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ginkiha - EOS -Long Version-

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Saturnalize
some sb thing to mention

1. 00:22:866 - recolor the bluething to white since the background next is grayscale.

2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help.

3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb.

4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609

5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate)

6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S

7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)

8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.

9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.

Sprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0

Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Azer
hi im bored have a super rare azer mod

[Daybreak]

[Objects]
  1. 00:00:923 (1) - is this honestly needed?
  2. 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) -
  3. 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns.
  4. 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better
  5. 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
  6. 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2
  7. 01:00:238 (6,7) - weird flow, should honestly move (7) away a little
  8. 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls
  9. 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon.
  10. 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
  11. 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick.
  12. 01:52:524 (4,5) - ctrl g?
  13. 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it.
  14. 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
  15. 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern)
  16. 02:37:609 (2,3) - this should be flipped! something like this
  17. 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo
  18. 02:54:666 (3,4,5,6,7) - this is just... wat remap this completely. missing the two biggest emphasis points (white ticks) wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
    Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't.
  19. 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm.
  20. 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
  21. 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider.
  22. 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider.
  23. 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.
[Combos]
Remove: /
Add: +

Don't waste your time adding individual replies to these, just change them or don't.
  1. 00:16:524 (1) - /
  2. 00:16:695 (2) - +
  3. 00:17:209 (1) - /
  4. 00:17:381 (2) - +
  5. 00:19:438 (4) - +
  6. 00:23:038 (1) - /
  7. 00:28:181 (1) - /
  8. 00:28:352 (2) - +
  9. 00:30:238 (1) - /
  10. 00:37:438 (1) - /
  11. 00:37:781 (1) - /
  12. 00:40:181 (1) - /
  13. 00:40:524 (1) - +
  14. 00:41:038 (1) - /
  15. 00:44:466 (1) - /
  16. 00:50:124 (1) - /
  17. 00:52:695 (1) - /
  18. 01:05:724 (1) - /
  19. 01:13:266 (1) - /
  20. 01:13:609 (3) - +
  21. 01:13:952 (1) - /
  22. 01:14:295 (4) - +
  23. 01:19:095 (4) - +
  24. 01:36:581 (1) - /
  25. 01:39:324 (1) - /
  26. 01:41:038 (6) - +
  27. 01:41:724 (1) - /
  28. 01:44:466 (5) - /
  29. 01:45:152 (7) - +
  30. 01:45:666 (1) - /
  31. 01:46:524 (7) - +
  32. 01:47:209 (1) - /
  33. 01:49:266 (6) - +
  34. 01:49:438 (1) - /
  35. 01:51:666 (1) - /
  36. 01:52:009 (2) - +
  37. 01:53:038 (1) - /
  38. 01:54:752 (6) - +
  39. 01:55:438 (1) - /
  40. 01:56:124 (4) - +
  41. 01:56:638 (1) - /
  42. 01:57:495 (9) - +
  43. 01:57:838 (1) - /
  44. 02:00:924 (1) - /
  45. 02:09:666 (1) - /
  46. 02:09:838 (2) - +
  47. 02:12:581 (5) - +
  48. 02:12:752 (1) - /
  49. 02:15:324 (1) - / (or 02:15:666 (1) - / )
  50. 02:49:609 (6) - +
  51. 02:49:781 (1) - /
    I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless
  52. 03:11:209 (1) - /
  53. 03:11:552 (3) - +
  54. 03:13:095 (7) - +
  55. 03:13:438 (1) - /
  56. 03:15:324 (1) - / ( or 03:14:809 (1) - / )
  57. 03:18:409 (5) - +
  58. 03:18:581 (1) - /
  59. 03:57:324 (1) - /
  60. 03:59:552 (1) - /
    could comment on a lot more but they mostly make sense
[Hitsounding]
  1. 00:59:209 (2) - missing whistle
  2. 00:59:895 (4) - ^
  3. 01:23:895 (2) - ^
  4. 01:35:209 (5) - add clap
  5. 01:56:124 (4) - use normal set? random drum feels out of place
  6. 02:03:666 (3) - missing whistle
Topic Starter
HanzeR

AllStar12 wrote:

ヾ(´・ω・`)

Just going through it quickly and wondering if these are intentional or not.

[Daybreak]
  1. 00:59:209 (2) - Missing whistle on the head?
  2. 00:59:895 (4) - Missing whistle?
  3. 01:23:895 (2) - Missing whistle on the head?
  4. 01:56:124 (4) - intentional drum sampleset? oops ^
  5. 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S i think its actually placed correctly, but in the editor the storyboard is offset from where it actually is in play mode
  6. 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano. maybe, i wanted to follow the vocal here
  7. 00:41:381 - and 00:41:724 - as well
  8. 01:38:638 (3) - add a finish since there's a cymbal sound?
  9. 02:40:009 (1) - ^
  10. 02:41:381 (3) - ^fixed all

Now I rest. Did not sleep at all.

_(:3」∠)_
Thanks so much allstar!!!!!!!!!!!! hope you slept well heheh

Saturnalize wrote:

some sb thing to mention

1. 00:22:866 - recolor the bluething to white since the background next is grayscale. hnmmm i like it this way so its less as bright

2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help. ok

3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb. removed

4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609 ok

5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate) ok

6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S changed

7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)
fixed
8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.
i think they look right in play
9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.
sorry im noob but whats wrong with it Dx
Sprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0

Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Thanks for the help again saturnalize!!

