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Strike Witches - Bookmark A Head (TV Size)

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Topic Starter
xxdeathx
This beatmap was submitted using in-game submission on Tuesday, May 06, 2014 at 9:09:01 PM

Artist: Strike Witches
Title: Bookmark A Head (TV Size)
Source: Strike Witches
Tags: ending theme ed Misato Fukuen Saeko Chiba Kaori Nazuka Miyuki Sawashiro Rie Tanaka Mie Sonozaki Sakura Nogawa Chiwa Saito Ami Koshimizu Mai Kadowaki Erika Naka
BPM: 170
Filesize: 11472kb
Play Time: 01:29
Difficulties Available:
  1. Easy (2.24 stars, 94 notes)
  2. Hard (4.91 stars, 288 notes)
  3. Insane (5 stars, 355 notes)
  4. Normal (4.23 stars, 148 notes)
Download: Strike Witches - Bookmark A Head (TV Size)
Download: Strike Witches - Bookmark A Head (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Strike Witches is an awesome anime
Waiting on mods from:
Irreversible for https://osu.ppy.sh/forum/p/2997351
Log:
03/27/2014 3:27 AM: getting help with timing
03/30/2014 9:18 PM: 50% done with insane
03/31/2014 9:26 PM: completed insane difficulty
04/02/2014 2:06 AM: started hard difficulty
04/03/2014 12:02 AM: 50% done with hard
04/03/2014 10:12 PM: completed hard difficulty
04/05/2014 5:15 PM: started normal difficulty
04/05/2014 10:49 PM: 50% done with normal
04/05/2014 12:18 PM: completed normal difficulty
04/07/2014 12:20 PM: added video
04/07/2014 11:33 PM: started easy difficulty
04/08/2014 12:57 AM: completed easy difficulty
.
.
Kihhou
Hello! Saw your post on the BPM/offset thread. You got the BPM right but your offset was wrong. Here's what i got:

Timing Point 1
Offset: 483
BPM: 170.000

You can check whether the beats are correctly timed by going towards the ending at a random time such as 01:28:012
Your first note should also be on the first timing boxie thingy at the top right of the timing tab unless you have pickup notes.

Good luck! :)
Topic Starter
xxdeathx

Kihhou wrote:

Hello! Saw your post on the BPM/offset thread. You got the BPM right but your offset was wrong. Here's what i got:

Timing Point 1
Offset: 483
BPM: 170.000

You can check whether the beats are correctly timed by going towards the ending at a random time such as 01:28:012
Your first note should also be on the first timing boxie thingy at the top right of the timing tab unless you have pickup notes.

Good luck! :)
Thanks for helping with the timing. I have a question about offsets though. At 170 bpm, one beat is 353 ms, so couldn't you add any multiple of that to the offset and the timing would still be the same?
Kihhou
Nope.
There are 2 things wrong with that.

The first problem is that the offset needs to be at the beginning of the song for convenience purposes.
If you were to add inherited points onto your map, they would have to be after your red timing point. It wont work properly if the timing point is some multiple of 352 ms and in the middle of the song when you need an inherited point somewhere back at the intro. Even if you dont plan on adding inherited points before your timing point, it's still better to put it at the beginning for convenience purposes and standardization.

The second problem is that in music, there are time signatures, usually 4/4, like this song.
That means that there are 1 big tick and 3 little white ticks for a total of 4 beats every section, or "measure" (4/4 represents the amount of beats per section). The big white tick represents the start of the beat and people would count "ONE, two, three, four" to match the pace of the beats. By not placing the timing point at the start of the measure, it's like reading ", three, four, ONE"... I feel like I'm no good at explaining this but basically, you cant do it. You can read more about it here: t/20998

Sorry about the wall of text lol :P
Arlecchino
your mp3 is higher than 192kbps... please convert to 192kbps if you want to be ranked...

because it limits the bitrate is 192 kbps for ranked map...
Arlecchino
HARD
00:20:614 - Object's end isn't snapped!
00:28:908 - ^
00:29:261 - ^
00:40:555 - ^
00:40:908 - ^
00:41:261 - ^
01:06:320 - here to,the object end isn't snapped
01:08:084 - ^
01:27:482 - remove slider
add slider 01:26:953 to 01:27:482 .| > Like This
01:27:659 - add circle

i think your Hard diff is not Hard.. it's look like Insane Diff..
Topic Starter
xxdeathx

Marinska wrote:

00:20:614 - Object's end isn't snapped!
00:28:908 - ^
00:29:261 - ^
00:40:555 - ^
00:40:908 - ^
00:41:261 - ^
01:06:320 - here to,the object end isn't snapped
01:08:084 - ^
thanks, i don't know how i missed them

Marinska wrote:

01:27:482 - remove slider
add slider 01:26:953 to 01:27:482 .| > Like This
01:27:659 - add circle
can you explain the reasoning behind this? i guess the vocal is off a quarter beat and starts on the 1:27:482 blue tick, but nothing happens on 1:27:659 except it's a white tick, so i'm not sure if i need something there.

Marinska wrote:

i think your Hard diff is not Hard.. it's look like Insane Diff..
to me it seems around the same difficulty as other hards, since it's easy for me to get 95%+ accuracy and a full combo after a few tries.
Kihhou
Hoy~!! M4M here~

[General]
  1. lower the volumes for your timing points. 100% volume isnt rankable. maybe ~75% ish max is good.
  2. turn off widescreen support if youre not using a storyboard
  3. audio bitrate is higher than 192kbps. try to get someone to help you with that >.< b/c i dont know how to get better audio. someone who modded my map gave me mine :D
[Normal]
  1. imo sliders with more than one reverse that isnt a kick slider shouldnt be in easy, normal, or hard. its sometimes too confusing for people. you should probably wait for more people and see what they think but im just mentioning it.
  2. 00:02:953 (1) - remove NC
  3. 00:03:306 (1) - finish at head
  4. 00:06:130 (1) - finish at head
  5. 00:08:953 (1,2,1) - finish at all heads
  6. 00:51:130 (1) - finish
  7. 01:08:247 (1) - remove NC
[Hard]
  1. the below 3 are the same as the ones in insane
  2. 00:02:953 (1) - remove NC
  3. 00:05:600 (4) - add NC to indicate long pause and not a jump if done, you may want to remove 00:04:718 (1)'s NC so that you dont have too many NCs in 1 place and remove 00:06:130 (1)'s NC for consistency.
  4. 01:05:071 (5,6,7,1) - the fact that all of them stack and that therse more of a delay between 5 and 6 can be tricky
  5. almost all the insane hitsounds can be applied to normal >.< bleh. i dont want to restate everything. i hope you get a general idea from it~
[Insane]
  1. hmmm theres not many hitsounds. ill give a few
  2. 00:02:953 (1) - remove NC
  3. 00:03:306 (1) - finish at head
  4. 00:05:600 (4) - add NC to indicate long pause and not a jump if done, you may want to remove 00:04:718 (1)'s NC so that you dont have too many NCs in 1 place and remove 00:06:130 (1)'s NC for consistency.
  5. 00:06:130 (1) - finish at head
  6. 00:08:953 (1,3,5) - all finishes at heads!
  7. 00:11:777 (1) - clap at head
  8. 00:13:012 (1) - clap at head
  9. 00:14:600 (8,1) - intentional jump?
  10. 00:16:718 (1,2,3,4,5,6,7,8) - clapclapclapclpacpalcaplcaplcaplcaplcap. like an applause
  11. 00:18:306 (4) - recommend stacking this ontop of 00:18:130 (3) to follow music
  12. 00:34:365 (1) - finish at head
  13. 00:45:659 (1) - finish at head
  14. 00:47:071 (1) - finish at head
  15. 00:51:482 (1,2,3,4,5,6,7) - whistle? (lowered volume)
  16. 00:54:130 (1) - finish at head
  17. 00:56:953 (1) - finish at head
  18. 01:00:835 (7) - NC to indicate that it's not continuation of the same spaced beats
  19. 01:19:453 (7,1,2) - this stack is confusing to read consider removing 01:19:453 (7)
  20. 01:26:953 (8,1,2,3,4,5,6) - this stream is waaaaaaay harder than the rest of the map! calm down with the DS man >.<
Hope this helped! TSM sucks

Good luck :{O ~
Topic Starter
xxdeathx

Kihhou wrote:

Hoy~!! M4M here~

[General]
  1. lower the volumes for your timing points. 100% volume isnt rankable. maybe ~75% ish max is good. where does it say this? the wiki's ranking criteria doesn't have this anywhere. how would you globally lower the volume or make changes across difficulties?
  2. turn off widescreen support if youre not using a storyboard done
  3. audio bitrate is higher than 192kbps. try to get someone to help you with that >.< b/c i dont know how to get better audio. someone who modded my map gave me mine :D i imported the file into audacity, exported it with 192 kbps, closed osu, and replaced the audio files. hopefully nothing bad happened, since i don't know how to swap audio files from within the osu editor.
[Normal]
  1. imo sliders with more than one reverse that isnt a kick slider shouldnt be in easy, normal, or hard. its sometimes too confusing for people. you should probably wait for more people and see what they think but im just mentioning it. what does this mean?
  2. 00:02:953 (1) - remove NC
  3. 00:03:306 (1) - finish at head added hitsounds
  4. 00:06:130 (1) - finish at head
  5. 00:08:953 (1,2,1) - finish at all heads
  6. 00:51:130 (1) - finish
  7. 01:08:247 (1) - remove NC done
[Hard]
  1. the below 3 are the same as the ones in insane
  2. 00:02:953 (1) - remove NC done
  3. 00:05:600 (4) - add NC to indicate long pause and not a jump if done, you may want to remove 00:04:718 (1)'s NC so that you dont have too many NCs in 1 place and remove 00:06:130 (1)'s NC for consistency. done
  4. 01:05:071 (5,6,7,1) - the fact that all of them stack and that therse more of a delay between 5 and 6 can be tricky i wanna keep it this way as one of the tests to separate the weaker players from the better ones who can overcome this for a full combo
  5. almost all the insane hitsounds can be applied to normal >.< bleh. i dont want to restate everything. i hope you get a general idea from it~ i haven't started doing most of the hitsounds yet, will do that later
[Insane]
  1. hmmm theres not many hitsounds. ill give a few
  2. 00:02:953 (1) - remove NC done
  3. 00:03:306 (1) - finish at head added hitsounds
  4. 00:05:600 (4) - add NC to indicate long pause and not a jump if done, you may want to remove 00:04:718 (1)'s NC so that you dont have too many NCs in 1 place and remove 00:06:130 (1)'s NC for consistency. done
  5. 00:06:130 (1) - finish at head
  6. 00:08:953 (1,3,5) - all finishes at heads!
  7. 00:11:777 (1) - clap at head
  8. 00:13:012 (1) - clap at head
  9. 00:14:600 (8,1) - intentional jump? it doesn't look like much of a jump
  10. 00:16:718 (1,2,3,4,5,6,7,8) - clapclapclapclpacpalcaplcaplcaplcaplcap. like an applause
  11. 00:18:306 (4) - recommend stacking this ontop of 00:18:130 (3) to follow music done
  12. 00:34:365 (1) - finish at head
  13. 00:45:659 (1) - finish at head
  14. 00:47:071 (1) - finish at head
  15. 00:51:482 (1,2,3,4,5,6,7) - whistle? (lowered volume) added timing section with lower volume for this portion
  16. 00:54:130 (1) - finish at head
  17. 00:56:953 (1) - finish at head
  18. 01:00:835 (7) - NC to indicate that it's not continuation of the same spaced beats done
  19. 01:19:453 (7,1,2) - this stack is confusing to read consider removing 01:19:453 (7) done
  20. 01:26:953 (8,1,2,3,4,5,6) - this stream is waaaaaaay harder than the rest of the map! calm down with the DS man >.< lol, replaced it with a less spaced stream
Hope this helped! TSM sucks

Good luck :{O ~
thanks for the mod. hitsounds are hard >.< i'm still working on an easy difficulty that i planned to finish after modding yours; i'd appreciate some feedback on that too when it's done.
Kihhou

xxdeathx wrote:

Kihhou wrote:

Hoy~!! M4M here~

[General]
  1. lower the volumes for your timing points. 100% volume isnt rankable. maybe ~75% ish max is good. where does it say this? the wiki's ranking criteria doesn't have this anywhere. how would you globally lower the volume or make changes across difficulties? use shift click to highlight all the timing points and change them. or you can manually do it. this is what i was told in one of my mods. its pretty convincing evidence that no ranked maps have 100% volume.. atleast not any that i could find
  2. turn off widescreen support if youre not using a storyboard done
  3. audio bitrate is higher than 192kbps. try to get someone to help you with that >.< b/c i dont know how to get better audio. someone who modded my map gave me mine :D i imported the file into audacity, exported it with 192 kbps, closed osu, and replaced the audio files. hopefully nothing bad happened, since i don't know how to swap audio files from within the osu editor.
[Normal]
  1. imo sliders with more than one reverse that isnt a kick slider shouldnt be in easy, normal, or hard. its sometimes too confusing for people. you should probably wait for more people and see what they think but im just mentioning it. what does this mean? so a single slider with more than one reverse arrow is confusing unless its one of those super fast ones that sound like a stream (a kick slider)
  2. 00:02:953 (1) - remove NC
  3. 00:03:306 (1) - finish at head added hitsounds
  4. 00:06:130 (1) - finish at head
  5. 00:08:953 (1,2,1) - finish at all heads
  6. 00:51:130 (1) - finish
  7. 01:08:247 (1) - remove NC done
[Hard]
  1. the below 3 are the same as the ones in insane
  2. 00:02:953 (1) - remove NC done
  3. 00:05:600 (4) - add NC to indicate long pause and not a jump if done, you may want to remove 00:04:718 (1)'s NC so that you dont have too many NCs in 1 place and remove 00:06:130 (1)'s NC for consistency. done
  4. 01:05:071 (5,6,7,1) - the fact that all of them stack and that therse more of a delay between 5 and 6 can be tricky i wanna keep it this way as one of the tests to separate the weaker players from the better ones who can overcome this for a full combo
  5. almost all the insane hitsounds can be applied to normal >.< bleh. i dont want to restate everything. i hope you get a general idea from it~ i haven't started doing most of the hitsounds yet, will do that later
[Insane]
  1. hmmm theres not many hitsounds. ill give a few
  2. 00:02:953 (1) - remove NC done
  3. 00:03:306 (1) - finish at head added hitsounds
  4. 00:05:600 (4) - add NC to indicate long pause and not a jump if done, you may want to remove 00:04:718 (1)'s NC so that you dont have too many NCs in 1 place and remove 00:06:130 (1)'s NC for consistency. done
  5. 00:06:130 (1) - finish at head
  6. 00:08:953 (1,3,5) - all finishes at heads!
  7. 00:11:777 (1) - clap at head
  8. 00:13:012 (1) - clap at head
  9. 00:14:600 (8,1) - intentional jump? it doesn't look like much of a jump
  10. 00:16:718 (1,2,3,4,5,6,7,8) - clapclapclapclpacpalcaplcaplcaplcaplcap. like an applause
  11. 00:18:306 (4) - recommend stacking this ontop of 00:18:130 (3) to follow music done
  12. 00:34:365 (1) - finish at head
  13. 00:45:659 (1) - finish at head
  14. 00:47:071 (1) - finish at head
  15. 00:51:482 (1,2,3,4,5,6,7) - whistle? (lowered volume) added timing section with lower volume for this portion
  16. 00:54:130 (1) - finish at head
  17. 00:56:953 (1) - finish at head
  18. 01:00:835 (7) - NC to indicate that it's not continuation of the same spaced beats done
  19. 01:19:453 (7,1,2) - this stack is confusing to read consider removing 01:19:453 (7) done
  20. 01:26:953 (8,1,2,3,4,5,6) - this stream is waaaaaaay harder than the rest of the map! calm down with the DS man >.< lol, replaced it with a less spaced stream
Hope this helped! TSM sucks

Good luck :{O ~
thanks for the mod. hitsounds are hard >.< i'm still working on an easy difficulty that i planned to finish after modding yours; i'd appreciate some feedback on that too when it's done.
Arlecchino

kihhou wrote:

audio bitrate is higher than 192kbps. try to get someone to help you with that >.< b/c i dont know how to get better audio. someone who modded my map gave me mine :D
Same --- i think so.. you must compress it..

Marinska wrote:

your mp3 is higher than 192kbps... please convert to 192kbps if you want to be ranked...

because it limits the bitrate is 192 kbps for ranked map...
Software to compress mp3...
if you done compress it.. just delete your old mp3 in you folder.. and copy the new mp3 with 192kbps to the folder..
refresh ( f5 ) in osu windows ... and reupload.. your map ...
P A N
hi

[General]
  1. I think the offset should be around 519 but you will change the mp3 soon so ignore this :(
  2. I think the soft-samepleset is more fit, the normal-samepleset are too loud.
  3. 100% is too loud for me, try to decrease it to 80% and decrease 80% to about 60-70%, it would sounds better.
  4. try to use grid lv4 to map, it can help you to make more pattern.
  5. please use a mute slider (soft-sliderslide)

    [Insane]
    1. change them to soft-samepleset and use clap or normal-sampleset (on the left) just on the every second white tick is better imo.
      example: 00:03:659 / 00:04:365 / 00:05:071 / 00:05:777 / 00:06:482 and go on.
    2. 00:14:600 (8) - add finish.
    3. 00:14:600 (8,1) - swap NC? if you nc follow the instrument here is more fit imo.
    4. if you make all of spacing balance would be nice too, except the jump that fit with music.
    [Hard]
    1. Hp-1 AR-1 (Hp 5, AR 7) to keep a gap between each diff more balance.
    2. change them to soft-samepleset and use clap or normal-sampleset (on the left) just on the every second white tick
    3. check the spacing :(
    [Normal]
    1. change them to soft-samepleset and use clap or normal-sampleset (on the left) just on the every second white tick
    2. 00:06:130 (1) - overlapped. please avoid it. and two reverse doesn't look good :X It would make the player confuse.
    3. 00:11:424 - add note.
    4. 00:14:600 (1) - add finish.
    5. 00:24:659 (2) - :((( make it easier.
    6. 00:37:894 (2,3) - check the spacing, why they're too short if compare with the previous one.
    7. 01:01:188 (1,2,3) - stack like this is pretty confuse for beginner, please unstack.
    8. 01:27:306 (5) - remove NC
    [Easy]
    1. 00:01:365 (2) - blanket?
    2. 00:54:130 (1) - hmm ugly shape imo :X please remake.
GL
Topic Starter
xxdeathx

P A N wrote:

hi

[General]
  1. I think the offset should be around 519 but you will change the mp3 soon so ignore this :( is the mp3 on your side still higher than 192 kbps? i already converted it to a new file that is 192 kbps and replaced it in my folder but i can't figure out how to upload it
  2. I think the soft-samepleset is more fit, the normal-samepleset are too loud. ok but which soft sampleset has the mute sliders that you mention later?
  3. 100% is too loud for me, try to decrease it to 80% and decrease 80% to about 60-70%, it would sounds better. changed 80%s to 60% and 100% to 80%
  4. try to use grid lv4 to map, it can help you to make more pattern. my next map will be tiny grid
  5. please use a mute slider (soft-sliderslide) how do i do this? which sampleset has mute sliders?

