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Nekomata Master feat. Shimotsuki Haruka - Element of SPADA

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Bungaku Shounen

those wrote:

[Storyboard]
  1. a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
  2. a-3.png - the same. http://puu.sh/a3ic7.png
  3. 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
  4. d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
  5. d-6.png, d-7.png, d-8.png should have the same treatment.
Great map. Top 5 short maps 2014 彡
All fixed.Thanks for your modding :)
Kibbleru
[Another]
  1. Your NCing is all over the place o_O
    a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do
  2. 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
  3. ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
  4. hmm ah this map is rly good xD can't find any real problems other than the weird NCing
    i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
    http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:
[Hyper]
  1. 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
  2. 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
  3. 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
  4. 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
  5. 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
  6. this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
    other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much

    same as in insane, i suggested a clap sound you guys can use
Both normal and easy diff are really good, couldn't find anything in them sry x_x
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked! :D
sry if mod was poor xP this map is good

also, wow to get a compliment from those that is quite something q:
Topic Starter
Frey

Kibbleru wrote:

[Another]
  1. Your NCing is all over the place o_O
    a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do
  2. 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
  3. ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
  4. hmm ah this map is rly good xD can't find any real problems other than the weird NCing
    i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
    http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:
[Hyper]
  1. 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
  2. 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
  3. 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
  4. 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
  5. 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
  6. this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
    other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much

    same as in insane, i suggested a clap sound you guys can use
Both normal and easy diff are really good, couldn't find anything in them sry x_x
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked! :D
sry if mod was poor xP this map is good

also, wow to get a compliment from those that is quite something q:
[Hyper]

00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to I think the flow here is right, so it's not very necessary to unify the DS.

00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out? Fixed

01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) - Fixed Though I unified the DS, I changed 01:04:003 (1) instead

01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant? Fixed

01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well Fixed

this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much


Fixed Easy to fix, because the NC problems aren't as many as my another.

[Another]

Your NCing is all over the place o_O
a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do


Fixed I changed it a lot

00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal? I keep my opinion. If more people mention this, I'll change it.

ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out I have to admit that I've made some serious mistakes :? hope they are rankable

hmm ah this map is rly good xD can't find any real problems other than the weird NCing
i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
Thanks for your hitsound. I have tried much clap sound before,but I still think using clap in this song is not a good idea.

Thanks for your mod and star, it helps a lot.
Accel World
[让我们来摸一波]

[General]

看了一下AImod, Display epilepsy warning (这个需要勾上?)

[Mei's Beginner]

00:08:944 (5) - 为什么我感觉是这个note需要nc....
↑↑↑↑↑↑↑如果这面的改了就取消00:10:003 (1) 的nc。
00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。
00:48:120 (4) - 要不要nc一下呢。

基本上就这些了√

[Normal]

话说N就用变速没问题吗O.O 我不太清楚....

01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...?

节奏没什么问题,排列也合格√

[wantuole's Hyper]

Impressive

01:19:356 (1) - 01:20:994 (4) 这里处理的非常棒:D

没有什么可以挑的,非常棒的一个hyper。

[Another]

00:14:061 (2) - 我觉得这个跳可以弄的大一点。
00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。
00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点....

还有就是总感觉打起来不太舒服....可能是排列方向问题和有几个滑条刻意的ctrl-g了。
感觉你还需要再琢磨一下_(:з」∠)_,但是应该是没有unrank的地方。


以上
Topic Starter
Frey

Accel World wrote:

[让我们来摸一波]

[General]

看了一下AImod, Display epilepsy warning (这个需要勾上?)

[Mei's Beginner]

00:08:944 (5) - 为什么我感觉是这个note需要nc....
↑↑↑↑↑↑↑如果这面的改了就取消00:10:003 (1) 的nc。
00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。
00:48:120 (4) - 要不要nc一下呢。

基本上就这些了√

[Normal]

话说N就用变速没问题吗O.O 我不太清楚....

01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...?

节奏没什么问题,排列也合格√

[wantuole's Hyper]

Impressive

01:19:356 (1) - 01:20:994 (4) 这里处理的非常棒:D

没有什么可以挑的,非常棒的一个hyper。

[Another]

00:14:061 (2) - 我觉得这个跳可以弄的大一点。
00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。
00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点....