Azer wrote:

hi im bored have a super rare azer mod

[Daybreak]

[Objects]
  1. 00:00:923 (1) - is this honestly needed?
  2. 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) - ok
  3. 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns. changed
  4. 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better ok
  5. 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
  6. 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2 sure
  7. 01:00:238 (6,7) - weird flow, should honestly move (7) away a little ok
  8. 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls hehe fixed
  9. 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon. sure
  10. 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
  11. 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick. she says 'see' on the blue tick thats what I was following :D
  12. 01:52:524 (4,5) - ctrl g? i kinda like it how it is
  13. 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it. moved
  14. 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
  15. 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern) changed this
  16. 02:37:609 (2,3) - this should be flipped! something like this sure
  17. 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo changed differently
  18. 02:54:666 (3,4,5,6,7) - this is just... wat remap this completely. missing the two biggest emphasis points (white ticks) wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
    Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't. changed a lot
  19. 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm. ok
  20. 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
  21. 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider. ok
  22. 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider. ok
  23. 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.sure
[Combos]
Remove: /
Add: +

Don't waste your time adding individual replies to these, just change them or don't.
  1. 00:16:524 (1) - /
  2. 00:16:695 (2) - +
  3. 00:17:209 (1) - /
  4. 00:17:381 (2) - +
  5. 00:19:438 (4) - +
  6. 00:23:038 (1) - /
  7. 00:28:181 (1) - /
  8. 00:28:352 (2) - +
  9. 00:30:238 (1) - /
  10. 00:37:438 (1) - /
  11. 00:37:781 (1) - /
  12. 00:40:181 (1) - /
  13. 00:40:524 (1) - +
  14. 00:41:038 (1) - /
  15. 00:44:466 (1) - /
  16. 00:50:124 (1) - /
  17. 00:52:695 (1) - /
  18. 01:05:724 (1) - /
  19. 01:13:266 (1) - /
  20. 01:13:609 (3) - +
  21. 01:13:952 (1) - /
  22. 01:14:295 (4) - +
  23. 01:19:095 (4) - +
  24. 01:36:581 (1) - /
  25. 01:39:324 (1) - /
  26. 01:41:038 (6) - +
  27. 01:41:724 (1) - /
  28. 01:44:466 (5) - /
  29. 01:45:152 (7) - +
  30. 01:45:666 (1) - /
  31. 01:46:524 (7) - +
  32. 01:47:209 (1) - /
  33. 01:49:266 (6) - +
  34. 01:49:438 (1) - /
  35. 01:51:666 (1) - /
  36. 01:52:009 (2) - +
  37. 01:53:038 (1) - /
  38. 01:54:752 (6) - +
  39. 01:55:438 (1) - /
  40. 01:56:124 (4) - +
  41. 01:56:638 (1) - /
  42. 01:57:495 (9) - +
  43. 01:57:838 (1) - /
  44. 02:00:924 (1) - /
  45. 02:09:666 (1) - /
  46. 02:09:838 (2) - +
  47. 02:12:581 (5) - +
  48. 02:12:752 (1) - /
  49. 02:15:324 (1) - / (or 02:15:666 (1) - / )
  50. 02:49:609 (6) - +
  51. 02:49:781 (1) - /
    I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless
  52. 03:11:209 (1) - /
  53. 03:11:552 (3) - +
  54. 03:13:095 (7) - +
  55. 03:13:438 (1) - /
  56. 03:15:324 (1) - / ( or 03:14:809 (1) - / )
  57. 03:18:409 (5) - +
  58. 03:18:581 (1) - /
  59. 03:57:324 (1) - /
  60. 03:59:552 (1) - /
    could comment on a lot more but they mostly make sense
[Hitsounding]
  1. 00:59:209 (2) - missing whistle
  2. 00:59:895 (4) - ^
  3. 01:23:895 (2) - ^
  4. 01:35:209 (5) - add clap
  5. 01:56:124 (4) - use normal set? random drum feels out of place
  6. 02:03:666 (3) - missing whistle
[/color]
wow wtf pro mod wtf thanks!!!!!!
Liiraye
aye!
izzydemon
i knew what to expect from this after seeing miss you and i was right damn this is beautiful
Topic Starter
HanzeR
pending!


Niokin wrote:

i knew what to expect from this after seeing miss you and i was right damn this is beautiful
Thanks!!!!
captin1
SPOILER
2014-05-21 17:19 captin1: 00:22:145 (6,1) - jump is too big
2014-05-21 17:19 captin1: 00:35:345 (2) - this slider was hidden
2014-05-21 17:20 captin1: like, completely
2014-05-21 17:20 HanzeR: that jump is like
2014-05-21 17:20 HanzeR: one of the biggest parts of the song tho
2014-05-21 17:21 captin1: less is more
2014-05-21 17:21 captin1: settings are also iffy
2014-05-21 17:21 HanzeR: mm
2014-05-21 17:21 captin1: ar8 od5
2014-05-21 17:21 captin1: what
2014-05-21 17:22 HanzeR: should i make it ar7
2014-05-21 17:22 captin1: probably
2014-05-21 17:22 HanzeR: mk
2014-05-21 17:22 captin1: 01:11:345 (8) - ctrl+g
2014-05-21 17:23 HanzeR: oke
2014-05-21 17:23 captin1: 01:14:945 (4) - might be too much
2014-05-21 17:23 captin1: moving more in line with 1 would make the jump from 3 less abrupt too
2014-05-21 17:24 HanzeR: uhhhh ok
2014-05-21 17:24 captin1: 01:38:431 (1,2) - these worried me
2014-05-21 17:25 captin1: especially since 1 ends in the opposite direction from 2 it'll be easy to move too early
2014-05-21 17:25 HanzeR: -closer?
2014-05-21 17:25 captin1: so yeah
2014-05-21 17:25 HanzeR: mk
2014-05-21 17:26 captin1: 01:59:688 (4,5,6,7,1,2) - mean pattern
2014-05-21 17:26 captin1: 02:01:059 (3) - nc 8)
2014-05-21 17:26 HanzeR: kinda lol
2014-05-21 17:27 HanzeR: yay
2014-05-21 17:27 captin1: 02:02:431 (7,8) - aaa
2014-05-21 17:27 HanzeR: fixt
2014-05-21 17:28 captin1: 02:47:602 - rip green lines
2014-05-21 17:29 HanzeR: zz
2014-05-21 17:29 captin1: 03:11:002 (5,6) - yep
2014-05-21 17:29 HanzeR: fixed yay
2014-05-21 17:30 captin1: 03:23:002 (8,1) - doesn't flow that great, plus how much 1 is covering the stuff after is a bit iffy
2014-05-21 17:31 captin1: 03:39:802 (1,2,3,4,5) - this one doesn't play as well as the one you did before
2014-05-21 17:31 captin1: repeats in the middle not as great
2014-05-21 17:32 captin1: i think that was the major things that stuck out
2014-05-21 17:33 captin1: probably fixing those circle jumps and 1/4 slider jumps will push the rating down to H
2014-05-21 17:33 HanzeR: lemmc
2014-05-21 17:33 HanzeR: 2.505
2014-05-21 17:33 HanzeR: lool
2014-05-21 17:33 captin1: lol
2014-05-21 17:34 captin1: yeah I think you should shoot for getting that, so that it's more clear that it's a hard diff to the average viewer
2014-05-21 17:34 captin1: for the most part plays like a open spacing hard diff, which can work if done right

