ginkiha - EOS -Long Version-

posted
Total Posts
97
show more
Cherry Blossom


Patterns in Daybreak look weird, but they are rather funny :)
Nice map.
Topic Starter
HanzeR

Cherry Blossom wrote:



Patterns in Daybreak look weird, but they are rather funny :)
Nice map.
Thankyou!!
AllStar12
Pretty sure you made it easier at the beginning since I noticed some changes there, not sure about the rest. Managed to beat it to the end!
(๑•̀ㅂ•́)و✧
Wish I have a star to give you... Orz

Replay

NEW PAGE
Topic Starter
HanzeR

AllStar12 wrote:

Pretty sure you made it easier at the beginning since I noticed some changes there, not sure about the rest. Managed to beat it to the end!
(๑•̀ㅂ•́)و✧
Wish I have a star to give you... Orz

Replay

NEW PAGE
YAYYY! nice job haha!! I'm glad you liked it!!
caren_sk
Beautiful and Strong...!
Topic Starter
HanzeR

caren_sk wrote:

Beautiful and Strong...!
thanks caren!!! I'm glad you enjoyed playing it :D
Horo
comic sans mod

19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
Topic Starter
HanzeR

Horo wrote:

comic sans mod

19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro :o
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
<33
AllStar12
ヾ(´・ω・`)

Just going through it quickly and wondering if these are intentional or not.

[Daybreak]
  1. 00:59:209 (2) - Missing whistle on the head?
  2. 00:59:895 (4) - Missing whistle?
  3. 01:23:895 (2) - Missing whistle on the head?
  4. 01:56:124 (4) - intentional drum sampleset?
  5. 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S
  6. 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano.
  7. 00:41:381 - and 00:41:724 - as well
  8. 01:38:638 (3) - add a finish since there's a cymbal sound?
  9. 02:40:009 (1) - ^
  10. 02:41:381 (3) - ^

Now I rest. Did not sleep at all.

_(:3」∠)_
captin1
i have this incredible inability to hold onto any stars i get, welp

btw you gonna map an easy yourself? asphyxia's is a bit too hard to be the lowest in the set
Asphyxia

captin1 wrote:

i have this incredible inability to hold onto any stars i get, welp

btw you gonna map an easy yourself? asphyxia's is a bit too hard to be the lowest in the set
i sry :'( i tried to make it easy enough but failed =.=
Saturnalize
some sb thing to mention

1. 00:22:866 - recolor the bluething to white since the background next is grayscale.

2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help.

3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb.

4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609

5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate)

6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S

7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)

8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.

9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.

Sprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0

Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Azer
hi im bored have a super rare azer mod

[Daybreak]

[Objects]
  1. 00:00:923 (1) - is this honestly needed?
  2. 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) -
  3. 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns.
  4. 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better
  5. 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
  6. 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2
  7. 01:00:238 (6,7) - weird flow, should honestly move (7) away a little
  8. 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls
  9. 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon.
  10. 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
  11. 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick.
  12. 01:52:524 (4,5) - ctrl g?
  13. 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it.
  14. 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
  15. 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern)
  16. 02:37:609 (2,3) - this should be flipped! something like this
  17. 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo
  18. 02:54:666 (3,4,5,6,7) - this is just... wat remap this completely. missing the two biggest emphasis points (white ticks) wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
    Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't.
  19. 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm.
  20. 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
  21. 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider.
  22. 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider.
  23. 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.
[Combos]
Remove: /
Add: +