    [Insane]
    1. change them to soft-samepleset and use clap or normal-sampleset (on the left) just on the every second white tick is better imo.
      example: 00:03:659 / 00:04:365 / 00:05:071 / 00:05:777 / 00:06:482 and go on. i don't understand what all of this means
    2. 00:14:600 (8) - add finish. done
    3. 00:14:600 (8,1) - swap NC? if you nc follow the instrument here is more fit imo. done, it also fits the ticks
    4. if you make all of spacing balance would be nice too, except the jump that fit with music. i tried to balance some but it's an insane so this rule can be relaxed
    [Hard]
    1. Hp-1 AR-1 (Hp 5, AR 7) to keep a gap between each diff more balance. done
    2. change them to soft-samepleset and use clap or normal-sampleset (on the left) just on the every second white tick what does this mean?
    3. check the spacing :( i checked the spacing and nothing seems out of place
    [Normal]
    1. change them to soft-samepleset and use clap or normal-sampleset (on the left) just on the every second white tick what does this mean?
    2. 00:06:130 (1) - overlapped. please avoid it. and two reverse doesn't look good :X It would make the player confuse. changed
    3. 00:11:424 - add note. changed
    4. 00:14:600 (1) - add finish. changed
    5. 00:24:659 (2) - :((( make it easier. changed
    6. 00:37:894 (2,3) - check the spacing, why they're too short if compare with the previous one. what about the spacing is too short?
    7. 01:01:188 (1,2,3) - stack like this is pretty confuse for beginner, please unstack. moved 01:01:188 (1,2) to a separate location
    8. 01:27:306 (5) - remove NC what about 01:18:835 (1) and 01:24:659 (1) then? do i remove those NC too?
    [Easy]
    1. 00:01:365 (2) - blanket? what's blanket?
    2. 00:54:130 (1) - hmm ugly shape imo :X please remake. changed to a large curve slider
GL
thanks for modding, please respond :?
-Teina-
From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. offset use : 531
  2. You should try to listen the rhythm and voice.
  3. The hitsound volume around 50% ~ 60%. This map music is not loud.
  4. Please choose the colours and tick the 'enable Custom Colours'.
  5. Tag: strike witches, ending, ending theme, ed, Misato Fukuen, Saeko Chiba, Kaori Nazuka, Miyuki Sawashiro, Rie Tanaka, Mie Sonozaki, Sakura Nogawa, Chiwa Saito, Ami Koshimizu, Mai Kadowaki, Erika Nakai.
    Is not use comma in the tag.
    :arrow: Tag: strike witches ending them Misato Fukuen Saeko Chiba Kaori Nazuka Miyuki Sawashiro Rie Tanaka Mie Sonozaki Sakura Nogawa Chiwa Saito Ami Koshimizu Mai Kadowaki Erika Nakai
Insane
  1. 00:01:413 (2) - remove
  2. 00:01:589 (3) - remove
  3. 00:01:766 - circle here
  4. 01:01:060 - add note
  5. 01:15:619 (8) - overmapped.
  6. 01:27:001 (8) - NC
  7. 01:27:089 (1) - remove NC
  8. 01:28:589 (3) - NC
  9. 01:29:119 (5) - NC

Hard
  1. 00:00:531 (1,2,3) - same at Insane? please change it.
  2. 00:12:707 (4) - pull away the distance with 00:13:060 (1) - .You space at 00:12:883 - but 00:12:530 (3,4,1) - distance is like to belance.
  3. 00:42:354 - add note

Normal
  1. 00:00:531 (1,2) - same at Hard and Insane? Chnage it.
  2. 00:03:001 (3) - circle here. It is not fast here, you should not use 2/4 sllider here.
  3. 00:18:530 - add note
  4. 00:33:883 - 2/4 slider here.
  5. 01:07:060 - 2/4 slider here.
  6. 01:19:589 (1,2,3) - nice mapping~
  7. 01:21:178 (4) - rebound slider slider here↓
  8. 01:21:707 - add note ↓
  9. 01:21:883 (1) - slider end at 01:22:413 -↓


Easy
  1. 00:00:531 (1,2) - same at Normal, Hard and Insane.
  2. 00:03:354 (1) - remove NC
  3. 00:04:766 (1) - ^
  4. 00:06:178 (2) - NC
  5. 00:17:472 (1) - Do not change DS in the easy diffs.
  6. 00:25:589 (2) - ^
  7. 00:28:060 (2) - ^
  8. 00:34:413 (1) - ^
  9. 00:55:413 (2) - slider end at 00:55:942 -
  10. 00:56:648 - add note
  11. 00:57:354 - add note
  12. 01:05:119 - add note
Topic Starter
xxdeathx
:lol:

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. offset use : 531 done
  2. You should try to listen the rhythm and voice.
  3. The hitsound volume around 50% ~ 60%. This map music is not loud.
  4. Please choose the colours and tick the 'enable Custom Colours'.
    took a while to change
  5. Tag: strike witches, ending, ending theme, ed, Misato Fukuen, Saeko Chiba, Kaori Nazuka, Miyuki Sawashiro, Rie Tanaka, Mie Sonozaki, Sakura Nogawa, Chiwa Saito, Ami Koshimizu, Mai Kadowaki, Erika Nakai.
    Is not use comma in the tag.
    :arrow: Tag: strike witches ending them Misato Fukuen Saeko Chiba Kaori Nazuka Miyuki Sawashiro Rie Tanaka Mie Sonozaki Sakura Nogawa Chiwa Saito Ami Koshimizu Mai Kadowaki Erika Nakai done
Insane
  1. 00:01:413 (2) - remove
  2. 00:01:589 (3) - remove
  3. 00:01:766 - circle here why does it go like this?
  4. 01:01:060 - add note done
  5. 01:15:619 (8) - overmapped. removed
  6. 01:27:001 (8) - NC
  7. 01:27:089 (1) - remove NC i'm keeping my NC's on the first beat of the instrument
  8. 01:28:589 (3) - NC done
  9. 01:29:119 (5) - NC done

Hard
  1. 00:00:531 (1,2,3) - same at Insane? please change it. aren't there instruments there?
  2. 00:12:707 (4) - pull away the distance with 00:13:060 (1) - .You space at 00:12:883 - but 00:12:530 (3,4,1) - distance is like to belance. balanced
  3. 00:42:354 - add notegood idea

Normal
  1. 00:00:531 (1,2) - same at Hard and Insane? Chnage it. changed to slider this time
  2. 00:03:001 (3) - circle here. It is not fast here, you should not use 2/4 sllider here. changed
  3. 00:18:530 - add note
  4. 00:33:883 - 2/4 slider here.
  5. 01:07:060 - 2/4 slider here. tried 2/4 sliders in these places and they don't sound right =/
  6. 01:19:589 (1,2,3) - nice mapping~ thanks
  7. 01:21:178 (4) - rebound slider slider here↓
  8. 01:21:707 - add note ↓ this will be too hard
  9. 01:21:883 (1) - slider end at 01:22:413 -↓ done

Easy
  1. 00:00:531 (1,2) - same at Normal, Hard and Insane.
  2. 00:03:354 (1) - remove NC removed 00:03:001 (3) nc instead
  3. 00:04:766 (1) - ^
  4. 00:06:178 (2) - NC
  5. 00:17:472 (1) - Do not change DS in the easy diffs. what is DS?
  6. 00:25:589 (2) - ^
  7. 00:28:060 (2) - ^
  8. 00:34:413 (1) - ^
  9. 00:55:413 (2) - slider end at 00:55:942 - done
  10. 00:56:648 - add note done
  11. 00:57:354 - add note done
  12. 01:05:119 - add note done
-Teina-

xxdeathx wrote:

:lol:

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. offset use : 531 done
  2. You should try to listen the rhythm and voice.
  3. The hitsound volume around 50% ~ 60%. This map music is not loud.
  4. Please choose the colours and tick the 'enable Custom Colours'.
    took a while to change
  5. Tag: strike witches, ending, ending theme, ed, Misato Fukuen, Saeko Chiba, Kaori Nazuka, Miyuki Sawashiro, Rie Tanaka, Mie Sonozaki, Sakura Nogawa, Chiwa Saito, Ami Koshimizu, Mai Kadowaki, Erika Nakai.
    Is not use comma in the tag.
    :arrow: Tag: strike witches ending them Misato Fukuen Saeko Chiba Kaori Nazuka Miyuki Sawashiro Rie Tanaka Mie Sonozaki Sakura Nogawa Chiwa Saito Ami Koshimizu Mai Kadowaki Erika Nakai done
Insane
  1. 00:01:413 (2) - remove
  2. 00:01:589 (3) - remove
  3. 00:01:766 - circle here why does it go like this? :arrow: I think you should follow the loudly voice.
  4. 01:01:060 - add note done
  5. 01:15:619 (8) - overmapped. removed
  6. 01:27:001 (8) - NC
  7. 01:27:089 (1) - remove NC i'm keeping my NC's on the first beat of the instrument
  8. 01:28:589 (3) - NC done
  9. 01:29:119 (5) - NC done

