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Beyonce - Bow Down

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This beatmap was submitted using in-game submission on zaterdag 21 maart 2015 at 8:32:50

Artist: Beyonce
Title: Bow Down
Tags: hit-boy houston gabe coldtooth miss carter
BPM: 142
Filesize: 4818kb
Play Time: 01:09
Difficulties Available:
  1. Bow Down (2,84 stars, 139 notes)
  2. ColdTooth's Stay Seated (2,06 stars, 114 notes)
  3. Gabe's All Rise (1,62 stars, 77 notes)
Download: Beyonce - Bow Down
Information: Scores/Beatmap Listing
---------------
Sister Jude
first
Spooked_old
second ^-^
Aurele
third


my easy is almost done
http://puu.sh/7Z7Lg.txt

without hitsounds
Topic Starter
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need mods (#oAo)
vergy_old
Well. Since i'm not so great at mapping anything other than insane, i'm going to mod your hardest diff and as i learn i'll mod your other diffs.


Bow Down: For start, 00:03:993 (1) - i think you can put a note here for the rhythm

00:08:430 (2) - remove the beat after it and make it a slider that is 2 beats long ( like this )

00:09:698 (2) - add a note after it

00:14:134 (2) - remove this slider and make it a single note

00:14:557 (3) - beat divisor 1/3 here, make it 4 beat slider exactly after the note before it

00:17:726 (1) - needs a single note after it

00:19:205 (4) - this jump is pretty long. consider decreasing it a bit.

00:21:529 (4) - single note after it

00:27:444 (5) - single note after it

00:27:867 (1) - another 1/3 slider for the rhythm, althought this one is okey the how it is.

and check your copied part in the end of the map for any similar addition change. that's all i can do for now, hope you'll map insane soon :P
Krfawy
Maybe offset would start at 2493?

Hard
00:52:803 (6) - Maybe add a circle here?
01:09:275 (4) - Maybe extend this slider for another 1/1 and add a "whistle" hitsound? I guess it will be more to the rhythm. ;3
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Krfawy wrote:

Maybe offset would start at 2493? sounds waay to early

Hard
00:52:803 (6) - Maybe add a circle here? sure!
01:09:275 (4) - Maybe extend this slider for another 1/1 and add a "whistle" hitsound? I guess it will be more to the rhythm. ;3 Just made it reverse. Didn't want to extend it ;;
Thanks~
Teru21
idk why I complain about sliders now ._. but all rhythm seems fine to me xD

-2 on offset? 2517. sounds better since the delays on the vocal. disturbing so much

[Gabe]
well I only find a stuff here ><
00:54:909 (3,4) - this sliders would merge well with the song if you add umm angle point on (3) and a curve on (4). they look great and flow well with the song. >< well this is the more complicated type of slider ;; http://i.cubeupload.com/4zxGP7.jpg if you don't mind it on easy diff, I think it'd flow really great.

[ColdTooth]
00:10:965 (3) - this slider looks really bad in that kind of moment D: it doesn't flow well with the music ehh. 00:09:275 (1) - try to make this linear and rotate it abit by -/+ 3 or 5 degree. and curve 00:10:965 (3) - just a plain curve, not too curve.
00:11:810 (5,6) - there is a hmm how to say it lol. the vocal slurred? idk ;; just turn this into 1 slider. I hope you understand what I mean >< probably the same as this one 00:08:430 (6) - ;; so you should just turn it into 1 slider
00:12:655 (1) - as for repeat twice, I don't really suggest it. its a bit tricky and 2 reverse usually used on stream I guess D: change to two 1/2 slider I guess or, I would suggest you to change it to 4 circles stacked or 2 circles and a 1/2 slider stacked.
00:14:345 (3,4) - I didn't think you should do this ._. seperate the reverse would be the best choice, so delete the reverse on (3) , and do a 1/6 with 1 reverse on 00:15:191 - and 00:15:613 - . it won't be hard to click.
00:28:712 (4,5) - this too. it sounds really awkward in 1/4. it may fit, but someone with a good music sense would notice this part and it'll be better if you do 1/3 or 1/6 on this part. like I said, 1/6 here won't be hard to click. 1/3 will make some delay on beginner players. and so-on on the other part.
00:58:291 (3,4) - well? hoping for a blanket here because the repeated vocal. or a reflected slider.

