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[resolved] [confirmed] Crash when spectating, playing, or retrying maps.

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ritsu101nightshade
. . . I changed my skins, and I can't help but realise how much LESS frequent it's crashing right now . . . A song that I could never play last time now works okay. I changed to Nexus Slate skin [with the same catcher]
Topic Starter
Niervaco

ritsu101nightshade wrote:

. . . I changed my skins, and I can't help but realise how much LESS frequent it's crashing right now . . . A song that I could never play last time now works okay. I changed to Nexus Slate skin [with the same catcher]
It could just be the Pseudocertainty effect, then again, sprite crashes are inconsisntent.
ritsu101nightshade

Niervaco wrote:

ritsu101nightshade wrote:

. . . I changed my skins, and I can't help but realise how much LESS frequent it's crashing right now . . . A song that I could never play last time now works okay. I changed to Nexus Slate skin [with the same catcher]
It could just be the Pseudocertainty effect, then again, sprite crashes are inconsisntent.
That beatmap is the one that ALWAYS crashes, no matter what I do [crashes from the start, not retry], but well, I shouldn't complain. Even if it was just mind over matter, it's a lot less annoying
Kurumi-Sama
I just crash once in a while as well, though i have no idea whats causing it. I've been experiencing it for quite a while ( 1-2 months)
Amianki
I have no idea if this issue is relevant to the one in this thread, but I generally have issues when talking to people while a map is loading. Usually it will say that an error has occured, but occasionally it will straight up crash the client.
TheVileOne
peppy is working on fixing this issue. It is very tricky to diagnose. Please be patient while he tries to figure out a solution.


You can use openGl in the meantime. This is a directX issue.
GitahMuttan

TheVileOne wrote:

You can use openGl in the meantime.
I'd re open osu for a hundred times instead of using opengl.
- Marco -

GitahMuttan wrote:

TheVileOne wrote:

You can use openGl in the meantime.
I'd re open osu for a hundred times instead of using opengl.
Wait, why?
Ayesha Altugle
Uhh, guys

[peppy] Attempt to fix seemingly random crashes being experienced by some users. (fixes t/197884)
Nathanael
Its an attempt so if the problem persists, the thread stays confirmed.
peppy
You can test on test build.
FrzR
Yup. Still happens.

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.    at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)    at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)    at #Lm.#sp.#8Fb(Boolean )    at #Lm.#sp.#Ms()    at #Vl.#Yo.#0tb()    at #5i.#4i.#Ms()    at #rb.#xb.#Ms()    at #1h.#0h.#Ms()    at #rb.#xb.#7s()    at #rb.#xb.#it(Object , EventArgs )    at #rb.#Bb.#Dt()    at #rb.#Rb.#Sv(Object , EventArgs )    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)    at System.Windows.Forms.Application.Run(Form mainForm)    at #rb.#Rb.#ot()    at #rb.#xb.#ot()    at #1h.#np.#Iwb(String , Boolean )

EDIT: Was running on the normal build. Will report back if it occurs on !test. :3
TrinitehFoarse
I remember that this happened to me on Can't Defeat Airman (Normal) (i played on CtB) when i exited mid-game.
Candynl
After the recent update, I cannot start the game. It crashes as soon as I start it.
System.IO.FileNotFoundException: Could not load file or assembly 'osu, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'osu, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at #Og.#Qg..ctor(String )
at #Og.#Vo.#avb(String , Boolean )

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
peppy
Run the updater?
peppy
I'm marking this as resolved.
ritsu101nightshade
Sorry, but how do you run it on test build ^^a
TheVileOne
I want to test this further. I really hope it is fixed.
Sephibro
i think it is, i was experiencing those crashes in the past weeks, now it looks like osu! is handling their cause correctly with an error popup and preventing the crashes:
Topic Starter
Niervaco

Sephibro wrote:

i think it is, i was experiencing those crashes in the past weeks, now it looks like osu! is handling their cause correctly with an error popup and preventing the crashes:
I have seen that around. I wish there was a .bak file for it though.

If by your logic. The cause isn't really fixed, but osu! will hold together instead of crashing.
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