forum

ginkiha - EOS -Long Version-

posted
Total Posts
97
show more
Kodora
Testplay + IRC mod. Very solid & great map, looking forward for rank :)

17:36 HanzeR: yoo kodora!~
18:20 Kodora: hello :3
18:20 Kodora: sorry was afk
18:21 HanzeR: hiiii haha no problem
18:21 HanzeR: i was just wondering if i could bother you to testplay a map if you ever had a minute ;w;
18:23 Kodora: ok
18:23 HanzeR: yayy
18:23 HanzeR: its this one
18:23 *HanzeR is listening to [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version-]
18:25 Kodora: downloading
18:26 HanzeR: you should play with storyboard on!!:D:D
18:27 Kodora: i cant D:
18:27 Kodora: lags killing me
18:27 HanzeR: aaaahhhh ok hehe
18:29 *Kodora is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
18:31 HanzeR: aaa ;-;
18:33 HanzeR: maybe i should lower the drain ..
18:33 Kodora: drain is fine
18:34 HanzeR: okk
18:38 HanzeR: oww
18:38 Kodora: shit i forgot how to play
18:39 HanzeR: ahaha
18:39 HanzeR: osu is hard
18:39 Kodora: so fun but i was #300
18:39 Kodora: x.x
18:40 HanzeR: oh woww
18:41 Kodora: damn lags
18:41 Kodora: X_X
18:41 HanzeR: ;w;
18:44 HanzeR: you can nofail if you want to hehe
18:44 HanzeR: sorry for making you fail so much ;w;
18:44 Kodora: nah it easy to beat i just need to pause too often
18:44 Kodora: because it simple freezes
18:44 Kodora: X_X
18:44 HanzeR: ahhh woww
18:45 Kodora: great map
18:46 Kodora: but there are some weird transitions in rhythm
18:46 HanzeR: haha thanks <33
18:46 HanzeR: hm
18:46 Kodora: 00:26:638 (4,5,6) -
18:46 Kodora: 00:27:324 (2,3,1) -
18:46 Kodora: both of them
18:46 Kodora: you use lots of spacing tricks
18:47 Kodora: 1/4 triplet here is not expectable
18:47 Kodora: it would plays much intuitive if you would use default stack
18:47 HanzeR: hm
18:48 HanzeR: yeah probably
18:48 HanzeR: ill change that hehe
18:49 Kodora: 01:06:066 (1,2,3,4) - this antijump rhytmically doesn't fint
18:49 Kodora: tempo goes at the same way
18:49 Kodora: it feels kinda drastic while playing but somehow fine
18:50 HanzeR: yeah
18:50 Kodora: 01:26:466 (4,1) - also here too, antijump is not expectable
18:51 HanzeR: would that one be better if i just stacked it normally
18:51 Kodora: i would prefer another one jump
18:51 Kodora: because this stack is pattern-breaker
18:51 Kodora: antijump between 2 huge enough jumps with no musical reason
18:52 HanzeR: okk
18:52 HanzeR: ill rework that pattern a bit
18:53 Kodora: 01:52:524 (4,1) - would be better if you stack them directly imo