[Cancel?]
it seems that you follow the vocal? which is a bad way to map in this kind of music. plus the vocal were delayed or suppose to be delayed 1/2 beat and its really awkward since the highlight in the song is the music itself. you should do more hardcore rhythm on this map. like 1/6s and 1/3s. it feels great when you click those notes too.
also for the hitsound, don't force the "kind of heavy beat" finish on the first beat, it sounds really awkward like you were trying to ruin the music. add the finish when it have a more heavy beat sound. it maybe on the second or third beat. well for example, 00:03:150 - add finish here, and remove these finishes 00:04:207 (1,3) - and add another finish/drum-hitfinish on 00:05:263 - because there is this thump sound. you may want to lower the volume because the sound itself on the music not noticeable but it still there. and so-on I guess
00:01:881 (1) - it feels awkard since the 1/6 beat get first on the song instead of the vocal. you better follow the music first I guess, so map it from 00:00:824 - or you may want to just delete this (before first offset). or if you insist to keep it, at least remove the reverse and add a circle, so it'll be a 1/2 slider and a circle, flow better with the song.
00:14:134 (2,3) - oh well I was hoping for a followed rhythm based on music on this notes. 00:14:557 (3) - would be 1/3
00:15:191 (4) - ^ 1/6 circles? and so-on on the other part.

Thats it. pretty neat

gl
pishifat
^teru modded at the same time i did -.-

from your m4mqueue

General

  1. should add epilepsy warning cuz sb flashes
  2. disable widescreen support ringating will make your images 16:9
  3. may want to use the sb lyrics at the repeated section after the kiai time since it's no different from the beginning
  4. i'd consider adding some sort of flash (maybe a dark one i dunno) for the ending, since as it is now it's... well nothing. kind of lame imo.
  5. combo colors?

Hard

  1. 00:18:571 (2,3) - spacing between these two feels too large. when first playing i expected these to be spaced teh same way as 00:17:726 (1,2) - so i'd say move 3 closer to 2 through rotational powers. best position would be perpendicular to the pink slider here: (also the blanket's a little off)
  2. 00:35:050 (1,2,3,4,1,2,3,4,5,6,1) - comboing here is kind of inconsistent with the rest of the map. you've got two longer-than-usual combos, then a combo of only one slider. based on what emphasis you put on notes using hitsounds, i think the best way to combo that section would be [screenshot]. first reverse slider in it is 00:35:050 (4) -
  3. 00:41:810 (3,4) - improper stack. affects 00:44:134 (3) - as well
  4. 00:48:148 (3) - shoudl probably NC here considering you did so with the same pattern thing at 00:20:261 (1) -
  5. 00:51:529 (4) - ^for different reasoning asdf
  6. 01:05:260 (2) - apparently this isn't snapped... even though you copy/pasted. yeah
  7. 01:10:120 - i'd really consider adding an object here. having the map end before the music completely stops feels wrong

Normal

  1. 00:06:317 (1) - not the most aesthetically pleasing slider. i'd say make the humps more pronounced like 00:29:557 (1) - or use another shape. applies to 00:56:599 (1) - also
  2. 00:10:965 (3) - humps should be symmetrical
  3. 00:18:993 (6,1,2) - i think you should have these flow the same way taht you do 00:23:641 (3,4,5) - (or the other way around. both should be consistent though) applies to 00:34:627 (3,4,5) - also
  4. 00:28:712 (4,5) - there should be something to indicate that these have a different number of reverses than 00:27:867 (3) - probably a NC on 4 would work. applies to 00:55:754 (4,5) - and 01:09:275 (5,6) - also
  5. 00:32:092 (5) - second anchor on this should also be red since (i believe) you're trying to emphasize that sharp electronic noise or whatever
  6. 00:37:162 (4) - shape here is... well not my preference. i'd say change it a bit, but if you don't, at least fix the blanket with 00:36:951 (3) - cuz it isn't too great
  7. 00:41:388 (3) - using a red anchor like this should be to emphasize something, so make it so it's snapped to the slider tick (which would be a white tick on the timeline). applies to 00:51:529 (5,6) - 01:02:515 (6,1) - and the last slider i mentioned too, but shape yeahk.
  8. 00:43:923 (3) - should just be a normal curve like 00:45:613 (6,7) - since i don't see any reason for what it is now

