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DECO*27 - Fakery Tale

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Topic Starter
vrrt
This beatmap was submitted using in-game submission on Tuesday, May 06, 2014 at 9:21:08 PM

Artist: DECO*27
Title: Fakery Tale
Tags: Vocaloid Hatsune Miku _Qn_ guineaQ
BPM: 125
Filesize: 10849kb
Play Time: 03:30
Difficulties Available:
  1. _Qn_'s Hard (4.9 stars, 490 notes)
  2. Easy (2.25 stars, 171 notes)
  3. guineaQ's normal (3.23 stars, 297 notes)
  4. Insane (4.98 stars, 686 notes)
Download: DECO*27 - Fakery Tale
Information: Scores/Beatmap Listing
---------------
It's done! Maybe... Gotta work on hitsound q-q.
Bg and Storyboard: _Qn_
Easy: Me. Not sure about it, but it's done. -flips table-
Normal: guineaQ
Hard: _Qn_
Insane: Me :3
Must work on hitsound, inb4 hitsound on everynote lel
Kiiwa
From #modreqs

[General]
  1. You need one difficulty with 3 or less stars for this to be ranked.
    "there should be at least one difficulty around ~2.5/3 star difficulty level"
    Source: http://osu.ppy.sh/wiki/Ranking_Criteria
  2. Change "_Qn_ Hard" to "_Qn_'s Hard"
  3. Offset: +6 (1986)
  4. Delete the second red line at 9660.


[Insane]
  1. 02:10:500 (12) - End this at 02:10:620 - and then start the spinner at 02:10:740 - instead.
  2. Also, did you know you can change the volume on each green line independently? I would suggest you to do so at place like 02:12:540 - to improve the sound quality of your hitsounds.

Best of luck~
Topic Starter
vrrt
Mmk. I'll work on a Normal Difficulty. Changed the offset and deleted the 2nd red line on both Diff. And i did all the changes you said for the insane too. Y-yeah ik you can change the volume b-but i-i-i'm not u-used to hitsound q-q
Otaku_MQ
donknow anything about modding but really hope tat this will get ranked soon :(
Topic Starter
vrrt
Thanks :3
I hope it gets ranked too but before that, I must finish normal >:o
<---------------- Horrible at making easy/normal q-q
Kazuya
<---------------- Horrible at making easy/normal q-q
Really?
Topic Starter
vrrt
N-not really. It just bugs me to ignore notes and beats. And I've been working on mapping other songs q-q.
-Sits and wait for 2-3 more wks for 2 beatmap to hit the graveyard-
Alas I should stahp what I'm doing and get back on this song... after my daily anime. :3.
seovince
hello.. i found this on Mod Request
apparently it's my 5th time modding.. so sorry if it isn't good :(

General

Open AiMod = Filesize exceed 10MB without video.. well you should reduce the size of something or whatever :)
Easy

1. Well you should change the Slider Velocity instead of chnaging them in 'Inheriting Section'
2. I think DS 1.0x fits this diff
3. ALWAYS strict to DS.. since this is an Easy diff :D
Umm.. well, all the problems on this diff is the spacing :)
guineaQ's normal

Wow.. So good! xD
_Qn_'s Hard

4. 00:56:916 (4) - maybe this slider's end should facing the next slider (00:57:636 (5) - ), for the sake of pattern :D
5. 01:02:226 - until 01:02:466 - i think make a slider here will good
6. 01:06:996 (9) - NC here?
7. 01:55:236 (1) - eem flip this vertically i think? (CTRL+J)
8. 01:57:156 (6) - NC here?
9. 02:31:716 (6) - ^
10. 03:05:316 (7) - ^
11. 03:09:876 (7) - ^
12. 03:13:716 (8) - ^
13. 03:27:396 (8) - ^ :?
Same as Easy diff, please reconsider the spacing so this map will be neater.. :)
Insane