Don't waste your time adding individual replies to these, just change them or don't.
  1. 00:16:524 (1) - /
  2. 00:16:695 (2) - +
  3. 00:17:209 (1) - /
  4. 00:17:381 (2) - +
  5. 00:19:438 (4) - +
  6. 00:23:038 (1) - /
  7. 00:28:181 (1) - /
  8. 00:28:352 (2) - +
  9. 00:30:238 (1) - /
  10. 00:37:438 (1) - /
  11. 00:37:781 (1) - /
  12. 00:40:181 (1) - /
  13. 00:40:524 (1) - +
  14. 00:41:038 (1) - /
  15. 00:44:466 (1) - /
  16. 00:50:124 (1) - /
  17. 00:52:695 (1) - /
  18. 01:05:724 (1) - /
  19. 01:13:266 (1) - /
  20. 01:13:609 (3) - +
  21. 01:13:952 (1) - /
  22. 01:14:295 (4) - +
  23. 01:19:095 (4) - +
  24. 01:36:581 (1) - /
  25. 01:39:324 (1) - /
  26. 01:41:038 (6) - +
  27. 01:41:724 (1) - /
  28. 01:44:466 (5) - /
  29. 01:45:152 (7) - +
  30. 01:45:666 (1) - /
  31. 01:46:524 (7) - +
  32. 01:47:209 (1) - /
  33. 01:49:266 (6) - +
  34. 01:49:438 (1) - /
  35. 01:51:666 (1) - /
  36. 01:52:009 (2) - +
  37. 01:53:038 (1) - /
  38. 01:54:752 (6) - +
  39. 01:55:438 (1) - /
  40. 01:56:124 (4) - +
  41. 01:56:638 (1) - /
  42. 01:57:495 (9) - +
  43. 01:57:838 (1) - /
  44. 02:00:924 (1) - /
  45. 02:09:666 (1) - /
  46. 02:09:838 (2) - +
  47. 02:12:581 (5) - +
  48. 02:12:752 (1) - /
  49. 02:15:324 (1) - / (or 02:15:666 (1) - / )
  50. 02:49:609 (6) - +
  51. 02:49:781 (1) - /
    I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless
  52. 03:11:209 (1) - /
  53. 03:11:552 (3) - +
  54. 03:13:095 (7) - +
  55. 03:13:438 (1) - /
  56. 03:15:324 (1) - / ( or 03:14:809 (1) - / )
  57. 03:18:409 (5) - +
  58. 03:18:581 (1) - /
  59. 03:57:324 (1) - /
  60. 03:59:552 (1) - /
    could comment on a lot more but they mostly make sense
[Hitsounding]
  1. 00:59:209 (2) - missing whistle
  2. 00:59:895 (4) - ^
  3. 01:23:895 (2) - ^
  4. 01:35:209 (5) - add clap
  5. 01:56:124 (4) - use normal set? random drum feels out of place
  6. 02:03:666 (3) - missing whistle
Topic Starter
HanzeR

AllStar12 wrote:

ヾ(´・ω・`)

Just going through it quickly and wondering if these are intentional or not.

[Daybreak]
  1. 00:59:209 (2) - Missing whistle on the head?
  2. 00:59:895 (4) - Missing whistle?
  3. 01:23:895 (2) - Missing whistle on the head?
  4. 01:56:124 (4) - intentional drum sampleset? oops ^
  5. 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S i think its actually placed correctly, but in the editor the storyboard is offset from where it actually is in play mode
  6. 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano. maybe, i wanted to follow the vocal here
  7. 00:41:381 - and 00:41:724 - as well
  8. 01:38:638 (3) - add a finish since there's a cymbal sound?
  9. 02:40:009 (1) - ^
  10. 02:41:381 (3) - ^fixed all

Now I rest. Did not sleep at all.

_(:3」∠)_
Thanks so much allstar!!!!!!!!!!!! hope you slept well heheh

Saturnalize wrote:

some sb thing to mention

1. 00:22:866 - recolor the bluething to white since the background next is grayscale. hnmmm i like it this way so its less as bright

2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help. ok

3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb. removed

4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609 ok

5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate) ok

6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S changed

7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)
fixed
8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.
i think they look right in play
9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.
sorry im noob but whats wrong with it Dx
Sprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0

Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Thanks for the help again saturnalize!!

