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EastNewSound feat. Chata - Seisou Rinne ~Repeat~

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Total Posts
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Topic Starter
Mira-san
This beatmap was submitted using in-game submission on Tuesday, July 29, 2014 at 4:11:24 PM

Artist: EastNewSound feat. Chata
Title: Seisou Rinne ~Repeat~
Source: Touhou
Tags: toyosatomimi no miko hopeless masquerade ten desires true administrator dione aggregation
BPM: 170
Filesize: 19687kb
Play Time: 05:04
Difficulties Available:
  1. Toyosatomimi no Miko (4.99 stars, 1285 notes)
Download: EastNewSound feat. Chata - Seisou Rinne ~Repeat~
Information: Scores/Beatmap Listing
---------------




"I'll be resolute and rewrite this all over again"
豊聡耳 神子-Toyosatomimi no Miko
Credits to the owners/creators of the images included within the SB.

Modders, or someone who tested, gave feedback, stars, etc.
Yuuki Aoi - first tester :o
-Asagi
Zaphirox
finalexistence
Saya-
Mao
Knotts
Zare
Mashifoni
Kobold
Fr33z3R
Kunino Sagiri
ts8zs
Cckie1123
Kokoro
Rivastyx
Mao
From Mod Reqs~


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion (feel free to ignore)

General
  1. Fine
  2. Just wanting to say that you need more diffs!

Lunatic
  1. 00:24:176 (6,7) - I don't think these red tick sliders fit here espacially since you didn't map other
    parts like this one with these red tick sliders. They don't really fit because the notes you've mapped
    with the tail of the sliders should be clicked. It's way stronger in the music and should have the
    emphasis of a click. Consider changing it as you can see in the Screenshot below.

  2. 00:26:117 (4) - This isn't properly stacked with 00:25:235 (10) - , so move to 184|248.
  3. 00:28:588 (5) - CTRL+G and 00:28:941 (6,7) - CTRL+G
  4. 00:31:764 (8) - How about spacing this with 1,00 as you did with 00:31:941 (9) - for better looking
    and flowing distances?
  5. 00:43:764 (6) - Remove the slider here and do it as shown in the screenshot. Reason for this is that
    the 3 notes are so strong that they should be mapped with circles to emphasize them. Maybe arrange them
    in a triangle?

  6. 00:47:999 (1,2,3) - Same as I said for the red tick sliders before. The ticks they end on should be
    klicked since they are pretty strong. Consider doing it as I show in the screenshot below.

  7. 00:48:176 (2) - CTRL+G for better flow from the previous note and oval flow to the next slider?
  8. 00:59:294 (1,2,3) - Same as I suggested for the previous red tick slider. Pay attention on how much
    the notes in the music are emphasized! Strong notes should be mapped with a circle or a slider head!

  9. 01:02:823 (3,4) - Swap timeline wise and rearrange in the grid. The vocals are really strong at the
    white tick mapped with the tail. (See screenshot below)

  10. 01:10:588 (1,2) - ^
  11. 01:21:882 (1,2,3,4) - Make these have the same Spacing.
  12. 01:33:352 (3,4) - The white ticks you've mapped with the slider tails need to be clicked for better
    emphasis on the lyrics! Consider changing as I suggested before.


    Same goes for the rest of the kiai! Pay more attention on the emphasis of some notes. Stronger notes
    should be mapped with either a circle, a repeat or a slider head. NOT with a slider tail. Soo check your
    red tick sliders (1/2 sliders from red -> white tick) in your map and consider changing them where the
    note mapped with the tail of the slider needs to be more emphasized. Going to list just some placement
    stuff bothering me from now on! You will be able to fix these rhythm problems on your own now. If you
    need helpf poke me ingame ^-^
  13. 02:23:647 (10) - Move a bit to the upper right to avoid the overlap with 02:23:647 (10) -
  14. 02:32:470 (1) - Consider chaning this S slider to a better S shape. Let two lines at the head and tail
    are parallel and the middle line goes through the middle. The two anchor points should have the same
    distance from the middle.
  15. 02:52:235 (1,2,3,4) - Consistent Spacing here would be better.

    Placement is pretty good!
    Something different bothering me is hitsounding which feels a bit empty except within the kiai times.
    Consider adding more whistles and claps!

Otherwise nice diff, good luck!
Topic Starter
Mira-san

Mao wrote:

From Mod Reqs~


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion (feel free to ignore)

General
  1. Fine
  2. Just wanting to say that you need more diffs!

Lunatic
  1. 00:24:176 (6,7) - I don't think these red tick sliders fit here espacially since you didn't map other
    parts like this one with these red tick sliders. They don't really fit because the notes you've mapped
    with the tail of the sliders should be clicked. It's way stronger in the music and should have the
    emphasis of a click. Consider changing it as you can see in the Screenshot below.