14. 00:23:346 - until 00:30:306 - maybe you can place some notes on blank space here..
15. 00:45:186 (5) - idk why, the rhythm fits perfectly when this slider is shorter (ends in 00:45:306 - )
16. 00:47:106 (4) - my suggestion is changiing this note into a slider.. and then re-spacing it
17. 00:49:026 (2) - same as point 15
18. 00:50:946 (3) - ^
19. 01:47:106 (10) - ends in 01:47:346 - is better i think
20. 03:37:986 (7) - NC?
Well err... the spacing should be fixed soon.. i mean, 1/4 note shouldn't be too far.. at least they overlapped with another note..
Sorry for my 'noob' mod.. I hope this can help you in some way :D
Topic Starter
vrrt

seovince wrote:

hello.. i found this on Mod Request
apparently it's my 5th time modding.. so sorry if it isn't good :(

General

Open AiMod = Filesize exceed 10MB without video.. well you should reduce the size of something or whatever :)

Easy

1. Well you should change the Slider Velocity instead of chnaging them in 'Inheriting Section'
2. I think DS 1.0x fits this diff
3. ALWAYS strict to DS.. since this is an Easy diff :D
Umm.. well, all the problems on this diff is the spacing :)
Sry, never used DS, but i'll fix the spacing when I have the time.
guineaQ's normal

Wow.. So good! xD
^ This guy abuses blanket like no tomorrow :3
_Qn_'s Hard

4. 00:56:916 (4) - maybe this slider's end should facing the next slider (00:57:636 (5) - ), for the sake of pattern :D I might think about it, but for now i'll just leave it be
5. 01:02:226 - until 01:02:466 - i think make a slider here will good Done
6. 01:06:996 (9) - NC here?Done
7. 01:55:236 (1) - eem flip this vertically i think? (CTRL+J)Feels weird when I flipped it, so I'll leave it be
8. 01:57:156 (6) - NC here? Done
9. 02:31:716 (6) - ^ Done
10. 03:05:316 (7) - ^ Done
11. 03:09:876 (7) - ^ I'll leave the combo as it is
12. 03:13:716 (8) - ^Welp, i nc a note earlier
13. 03:27:396 (8) - ^ :? Done
Same as Easy diff, please reconsider the spacing so this map will be neater.. :)

Once again, if i have the time
Insane

14. 00:23:346 - until 00:30:306 - maybe you can place some notes on blank space here.. Kinda like it as how it is ._. but if more people complain about it, i'll reconsider
15. 00:45:186 (5) - idk why, the rhythm fits perfectly when this slider is shorter (ends in 00:45:306 - )Because it's following the bg noise of the drum,Changed~~~
16. 00:47:106 (4) - my suggestion is changiing this note into a slider.. and then re-spacing it Changed the note before to a slider into it
17. 00:49:026 (2) - same as point 15Hm, Leave it as it is~~
18. 00:50:946 (3) - ^ Follows vocal here, so no
19. 01:47:106 (10) - ends in 01:47:346 - is better i think I'll keep it as it is :3
20. 03:37:986 (7) - NC?NC a note before
Well err... the spacing should be fixed soon.. i mean, 1/4 note shouldn't be too far.. at least they overlapped with another note..
Welp, after mapping some other songs, i was thinking about remapping the majority of it :l, although some part i'd prefer to keep.

Sorry for my 'noob' mod.. I hope this can help you in some way :D
No sweat, it was helpful ^^. And there's no such thing as a noob mod, only suggestions :3
seovince

rawr213 wrote:

seovince wrote:

hello.. i found this on Mod Request
apparently it's my 5th time modding.. so sorry if it isn't good :(

General

Open AiMod = Filesize exceed 10MB without video.. well you should reduce the size of something or whatever :)

Easy

1. Well you should change the Slider Velocity instead of chnaging them in 'Inheriting Section'
2. I think DS 1.0x fits this diff
3. ALWAYS strict to DS.. since this is an Easy diff :D
Umm.. well, all the problems on this diff is the spacing :)
Sry, never used DS, but i'll fix the spacing when I have the time.
guineaQ's normal

