Red - Unrankable
Blue - Highly recommended
Black - Suggestion
[General]
Main thing I want to recommend here is to make the same kiai as it is in 615's Insane. He had quite good idea about it, he just used kiai only for parts where were all the instruments and removed kiai from part where were only drums and vocal. I think you should inspirate by this.
Use custom combo colors. Currently it uses default ones, meaning it depends on the skin you are using and unfortunatelly some skins might conflict with the background. I still know there is Dim function, but there are still players who prefer to use background on.
Some hitsounds are barely audiable, meaning it is near to be unrankable. Please increase volume of all green lines and take any program which can edit .wav files (for example Audacity) and use amplitude for the hitsound files.
[Insane]
00:41:067 (7) - It is just a detail but you should remake this slider to slider similar to 00:40:734 (6) with another rotation. Reason is that currently it looks quite unpolished and random, when this slider is curved a lot while the previous one is almost flat, additionally the flow was really unnatural. I suggest you to change it like this, but it's all just a detail suggestion. 00:43:484 (2,3,4) - This part is overly overmapped to be honest. There's no sound on 00:43:650, 00:43:984, 00:43:484, what is a lot. You added 3 non-existing notes on just one second. I think this is a lot more sensible.
00:44:400 (4) - I think NC on these notes is more viable than on 00:44:734 (1), mainly because there starts the kiai. Anyway your comboing here is quite weird, I'd suggest you to make it more sensible, sometimes you place NC on downbeat so it follows music, but then you change it so it follows vocal. Either make NCs related to music or related to voice, not both.
[Hard]
Well... first think that bothers me a lot... settings. CS+1, please. Currently it makes the spread just insensible, considering you've got this CS in normal and easy. However other difficulty settings are making very big gap between normal diff. Put -1 on all other settings so it makes the gap a bit lower and there is not so big difference between diffs.
00:43:567 (2,3,4,5,6) - Just a little suggestion here. Consider CTRL+G on 00:43:734 (3,5). It makes the jump progressive and you won't start with a jump so suddenly, because of pregressivity, player will detect better that there's a jump near, like this it is just sudden and he needs to know music or follow the approach circle properly. But that's not much issue.
00:48:067 (5,6) - The same issue as insane had, overmapped for no reason. Just decrease each of these two sliders by 1/4 so there will be 2 1/2 sliders to fit music well. Remember that this is not fantasy, but rhythm game.
00:54:067 - Add a circle. When playing I just feel there's something missing. Considering it is kiai, in my opinion, you shouldn't remove notes on 1/1 tick, when they are in music.
00:59:900 - Similar issue as ^
01:00:234 - Similar issue as ^, but if you put the circle on ^, this doesn't feel much needed.
01:15:900 - ^
[615's Insane]
00:30:234 (2,3) - Consider this pattern, because current flow was not correct and additionally the overlap was just like blah to be honest. Also makes a jump that imo fits more to your style.
00:33:734 (1) - CTRL+G makes a better flow, anyway just a little detail and not important suggestion.
00:50:234 (3) - Make more neat slider like your other sliders are. This is really different from others. They were sensible, but this seems like random shape that reminds me 2007 maps, but might be just presonal feeling.
01:00:067 (4,5,6,7,1) - Flowbreak in kiai is really aggressive thing. I really highly recommend to use regular spacing instead of stacking it. I hope you understand that it is really wrong when you play kiai, and you just see jump, jump, jump, jump, jump, now you have stop moving your mouse so you loose that feel of flow, and again jump, jump jump... Kiai should be lively all the time to make player enjoy that map.
[Normal]
00:03:067 (4) - New combo. There's bigger gap between NC than on Insane, so this should be definitely fixed.
00:15:067 (1) - Remove NC for consistency with other NCs. You always put NC after every 2/1 tick, but now you put it after 1/1 tick.
00:24:400 (4) - NC for consistency. It doesn't matter that it will be just one slider in this. Consistency of hitsounds is really important on easier diffs, because it gives you HP frequently, not randomly, so players are not required to play all parts pretty well, but it is enough to play just same all the time so he won't fail. All I want to say is that newbies might be stressed or confused of variable benefit of HP. Obviously swap NCs on 00:26:734 (1,2) for pretty same reason.
00:35:067 (5,1) - Swap the NCs, still same reason.
00:40:734 (4) - There also should be NC for consistency, especially when there is spinner after it, which doesn't give you HP instantly.
00:46:734 (1,2) - Also should be swapped NCs.
00:52:400 (3) - There should be NC and 00:54:234 (1,2) - Should be swapped.
[Yuki's Easy]
00:21:734 (1) - Just a little issue about symmetry. Attempt to fix the shape like this. 00:23:067 (2) - ^
00:24:400 (1) - Just fix that ugly overlap
00:38:734 (2) - CTRL+G and fix distance snap makes the flow much better, what is especially important on easier diffs.
00:47:067 (1,2) - This is easy diff, right? Try to follow music more than vocals, because the music is more consistent, so it is easier for players. Currently he has to finish the slider on red tick and start next slider on another red tick. This is nightmare for a lot of newbies, so please, increase end of 00:47:067 (1) to 00:48:067 and move 00:48:234 (2) on 00:48:400.
00:57:734 (1,2) - ^
01:11:067 (1) - Use just one point. The shape will be sure symmetric, what means much better than current one, but it's not gameplay issue anyway.
Just a short mod because map is quite good and sure ready for ranking, however I pointed out even some important stuff (NCs, flow, spread), but evne some details. If you need any help with a map or you just don't understand something I said in a mod, feel free to contact me on PM or ingame if I'm online.
