forum

[resolved] [confirmed] Crash when spectating, playing, or retrying maps.

posted
Total Posts
217
show more
Blit-Z
bump
just keeping this thread up so it doesnt get lost
Copy Cat Master
This happen to me too when I try to play Taiko mode with hard rock mod.

PC:

Window 7
Intel(R) Pentium(R) CPU B940 @ 2.00GHz 2.00 GHz
4.00 GB RAM
64 bit OS

Pop up that appear when I use OSU! updater:



Error:

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )

EDIT: Now I keep getting crash with or without mods on the Taiko mode. Anyway, I keep getting crash from this beatmap > https://osu.ppy.sh/s/161102
DragonSlayer96
After doing some testing, I found that if multiple people are spectating the same person, only one of the people will crash, not everyone. Could it be related more on the user end instead of the map itself not loading properly?
Topic Starter
Niervaco
Its definitely client-side. But imagine that if someone was playing OWC or CWC and then their map crash? That would be pretty bad. There is a decent chance of it happening too.

It doesn't take a retry or anything, but CtB is vulnerable. So I hope it doesn't happen.
TheVileOne
It's about time to confirm this thread.

It might happen in only certain songs, but it doesn't happen consistently on any song. There's no guarantee it will happen under any controlled environment. I can only note that it affects every person differently and usually after several retries. If there are more than one spectator, then an event that crashes me might not crash someone else who is spectating.

I have seen no evidence that mod usage, skin usage, whether or not the user misses or not makes any difference. Gamemode doesn't seem to matter either.

I have checked whether it was related to the userlog and it didn't crash because of the userlog.

I used the default skin, an old cookiezi skin, and Aesthetic 1.2 and can crash in all of them.

Some people have reported that it happens only in DirectX. I have not confirmed this.

All of my testing has been in public builds.
Topic Starter
Niervaco

TheVileOne wrote:

It's about time to confirm this thread.

It might happen in only certain songs, but it doesn't happen consistently on any song. There's no guarantee it will happen under any controlled environment. I can only note that it affects every person differently and usually after several retries. If there are more than one spectator, then an event that crashes me might not crash someone else who is spectating.

I have seen no evidence that mod usage, skin usage, whether or not the user misses or not makes any difference. Gamemode doesn't seem to matter either.

I have checked whether it was related to the userlog and it didn't crash because of the userlog.

I used the default skin, an old cookiezi skin, and Aesthetic 1.2 and can crash in all of them.

Some people have reported that it happens only in DirectX. I have not confirmed this.

All of my testing has been in public builds.
Thanks for the confirm :) I will try and crash on OpenGL for you, to see if it will or not.

EDIT: I cannot get OpenGL to crash. also, with OpenGL starting a song really lags when it loads.

Here that, finally a confirm tag!
Karuta-_old_1
Glad to see that this is confirmed

I keep getting random crashes from retrying map too much
Toshi-Kun
Yay! ><
Omio9999
Alright, reading a decent portion of the thread leads me to suspect a few things:

1) You all are running potentially buggy drivers for Direct3D, and you may all want to update your DirectX (won't walk through it here), as well as reporting this issue to DirectX (Tech crews of osu! may want to do the same, so a bit more advice can be pulled in). I base this on no crashes from OpenGL yet, and from the common link to graphics.
2) There's some stupid fancy setting (probably fps counter or something stupid) that keeps killing osu! somehow for you guys.

DISCLAIMER: I am nowhere close to osu! staff, these are my moderately-biased opinions/thoughts. Take it with a grain of salt, a hint of vinegar, and a splinter of wood. In all honesty, I am stabbing in the dark.
Topic Starter
Niervaco

Omio9999 wrote:

Alright, reading a decent portion of the thread leads me to suspect a few things:

1) You all are running potentially buggy drivers for Direct3D, and you may all want to update your DirectX (won't walk through it here), as well as reporting this issue to DirectX (Tech crews of osu! may want to do the same, so a bit more advice can be pulled in). I base this on no crashes from OpenGL yet, and from the common link to graphics.
2) There's some stupid fancy setting (probably fps counter or something stupid) that keeps killing osu! somehow for you guys.