  2. 00:26:117 (4) - This isn't properly stacked with 00:25:235 (10) - , so move to 184|248.
  3. 00:28:588 (5) - CTRL+G and 00:28:941 (6,7) - CTRL+G
  4. 00:31:764 (8) - How about spacing this with 1,00 as you did with 00:31:941 (9) - for better looking
    and flowing distances?
  5. 00:43:764 (6) - Remove the slider here and do it as shown in the screenshot. Reason for this is that
    the 3 notes are so strong that they should be mapped with circles to emphasize them. Maybe arrange them
    in a triangle?

  6. 00:47:999 (1,2,3) - Same as I said for the red tick sliders before. The ticks they end on should be
    klicked since they are pretty strong. Consider doing it as I show in the screenshot below.

  7. 00:48:176 (2) - CTRL+G for better flow from the previous note and oval flow to the next slider?
  8. 00:59:294 (1,2,3) - Same as I suggested for the previous red tick slider. Pay attention on how much
    the notes in the music are emphasized! Strong notes should be mapped with a circle or a slider head!

  9. 01:02:823 (3,4) - Swap timeline wise and rearrange in the grid. The vocals are really strong at the
    white tick mapped with the tail. (See screenshot below)

  10. 01:10:588 (1,2) - ^
  11. 01:21:882 (1,2,3,4) - Make these have the same Spacing.
  12. 01:33:352 (3,4) - The white ticks you've mapped with the slider tails need to be clicked for better
    emphasis on the lyrics! Consider changing as I suggested before.


    Same goes for the rest of the kiai! Pay more attention on the emphasis of some notes. Stronger notes
    should be mapped with either a circle, a repeat or a slider head. NOT with a slider tail. Soo check your
    red tick sliders (1/2 sliders from red -> white tick) in your map and consider changing them where the
    note mapped with the tail of the slider needs to be more emphasized. Going to list just some placement
    stuff bothering me from now on! You will be able to fix these rhythm problems on your own now. If you
    need helpf poke me ingame ^-^
  13. 02:23:647 (10) - Move a bit to the upper right to avoid the overlap with 02:23:647 (10) -
  14. 02:32:470 (1) - Consider chaning this S slider to a better S shape. Let two lines at the head and tail
    are parallel and the middle line goes through the middle. The two anchor points should have the same
    distance from the middle.
  15. 02:52:235 (1,2,3,4) - Consistent Spacing here would be better.

    Placement is pretty good!
    Something different bothering me is hitsounding which feels a bit empty except within the kiai times.
    Consider adding more whistles and claps!

Otherwise nice diff, good luck!
So yeah. I mostly fixed a LOT of these red tick problems. (Yes, you call call me King of Inconsistency in Emphasis)
Also, I'm finding GDers, so no worries.

And as I am fixing these red tick problems, placement problems came afterwards. I wonder if it's of the same quality still. I don't really like altering much of my work when I think it's 'beautiful' (something a noobmapper would say lol).
Anyway I still left some sliders on the red tick. I kept some of these, for the placement.

Thanks!
ts8zs
[Lunatic]
00:16:941 (1) - 240,176
>00:18:352 (2) - 244,180
>>00:16:941 (1,2,3,4,1) - https://osu.ppy.sh/ss/1492693
00:21:882 (9) - reverse
00:22:588 - I perfer use repeat patten here:3
And make most combo number under 9,try NC at every long white line?
Use jump or anti-jump to show downbeats
00:28:235 (4) - NC
00:44:558 - miss a beat
00:50:647 (13) - 344,52 to make a flow to 00:50:823 (1) -
01:07:588 (5) - 336,316
>01:07:764 (1) - Ctrl+G
01:20:117 (4,5) - try to make a better flow from 01:19:764 (3) -
01:21:882 (1) - ^
01:26:294 (2) - move late 1/4
01:38:117 (4) - not a good flow from 01:37:588 (3) - try http://osu.ppy.sh/ss/1492711 this?
02:04:235 - after here,flow much better
02:14:911 - miss a beat
02:30:705 (5) - Ctrl+G
02:37:941 (5) - 120,156
Flow could be better :3
But why only mod lun?
Topic Starter
Mira-san

ts8zs wrote:

[Lunatic]
00:16:941 (1) - 240,176
>00:18:352 (2) - 244,180
>>00:16:941 (1,2,3,4,1) - https://osu.ppy.sh/ss/1492693
00:21:882 (9) - reverse
00:22:588 - I perfer use repeat patten here:3
And make most combo number under 9,try NC at every long white line?
Use jump or anti-jump to show downbeats
00:28:235 (4) - NC
00:44:558 - miss a beat
00:50:647 (13) - 344,52 to make a flow to 00:50:823 (1) -
01:07:588 (5) - 336,316
>01:07:764 (1) - Ctrl+G
01:20:117 (4,5) - try to make a better flow from 01:19:764 (3) -
01:21:882 (1) - ^
01:26:294 (2) - move late 1/4
01:38:117 (4) - not a good flow from 01:37:588 (3) - try http://osu.ppy.sh/ss/1492711 this?
02:04:235 - after here,flow much better
02:14:911 - miss a beat
02:30:705 (5) - Ctrl+G
02:37:941 (5) - 120,156
Flow could be better :3
But why only mod lun?
Accepted some suggestions.