I'm alright with the Normal diff as the lowest, but Hard may need some fine tuning to make sure it fills the gap properly
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Daybreak]

00:02:431 (1) - This vol. is too low. Add Green Line has vol. 25% NOT 20%. Because the melody is started here.
00:08:602 - Green Line has 25%. This sound is louder than 00:08:431 (5).
00:15:459 (1) - ^ (50%)
00:31:916 (1,2,3,4,1,2,3,4) - Increase distance between 00:31:916 (1,1) 00:32:088 (2,2) etc. Because it's different blank from 00:31:745 (2,3,1).
00:59:516 (5,3) - you can understand what I want to say.
01:03:116 (4,2) - stack perfectly? then move 01:03:459 (1,2,3,4).
01:26:088 (1) - Miss Whistle

01:45:974 (1) - add Finish. According to 01:40:488 (1) - 01:41:859 (1) - 01:43:231 (1) - 01:44:602 (1) -
01:46:316 (2) - delete Finish
01:50:688 (3,4) - change to long slider(I mean change SV) because circle hit sound is not fit imo. (High recommended)
01:57:631 (3,4) - idea. I used 01:58:602 (4)'s beginning and end position.
02:32:774 - Maybe add green line has 65%. because you always placed it on the end of slider.
02:44:516 (4,1) - Take more distance. Because you decreased spacing at 02:44:174 (4,1). So?
02:47:002 (1) - LOL TOO GOOD! I LOVE IT.
02:51:031 (3,4,5,1,2) - I'm so confused. Those Whistles are louder than 02:52:402 (1,2,3,4,5,6).
02:56:259 (2) - delete circle. Yours seems not to be fix imo.
03:15:631 - add circle then stack on 03:15:288 (7).
03:21:974 (7) - NC?
03:33:974 (1,3,4) - spacing. But it's intentional tho. not too bad. I prefer regular spacing only this section. 03:34:316 (3,4)'s spacing is longer than between 03:33:974 (1) and 03:34:316 (3)'s end of slider.
04:04:488 (1,2,3) - REVERS SLIDER! OD10 on HR. BECAUSE OF END OF THIS SONG. If this map had OD7 it's ok. (High recomended) (High recomended) (High recomended) (High recomended)

I'll give a star and waxman's Bubble after you wrote your thinking. I just wanted to use Bubble image. But it's too bad to write here.

GOOD LUCK!

I'm pretty sure this map would be ranked by dkun. Because dkun is such a pervert ! wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Topic Starter
HanzeR

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Daybreak]

00:02:431 (1) - This vol. is too low. Add Green Line has vol. 25% NOT 20%. Because the melody is started here. ok!
00:08:602 - Green Line has 25%. This sound is louder than 00:08:431 (5).
00:15:459 (1) - ^ (50%) fixed both ^
00:31:916 (1,2,3,4,1,2,3,4) - Increase distance between 00:31:916 (1,1) 00:32:088 (2,2) etc. Because it's different blank from 00:31:745 (2,3,1). fixed i think
00:59:516 (5,3) - you can understand what I want to say. fixed
01:03:116 (4,2) - stack perfectly? then move 01:03:459 (1,2,3,4). i wanted to but it's impossible without remapping the entire pattern and I don't think anyone would notice xD
01:26:088 (1) - Miss Whistle oops

01:45:974 (1) - add Finish. According to 01:40:488 (1) - 01:41:859 (1) - 01:43:231 (1) - 01:44:602 (1) - fixed
01:46:316 (2) - delete Finish fixed
01:50:688 (3,4) - change to long slider(I mean change SV) because circle hit sound is not fit imo. (High recommended) i really like to follow the synth here with these notes x-x
01:57:631 (3,4) - idea. I used 01:58:602 (4)'s beginning and end position. cool idea, changed this differently
02:32:774 - Maybe add green line has 65%. because you always placed it on the end of slider. sure
02:44:516 (4,1) - Take more distance. Because you decreased spacing at 02:44:174 (4,1). So? ok
02:47:002 (1) - LOL TOO GOOD! I LOVE IT. <3
02:51:031 (3,4,5,1,2) - I'm so confused. Those Whistles are louder than 02:52:402 (1,2,3,4,5,6). weird >_>
02:56:259 (2) - delete circle. Yours seems not to be fix imo. ok
03:15:631 - add circle then stack on 03:15:288 (7). i really like the pause here x_x
03:21:974 (7) - NC? i dont think its consistent ><
03:33:974 (1,3,4) - spacing. But it's intentional tho. not too bad. I prefer regular spacing only this section. 03:34:316 (3,4)'s spacing is longer than between 03:33:974 (1) and 03:34:316 (3)'s end of slider. i might change this a little
04:04:488 (1,2,3) - REVERS SLIDER! OD10 on HR. BECAUSE OF END OF THIS SONG. If this map had OD7 it's ok. (High recomended) (High recomended) (High recomended) (High recomended)
ok
I'll give a star and waxman's Bubble after you wrote your thinking.
GOOD LUCK!