18:53 Kodora: manual stack doesn't work anyway due to AR choise
18:53 HanzeR: haha really
18:53 HanzeR: hm
18:54 HanzeR: i kind of like the way that looks ><
18:54 HanzeR: maybe i can move it over more
18:54 Kodora: 01:56:466 (1) - that's kinda hard to catch
18:54 Kodora: try to replace with 2 circles
18:55 Kodora: http://osu.ppy.sh/ss/1463548
18:55 Kodora: because it really hard to tell is it 1/4 or 1/2
18:55 HanzeR: yayy more jumps
18:55 HanzeR: ok hehe
18:55 Kodora: 02:00:238 (3,5) - stack them manually maybe?
18:56 Kodora: http://osu.ppy.sh/ss/1463556
18:57 HanzeR: that makes sense
18:58 Kodora: 03:07:438 (1,2,3) - crazy ide but extend them to blue ticks
18:58 Kodora: rofl
18:59 Kodora: 03:08:466 (4) - and this too
18:59 HanzeR: loool
18:59 HanzeR: that sounds fun
18:59 HanzeR: i wonder how i can make it fit
18:59 Kodora: btw very very nice storyboard
18:59 HanzeR: ohh i know
18:59 HanzeR: haa thanks <33
19:02 HanzeR: i could do it like this http://osu.ppy.sh/ss/1463571 haha
19:02 HanzeR: hm
19:03 HanzeR: oo i like that i did it like this http://osu.ppy.sh/ss/1463574
19:03 Kodora: ahah good too
19:04 Kodora: 03:24:581 (1,2,3,4,1,2,3,4) - that's kinda too evil ;_;
19:04 Kodora: i keep missing at
19:04 Kodora: 03:25:266 (1,2,3,4) -
19:04 HanzeR: hm
19:05 Kodora: 03:25:095 (4,1) - reduse spacingh between them
19:05 Kodora: 03:25:438 (2,3,4) - and make same spacing here
19:05 HanzeR: yeah
19:05 Kodora: plays a lot better
19:05 HanzeR: ok
19:06 Kodora: 03:27:666 (4,1,2) - space them close
19:06 Kodora: it looks lie 1/2 while playing
19:06 Kodora: really painful pattern
19:07 HanzeR: aha
19:07 HanzeR: aight
19:08 Kodora: that's all probably
19:08 Kodora: sooo good
19:08 Kodora: reminds Yuko & fanzhen together lol
19:08 HanzeR: thanks so much haha <33
19:08 HanzeR: ah x-x
19:08 HanzeR: theyre both my mapping idols hehe
19:08 *Kodora is editing [http://osu.ppy.sh/b/393290 ginkiha - EOS -Long Version- [Asphyxia's Easy]]
19:09 Kodora: 00:00:923 (1,1) - i got unranked for this haha
19:09 HanzeR: i can give you a cute kds point if you want
19:09 Kodora: too soon after spinner
19:09 HanzeR: oh yeah
19:09 HanzeR: ill tell him
19:09 Kodora: 00:17:381 (3,4) - too evil for easy ;_;
19:10 HanzeR: ;-;
19:10 Kodora: hah unfinished
19:10 Kodora: nice diff too
19:11 Kodora: glad to see easy with rhythm
19:11 Kodora: not just 1/2 spam like most of mappers does x.x
19:11 HanzeR: hehe
19:11 HanzeR: asphyxia is a good mapper <33
19:11 Kodora: yeah
Topic Starter
HanzeR