Wow.. So good! xD
^ This guy abuses blanket like no tomorrow :3
_Qn_'s Hard

4. 00:56:916 (4) - maybe this slider's end should facing the next slider (00:57:636 (5) - ), for the sake of pattern :D I might think about it, but for now i'll just leave it be
5. 01:02:226 - until 01:02:466 - i think make a slider here will good Done
6. 01:06:996 (9) - NC here?Done
7. 01:55:236 (1) - eem flip this vertically i think? (CTRL+J)Feels weird when I flipped it, so I'll leave it be
8. 01:57:156 (6) - NC here? Done
9. 02:31:716 (6) - ^ Done
10. 03:05:316 (7) - ^ Done
11. 03:09:876 (7) - ^ I'll leave the combo as it is
12. 03:13:716 (8) - ^Welp, i nc a note earlier
13. 03:27:396 (8) - ^ :? Done
Same as Easy diff, please reconsider the spacing so this map will be neater.. :)

Once again, if i have the time
Insane

14. 00:23:346 - until 00:30:306 - maybe you can place some notes on blank space here.. Kinda like it as how it is ._. but if more people complain about it, i'll reconsider
15. 00:45:186 (5) - idk why, the rhythm fits perfectly when this slider is shorter (ends in 00:45:306 - )Because it's following the bg noise of the drum,Changed~~~
16. 00:47:106 (4) - my suggestion is changiing this note into a slider.. and then re-spacing it Changed the note before to a slider into it
17. 00:49:026 (2) - same as point 15Hm, Leave it as it is~~
18. 00:50:946 (3) - ^ Follows vocal here, so no
19. 01:47:106 (10) - ends in 01:47:346 - is better i think I'll keep it as it is :3
20. 03:37:986 (7) - NC?NC a note before
Well err... the spacing should be fixed soon.. i mean, 1/4 note shouldn't be too far.. at least they overlapped with another note..
Welp, after mapping some other songs, i was thinking about remapping the majority of it :l, although some part i'd prefer to keep.

Sorry for my 'noob' mod.. I hope this can help you in some way :D
No sweat, it was helpful ^^. And there's no such thing as a noob mod, only suggestions :3
lol.. thanks rawr.. haha
btw i love the SB on this map.. especially in the reff, so dramatic that makes me shiver.. :o
and here, take my star~
Topic Starter
vrrt

seovince wrote:

lol.. thanks rawr.. haha
btw i love the SB on this map.. especially in the reff, so dramatic that makes me shiver..
and here, take my star~
Thanks for the star o/
I'll try to improve it when i can ^^
Toastedsalad
My personal opinions (Im new at modding, so my apologies for lack or terminology or knowledge)

Easy:
00:49:986 (2) - might be better to start half a beat sooner
01:28:386 (1,2) - looks a bit weird (but not that significant)
03:01:266 (3) - slider feels too long compared to feeling the music give (i suggest a shorter slider and one note)
03:05:346 (2) - might be better to start half a beat sooner

Normal:
First off, my compliments to the creator on a well made normal map

02:18:306 (1,1,2,3,1,2,3,4) - Since it's a 3+ minute song i suggest to take out these notes (which dont add that much to the map imo) to make it one decent break
03:30:306 (7) - i found that putting this note half a beat sooner feels more natural

Hard:

01:01:026 (1,2,3,4) - slider 4 starts before slider 3 ends
01:40:866 (2) - feels inconsistent, i'd suggest a longer slider that just returns once
02:59:826 (1,2,3) - this feels weird to me, but i'm sure that the map is better off keeping this the same

Insane:
00:24:546 (1) - the music doesn't really suggest a sped up slider here (in contrast to for example 01:03:906 (5,6,7,8) - where they fit perfectly)
01:41:586 (6,7) - starting the following combo at this 6th note feels better
03:15:426 (1,1,1,2,3,4,5,6) - I think this sequence could benefit from a better looking shape (i suggest a starshape, but other shapes are available ;) ) Right now it looks a little bland, and hard(er) to read