DISCLAIMER: I am nowhere close to osu! staff, these are my moderately-biased opinions/thoughts. Take it with a grain of salt, a hint of vinegar, and a splinter of wood. In all honesty, I am stabbing in the dark.
We already went through the drivers phase. I am running the most updated drivers I can get for an optiplex 780, and even then, it's a modded driver that uses the same Direct3D as the latter i3 i5 i7 systems. I used to run the un modded driver, same result. I do use the FPS counter, this shouldn't have to do wth anything, since it's a rather small sprite they loads constantly, instead of at the beginning of a song. (Where the crash takes place.)

And with OpenGL, it handles sprites differently than DirectX does, so it's sensible that it wouldn't want to crash. So far for me, it doesn't. Also, other threads state some sprite disappearing (such as the main menu background, even without supporter, AKA defualt background) and song backgrounds while in song selection, and song selection sprites themselves. The hug might be a result of the recent .NET Framework update maybe? (As in from a Microsoft update, not osu!)
tsundoll

Omio9999 wrote:

2) There's some stupid fancy setting (probably fps counter or something stupid) that keeps killing osu! somehow for you guys.
I am running osu as bare as possible. No combo bursts, no video, no story board, no fps counter, etc.
peppy
How much video memory do people have who are experiencing this? Maybe it is getting saturated?
Blit-Z

peppy wrote:

How much video memory do people have who are experiencing this? Maybe it is getting saturated?
I think i have 4gb video memory if im thinking about the right one
Eizan Arizawa

peppy wrote:

How much video memory do people have who are experiencing this? Maybe it is getting saturated?
i have 16gb ram and 2gb video memory
DragonSlayer96

peppy wrote:

How much video memory do people have who are experiencing this? Maybe it is getting saturated?
I also have a 2 Gb video card on mine.
ritsu101nightshade

peppy wrote:

How much video memory do people have who are experiencing this? Maybe it is getting saturated?
I don't know if I'm looking at the right thing right now, but if it is correct I only have 384 mb . . .
tsundoll

peppy wrote:

How much video memory do people have who are experiencing this? Maybe it is getting saturated?
I have 358 MB of Graphics memory. That doesn't explain why some times I can play for hours and sometimes it crashes on the first map I play though. If it always happened after extended play, saturation would make sense.
TheVileOne
512 MB VRAM
Karuta-_old_1
I don't think it's the memory, but the crash only happens when I retry too fast. It is less likely to crash when I pause a bit after hitting the escape button

I crashed on two different computers

Notebook: Intel graphics 1st Gen Core, DDR3 memory 2+2gb

Desktop: Asus GT520SL DDR2 1GB, DDR2 memory 2+2gb
Topic Starter
Niervaco
I'm looking at 1.5 GB of shared memory for graphics. it never gets used up even past 3/4 a GB.

tsundoll wrote:

I have 358 MB of Graphics memory. That doesn't explain why some times I can play for hours and sometimes it crashes on the first map I play though. If it always happened after extended play, saturation would make sense.
That just sounds like a really awkward memory number, and a bit small.
tsundoll

Niervaco wrote:

tsundoll wrote:

I have 358 MB of Graphics memory. That doesn't explain why some times I can play for hours and sometimes it crashes on the first map I play though. If it always happened after extended play, saturation would make sense.
That just sounds like a really awkward memory number, and a bit small.
Well, that's what's usable by the system, it's probably more. But hey, it's integrated. It's always worked fine in the past.
Topic Starter
Niervaco
I crashed recently while in editor mode making a new map. It prompted me to save first randomly, then when i said yes. BAM. Crash.
FlyingNeko
I just had a crash while playing a song but it seems to have a different crash code. I don't know if this is related.
It just happened once around the end of the last break (3:03).

Song: nano.RIPE - Real World (https://osu.ppy.sh/s/59269) with NoFail on

System.NullReferenceException: Object reference not set to an instance of an object.
at #Lm.#Mm.#qs()
at #Lm.#sp.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )

This might be something minor though, I don't know.
Necro Neko
Just got this problem today and never had to deal with anything like that before. But it basically is just what other people have already said. Osu! crashes when trying to retry a map several times and this has only happened in Taiko for me.