AllStar12 wrote:

Finish this please (╯థ◞౪◟థ)╯
you and your faces loll <33
Faust
Happened to chance upon this.

IRC log:

00:14 Faust: sup
00:15 HanzeR: hey
00:15 Faust: 03:54:066 (1) - Could use a end-section palette
00:15 Faust: and also less slider decompression from going 1.25x to 0.25x
00:15 Faust: that's pretty huge.
00:16 HanzeR: yeah maybe
00:16 HanzeR: the pace of the song changes a lot there though i thought it fit
00:16 HanzeR: hm
00:16 HanzeR: haha
00:17 Faust: it does, I just feel it needs to be more lenient. There's no visible sign of any slowdown, per se.
00:17 Faust: So the easing in is virtually nil, visually.
00:18 HanzeR: yeah i see what you mean
00:18 Faust: Last thing would be the flashing.
00:18 Faust: 01:18:066 - parts like this one
00:19 HanzeR: is the flash too overkill
00:19 Faust: I realize manual dimming is available, but I'd suggest to tone it down anyway
00:19 HanzeR: okk
00:19 Faust: yeah I have a feeling it'd bring the player out of the map
00:19 Faust: not too advantageous for a map with jumping sections either.
00:20 HanzeR: i was thinking of changing all of the flashes and finding something better
00:20 HanzeR: just the white flash is kind of boring i think
00:20 Faust: the white can seem too severe, so I guess using a blue-tinted one could do
00:20 Faust: easier on the eyes
00:22 Faust: actually, I'd suggest the final kiai be reserved for 03:54:066
00:22 Faust: because the ending chorus before that already has a ton of flashing/light elements
00:23 HanzeR: do you mean put a fountain there?
00:23 HanzeR: i think im confused
00:23 Faust: 03:54:066 onwards is when the wording storyboard pops up, indicating sunrise
00:23 Faust: lol
00:23 HanzeR: ooh
00:23 HanzeR: hm
00:23 Faust: I meant to delete the kiai section at 02:48:238
00:24 HanzeR: yeah
00:24 HanzeR: that makes sense
00:24 Faust: all the way to 03:54:066
00:24 HanzeR: oh wow
00:24 HanzeR: so put the kiai at the end?
00:24 Faust: but do include some very minor kiai bursting at particular points
00:24 Faust: the kiai at the end would be pretty nice
00:24 Faust: since the BG dims
00:24 HanzeR: thats such a good idea lol
00:24 HanzeR: yeah
00:24 HanzeR: i like that
00:25 Faust: a palette swap specially for that could be more impactful.
00:28 HanzeR: like changing the background color
00:28 HanzeR: ?
00:28 HanzeR: sorry im not
00:28 HanzeR: a graphics person ;______-;
00:29 Faust: nah, just the combo colors specific to the end section
00:29 Faust: the background color could be changed to black though
00:29 HanzeR: ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
00:29 Faust: under F4, etc
00:29 HanzeR: yeahh
00:29 HanzeR: i wanted to do some cool things with the combos
00:29 HanzeR: but i wanted to wait until everythings set
00:30 HanzeR: because changing them all every time i change something is a pain
00:30 HanzeR: lol
00:30 Faust: yeah
00:31 Faust: you could change Combo 6 and add in 2 more colors for the final section I suppose. Combo 6 doesn't quite faciliate too well thanks to it melding in to the background
00:33 HanzeR: yeah
00:33 HanzeR: i can make it more purply
00:39 HanzeR: thanks for looking at it faust <3
00:39 HanzeR: i gotta go but i love that kiai change so much haha
00:39 Faust: you're welcome.

As I suggested in the chat, I've come up with a color code:

[Colours]
Combo1 : 242,45,114
Combo2 : 233,233,233
Combo3 : 2,71,253
Combo4 : 191,191,191
Combo5 : 94,108,247
Combo6 : 148,148,148
Combo7 : 185,245,103
Combo8 : 102,227,177

Hope this has been helpful. If you need, ask me for a mod whenever this is finished and I'll get to it when I can.
Asphyxia
http://puu.sh/7Oai1.txt

Finished, copied the hitsounds from your diff. The diff might be a bit harder than a casual Easy but I hope it's okay!

(you can probably name it ''Asphyxia's Normal because like I said, it became a bit harder >: orz)
Topic Starter
HanzeR

Faust wrote:

Happened to chance upon this.

IRC log:

00:14 Faust: sup
00:15 HanzeR: hey
00:15 Faust: 03:54:066 (1) - Could use a end-section palette
00:15 Faust: and also less slider decompression from going 1.25x to 0.25x
00:15 Faust: that's pretty huge.
00:16 HanzeR: yeah maybe
00:16 HanzeR: the pace of the song changes a lot there though i thought it fit
00:16 HanzeR: hm
00:16 HanzeR: haha
00:17 Faust: it does, I just feel it needs to be more lenient. There's no visible sign of any slowdown, per se.
00:17 Faust: So the easing in is virtually nil, visually.
00:18 HanzeR: yeah i see what you mean
00:18 Faust: Last thing would be the flashing.
00:18 Faust: 01:18:066 - parts like this one
00:19 HanzeR: is the flash too overkill
00:19 Faust: I realize manual dimming is available, but I'd suggest to tone it down anyway
00:19 HanzeR: okk
00:19 Faust: yeah I have a feeling it'd bring the player out of the map
00:19 Faust: not too advantageous for a map with jumping sections either.
00:20 HanzeR: i was thinking of changing all of the flashes and finding something better
00:20 HanzeR: just the white flash is kind of boring i think
00:20 Faust: the white can seem too severe, so I guess using a blue-tinted one could do
00:20 Faust: easier on the eyes
00:22 Faust: actually, I'd suggest the final kiai be reserved for 03:54:066
00:22 Faust: because the ending chorus before that already has a ton of flashing/light elements
00:23 HanzeR: do you mean put a fountain there?
00:23 HanzeR: i think im confused
00:23 Faust: 03:54:066 onwards is when the wording storyboard pops up, indicating sunrise
00:23 Faust: lol
00:23 HanzeR: ooh
00:23 HanzeR: hm
00:23 Faust: I meant to delete the kiai section at 02:48:238
00:24 HanzeR: yeah
00:24 HanzeR: that makes sense
00:24 Faust: all the way to 03:54:066
00:24 HanzeR: oh wow
00:24 HanzeR: so put the kiai at the end?
00:24 Faust: but do include some very minor kiai bursting at particular points
00:24 Faust: the kiai at the end would be pretty nice
00:24 Faust: since the BG dims
00:24 HanzeR: thats such a good idea lol
00:24 HanzeR: yeah
00:24 HanzeR: i like that
00:25 Faust: a palette swap specially for that could be more impactful.
00:28 HanzeR: like changing the background color
00:28 HanzeR: ?
00:28 HanzeR: sorry im not
00:28 HanzeR: a graphics person ;______-;
00:29 Faust: nah, just the combo colors specific to the end section
00:29 Faust: the background color could be changed to black though
00:29 HanzeR: ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
00:29 Faust: under F4, etc
00:29 HanzeR: yeahh
00:29 HanzeR: i wanted to do some cool things with the combos
00:29 HanzeR: but i wanted to wait until everythings set
00:30 HanzeR: because changing them all every time i change something is a pain
00:30 HanzeR: lol
00:30 Faust: yeah
00:31 Faust: you could change Combo 6 and add in 2 more colors for the final section I suppose. Combo 6 doesn't quite faciliate too well thanks to it melding in to the background
00:33 HanzeR: yeah
00:33 HanzeR: i can make it more purply
00:39 HanzeR: thanks for looking at it faust <3
00:39 HanzeR: i gotta go but i love that kiai change so much haha
00:39 Faust: you're welcome.

As I suggested in the chat, I've come up with a color code:

[Colours]
Combo1 : 242,45,114
Combo2 : 233,233,233
Combo3 : 2,71,253
Combo4 : 191,191,191
Combo5 : 94,108,247
Combo6 : 148,148,148
Combo7 : 185,245,103
Combo8 : 102,227,177

Hope this has been helpful. If you need, ask me for a mod whenever this is finished and I'll get to it when I can.
love it <3 thanks so much faust, I'll add your combo colors as soon as I'm ready!
Cherry Blossom


Patterns in Daybreak look weird, but they are rather funny :)
Nice map.
Topic Starter
HanzeR

Cherry Blossom wrote:



Patterns in Daybreak look weird, but they are rather funny :)
Nice map.
Thankyou!!
AllStar12
Pretty sure you made it easier at the beginning since I noticed some changes there, not sure about the rest. Managed to beat it to the end!
(๑•̀ㅂ•́)و✧
Wish I have a star to give you... Orz

Replay

NEW PAGE
Topic Starter
HanzeR

AllStar12 wrote:

Pretty sure you made it easier at the beginning since I noticed some changes there, not sure about the rest. Managed to beat it to the end!
(๑•̀ㅂ•́)و✧
Wish I have a star to give you... Orz

Replay

NEW PAGE
YAYYY! nice job haha!! I'm glad you liked it!!
caren_sk
Beautiful and Strong...!
Topic Starter
HanzeR

caren_sk wrote:

Beautiful and Strong...!
thanks caren!!! I'm glad you enjoyed playing it :D
Horo
comic sans mod

19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
Topic Starter
HanzeR

Horo wrote:

comic sans mod

19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro :o
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
<33
AllStar12
ヾ(´・ω・`)

Just going through it quickly and wondering if these are intentional or not.

[Daybreak]
  1. 00:59:209 (2) - Missing whistle on the head?
  2. 00:59:895 (4) - Missing whistle?
  3. 01:23:895 (2) - Missing whistle on the head?
  4. 01:56:124 (4) - intentional drum sampleset?
  5. 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S
  6. 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano.
  7. 00:41:381 - and 00:41:724 - as well
  8. 01:38:638 (3) - add a finish since there's a cymbal sound?
  9. 02:40:009 (1) - ^
  10. 02:41:381 (3) - ^

Now I rest. Did not sleep at all.

_(:3」∠)_
captin1
i have this incredible inability to hold onto any stars i get, welp

btw you gonna map an easy yourself? asphyxia's is a bit too hard to be the lowest in the set
Asphyxia

captin1 wrote:

i have this incredible inability to hold onto any stars i get, welp

btw you gonna map an easy yourself? asphyxia's is a bit too hard to be the lowest in the set
i sry :'( i tried to make it easy enough but failed =.=
Saturnalize
some sb thing to mention

1. 00:22:866 - recolor the bluething to white since the background next is grayscale.

2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help.

3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb.

4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609

5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate)

6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S

7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)

8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.

9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.

Sprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0

Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Azer
hi im bored have a super rare azer mod

[Daybreak]

[Objects]
  1. 00:00:923 (1) - is this honestly needed?
  2. 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) -
  3. 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns.
  4. 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better
  5. 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
  6. 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2
  7. 01:00:238 (6,7) - weird flow, should honestly move (7) away a little
  8. 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls
  9. 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon.
  10. 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
  11. 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick.
  12. 01:52:524 (4,5) - ctrl g?
  13. 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it.
  14. 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
  15. 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern)
  16. 02:37:609 (2,3) - this should be flipped! something like this
  17. 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo
  18. 02:54:666 (3,4,5,6,7) - this is just... wat remap this completely. missing the two biggest emphasis points (white ticks) wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
    Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't.
  19. 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm.
  20. 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
  21. 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider.
  22. 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider.
  23. 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.
[Combos]
Remove: /
Add: +