And that's it, once again, just my opinions, use them or ignore them as you please
Topic Starter
vrrt

Toastedsalad wrote:

My personal opinions (Im new at modding, so my apologies for lack or terminology or knowledge)
Oh no don't wry about that, Every opportunity is a new one, You'll learn a lot ^^
Easy:
00:49:986 (2) - might be better to start half a beat sooner I find it a bit harder to hit if i do, No Change
01:28:386 (1,2) - looks a bit weird (but not that significant) I see what you mean, i'll do something about it
03:01:266 (3) - slider feels too long compared to feeling the music give (i suggest a shorter slider and one note)
03:05:346 (2) - might be better to start half a beat sooner Instead of moving it, I added a note there
Normal:
First off, my compliments to the creator on a well made normal map

02:18:306 (1,1,2,3,1,2,3,4) - Since it's a 3+ minute song i suggest to take out these notes (which dont add that much to the map imo) to make it one decent break I Kinda like it since it follows an easy beat, No Change
03:30:306 (7) - i found that putting this note half a beat sooner feels more natural Done
Hard:

01:01:026 (1,2,3,4) - slider 4 starts before slider 3 ends Woah, Deleted the small slider. Thanks for catching that ^^
01:40:866 (2) - feels inconsistent, i'd suggest a longer slider that just returns once Instead of making it longer, I i brought the return to one, and added a note
02:59:826 (1,2,3) - this feels weird to me, but i'm sure that the map is better off keeping this the same Mhm, No change ofc.

Insane:
00:24:546 (1) - the music doesn't really suggest a sped up slider here (in contrast to for example 01:03:906 (5,6,7,8) - where they fit perfectly -shrugs- idk i kinda like it as it is, no change
01:41:586 (6,7) - starting the following combo at this 6th note feels better Done
03:15:426 (1,1,1,2,3,4,5,6) - I think this sequence could benefit from a better looking shape (i suggest a starshape, but other shapes are available ;) ) Right now it looks a little bland, and hard(er) to read Ik what you mean, I kind had a block there lol. I'll change it soon enough

And that's it, once again, just my opinions, use them or ignore them as you please
Thanks for looking at it ^^
Toastedsalad
yay, my first kudosu
I'm glad most stuff was helpful, i think i'm gonna like modding

I'll shoot the kodosu at this song (because i came to like it now ^^)

Good luck!

PS. feel free to pm me when you feel like you changed alot and your song need another look, kinda looking forward to seeing it ranked
Topic Starter
vrrt

Toastedsalad wrote:

yay, my first kudosu
I'm glad most stuff was helpful, i think i'm gonna like modding

I'll shoot the kodosu at this song (because i came to like it now ^^)

Good luck!

PS. feel free to pm me when you feel like you changed alot and your song need another look, kinda looking forward to seeing it ranked
Yush Im your first kudosu giver >:D
It's fun modding, so you'll have a blast
And thanks for the star ^^

I prob won't be making any changes right now, I'll see where it'll go from here. :3
Them hitsounds though...must start working on it q-q
Moway
Hi, from Mod Requests.