还有就是总感觉打起来不太舒服....可能是排列方向问题和有几个滑条刻意的ctrl-g了。
感觉你还需要再琢磨一下_(:з」∠)_,但是应该是没有unrank的地方。


以上
[General]

看了一下AImod, Display epilepsy warning (这个需要勾上?)
整个故事版里面应该没有强闪..话说我给10个人看,9个人都直接关故事版...故事版做了也没人看(牢骚

[Mei's Easy]

00:08:944 (5) - 为什么我感觉是这个note需要nc 保持整体图形的样式,我觉得可以不改。如果改了的话,(1)和(2)
之间的连接线会影响读图。


00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。 Fixed

00:48:120 (4) - 要不要nc一下呢。 保留意见。因为我觉得虽然这里有白线,但是没有明显分NC区域的声音。

[Normal]

话说N就用变速没问题吗O.O 我不太清楚.... 应该会有Bat来了..到时候等他说话。 :)

01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...? Fixed

[Another]

00:14:061 (2) - 我觉得这个跳可以弄的大一点。 这里要是换成1.8的话和后面太不搭了..同时我也想塑造一个图案。

00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。 保留意见。但是我改来改去都觉得不对劲,对不起。

00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点.... Fixed,增加到2.0DS

依然感谢你百忙之中抽空帮我看图。Thanks for your mod! :)
Bungaku Shounen
[General]
  1. 可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了
[Mei's Beginner]
  1. 00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x
  2. 00:48:120 (4,5) - 包好一点
  3. 01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服
[Normal]
  1. 可以改diff名为standard配合其它三个难度
  2. 00:26:944 (1,2) - 不是很好看
  3. 01:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀
[wantuole's Hyper]
  1. hard里一个转盘都没有柑橘不太好
[Another]
  1. Good job
Topic Starter
Frey

Bungaku Shounen wrote:

[General]
  1. 可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了
[Mei's Beginner]
  1. 00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x
  2. 00:48:120 (4,5) - 包好一点
  3. 01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服
[Normal]
  1. 可以改diff名为standard配合其它三个难度
  2. 00:26:944 (1,2) - 不是很好看
  3. 01:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀
[wantuole's Hyper]
  1. hard里一个转盘都没有柑橘不太好
[Another]
  1. Good job
[General]

可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了 Fixed 谢谢提醒

[Mei's Beginner]

00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x 这里是故意对称的,如果说不好看的话,其实不是很明显。

00:48:120 (4,5) - 包好一点 Fixed

01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服 待定,这里我不是很确定。

[Normal]

可以改diff名为standard配合其它三个难度 其实我翻了翻其他bms的好像都是normal来着

00:26:944 (1,2) - 不是很好看 嗯..我觉得这里组合起来像00:25:885 (3),Flow应该没什么问题吧?

1:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀 待定,因为有一个01:22:003 (3,4,5)与之对应。

[wantuole's Hyper]

hard里一个转盘都没有柑橘不太好 :?

Thanks for your modding!
Leorda
NI HAO~

[General]
* Source : beatmania IIDX (remove 21 SPADA and put to tags)

[Storyboard]
* Good font, what font is that? Tell me plz

00:20:944 (SB\title.png) - Make this element is visible? Because I can't read this... Also you should fade in and disappear at 00:28:003. Disappear suddenly is awkward to see
00:30:120 - Why not make a grey dot at left side of screen so it's makes full of grey and looks good?
00:47:061 (SB\SAKURA.png) - Sakura petal doesn't fit to BG because the BG itslef is full of green and natures. Change it to green leaf?