Thanks so much!!!! really helpful
waxman
(ノ≧∇≦)ノ
Topic Starter
HanzeR

waxman wrote:

(ノ≧∇≦)ノ
waxman

HanzeR wrote:

waxman wrote:

(ノ≧∇≦)ノ

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

the color of the night is pink my firiend..,,,,.. here hold my beer im going to mod

General
  1. What the fuck is that girl's head nvm it's a traffic light
  2. The storyboard sprites and skin elements could be I mean must be converted to JPG for filesize optimization (some png elements here exceeds 1.5mb)
  3. black.png could be resized to 1x1 and rescaled back ingame via scripting, for maximum file size optimization. When you're done with the rescaling, put this line below the Sprite,Foreground,Centre,"SB\black.png",320,240
     V,0,-550,,1366,768
  4. 02:44:945 - Maybe you could reconsider of smoother background transition here like fade out or something, right now it feels too sudden to have it suddenly goes to black
  5. sex.jpg
  6. Volume 69%
assfix
  1. I think tickrate 1 should be enough, this 2 feels too much
  2. 00:03:117 (1) - Too far from spinner centre, Idk.
  3. 00:16:832 (3,4) - Why this overlap? e it's bad
  4. 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
  5. 01:22:660 (1) - Missed one too on slidertail.
  6. 01:36:032 (4,2) - Why don't you just stack
  7. 02:44:259 (4,1) - I don't think this is a good idea...
  8. 02:57:288 (3,4) - YEah, it['s nonsense.
  9. 03:16:489 (3,1) - Too close bby
  10. 04:04:489 (1) - out of place, see sb
Hard
  1. 00:06:374 (2,3) - Blanket could be done better.
  2. 00:35:345 (2) - It's unreadable. If you insist on keeping it on it's place atleast Ctrl+G it, so it flows the way people think how it supposed to flow
  3. 00:45:288 (2,3) - Blankedt
  4. 00:54:716 (1,1) - I would rather stack. With this spacing people will assume the slider starts right away after the kickstream
  5. 01:14:945 (4,1) - If you stack, it would flow way better and readability would be easier.
  6. 01:17:174 (4,1) - Stack too?
  7. 01:25:402 (1,2,3,4,1,2,3,4) - I hate this. It flows good but it's... jhsdfgjjhsd.
  8. 01:29:688 (1) - put on x:296 y:196? Would look way better.
  9. 01:33:459 (5) - If you could put this like http://puu.sh/8XC13.jpg it would be way more readable.
  10. 02:12:716 (3) - http://puu.sh/8XC45.jpg maybe
  11. 04:04:488 (1) - Out of place
i love you this diff is sex

Dayberak
  1. Dur why tickrate 2? This is too much
  2. i'm dead here
  3. If I proceed, most of the mods would be very subjective (in my point of view) and I'm not even sure you're going to follow. Your style has grown very distinctive here and I can't really see the map right from your perspective and viewpoint of mapping so no mod here okthank
  4. Hur the storyboard ripple at the end is out of place in every diff?
illuminati
Mira-san
Noob mod about stacks and blankets. Yeah.


Daybreak

Timing point: 152774 / 02:32:774
I don't think this one is needed. Unless there's a purpose I don't know of. heh heh.

01:03:974 (4) - Could be stacked on (4) but eh. Would cause distance inconsistency.
01:53:174 (2) - Would be better if this was on x:56 y:125.
02:01:745 (3) - This blanket could be improved.
02:34:659 (3) - Same here. ^
01:06:545 (2) - Ditto.
02:44:945 (1) - IMO I think it would be better here if only "soft-hitclap" can be heard.
02:31:231 (1) - Make this parallel to 02:30:974 (1,2) maybe? :D
02:48:716 (4) - This one is too close to (2).

Hard

01:01:402 (3) - Move to x:320 y:236 plez.
01:06:202 (3) - Improve blanket. heh heh.
01:44:602 (1) - Ditto.
02:37:574 (3,4,5,6) - Stacks. lel.
03:23:345 (1) - Stack on end of (6). :D
03:25:059 (1) - Improve blanket.
03:38:259 (2) - Move to x:156 y:92
04:01:059 (5) - Stack on end of (3) I guess. Unless it's intended.

Asphyxia's Normal

01:37:746 (2) - Stack on (4). :D

Damn. Love this map. <3
Gonna shoot. heh :D

"sex.jpg"
also RIP ripples at the end of the map.
Topic Starter
HanzeR

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

the color of the night is pink my firiend..,,,,.. here hold my beer im going to mod

General
  1. What the fuck is that girl's head nvm it's a traffic light
  2. The storyboard sprites and skin elements could be I mean must be converted to JPG for filesize optimization (some png elements here exceeds 1.5mb) reencoded the storyboard elements to jpg.. cant do anything about the skin because osu only accepts .png
  3. black.png could be resized to 1x1 and rescaled back ingame via scripting, for maximum file size optimization. When you're done with the rescaling, put this line below the Sprite,Foreground,Centre,"SB\black.png",320,240
     V,0,-550,,1366,768
    thats a neat trick ok
  4. 02:44:945 - Maybe you could reconsider of smoother background transition here like fade out or something, right now it feels too sudden to have it suddenly goes to black lol i figured theres a spinner in every diff here no one would really notice... ill fix that
  5. sex.jpg
  6. Volume 69% :}
assfix
  1. I think tickrate 1 should be enough, this 2 feels too much
  2. 00:03:117 (1) - Too far from spinner centre, Idk.
  3. 00:16:832 (3,4) - Why this overlap? e it's bad
  4. 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
  5. 01:22:660 (1) - Missed one too on slidertail.
  6. 01:36:032 (4,2) - Why don't you just stack
  7. 02:44:259 (4,1) - I don't think this is a good idea...
  8. 02:57:288 (3,4) - YEah, it['s nonsense.
  9. 03:16:489 (3,1) - Too close bby
  10. 04:04:489 (1) - out of place, see sb
Hard
  1. 00:06:374 (2,3) - Blanket could be done better. fixt
  2. 00:35:345 (2) - It's unreadable. If you insist on keeping it on it's place atleast Ctrl+G it, so it flows the way people think how it supposed to flow fixt
  3. 00:45:288 (2,3) - Blankedt fixed
  4. 00:54:716 (1,1) - I would rather stack. With this spacing people will assume the slider starts right away after the kickstream ok
  5. 01:14:945 (4,1) - If you stack, it would flow way better and readability would be easier. i think not having the jump here makes the transition to really large spaced sliders 01:15:116 (1,2,3,4) - awkward
  6. 01:17:174 (4,1) - Stack too? sure
  7. 01:25:402 (1,2,3,4,1,2,3,4) - I hate this. It flows good but it's... jhsdfgjjhsd. changed this pattern
  8. 01:29:688 (1) - put on x:296 y:196? Would look way better. was worried about readability but sure
  9. 01:33:459 (5) - If you could put this like http://puu.sh/8XC13.jpg it would be way more readable. cool
  10. 02:12:716 (3) - http://puu.sh/8XC45.jpg maybe ok
  11. 04:04:488 (1) - Out of place i think it looks right in play mode... but i really have no idea how to make it perfect
i love you this diff is sex
<3
Dayberak
  1. Dur why tickrate 2? This is too much changed
  2. i'm dead here
  3. If I proceed, most of the mods would be very subjective (in my point of view) and I'm not even sure you're going to follow. Your style has grown very distinctive here and I can't really see the map right from your perspective and viewpoint of mapping so no mod here okthank
  4. Hur the storyboard ripple at the end is out of place in every diff? someone help me pls i cant get it right at all
illuminati
thanks for sexmod
Topic Starter
HanzeR

Mira-san wrote:

Noob mod about stacks and blankets. Yeah.