[General]
  1. Your bg needs to be 4:3 or 16:9
  2. Your song folder has 5 .osb files. You only need one.
  3. There appears to be a missing file: h1.jpg. Check on that to see if it is needed for the storyboard. If it isn't, remove the script from the osb.
  4. Inconsistency in kiai times. Insane has different kiai from the other difficulties. I would suggest that you make them all the same.
  5. While on the subject of kiai, I think it fits way better to have the first kiai start at 01:20:706 and the second kiai start at 03:15:906. This fits with the storyboard and the music way better IMO.
[Easy]
  1. HP-1
  2. Your slider speed should be the same throughout the entire map. You have the beginning at x0.60 slider velocity whereas the rest is at 0.50x. The beginning must be adjusted to have the same SV. Additionally, you should set the slider velocity multiplier to 1 and instead change the base slider velocity to 0.9.
  3. 00:21:666 (5) - Either NC here or remove the NC at 00:25:506 (1) and 00:29:346 (1).
  4. 00:25:506 (1,2) - I would suggest making this into a 1/1 slider. Right now, the way you have this mapped is a bit hard for an Easy difficulty. With the slider, you give the player an easier time in switching from the white tick polarity of this to the red of 00:26:706 (1).
  5. 00:29:346 (1,2) - Same thing here.
  6. 00:30:546 (3,1) - I would make this into a 1/2 slider. 1/2 circles on an Easy diff doesn't really fit.
  7. 00:31:746 (1) - the NC here is unnecessary, I would remove it.
  8. 00:31:266 (2,1,2,3) - I would advise adding a slider somewhere in here. Too many circles in a row can be difficult for beginners. I would suggest adding a 1/1 slider at 00:31:746 (1) and deleting 00:32:226 (2).
  9. 00:40:386 (1,2,3,1) - Here we are presented with a bit of a problem for an Easy difficulty. As you can hear in the background, there is a strong 1/1 bass drum beat going on. This makes red tick things like 00:42:066 (1) difficult because there is such a strong white tick musical element happening. Additionally, having three circles in a row like that is less than ideal for an Easy diff and makes the polarity switch here difficult. Here's my suggestion for different rhythm, which focuses on white tick mapping and doesn't use too many circles. http://puu.sh/8Hszx.jpg Experiment with what you like.
  10. 00:44:706 (1,2,1) - Here we have sort of the same idea. Here's my suggestion. http://puu.sh/8HsDI.jpg
  11. 00:46:626 (4) - I very highly recommend against using multiple repeating sliders on your Easy difficulty. Beginners usually will expect a slider to repeat only once, so having multiple ones (especially in a section where you use 1/1 sliders that have just one repeat) can be confusing. You can separate this into two 1/1 sliders and I think that would work well.
  12. 00:49:506 - I feel like we miss a circle here so I suggest adding one. The beat is really strong so it would fit very well.
  13. 00:53:826 (2) - Here we see a perfect illustration of the problem with multiple repeat sliders. 00:52:386 (1) only repeats once, whereas this one repeats twice. This is a prime example of why multiple repeat sliders can be confusing. A beginner who played 00:52:386 (1) is going to expect 00:53:826 (2) to repeat only once as well.
  14. 00:55:746 (1,2,3) - Bit of noticeable spacing inconsistency here. (2,3) are a bit close.
  15. 00:59:106 (4,1) - Spacing issue, make it ~1.00.
  16. 01:01:026 (2,3,1) - I think this part could be reworked in order to provide proper emphasis. Here's my suggestion. This puts a 2/1 slider on 01:01:506 which matches the vocal line and a 1/1 slider on the strong vocal part at 01:03:426. http://puu.sh/8Ht91.jpg.
  17. 01:01:026 (2,3,1) - If you choose to ignore my suggestion above, then this section needs to be reworked anyway. 01:01:026 (2,1) overlap which is a big no-no for your Easy difficulty. If you insist on keeping this rhythm, then try something like this: http://puu.sh/8HtmR.jpg
  18. 01:07:746 (1) - remove NC
  19. 01:09:186 (2) - NC here instead.
  20. 01:10:626 (1) - remove NC here
  21. 01:12:306 (1) - This type of slider does not fit an Easy difficulty. Remove it and just put a circle at 01:12:786. Remap the part afterward with 1/1 sliders on the first and third beats. Add a circle at 01:14:946 to complete. It will look like this when you are done. http://puu.sh/8HtLK.jpg
  22. 01:15:426 (4) - remove one repeat, add a circle where the slider used to end.
  23. 01:17:826 (2,3,4) - I would rework this part to a different rhythm. Right now the (3) slider is on kind of a weak part, and you end it with a repeating 1/2 slider which doesn't really fit an Easy diff. Here's my suggestion. http://puu.sh/8HtYL.jpg