Azer wrote:

hi im bored have a super rare azer mod

[Daybreak]

[Objects]
  1. 00:00:923 (1) - is this honestly needed?
  2. 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) - ok
  3. 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns. changed
  4. 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better ok
  5. 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
  6. 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2 sure
  7. 01:00:238 (6,7) - weird flow, should honestly move (7) away a little ok
  8. 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls hehe fixed
  9. 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon. sure
  10. 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
  11. 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick. she says 'see' on the blue tick thats what I was following :D
  12. 01:52:524 (4,5) - ctrl g? i kinda like it how it is
  13. 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it. moved
  14. 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
  15. 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern) changed this
  16. 02:37:609 (2,3) - this should be flipped! something like this sure
  17. 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo changed differently
  18. 02:54:666 (3,4,5,6,7) - this is just... wat remap this completely. missing the two biggest emphasis points (white ticks) wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
    Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't. changed a lot
  19. 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm. ok
  20. 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
  21. 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider. ok
  22. 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider. ok
  23. 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.sure
[Combos]
Remove: /
Add: +

Don't waste your time adding individual replies to these, just change them or don't.
  1. 00:16:524 (1) - /
  2. 00:16:695 (2) - +
  3. 00:17:209 (1) - /
  4. 00:17:381 (2) - +
  5. 00:19:438 (4) - +
  6. 00:23:038 (1) - /
  7. 00:28:181 (1) - /
  8. 00:28:352 (2) - +
  9. 00:30:238 (1) - /
  10. 00:37:438 (1) - /
  11. 00:37:781 (1) - /
  12. 00:40:181 (1) - /
  13. 00:40:524 (1) - +
  14. 00:41:038 (1) - /
  15. 00:44:466 (1) - /
  16. 00:50:124 (1) - /
  17. 00:52:695 (1) - /
  18. 01:05:724 (1) - /
  19. 01:13:266 (1) - /
  20. 01:13:609 (3) - +
  21. 01:13:952 (1) - /
  22. 01:14:295 (4) - +
  23. 01:19:095 (4) - +
  24. 01:36:581 (1) - /
  25. 01:39:324 (1) - /
  26. 01:41:038 (6) - +
  27. 01:41:724 (1) - /
  28. 01:44:466 (5) - /
  29. 01:45:152 (7) - +
  30. 01:45:666 (1) - /
  31. 01:46:524 (7) - +
  32. 01:47:209 (1) - /
  33. 01:49:266 (6) - +
  34. 01:49:438 (1) - /
  35. 01:51:666 (1) - /
  36. 01:52:009 (2) - +
  37. 01:53:038 (1) - /
  38. 01:54:752 (6) - +
  39. 01:55:438 (1) - /
  40. 01:56:124 (4) - +
  41. 01:56:638 (1) - /
  42. 01:57:495 (9) - +
  43. 01:57:838 (1) - /
  44. 02:00:924 (1) - /
  45. 02:09:666 (1) - /
  46. 02:09:838 (2) - +
  47. 02:12:581 (5) - +
  48. 02:12:752 (1) - /
  49. 02:15:324 (1) - / (or 02:15:666 (1) - / )
  50. 02:49:609 (6) - +
  51. 02:49:781 (1) - /
    I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless
  52. 03:11:209 (1) - /
  53. 03:11:552 (3) - +
  54. 03:13:095 (7) - +
  55. 03:13:438 (1) - /
  56. 03:15:324 (1) - / ( or 03:14:809 (1) - / )
  57. 03:18:409 (5) - +
  58. 03:18:581 (1) - /
  59. 03:57:324 (1) - /
  60. 03:59:552 (1) - /
    could comment on a lot more but they mostly make sense
[Hitsounding]
  1. 00:59:209 (2) - missing whistle
  2. 00:59:895 (4) - ^
  3. 01:23:895 (2) - ^
  4. 01:35:209 (5) - add clap
  5. 01:56:124 (4) - use normal set? random drum feels out of place
  6. 02:03:666 (3) - missing whistle
[/color]
wow wtf pro mod wtf thanks!!!!!!
Liiraye
aye!
Niokin
i knew what to expect from this after seeing miss you and i was right damn this is beautiful
Topic Starter
HanzeR
pending!