Daybreak

Timing point: 152774 / 02:32:774
I don't think this one is needed. Unless there's a purpose I don't know of. heh heh. i actually have no idea how that got there

01:03:974 (4) - Could be stacked on (4) but eh. Would cause distance inconsistency. its impossible to fix without remapping the whole patttern and im really lazy and nobody is going to notice it in game ^_^
01:53:174 (2) - Would be better if this was on x:56 y:125. ok
02:01:745 (3) - This blanket could be improved. fixed i think
02:34:659 (3) - Same here. ^ fixed
01:06:545 (2) - Ditto.
02:44:945 (1) - IMO I think it would be better here if only "soft-hitclap" can be heard. i think it is? not sure!
02:31:231 (1) - Make this parallel to 02:30:974 (1,2) maybe? :D ok
02:48:716 (4) - This one is too close to (2). fixt

Hard

01:01:402 (3) - Move to x:320 y:236 plez. ok
01:06:202 (3) - Improve blanket. heh heh. ;_;
01:44:602 (1) - Ditto. ,_,
02:37:574 (3,4,5,6) - Stacks. lel. oops
03:23:345 (1) - Stack on end of (6). :D sure
03:25:059 (1) - Improve blanket. improved
03:38:259 (2) - Move to x:156 y:92 yeahhh
04:01:059 (5) - Stack on end of (3) I guess. Unless it's intended. stacked it less

Asphyxia's Normal

01:37:746 (2) - Stack on (4). :D

Damn. Love this map. <3
Gonna shoot. heh :D

"sex.jpg"
also RIP ripples at the end of the map.
Thanks so much!!
Asphyxia

inverness wrote:

Mod request from my queue

assfix
  1. I think tickrate 1 should be enough, this 2 feels too muchx yeah to be consistent, done
  2. 00:03:117 (1) - Too far from spinner centre, Idk. I shortened the spinner, fits better now
  3. 00:16:832 (3,4) - Why this overlap? e it's bad i love it though ::/
  4. 00:59:346 (1) - You missed the customwhistle thingy (that clubkick sound or smth)
  5. 01:22:660 (1) - Missed one too on slidertail. ^ done hitsounds
  6. 01:36:032 (4,2) - Why don't you just stack
  7. 02:44:259 (4,1) - I don't think this is a good idea...
  8. 02:57:288 (3,4) - YEah, it['s nonsense.
  9. 03:16:489 (3,1) - Too close bby
  10. 04:04:489 (1) - out of place, see sb Fixed all either differently or like you suggested!
illuminati

Mira-san wrote:

Noob mod about stacks and blankets. Yeah.


Asphyxia's Normal

01:37:746 (2) - Stack on (4). :D Yeah fixed already on Inverness mod, thank you!

Damn. Love this map. <3
Gonna shoot. heh :D

"sex.jpg"
also RIP ripples at the end of the map.
Thanks for the nice mod guys! I also fixed some blankets and overlaps and NC's, the diff -> http://puu.sh/8Yk3s.txt
69653863
I'll help with the ripples.

You have different endnotes on every diff, which means each diff needs a separate code placed on .osu to realign the end ripples
You have 4 ring.png line on .osb, delete the last 3 lines (so it wouldn't conflict with the lines added later on .osu).
Then add these lines to each diff's .osu file respectively

Normal
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5

Hard
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5

Daybrek
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5

I'm sure you know how and where to put it, right?
It's just below the //Storyboard Layer 3 (Foreground) line
hope this helps (-:
Topic Starter
HanzeR

inverness wrote:

I'll help with the ripples.

You have different endnotes on every diff, which means each diff needs a separate code placed on .osu to realign the end ripples
You have 4 ring.png line on .osb, delete the last 3 lines (so it wouldn't conflict with the lines added later on .osu).
Then add these lines to each diff's .osu file respectively

Normal
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",434,299
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5

Hard
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,312
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5

Daybrek
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.2,1
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.15,0.75
Sprite,Foreground,Centre,"SB\Ring.png",433,308
F,2,244488,247231,1,0
S,1,244488,247231,0.1,0.5

I'm sure you know how and where to put it, right?
It's just below the //Storyboard Layer 3 (Foreground) line
hope this helps (-:
yayyyyy lets go with this

inverness is the inverbest, thanks so much! <3
Yoeri
MoezeR

[General]
Why are the Kiai parts so weird?

[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059.
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap. :(
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?

[Hard]
OD 5 too easy.
00:10:659 (5,1) - This is not very nice.
00:37:744 (2,3) - Slider and then a circle instead?
00:52:145 (1,2,3,4,1) - Looks a bit cramped.
01:06:202 (3) - New combo since there's a jump?
01:46:916 (8) - I wouldn't put this here just quite yet, it's too faint.
03:37:745 (1,2) - This blanket could be better.
03:39:802 (1,2,3,4,5,6,7,8) - Maybe too close together? They confuse me.
03:50:774 (1,2,3,4,5,6,7,8) - Put these so close together that they look like they're stacked in different directions.