  24. 01:24:066 (5) - I would shift this over to the right some. Right now the angle from 01:22:626 (3,4) is quite sharp considering that these two objects both aim the flow to the right. Adjusting the placement of things to make a more natural curve will make this play much better. http://puu.sh/8Hu9s.jpg
  25. 01:26:466 (4,5,6) - The rhythms here take away from proper emphasis. Map these out to be two 1/1 sliders in a row, which fits the music better.
  26. 01:28:386 (1,2) - (1) doesn't fit this difficulty and (2) falls on a weak red tick. I would map the beginning of this part similarly to the way you did the previous at 01:24:546 (1,2,3) which is much better for an Easy difficulty.
  27. 01:30:786 (3,1) - watch for these type of overlaps. They end up looking sloppy.
  28. 01:32:226 (1,3) - ^
  29. 01:37:746 (1) - I can hear what you are mapping here, but on an Easy difficulty it ends up feeling weak because you don't have a hit on the strong part at 01:37:986. Shorten this slider to be a 1/1 slider and have it start at 01:37:986. The key to successful Easy difficulties is mapping the really strong parts of the music so the player still feels like they are playing with the music, even though they have way fewer objects to do so.
  30. 01:40:386 (1,2,3) - The rhythm here is confusing and not fitting to an Easy. Here's my suggestion. http://puu.sh/8Huxr.jpg
  31. 01:44:226 (1,2,3) - Same thing as I mentioned before. Follow that strong bass drum beat.
  32. 01:48:546 (2,3) - I would turn this into a 1/1 slider to break up this group of four circles.
  33. 01:49:986 (5) - Add some more curve to make a better blanket. http://puu.sh/8HuF3.jpg
  34. 01:53:346 (1) - NC is unnecessary here.
  35. 01:53:346 (1,1) - watch your spacing here
  36. 01:57:186 (1) - remove NC here as well
  37. 01:57:186 (1) - (339,162) for a better blanket with 01:55:266 (1).
  38. 01:57:186 (1,1) - spacing
  39. 02:01:986 (1) - remove this NC
  40. 02:03:906 (1) - remove NC
  41. 02:05:826 (1) - remove NC
  42. 02:05:826 (1) - Not the biggest fan of this slider because it misses a lot of important stuff. Here's my suggestion, which matches the vocal and provides a circle to hit on the finish sound at 02:06:786. http://puu.sh/8Hv19.jpg
  43. 02:25:986 (1,2,3,4) - The repeating 1/2 sliders (especially the multiple repeat one) don't really fit this diff. Here's an alternative rhythm which I think works well. http://puu.sh/8Hv7m.jpg
  44. 02:29:586 (1,2) - not a big fan of this slider either. A good way to map this part is to simply put a repeating 1/1 slider at 02:29:826.
  45. 02:31:266 (2,3,4) - This part is too difficult for an Easy. Also, the current (2) takes away emphasis from parts of the music. Here's my suggestion. http://puu.sh/8Hvhf.jpg
  46. 02:35:106 (2) - This slider misses out on the big sound at 02:35:586. Add a circle here then a 1/1 slider at 02:35:586 for better effect.
  47. 02:36:546 (3) - same thing with this slider.
  48. 02:40:146 (4) - remove this circle, makes this part a bit tricky to hit for beginners and also isn't the most important thing to map. Those two sliders around this cover the music pretty well.
  49. 02:50:226 (1) - Just delete this slider. It is pretty unnecessary.
  50. 02:57:906 (2) - make this a simple 3/2 slider. Fits this diff better.
  51. 02:59:826 (1,2,3) - Another problematic part for an Easy diff. Here's my suggestion. http://puu.sh/8Hvyf.jpg
  52. 03:02:706 (4) - delete this circle, not that important and creates some unnecessary 1/2 rhythms.
  53. 03:03:666 (6) - delete this, add a circle at 03:03:906. 1/2 should be used very sparingly on an Easy difficulty.
  54. 03:05:106 (2) - delete this circle for the same reason
  55. 03:06:786 (4,5,6) - Here's my suggestion to improve this part to match the emphasis in the music. http://puu.sh/8HvGe.jpg
  56. 03:08:706 (1) - This slider ending on the red tick doesn't match the music well. End it on 03:09:666 and add a circle at 03:10:146.
  57. 03:10:386 (2,3) - these slider start on really weak parts. I suggest deleting these and adding 1/1 sliders at 03:10:626 and 03:11:586.
  58. 03:12:546 (1) - NC
  59. 03:12:786 (2) - This slider doesn't work.Here's my suggestion. http://puu.sh/8HvNQ.jpg. As with a lot of my suggestions, look how I stick to the white ticks. This is where the strong beats of most songs occurs, and it is the easiest to hear and easiest to match for a beginner player.
  60. 03:15:906 (1) - http://puu.sh/8HvT4.jpg
  61. 03:19:266 (5) - This repeating slider kind of falls on an awkward place. I suggest mapping this part like this, which hits more important things and adds an NC at a better spot. http://puu.sh/8HvVK.jpg
  62. 03:21:186 (1) - remove NC here
  63. 03:23:586 (1,1,2,3) - :3

