(ノ≧∇≦)ノ
HanzeR wrote:
waxman wrote:
(ノ≧∇≦)ノ
V,0,-550,,1366,768
thanks forinverness wrote:
Mod request from my queueGuideRed is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing
the color of the night is pink my firiend..,,,,.. here hold my beer im going to mod
Generalassfix
What the fuck is that girl's headnvm it's a traffic light- The storyboard sprites and skin elements
could beI mean must be converted to JPG for filesize optimization (some png elements here exceeds 1.5mb) reencoded the storyboard elements to jpg.. cant do anything about the skin because osu only accepts .png- black.png could be resized to 1x1 and rescaled back ingame via scripting, for maximum file size optimization. When you're done with the rescaling, put this line below the Sprite,Foreground,Centre,"SB\black.png",320,240
V,0,-550,,1366,768thats a neat trick ok- 02:44:945 - Maybe you could reconsider of smoother background transition here like fade out or something, right now it feels too sudden to have it suddenly goes to black lol i figured theres a spinner in every diff here no one would really notice... ill fix that
- sex.jpg
- Volume 69% :}
Hard
- I think tickrate 1 should be enough, this 2 feels too much
- 00:03:117 (1) - Too far from spinner centre, Idk.
- 00:16:832 (3,4) - Why this overlap? e it's bad
- 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
- 01:22:660 (1) - Missed one too on slidertail.
- 01:36:032 (4,2) - Why don't you just stack
- 02:44:259 (4,1) - I don't think this is a good idea...
- 02:57:288 (3,4) - YEah, it['s nonsense.
- 03:16:489 (3,1) - Too close bby
- 04:04:489 (1) - out of place, see sb
i love you this diff is sex
- 00:06:374 (2,3) - Blanket could be done better. fixt
- 00:35:345 (2) - It's unreadable. If you insist on keeping it on it's place atleast Ctrl+G it, so it flows the way people think how it supposed to flow fixt
- 00:45:288 (2,3) - Blankedt fixed
- 00:54:716 (1,1) - I would rather stack. With this spacing people will assume the slider starts right away after the kickstream ok
- 01:14:945 (4,1) - If you stack, it would flow way better and readability would be easier. i think not having the jump here makes the transition to really large spaced sliders 01:15:116 (1,2,3,4) - awkward
- 01:17:174 (4,1) - Stack too? sure
- 01:25:402 (1,2,3,4,1,2,3,4) - I hate this. It flows good but it's... jhsdfgjjhsd. changed this pattern
- 01:29:688 (1) - put on x:296 y:196? Would look way better. was worried about readability but sure
- 01:33:459 (5) - If you could put this like http://puu.sh/8XC13.jpg it would be way more readable. cool
- 02:12:716 (3) - http://puu.sh/8XC45.jpg maybe ok
- 04:04:488 (1) - Out of place i think it looks right in play mode... but i really have no idea how to make it perfect
<3
Dayberakilluminati
- Dur why tickrate 2? This is too much changed
- i'm dead here
- If I proceed, most of the mods would be very subjective (in my point of view) and I'm not even sure you're going to follow. Your style has grown very distinctive here and I can't really see the map right from your perspective and viewpoint of mapping so no mod here okthank
- Hur the storyboard ripple at the end is out of place in every diff? someone help me pls i cant get it right at all
Thanks so much!!Mira-san wrote:
Noob mod about stacks and blankets. Yeah.Daybreak
Timing point: 152774 / 02:32:774
I don't think this one is needed. Unless there's a purpose I don't know of. heh heh. i actually have no idea how that got there
01:03:974 (4) - Could be stacked on (4) but eh. Would cause distance inconsistency. its impossible to fix without remapping the whole patttern and im really lazy and nobody is going to notice it in game ^_^
01:53:174 (2) - Would be better if this was on x:56 y:125. ok
02:01:745 (3) - This blanket could be improved. fixed i think
02:34:659 (3) - Same here. ^ fixed
01:06:545 (2) - Ditto.
02:44:945 (1) - IMO I think it would be better here if only "soft-hitclap" can be heard. i think it is? not sure!
02:31:231 (1) - Make this parallel to 02:30:974 (1,2) maybe? ok
02:48:716 (4) - This one is too close to (2). fixtHard
01:01:402 (3) - Move to x:320 y:236 plez. ok
01:06:202 (3) - Improve blanket. heh heh. ;_;
01:44:602 (1) - Ditto. ,_,
02:37:574 (3,4,5,6) - Stacks. lel. oops
03:23:345 (1) - Stack on end of (6). sure
03:25:059 (1) - Improve blanket. improved
03:38:259 (2) - Move to x:156 y:92 yeahhh
04:01:059 (5) - Stack on end of (3) I guess. Unless it's intended. stacked it lessAsphyxia's Normal
01:37:746 (2) - Stack on (4).