[Daybreak]
This is really hard to judge with this mouse. I'll poke you in-game when I get the opportunity to play this properly for hopefully more suggestions.
00:31:574 (1,2,3,1) - Put the triple first or make it a stream of 5.
00:47:002 (1) - Put an object starting at 00:47:516.
02:33:974 - I'm kind of sad that this part isn't streamy like the music would imply. :/
02:54:116 (3) - Put a circle here instead, move the slider to 02:54:031 and make it 1/2 long.
02:54:716 (5,6,1) - Maybe put this triple in a straight line? I feel it'd look better.
Asphyxia

Yoeri wrote:

MoezeR



[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059. This one is fine imo D:
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png Kind of hard to do that due to the spacing... orz
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap. :(
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?
Rest was fixed, thank you! http://puu.sh/8ZhAv.txt <- Diff
Topic Starter
HanzeR

Yoeri wrote:

MoezeR

[General]
Why are the Kiai parts so weird? Faust had this amazing idea to have kiai only at the end to emphasize the 'dawn' part of the storyboard

[Asphyxia's Normal]
00:45:975 (2) - Would be better to have a circle at 00:46:316.
00:48:717 (2) - Same at 00:49:059.
00:59:345 (1,2,3) - Distance
01:02:088 (1,2,3) - Put the end of (1) in the middle of (3)'s track? http://puu.sh/8ZcyC.png
01:35:002 (3) - Remove clap from the end.
01:46:660 (3,4) - This blanket could be improved.
02:39:460 (1) - Not sure about this.
03:10:660 (2,4) - This overlap. :(
03:26:089 (1,2,3) - Make a regular triangle down here?
03:28:832 (1,2,3) - ^
03:41:175 (3,1) - Distance.
03:50:089 (3,1) - Blanket?

[Hard]
OD 5 too easy. changed
00:10:659 (5,1) - This is not very nice. ><
00:37:744 (2,3) - Slider and then a circle instead? changed this pattern
00:52:145 (1,2,3,4,1) - Looks a bit cramped. i wanted it to stand out from the 1/2 note streams
01:06:202 (3) - New combo since there's a jump? oops
01:46:916 (8) - I wouldn't put this here just quite yet, it's too faint. changed
03:37:745 (1,2) - This blanket could be better. fixt
03:39:802 (1,2,3,4,5,6,7,8) - Maybe too close together? They confuse me. fixt
03:50:774 (1,2,3,4,5,6,7,8) - Put these so close together that they look like they're stacked in different directions. watt

[Daybreak]
This is really hard to judge with this mouse. I'll poke you in-game when I get the opportunity to play this properly for hopefully more suggestions.
00:31:574 (1,2,3,1) - Put the triple first or make it a stream of 5. >< i dont hear it that way
00:47:002 (1) - Put an object starting at 00:47:516. i really like the the feeling of this slider with beats on both ends
02:33:974 - I'm kind of sad that this part isn't streamy like the music would imply. :/ >< i just wanted to follow the drum beats strictly after mapping the doubles synth part
02:54:116 (3) - Put a circle here instead, move the slider to 02:54:031 and make it 1/2 long. hm maybe
02:54:716 (5,6,1) - Maybe put this triple in a straight line? I feel it'd look better. i tried making the curve more pronounced instead :D

Thanks so much for the mod moeri! let me know if you get the chance to play it again!
Sephibro
why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap

edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping
captin1
how about you find some manners and keep needless hate comments to yourself, thanks
Topic Starter
HanzeR

Sephibro wrote:

why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap

edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping
thx 4 ur complaint
waxman
 

captin1 wrote:

how about you find some manners and keep needless hate comments to yourself, thanks

HanzeR wrote:

thx 4 ur complaint
Stealing my idea is fking great bro~. ^^


waxman wrote https://osu.ppy.sh/forum/p/3050319

          After 69 days ........

you wrote https://osu.ppy.sh/forum/p/3070106

I'm proud of you!

 
Azer

Sephibro wrote:

why don't you guys go ask meiikyuu or galvenize to teach you how to make good maps and stop making this crap

edgy sliders + ridiculous streams + senseless spacing + brainlessly slow sliders != creative mapping
Who are you to say what a good map is? There's nothing fundamentally wrong here. It's just a different mapping style.
Lust
#mapdrama #yolo
69653863
why so much hate
B^)

Also HanzeR, I personally feel that the title text should be moved to 00:22:316 - it would fit better with SB. Just ask the BATs about it.
no kd thank
sex
Sephibro
you're welcome, im glad to help :)
Yoeri
Addendum
23:06 Yoeri: moezer
23:06 *Yoeri is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
23:06 HanzeR: !
23:10 Yoeri: That storyboard glow thingy is that supposed to be in the middle
23:11 Yoeri: Oh I see now that's neat
23:11 HanzeR: wher
23:15 Yoeri: 01:57:631 (3,4,5,6,1) - This part here is super confusing
23:16 Yoeri: Maybe you can ctrl+g (6) or turn (5) and (6) around
23:17 HanzeR: hmmmmmmmmmmm
23:17 Yoeri: ctrl+g plays nice
23:17 Yoeri: 01:55:059 (2,3) - Oh and this keeps tripping me up
23:19 HanzeR: sec
23:20 HanzeR: im just gonna
23:20 HanzeR: change that part
23:20 HanzeR: alot
23:20 Yoeri: Lol
23:22 Yoeri: I think that's all actually
23:22 Yoeri: This is a lot less confusing to read than I expected lol
23:24 HanzeR: yeah i wasnt really going for hard to read on this map LOL
23:24 HanzeR: well some parts are i guess
23:24 Yoeri: 02:47:688 - Mostly this part because of the rhythms
23:24 HanzeR: yeah
23:25 HanzeR: post again and i can send you cute star points yayyyyyyyyyyyyyyyyyyy
23:25 Yoeri: Nahh it's the same mod

Don't you dare kd me
KuroSenpai112
Hi there from modding queue. These are just suggestions, you don't need to follow them!

Alright, let's get started.

[Normal]
00:17:174 (4) - Tilt this slider a bit so it's more visible for normal players. Example: http://gyazo.com/4a85a60d2610392e618e51623a7bd97e
01:59:088 (2,3,4,5) - Change the pattern to a triangular form like this: http://gyazo.com/213da4ad9919e7cea347ecc4992e7fc4

[Hard]
Seems ok.

[Daybreak]
Seems good. Got some funky patterns here haha!

That's it from me! Good luck!
Topic Starter
HanzeR

TheForgotten5 wrote:

Hi there from modding queue. These are just suggestions, you don't need to follow them!

Alright, let's get started.

[Normal]
00:17:174 (4) - Tilt this slider a bit so it's more visible for normal players. Example: http://gyazo.com/4a85a60d2610392e618e51623a7bd97e
01:59:088 (2,3,4,5) - Change the pattern to a triangular form like this: http://gyazo.com/213da4ad9919e7cea347ecc4992e7fc4

[Hard]
Seems ok.