Hard
  1. 00:00:531 (1,2,3) - same at Insane? please change it. aren't there instruments there?
  2. 00:12:707 (4) - pull away the distance with 00:13:060 (1) - .You space at 00:12:883 - but 00:12:530 (3,4,1) - distance is like to belance. balanced
  3. 00:42:354 - add notegood idea

Normal
  1. 00:00:531 (1,2) - same at Hard and Insane? Chnage it. changed to slider this time
  2. 00:03:001 (3) - circle here. It is not fast here, you should not use 2/4 sllider here. changed
  3. 00:18:530 - add note
  4. 00:33:883 - 2/4 slider here.
  5. 01:07:060 - 2/4 slider here. tried 2/4 sliders in these places and they don't sound right =/
  6. 01:19:589 (1,2,3) - nice mapping~ thanks
  7. 01:21:178 (4) - rebound slider slider here↓
  8. 01:21:707 - add note ↓ this will be too hard
  9. 01:21:883 (1) - slider end at 01:22:413 -↓ done

Easy
  1. 00:00:531 (1,2) - same at Normal, Hard and Insane.
  2. 00:03:354 (1) - remove NC removed 00:03:001 (3) nc instead
  3. 00:04:766 (1) - ^
  4. 00:06:178 (2) - NC
  5. 00:17:472 (1) - Do not change DS in the easy diffs. what is DS? :arrow: Distance snap
  6. 00:25:589 (2) - ^
  7. 00:28:060 (2) - ^
  8. 00:34:413 (1) - ^
  9. 00:55:413 (2) - slider end at 00:55:942 - done
  10. 00:56:648 - add note done
  11. 00:57:354 - add note done
  12. 01:05:119 - add note done
Main Black
Hello m4m quest
I not good English..

[Easy]

00:14:825 (1,2,3) - beat change

01:12:530 (2) - 4/4 time signature to align the slider

[Normal]

00:06:177 (1) - add head finish
00:07:413 (1) - ^
00:09:001 (1) - remove tail finish and finish
00:17:472 (1) - add head finish
00:18:707 (1) - ^
00:23:118 (1) - add finish
00:28:766 (1) - ^
00:30:001 (1) - umm.. I think add finish..but you can determine
00:38:648 (3) - add all whistle
01:19:589 (1,3) - add head finish
01:21:883 (1) - add tail finish
01:23:471 (3) - add head finish
01:25:413 (1) - add tail finish
01:26:295 (3) - add head finish
01:28:060 (1,2) - ^

[Hard]

00:17:471 (1) - add head finish
00:18:707 (1) - ^
00:38:824 (2) - add whistle
01:19:413 (1) - add tail finish
01:20:648 (5) - add finish
01:22:413 (1) - add head finish
01:23:471 (3) - ^
01:25:236 (1) - add finish
01:26:295 (5) - ^

01:27:001 (8) - 01:21:177 (7,8,1,2,3) in front of Gently the same

01:28:060 (1) - add finish
01:28:589 (3) - ^

[Insane]

00:17:472 (1) - add head finish
00:18:707 (2) - ^
00:38:825 (2) - add whistle
00:39:178 (4) - add head&tail whistle and add whistle
00:39:707 (5) - add head finish
00:49:942 (2) - add head whistle
00:50:472 (4) - ^
00:50:825 (5) - add whistle
00:51:001 (6) - add head whistle
01:19:589 (1) - add finish
01:20:648 (5) - ^
01:22:413 (1) - add head finish
01:23:472 (3) - add finish
01:26:295 (5) - ^
01:28:060 (1) - ^
01:28:589 (1) - ^
01:29:119 (1) - remove tail finish

Good luck!
Topic Starter
xxdeathx

Main Black wrote:

Hello m4m quest
I not good English..

[Easy]

00:14:825 (1,2,3) - beat change done

01:12:530 (2) - 4/4 time signature to align the slider thanks, i can't believe i missed this

[Normal]

00:06:177 (1) - add head finish
00:07:413 (1) - ^
00:09:001 (1) - remove tail finish and finish
00:17:472 (1) - add head finish
00:18:707 (1) - ^
00:23:118 (1) - add finish
00:28:766 (1) - ^
00:30:001 (1) - umm.. I think add finish..but you can determine
00:38:648 (3) - add all whistle
01:19:589 (1,3) - add head finish
01:21:883 (1) - add tail finish
01:23:471 (3) - add head finish
01:25:413 (1) - add tail finish
01:26:295 (3) - add head finish
01:28:060 (1,2) - ^

thanks for hitsounds, i'm really bad with them

[Hard]

00:17:471 (1) - add head finish
00:18:707 (1) - ^
00:38:824 (2) - add whistle
01:19:413 (1) - add tail finish
01:20:648 (5) - add finish
01:22:413 (1) - add head finish
01:23:471 (3) - ^
01:25:236 (1) - add finish
01:26:295 (5) - ^

01:27:001 (8) - 01:21:177 (7,8,1,2,3) in front of Gently the same oh i get it

01:28:060 (1) - add finish
01:28:589 (3) - ^

[Insane]

00:17:472 (1) - add head finish
00:18:707 (2) - ^
00:38:825 (2) - add whistle
00:39:178 (4) - add head&tail whistle and add whistle
00:39:707 (5) - add head finish
00:49:942 (2) - add head whistle
00:50:472 (4) - ^
00:50:825 (5) - add whistle
00:51:001 (6) - add head whistle
01:19:589 (1) - add finish
01:20:648 (5) - ^
01:22:413 (1) - add head finish
01:23:472 (3) - add finish
01:26:295 (5) - ^
01:28:060 (1) - ^
01:28:589 (1) - ^
01:29:119 (1) - remove tail finish

Good luck!
thanks!
Tari
As promised.

Mod here.
[Easy]

  1. 00:01:766 (2) - No need to do a short slider like this, you don't need any complex rhythms here and only need to show the important beats. That being said, you need to just add a circle to the red tick, that'll be fine and simple for the players to play. The beat there is just really obvious.
  2. 00:03:354 (1) - You don't need to do 2 reverses here, it can be confusing for beginners to play! Keep that in mind for your next maps, Players don't have enough reaction time because they only look at the cursor thus only the reverse arrow themselves, and so they have a slow reaction time, I think it's best to remove it and add a circle to replace the extra reverse.
  3. 00:14:825 (1,2,3) - How about you try this rhythm here? : http://puu.sh/898gL.jpg It's awkward and confusing to play (in new players perspective) to play it because they are use to following the same time-space meaning only the white ticks and constantly changing from mapping to white back to red is confusing, try to keep notes starting at white tick's next time, oh btw for slider 3 you can choose to end it in red tick if you prefer.
  4. 00:20:472 (1,2,3) - Again, try this : http://puu.sh/898A1.jpg Same reason as above.
  5. 00:23:119 (1) - Try to keep slider's relatively simple, new players can't follow the slider ball correctly if you do weird shapes like this, and if you decide to do such weird shapes, its for emphasis. Probably should change the shape.
  6. 00:28:766 (1) - ^
  7. 00:11:825 (1) - Use finish instead of clap?
  8. 00:34:413 (1) - Spacing, its way too close. Use DS and distance it farther against.
  9. 00:34:413 (1) - Your mapping from here improved alot at least from the previous , why can't you map like this in the beginning? LOL
  10. 00:38:648 (3) - Curve it less, beginners can follow it easier that way.
  11. 00:50:825 (3) - Remove the slider and add a circle to just the red tick, and move the spinner to the previous tick now.
  12. 01:21:178 (4) - ^ but no spinner here.
  13. 00:57:707 (5) - Reverse the slider please.
  14. 00:59:119 (1,2) - Another note for creating easy diffs, don't create stacks. players rely on DS and stacking totally throws them off.
  15. 01:12:178 (1) - ^
  16. 01:09:530 (3) - Extend the slider to the white tick?
  17. 00:54:178 (1) - The start of the kiai should have a finish, add a finish here.
  18. 01:22:413 (2) - Again with the multiple reverses.
    Double check your DS(Distance Snap) please.
[Normal]

  1. 00:06:883 (2) - Check your spacing (DS) Distance Snap
  2. 00:11:471 (3) - ^
  3. 00:13:942 (2) - ^
  4. 00:18:530 (3) - ^ Wooooooah, 1.85x spacing omg that's a new record!
  5. 00:24:354 (1) - ^
  6. 00:25:589 (3) - ^
  7. 00:28:766 (1) - ^
  8. 00:30:001 (1) - ^
  9. 00:37:236 (1) - ^
  10. 01:07:589 (1) - ^
  11. 01:22:942 (2) - ^
  12. 01:21:883 (1) - ^
  13. 01:29:118 (3) - ^
[Hard]