Good luck!
Blue - Highly recommended
Black - Suggestion
[General]
Main thing I want to recommend here is to make the same kiai as it is in 615's Insane. He had quite good idea about it, he just used kiai only for parts where were all the instruments and removed kiai from part where were only drums and vocal. I think you should inspirate by this.
Use custom combo colors. Currently it uses default ones, meaning it depends on the skin you are using and unfortunatelly some skins might conflict with the background. I still know there is Dim function, but there are still players who prefer to use background on.
Some hitsounds are barely audiable, meaning it is near to be unrankable. Please increase volume of all green lines and take any program which can edit .wav files (for example Audacity) and use amplitude for the hitsound files.
[Insane]
00:41:067 (7) - It is just a detail but you should remake this slider to slider similar to 00:40:734 (6) with another rotation. Reason is that currently it looks quite unpolished and random, when this slider is curved a lot while the previous one is almost flat, additionally the flow was really unnatural. I suggest you to change it like this, but it's all just a detail suggestion. 00:43:484 (2,3,4) - This part is overly overmapped to be honest. There's no sound on 00:43:650, 00:43:984, 00:43:484, what is a lot. You added 3 non-existing notes on just one second. I think this is a lot more sensible.
00:44:400 (4) - I think NC on these notes is more viable than on 00:44:734 (1), mainly because there starts the kiai. Anyway your comboing here is quite weird, I'd suggest you to make it more sensible, sometimes you place NC on downbeat so it follows music, but then you change it so it follows vocal. Either make NCs related to music or related to voice, not both.
[Hard]
Well... first think that bothers me a lot... settings. CS+1, please. Currently it makes the spread just insensible, considering you've got this CS in normal and easy. However other difficulty settings are making very big gap between normal diff. Put -1 on all other settings so it makes the gap a bit lower and there is not so big difference between diffs.
00:43:567 (2,3,4,5,6) - Just a little suggestion here. Consider CTRL+G on 00:43:734 (3,5). It makes the jump progressive and you won't start with a jump so suddenly, because of pregressivity, player will detect better that there's a jump near, like this it is just sudden and he needs to know music or follow the approach circle properly. But that's not much issue.
00:48:067 (5,6) - The same issue as insane had, overmapped for no reason. Just decrease each of these two sliders by 1/4 so there will be 2 1/2 sliders to fit music well. Remember that this is not fantasy, but rhythm game.
00:54:067 - Add a circle. When playing I just feel there's something missing. Considering it is kiai, in my opinion, you shouldn't remove notes on 1/1 tick, when they are in music.
00:59:900 - Similar issue as ^
01:00:234 - Similar issue as ^, but if you put the circle on ^, this doesn't feel much needed.
01:15:900 - ^
[615's Insane]
00:30:234 (2,3) - Consider this pattern, because current flow was not correct and additionally the overlap was just like blah to be honest. Also makes a jump that imo fits more to your style.
00:33:734 (1) - CTRL+G makes a better flow, anyway just a little detail and not important suggestion.
00:50:234 (3) - Make more neat slider like your other sliders are. This is really different from others. They were sensible, but this seems like random shape that reminds me 2007 maps, but might be just presonal feeling.
01:00:067 (4,5,6,7,1) - Flowbreak in kiai is really aggressive thing. I really highly recommend to use regular spacing instead of stacking it. I hope you understand that it is really wrong when you play kiai, and you just see jump, jump, jump, jump, jump, now you have stop moving your mouse so you loose that feel of flow, and again jump, jump jump... Kiai should be lively all the time to make player enjoy that map.
[Normal]
00:03:067 (4) - New combo. There's bigger gap between NC than on Insane, so this should be definitely fixed.
00:15:067 (1) - Remove NC for consistency with other NCs. You always put NC after every 2/1 tick, but now you put it after 1/1 tick.
00:24:400 (4) - NC for consistency. It doesn't matter that it will be just one slider in this. Consistency of hitsounds is really important on easier diffs, because it gives you HP frequently, not randomly, so players are not required to play all parts pretty well, but it is enough to play just same all the time so he won't fail. All I want to say is that newbies might be stressed or confused of variable benefit of HP. Obviously swap NCs on 00:26:734 (1,2) for pretty same reason.
00:35:067 (5,1) - Swap the NCs, still same reason.
00:40:734 (4) - There also should be NC for consistency, especially when there is spinner after it, which doesn't give you HP instantly.
00:46:734 (1,2) - Also should be swapped NCs.
00:52:400 (3) - There should be NC and 00:54:234 (1,2) - Should be swapped.
[Yuki's Easy]
00:21:734 (1) - Just a little issue about symmetry. Attempt to fix the shape like this. 00:23:067 (2) - ^
00:24:400 (1) - Just fix that ugly overlap
00:38:734 (2) - CTRL+G and fix distance snap makes the flow much better, what is especially important on easier diffs.
00:47:067 (1,2) - This is easy diff, right? Try to follow music more than vocals, because the music is more consistent, so it is easier for players. Currently he has to finish the slider on red tick and start next slider on another red tick. This is nightmare for a lot of newbies, so please, increase end of 00:47:067 (1) to 00:48:067 and move 00:48:234 (2) on 00:48:400.
00:57:734 (1,2) - ^
01:11:067 (1) - Use just one point. The shape will be sure symmetric, what means much better than current one, but it's not gameplay issue anyway.
Just a short mod because map is quite good and sure ready for ranking, however I pointed out even some important stuff (NCs, flow, spread), but evne some details. If you need any help with a map or you just don't understand something I said in a mod, feel free to contact me on PM or ingame if I'm online.
Good luck!