[Daybreak]
Seems good. Got some funky patterns here haha!

That's it from me! Good luck!
fixed thx for mod!
Irreversible
It plays really cool.

01:23 *Irreversible is editing [http://osu.ppy.sh/b/426359 ginkiha - EOS -Long Version- [Hard]]
01:23 Irreversible: 00:04:145 (3) - improve this blanket
01:24 HanzeR: mkl
01:24 HanzeR: ok
01:24 Irreversible: 00:39:974 (2,3,4,5) - I think this pattern is a bit unsuitable for a hard, i'm sure you can make it easier w/o changing too much
01:25 HanzeR: i did this https://osu.ppy.sh/ss/1644911
01:25 Irreversible: k
01:26 Irreversible: 00:43:402 (2) - Not suitable for hard, looks more like 1/4 here (you've got stuff like that before too), move it a bit further away?
01:26 HanzeR: okk
01:26 HanzeR: i spaced it 1.2x like the rest
01:27 Irreversible: 00:53:859 (1,2,3,4,5) - patterns like these play horrendous, especially in a hard diff. Reason is that it's quite uhm.. like a circle shape, it doesn't feel well if you don't use it too much
01:27 Irreversible: Either go for zigzag, or triangle, or something else, but not "circle"shape with jumps in it
01:28 HanzeR: i can just change it to sliders
01:28 Irreversible: Sure.
01:28 Irreversible: 01:18:545 (4) - How about making the first bit paralell? seems cleaner to me.
01:28 Irreversible: 01:21:288 (1) - add NC
01:29 Irreversible: 01:22:145 (3) - reove NC
01:29 Irreversible: 01:22:659 (5) - ad NC
01:29 HanzeR: qk
01:29 HanzeR: k
01:29 Irreversible: 01:29:174 (4) - This spacing change seems a bit too high for me again, it's a hard diff. I suggest CTLR + g, but problem is the circle afterward.
01:29 Irreversible: 01:29:688 (1) - Spacing seems a bit weird to me anyway.
01:30 HanzeR: yeah i was worried about that one lol
01:31 HanzeR: https://osu.ppy.sh/ss/1644921
01:31 HanzeR: i think youll probably hate this one too lol 01:59:688 (4,5,6,7) - ..
01:32 Irreversible: 01:34:316 (3,4,5) -
01:32 Irreversible: http://puu.sh/91gBm/9508c351d7.jpg you can slightly adjust it bu t i'd go for something like this, because the jump is quite high again here.
01:32 Irreversible: and also,
01:32 Irreversible: 01:35:516 (6,7,8) - i thik you won't have too many problems to fix these
01:32 Irreversible: well.
01:32 Irreversible: just get rid of the jump
01:33 HanzeR: cool pattern
01:33 Irreversible: 01:41:859 (1) - ctrl 1 g?
01:33 Irreversible: 01:43:231 (5) - try to move that one closer? I mean. that jump LOL
01:35 HanzeR: k
01:35 Irreversible: 01:50:774 - That rhythm seems odd to me, because you seem to ignore the strong beats here, how about something like http://puu.sh/91gLp/b0bf1a3138.jpg ? The screen starts here: 01:50:088 -
01:36 Irreversible: 01:59:688 (4,5,6,7,8) - hi i'm a jum- ~~ELIMINATED~~
01:36 HanzeR: yeahhh
01:36 Irreversible: also, NC01:59:688 (4) -
01:38 Irreversible: http://puu.sh/91gWj/f89444111c.jpg 02:03:802 (3,4,5) -
01:38 Irreversible: 02:09:288 (1) - i would rotate that one a bit, to the right, in order to get a better flow here.
01:38 Irreversible: 02:09:288 (1) - you should also move it a bit down so it's exactly in the middle of those
01:38 HanzeR: which way
01:39 Irreversible: 02:11:859 (6) - stack with 02:10:316 (3) -
01:39 Irreversible: +
01:39 Irreversible: not -
01:39 Irreversible: 13°
01:39 Irreversible: or so
01:39 HanzeR: k
01:40 Irreversible: 02:12:545 (2,3,4) - http://puu.sh/91h61/3dafb7bb17.jpg 02:13:402 (5,6,7,8) - http://puu.sh/91h8f/9acbaff028.jpg to make it easier again
01:42 Irreversible: 02:15:116 (2,3,4,5,1,2,3) - 1) pretty jumpy 2) i don't understand the sense of this pattern, shouldn't 02:16:145 (1,2,3) - these be like a bit different and not belonging to the previous pattern due to its .. other vocals ?
01:42 HanzeR: kkkkkkkkk
01:43 Irreversible: http://puu.sh/91hiV/bb77550353.jpg make it like this or so,
01:43 Irreversible: so itca n be differed from the rest
01:44 Irreversible: 02:23:002 (1) - should be upwards, not on the same line as 6 to avoid a weird flow, , 164 88 or something like this?
01:44 HanzeR: sure
01:44 HanzeR: ok
01:45 Irreversible: 02:42:888 (7,8) - keep spacing
01:46 Irreversible: 02:42:030 (4) - i don't like how you ignore the downbeat here. make it a clickable action, please.
01:47 HanzeR: ok
01:48 Irreversible: 02:54:374 (4) - hanzer is everything ok with you, this is a hard diff
01:48 HanzeR: i havent mapped a hard in like a yearr
01:48 HanzeR: .____________________________>
01:49 Irreversible: 03:43:574 (4) - stack slider end with 1
01:49 HanzeR: lol ok
01:49 Irreversible: 03:43:916 (5) - move closer
01:49 Irreversible: that the kiai is at the end is really nonsense
01:49 HanzeR: it fits the sb
01:49 Irreversible: even if it should emphasize the dawn or whatever this is called
01:49 HanzeR: because the notes glow
01:49 HanzeR: when its dawn
01:50 HanzeR: its coooool
01:50 HanzeR: i like it
01:50 HanzeR: :<<<
01:50 Irreversible: k
01:51 *Irreversible is editing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
01:51 Irreversible: i find ar9 really.. unfitting lol
01:52 HanzeR: .-.
01:52 Irreversible: hm? ~
01:52 HanzeR: ar10 would be really silly!
01:52 Irreversible: what the fuck
01:52 Irreversible: i speak of ar8
01:52 Irreversible: XDD
01:53 Irreversible: hahahaha
01:53 HanzeR: ar8 doesnt exist
01:53 HanzeR: its evillllllllllll