  1. The design of this diff is so messed up, I guess I'd rather build/fix your current map already rather than change it drastically.
  2. 00:08:118 (3,4) - Ctrl+G these note's please they flow better that way.
  3. 00:50:824 (5,6) - ^
  4. 00:27:177 (1) - It's fine, but you need to make the spacing farther it's way too close and its uncomfortable to play and you need to lay down on the stacks.
  5. 00:33:530 (1) - Split it into two sliders instead?
  6. 01:11:119 (3,4) - Remove the circle and reverse 3? the movement to 4 feels really awkward and the reverse on the slider plays and follows vocals alot better.
  7. 01:27:001 (8) - ? Why end this slider at the blue tick?
[Insane]

  1. 00:00:531 (1,2) - Why do easier rhythm here than on the other diffs, you didn't do a slider for note 2 here but for the rest idea, the harder diffs are suppose to have harder rhythms. doesn't make sense to me.
  2. 00:16:766 (1,2,3,4,5,6,7,8) - What, this is way overmapped, and the clap sounds are so annoying and quite obvious it is overmapped, hitsounds should accompany and blend in well with the music. Please consider removing some circles.
  3. 00:19:942 (1,2,3,4,5) - ^
  4. 00:40:060 (1) - Make it straight? don't understand why the slider is facing down a bit? to make the jump easier, imo it doesn't really change much. try this : http://puu.sh/89alK.jpg
  5. 00:57:001 (1,2) - Maybe curve it for variety? http://puu.sh/89aoT.jpg

Map needs much work yeah.
Topic Starter
xxdeathx

Tari wrote:

As promised.

Mod here.
[Easy]

  1. 00:01:766 (2) - No need to do a short slider like this, you don't need any complex rhythms here and only need to show the important beats. That being said, you need to just add a circle to the red tick, that'll be fine and simple for the players to play. The beat there is just really obvious.
  2. 00:03:354 (1) - You don't need to do 2 reverses here, it can be confusing for beginners to play! Keep that in mind for your next maps, Players don't have enough reaction time because they only look at the cursor thus only the reverse arrow themselves, and so they have a slow reaction time, I think it's best to remove it and add a circle to replace the extra reverse.
  3. 00:14:825 (1,2,3) - How about you try this rhythm here? : http://puu.sh/898gL.jpg It's awkward and confusing to play (in new players perspective) to play it because they are use to following the same time-space meaning only the white ticks and constantly changing from mapping to white back to red is confusing, try to keep notes starting at white tick's next time, oh btw for slider 3 you can choose to end it in red tick if you prefer.
  4. 00:20:472 (1,2,3) - Again, try this : http://puu.sh/898A1.jpg Same reason as above.
  5. 00:23:119 (1) - Try to keep slider's relatively simple, new players can't follow the slider ball correctly if you do weird shapes like this, and if you decide to do such weird shapes, its for emphasis. Probably should change the shape.
  6. 00:28:766 (1) - ^
  7. 00:11:825 (1) - Use finish instead of clap?
  8. 00:34:413 (1) - Spacing, its way too close. Use DS and distance it farther against.
  9. 00:34:413 (1) - Your mapping from here improved alot at least from the previous , why can't you map like this in the beginning? LOL
  10. 00:38:648 (3) - Curve it less, beginners can follow it easier that way.
  11. 00:50:825 (3) - Remove the slider and add a circle to just the red tick, and move the spinner to the previous tick now.
  12. 01:21:178 (4) - ^ but no spinner here.
  13. 00:57:707 (5) - Reverse the slider please.
  14. 00:59:119 (1,2) - Another note for creating easy diffs, don't create stacks. players rely on DS and stacking totally throws them off.
  15. 01:12:178 (1) - ^
  16. 01:09:530 (3) - Extend the slider to the white tick?
  17. 00:54:178 (1) - The start of the kiai should have a finish, add a finish here.
  18. 01:22:413 (2) - Again with the multiple reverses.
    Double check your DS(Distance Snap) please.
is mapping to the white ticks really more important than mapping to rhythm of the vocals?

[Normal]

  1. 00:06:883 (2) - Check your spacing (DS) Distance Snap
  2. 00:11:471 (3) - ^
  3. 00:13:942 (2) - ^
  4. 00:18:530 (3) - ^ Wooooooah, 1.85x spacing omg that's a new record!
  5. 00:24:354 (1) - ^
  6. 00:25:589 (3) - ^
  7. 00:28:766 (1) - ^
  8. 00:30:001 (1) - ^
  9. 00:37:236 (1) - ^
  10. 01:07:589 (1) - ^
  11. 01:22:942 (2) - ^
  12. 01:21:883 (1) - ^
  13. 01:29:118 (3) - ^
[Hard]

  1. The design of this diff is so messed up, I guess I'd rather build/fix your current map already rather than change it drastically.
  2. 00:08:118 (3,4) - Ctrl+G these note's please they flow better that way.
  3. 00:50:824 (5,6) - ^
  4. 00:27:177 (1) - It's fine, but you need to make the spacing farther it's way too close and its uncomfortable to play and you need to lay down on the stacks.
  5. 00:33:530 (1) - Split it into two sliders instead?
  6. 01:11:119 (3,4) - Remove the circle and reverse 3? the movement to 4 feels really awkward and the reverse on the slider plays and follows vocals alot better.
  7. 01:27:001 (8) - ? Why end this slider at the blue tick? a previous mod told me to do it like this to compensate for the song's voice which is off by 1/4 beat
[Insane]

  1. 00:00:531 (1,2) - Why do easier rhythm here than on the other diffs, you didn't do a slider for note 2 here but for the rest idea, the harder diffs are suppose to have harder rhythms. doesn't make sense to me. a previous mod had me remove the circle+slider that was originally here. i'll reinstate it.
  2. 00:16:766 (1,2,3,4,5,6,7,8) - What, this is way overmapped, and the clap sounds are so annoying and quite obvious it is overmapped, hitsounds should accompany and blend in well with the music. Please consider removing some circles.
  3. 00:19:942 (1,2,3,4,5) - ^ i disagree with this one, since if you listen closely those 5 circles are mapped on the music's drums hitting 5 times
  4. 00:40:060 (1) - Make it straight? don't understand why the slider is facing down a bit? to make the jump easier, imo it doesn't really change much. try this : http://puu.sh/89alK.jpg
  5. 00:57:001 (1,2) - Maybe curve it for variety? http://puu.sh/89aoT.jpg

Map needs much work yeah.
thanks for the mod, i really appreciate it, especially from someone who has ranked maps. i learned several things that i didn't realize were so important before, like distance spacing in easier difficulties.
Squichu
hellow!
mod from my queue. ~ :3

[General]
  1. background image has the wrong size, it should be 1024x768px (4:3) or 1366x768px (16:9).
    here is the image using 4:3 ratio - http://puu.sh/8bb6Z.jpg (cut off the sides)
  2. I'd suggest replacing green combo colour with a different one, cause it doesn't fit with any of the other colours
[Easy]
  1. take a look at this - http://puu.sh/8bctm.png
    I selected all objects in this diff, they are not well spread, but concentrated on the centre
    You should try to use the whole playfield, it gets boring otherwise.
    and objects overlap all the time and personally I think it doesn't look good if they randomly overlap just cause you don't use all the space you have.
  2. don't change SV in Easy. beginner players can't tell that the speed is going to change
  3. 00:00:531 (1,2) - this is too hard to read for any Easy, cause 2 is on the red tick
    I read the last post, and yes - it is incredibly important that you stick to the white ticks usually.
    Listen to the beat (maybe slow down to 50%) there is one at 00:00:531, then at 00:00:883 and 00:01:236 and 00:01:589,
    next long white tick is at 00:01:942. -none at 00:01:766 (2) -
    with that you don't follow the 'standard beat' but a 'highlight' (my english sucks, sorry, can't explain it better. >: )
    so people that don't know the song will be surprised by that sound and the object. > it becomes unreadable, especially for beginners, therefore

    I'd suggest to do this -

    by ending on a red tick you change the time you hit objects usually, it becomes a lot easier to hit 2 this way.
    plus, you make it easier to hit 00:03:001 (3) - too, cause you eleminate the red/white tick change as well
    plus fix Distance Snap here, the break is not long enough to ignore it, imo
  4. 00:03:001 (3,1) - if you use blankets, try to make them as accurate as possible
    (you might want to change Grid Size to 4 (most precise), it's the easiest with that setting. or disable Grid Snap completely. View > Grid Level > 4)
    so, move the middle anchor further down here
  5. 00:03:354 (1,3) - try to avoid overlaps that can confuse beginner players
    I think it's okay here, cause they just overlap slightly, but still it's important to know that (imo)
  6. 00:04:766 (3,1,2) - blanket 3's end with 1 and 2 should start on a white tick here, not on a red one
  7. 00:09:001 (1,2) - blanket the cirlce?
  8. 00:20:295 (1,2) - don't let them overlap, doesn't look good, imo >:
I've seen far worse maps, really. check your diff for red/white tick issues and try to map a bit more precisely and you should be good to go with this. o/