Don't waste your time adding individual replies to these, just change them or don't.
  1. 00:16:524 (1) - /
  2. 00:16:695 (2) - +
  3. 00:17:209 (1) - /
  4. 00:17:381 (2) - +
  5. 00:19:438 (4) - +
  6. 00:23:038 (1) - /
  7. 00:28:181 (1) - /
  8. 00:28:352 (2) - +
  9. 00:30:238 (1) - /
  10. 00:37:438 (1) - /
  11. 00:37:781 (1) - /
  12. 00:40:181 (1) - /
  13. 00:40:524 (1) - +
  14. 00:41:038 (1) - /
  15. 00:44:466 (1) - /
  16. 00:50:124 (1) - /
  17. 00:52:695 (1) - /
  18. 01:05:724 (1) - /
  19. 01:13:266 (1) - /
  20. 01:13:609 (3) - +
  21. 01:13:952 (1) - /
  22. 01:14:295 (4) - +
  23. 01:19:095 (4) - +
  24. 01:36:581 (1) - /
  25. 01:39:324 (1) - /
  26. 01:41:038 (6) - +
  27. 01:41:724 (1) - /
  28. 01:44:466 (5) - /
  29. 01:45:152 (7) - +
  30. 01:45:666 (1) - /
  31. 01:46:524 (7) - +
  32. 01:47:209 (1) - /
  33. 01:49:266 (6) - +
  34. 01:49:438 (1) - /
  35. 01:51:666 (1) - /
  36. 01:52:009 (2) - +
  37. 01:53:038 (1) - /
  38. 01:54:752 (6) - +
  39. 01:55:438 (1) - /
  40. 01:56:124 (4) - +
  41. 01:56:638 (1) - /
  42. 01:57:495 (9) - +
  43. 01:57:838 (1) - /
  44. 02:00:924 (1) - /
  45. 02:09:666 (1) - /
  46. 02:09:838 (2) - +
  47. 02:12:581 (5) - +
  48. 02:12:752 (1) - /
  49. 02:15:324 (1) - / (or 02:15:666 (1) - / )
  50. 02:49:609 (6) - +
  51. 02:49:781 (1) - /
    I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless
  52. 03:11:209 (1) - /
  53. 03:11:552 (3) - +
  54. 03:13:095 (7) - +
  55. 03:13:438 (1) - /
  56. 03:15:324 (1) - / ( or 03:14:809 (1) - / )
  57. 03:18:409 (5) - +
  58. 03:18:581 (1) - /
  59. 03:57:324 (1) - /
  60. 03:59:552 (1) - /
    could comment on a lot more but they mostly make sense
[Hitsounding]
  1. 00:59:209 (2) - missing whistle
  2. 00:59:895 (4) - ^
  3. 01:23:895 (2) - ^
  4. 01:35:209 (5) - add clap
  5. 01:56:124 (4) - use normal set? random drum feels out of place
  6. 02:03:666 (3) - missing whistle
Topic Starter
HanzeR

AllStar12 wrote:

ヾ(´・ω・`)

Just going through it quickly and wondering if these are intentional or not.

[Daybreak]
  1. 00:59:209 (2) - Missing whistle on the head?
  2. 00:59:895 (4) - Missing whistle?
  3. 01:23:895 (2) - Missing whistle on the head?
  4. 01:56:124 (4) - intentional drum sampleset? oops ^
  5. 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S i think its actually placed correctly, but in the editor the storyboard is offset from where it actually is in play mode
  6. 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano. maybe, i wanted to follow the vocal here
  7. 00:41:381 - and 00:41:724 - as well
  8. 01:38:638 (3) - add a finish since there's a cymbal sound?
  9. 02:40:009 (1) - ^
  10. 02:41:381 (3) - ^fixed all

Now I rest. Did not sleep at all.

_(:3」∠)_
Thanks so much allstar!!!!!!!!!!!! hope you slept well heheh

Saturnalize wrote:

some sb thing to mention

1. 00:22:866 - recolor the bluething to white since the background next is grayscale. hnmmm i like it this way so its less as bright

2. 00:44:809 - the background turns darker so it wouldn't be wise to flash it to max. Reduce the opacity would help. ok

3. 00:56:124 - I just don't like the pulse, making it looks like old nightcore sb. removed

4. 02:00:924 - You could put a slow bright effect instead of sudden flash at 02:01:609 ok

5. 02:23:552 - Those white thingy looks weird, put fade code to 1,0 since the difference is clearly visible (and also continue the rotate) ok

6. 03:32:124 - The rings looks weird because it's fading away after the scale ends. extend the scale duration and set speed to 2 (fast to slow, iirc). Also, move it somewhere else, the placement is too monotonous and weird :S changed

7. 03:54:066 - Please fade out that dead color because the transition looks terrible (either this is intentional or not). Also, the white ball stuff's opacity should've ended here imo. Second, you can max the opacity of the burst here, but fade is as the black sprite appears (04:04:352)
fixed
8. 04:05:038 - The rings looks weird, try to make it hit-lightning-like.
i think they look right in play
9. These code looks wrecked out, even though it does nothing in your sb, but I think you should fix this.
sorry im noob but whats wrong with it Dx
Sprite,Background,Centre,"SB\bling.png",320,240
F,0,121609,143552,0.5
F,0,143552,,0
F,0,190181,234066,1
F,0,234066,,0

Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,142866,143552,0,1
F,0,143552,,0
F,0,143552,144924,1
Thanks for the help again saturnalize!!