Easy

  1. nice hitsounds
  2. 00:23:641 (2,3) - the blanket. eww
  3. 00:24:486 (3) - should place the red anchor on the slidertick to emphasize the white tick stuff. applies to 00:34:627 (4) - also
  4. 00:29:557 (1) - the normalslidersoundthing should be replaced with whatever the soft sampleset uses. this slider changes from normal hitsounds to soft hitsounds mid-slide so it sounds really weird. (you got the inherited timing points from cancel and he doesn't have a slider there. scumbag cancel)
  5. 00:58:289 (3) - these don't blanket as well as they could. as it moves down 3, it funnels slightly towards 4. explainign hard you get what i mean
kbai
Lust
what kind of music is this

from my queue
i dont remember what the diffs were called so ill just whatever them

disable widescreen support, this aint a widescreen storyboard
add inappropriate language warning to your creator's comments

[Gabe's diff]
  1. 00:05:895 (1) - This object touches my scoring number thing on the top right, move it lower or to another location or something
  2. 00:07:585 (3) - This touches my health bar, move this down as well
  3. 00:14:345 (2,3) - Blanket can be improved, use 3's approach circle to help you out with this
  4. 00:29:134 (6,1) - Make this a perfect blanket so it swings in to the next slider better, make sure you make the next slider a duplicate of the newly arranged one so that 00:31:247 (2,1) - is a perfect blanket
[Coldtooth's diff]
Is this a hard?
  1. 00:05:472 (6) - Why have the strong beat on the end of this slider. It isn't as satisfying to be on a slider end as it would be on a clickable object. Try this rhythm

    This will also fit with the storyboard
  2. 00:36:951 (3,4) - 4's sliderbody can fit to 3 a lot better then it can now
[Cancel's diff]
Wow nice diff

good luck
Ringating

pishifat wrote:

General

  1. disable widescreen support ringating will make your images 16:9
  2. i'd consider adding some sort of flash (maybe a dark one i dunno) for the ending, since as it is now it's... well nothing. kind of lame imo.
I have made all the images max res 16:9 by adding a sort of reflective letterboxing to the edges for 16:9 players. 4:3 players won't see this. you will probably have to adjust sb scale settings to get it to display right, so gl with that. I also made a darker version since pishifat seemed to think that would be a good idea. here are all the images:

Now for your lyric images. The main issue there is that they are low res. Also, the black drop shadow (or w/e that effect is called in photoshop) on the text is cut off on the bottom, left, and right on most of the images. the bottom isn't too much of an issue, since it can be off screen anyway, but the left and right may become noticeable once the lyrics are higher res (right now the upscaling is bluring the sharp edges and effectively hiding it). If you still have the photoshop(?) project files for the images, you should consider making higher resolution versions of each of the lyric images (and since it seems like you are using the image height to help with sb scaling, so you could simply make the images 768 pixels tall and adjust the lyrics to fit that size).