[Normal]
  1. I'd prefer if you don't change SV here as well, but it's just my opinion, so do what you prefer for your diff <:
  2. it's the same in the beginning, replace 00:00:531 (1) - with a short slider and fix DS
  3. 00:07:413 (1,2) - it's better to not stack them like this, it's too confusing
    I'd say don't stack after a slider in general (in Normal diffs), 00:08:648 (3,4,1) - is totally fine cause it comes before the slider,
    but after a slider is really... meh. >:
  4. also, don't hide objects like 00:11:472 (3) - that's not readable, so better leave patterns like this for Insane diffs
  5. 00:22:236 (4,1) - better get rid of random overlaps ><
  6. 00:23:471 (2,1) - ^
  7. 00:24:707 (2,3,1) - ^
  8. 00:44:295 (1,2,3,4,1) - you could create polygon pattern here, or hexagon and leave one space blank
  9. 00:48:530 (5) - if sliders overlap with themselves it might confuse beginner players extremely, fix pls. >:
I'd go on with Hard+Insane, but I'm tired, so I'll stop for now. -yawns- =w=
I might check back on this later on, I might forget, tho
So good luck for now. c:
*squee* o/
Topic Starter
xxdeathx

Squirrel wrote:

hellow!
mod from my queue. ~ :3

[General]
  1. background image has the wrong size, it should be 1024x768px (4:3) or 1366x768px (16:9).
    here is the image using 4:3 ratio - http://puu.sh/8bb6Z.jpg (cut off the sides) thanks, replaced
  2. I'd suggest replacing green combo colour with a different one, cause it doesn't fit with any of the other colours i'll figure out a color
[Easy]
  1. take a look at this - http://puu.sh/8bctm.png
    I selected all objects in this diff, they are not well spread, but concentrated on the centre
    You should try to use the whole playfield, it gets boring otherwise.
    and objects overlap all the time and personally I think it doesn't look good if they randomly overlap just cause you don't use all the space you have. i don't know what to do here since it's already mapped =/
  2. don't change SV in Easy. beginner players can't tell that the speed is going to change ok i'm keeping the sv at 1
  3. 00:00:531 (1,2) - this is too hard to read for any Easy, cause 2 is on the red tick most of my past mods have conflicted over this area. i changed it to a 1/2 slider that starts on the white tick
    I read the last post, and yes - it is incredibly important that you stick to the white ticks usually.
    Listen to the beat (maybe slow down to 50%) there is one at 00:00:531, then at 00:00:883 and 00:01:236 and 00:01:589,
    next long white tick is at 00:01:942. -none at 00:01:766 (2) -
    with that you don't follow the 'standard beat' but a 'highlight' (my english sucks, sorry, can't explain it better. >: )
    so people that don't know the song will be surprised by that sound and the object. > it becomes unreadable, especially for beginners, therefore

    I'd suggest to do this -

    by ending on a red tick you change the time you hit objects usually, it becomes a lot easier to hit 2 this way.
    plus, you make it easier to hit 00:03:001 (3) - too, cause you eleminate the red/white tick change as well
    plus fix Distance Snap here, the break is not long enough to ignore it, imo i'm gonna start them all on white ticks
  4. 00:03:001 (3,1) - if you use blankets, try to make them as accurate as possible
    (you might want to change Grid Size to 4 (most precise), it's the easiest with that setting. or disable Grid Snap completely. View > Grid Level > 4)
    so, move the middle anchor further down here done
  5. 00:03:354 (1,3) - try to avoid overlaps that can confuse beginner players
    I think it's okay here, cause they just overlap slightly, but still it's important to know that (imo)
  6. 00:04:766 (3,1,2) - blanket 3's end with 1 and 2 should start on a white tick here, not on a red one i tried this pattern and it really sounds awkward
  7. 00:09:001 (1,2) - blanket the cirlce? done
  8. 00:20:295 (1,2) - don't let them overlap, doesn't look good, imo >: done
I've seen far worse maps, really. check your diff for red/white tick issues and try to map a bit more precisely and you should be good to go with this. o/

[Normal]
  1. I'd prefer if you don't change SV here as well, but it's just my opinion, so do what you prefer for your diff <:
  2. it's the same in the beginning, replace 00:00:531 (1) - with a short slider and fix DS
  3. 00:07:413 (1,2) - it's better to not stack them like this, it's too confusing
    I'd say don't stack after a slider in general (in Normal diffs), 00:08:648 (3,4,1) - is totally fine cause it comes before the slider,
    but after a slider is really... meh. >: yeah i know how much harder post-slider stacks are
  4. also, don't hide objects like 00:11:472 (3) - that's not readable, so better leave patterns like this for Insane diffs done
  5. 00:22:236 (4,1) - better get rid of random overlaps ><
  6. 00:23:471 (2,1) - ^
  7. 00:24:707 (2,3,1) - ^ i can't avoid overlapping when the distance is 1/2 beat
  8. 00:44:295 (1,2,3,4,1) - you could create polygon pattern here, or hexagon and leave one space blank done
  9. 00:48:530 (5) - if sliders overlap with themselves it might confuse beginner players extremely, fix pls. done>:
I'd go on with Hard+Insane, but I'm tired, so I'll stop for now. -yawns- =w=
I might check back on this later on, I might forget, tho
So good luck for now. c:
*squee* o/
thanks for modding!
Crystal
from my queue :D

[General]
  1. cancel "Strike Witches" in tags since it is in source and artist
  2. no hitsounds? :3
[Insane]
  1. 00:07:766 (1,2,3,4) - flow here isn't very nice, and it doesn't look nice, either. try one like this one :D
  2. 00:16:766 (1,2,3,4,1) - the rhythm doesn't change here, so better not use anti-jump
  3. 00:20:472 (1,2) - too close to make a good sense on looking :3
  4. 00:33:883 (1,2,3,4,5,6) - are you sure with these claps?
  5. 00:38:825 (2,4) - blanket
  6. 00:58:060 (5) - (352,320)
  7. 01:04:060 (1) - maybe you can try 1 circle/2 circles stacked on 01:04:236 (2) - instead
  8. 01:24:707 (5) - 3 circles instead because vocal here is strong
[Hard]
  1. 00:03:354 - 00:08:825 there's no reason to change DS during this period, changing this make me feel confused because the rhythm doesn't show me the reason to do so
  2. 00:07:766 (1,2,3,4,5) - not stack (1,2) or stack both 00:08:118 (3,4) - 00:08:471 (5,6) - :3 this stack pattern isn't good imo
  3. 00:26:648 (3,1) - this one is hard to understand. (i can't know it's 1/2 or 1/1 when first played this)
  4. 00:34:413 (4,2) - not good stack too
    01:05:118 (5,6,7,1) - i recommend not to stack 5 and 6,7,1. it's hard to know it's 1/4 after 5
i don't have enough time to look at the rest diffs, sorry :(
good luck~
Topic Starter
xxdeathx

[_Crystal] wrote:

from my queue :D

[General]
  1. cancel "Strike Witches" in tags since it is in source and artist done
  2. no hitsounds? :3 i have a few but not custom hitsounds
[Insane]
  1. 00:07:766 (1,2,3,4) - flow here isn't very nice, and it doesn't look nice, either. try one like this one :D yeah this is a lot better
  2. 00:16:766 (1,2,3,4,1) - the rhythm doesn't change here, so better not use anti-jump increased spacing between each hit
  3. 00:20:472 (1,2) - too close to make a good sense on looking :3 i don't quite understand, is #2 too close? i moved it further
  4. 00:33:883 (1,2,3,4,5,6) - are you sure with these claps? yeah probably not
  5. 00:38:825 (2,4) - blanket okay
  6. 00:58:060 (5) - (352,320) for a jump?
  7. 01:04:060 (1) - maybe you can try 1 circle/2 circles stacked on 01:04:236 (2) - instead i don't know, i want to keep the 1/4 slider to spice things up
  8. 01:24:707 (5) - 3 circles instead because vocal here is strong changed a lot of stuff here
[Hard]
  1. 00:03:354 - 00:08:825 there's no reason to change DS during this period, changing this make me feel confused because the rhythm doesn't show me the reason to do so i tried my best to normalize the distance snaps
  2. 00:07:766 (1,2,3,4,5) - not stack (1,2) or stack both 00:08:118 (3,4) - 00:08:471 (5,6) - :3 this stack pattern isn't good imo yeah i stacked
  3. 00:26:648 (3,1) - this one is hard to understand. (i can't know it's 1/2 or 1/1 when first played this) i moved stuff around
  4. 00:34:413 (4,2) - not good stack too moved #4 to the left
    01:05:118 (5,6,7,1) - i recommend not to stack 5 and 6,7,1. it's hard to know it's 1/4 after 5 eh i really want to keep this to test the player's reading ability
i don't have enough time to look at the rest diffs, sorry :( :?
good luck~
thanks for modding!~
WinglessAsura
  • Here's My mod !! :)

    Easy

    1. 00:01:413 add an object here.
    2. 00:28:413 add an object here.
    3. 00:35:472 and 00:36:178 add an object here.
    4. 00:36:530 change the object to slider. slider starts at 00:36:530 ends at 00:36:883
    5. 00:54:178 decrease slider length from 00:55:060 to 00:54:883
    6. 00:55:413 slider starts at 00:55:236 ends at 00:55:942

    Normal

    1. 00:01:413 add an object here, decrease the hitsound to 40~50% (specifically this object)
    2. 00:19:060 timing, move the soft hitsound to 00:18:883.
    3. 00:20:648 slider ending, change hitsound to Normal (40~60%) (specifically this slider)
    4. 00:21:883 timing, change hitsound to normal (40~60%). adjust hitsound to soft at 00:22:766
    5. 00:30:001 remove the finish/cymbal hitsound, since the song still continuing. only use cymbal/finish at the end of song or end of rhytm.
    6. 00:34:413 change drum hitsound to normal.
    7. 01:21:178 change the repeating slider to normal slider. slider ends at 01:21:530

    Hard

    1. 00:01:413 same as normal, decrease hitsound to 40~50% (specifically this object).
    2. 00:06:178 slider 4,5,6,7. the 4th slider ending hitsound change to soft 60~70%,at starter of 5th slider change the hitsound to normal 70~80%, slider ending hitsound change it to soft 60~70%. and so forth with 6th and 7th slider.
    example : (do you understand ?)
    3. 00:11:383 remove the object.
    4. 00:18:883 change the hitsound to soft, or move hitsound at 00:19:060 here.
    5. 00:34:413 same thing as 00:06:178. starter of 4th slider hitsound change to normal (50~60%). 4th slider ending change to soft (70~80%). same goes for slider 1,2,3 (light blue).
    6. 00:35:825 hitsound stay on drum sound.
    7. 00:40:060 slider 1,2,3,4 . do the same as above.