Azer wrote:

hi im bored have a super rare azer mod

[Daybreak]

[Objects]
  1. 00:00:923 (1) - is this honestly needed?
  2. 00:05:209 (5,6,1,2,3,4,5) - I feel like the emphasis here is at the wrong spots, I would rather have the jumps on white ticks. Can be done by removing (5) and adding a note between (6) & (1) this would also make this section consistent with 00:08:466 (2,3,4,5) - ok
  3. 00:16:352 (3,1,2) - minor thing but this flows a little awkward since its different jumps in the same direction, changing this would also add consistency to overall map structure because throughout the map you do a lot of back and forth or square patterns. changed
  4. 00:23:895 (5) - this slider feels awkward, it needs to be rotated clockwise so it connects with the previous one a little better ok
  5. 00:30:581 (2) - I'd move this up for overall distance consistency and make reading better (so this time your map won't cause a shitstorm aahehueaeheae)
  6. 00:31:438 (3,1,2) - saame point as earlier, i suggest ctrl g 1 and 2 sure
  7. 01:00:238 (6,7) - weird flow, should honestly move (7) away a little ok
  8. 01:02:638 (1,2,3,4) - personal grudge against overcurved sliders grrrr looks like shit fixpls hehe fixed
  9. 01:12:066 (7,1) - these dont connect very well with eachother, to not break the pattern too much i suggest moving (7) to the remaining empty spot in the hexagon. sure
  10. 01:25:952 (1,2,3,4,1,2,3,4) - this is fine but for consistency id rather have you change this into another back and forth by swapping the order of the notes around. Swap these: 01:26:124 (2,3) - and reorder 01:26:638 (1,2,3,4) - as 3-1-4-2
  11. 01:44:466 (1,2) - there is nothing in the song at 01:44:724 (2) - you should make (1) 1/4 and start (2) on the red tick. she says 'see' on the blue tick thats what I was following :D
  12. 01:52:524 (4,5) - ctrl g? i kinda like it how it is
  13. 02:06:752 (3,4,1) - this lower distance kinda makes you feel disapointed, you expect bigger distance and then the notes are all so close and easy to hit, I don't like it. moved
  14. 02:14:809 (2,3) - ctrl g? only do so if you did so earlier.
  15. 02:28:009 (2,3,4) - these emphasize the wrong parts, the slider finishes when the synth is at its quietest point. You should change (1) into a circle and move those three sliders to start at 02:27:838 - (and obviously fill the gap this creates after the pattern) changed this
  16. 02:37:609 (2,3) - this should be flipped! something like this sure
  17. 02:40:352 (3,4) - these also dont really connect well into eachother, change (4)s position and angle imo changed differently
  18. 02:54:666 (3,4,5,6,7) - this is just... wat remap this completely. missing the two biggest emphasis points (white ticks) wow it's actually this entire section. I would seriously consider remapping the whole thing. what youre mapping to is so much quieter than what you hear in gameplay and it just feels like random overmapping. From 02:54:666 - to 03:05:895 - . The doubles are fine as long as you map the white ticks, the emphasized points in the music. The problem mostly lies in sliders completely skipping them.
    Additionally, if you choose not to, then consider changing 02:48:238 - 02:50:981 to reflect the same rhythm pattern because this part is mapped more appropriately to the song and conflicts with the following part which isn't. changed a lot
  19. 03:16:352 (1,2) - these are too close to eachother and based on the the rest of the section I automaticly assumed the second slider was going to start earlier than it currently it. Increase distance or change slider angles to reflect that this is a 1/2 gap in the rhythm. ok
  20. 03:19:781 (1) - move further away from 03:19:952 (2) - same reason.
  21. 03:34:352 (2) - replace with a circle. There is nothing in the song that would make sense for this to be a 1/4 slider. ok
  22. 03:37:952 (3) - move this to the left. This would fix the awkward flow and make it more pleasing to connect with the next slider. ok
  23. 03:41:981 (2) - make 1/4? youre missing a strong emphasis point on the white tick.sure
[Combos]
Remove: /
Add: +