[Normal]
01:12:473 (4,1) - Swap new combo for new emphasing?
01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though
01:30:297 (5) - ^
01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal

[wantuole's Hyper]
00:11:061 (3) - Add new combo here for your combo pattern?
00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? http://osu.ppy.sh/ss/1878502
00:31:179 (3) - Reverse this slider to make a bouncy flow?
00:46:003 (1,1,1) - Any reason why you spam this new combos?
01:49:885 (5) - New combo here for shorten the long combos
02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion

Good luck~
Topic Starter
Frey

Leorda wrote:

NI HAO~

[General]
* Source : beatmania IIDX (remove 21 SPADA and put to tags)

[Normal]
01:12:473 (4,1) - Swap new combo for new emphasing?
01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though
01:30:297 (5) - ^
01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal

[wantuole's Hyper]
00:11:061 (3) - Add new combo here for your combo pattern?
00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? http://osu.ppy.sh/ss/1878502
00:31:179 (3) - Reverse this slider to make a bouncy flow?
00:46:003 (1,1,1) - Any reason why you spam this new combos?
01:49:885 (5) - New combo here for shorten the long combos
02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion

Good luck~
Hi~ :D

[General]
Source : beatmania IIDX (remove 21 SPADA and put to tags) Um..it's not very necessary to change because there is a ranked version tagged like that.

[Normal]

01:12:473 (4,1) - Swap new combo for new emphasing? Fixed

01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though Fixed

01:30:297 (5) - ^ Errr..there is no note

01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal Fixed ..while I didn't add note at red tick

[wantuole's Hyper]

00:11:061 (3) - Add new combo here for your combo pattern? Umm..I'll think about it. I actually don't want to change this place very

00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? I don't know if it is overmap which putting a note at the red tick, so I'd like not to change it

00:31:179 (3) - Reverse this slider to make a bouncy flow? Fixed

00:46:003 (1,1,1) - Any reason why you spam this new combos? Because the slider velocity is changed here

01:49:885 (5) - New combo here for shorten the long combos It's not very long,I think.

02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion Fixed Thanks for reminding!

Thanks for your modding! Have a nice day! :)
Nymph
hi.

[General]
sb文件夹的thumb文件应该没用吧


[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少

mapset基本没什么问题 hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好


nothing important, call me back if you have any reply, btw gj for a 1st map
Topic Starter
Frey

Nymph wrote:

hi.

[General]
sb文件夹的thumb文件应该没用吧


[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少

mapset基本没什么问题 hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好


nothing important, call me back if you have any reply, btw gj for a 1st map
这几天做了点手术 没来得及看抱歉啦~

[General]
sb文件夹的thumb文件应该没用吧
Fixed SBer给我故事版压缩包时我忘记删了,感谢提醒

[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少
Fixed

hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好
我的想法是,渐变的时候可能会不怎么好读,所以声音不变来加强打击感。当然,降低音量也是不错的主意,但是我还是想先保留一下。
wantuol
time to go. boy
Cherry Blossom
Time to get a bubble Frey ;w;
Topic Starter
Frey

Cherry Blossom wrote:

Time to get a bubble Frey ;w;
;_; f..finally?
Nymph
hi

there are 2 osb files in the folder, delete the unnecessary one so I can bubble this


EDIT:k
Topic Starter
Frey

Nymph wrote:

hi

there are 2 osb files in the folder, delete the unnecessary one so I can bubble this
Fixed

Sorry for being late.

Because things are getting messy these days :?
Cherry Blossom
Good, close to your first rank :3
wantuol
Frey kiss me plz
Rumia-
aaaaaa ;w; i cry everytime
Atrue
rip...
Topic Starter
Frey
:? ...what should I do now?
wantuol

Frey wrote:

:? ...what should I do now?
go cry ;w;
Topic Starter
Frey

huafenshaonv wrote:

Frey wrote:

:? ...what should I do now?
go cry ;w;
:(
kisata
i'm so sorry frey ;_+

such a good map too, what a shame
Topic Starter
Frey
Hmmm...

What if I add ‘pop'n music’ as source tag? :idea:
kisata
I don't think that will do you any good. The song itself first showed up in spada, so even if you tag it differently it's still from iidx.

You can ask around if you want, but I don't think it's going to ever be ranked sorry ;w;
Topic Starter
Frey
...you may be right :(
arien666
So sad story orz...

I wish that your next beatmap would be awesome and ranked soon orz
K i A i
Oh My God..
Topic Starter
Frey
Okay guys, thanks for your posts.

I have made sure that the map has no chance to get a rebubble and rank.