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Armx
So this is why I crashed :c

After retrying a map, osu crashed and what make me sad is that it didn't record a lot of new scores I managed to achieve :( My osu profile, however, does mention said new scores as I achieved new global rankings... is there any way to recover lost scores? Or do I need to restart again?

Thanks in advance~
DarkKanaki

Armx wrote:

So this is why I crashed :c

After retrying a map, osu crashed and what make me sad is that it didn't record a lot of new scores I managed to achieve :( My osu profile, however, does mention said new scores as I achieved new global rankings... is there any way to recover lost scores? Or do I need to restart again?

Thanks in advance~
Program Files > osu! > Data > r > sort by date > start double clicking the osg files...
Armx

DarkKanaki wrote:

Armx wrote:

So this is why I crashed :c

After retrying a map, osu crashed and what make me sad is that it didn't record a lot of new scores I managed to achieve :( My osu profile, however, does mention said new scores as I achieved new global rankings... is there any way to recover lost scores? Or do I need to restart again?

Thanks in advance~
Program Files > osu! > Data > r > sort by date > start double clicking the osg files...
Thank you a lot, and sorry if it was obvious ^^u
xasuma
I've had this crash about 15 times today (lol, i know..) . And from my experience, I believe it happens (in my case ast least) more often when I switch songs really fast - as in , I finish a song, and quickly press f2, f2, and play right away-.

It only happens after an input from me , never in the middle of a song. (sometimes right at the beginning of one though.)

I was also experiencing memory issues today- I dont know if that's got do to with it. But it seemed that it was coming from osu! , or something related to the game.


Hopefully it gets fixed. Ty :)

Pd: I have 16 gb of ram and 3gb gpu.
Sohma99
Yeah I've been crashing everytime I retry a map for the past hour....Guess I'm not the only one xD.
details:
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
ritsu101nightshade
. . . I changed my skins, and I can't help but realise how much LESS frequent it's crashing right now . . . A song that I could never play last time now works okay. I changed to Nexus Slate skin [with the same catcher]
Topic Starter
Niervaco

ritsu101nightshade wrote:

. . . I changed my skins, and I can't help but realise how much LESS frequent it's crashing right now . . . A song that I could never play last time now works okay. I changed to Nexus Slate skin [with the same catcher]
It could just be the Pseudocertainty effect, then again, sprite crashes are inconsisntent.
ritsu101nightshade

Niervaco wrote:

ritsu101nightshade wrote:

. . . I changed my skins, and I can't help but realise how much LESS frequent it's crashing right now . . . A song that I could never play last time now works okay. I changed to Nexus Slate skin [with the same catcher]
It could just be the Pseudocertainty effect, then again, sprite crashes are inconsisntent.
That beatmap is the one that ALWAYS crashes, no matter what I do [crashes from the start, not retry], but well, I shouldn't complain. Even if it was just mind over matter, it's a lot less annoying
Kurumi-Sama
I just crash once in a while as well, though i have no idea whats causing it. I've been experiencing it for quite a while ( 1-2 months)
Amianki
I have no idea if this issue is relevant to the one in this thread, but I generally have issues when talking to people while a map is loading. Usually it will say that an error has occured, but occasionally it will straight up crash the client.
TheVileOne
peppy is working on fixing this issue. It is very tricky to diagnose. Please be patient while he tries to figure out a solution.


You can use openGl in the meantime. This is a directX issue.
GitahMuttan

TheVileOne wrote:

You can use openGl in the meantime.
I'd re open osu for a hundred times instead of using opengl.
- Marco -

GitahMuttan wrote:

TheVileOne wrote:

You can use openGl in the meantime.
I'd re open osu for a hundred times instead of using opengl.
Wait, why?
Ayesha Altugle
Uhh, guys

[peppy] Attempt to fix seemingly random crashes being experienced by some users. (fixes t/197884)
Nathanael
Its an attempt so if the problem persists, the thread stays confirmed.
peppy
You can test on test build.
show more
Please sign in to reply.

New reply