    I will leave you with this for now. For the most part I just stuck to modding rhythm things. This diff needs hitsounds (which you know), and I can come back and start modding the flow. I don't want to wall-of-text you too much so I'll stop here, but I"ll be back at some point. Maybe grab a few more mods then call me back and I'll do a full mod of all the difficulties.

    Best of luck!
Topic Starter
vrrt
Hai hai! Thanks for taking a look at it ^^
Most likely I'll prob fix everything in what you said, but for now, i'm not going to be working on this map anytime soon right now
And for some reason. this map is stuck in the mod request thingy ._.
didn't /np it for like 4 days and it still show
But dont wry, i'll be back on this map
and man i love that text of wall, so helpful :3
I never knew how horrible of a mapper i was until now lel
oh well
Thank you for your time ^^
guineaQ
I'll probably remap my normal using 1/3 bsd since some of the note placements are WAYYYYYY (1 AU long Ys) YYYY off.
Besides, DS is making ugly overlaps.
Indeed_old_1
Hi, from #modreqs c:

[General]

  • I really like the storyboard, it's nice!
    Your Kiai time is different in your insane difficulty, as mentioned by Moway, you might want to change that to match your other difficulties.
[Easy]

  • Moway covered a lot of what I was going to say, so I'll leave this one blank.
[Normal]

  • 00:07:026 (3,4) - I'm not sure I like those there, they're awkward and don't fit with the song. I suggest changing it to a 1/2 slider, like this http://puu.sh/8OCm6.jpg
    00:09:666 (1,2,3,4,5) - I really like this pattern here, I think you should have the same rhythm after it instead of having a 2-beat slider, it feels awkward to me the way you have it now and repeating the pattern is easier on the player, as they have already played it.
    00:37:506 (2) - delete this
    00:37:986 (3) - move this to this time 00:37:506
    00:50:946 (3) - move this to this time 00:51:186
    01:37:746 (3) - it's awkward to start a slider on a half beat like this, consider changing it to this http://puu.sh/8OD1R.jpg
    01:41:586 (2) - same thing here ^
    01:45:426 (2) - and again
    03:23:106 (9) - I wouldn't stack this, it looks weird to me.
    03:33:906 (2) - this is awkward, consider changing it to this http://puu.sh/8ODne.jpg
    03:37:746 (2) - it's awkward to start a slider on a half beat like this, consider changing it to this http://puu.sh/8ODrZ.jpg
    03:41:586 (2) - ^
[Hard]