01:54 Irreversible: i really prefer ar8, idk. .
01:54 Irreversible: well off we go then xD
01:54 Irreversible: 00:09:288 (1,2) - HanzeR - did you mean : HiddeN ?
01:54 Irreversible: this is unrankable for sure LOL
01:55 Irreversible: although.. it's ok in game
01:55 Irreversible: and leave ar9
01:55 HanzeR: i changed them anyways
01:55 Irreversible: 00:13:916 (4) - how about smth like 92 88
01:56 Irreversible: 00:22:831 (3,4) - i'd just stack it. you have enough special moments afterwards xD
01:56 Irreversible: 00:28:831 (5) - no extended slider, thanck
01:57 HanzeR: qq
01:57 Irreversible: 00:35:859 (1,2,3,4,1,2,3,4,5) - this moment when you're confused in the editor.. xDD
01:57 Irreversible: about the stack: if you insist leaving then leave it
01:57 Irreversible: about extended slider: need to change, i really dislike that, because it doesn't really suit the song.. and it doesn't not feel like 1/2 or such
01:58 HanzeR: i changed both dont worry
01:58 Irreversible: well you don't need to change anything i say. .
01:58 Irreversible: 00:53:859 (2,3) - how about stronger hitsound?
01:58 HanzeR: sure
01:59 Irreversible: 00:58:659 (2) - move MUCH closer to the previous slider, just like you did :
01:59 Irreversible: 01:00:716 (1,2) -
01:59 Irreversible: 01:12:031 (2) - would actually also go for this one
02:00 Irreversible: no. you can leave ^
02:00 Irreversible: 01:09:631 (2) - but this should be changed
02:00 Irreversible: i just testplaye,d felt weird
02:01 Irreversible: 01:31:231 (2) - >< closer please, reason should be obvious
02:01 Irreversible: 01:40:831 (2) - blanket
02:01 Irreversible: 01:44:174 (6) - 248 300 seems to be the perfect spot for that one
02:03 HanzeR: okok
02:03 Irreversible: 02:12:716 (3) - I wouldn't extend that one to follow consistency? You never had 3 extensions so far o.O
02:03 HanzeR: i wanted to follow vocalthingy
02:04 Irreversible: hn.. think better to keep it consistenc but up to you.. i suppose? xD
02:04 HanzeR: i really like that pattern ! q-q
02:04 Irreversible: ok
02:04 Irreversible: ah
02:04 Irreversible: but this part
02:04 Irreversible: needs fixes definitely
02:04 Irreversible: the rhythm goesa bit very wtf here
02:04 Irreversible: 02:50:774 (2,3,4,5) - this is still ok
02:05 Irreversible: 02:53:516 (1,2,3,4,5,6) -
02:05 Irreversible: but this , also the spacing, that's not really readable
02:05 Irreversible: 02:54:716 (5,6,1) - this slight curve is very misleading also, and looks a bit messy
02:05 Irreversible: 02:54:888 (1) - extension feels quite weird
02:05 Irreversible: 02:55:916 (1,2,3,4,5,6) - pattern looks awesome but the rhythm seems a bit misinterpreted to me
02:06 Irreversible: i would really stick to previous rhythm patterns to all these ^
02:07 Irreversible: (change the name of the jpg, i keep getting unranks because of things like this all time XD)
02:08 Irreversible: http://puu.sh/8XBz3.jpg hahahahahahah
02:08 Irreversible: 02:59:002 (2,3) - weird.. :/ how about making a bit more regular? ><
02:09 Irreversible: about this part before, can you change it or do you need help with it
02:09 Irreversible: because i think this is actually wrong placed
02:09 Irreversible: 02:59:345 (4,5,6,7) - this is better, but the placement is upsetting
02:10 Irreversible: 03:04:488 (3,4,5,6) - can you make something like this?
02:11 HanzeR: m
02:12 Irreversible: :)
02:12 Irreversible: i'm pretty not-strict with funny patterns and stuff, but i'm really strict and serious about clean rhythm and extension of sliders
02:14 HanzeR: ok i changed a
02:14 HanzeR: lot of things
02:15 Irreversible: 03:20:516 (4) - are you sure you wanna make ppl rage with circle jump?
02:15 Irreversible: 03:22:488 (1,2,3) - make it straight not slightly curved
02:15 HanzeR: i love that
02:15 HanzeR: lool
02:15 Irreversible: i mena
02:15 Irreversible: 03:22:659 (3) -
02:15 Irreversible: move this to 325 290
02:15 Irreversible: well many people hate it
02:16 Irreversible: lol up2u
02:16 Irreversible: 03:23:259 (5) - 272 136
02:16 Irreversible: 03:27:459 (2) - 378 136
02:16 Irreversible: 03:36:888 (5,6,1) - LOL
02:17 HanzeR: 03:23:259 (5) - wait wat
02:17 Irreversible: it this triplet has this slight curve in it
02:17 Irreversible: i mean 172
02:17 Irreversible: lXD
02:17 HanzeR: do u mean
02:17 HanzeR: 172
02:17 HanzeR: LOL
02:17 HanzeR: i was like
02:17 HanzeR: 272 uhhhhhhhhh
02:17 Irreversible: that would've been funny
02:17 Irreversible: hahahahaha
02:18 Irreversible: ye rest is okk, i like asphyxias
02:18 HanzeR: yay

Fixes: A lot of jumps are now gone (Hard),
Fixed some weird rhythm patterns in Insane, as well as some nazi and polishment.

Spread should be fine now, and rest seems cool for me too.

Bubbled!
69653863
yes
gogogo

dont forget the title text ok B)
Topic Starter
HanzeR

inverness wrote:

yes
gogogo

dont forget the title text ok B)



BATman plsss ...
captin1
couple missed hitsounds in daybreak and fixed an unsnapped slider in normal, should be good to go!

ranked

kisata
congrats hanzer~!
Asphyxia
Graz HanzeR!
Topic Starter
HanzeR

captin1 wrote:

couple missed hitsounds in daybreak and fixed an unsnapped slider in normal, should be good to go!

ranked

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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