Thanks so much allstar!!!!!!!!!!!! hope you slept well hehehAllStar12 wrote:
ヾ(´・ω・`)
Just going through it quickly and wondering if these are intentional or not.
[Daybreak]
- 00:59:209 (2) - Missing whistle on the head?
- 00:59:895 (4) - Missing whistle?
- 01:23:895 (2) - Missing whistle on the head?
- 01:56:124 (4) - intentional drum sampleset? oops ^
- 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S i think its actually placed correctly, but in the editor the storyboard is offset from where it actually is in play mode
- 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano. maybe, i wanted to follow the vocal here
- 00:41:381 - and 00:41:724 - as well
- 01:38:638 (3) - add a finish since there's a cymbal sound?
- 02:40:009 (1) - ^
- 02:41:381 (3) - ^fixed all
Now I rest. Did not sleep at all. _(:3」∠)_
Thanks for the help again saturnalize!!Saturnalize wrote:
some sb thing to mention
1. 00:22:866 - recolor the bluething to white since the background next is grayscale. hnmmm i like it this way so its less as bright
2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help. ok
3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb. removed
4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609 ok
5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate) ok
6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S changed
7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)
fixed
8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.
i think they look right in play
9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.
sorry im noob but whats wrong with it DxSprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
wow wtf pro mod wtf thanks!!!!!!Azer wrote:
hi im bored have a super rare azer mod[Daybreak] [Objects]
- 00:00:923 (1) - is this honestly needed?
- 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) - ok
- 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns. changed
- 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better ok
- 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
- 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2 sure
- 01:00:238 (6,7) - weird flow, should honestly move (7) away a little ok
- 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls hehe fixed
- 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon. sure
- 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
- 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick. she says 'see' on the blue tick thats what I was following
- 01:52:524 (4,5) - ctrl g? i kinda like it how it is
- 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it. moved
- 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
- 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern) changed this
- 02:37:609 (2,3) - this should be flipped! something like this sure
- 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo changed differently
- 02:54:666 (3,4,5,6,7) -
this is just... wat remap this completely. missing the two biggest emphasis points (white ticks)wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't. changed a lot- 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm. ok
- 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
- 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider. ok
- 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider. ok
- 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.sure
Remove: /[Combos]
Add: +
Don't waste your time adding individual replies to these, just change them or don't.
- 00:16:524 (1) - /
- 00:16:695 (2) - +
- 00:17:209 (1) - /
- 00:17:381 (2) - +
- 00:19:438 (4) - +
- 00:23:038 (1) - /
- 00:28:181 (1) - /
- 00:28:352 (2) - +
- 00:30:238 (1) - /
- 00:37:438 (1) - /
- 00:37:781 (1) - /
- 00:40:181 (1) - /
- 00:40:524 (1) - +
- 00:41:038 (1) - /
- 00:44:466 (1) - /
- 00:50:124 (1) - /
- 00:52:695 (1) - /
- 01:05:724 (1) - /
- 01:13:266 (1) - /
- 01:13:609 (3) - +
- 01:13:952 (1) - /
- 01:14:295 (4) - +
- 01:19:095 (4) - +
- 01:36:581 (1) - /
- 01:39:324 (1) - /
- 01:41:038 (6) - +
- 01:41:724 (1) - /
- 01:44:466 (5) - /
- 01:45:152 (7) - +
- 01:45:666 (1) - /
- 01:46:524 (7) - +
- 01:47:209 (1) - /
- 01:49:266 (6) - +
- 01:49:438 (1) - /
- 01:51:666 (1) - /
- 01:52:009 (2) - +
- 01:53:038 (1) - /
- 01:54:752 (6) - +
- 01:55:438 (1) - /
- 01:56:124 (4) - +
- 01:56:638 (1) - /
- 01:57:495 (9) - +
- 01:57:838 (1) - /
- 02:00:924 (1) - /
- 02:09:666 (1) - /
- 02:09:838 (2) - +
- 02:12:581 (5) - +
- 02:12:752 (1) - /
- 02:15:324 (1) - / (or 02:15:666 (1) - / )
- 02:49:609 (6) - +
- 02:49:781 (1) - /
I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless- 03:11:209 (1) - /
- 03:11:552 (3) - +
- 03:13:095 (7) - +
- 03:13:438 (1) - /
- 03:15:324 (1) - / ( or 03:14:809 (1) - / )
- 03:18:409 (5) - +
- 03:18:581 (1) - /
- 03:57:324 (1) - /
- 03:59:552 (1) - /
could comment on a lot more but they mostly make sense[Hitsounding] [/color]
- 00:59:209 (2) - missing whistle
- 00:59:895 (4) - ^
- 01:23:895 (2) - ^
- 01:35:209 (5) - add clap
- 01:56:124 (4) - use normal set? random drum feels out of place
- 02:03:666 (3) - missing whistle