    Insane

    1. object placing is fine. once again, hitsound improvement.


    that's all my mod. hope my mod will be helpful :) :D
Topic Starter
xxdeathx
Thanks for modding!

WinglessAsura wrote:

  • Here's My mod !! :)

    Easy

    1. 00:01:413 add an object here. earlier mods said to keep easy on white ticks only, idk >.<
    2. 00:28:413 add an object here. done
    3. 00:35:472 and 00:36:178 add an object here.done
    4. 00:36:530 change the object to slider. slider starts at 00:36:530 ends at 00:36:883 done
    5. 00:54:178 decrease slider length from 00:55:060 to 00:54:883 done
    6. 00:55:413 slider starts at 00:55:236 ends at 00:55:942 done

    Normal

    1. 00:01:413 add an object here, decrease the hitsound to 40~50% (specifically this object) done
    2. 00:19:060 timing, move the soft hitsound to 00:18:883. done
    3. 00:20:648 slider ending, change hitsound to Normal (40~60%) (specifically this slider) done
    4. 00:21:883 timing, change hitsound to normal (40~60%). adjust hitsound to soft at 00:22:766 done
    5. 00:30:001 remove the finish/cymbal hitsound, since the song still continuing. only use cymbal/finish at the end of song or end of rhytm. done
    6. 00:34:413 change drum hitsound to normal. done
    7. 01:21:178 change the repeating slider to normal slider. slider ends at 01:21:530 done

    Hard

    1. 00:01:413 same as normal, decrease hitsound to 40~50% (specifically this object).
    2. 00:06:178 slider 4,5,6,7. the 4th slider ending hitsound change to soft 60~70%,at starter of 5th slider change the hitsound to normal 70~80%, slider ending hitsound change it to soft 60~70%. and so forth with 6th and 7th slider.
    example : (do you understand ?)
    3. 00:11:383 remove the object. it goes with the song's instruments
    4. 00:18:883 change the hitsound to soft, or move hitsound at 00:19:060 here. i think it's already like that
    5. 00:34:413 same thing as 00:06:178. starter of 4th slider hitsound change to normal (50~60%). 4th slider ending change to soft (70~80%). same goes for slider 1,2,3 (light blue).
    6. 00:35:825 hitsound stay on drum sound.
    7. 00:40:060 slider 1,2,3,4 . do the same as above.

    Insane

    1. object placing is fine. once again, hitsound improvement.


    that's all my mod. hope my mod will be helpful :) :D
arviejhay
Hi from my modding queue
[General]
non

[Easy]
00:00:531(1),(2) - make this slider look like this http://puu.sh/8s4OM.PNG because it looks like the guitar part is going down and up
00:07:413(2) - add finish
00:18:707(2) - Make this slider look like this http://puu.sh/8s4Zq.PNG because it's so awful just by looking at it
00:31:766(1) - move this on the timeline to 00:31:589
00:53:648 - move this spinner in the timeline to 00:53:825

[Normal]
Good

[Hard]
00:09:707(2) - ctrl + j
01:03:354(2) - please make this as same as the slider (1) use ctrl + h to know.

Hard is hard

[Insane]
So Insane good job

So that's all
Good luck mapping :)
holyKoT
Hi! From my modding queue.

[General]
Use most precise grid, so your blankets look clear and fancy.
[Easy]
00:04:786 (3) - that slider look weird, why not make it symmetrical?
00:09:021 (1,2) - fix blanket here by changing coords:
middle point -> x:344 y:156
arrow point -> x:324 y:56
00:11:845 (1,2) - i see what you did here but that makes both sliders cutted, so 00:14:314 feels empty, maybe add a note here or make 2 longer?
01:08:315 (2) - fix blanket:
middle point -> x:344 y:96
end pint -> x:240 y:104
start point -> x:364 y:200
01:18:903 (1) - i suggest making this slider shorter by 1/2 beat
01:20:139 (2,3,4) - why not make 2 and 3 sliders like 4?
[Normal]
00:03:001 (3,1) - fix blanket:
end point -> x:240 y:248
00:12:707 (2,1,2) - bad placement here, make blanket with first 2 and 1 and make slider 2 start on top of note 2 (i hope you understand that i mean: example)
00:24:701 (2,3,1) - this place in song very similar to 00:18:171 (2,3,1) and i like mapping in second one better, i suggest making slider 00:24:701 (2) longer by 1/2 beat, removing slider 00:25:583 (3) and adding note at 00:25:936 with NC and clap on it
01:06:177 (2) - i suggest making this slider longer, as it will better fit vocal
01:09:530 (6) - i suggest trying this for better rhythm (so you don't skip a beat at 01:09:707)
[Hard]
I think it's overmapped. No need for such big distance between objects. I suggest lowering it and making map more flowy in general. (00:11:383 (4,5,6) - that moment really pissed me off, i tried it 10 times, all failed)
00:18:707 (1) - make this slider longer by 1/2 beat?
01:27:001 (8,9,1,2) - i would suggest remapping this because vocal starts here and i prefer mapping for vocal more in such cute song.
[Insane]
Prefer this diff more, atleast i can see notes \0/
All seems fine here!

That's all. This song is so cute, hope you can get this map to ranked! Good luck! (I also hope you will lower difficulty of hard a bit so more players can play it.)
Topic Starter
xxdeathx

arviejhay wrote:

Hi from my modding queue
[General]
non

[Easy]
00:00:531(1),(2) - make this slider look like this http://puu.sh/8s4OM.PNG because it looks like the guitar part is going down and up
00:07:413(2) - add finish
00:18:707(2) - Make this slider look like this http://puu.sh/8s4Zq.PNG because it's so awful just by looking at it
00:31:766(1) - move this on the timeline to 00:31:589
00:53:648 - move this spinner in the timeline to 00:53:825

[Normal]
Good

[Hard]
00:09:707(2) - ctrl + j
01:03:354(2) - please make this as same as the slider (1) use ctrl + h to know.

Hard is hard

[Insane]
So Insane good job

So that's all
Good luck mapping :)
Thanks, accepted all your changes!

h0lyK0T wrote:

Hi! From my modding queue.

[General]
Use most precise grid, so your blankets look clear and fancy.
[Easy]
00:04:786 (3) - that slider look weird, why not make it symmetrical?
00:09:021 (1,2) - fix blanket here by changing coords:
middle point -> x:344 y:156
arrow point -> x:324 y:56 which slider?
00:11:845 (1,2) - i see what you did here but that makes both sliders cutted, so 00:14:314 feels empty, maybe add a note here or make 2 longer?
01:08:315 (2) - fix blanket:
middle point -> x:344 y:96
end pint -> x:240 y:104
start point -> x:364 y:200
01:18:903 (1) - i suggest making this slider shorter by 1/2 beat
01:20:139 (2,3,4) - why not make 2 and 3 sliders like 4?
[Normal]
00:03:001 (3,1) - fix blanket:
end point -> x:240 y:248
00:12:707 (2,1,2) - bad placement here, make blanket with first 2 and 1 and make slider 2 start on top of note 2 (i hope you understand that i mean: example)
00:24:701 (2,3,1) - this place in song very similar to 00:18:171 (2,3,1) and i like mapping in second one better, i suggest making slider 00:24:701 (2) longer by 1/2 beat, removing slider 00:25:583 (3) and adding note at 00:25:936 with NC and clap on it
01:06:177 (2) - i suggest making this slider longer, as it will better fit vocal
01:09:530 (6) - i suggest trying this for better rhythm (so you don't skip a beat at 01:09:707)
[Hard]
I think it's overmapped. No need for such big distance between objects. I suggest lowering it and making map more flowy in general. (00:11:383 (4,5,6) - that moment really pissed me off, i tried it 10 times, all failed) lol it's two 1/4 hits after a slider
00:18:707 (1) - make this slider longer by 1/2 beat?
01:27:001 (8,9,1,2) - i would suggest remapping this because vocal starts here and i prefer mapping for vocal more in such cute song.
[Insane]
Prefer this diff more, atleast i can see notes \0/
All seems fine here!