If you want I can remake the images myself, but I don't have that font, and the closest I can use is Bauhaus 93. Or you could just tell me the font and I could go find it online somewhere. Or you could fix it yourself. Or you could just leave them low res (ew). It's up to you.
Diagram_old
Tag idea: Egoist :3
ColdTooth

Teru21 wrote:

idk why I complain about sliders now ._. but all rhythm seems fine to me xD

-2 on offset? 2517. sounds better since the delays on the vocal. disturbing so much



[ColdTooth]
00:10:965 (3) - this slider looks really bad in that kind of moment D: it doesn't flow well with the music ehh. 00:09:275 (1) - try to make this linear and rotate it abit by -/+ 3 or 5 degree. and curve 00:10:965 (3) - just a plain curve, not too curve. pretty sure its fine for now
00:11:810 (5,6) - there is a hmm how to say it lol. the vocal slurred? idk ;; just turn this into 1 slider. I hope you understand what I mean >< probably the same as this one 00:08:430 (6) - ;; so you should just turn it into 1 slider i really focused on the beat, but eh, i might
00:12:655 (1) - as for repeat twice, I don't really suggest it. its a bit tricky and 2 reverse usually used on stream I guess D: change to two 1/2 slider I guess or, I would suggest you to change it to 4 circles stacked or 2 circles and a 1/2 slider stacked. this is ok, no change unless Gabe tells me otherwise
00:14:345 (3,4) - I didn't think you should do this ._. seperate the reverse would be the best choice, so delete the reverse on (3) , and do a 1/6 with 1 reverse on 00:15:191 - and 00:15:613 - . it won't be hard to click. i find that a bit more challenging, so this is fine
00:28:712 (4,5) - this too. it sounds really awkward in 1/4. it may fit, but someone with a good music sense would notice this part and it'll be better if you do 1/3 or 1/6 on this part. like I said, 1/6 here won't be hard to click. 1/3 will make some delay on beginner players. and so-on on the other part. you do have a point, sooooooo changed
00:58:291 (3,4) - well? hoping for a blanket here because the repeated vocal. or a reflected slider. but i like this :(



gl

pishifat wrote:

^teru modded at the same time i did -.-

from your m4mqueue



Normal

  • assuming this is MY diff
  1. 00:06:317 (1) - not the most aesthetically pleasing slider. i'd say make the humps more pronounced like 00:29:557 (1) - or use another shape. applies to 00:56:599 (1) - also fine
  2. 00:10:965 (3) - humps should be symmetrical honestly should be fixed
  3. 00:18:993 (6,1,2) - i think you should have these flow the same way taht you do 00:23:641 (3,4,5) - (or the other way around. both should be consistent though) applies to 00:34:627 (3,4,5) - also nah
  4. 00:28:712 (4,5) - there should be something to indicate that these have a different number of reverses than 00:27:867 (3) - probably a NC on 4 would work. applies to 00:55:754 (4,5) - and 01:09:275 (5,6) - also i dont really think this should be applied imo
  5. 00:32:092 (5) - second anchor on this should also be red since (i believe) you're trying to emphasize that sharp electronic noise or whatever there
  6. 00:37:162 (4) - shape here is... well not my preference. i'd say change it a bit, but if you don't, at least fix the blanket with 00:36:951 (3) - cuz it isn't too great fixed and to EVERYONE in the future, stop complaining on this slider, its fine ;w;
  7. 00:41:388 (3) - using a red anchor like this should be to emphasize something, so make it so it's snapped to the slider tick (which would be a white tick on the timeline). applies to 00:51:529 (5,6) - 01:02:515 (6,1) - and the last slider i mentioned too, but shape yeahk. although it would be a good idea, i will still consider it
  8. 00:43:923 (3) - should just be a normal curve like 00:45:613 (6,7) - since i don't see any reason for what it is now fixed


kbai

Lust wrote:

what kind of music is this

from my queue
i dont remember what the diffs were called so ill just whatever them

disable widescreen support, this aint a widescreen storyboard
add inappropriate language warning to your creator's comments yeah im 5 guys, please do that :(



[Coldtooth's diff]
Is this a hard? MAYBE
  1. 00:05:472 (6) - Why have the strong beat on the end of this slider. It isn't as satisfying to be on a slider end as it would be on a clickable object. Try this rhythm

    This will also fit with the storyboard

    I like it :c
  2. 00:36:951 (3,4) - 4's sliderbody can fit to 3 a lot better then it can nowmy god, i fixed the shape, there

good luck
was a bit picky but it helped most of, thanks

oh, im late

DAYUM

Here
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