Don't waste your time adding individual replies to these, just change them or don't.
  1. 00:16:524 (1) - /
  2. 00:16:695 (2) - +
  3. 00:17:209 (1) - /
  4. 00:17:381 (2) - +
  5. 00:19:438 (4) - +
  6. 00:23:038 (1) - /
  7. 00:28:181 (1) - /
  8. 00:28:352 (2) - +
  9. 00:30:238 (1) - /
  10. 00:37:438 (1) - /
  11. 00:37:781 (1) - /
  12. 00:40:181 (1) - /
  13. 00:40:524 (1) - +
  14. 00:41:038 (1) - /
  15. 00:44:466 (1) - /
  16. 00:50:124 (1) - /
  17. 00:52:695 (1) - /
  18. 01:05:724 (1) - /
  19. 01:13:266 (1) - /
  20. 01:13:609 (3) - +
  21. 01:13:952 (1) - /
  22. 01:14:295 (4) - +
  23. 01:19:095 (4) - +
  24. 01:36:581 (1) - /
  25. 01:39:324 (1) - /
  26. 01:41:038 (6) - +
  27. 01:41:724 (1) - /
  28. 01:44:466 (5) - /
  29. 01:45:152 (7) - +
  30. 01:45:666 (1) - /
  31. 01:46:524 (7) - +
  32. 01:47:209 (1) - /
  33. 01:49:266 (6) - +
  34. 01:49:438 (1) - /
  35. 01:51:666 (1) - /
  36. 01:52:009 (2) - +
  37. 01:53:038 (1) - /
  38. 01:54:752 (6) - +
  39. 01:55:438 (1) - /
  40. 01:56:124 (4) - +
  41. 01:56:638 (1) - /
  42. 01:57:495 (9) - +
  43. 01:57:838 (1) - /
  44. 02:00:924 (1) - /
  45. 02:09:666 (1) - /
  46. 02:09:838 (2) - +
  47. 02:12:581 (5) - +
  48. 02:12:752 (1) - /
  49. 02:15:324 (1) - / (or 02:15:666 (1) - / )
  50. 02:49:609 (6) - +
  51. 02:49:781 (1) - /
    I'm expecting everything between these too will hopefully be remapped and fixed anyways so I won't comment on combos since it's useless
  52. 03:11:209 (1) - /
  53. 03:11:552 (3) - +
  54. 03:13:095 (7) - +
  55. 03:13:438 (1) - /
  56. 03:15:324 (1) - / ( or 03:14:809 (1) - / )
  57. 03:18:409 (5) - +
  58. 03:18:581 (1) - /
  59. 03:57:324 (1) - /
  60. 03:59:552 (1) - /
    could comment on a lot more but they mostly make sense
[Hitsounding]
  1. 00:59:209 (2) - missing whistle
  2. 00:59:895 (4) - ^
  3. 01:23:895 (2) - ^
  4. 01:35:209 (5) - add clap
  5. 01:56:124 (4) - use normal set? random drum feels out of place
  6. 02:03:666 (3) - missing whistle
[/color]
wow wtf pro mod wtf thanks!!!!!!
Liiraye
aye!
show more
Please sign in to reply.

New reply