That's all. This song is so cute, hope you can get this map to ranked! Good luck! (I also hope you will lower difficulty of hard a bit so more players can play it.)
Thanks for modding!
Suimya
Hey Death owo/ From my Mod4Mod queue~



Easy:
  1. 00:01:413 (2,3) - I don't suggest you to do those kind of patterns on easy, since it's gonna be so hard to read for some players, since it's easy diff, how about removing this note 00:01:413 (2) - and keep just that slider o3o/ it'll follow the music better, and it's gonna be easy to read also
  2. 00:13:060 (2) - move this slider's end one grid down so it'll blanket the the other slider better
  3. 00:28:766 (1) - I think you forgot to add a finish on slider's end and start, so add it please
  4. 00:37:236 (1) - how about fixing this blinds sliders with blanketing them instead o3o/ (don't forget to add the finish on slider's start, since you forgot to add it here as well)


Normal:
  1. 00:24:354 (1) - add finish on this note, it'll fit with music since i can hear it clearly in it


Hard:
  1. 00:15:354 (3) - how about making fun pattern, by ctrl+g with this slider, it'll make fun jump with the other notes o3o
  2. 00:20:825 (x) - I think you should add a note here, to follow vocal better, it'll fit better. Trust me!
  3. 00:24:266 (7) - delete this overmapped note, i honestly done't hear anything in the music so yeah, i highly suggest you to delete it


Insane:
  1. 00:00:531 (1) - i can hear a clear finish on this note, so please add a finish here
  2. 00:01:589 (3) - ^ but on slider's end
  3. 00:14:648 (1,2) - how about ctrl+g on these, it'll make nice pattern and it'll follow the voice better imo, so i suggest you doing that, since it's insane, this kind of jump is acceptable o3o
  4. 00:24:354 (1) - I think you should add a finish on slider's start, it'll fit with music better
  5. 00:25:942 (8) - ^ but just on this note
  6. 00:28:766 (1) - ^ on slider's start
  7. 00:31:589 (4) - ^ just on this note


This map can really need more improvements, so i suggest you to focus on slider's shapes and i honestly didn't like most of them in the map, it could gone better, but oh well..that's just might be me tho o3o/ well that's all from me, Good luck with this map! <3
mintong89
Hey

[Insane]

00:03:001 (4) - It should be NC here imo because it's quite long time between with previous note.
00:03:354 (1,2,3,4) - Sorry but I have to say these is tooooo curve...
00:03:707 (2) - I did prefer drag 1 left grid, it will make more pretty imo at here 00:04:766 (5,6,7) - . (just like triangle.)
00:05:295 - Well you should not use slider-end to cover this heavy beat because it can't be "clicked". It should be a note or slider-head.
00:07:236 (7) - ^
00:08:119 - => 00:08:295 - If you hear clearly it have 1/4 drum sound, so I think you can put the 1/4 note.
00:11:825 (1) - Clap looks nazi, I prefer finish.
00:13:060 (1) - ^
00:15:354 (4) - ah umm, same as above drag 2 right grid will be more pretty. Oh and it's really curve too...
00:18:707 (2) - This is too loud!
00:21:001 (3) - I think you can blanket with this note 00:19:942 (1) - .
00:25:589 (6,7,8) - It should have 5 notes too just like 00:19:942 (1,2,3,4,5) - .
00:28:766 (1) - Didn't stack properly with 00:28:413 (6) - .
00:32:207 - I can hear the drum sound at here so it should be have a note.
00:31:766 (1,2,3,4,5,6,7) - I think you can make spacing more far since this is Insane because it looks really messy imo.
00:42:001 (3) - CTRL+G will be more flow?
00:42:354 (4) - Drag 1 left grid, just like above.
00:41:472 (1,5) - You can blanket properly imo.
00:42:883 (1,2) - That's so near! People will might be read as 4/3 so...put it more far please.
00:43:589 (1,2) - ^
00:46:060 (2) - This slider is not same with another slider which is 00:45:707 (1,3,4) - . Btw the slider is really messy, the placement should be like this: 00:51:530 (1,2,3,4,5,6,7) - Currently doesn't looks good imo...it should be like this: 00:59:119 (1,2) - Use the same slider?
01:00:354 (5,6) - I can hear 1/4 too at here...

[Hard]

00:03:707 (2) - You should CTRL+G at here for the better flow.

The mapset is not really polished imo, the NC isn't assign properly and the rhythm too...you should hear properly and put the drum sound even you follow the vocal because it's really important too for the song, maps or the rhythm. And the hitsound too...I think you should see more maps.
Topic Starter
xxdeathx

Sekai-nyan wrote:

Hey Death owo/ From my Mod4Mod queue~



Easy:
  1. 00:01:413 (2,3) - I don't suggest you to do those kind of patterns on easy, since it's gonna be so hard to read for some players, since it's easy diff, how about removing this note 00:01:413 (2) - and keep just that slider o3o/ it'll follow the music better, and it's gonna be easy to read also done
  2. 00:13:060 (2) - move this slider's end one grid down so it'll blanket the the other slider better ah that's much better
  3. 00:28:766 (1) - I think you forgot to add a finish on slider's end and start, so add it please done
  4. 00:37:236 (1) - how about fixing this blinds sliders with blanketing them instead o3o/ (don't forget to add the finish on slider's start, since you forgot to add it here as well) done


Normal:
  1. 00:24:354 (1) - add finish on this note, it'll fit with music since i can hear it clearly in it done




Hard:
  1. 00:15:354 (3) - how about making fun pattern, by ctrl+g with this slider, it'll make fun jump with the other notes o3o nice
  2. 00:20:825 (x) - I think you should add a note here, to follow vocal better, it'll fit better. Trust me! moved some notes around
  3. 00:24:266 (7) - delete this overmapped note, i honestly done't hear anything in the music so yeah, i highly suggest you to delete it done but i thought people like adding stacks of 3 for emphasis


Insane:
  1. 00:00:531 (1) - i can hear a clear finish on this note, so please add a finish here done
  2. 00:01:589 (3) - ^ but on slider's end done
  3. 00:14:648 (1,2) - how about ctrl+g on these, it'll make nice pattern and it'll follow the voice better imo, so i suggest you doing that, since it's insane, this kind of jump is acceptable o3o you're really good at inventing creative patterns, no wonder why your sakura trick opening theme map was so fun
  4. 00:24:354 (1) - I think you should add a finish on slider's start, it'll fit with music better done
  5. 00:25:942 (8) - ^ but just on this note done
  6. 00:28:766 (1) - ^ on slider's start done
  7. 00:31:589 (4) - ^ just on this note done


This map can really need more improvements, so i suggest you to focus on slider's shapes and i honestly didn't like most of them in the map, it could gone better, but oh well..that's just might be me tho o3o/ well that's all from me, Good luck with this map! <3
thanks, it was nice having a pro mapper mod my map :D
Topic Starter
xxdeathx
thanks for modding!

Mintong wrote:

Hey

[Insane]

00:03:001 (4) - It should be NC here imo because it's quite long time between with previous note. this is one of those places where every mod conflicts, idk
00:03:354 (1,2,3,4) - Sorry but I have to say these is tooooo curve...
00:03:707 (2) - I did prefer drag 1 left grid, it will make more pretty imo at here 00:04:766 (5,6,7) - . (just like triangle.)
00:05:295 - Well you should not use slider-end to cover this heavy beat because it can't be "clicked". It should be a note or slider-head.
00:07:236 (7) - ^
00:08:119 - => 00:08:295 - If you hear clearly it have 1/4 drum sound, so I think you can put the 1/4 note. it sounds wrong with a 1/4 there
00:11:825 (1) - Clap looks nazi, I prefer finish.
00:13:060 (1) - ^
00:15:354 (4) - ah umm, same as above drag 2 right grid will be more pretty. Oh and it's really curve too...
00:18:707 (2) - This is too loud!
00:21:001 (3) - I think you can blanket with this note 00:19:942 (1) - .
00:25:589 (6,7,8) - It should have 5 notes too just like 00:19:942 (1,2,3,4,5) - .
00:28:766 (1) - Didn't stack properly with 00:28:413 (6) - .
00:32:207 - I can hear the drum sound at here so it should be have a note. i can't hear it and if i put a 1/4 there the whole section would not work well
00:31:766 (1,2,3,4,5,6,7) - I think you can make spacing more far since this is Insane because it looks really messy imo.
00:42:001 (3) - CTRL+G will be more flow?
00:42:354 (4) - Drag 1 left grid, just like above.
00:41:472 (1,5) - You can blanket properly imo.
00:42:883 (1,2) - That's so near! People will might be read as 4/3 so...put it more far please.
00:43:589 (1,2) - ^
00:46:060 (2) - This slider is not same with another slider which is 00:45:707 (1,3,4) - . Btw the slider is really messy, the placement should be like this: 00:51:530 (1,2,3,4,5,6,7) - Currently doesn't looks good imo...it should be like this: 00:59:119 (1,2) - Use the same slider?
01:00:354 (5,6) - I can hear 1/4 too at here...

[Hard]

00:03:707 (2) - You should CTRL+G at here for the better flow.

The mapset is not really polished imo, the NC isn't assign properly and the rhythm too...you should hear properly and put the drum sound even you follow the vocal because it's really important too for the song, maps or the rhythm. And the hitsound too...I think you should see more maps.
i don't hear a lot of the drums even after you point them out...that's the problem. go on 25% speed and everything.
BanchoBot
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