Niokin wrote:

i knew what to expect from this after seeing miss you and i was right damn this is beautiful
Thanks!!!!
captin1
2014-05-21 17:19 captin1: 00:22:145 (6,1) - jump is too big
2014-05-21 17:19 captin1: 00:35:345 (2) - this slider was hidden
2014-05-21 17:20 captin1: like, completely
2014-05-21 17:20 HanzeR: that jump is like
2014-05-21 17:20 HanzeR: one of the biggest parts of the song tho
2014-05-21 17:21 captin1: less is more
2014-05-21 17:21 captin1: settings are also iffy
2014-05-21 17:21 HanzeR: mm
2014-05-21 17:21 captin1: ar8 od5
2014-05-21 17:21 captin1: what
2014-05-21 17:22 HanzeR: should i make it ar7
2014-05-21 17:22 captin1: probably
2014-05-21 17:22 HanzeR: mk
2014-05-21 17:22 captin1: 01:11:345 (8) - ctrl+g
2014-05-21 17:23 HanzeR: oke
2014-05-21 17:23 captin1: 01:14:945 (4) - might be too much
2014-05-21 17:23 captin1: moving more in line with 1 would make the jump from 3 less abrupt too
2014-05-21 17:24 HanzeR: uhhhh ok
2014-05-21 17:24 captin1: 01:38:431 (1,2) - these worried me
2014-05-21 17:25 captin1: especially since 1 ends in the opposite direction from 2 it'll be easy to move too early
2014-05-21 17:25 HanzeR: -closer?
2014-05-21 17:25 captin1: so yeah
2014-05-21 17:25 HanzeR: mk
2014-05-21 17:26 captin1: 01:59:688 (4,5,6,7,1,2) - mean pattern
2014-05-21 17:26 captin1: 02:01:059 (3) - nc 8)
2014-05-21 17:26 HanzeR: kinda lol
2014-05-21 17:27 HanzeR: yay
2014-05-21 17:27 captin1: 02:02:431 (7,8) - aaa
2014-05-21 17:27 HanzeR: fixt
2014-05-21 17:28 captin1: 02:47:602 - rip green lines
2014-05-21 17:29 HanzeR: zz
2014-05-21 17:29 captin1: 03:11:002 (5,6) - yep
2014-05-21 17:29 HanzeR: fixed yay
2014-05-21 17:30 captin1: 03:23:002 (8,1) - doesn't flow that great, plus how much 1 is covering the stuff after is a bit iffy
2014-05-21 17:31 captin1: 03:39:802 (1,2,3,4,5) - this one doesn't play as well as the one you did before
2014-05-21 17:31 captin1: repeats in the middle not as great
2014-05-21 17:32 captin1: i think that was the major things that stuck out
2014-05-21 17:33 captin1: probably fixing those circle jumps and 1/4 slider jumps will push the rating down to H
2014-05-21 17:33 HanzeR: lemmc
2014-05-21 17:33 HanzeR: 2.505
2014-05-21 17:33 HanzeR: lool
2014-05-21 17:33 captin1: lol
2014-05-21 17:34 captin1: yeah I think you should shoot for getting that, so that it's more clear that it's a hard diff to the average viewer
2014-05-21 17:34 captin1: for the most part plays like a open spacing hard diff, which can work if done right

I'm alright with the Normal diff as the lowest, but Hard may need some fine tuning to make sure it fills the gap properly
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Daybreak]

00:02:431 (1) - This vol. is too low. Add Green Line has vol. 25% NOT 20%. Because the melody is started here.
00:08:602 - Green Line has 25%. This sound is louder than 00:08:431 (5).
00:15:459 (1) - ^ (50%)
00:31:916 (1,2,3,4,1,2,3,4) - Increase distance between 00:31:916 (1,1) 00:32:088 (2,2) etc. Because it's different blank from 00:31:745 (2,3,1).
00:59:516 (5,3) - you can understand what I want to say.
01:03:116 (4,2) - stack perfectly? then move 01:03:459 (1,2,3,4).
01:26:088 (1) - Miss Whistle