So, what a sad story

I'm preparing for my next map now:D

It would be better!
lkx_Shore
....太可惜了
Kibbleru
i think we can do this again hue
Len

Kibbleru wrote:

i think we can do this again hue
HYPE
Topic Starter
Frey
risking doing this :?
Kibbleru
general
  1. if you have link to metadata itll be helpful q:
  2. can u make the Storyboard so that it works for widescreen users as well D:? i don't think it'd be that hard to do.
another
  1. i still suggest you try to keep your NC to every measure (like i suggested a while ago lol). But as long as you can justify it i won't force you.
hyper
  1. 00:08:061 (2) - should be 1/6!
  2. 00:19:003 (4) - space this out a bit so that the jump to 00:19:179 (5) - would be smoother
  3. uhh NCing for this diff is also kinda inconsistent :X it seems like you're jumping from every 1 measure/NC to every 3 measures/NC..
  4. 01:02:767 - i found it weird that you would leave this empty but map a weaker sound like 01:02:591 (5) -
normal
  1. 01:28:356 (4,1) - i really don't know why you would stack these :X makes it rather awkward to play
    01:36:826 (3,4) - ^
    01:46:356 (3,1) - ^
  2. 02:02:040 (1,1) - i think you can change the SV for these sliders to make them play more consistently (as in the slider speed).
easy
  1. 00:49:179 (5) - nazi - blanket :C
  2. 00:59:767 (1,1) - so like the guideline told us 4 beats after a spinner for easy diff but i will ask around to see if it's acceptable in a case like this :X
    01:16:708 (1,1) - ^
    01:33:650 (1,1) - ^ etc lol
    01:50:591 (1,1) - ^
Topic Starter
Frey

Kibbleru wrote:

[general]

if you have link to metadata itll be helpful q:
https://remywiki.com/Element_of_SPADA

can u make the Storyboard so that it works for widescreen users as well D:? i don't think it'd be that hard to do.
For now, I just untick the widescreen support, cuz with it on would be worse... More importantly,I don't know how to deal with sb actuallly...

[another]

i still suggest you try to keep your NC to every measure (like i suggested a while ago lol). But as long as you can justify it i won't force you.
OK, I fixed most of them. I still leave some unfixed for clear pattern

[hyper]

00:08:061 (2) - should be 1/6! Fixed

00:19:003 (4) - space this out a bit so that the jump to 00:19:179 (5) - would be smoother Fixed

uhh NCing for this diff is also kinda inconsistent :X it seems like you're jumping from every 1 measure/NC to every 3 measures/NC..
I think his NC looks more reasonable than mine. so I fixed several but not too much (1-3 NC changes).

01:02:767 - i found it weird that you would leave this empty but map a weaker sound like 01:02:591 (5)
It's fine, the blank between 01:02:591 (5) and 01:02:944 (1) is a good intro for incoming 1/1

[normal]

01:28:356 (4,1) - i really don't know why you would stack these :X makes it rather awkward to play
01:36:826 (3,4) - ^
01:46:356 (3,1) - ^

Fixed

02:02:040 (1,1) - i think you can change the SV for these sliders to make them play more consistently (as in the slider speed).
No, if that, people can't figure out if there is a sv change

[Mei's Easy]

00:49:179 (5) - nazi - blanket :C Fixed

00:59:767 (1,1) - so like the guideline told us 4 beats after a spinner for easy diff but i will ask around to see if it's acceptable in a case like this :X
01:16:708 (1,1) - ^
01:33:650 (1,1) - ^ etc lol
01:50:591 (1,1) - ^[/

I wonder this too, cuz it's waltz beat.
Thanks for modding! About the widescreen sb, I have contacted with the sber, we will improve this sb in a week
Topic Starter
Frey
Confused, should the source be ''beatmania IIDX 21 SPADA‘’ or just be ''beatmania IIDX'' ?
Kibbleru
the current ranked version has SPADA

but I will ask somebody to check.
Topic Starter
Frey

Kibbleru wrote:

the current ranked version has SPADA

but I will ask somebody to check.
If extended verision, then it's right without '21 SPADA'

but idk how deal with arcade version, wait for this one: http://osu.ppy.sh/s/172867

but I think both are right to go
Kibbleru
might as well say this now :X. can you make the normal a bit harder? i think you could use a bit more 1/2s? or something?
asked some qats and concluded i think you should do this :X
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