Thanks! :D
Topic Starter
Mira-san
Noep. :o
izzydemon
amazing
Micka
what happened to the other diffs o_o
Topic Starter
Mira-san

RenzMichael wrote:

what happened to the other diffs o_o
ded

Niokin wrote:

amazing
u wot m8
Yumeno Himiko
OK it's time to make something lol

sorry for being late~

touhou songs are always best c:

[General]
Nice hitsounds~ Nothing particular to talk about ~
Storyboard goes nice. But I guess it goes better with lyrics ? Also a good suggestion by a great SBer :"Try to tell a story in your storyboard" ~

I'm not good at counting non-integer AR and OD @_@ leave these stuffs for BATs x.x

[Toyosatomimi no Miko]
00:07:248 (2) - keep the DS consistent
00:10:865 (4) - move this note a bit right will look better~
00:16:071 (3) - move it a bit down
00:25:601 (2,3) - ctrl + G
00:28:071 (8) - I think it's a bit hard to find this note and it also not feel so good at playing. You may consider move it away or give it a NC~ In my opinion, make it stack at 00:28:777 (3) will look very nice.
00:29:836 (2) - After the previous movement, this note will look good on stack of 00:29:307 (5)'s tail.
00:39:365 (9) - Just like what I mentioned above. also there are some same patterns here, maybe I won't mention them all.
01:03:718 (4,5,6,7,8,9,10) - Not looking so good~ I recommend you copy some jumping patterns from Kawaiwkyik~
01:52:954 - From this point, I suggest you make some patterns repeated appear just like what is in this song's title. Not means that it's just copy & paste, but that you can make some patterns appear and appear again, not just form the jumps what you thought up in a flash.
02:00:012 (1,2,3,4) - This jump looks not nice.
02:12:718 (1,2,3,4,5,6,7,8) - Patterns like this can go more often~
02:41:660 (3) - ctrl + G and move it down, like this 02:48:718 (3,4,5) - This angle is really wierd OAO
02:58:600 (9) - NC
03:04:248 (5) - keep it going right plz ;w; 03:07:424 (5) - move it up
03:43:071 (1) - This jump may be too large
03:56:836 (8,9) - These two sliders can work better if they are placed like this 04:45:189 (1,1,2,3,4,5,6) - silenced sliders & notes are not allowed, make the sound a bit louder~

Really nice work ~ good luck ~
Topic Starter
Mira-san

examination wrote:

OK it's time to make something lol

sorry for being late~

touhou songs are always best c:

[General]
Nice hitsounds~ Nothing particular to talk about ~
Storyboard goes nice. But I guess it goes better with lyrics ? Also a good suggestion by a great SBer :"Try to tell a story in your storyboard" ~

I'm not good at counting non-integer AR and OD @_@ leave these stuffs for BATs x.x

[Toyosatomimi no Miko]
00:07:248 (2) - keep the DS consistent
00:10:865 (4) - move this note a bit right will look better~
00:16:071 (3) - move it a bit down
00:25:601 (2,3) - ctrl + G
00:28:071 (8) - I think it's a bit hard to find this note and it also not feel so good at playing. You may consider move it away or give it a NC~ In my opinion, make it stack at 00:28:777 (3) will look very nice.
00:29:836 (2) - After the previous movement, this note will look good on stack of 00:29:307 (5)'s tail.
00:39:365 (9) - Just like what I mentioned above. also there are some same patterns here, maybe I won't mention them all.
01:03:718 (4,5,6,7,8,9,10) - Not looking so good~ I recommend you copy some jumping patterns from Kawaiwkyik~
01:52:954 - From this point, I suggest you make some patterns repeated appear just like what is in this song's title. Not means that it's just copy & paste, but that you can make some patterns appear and appear again, not just form the jumps what you thought up in a flash.
02:00:012 (1,2,3,4) - This jump looks not nice.
02:12:718 (1,2,3,4,5,6,7,8) - Patterns like this can go more often~
02:41:660 (3) - ctrl + G and move it down, like this 02:48:718 (3,4,5) - This angle is really wierd OAO
02:58:600 (9) - NC
03:04:248 (5) - keep it going right plz ;w; 03:07:424 (5) - move it up
03:43:071 (1) - This jump may be too large
03:56:836 (8,9) - These two sliders can work better if they are placed like this 04:45:189 (1,1,2,3,4,5,6) - silenced sliders & notes are not allowed, make the sound a bit louder~

Really nice work ~ good luck ~
Applied everything except with the ones with the images (I can't see them ;w;). Also your suggestion "From this point..." I think that needs more explanation as to why you think it would be better. :o

Thanks! :DD
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