01:45:974 (1) - add Finish. According to 01:40:488 (1) - 01:41:859 (1) - 01:43:231 (1) - 01:44:602 (1) -
01:46:316 (2) - delete Finish
01:50:688 (3,4) - change to long slider(I mean change SV) because circle hit sound is not fit imo. (High recommended)
01:57:631 (3,4) - idea. I used 01:58:602 (4)'s beginning and end position.
02:32:774 - Maybe add green line has 65%. because you always placed it on the end of slider.
02:44:516 (4,1) - Take more distance. Because you decreased spacing at 02:44:174 (4,1). So?
02:47:002 (1) - LOL TOO GOOD! I LOVE IT.
02:51:031 (3,4,5,1,2) - I'm so confused. Those Whistles are louder than 02:52:402 (1,2,3,4,5,6).
02:56:259 (2) - delete circle. Yours seems not to be fix imo.
03:15:631 - add circle then stack on 03:15:288 (7).
03:21:974 (7) - NC?
03:33:974 (1,3,4) - spacing. But it's intentional tho. not too bad. I prefer regular spacing only this section. 03:34:316 (3,4)'s spacing is longer than between 03:33:974 (1) and 03:34:316 (3)'s end of slider.
04:04:488 (1,2,3) - REVERS SLIDER! OD10 on HR. BECAUSE OF END OF THIS SONG. If this map had OD7 it's ok. (High recomended) (High recomended) (High recomended) (High recomended)

I'll give a star and waxman's Bubble after you wrote your thinking. I just wanted to use Bubble image. But it's too bad to write here.

GOOD LUCK!

I'm pretty sure this map would be ranked by dkun. Because dkun is such a pervert ! wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Topic Starter
HanzeR

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Daybreak]

00:02:431 (1) - This vol. is too low. Add Green Line has vol. 25% NOT 20%. Because the melody is started here. ok!
00:08:602 - Green Line has 25%. This sound is louder than 00:08:431 (5).
00:15:459 (1) - ^ (50%) fixed both ^
00:31:916 (1,2,3,4,1,2,3,4) - Increase distance between 00:31:916 (1,1) 00:32:088 (2,2) etc. Because it's different blank from 00:31:745 (2,3,1). fixed i think
00:59:516 (5,3) - you can understand what I want to say. fixed
01:03:116 (4,2) - stack perfectly? then move 01:03:459 (1,2,3,4). i wanted to but it's impossible without remapping the entire pattern and I don't think anyone would notice xD
01:26:088 (1) - Miss Whistle oops

01:45:974 (1) - add Finish. According to 01:40:488 (1) - 01:41:859 (1) - 01:43:231 (1) - 01:44:602 (1) - fixed
01:46:316 (2) - delete Finish fixed
01:50:688 (3,4) - change to long slider(I mean change SV) because circle hit sound is not fit imo. (High recommended) i really like to follow the synth here with these notes x-x
01:57:631 (3,4) - idea. I used 01:58:602 (4)'s beginning and end position. cool idea, changed this differently
02:32:774 - Maybe add green line has 65%. because you always placed it on the end of slider. sure
02:44:516 (4,1) - Take more distance. Because you decreased spacing at 02:44:174 (4,1). So? ok
02:47:002 (1) - LOL TOO GOOD! I LOVE IT. <3
02:51:031 (3,4,5,1,2) - I'm so confused. Those Whistles are louder than 02:52:402 (1,2,3,4,5,6). weird >_>
02:56:259 (2) - delete circle. Yours seems not to be fix imo. ok
03:15:631 - add circle then stack on 03:15:288 (7). i really like the pause here x_x
03:21:974 (7) - NC? i dont think its consistent ><
03:33:974 (1,3,4) - spacing. But it's intentional tho. not too bad. I prefer regular spacing only this section. 03:34:316 (3,4)'s spacing is longer than between 03:33:974 (1) and 03:34:316 (3)'s end of slider. i might change this a little
04:04:488 (1,2,3) - REVERS SLIDER! OD10 on HR. BECAUSE OF END OF THIS SONG. If this map had OD7 it's ok. (High recomended) (High recomended) (High recomended) (High recomended)
ok
I'll give a star and waxman's Bubble after you wrote your thinking.
GOOD LUCK!
Thanks so much!!!! really helpful
show more
Please sign in to reply.

New reply