Damn. Love this map. <3
Gonna shoot. heh
"sex.jpg"
also RIP ripples at the end of the map.
inverness wrote:
Mod request from my queue
assfixilluminati
- I think tickrate 1 should be enough, this 2 feels too muchx yeah to be consistent, done
- 00:03:117 (1) - Too far from spinner centre, Idk. I shortened the spinner, fits better now
- 00:16:832 (3,4) - Why this overlap? e it's bad i love it though ::/
- 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
- 01:22:660 (1) - Missed one too on slidertail. ^ done hitsounds
- 01:36:032 (4,2) - Why don't you just stack
- 02:44:259 (4,1) - I don't think this is a good idea...
- 02:57:288 (3,4) - YEah, it['s nonsense.
- 03:16:489 (3,1) - Too close bby
- 04:04:489 (1) - out of place, see sb Fixed all either differently or like you suggested!
Thanks for the nice mod guys! I also fixed some blankets and overlaps and NC's, the diff -> http://puu.sh/8Yk3s.txtMira-san wrote:
Noob mod about stacks and blankets. Yeah.Asphyxia's Normal
01:37:746 (2) - Stack on (4). Yeah fixed already on Inverness mod, thank you!
Damn. Love this map. <3
Gonna shoot. heh
"sex.jpg"
also RIP ripples at the end of the map.
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
yayyyyy lets go with thisinverness wrote:
I'll help with the ripples.
You have different endnotes on every diff, which means each diff needs a separate code placed on .osu to realign the end ripples
You have 4 ring.png line on .osb, delete the last 3 lines (so it wouldn't conflict with the lines added later on .osu).
Then add these lines to each diff's .osu file respectivelyNormalSprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5HardSprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5DaybrekSprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5
I'm sure you know how and where to put it, right?
It's just below the //Storyboard Layer 3 (Foreground) line
hope this helps (-:
Rest was fixed, thank you! http://puu.sh/8ZhAv.txt <- DiffYoeri wrote:
MoezeR
[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059. This one is fine imo D:
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png Kind of hard to do that due to the spacing... orz
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap.
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?
Yoeri wrote:
MoezeR
[General]
Why are the Kiai parts so weird? Faust had this amazing idea to have kiai only at the end to emphasize the 'dawn' part of the storyboard
[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059.
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap.
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?
[Hard]
OD 5 too easy. changed
00:10:659 (5,1) - This is not very nice. ><
00:37:744 (2,3) - Slider and then a circle instead? changed this pattern
00:52:145 (1,2,3,4,1) - Looks a bit cramped. i wanted it to stand out from the 1/2 note streams
01:06:202 (3) - New combo since there's a jump? oops
01:46:916 (8) - I wouldn't put this here just quite yet, it's too faint. changed
03:37:745 (1,2) - This blanket could be better. fixt
03:39:802 (1,2,3,4,5,6,7,8) - Maybe too close together? They confuse me. fixt
03:50:774 (1,2,3,4,5,6,7,8) - Put these so close together that they look like they're stacked in different directions. watt
[Daybreak]
This is really hard to judge with this mouse. I'll poke you in-game when I get the opportunity to play this properly for hopefully more suggestions.
00:31:574 (1,2,3,1) - Put the triple first or make it a stream of 5. >< i dont hear it that way
00:47:002 (1) - Put an object starting at 00:47:516. i really like the the feeling of this slider with beats on both ends
02:33:974 - I'm kind of sad that this part isn't streamy like the music would imply. :/ >< i just wanted to follow the drum beats strictly after mapping the doubles synth part
02:54:116 (3) - Put a circle here instead, move the slider to 02:54:031 and make it 1/2 long. hm maybe
02:54:716 (5,6,1) - Maybe put this triple in a straight line? I feel it'd look better. i tried making the curve more pronounced instead
thx 4 ur complaintSephibro wrote:
why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap
edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping
captin1 wrote:
how about you find some manners and keep needless hate comments to yourself, thanks
Stealing my idea is fking great bro~. ^^HanzeR wrote:
thx 4 ur complaint
Who are you to say what a good map is? There's nothing fundamentally wrong here. It's just a different mapping style.Sephibro wrote:
why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap
edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping
fixed thx for mod!TheForgotten5 wrote:
Hi there from modding queue. These are just suggestions, you don't need to follow them!
Alright, let's get started.
[Normal]
00:17:174 (4) - Tilt this slider a bit so it's more visible for normal players. Example: http://gyazo.com/4a85a60d2610392e618e51623a7bd97e
01:59:088 (2,3,4,5) - Change the pattern to a triangular form like this: http://gyazo.com/213da4ad9919e7cea347ecc4992e7fc4
[Hard]
Seems ok.
[Daybreak]
Seems good. Got some funky patterns here haha!
That's it from me! Good luck!
inverness wrote:
yes
gogogo
dont forget the title text ok B)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!captin1 wrote:
couple missed hitsounds in daybreak and fixed an unsnapped slider in normal, should be good to go!
ranked
i think captin already state in the rank postAndrea wrote:
Congrats but... didn't the same song just got qualified too? https://osu.ppy.sh/s/151720
I'm unsure about this o.o
Anyways good job :>