clear to play. This part 00:34:520 (1,2,3,4) - wasn't exactly it. Perhaps it was only because of 1/8's and 1/4's were mixed together but it was still pretty frustrating part. The 1/8s weren't supposed to be there. Changed. Is it ok now? I am aiming a bit for hard and weird patterns, but it should still fit the song and they should be playable

00:17:141 (1) - It'd be better if you curved these sliders a little towards the next slider, it would be much more pleasant to play. Done and made jumps less challenging here

00:19:861 (2) - I think it'd be better if it were on white tick rather than yellow. Ok

00:29:966 (1,2,3,4) - A continuous flow would just be better, I don't feel it needs that kind of jump in the middle. Keeping the jump, but made a little easier

00:34:788 (2,3,4,5,6) - Please don't blend 1/4 and 1/8, really confusing to play. Changed, unintentional

00:41:784 (2,3,1,2,3,4,5) - ^ Made more continuous

00:47:182 (6) - Again, why yellow tick? Changed, unintentional

00:57:588 (4) - Pls no, atleast shorten the distance.Changed, unintentional

01:18:722 (1) - This is killer jump. 1/8 is too much. Changed, unintentional

01:19:788 (1) - ^ Changed, unintentional

01:28:391 (2) - ^ Changed, unintentional

I don't know why all these sliders decided to end on a 1/8 tick suddenly, perhaps the circle size change? Any jump following a note above 3.2x is unintentional and any jump after a mini-slider above 6.0x is unintentional (except the one at 1:10). Most jumps should be at 2x after a note and 4x after a minislider, which I'm basically considering as 1/2 notes, since players will move their mouse away from these before the end
yf_bmp
Mark. I may post my mod these days. Sorry for my delay
captin1
hi

So I would certainly like to mod your map, but I honestly don't think me just giving you a wall of text specific to the difficulties will do much good. I think when you've just started mapping you should take a step back from the ranking process, take some time and just get familiar with the editor and mapping in general, by mapping as much as you can handle. The quality standards for mapping now are very high, and even if you were able to find many mods for this, its starting point will hold it back, simply because you don't have the experience yet to meet those quality standards. Definitely not trying to be insulting, it's just how things are now.

With that, I'll give some general suggestions on how to approach each kind of difficulty.

[Easy]
This should follow a good amount of the basic beats of the song, but not all of them. Make sure that each note is very clear on where it falls in the music, try to avoid switches between red ticks and white ticks like 00:20:865 (3,1) - because they can be confusing as to where the rhythm may lie. Making sure that every beat is logically placed, like 00:31:044 (1) - should be reduced so that it follows the vocal on 00:31:580 - .

Try to avoid repetitive rhythms though, starting out the map with this 00:03:722 (1,2) - circle -> slider combo over and over gets dull, try and mix it up while keeping to the song.

Design wise it should stay simple, trying to do too much will only make the map confusing. Always remember that you are mapping for someone who has picked up the game very recently, and will probably have very poor cursor control and rhythm sense. What comes from that is choosing a slider velocity that can be easily followed, and sticking to a good distance snap, preferably 1.0 or very near to it.

[Normal]
Follows many of the basic ideas of the easy, but with a quicker sv and more complex rhythms. Things that work really well in this are 1/2 gaps after a slider, like 00:08:544 (4,5,6,7) - or stacked 1/2 circles, like 00:10:687 (1,2,3,4) -

Don't be afraid of overlaps, if done well they can look quite nice, like 00:36:937 (2,3) - can be placed like http://puu.sh/8ugzD.jpg

The main issue with this difficulty as is, is the high distance snap compared to the SV. 1.4 DS compared to the SV is very fast, and will catch players off guard.

[Hard]
Hard difficulties are where one can start being more creative with patterning. They generally still stick to a set DS, but this should be noticeably higher than the SV, say 1.2 or 1.3. Also, using well placed and comfortable jumps to accent the higher points in the music will help make the map feel more natural.

I personally try to stay away from long lines of 1/2 circles, I think they get more tiring than they need to be. Using many 1/2 sliders instead will help the map's flow.

Patterns such as 00:07:472 (5,6,7,8) - can be confusing, since it is a bit unclear where the 1/4 stream starts.

[Insane]
Since you have two insanes one should be much easier, so it was a good choice to include this difficulty.

Insanes are the most complex and difficult difficulty to master, since so many details factor into its quality. For me personally, Insane is where I turn off distance snap and start to map solely based on the flow of the note placement, using patterns that make sense with the music, and being sure that emphasis through more difficult patterns is placed well.

In the harder insane, simply using very large jumps will not guarantee that the map will be fun. To successfully make a difficult insane takes a lot of experience with both playing the game and mapping. For someone of your skill bracket, I would avoid trying to do so until you've improved enough to be able to properly testplay it and feel how it really compares to other maps that you've played.

Many things in mapping can't be properly explained no matter who it is, and you can only learn by doing it yourself. Keep working at it, and don't give up! Every awesome mapper that you see now started in the same place you are at right now, they just worked hard to reach where they are today.

tl;dr: I don't want to mod it (◕‿◕✿)

good luck!

ps. +20 offset ;)
Topic Starter
tollox
Hey hey, thank you for your advice.

I'll let it mull through my head a little before acting on it. None of the things you said are really 'new' to me, but that just means it's confirming my already growing suspicion that these maps just ooze some amount of bad quality, even though I can't really pinpoint why that is (I'm reading your advice and am thinking, "haven't I done/tried that?"). In the case of the world jumper difficulty, I think it's quite obvious since it just looks 'off' when there really just isn't enough space on the screen for long distance jumps at a slower pace, even though I think it's very fun to play (I love playing weird jumps much more than fast maps).

I've been trying to map some more songs meanwhile, but strangely enough the problem only seems to be getting worse.
captin1
Yeah, I could tell that you do have a good sense of mapping, at least in the lower diffs. I think they were lacking in the design aspect, and that's the sort of thing that you come to understand from experience.

A high spacing jump map can be done well, but it should be in moderation (see garven's remote control map, the jumps are very large but only in specific parts of the map, not the whole thing.) Try working with that idea a bit if that's how you'd like to map.
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