  • In Hard difficulties, it's better to keep your distance snap consistent, keep that in mind.
    00:30:546 (1) - doesn't need to be a new combo, so that the player can see the big jump that you put here.
    00:31:266 (3) - this will be your new combo.
    00:53:826 (6) - new combo
    01:06:066 (4,5,6) - I think this needs to be a small reverse slider instead of a triplet, it looks better and smoother imo.
    01:40:146 (9) - this slider ends where it should begin, to go with her singing.
    01:45:666 (6) - new combo
    01:50:946 (6) - this slider looks very awkward here, just change it to a normal curved slider.
    02:42:786 - you need an inheriting timing point here to make your slider hitsound very soft, since the song is silent. Change the hitsound audio in the timing tab by adding an inheriting timing point and selecting the audio tab, and change the volume to 5%.
    03:26:706 (5) - new combo
    :?: I'm not sure if you meant to do this on purpose, but your map ends before the song is over, if you meant to do this, ignore this.
[Insane]

  • You use a lot of circles in this map that probably could be making your map too confusing. I think just using streams every once in a while, in kiai time, is nice. Otherwise, stick to triplets.
    00:11:586 (9) - new combo
    00:15:426 (9) - ^
    00:33:666 (8) - ^
    00:35:586 (7) - ^
    00:46:506 (3) - consider removing this, it sounds better to me
    01:01:266 (6) - new combo
    01:13:026 - this timing point does not include Kiai time, fix it by clicking the tick in the timing menu.
    01:23:346 (7) - new combo
    01:48:066 (1,2,3,4,5,6,7,1,2,3) - so many circles! try breaking it up with some sliders
    02:02:226 (9) - new combo
    02:07:746 (6) - ^
    02:08:706 (1,2,3,4,5,6) - this feels really awkward here, maybe you should change it to a long slider, or two sliders, I'm not sure :?:
    02:09:786 (8) - new combo
    02:31:866 (6) - ^
    02:50:226 - Kiai time is switched on here, turn it off.
    02:50:226 (1,2,3,4) - delete these, it's so small and insignificant, either map the whole break or just leave it empty.
    03:00:666 - Your Kiai time should be on here, it's a powerful part of the song.
    03:12:066 (8) - new combo
    03:15:426 (1,1) - the new combos aren't really needed, but if you're going to keep them, space them out.
    03:18:786 (8) - new combo
    03:23:106 (10) - ^
    03:26:226 (7) - ^
It's a very nice mapset overall, good luck!
guineaQ
Red - Rejected (read it with an accent pl0x)
Blue - done
Green - Taken into consideration, partially implemented

Indeed wrote:

[Normal]

  • 00:07:026 (3,4) - I'm not sure I like those there, they're awkward and don't fit with the song. I suggest changing it to a 1/2 slider, like this http://puu.sh/8OCm6.jpg It is a viable suggestion but doing that will make the 1/2 slider a passive slider which i really want to avoid

    00:09:666 (1,2,3,4,5) - I really like this pattern here, I think you should have the same rhythm after it instead of having a 2-beat slider, it feels awkward to me the way you have it now and repeating the pattern is easier on the player, as they have already played it. Consider it done.

    00:37:506 (2) - delete this done
    00:37:986 (3) - move this to this time 00:37:506 done
    00:50:946 (3) - move this to this time 00:51:186 done
    01:37:746 (3) - it's awkward to start a slider on a half beat like this, consider changing it to this http://puu.sh/8OD1R.jpg I didn't know what to do with it now i know ^^
    01:41:586 (2) - same thing here ^ (=w=)
    01:45:426 (2) - and again (OwO)
    03:23:106 (9) - I wouldn't stack this, it looks weird to me. D:
    03:33:906 (2) - this is awkward, consider changing it to this http://puu.sh/8ODne.jpg *facepalm
    03:37:746 (2) - it's awkward to start a slider on a half beat like this, consider changing it to this http://puu.sh/8ODrZ.jpg :o
    03:41:586 (2) - ^
orz
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